Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.05 @ 21:35:39 Player: Imrayya Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (108) 540 Value Destroyed (4087) 4087 Prototype IDs (18) 360 Alien Tech Used (2) 400 Bonus (600) 600 TOTAL SCORE: 11287 Bonus ------- Aligned with FarCom 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1000 Matter 95/300 Energy 1010/1010 System Corruption 4% Temperature Critical (596) Movement Treading (240) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Ion Engine Fusion Reactor > --- PROPULSION (3) --- Improved Treads Medium Treads Cooled Gravmag System > --- UTILITY (8) ------ Power Amplifier Improved Cryofiber Web Medium Storage Unit Compact Battery Energy Well Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (4) ------- Heavy Laser Dispersion Rifle > --- INVENTORY (10) --- Light Ion Engine Micro Fission Core Carbon-fiber Leg Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Light Nuclear Core Fusion Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Power Amplifier Improved Cryofiber Web Medium Storage Unit Energy Well Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Experimental Weapon Shielding > --- WEAPON ----------- Heavy Laser Dispersion Rifle Disruptor Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Micro Fission Core Improved Treads Carbon-fiber Leg Flexi-carbon Leg Compact Battery [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Hover Unit Cooled Gravmag System Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Heavy Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . . . 4 2 . . 2 2 . . . . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 . . . . . Utility 6 | . . . . . 3 1 . . 1 1 . . . . Weapon 2 | . . . . . . 1 . . . 1 . . . . Parts Attached 80 | 6 2 2 . . 10 2 6 2 16 11 4 9 6 4 Power 21 | 1 . 1 . . 4 . 1 . 5 5 . 2 1 1 Engine 13 | 1 . 1 . . 3 . 1 . 3 3 . . . 1 Core 7 | . . . . . 1 . . . 2 2 . 2 . . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 18 | 2 . . . . . . 2 . 5 . 2 2 3 2 Treads 6 | 2 . . . . . . . . . . 2 . . 2 Leg 9 | . . . . . . . 2 . 5 . . 2 . . Wheel . | . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . 3 . Flight . | . . . . . . . . . . . . . . . Utility 22 | 1 1 1 . . 4 1 1 2 3 3 . 2 2 1 Device 8 | . 1 . . . 3 1 . . 1 2 . . . . Storage 5 | 1 . 1 . . . . . . . . . 1 1 1 Processor 6 | . . . . . 1 . 1 2 1 1 . . . . Hackware . | . . . . . . . . . . . . . . . Protection 3 | . . . . . . . . . 1 . . 1 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 19 | 2 1 . . . 2 1 2 . 3 3 2 3 . . Energy Gun 10 | 2 . . . . 2 . 1 . 2 1 . 2 . . Energy Cannon 6 | . . . . . . . 1 . 1 1 2 1 . . Ballistic Gun 1 | . 1 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . . . . Launcher 1 | . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 3 . . . . . . . 6 . Corrupted Parts 1 | . . . . . . . . . . . 1 . . . System Corruption 2 | . . . . . . . . . . . 2 . . . Parts Lost 31 | . 1 . . . 4 . 6 . 5 3 2 6 . 4 Power 7 | . . . . . 1 . 1 . 2 1 . 1 . 1 Propulsion 7 | . . . . . 1 . 1 . 1 1 1 2 . . Utility 7 | . . . . . 1 . 2 . . 1 . 1 . 2 Weapon 10 | . 1 . . . 1 . 2 . 2 . 1 2 . 1 Highest Loss Streak 4 | . 1 . . . 3 . 3 . 2 3 2 4 . 3 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . Average Slot Usage (%) 93 | . 95 100 100 100 94 86 88 100 94 87 89 93 95 92 Engine 7 | . 14 14 14 14 17 7 5 7 7 8 5 1 . 2 Core 4 | . . . . . . 7 7 7 4 2 5 8 10 2 Treads 8 | . 28 28 28 28 14 7 4 . . . 5 6 4 . Leg 7 | . . . . . . . 4 15 17 15 6 8 9 . Device 14 | . 10 14 14 14 26 30 25 15 11 6 11 11 11 11 Storage 8 | . 14 14 14 14 9 7 7 7 6 5 5 5 11 13 Processor 13 | . . . . . 8 7 9 23 24 18 17 17 17 14 Protection 1 | . . . . . . . . . 1 5 5 4 . 2 Energy Gun 11 | . 26 14 14 14 11 15 14 15 16 10 6 2 11 11 Energy Cannon 4 | . . . . . . . 1 7 2 8 9 14 5 4 Ballistic Gun 2 | . . 14 14 14 5 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 5 5 5 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 71 | 14 15 20 20 20 35 40 40 34 56 63 71 70 62 64 Greatest Support 45 | 40 40 40 40 40 40 20 20 20 45 45 43 43 35 33 Greatest Overweight (x) 5 | 3 . . . . 1 1 3 1 2 1 4 3 1 5 Average Overweight (x) . | . . . . . . 1 1 1 . 1 1 1 1 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 5 7 10 10 10 9 8 8 5 10 10 9 10 7 7 Average Carried 7 | 3 4 8 9 9 5 7 6 3 9 9 8 6 3 5 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 6 10 10 10 8 7 4 5 10 9 9 3 7 4 Class Distribution -------------------- 26% | Gunner 22% | Scavenger-Gunner 18% | Skirmisher 18% | Mutant 12% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Gunner | -5/Factory Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Gunner | -4/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Matter Collected 1769 | 257 126 113 . . 192 . 105 . 292 130 271 147 . 136 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5343 | . 467 437 . . 611 . 443 . 1550 546 478 394 . 417 Parts 222 | . 34 33 . . 17 . 27 . 38 20 13 27 . 13 Haulers Intercepted 3 | . 1 . . . . . . . 2 . . . . . Recyclers Shooed 3 | . 1 . . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . . 14 . . . 8 31 . 11 Prevented 17 | . . . . . . . 13 . . . 3 1 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 85 | . 7 12 . . 9 . 11 . 17 11 5 7 . 6 Guns 52 | . 7 12 . . 9 . 4 . 11 6 . . . 3 Cannons 18 | . . . . . . . 2 . . 4 4 6 . 2 AOE 6 | . . . . . . . 5 . . . . . . 1 Classes Destroyed 12 | . 5 1 . . 1 . 1 . 3 . 1 . . . Worker 8 | . . 2 . . 1 . . . 4 1 . . . . Hauler 3 | . 1 . . . . . . . 2 . . . . . Recycler 7 | . 2 1 . . 2 . . . 2 . . . . . Operator 1 | . . . . . . . . . 1 . . . . . Watcher 4 | . 2 . . . . . . . 1 1 . . . . Swarmer 20 | . 3 6 . . . . 5 . . 5 . 1 . . Grunt 40 | . 4 6 . . 7 . 4 . 9 3 2 1 . 4 Brawler 1 | . . . . . . . . . . . 1 . . . Duelist 1 | . . . . . . . . . 1 . . . . . Sentry 8 | . . . . . 2 . 1 . 2 1 . 1 . 1 Hunter 9 | . . . . . . . . . 2 . 2 4 . 1 Programmer 6 | . . . . . . . 1 . 3 2 . . . . Best Kill Streak 9 | . 5 4 . . 3 . 4 . 6 9 3 2 . 3 Combat Bots Only 8 | . 3 3 . . 2 . 4 . 4 8 3 2 . 3 Max Kills in Single Turn 3 | . 1 2 . . 1 . 2 . 1 3 1 2 . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . . . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Hostile Shots Fired 504 | . 26 42 . . 60 . 58 . 91 56 28 73 . 70 Missed 127 | . 7 10 . . 14 . 22 . 32 8 5 18 . 11 Damage Taken 5769 | . 143 306 . . 562 . 431 . 1192 792 267 695 . 1381 Core 1632 | . 42 43 . . 47 . 36 . 510 200 28 77 . 649 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 151 | . . . . . . . . . . . . . . 151 Ignored by Resistances 1327 | . 44 93 . . 159 . 128 . 204 186 75 196 . 242 Regen/Repaired (Parts) 60 | . . . . . . . . . . 60 . . . . Core Remaining (%) 78 | 100 . . . 66 91 . . 94 40 . . . . . Volleys Fired 251 | . 24 31 . . 49 . 22 . 65 18 12 11 . 19 Largest 4 | . 2 2 . . 2 . 3 . 3 4 4 4 . 4 Hottest 324 | . 90 70 . . 128 . 199 . 220 295 313 324 . 291 Shots Fired 631 | . 46 62 . . 85 . 52 . 182 64 40 40 . 60 Gun 489 | . 46 62 . . 85 . 34 . 173 33 15 5 . 36 Cannon 136 | . . . . . . . 12 . 9 31 25 35 . 24 Launcher 6 | . . . . . . . 6 . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 91 | . 1 31 . . 20 . . . . 4 10 12 . 13 Thermal 476 | . 24 31 . . 65 . 34 . 180 60 28 18 . 36 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 64 | . 21 . . . . . 18 . 2 . 2 10 . 11 Robot Hit Streak 44 | . 13 27 . . 27 . 13 . 30 20 30 44 . 15 Robot Miss Streak 3 | . 2 1 . . 1 . 2 . 2 2 . 2 . 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 8 | . 2 4 . . . . 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . . . . 1 Shots Hit Robots 490 | . 31 55 . . 78 . 38 . 144 41 28 27 . 48 Core Hits 215 | . 18 25 . . 26 . 21 . 56 23 12 14 . 20 Critical Kills 3 | . . . . . . . . . . 1 . 1 . 1 Critical Parts Destroyed 2 | . . . . . . . . . . . . . . 2 Critical Strikes 56 | . . 4 . . 7 . 1 . 27 8 3 1 . 5 Burn 48 | . . 4 . . 7 . 1 . 26 6 3 . . 1 Meltdown 2 | . . . . . . . . . . 1 . 1 . . Destroy 3 | . . . . . . . . . . . . . . 3 Blast 2 | . . . . . . . . . . 1 . . . 1 Corrupt 1 | . . . . . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9356 | . 398 713 . . 1091 . 923 . 2568 1033 637 782 . 1211 Guns 6519 | . 398 713 . . 1091 . 425 . 2446 470 268 82 . 626 Cannons 2363 | . . . . . . . 202 . 122 563 369 700 . 407 Explosions 474 | . . . . . . . 296 . . . . . . 178 Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 1128 | . . 328 . . 234 . . . . 66 66 175 . 259 Thermal 7223 | . 186 385 . . 857 . 425 . 2536 967 571 492 . 804 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 1005 | . 212 . . . . . 498 . 32 . . 115 . 148 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . 2 4 4 4 4 Average Corruption 3 | . . . . . . . . . . 1 2 4 4 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 77 | . . . . . . . . . . 11 25 23 6 12 Message Errors 15 | . . . . . . . . . . 2 5 6 . 2 Matter Fused 24 | . . . . . . . . . . 5 6 7 3 3 Heat Flow Errors 7 | . . . . . . . . . . . 3 2 1 1 Energy Discharges 14 | . . . . . . . . . . 4 5 3 1 1 Parts Rejected 1 | . . . . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . . . 1 . . . Data Loss (minor) 9 | . . . . . . . . . . . 5 1 1 2 Data Loss (major) 2 | . . . . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . . . . . 1 . 1 Weapon Failures 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 65 | . . . . . . . 4 . . . 22 39 . . Projectiles 61 | . . . . . . . . . . . 22 39 . . Explosions 4 | . . . . . . . 4 . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . . 1 1 . 1 Impact . | . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . 1 1 . 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 91 | . . . . . . . 65 . . . . . . 26 Shots 6 | . . . . . . . 5 . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 1011 | . 174 210 . . 507 . 183 . 812 699 614 405 80 1011 Average Temperature 212 | . 66 80 . . 175 . 64 . 202 285 250 170 46 482 Received Heat Transfer 1461 | . 54 189 . . 396 . 138 . 207 135 27 111 . 204 Effects 157 | . . . . . 7 . . . 48 31 11 1 . 59 Shutdowns 40 | . . . . . 2 . . . 13 10 1 . . 14 Energy Bleed 15 | . . . . . . . . . 7 3 2 . . 3 Interference 39 | . . . . . 3 . . . 10 5 4 1 . 16 Matter Decay 9 | . . . . . 1 . . . 2 . 2 . . 4 Short Circuit 13 | . . . . . 1 . . . 3 4 1 . . 4 Damage (minor) 16 | . . . . . . . . . 3 4 1 . . 8 Damage (major) 17 | . . . . . . . . . 6 4 . . . 7 Damage (core) 8 | . . . . . . . . . 4 1 . . . 3 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 11 | . . . . . . . . . 8 1 1 1 . . Combat Hostiles 9 | . . . . . . . . . 6 1 1 1 . . Parts Melted 59 | . 1 4 . . 4 . 2 . 28 16 2 1 . 1 Heat Transferred 19206 | . 555 1443 . . 2701 . 1036 . 8147 2245 1355 592 . 1132 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . 2 . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Peak Influence 215 | . 211 155 . . 195 76 . . 215 176 . . . . Initial 76 | . . 3 . . . 76 . . 11 5 . . . . Average 54 | . 73 95 . . 38 76 . . 52 48 . . . . Maximum Alert Level 1 | . 1 . . . . . . . 1 . . . . . Low Security (%) 95 | 100 90 100 . 100 100 100 . . 90 100 . . . . Level 1 4 | . 9 . . . . . . . 9 . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 14 | . 2 1 . . 3 . . . 6 1 . . . 1 Investigation 6 | . 2 1 . . 2 . . . 1 . . . . . Extermination 4 | . . . . . . . . . 3 1 . . . . Reinforcement 3 | . . . . . 1 . . . 2 . . . . . Assault 1 | . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Distress Signals 5 | . 1 . . . 2 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 126 | . 10 12 . . 20 . 16 . 26 14 5 10 . 13 Peak Tracking Total 8 | . 4 3 . . 4 . 4 . 4 8 3 3 . 5 Tactical Retreats 12 | . 1 . . . 3 . 2 . 3 1 . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Traps Triggered 1 | . . . . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Machines Disabled 2 | . . . . . . . . . . 2 . . . . Max in Single Turn 1 | . . . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Machines Accessed 25 | . 2 1 1 1 3 . . 1 4 2 1 . 9 . Terminals 7 | . 2 . . . 3 . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . . Total Hacks 108 | . 6 1 23 1 13 . . 1 8 6 1 . 48 . Successful 98 | . 4 1 23 1 12 . . 1 3 4 1 . 48 . Failed 10 | . 2 . . . 1 . . . 5 2 . . . . Catastrophic 1 | . . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 3 | . . . 3 . . . . . . . . . . . Terminals 23 | . 6 . . . 13 . . . 2 2 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . 4 . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 4 . . . . . Terminal Hacks 94 | . 4 1 23 1 12 . . 1 1 2 1 . 48 . Record 65 | . 1 . 23 . 5 . . . . . . . 36 . Part Schematic 4 | . . . . . . . . . . . . . 4 . Robot Analysis 4 | . . . . . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . Open Door 4 | . . 1 . 1 . . . 1 . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . Alert Level 2 | . . . . . 2 . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . Maintenance Status 2 | . 1 . . . 1 . . . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 8 | . 2 . . . 2 . . . 3 1 . . . . Full Trace Events 4 | . 2 . . . 1 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . Time 50 | . . . . . . . . . . 50 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Total Allies 2 | . . . . . 2 . . . . . . . . . Largest Group 2 | . . . . . 2 . . . . . . . . . Highest-Rated Group 45 | . . . . . 45 . . . . . . . . . Highest-Rated Ally 29 | . . . . . 29 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . 10 . . . . . . . . . Total Damage 82 | . . . . . 82 . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . Derelict Logs Recovered 6 | . . 2 . . . . 2 . . . . 2 . . Drone Launches 6 | . . . . . 6 . . . . . . . . . Drone Recoveries 6 | . . . . . 6 . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Turns Passed 11681 | 81 407 690 666 93 1199 114 1371 200 2134 1021 1526 1165 404 610 Spaces Moved 4799 | 50 178 351 414 36 283 47 544 103 829 429 504 431 225 375 Core 27 | 27 . . . . . . . . . . . . . . Treads 2142 | 23 178 351 414 36 283 47 337 . . . 324 149 . . Legs 2211 | . . . . . . . 207 103 829 429 180 282 181 . Wheels . | . . . . . . . . . . . . . . . Hover 419 | . . . . . . . . . . . . . 44 375 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 190 190 90 185 185 190 92 92 Average Speed 188 | 134 160 160 160 160 193 240 236 190 142 185 271 246 170 124 Slowest Speed 450 | 200 160 160 160 160 240 240 330 190 265 186 450 330 190 300 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . Time Travels 1 | . . . . . 1 . . . . . . . . . Exploration Rate (%) 41 | 5 32 75 91 7 29 2 83 16 28 9 68 60 62 48 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 5 | . . 1 1 . . . . . . . . . 3 . Known Exits Taken 6 | . . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 8 | . . 1 . . . . 4 . . . 1 1 . 1 Spaces Dug 23 | . . . . . . . . . . 23 . . . . Terrain Destroyed 95 | . . . . . . . 6 . 2 51 8 7 . 21 Melee . | . . . . . . . . . . . . . . . Projectile 25 | . . . . . . . . . 2 6 8 7 . 2 AOE 70 | . . . . . . . 6 . . 45 . . . 19 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Total 6933 | 63 255 419 419 72 849 49 581 107 1646 611 637 505 243 477 Wait 1707 | 2 44 27 . 35 501 . 5 . 712 140 113 51 2 75 Move 4785 | 49 177 350 413 35 282 46 543 102 828 428 503 430 224 375 Hop . | . . . . . . . . . . . . . . . Pick Up 78 | 6 7 6 3 1 6 1 4 3 16 8 4 4 8 1 Fast Attach 6 | 2 . . . . . . . . 2 2 . . . . Attach 57 | 4 2 . . . 8 2 6 1 8 6 4 8 4 4 Detach 2 | . . . . . 1 . . . . 1 . . . . Swap 19 | . . 2 . . 2 . . 1 6 3 . 1 4 . Drop 28 | . 1 3 3 1 . . 1 . 9 5 1 . 1 3 Fire 251 | . 24 31 . . 49 . 22 . 65 18 12 11 . 19 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 34 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 9) 317 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 12) 489 | -10/Materials | Entered Mines 597 | -10/Mines | Discovered new exit (range 14) 709 | -10/Mines | Learned Materials terminal intel 909 | -10/Mines | Discovered new exit (range 9) 1082 | -10/Mines | Met a Derelict shopkeep closing up shop 1173 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1173 | -10/Mines | Discovered new exit (range 5) 1179 | -10/Mines | Entered Exiles 1207 | -10/Exiles | Discovered new exit (range 15) 1231 | -10/Exiles | Met 8R-AWN 1253 | -10/Exiles | Met EX-HEX 1331 | -10/Exiles | Met EX-DEC 1364 | -10/Exiles | Visited The Gauntlet 1570 | -10/Exiles | Learned location of Zion (-7) 1616 | -10/Exiles | Met EX-BIN 1634 | -10/Exiles | Aligned with FarCom system 1635 | -10/Exiles | Given EX-Vault access code 1674 | -10/Exiles | Opened EX-Vault 1681 | -10/Exiles | Found Prototype Device 1686 | -10/Exiles | Found Prototype Device 1723 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1827 | -10/Exiles | Discovered new exit (range 10) 1845 | -10/Exiles | Stole two prototypes: PSU Rigger, Chronowheel 1845 | -10/Exiles | Entered Mines 1846 | -9/Mines | Assembled infested the area 1858 | -9/Mines | Found the Drone Emporium 1868 | -9/Mines | Found Prototype Device 1932 | -9/Mines | Discovered new exit (range 5) 1938 | -9/Mines | Entered Materials 1938 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 1939 | -8/Materials | Loaded intel: 12 terminal locations 1939 | -8/Materials | Identified PSU Rigger 1940 | -8/Materials | Identified Splice Drone Bay 1941 | -8/Materials | Identified Chronowheel 1941 | -8/Materials | Activated Chronowheel 1941 | -8/Materials | Spacetime reconverged on an earlier point 2156 | -8/Materials | Build established: Skirmisher 2744 | -8/Materials | Lost 3 parts (1p1n1w) 3125 | -8/Materials | Discovered new exit (range 3) 3137 | -8/Materials | Entered Factory 3137 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3139 | -7/Factory | FarCom data flow suspended 3186 | -7/Factory | Discovered new exit (range 13) 3251 | -7/Factory | Entered Lower Caves 3251 | -7/Lower Caves | Spotted N5-ZDW(f) 3253 | -7/Lower Caves | Encountered a Master Thief 3361 | -7/Lower Caves | Learned Factory trap positions 4102 | -7/Lower Caves | Lost 3 parts (1p1n1u) 4375 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4548 | -7/Lower Caves | Learned Factory emergency access door positions 4596 | -7/Lower Caves | Discovered new exit (range 15) 4622 | -7/Lower Caves | Entered another Lower Caves area 4703 | -7/Lower Caves | Discovered new exit (range 19) 4732 | -7/Lower Caves | Identified exit to Factory 4796 | -7/Lower Caves | Build established: Scavenger-Gunner 4822 | -7/Lower Caves | Entered Factory 4822 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4823 | -6/Factory | Loaded intel: 71 trap records 5249 | -6/Factory | Build established: Scavenger-Skirmisher 6596 | -6/Factory | Core integrity fell below 50% 6770 | -6/Factory | Build established: Scavenger-Gunner 6827 | -6/Factory | Discovered new exit (range 16) 6907 | -6/Factory | Identified exit to Factory 6956 | -6/Factory | Entered another Factory area 6956 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7079 | -5/Factory | Repaired Thermic Laser 7494 | -5/Factory | Discovered new exit (range 19) 7584 | -5/Factory | Identified exit to Upper Caves 7687 | -5/Factory | Lost 3 parts (1p1n1u) 7699 | -5/Factory | Destroyed 8 combat bots 7933 | -5/Factory | Build established: Gunner 7977 | -5/Factory | Entered Upper Caves 9479 | -5/Upper Caves | Discovered new exit (range 11) 9500 | -5/Upper Caves | Identified exit to Upper Caves 9503 | -5/Upper Caves | Entered another Upper Caves area 9504 | -5/Upper Caves | Encountered a Warlord checkpoint 9628 | -5/Upper Caves | Spotted B-75 Beast 9845 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9913 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 9956 | -5/Upper Caves | Learned location of 1 exit from Factory 10197 | -5/Upper Caves | Build established: Scavenger-Gunner 10506 | -5/Upper Caves | Learned location of 1 exit from Factory 10604 | -5/Upper Caves | Discovered new exit (range 19) 10613 | -5/Upper Caves | Spotted BR-DBO(f) 10614 | -5/Upper Caves | Encountered a Master Thief 10614 | -5/Upper Caves | Spotted UM-45F(f) 10615 | -5/Upper Caves | Encountered a Master Thief 10615 | -5/Upper Caves | PSU Rigger stolen by Master Thief 10617 | -5/Upper Caves | Matter Neutralizer stolen by Master Thief 10664 | -5/Upper Caves | Identified exit to Zhirov 10668 | -5/Upper Caves | Entered Zhirov 10668 | -5/Zhirov | Discovered new exit (range 3) 10676 | -5/Zhirov | Identified exit to Proximity Caves 10705 | -5/Zhirov | Met Zhirov 10756 | -5/Zhirov | Found Alien Artifact 10757 | -5/Zhirov | Identified Integrated Reactor 10757 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10786 | -5/Zhirov | Found Alien Artifact 10787 | -5/Zhirov | Identified Transdimensional Reconstructor 10787 | -5/Zhirov | Warped through subspace 10853 | -5/Zhirov | Learned location of Quarantine (-2) 10853 | -5/Zhirov | Learned location of Testing (-3) 10853 | -5/Zhirov | Learned location of Command (-1) 10893 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11072 | -5/Zhirov | Entered Proximity Caves 11299 | -4/Proximity Caves | Build established: Gunner 11436 | -4/Proximity Caves | Lost 3 parts (1p2u) 11615 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 11639 | -4/Proximity Caves | Core integrity fell below 50% 11664 | -4/Proximity Caves | Core integrity fell below 20% 11682 | -4/Proximity Caves | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 11661_ Power failure, Imp. Ion Engine shutdown. 11661_ Overheating: Matter decay (-23). 11661_ G-73 Enforcer heat damages core (-23). 11661_ G-73 Enforcer overheating. 11663_ System corrupted: Substantial component data lost. 11664_ Overheating: Core damaged (-170). 11666_ Overheating: Core damaged (-160). 11667_ Power failure, Fusion Reactor shutdown. 11669_ Power failure, Imp. Ion Engine shutdown. 11670_ G-73 Enforcer heat spikes uncontrollably. 11671_ G-73 Enforcer heat short circuits Lgt. Quantum Reactor. 11671_ G-73 Enforcer overheating. 11672_ Magnetic Acceleration Cannon destroyed. 11677_ Power failure, Fusion Reactor shutdown. 11677_ Power failure, Imp. Ion Engine shutdown. 11677_ Overheating: System interference. 11677_ Imp. Targeting Computer temporarily disabled. 11678_ System corrupted: Component data lost. 11680_ Overheating: Energy Well damaged (-46). 11682_ Overheating: Imp. Targeting Computer damaged (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? #?####????????????????????? | | ?????????????????????? #; ????#????????????????? | | ###????????????????? ??? ##???????????????? | | ""#????????????????? ?? ##??????????????? | | ""#?????????????????? ?? #??????????????? | | ""####???????????????? ?? ???????????????? | | "# #????????????????? ? ????????????????? | | "# ##????????????????? ?????##??????????? | | "" #????????????????? ?????# ??????????? | | #????????????????? i# #???### ???????????? | | #?????###?????????#g% ?? ???????????? | | #????? #?####????#%;## ### ????????????? | | #?????# ### ######%#" # ????????????? | | ####?????# ## %#? # ?????????????? | | ## ###????# ## @#??? ?????????????? | | " #????# #????? #?????????????? | | """""###### # #??????# #?????????????? | | "% ########### #??????# #?????????????? | | "########?????????#g######## #?????????????? | | = "" #???????????????# #?????????????? | | = """###???????????????## ######?????????????? | | #####??????????????????# ##??????????????????? | | ###??????????????????????## ##???????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 47 Energy Capacity 1010 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 90 Evasion (%) 57 Targeting Accuracy 12 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Alien Tech Armchair Analyst Everything Is Under Control Factory Defaults I Spy Let's See Who's Tougher Part-time Mechanic Subspace Traveler The Science Guy Tourist Challenges ------------ None Game ------ Seed CorruptionHellfireChip Manual? 0 Play Time 01:13:14 Cumulative 2.1 hours Start 2024.05.05 @ 20:18:31 End 2024.05.05 @ 21:35:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b1d7f09-082b-401c-af93-ddf2c9e75c59