Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 00:59:36 Player: Tmvn Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1087) 1087 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 3849 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/700 Matter 180/300 Energy 99/100 System Corruption 10% Temperature Cool (27) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (3) ------- Spear > --- INVENTORY (8) ---- Small Storage Unit Improved Sensor Array Improved ECM Suite Hacking Suite Long-range Tractor Beam Shock Rifle Precision Shock Rifle Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Precision Shock Rifle Gatling Laser Remote Datajack > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Shock Rifle Flak Gun [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Improved Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Guided EMP Blaster Special Weapon Remote Datajack Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 3 | . . 1 . 2 . Weapon 1 | . . . . . 1 Parts Attached 80 | 6 7 17 2 3 45 Power 10 | 1 2 2 . . 5 Engine 10 | 1 2 2 . . 5 Core . | . . . . . . Reactor . | . . . . . . Propulsion 24 | 2 . 6 . . 16 Treads . | . . . . . . Leg 12 | . . . . . 12 Wheel 4 | 2 . 2 . . . Hover 4 | . . . . . 4 Flight 4 | . . 4 . . . Utility 15 | 1 1 1 1 . 11 Device 8 | . 1 . 1 . 6 Storage 2 | 1 . . . . 1 Processor 2 | . . 1 . . 1 Hackware 1 | . . . . . 1 Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 31 | 2 4 8 1 3 13 Energy Gun 11 | 1 1 3 . 1 5 Energy Cannon 1 | . . . . . 1 Ballistic Gun 8 | 1 2 2 . 1 2 Ballistic Cannon . | . . . . . . Launcher 6 | . 1 3 1 1 . Special Weapon 4 | . . . . . 4 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 30 | . . 5 1 1 23 Power 6 | . . 1 . 1 4 Propulsion 13 | . . 1 1 . 11 Utility 2 | . . 1 . . 1 Weapon 9 | . . 2 . . 7 Highest Loss Streak 7 | . . 4 1 1 7 Average Slot Usage (%) 81 | . 95 84 67 48 80 Engine 8 | . 14 11 11 5 6 Leg 13 | . . . . . 22 Wheel 7 | . 28 20 . . . Flight 3 | . . 8 31 18 . Device 9 | . 10 9 3 . 10 Storage 8 | . 14 11 11 9 7 Processor 6 | . . 7 11 9 6 Protection 2 | . . . . . 3 Energy Gun 7 | . 5 6 . 2 9 Energy Cannon 1 | . . . . . 1 Ballistic Gun 5 | . 20 10 . 1 1 Special Weapon 2 | . . . . . 3 Piercing Weapon 1 | . . . . . 1 Naked Turns . | . . . . . . Heaviest Build 31 | 11 15 18 15 14 31 Greatest Support 68 | 20 20 36 18 12 68 Greatest Overweight (x) 7 | . . 2 1 1 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 8 Average Capacity 6 | 4 6 6 6 6 7 Most Carried 8 | 2 6 6 6 6 8 Average Carried 5 | 1 4 5 4 4 5 Final Capacity 8 | 6 6 6 6 6 8 Final Carried 8 | 2 6 3 6 4 8 Class Distribution -------------------- 69% | Mutant 18% | Scavenger-Mutant 6% | Scavenger-Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 1186 | 220 227 295 . . 444 Remotely . | . . . . . . Salvage Created 1275 | . 266 414 . 30 565 Parts 84 | . 24 19 . 2 39 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 28 | . 9 11 . . 8 Guns 17 | . 5 7 . . 5 Cannons 1 | . . . . . 1 AOE 10 | . 4 4 . . 2 Classes Destroyed 10 | . 5 3 . . 2 Builder 6 | . 3 1 . 1 1 Tunneler 2 | . . . . . 2 Recycler 3 | . . 2 . . 1 Operator 2 | . 1 . . . 1 Watcher 1 | . 1 . . . . Swarmer 11 | . 5 6 . . . Grunt 9 | . 4 2 . . 3 Duelist 1 | . . 1 . . . Sentry 5 | . . 2 . . 3 Programmer 2 | . . . . . 2 Best Kill Streak 9 | . 9 6 . 1 2 Combat Bots Only 5 | . 5 4 . . 2 Max Kills in Single Turn 3 | . 3 2 . 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 2 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 3920 | . 180 791 66 138 2745 Core 1130 | . 57 301 10 59 703 Absorbed by Shields . | . . . . . . Core Remaining (%) 72 | 100 77 . 22 89 . Volleys Fired 109 | . 18 39 . 5 47 Largest 2 | . 2 2 . 2 2 Hottest 135 | . 65 95 . 70 135 Shots Fired 187 | . 35 67 . 6 79 Gun 157 | . 29 58 . 5 65 Cannon 9 | . . . . . 9 Launcher 16 | . 6 9 . 1 . Special 5 | . . . . . 5 Kinetic 69 | . 23 30 . 1 15 Thermal 40 | . . 23 . . 17 Explosive 15 | . 6 9 . . . Electromagnetic 58 | . 6 5 . 5 42 Robot Hit Streak 9 | . 6 8 . 5 9 Robot Miss Streak 6 | . 2 3 . . 6 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 2 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 138 | . 22 45 . 5 66 Core Hits 85 | . 21 28 . 1 35 Critical Hits 1 | . . 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks 5 | . . . . . 5 Impact . | . . . . . . Slashing . | . . . . . . Piercing 5 | . . . . . 5 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3317 | . 706 905 . 130 1576 Guns 1579 | . 252 483 . 86 758 Cannons 100 | . . . . . 100 Explosions 1521 | . 454 422 . 44 601 Melee 117 | . . . . . 117 Ramming . | . . . . . . Kinetic 572 | . 167 195 . 15 195 Thermal 1081 | . . 235 . . 846 Explosive 876 | . 454 422 . . . Electromagnetic 671 | . 85 53 . 115 418 Impact . | . . . . . . Slashing . | . . . . . . Piercing 117 | . . . . . 117 Highest Corruption 10 | . . 2 3 . 10 Average Corruption 4 | . . 1 2 . 5 Corruption Purged . | . . . . . . Effects 28 | . . 1 1 . 26 Message Errors 4 | . . . . . 4 Matter Fused 9 | . . . 1 . 8 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Misdirections 3 | . . . . . 3 Targeting Errors 3 | . . 1 . . 2 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 225 | . . 36 . . 189 Projectiles . | . . . . . . Explosions 224 | . . 36 . . 188 Melee 1 | . . . . . 1 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 212 | . 17 76 . . 119 Shots 6 | . 1 3 . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 377 | . 24 188 . 30 377 Average Temperature 84 | . 11 69 . 16 102 Received Heat Transfer 1008 | . 45 156 36 18 753 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1402 | . . 629 . . 773 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 447 | . 267 447 208 126 255 Initial 176 | . . 112 176 86 56 Average 128 | . 143 280 191 111 81 Maximum Alert Level 2 | . 1 2 1 . 1 Low Security (%) 74 | 100 51 22 66 100 91 Level 1 21 | . 48 55 33 . 8 Level 2 4 | . . 21 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . . 1 3 4 7 Investigation 4 | . . . 1 . 3 Extermination 1 | . . . . . 1 Reinforcement 8 | . . 1 2 3 2 Assault . | . . . . . . Garrison 2 | . . . . 1 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 5 | . 1 . 1 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 13 24 10 9 27 Peak Tracking Total 9 | . 6 6 9 7 8 Tactical Retreats 17 | . 1 7 1 1 7 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 9 | . . 1 1 . 7 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 9 | . 1 . . . 8 Max in Single Turn 6 | . 1 . . . 6 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 11 | . 3 2 4 . 2 Terminals 10 | . 3 2 4 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 4 2 7 . 4 Successful 9 | . 2 2 3 . 2 Failed 8 | . 2 . 4 . 2 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 4 2 7 . 1 Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 2 2 3 . 1 Record 1 | . 1 . . . . Open Door 3 | . . . 3 . . Emergency Access Points 1 | . . 1 . . . Alert Level 2 | . 1 1 . . . Maintenance Status 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . . . 1 Used 1 | . 1 . . . . Hacking Detections 5 | . 1 1 1 . 2 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . . 2 Non-combat 1 | . . . . . 1 Combat 1 | . . . . . 1 Robot Hacks Applied 2 | . . . . . 2 parse_system 1 | . . . . . 1 find_station 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . 2 . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 2006 | 43 217 372 74 67 1233 Spaces Moved 1623 | 42 186 382 166 83 764 Core 34 | 4 . . . . 30 Treads . | . . . . . . Legs 684 | . . . . . 684 Wheels 432 | 38 186 208 . . . Hover 42 | . . . . . 42 Flight 431 | . . 174 166 83 8 Fastest Speed 34 | 50 80 34 34 37 48 Average Speed 94 | 77 80 62 42 61 130 Slowest Speed 400 | 80 80 200 117 117 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . 3 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 51 42 36 17 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 134 | . 44 57 . . 33 Melee . | . . . . . . Projectile . | . . . . . . AOE 134 | . 44 57 . . 33 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 1887 | 49 220 451 169 94 904 Wait 20 | . 2 1 . . 17 Move 1612 | 41 185 375 165 82 764 Hop 3 | . . 3 . . . Pick Up 14 | 2 3 2 . 1 6 Fast Attach 48 | 6 1 5 2 1 33 Attach 22 | . 2 8 . 2 10 Detach 23 | . 2 4 2 1 14 Swap 10 | . 4 4 . . 2 Drop 21 | . 3 10 . 2 6 Fire 109 | . 18 39 . 5 47 Melee 5 | . . . . . 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 8) 261 | -10/Materials | Entered another Materials area 261 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 530 | -9/Materials | Core integrity fell below 50% 626 | -9/Materials | Discovered new exit (range 5) 628 | -9/Materials | Identified exit to Storage 631 | -9/Materials | Lost 4 parts (1p1u2w) 633 | -9/Materials | Entered Storage 701 | -9/Storage | Discovered new exit (range 16) 707 | -9/Storage | Identified exit to Materials 707 | -9/Storage | Entered Materials 707 | -8/Materials | Evolved 2 slots: Utility x2 739 | -8/Materials | Garrison activated, responded to threat 762 | -8/Materials | Discovered new exit (range 3) 765 | -8/Materials | Identified exit to Factory 774 | -8/Materials | Entered Factory 774 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 879 | -7/Factory | Lost 7 parts (1p4n2w) 1545 | -7/Factory | System corruption reached 10% 1606 | -7/Factory | Lost 7 parts (1p3n1u2w) 1933 | -7/Factory | Garrison activated, responded to threat 1976 | -7/Factory | Core integrity fell below 50% 1996 | -7/Factory | Core integrity fell below 20% 2006 | -7/Factory | Lost 6 parts (2p2n2w) 2007 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- O-16 Technician locks terminal. System corrupted: Matter fused (-10). Shock Rifle destroyed. Lgt. Ion Engine destroyed. System corrupted: Matter fused (-8). G-47 Trooper calls for garrison reinforcements. ALERT: Activating Garrison Access F004. G-47 Trooper destroyed. Hvy. Particle Cannon destroyed. Aluminum Leg destroyed. JVOYAXS,SF,FMXUM8MS7B8BZV9IPK Lgt. Ion Engine destroyed. Discarded Imp. Signal Interpreter. Discarded System Shield. 9 CV #/RRZQZUP #QYV=NCGKMOZ6 Imp. Titanium Leg destroyed. Triggered Heavy Explosive Trap. An explosion rips through the floor. The unstable cave ceiling collapses. System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????# ### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????#### | | ?????????????????????????????????????????# ? | | ?????????????????????????????????????????# ?? | | ?????????????????????????????????????????+ ?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ??????????????????????????????#########??# #?? | | ?????????? ! ######+########## g #### #?# | | ?????????? g g #?# | | ?????????? @ T" ### | | ?????????? " / | | ?????????? YY #### | | ??????????? gg # #####??# | | ???????????#################### ! #?????# | | ??????????????????????????????##############?????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Evasion (%) 63 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerMetafiberArray Manual? 0 Play Time 00:34:20 Cumulative 6.3 hours Start 2020.09.20 @ 00:29:40 End 2020.09.20 @ 00:59:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 20 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 0 Map Filters SATURATION(56) Filters SATURATION(66) Steam 1 RUN: fd3f654d-dec4-49ee-9914-0cc94498a4a5