Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.03 @ 19:59:00 Player: MEOWRTGM Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (648) 648 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2663 Bonus ------- None Cogmind --------- Core Integrity 508/550 Matter 202/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Small Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Improved Assault Rifle Gauss Rifle Missile Launcher > --- INVENTORY (8) ---- Light Nuclear Core Aluminum Leg Aluminum Leg Large Storage Unit Improved Assault Rifle Missile Launcher Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Targeting Computer Shield Generator > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Missile Launcher > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Large Storage Unit Improved Assault Rifle Improved Datajack [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 25 | 6 2 1 11 5 Power 3 | 1 . . 2 . Engine 3 | 1 . . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 1 1 5 . Treads . | . . . . . Leg 9 | 2 1 1 5 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 . . 2 2 Device 2 | . . . 1 1 Storage 1 | 1 . . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 8 | 2 1 . 2 3 Energy Gun 3 | 2 1 . . . Energy Cannon . | . . . . . Ballistic Gun 3 | . . . 1 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 2 | . . . 1 1 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon . | . . . . . Highest Loss Streak 1 | . . . 1 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 83 85 81 89 Engine 11 | . 14 14 11 9 Leg 29 | . 27 28 32 27 Device 4 | . . . 2 14 Storage 11 | . 14 14 11 9 Energy Gun 12 | . 27 28 8 . Ballistic Gun 5 | . . . 2 18 Impact Weapon 5 | . . . 10 5 Naked Turns . | . . . . . Heaviest Build 25 | 12 12 12 20 25 Greatest Support 30 | 20 20 20 30 30 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 5 5 8 8 8 Average Carried 5 | 1 2 6 6 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 2 3 8 6 8 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 529 | 180 . 110 159 80 Remotely . | . . . . . Salvage Created 809 | . 60 195 448 106 Parts 43 | . 4 10 19 10 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 20 | . . 4 9 7 Melee 1 | . . . 1 . Guns 12 | . . 4 4 4 AOE 3 | . . . . 3 Classes Destroyed 6 | . 1 1 2 2 Hauler 2 | . 1 . 1 . Watcher 1 | . . . 1 . Swarmer 6 | . . . . 6 Grunt 11 | . . 4 7 . Sentry 2 | . . . 2 . Hunter 1 | . . . . 1 Best Kill Streak 3 | . 1 3 3 3 Combat Bots Only 3 | . . 2 3 3 Max Kills in Single Turn 3 | . 1 1 1 3 Gunslinging 1 | . . . . 1 Exploded 3 | . . . . 3 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 707 | . . 104 367 236 Core 192 | . . 45 105 42 Absorbed by Shields 136 | . . . 87 49 Core Remaining (%) 85 | 100 . 82 73 . Volleys Fired 70 | 1 7 14 30 18 Largest 2 | 1 2 2 1 2 Hottest 90 | 40 90 90 50 51 Shots Fired 103 | 1 14 24 30 34 Gun 101 | 1 14 24 30 32 Cannon . | . . . . . Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 55 | . . . 23 32 Thermal 28 | . 7 14 7 . Explosive 2 | . . . . 2 Electromagnetic 18 | 1 7 10 . . Robot Hit Streak 18 | 1 8 15 12 18 Robot Miss Streak 3 | . . 1 1 3 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 99 | 1 7 21 44 26 Core Hits 29 | . 2 9 10 8 Critical Kills . | . . . . . Critical Parts Destroyed 6 | . . . 6 . Critical Strikes 11 | . 1 4 6 . Burn 3 | . 1 2 . . Corrupt 2 | . . 2 . . Smash 6 | . . . 6 . Melee Attacks 36 | . . . 35 1 Impact 36 | . . . 35 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1739 | 13 90 270 804 562 Guns 1071 | 13 90 270 377 321 Cannons . | . . . . . Explosions 241 | . . . . 241 Melee 420 | . . . 420 . Ramming 7 | . . . 7 . Kinetic 635 | . . . 314 321 Thermal 253 | . 39 151 63 . Explosive 241 | . . . . 241 Electromagnetic 183 | 13 51 119 . . Impact 420 | . . . 420 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 162 | . . . 142 20 Projectiles . | . . . . . Explosions 20 | . . . . 20 Melee 142 | . . . 142 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 2 | . . . 2 . Kicked 2 | . . . 2 . Crushed . | . . . . . Highest Temperature 264 | . 120 264 20 . Average Temperature 84 | . 56 118 8 . Received Heat Transfer 311 | . . 96 215 . Effects 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions 8 | . . . 8 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 2 . . Heat Transferred 962 | . 185 592 185 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 299 | . 15 115 171 299 Initial 58 | . . 4 37 58 Average 72 | . 5 80 74 124 Maximum Alert Level 1 | . . . . 1 Low Security (%) 98 | 100 100 100 100 92 Level 1 1 | . . . . 7 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . 1 1 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 4 | . . . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 33 | . 1 6 15 11 Peak Tracking Total 5 | . 1 2 5 5 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . 6 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 9 | . 3 1 3 2 Terminals 8 | . 2 1 3 2 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 29 | . 7 4 13 5 Successful 16 | . 3 3 7 3 Failed 13 | . 4 1 6 2 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 8 | . 2 2 1 3 Terminals 28 | . 6 4 13 5 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . 2 3 7 2 Record 1 | . . 1 . . Prototype ID Bank 2 | . 1 . 1 . Branch Access Points 1 | . . 1 . . Emergency Access Points 2 | . . . 2 . Disarm Traps 1 | . . . 1 . Maintenance Status 1 | . . . 1 . Transport Status 1 | . . . 1 . Recall Investigation 1 | . . . 1 . Recall Reinforcements 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 . . 1 Terminals 2 | . 1 . . 1 Botnet 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 1 3 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1328 | 62 190 197 597 282 Spaces Moved 800 | 51 135 123 315 176 Core 21 | 21 . . . . Treads . | . . . . . Legs 779 | 30 135 123 315 176 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 118 | 91 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 35 40 27 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 6 | . . . 6 . Terrain Destroyed 14 | . . . 6 8 Melee 6 | . . . 6 . Projectile . | . . . . . AOE 8 | . . . . 8 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1020 | 65 150 148 445 212 Wait 36 | . . 6 30 . Move 796 | 50 134 122 314 176 Hop . | . . . . . Pick Up 38 | 8 5 5 12 8 Fast Attach 1 | . . . . 1 Attach 16 | 6 2 . 4 4 Detach . | . . . . . Swap 8 | . . 1 7 . Drop 17 | . 2 . 11 4 Fire 70 | 1 7 14 30 18 Melee 36 | . . . 35 1 Ram . | . . . . . Kick 2 | . . . 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 10) 253 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 371 | -10/Mines | Learned 4 Materials zone layouts 437 | -10/Mines | Discovered new exit (range 11) 450 | -10/Mines | Entered Materials 450 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1029 | -9/Materials | Discovered new exit (range 6) 1047 | -9/Materials | Entered another Materials area 1047 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1329 | -8/Materials | Self-destructed Last Messages --------------- 01308_ W-25 Informer distress signal alerts nearby ally. 01308_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 01310_ S-10 Pest destroyed. 01312_ Destroyed Lgt. Ion Engine. 01312_ S-10 Pest destroyed. 01313_ K-01 Serf collects debris. 01314_ Slug penetrates W-25 Informer. 01314_ Destroyed Lgt. Deuterium Engine. 01317_ K-01 Serf collects debris. 01321_ U-05 Engineer lays Concrete. 01322_ W-25 Informer distress signal alerts nearby ally. 01322_ U-05 Engineer lays Concrete. 01325_ K-01 Serf collects debris. 01325_ U-05 Engineer lays Concrete. 01328_ K-01 Serf collects debris. 01329_ Connecting with Terminal... >>Recall(Reinforcements) Establishing remote squad link... Recalled reinforcement squad D2ET9P9MDD. 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""" !!! ????????????????? | | ??????????????# !!! ????????????????? | | ?????????????? ! ? !! #???????????????? | | ?????????????#########+########+?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrabombCatalystReactor Manual? 0 Play Time 00:17:37 Cumulative 62.3 hours Start 2022.04.24 @ 13:45:48 End 2022.05.03 @ 19:59:00 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 58 Rogue 23 Adventurer 35 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 46 Gallery% 53 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23065407-51a4-4b24-88cd-bdbd237bfc62