Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.10 @ 21:05:10 Player: Toddbert Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (1004) 1004 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (477) 477 TOTAL SCORE: 4841 Bonus ------- Pacifist 200 Follower Combat Kills 270 Met Imprinter 300 Was Imprinted 300 Friendly Fire -593 Cogmind --------- Core Integrity 0/850 Matter 278/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Small Storage Unit > --- WEAPON (3) ------- Coil Gun > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Advanced Terrain Scan Processor Improved Light Armor Plating Hardlight Generator Hardlight Generator Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Light Assault Rifle Flak Gun Grenade Launcher > --- INVENTORY -------- Light Treads Light Treads Improved Hover Unit Improved Light Armor Plating Medium Laser Small Laser [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Hardlight Generator Storage Small Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . 1 . . . 1 Propulsion 1 | . . . . . . 1 Utility 4 | . . 1 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 34 | 6 1 3 1 4 5 14 Power 9 | 1 . 2 1 1 1 3 Engine 7 | 1 . 2 1 1 . 2 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 6 | 2 . . . 2 1 1 Treads 1 | . . . . 1 . . Leg 3 | . . . . 1 1 1 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 1 1 . . 2 5 Device 4 | . . . . . 1 3 Storage 1 | 1 . . . . . . Processor 2 | . . 1 . . 1 . Hackware . | . . . . . . . Protection 3 | . 1 . . . . 2 Artifact . | . . . . . . . Weapon 9 | 2 . . . 1 1 5 Energy Gun 3 | 1 . . . 1 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . . . . . 3 Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 20 | . . . 1 . 2 17 Power 5 | . . . 1 . . 4 Propulsion 2 | . . . . . . 2 Utility 7 | . . . . . 2 5 Weapon 6 | . . . . . . 6 Highest Loss Streak 5 | . . . 1 . 2 5 To Critical Strikes . | . . . . . . . Average Backups 6 | 2 7 7 8 7 6 3 Power . | . 1 . 1 . . . Propulsion 2 | 1 4 4 4 2 2 1 Utility 1 | . . . . 3 1 . Weapon 2 | . 2 3 3 2 3 1 Tool/Special . | . . . . . . . Unused Backups 5 | . . . . . 2 3 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 2 | . . . . . 2 . Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 92 99 98 100 99 70 Engine 17 | . 14 22 20 22 20 9 Core 1 | . . . . . 1 3 Treads 4 | . . . . 9 3 . Leg 11 | . . . . 9 18 13 Wheel 4 | . 28 22 22 2 . . Device 4 | . . . . . 7 10 Storage 9 | . 14 11 11 11 11 6 Processor 8 | . . 10 11 11 10 5 Protection 7 | . 6 11 11 11 3 4 Energy Gun 9 | . 14 11 11 11 11 4 Ballistic Gun 7 | . 14 11 11 11 3 4 Launcher 2 | . . . . . 7 3 Peak Build Rating 44 | 6 7 9 9 11 23 44 Average Rating 16 | 4 6 8 8 10 16 31 On Entrance 9 | . 6 7 9 9 11 23 Avg Prop Armor Cover (%) 10 | . . . . 11 10 . Naked Turns . | . . . . . . . Heaviest Build 63 | 11 12 17 17 17 34 63 Greatest Support 36 | 26 26 26 26 26 20 36 Greatest Overweight (x) 3 | . . . . 1 1 3 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 8 Average Carried 6 | 2 7 7 8 7 6 3 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 7 . Class Distribution -------------------- 86% | Mutant 10% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 841 | 224 . 92 16 . 112 397 Remotely . | . . . . . . . Salvage Created 1018 | . . 256 69 . . 693 Parts 44 | . . 17 5 . . 22 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . . . . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . 4 9 . Prevented 3 | . . . . . 3 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 22 | . . 5 4 . . 13 Guns 17 | . . 5 4 . . 8 AOE 5 | . . . . . . 5 Classes Destroyed 7 | . . 3 1 . . 3 Builder 2 | . . . . . . 2 Watcher 1 | . . 1 . . . . Swarmer 4 | . . . 4 . . . Grunt 14 | . . 4 . . . 10 Sentry 1 | . . 1 . . . . Programmer 3 | . . . . . . 3 Mutant 3 | . . . . . . 3 Best Kill Streak 6 | . . 6 4 . . 5 Combat Bots Only 4 | . . 4 4 . . 4 Max Kills in Single Turn 2 | . . 1 1 . . 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 332 | . 2 25 21 . 26 258 Missed 119 | . 1 10 3 . 6 99 Hits 213 | . 1 15 18 . 20 159 Projectile 213 | . 1 15 18 . 20 159 AOE 2 | . . . . . . 2 Critical Strikes 3 | . . . . . . 3 Part Disruptions 1 | . . . . . . 1 Damage Taken 3321 | . 18 174 157 . 334 2638 Core 957 | . . 12 31 . 64 850 Absorbed by Shields 192 | . . . . . . 192 Redirected to Shielding 54 | . 5 24 15 . 10 . Regen/Repaired (Parts) 153 | . . . . . . 153 Core Remaining (%) 91 | 100 100 . . . 73 . Volleys Fired 89 | . . 16 7 . 7 59 Largest 3 | . . 2 2 . 2 3 Hottest 120 | . . 60 60 . 80 120 Shots Fired 138 | . . 32 14 . 11 81 Gun 123 | . . 32 14 . 9 68 Cannon 2 | . . . . . . 2 Launcher 13 | . . . . . 2 11 Special . | . . . . . . . Kinetic 69 | . . 16 7 . 2 44 Thermal 33 | . . . . . 7 26 Explosive 13 | . . . . . 2 11 Electromagnetic 23 | . . 16 7 . . . Robot Hit Streak 7 | . . 6 7 . 1 6 Robot Miss Streak 6 | . . 2 2 . 3 6 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 2 3 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 98 | . . 21 10 . 4 63 Core Hits 72 | . . 10 6 . 3 53 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2374 | . . 219 85 . 88 1982 Guns 1238 | . . 219 85 . 20 914 Cannons 70 | . . . . . . 70 Explosions 1066 | . . . . . 68 998 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 903 | . . 75 34 . 8 786 Thermal 497 | . . . . . 12 485 Explosive 779 | . . . . . 68 711 Electromagnetic 195 | . . 144 51 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 133 | . . . . . . 133 Projectiles . | . . . . . . . Explosions 133 | . . . . . . 133 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 206 | . . . . . . 206 Shots 5 | . . . . . . 5 Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 304 | . . 87 28 . 74 304 Average Temperature 56 | . . 46 13 . 39 75 Received Heat Transfer 1085 | . 9 87 . . 30 959 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 672 | . . . . . 37 635 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 150 | . . 127 102 . . 150 Initial 150 | . . . 22 . . 150 Average 55 | . . 49 63 . . 67 Influence Increases 1167 | . . 157 90 . 314 606 Destroy 0b10 Robot/C 620 | . . 100 80 . 180 260 Destroy 0b10 Robot/NC 30 | . . 5 . . 10 15 Destroy Leader 114 | . . 22 10 . 20 62 Allied During Kill 112 | . . . . . 104 8 Successful Hack 5 | . . . . . . 5 Disable Machine 90 | . . 15 . . . 75 Destroy Structure 31 | . . . . . . 31 Advance Influence 150 | . . . . . . 150 Lose Combat Pursuer 15 | . . 15 . . . . Influence Decreases 1167 | . . 100 115 32 314 606 Entered New Map 67 | . . . 35 32 . . Time Decay 854 | . . 100 70 . 228 456 Lost Part 175 | . . . 10 . 15 150 Lost Ally 71 | . . . . . 71 . Squads Dispatched 9 | . . 4 . . . 5 Investigation 3 | . . 1 . . . 2 Extermination 3 | . . . . . . 3 Reinforcement 3 | . . 3 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 1 | . . . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 47 | . 3 13 4 . 8 19 Peak Tracking Total 5 | . 4 5 4 . 5 5 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 3 | . . 1 . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 6 | . . 1 . . . 5 Max in Single Turn 4 | . . 1 . . . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 5 | . . 1 . . 1 3 Terminals 3 | . . 1 . . 1 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . . 2 . . 1 10 Successful 7 | . . . . . 1 6 Failed 6 | . . 2 . . . 4 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 5 | . . . . 4 1 . Terminals 5 | . . 2 . . 1 2 Fabricators . | . . . . . . . Repair Stations 8 | . . . . . . 8 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . . . 1 1 Record 1 | . . . . . 1 . Open DSF 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . . . . 5 Scan Component 3 | . . . . . . 3 Repair 2 | . . . . . . 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . 1 . . . 3 Full Trace Events 2 | . . . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . . . . . 2 Time 39 | . . . . . . 39 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 7 | . . . . 7 . . Largest Group 7 | . . . . 7 7 3 Highest-Rated Group 235 | . . . . 235 235 113 Highest-Rated Ally 40 | . . . . 40 40 40 Total Orders . | . . . . . . . Ally Attacks 53 | . . . . . 48 5 Total Damage 973 | . . . . . 859 114 Kills 12 | . . . . . 11 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 4634 | 97 176 302 151 1727 905 1276 Spaces Moved 2738 | 94 192 280 145 1008 461 558 Core 17 | 2 . . . . . 15 Treads . | . . . . . . . Legs 1815 | . . . . 811 461 543 Wheels 906 | 92 192 280 145 197 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 90 90 120 100 Average Speed 158 | 87 90 90 90 170 189 197 Slowest Speed 330 | 90 90 90 90 190 190 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 31 28 40 79 65 14 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 38 | . . . . . 7 31 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 38 | . . . . . 7 31 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 2907 | 105 194 301 152 1019 483 653 Wait . | . . . . . . . Move 2732 | 93 191 279 144 1007 460 558 Hop . | . . . . . . . Pick Up 26 | 6 2 2 . 4 3 9 Fast Attach 15 | 6 1 1 1 . . 6 Attach 25 | . . 2 . 4 7 12 Detach 5 | . . . . . 4 1 Swap . | . . . . . . . Drop 13 | . . 1 . 4 1 7 Fire 89 | . . 16 7 . 7 59 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 7) 274 | -10/Materials | Entered another Materials area 274 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 308 | -9/Materials | Build established: Mutant 567 | -9/Materials | Discovered new exit (range 8) 576 | -9/Materials | Entered Mines 721 | -9/Mines | Discovered new exit (range 10) 723 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 727 | -9/Mines | Entered Zion 842 | -7/Zion | Gained Derelict followers 917 | -7/Zion | Found Relay Coupler [Programmer] 1233 | -7/Zion | Received a visual enhancement algorithm 1237 | -7/Zion | Ran a visual enhancement algorithm 1241 | -7/Zion | Ran a visual enhancement algorithm 1299 | -7/Zion | Met Imprinter 1362 | -7/Zion | Imprinted 1364 | -7/Zion | Declared Zion's savior 1731 | -7/Zion | Learned Factory fabricator intel 1807 | -7/Zion | Learned 4 Factory zone layouts 1809 | -7/Zion | Learned 4 Factory zone layouts 1826 | -7/Zion | Found Prototype Device 1878 | -7/Zion | Learned location of Warlord (-4) 2391 | -7/Zion | Discovered new exit (range 15) 2454 | -7/Zion | Entered Proximity Caves 2454 | -6/Proximity Caves | Accompanied by 7 allies 2457 | -6/Proximity Caves | Spotter reported a threat 2711 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2750 | -6/Proximity Caves | Identified Mobile Refinery Mk. CCLXVII 2763 | -6/Proximity Caves | Lost 4 allies 3059 | -6/Proximity Caves | Spotted B-75 Beast 3066 | -6/Proximity Caves | Allies destroyed B-75 Beast 3200 | -6/Proximity Caves | Discovered new exit (range 10) 3359 | -6/Proximity Caves | Entered Factory 3359 | -6/Factory | Accompanied by 3 allies 3359 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3361 | -6/Factory | Loaded intel: 6 fabricator locations 3714 | -6/Factory | Repaired Lgt. Assault Rifle? 3776 | -6/Factory | Lost 3 allies 4074 | -6/Factory | Build established: Tank 4181 | -6/Factory | Lost 3 parts (1p2w) 4309 | -6/Factory | Repaired Aluminum Leg 4435 | -6/Factory | Core integrity fell below 50% 4444 | -6/Factory | Build established: Mutant 4449 | -6/Factory | Lost 5 parts (1p3u1w) 4485 | -6/Factory | Spotted B-75 Beast 4604 | -6/Factory | Core integrity fell below 20% 4635 | -6/Factory | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Adv. Terrain Scan Processor destroyed. K-01 Serf cleans the Construction Platform. Kicked K-01 Serf. Detecting system override signal. Connecting with Terminal... ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9L. Neutrino Reactor explodes. Y-54 Guardian destroyed. Chain reaction triggered in Mic. Nuclear Core. Magnetic Acceleration Cannon destroyed. Door malfunctions. Arm. Leg destroyed. Acquired 1 matter. Acquired Coil Gun. Neutrino Reactor explodes. Emergency Access malfunctions. Slug penetrates B-75 Beast. Slug penetrates Wall. Slug penetrates B-75 Beast. 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""" """ ##;%;;/## #????????????????? | | #?######## = %#????????????????? | | #?# """ ## #????????????????? | | #?#""T""## ;! % !#????????????????? | | ###"" ""##+#####+#####; #????????????????? | | ##; #????????????????? | | ^ ###!= #????????????????? | | #?#%! #????????????????? | | "" ^ "" ## *BB #????????????????? | | "" ^"" ## ;BB#######????????????????? | | # """ ^ ^ """ ##; #############????????? | | # """ ^ """ ##; " ???????? | | # """ """ "T ???????? | | + ;; ???????? | | # ^"" "" """ "" ### #############????????? | | # "" "" """ "" #?### ###????????????????????? | | # """ """ """ """ #####+########???????????????? | | # """ """ ^ """ # #??????????? | | # """ """ """ # """"""" """"""?????????????? | | # # """"""" """????????????????? | | # + """"""" """????????????????? | | # ! ! # """"""" """????????????????? | | # ! # ?????????????????? | | + ! # * ? ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 45 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 300 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 17% | -6/Factory Aluminum Leg | 3% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Backstab I'm Back, Baby! Challenges ------------ None Game ------ Seed ShadingCorruptionBank Manual? 0 Play Time 00:49:09 Cumulative 9.0 hours Start 2026.07.07 @ 20:11:40 End 2026.07.10 @ 21:05:10 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ca7c0587-56cb-4adf-9bda-3e85da1de342