Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.19 @ 14:34:21 Player: Compilatron Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2442) 2442 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 5949 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 45 Cogmind --------- Core Integrity 0/850 Matter 209/300 Energy 88/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Advanced Weight Redist. System Launcher Guidance Computer Advanced ECM Suite System Restoration Module Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Improved Surge Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Hacking Suite Hacking Suite > --- WEAPON ----------- Hypervelocity Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Light Fission Core Energy Well Compact Matter Pod Advanced Weight Redist. System Advanced Weight Redist. System Advanced Sensor Array Launcher Guidance Computer Advanced ECM Suite System Restoration Module Long-range Missile Launcher [Rating: 67] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Improved Surge Thruster Utility Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 4 | . . 1 . 1 2 Utility 4 | . . 1 2 1 . Weapon . | . . . . . . Parts Attached 71 | 1 9 10 8 26 17 Power 9 | . 2 1 . 4 2 Engine 6 | . 2 1 . 2 1 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 21 | . 1 4 4 7 5 Treads 5 | . . 3 1 . 1 Leg 15 | . 1 1 3 7 3 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 20 | 1 3 2 4 6 4 Device 8 | 1 1 2 1 1 2 Storage 3 | . 2 . . . 1 Processor 6 | . . . 2 3 1 Hackware 2 | . . . . 2 . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 21 | . 3 3 . 9 6 Energy Gun 5 | . 1 . . 3 1 Energy Cannon 4 | . . 1 . 2 1 Ballistic Gun 9 | . 2 1 . 4 2 Ballistic Cannon 2 | . . 1 . . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 32 | . 2 . 4 15 11 Power 4 | . 1 . 1 2 . Propulsion 14 | . . . 1 7 6 Utility 4 | . 1 . 1 1 1 Weapon 10 | . . . 1 5 4 Highest Loss Streak 9 | . 2 . 3 4 9 To Critical Strikes . | . . . . . . Average Backups 8 | 6 7 8 8 9 9 Power . | 1 . . . . . Propulsion 1 | 4 3 2 2 . . Utility 5 | . 2 3 3 5 6 Weapon 1 | 1 1 2 2 2 1 Tool/Special . | . . . . . . Unused Backups 36 | . 10 6 2 1 17 Power 1 | . . . . . 1 Propulsion 7 | . 2 4 1 . . Utility 18 | . 4 1 1 . 12 Weapon 10 | . 4 1 . 1 4 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 96 98 96 90 94 Engine 6 | . 14 11 8 4 2 Core 1 | . . . . . 3 Treads 5 | . . 10 12 . 5 Leg 23 | . 28 21 14 24 24 Flight 1 | . . . . . 4 Device 8 | . 10 21 11 5 5 Storage 8 | . 14 11 9 7 5 Processor 13 | . . . 17 23 13 Hackware 6 | . . . . 7 12 Energy Gun 4 | . 19 4 . 3 2 Energy Cannon 1 | . . 5 . 1 . Ballistic Gun 7 | . 8 9 9 7 4 Ballistic Cannon 2 | . . 1 7 . 3 Peak Build Rating 67 | 9 11 15 28 45 67 Average Rating 36 | 6 10 13 23 37 57 On Entrance 15 | 6 9 8 15 26 28 Avg Prop Armor Cover (%) 9 | . . 9 6 . 9 Naked Turns 20 | . . . . . 20 Heaviest Build 39 | 13 20 23 30 33 39 Greatest Support 75 | 20 20 23 48 66 75 Greatest Overweight (x) 5 | . . 1 2 5 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 9 Most Carried 10 | 7 10 10 10 10 10 Average Carried 8 | 6 7 8 8 9 9 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 6 8 10 9 10 5 Class Distribution -------------------- 53% | Mutant 35% | Hacker-Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2258 | 210 473 266 259 754 296 Remotely . | . . . . . . Salvage Created 2545 | 75 258 561 260 1293 98 Parts 150 | 3 14 55 13 56 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 61 | . 8 14 10 27 2 Guns 44 | . 8 8 4 23 1 Cannons 17 | . . 6 6 4 1 Classes Destroyed 10 | 2 3 2 1 2 . Worker 3 | . . . 1 2 . Builder 4 | . . 1 . 1 2 Tunneler 2 | 1 . 1 . . . Recycler 4 | 1 . . . 3 . Watcher 7 | . 1 3 1 1 1 Swarmer 21 | . 2 6 7 6 . Grunt 25 | . 6 4 3 11 1 Sentry 8 | . . 4 . 4 . Hunter 2 | . . . . 2 . Programmer 5 | . . . . 4 1 Best Kill Streak 10 | 1 3 5 10 6 2 Combat Bots Only 8 | . 3 4 8 4 1 Max Kills in Single Turn 2 | 1 1 2 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 741 | . 55 53 82 309 242 Missed 259 | . 16 16 25 108 94 Hits 482 | . 39 37 57 201 148 Projectile 482 | . 39 37 57 201 148 AOE 1 | . . . . 1 . Critical Strikes 8 | . . . 1 4 3 Damage Taken 6362 | . 385 397 640 2533 2407 Core 1635 | . 65 79 62 569 860 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 49 | . . 49 . . . Core Remaining (%) 72 | 100 74 80 88 18 . Volleys Fired 233 | 6 35 39 36 99 18 Largest 2 | 2 2 2 2 2 2 Hottest 118 | 100 115 91 91 108 118 Shots Fired 432 | 12 68 78 72 174 28 Gun 335 | 12 68 56 36 153 10 Cannon 95 | . . 22 36 21 16 Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 230 | . 15 39 62 92 22 Thermal 194 | 12 53 39 10 80 . Explosive 2 | . . . . . 2 Electromagnetic 6 | . . . . 2 4 Robot Hit Streak 18 | 6 12 11 18 12 4 Robot Miss Streak 8 | 1 5 7 5 8 2 Penetration Max 1 | . . . . 1 1 Secondary Targets 2 | . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 277 | 9 37 39 43 133 16 Core Hits 189 | 3 15 23 18 116 14 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 9 | 1 5 . . . 3 Burn 5 | 1 4 . . . . Destroy 3 | . 1 . . . 2 Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5553 | 115 526 715 862 2815 520 Guns 3844 | 115 523 408 378 2394 26 Cannons 1524 | . . 307 484 416 317 Explosions 145 | . . . . . 145 Melee . | . . . . . . Ramming 40 | . 3 . . 5 32 Kinetic 2640 | . 76 263 717 1254 330 Thermal 2673 | 115 447 452 145 1514 . Explosive 140 | . . . . . 140 Electromagnetic 60 | . . . . 42 18 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . 1 7 Average Corruption 3 | . . . . 1 3 Corruption Purged 1 | . . . . 1 . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 45 | . . . 4 18 23 Projectiles 45 | . . . 4 18 23 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 10 | . . . 7 . 3 Impact . | . . . . . . Kinetic 8 | . . . 5 . 3 Secondary 2 | . . . 2 . . Self-Inflicted Damage 11 | . . . . . 11 Shots . | . . . . . . Rammed 5 | . . . . . 5 Targets Rammed 10 | . 1 . . 2 7 Kicked 5 | . 1 . . 2 2 Crushed . | . . . . . . Highest Temperature 376 | 215 376 183 144 279 54 Average Temperature 64 | 99 109 53 58 52 19 Received Heat Transfer 1245 | . 138 81 171 624 231 Effects 1 | . 1 . . . . Matter Decay 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 17 | . 5 1 . 11 . Heat Transferred 6051 | 407 1443 888 259 3054 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . . 1 2 1 Low Security (%) 86 | 100 100 100 84 56 99 Level 1 11 | . . . 15 36 . Level 2 2 | . . . . 7 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 436 | 5 70 173 232 436 208 Initial 208 | . 3 1 69 20 208 Average 75 | 4 21 41 115 162 31 Influence Increases 2152 | 10 233 404 319 918 268 Destroy 0b10 Robot/C 1240 | . 160 280 200 540 60 Destroy 0b10 Robot/NC 100 | 10 5 25 10 35 15 Destroy Leader 344 | . 32 86 32 172 22 Allied During Kill 8 | . . . . . 8 Successful Hack 98 | . 21 11 . 19 47 Disable Machine 105 | . 15 . 30 . 60 Destroy Structure 32 | . . 2 2 2 26 Lose Combat Pursuer 225 | . . . 45 150 30 Influence Decreases 2118 | 5 232 245 438 538 660 Entered New Map 347 | . 2 5 96 26 218 Time Decay 1456 | 5 230 240 302 362 317 Lost Part 300 | . . . 40 150 110 Lost Ally 15 | . . . . . 15 Squads Dispatched 22 | . 3 2 . 9 8 Investigation 4 | . 1 2 . . 1 Extermination 8 | . . . . 4 4 Reinforcement 6 | . 2 . . 1 3 Assault . | . . . . . . Garrison 4 | . . . . 4 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 9 | . 1 3 1 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 126 | . 21 21 22 41 21 Peak Tracking Total 12 | . 4 6 6 8 12 Tactical Retreats 9 | . . . 3 4 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . . 2 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . . 5 1 Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 7 | . 1 . 2 . 4 Max in Single Turn 2 | . 1 . 1 . 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 33 | . 5 6 1 8 13 Terminals 18 | . 4 5 . 3 6 Fabricators 2 | . . . . . 2 Repair Stations 1 | . . 1 . . . Recycling Units 8 | . 1 . 1 3 3 Scanalyzers 1 | . . . . . 1 Garrison Access 3 | . . . . 2 1 Total Hacks 91 | . 13 17 2 16 43 Successful 59 | . 8 10 2 7 32 Failed 32 | . 5 7 . 9 11 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 54 | . 10 14 1 11 18 Terminals 59 | . 12 15 . 8 24 Fabricators 6 | . . . . . 6 Repair Stations 2 | . . 2 . . . Recycling Units 19 | . 1 . 2 6 10 Scanalyzers 2 | . . . . . 2 Garrison Access 3 | . . . . 2 1 Terminal Hacks 18 | . 3 2 . 3 10 Record 1 | . 1 . . . . Part Schematic 1 | . . . . . 1 Robot Analysis 2 | . . . . 1 1 Level Access Points 1 | . . . . . 1 Branch Access Points 1 | . . 1 . . . Terminal Index 2 | . 1 1 . . . Alert Level 2 | . . . . . 2 Locate Traps 2 | . . . . . 2 Disarm Traps 2 | . . . . 1 1 Recall Extermination 1 | . . . . . 1 Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . . . . 1 1 Fabricator Hacks 3 | . . . . . 3 Load Schematic 2 | . . . . . 2 Build 1 | . . . . . 1 Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 4 | . . . 1 . 3 Retrieve Matter 1 | . . . . . 1 Retrieve Components 3 | . . . 1 . 2 Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 29 | . 5 6 1 4 13 Terminals 23 | . 4 6 . 3 10 Track 4 | . . 1 . 1 2 Botnet 14 | . 3 4 . 1 6 Operators 5 | . 1 1 . 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 1 . 1 1 3 Reject 6 | . 1 . 1 1 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 26 | . 4 5 . 8 9 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 47 | . . . . . 47 Total Part Build Rating 10 | . . . . . 10 Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . . . 4 . 3 Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 12 | . . . . . 12 Largest Group 4 | . . . . . 4 Highest-Rated Group 96 | . . . . . 96 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 8 | . . . . . 8 Total Damage 156 | . . . . . 156 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 4211 | 9 133 787 660 635 1987 Sensors 4069 | . . 787 660 635 1987 Terrain 561 | 9 133 279 140 . . Seismic 509 | . . 507 2 . . Robot Analysis Total 2 | . . . . 1 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5762 | 39 648 787 660 1496 2132 Spaces Moved 3453 | 16 419 430 393 886 1309 Core 66 | . . . . 36 30 Treads 117 | . . . 117 . . Legs 3270 | 16 419 430 276 850 1279 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 120 110 105 50 Average Speed 120 | 120 120 130 132 120 114 Slowest Speed 300 | 120 120 190 260 300 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 64 45 32 29 32 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 27 | . . . . . 27 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 25 | . . . . . 25 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4614 | 23 498 582 462 1125 1924 Wait 708 | . 18 72 8 80 530 Move 3448 | 15 418 429 392 885 1309 Hop . | . . . . . . Pick Up 76 | 1 9 16 8 22 20 Fast Attach 9 | . . . 2 3 4 Attach 32 | 1 1 4 6 13 7 Detach 2 | . . . 1 . 1 Swap 42 | . 9 10 3 11 9 Drop 53 | . 7 12 6 9 19 Fire 233 | 6 35 39 36 99 18 Melee . | . . . . . . Ram 5 | . . . . . 5 Kick 5 | . 1 . . 2 2 Crush . | . . . . . . Escape Stasis 1 | . . . . 1 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 5 exits: *Fac x4 / *Low) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 40 | -11/Scrapyard | Entered Materials 41 | -10/Materials | Met a group of wandering Federalists 438 | -10/Materials | Discovered new exit (range 16) 545 | -10/Materials | Discovered new exit (range 16) 688 | -10/Materials | Entered another Materials area 688 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 737 | -9/Materials | Repaired Particle Gun 854 | -9/Materials | Build established: Mutant 973 | -9/Materials | Discovered new exit (range 13) 1022 | -9/Materials | Identified exit to Mines 1471 | -9/Materials | Discovered new exit (range 5) 1475 | -9/Materials | Entered another Materials area 1475 | -8/Materials | Evolved 2 slots: Utility x2 1569 | -8/Materials | Lost 3 parts (1p1n1w) 1683 | -8/Materials | Destroyed 8 combat bots 2060 | -8/Materials | Discovered new exit (range 16) 2134 | -8/Materials | Identified exit to Factory 2135 | -8/Materials | Entered Factory 2135 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2888 | -7/Factory | Garrison activated, responded to threat 3282 | -7/Factory | Lost 4 parts (2n1u1w) 3302 | -7/Factory | Garrison activated, responded to threat 3496 | -7/Factory | Core integrity fell below 50% 3602 | -7/Factory | Discovered new exit (range 9) 3623 | -7/Factory | Discovered new exit (range 16) 3629 | -7/Factory | Identified exit to Factory 3630 | -7/Factory | Core integrity fell below 20% 3631 | -7/Factory | Entered another Factory area 3631 | -6/Factory | Evolved 2 slots: Propulsion x2 3723 | -6/Factory | Discovered new exit (range 7) 3731 | -6/Factory | Identified exit to Lower Caves 3804 | -6/Factory | Identified exit to Factory 4118 | -6/Factory | Build established: Hacker-Mutant 4379 | -6/Factory | Fabricated Cloaking Device (x2) 5556 | -6/Factory | Spotted B-75 Beast 5742 | -6/Factory | Released all parts (7) 5752 | -6/Factory | Core integrity fell below 50% 5760 | -6/Factory | Core integrity fell below 20% 5763 | -6/Factory | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- 05742_ Released Adv. Sensor Array. 05744_ Slammed into H-66 Slayer. 05745_ Penetrated by Slug. 05745_ Slammed into H-66 Slayer. 05747_ Destabilizing: Core damaged (-25). 05748_ M-28 Smith repairs P-60 Hacker Remote Datajack. 05748_ Slammed into H-66 Slayer. 05748_ Slug penetrates Wall. 05748_ Penetrated by Slug. 05749_ System corrupted: Energy discharge (-30). 05751_ Knocked back. 05751_ Slug penetrates Wall. 05752_ Acquired Phase Shifter. 05753_ Phase Shifter destroyed. 05753_ Knocked back. 05754_ Penetrated by Slug. 05760_ Acquired 8 matter. 05761_ Penetrated by Slug. 05762_ Acquired 4 matter. Map ----- +----------------------------------------------------+ | # #?????????# #!#?????????????????????? | | # ###"#?????????#* #!#?????????????????????? | | ##????###?????????########*#?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ????##############???????#%#?????????????????????? | | ????# ######### #?????????????????????? | | ????# # #?????????????????????? | | ????# # % ####### ???????????? | | ????# # ??????????? | | ????# # ??????????? | | ???#" % H ??????????? | | ????# # ??????????? | | ????# # ???????????? | | ????# # ####### ???????????? | | ????# # #???????###???????????? | | ????# ## ##?????????????????????? | | ????# ## #??????????????????????? | | ????############### #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# R #??????????????????????? | | ??????????????????# ##?????????????????????? | | ??????????????????# ;#?????????????????????? | | ??????????????????# ##?????????????????????? | | ??????????????????#x @#??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????#x ??????????????????????? | | ??????????????????+ ?????????????????????? | | ??????????????????# ?????????????????????? | | ??????????????????# ###????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????+ #??????????????????????? | | ??????????????????####+###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Imp. Kinecellerator | -6/Factory | Hacked Imp. Surge Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cloaking Device | x2 | -6/Factory | Preloaded Repaired ---------- Particle Gun | 34% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Heavy Suspicion Organ Harvest Throw Away The Key Challenges ------------ None Game ------ Seed TerrorBombardmentAccelerator Manual? 0 Play Time 01:02:43 Cumulative 55.9 hours Start 2025.12.19 @ 13:32:19 End 2025.12.19 @ 14:34:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 61 Adventurer 20 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 35 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fc7990f-6671-4f6d-af9a-d36e0bcfcb82