Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.19 @ 14:34:03 Player: ExAliquo Result: Destroyed by PP-WKHCLYR04B with Heavy Tesla Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (275) 1375 Value Destroyed (12707) 12707 Prototype IDs (24) 480 Alien Tech Used (5) 1000 Bonus (8662) 8662 TOTAL SCORE: 30824 Bonus ------- High Alert Combat Kills 892 Follower Combat Kills 270 Used Core Reset Matrix 3000 Scanned by Researcher 500 Acquired SGEMP 2000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1450 Matter 0/300 Energy 2382/3350 System Corruption 30% Temperature Cool (0) Movement Treading (220) Ox3 Location -2/Testing Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (4) --- Medium Treads Biometal Leg > --- UTILITY (14) ----- Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Experimental Energy Well Experimental Energy Well Experimental Energy Well Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- Heavy Flail > --- INVENTORY (24) --- Improved Ion Engine Particle Reactor Light Quantum Reactor Biometal Leg Biometal Leg High-density Centrium Leg Advanced Heat Sink Large Storage Unit Advanced Phase Shifter Gamma Rifle Heavy Machine Gun KE Penetrator KE Penetrator Multirail SGEMP Prototype Sigix Containment Pod Sigix Corpse Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Experimental Energy Well Experimental Energy Well Experimental Energy Well Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Experimental Core Analyzer > --- WEAPON ----------- KE Penetrator Multirail Omega Cannon > --- INVENTORY -------- Improved Ion Engine Particle Reactor Quantum Reactor Light Quantum Reactor Medium Treads Advanced Heavy Treads Biometal Leg Biometal Leg Biometal Leg High-density Centrium Leg Advanced Heat Sink Large Storage Unit Advanced Phase Shifter Gamma Rifle Heavy Machine Gun KE Penetrator KE Penetrator Heavy Flail SGEMP Prototype Sigix Containment Pod Sigix Corpse [Rating: 177] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Cooled Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Artifact Phase Armor Weapon Coil Gun Energy Gun Improved EM Shotgun Energy Cannon Cooled Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Omega Cannon Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Tes Slots Evolved 16 | . . 2 2 2 . . 2 2 2 2 . 2 . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . 1 . . . . Utility 12 | . . 1 1 1 . . 2 2 1 2 . 2 . Weapon 2 | . . . 1 1 . . . . . . . . . Parts Attached 395 | 8 6 16 17 13 5 10 46 16 11 29 111 29 78 Power 23 | 1 . 1 4 1 . . 3 1 . . 7 . 5 Engine 9 | 1 . 1 4 1 . . 2 . . . . . . Core 2 | . . . . . . . 1 1 . . . . . Reactor 12 | . . . . . . . . . . . 7 . 5 Propulsion 51 | 2 . 6 3 2 . 5 9 4 1 . 8 2 9 Treads 41 | 2 . 5 3 2 . 4 6 4 1 . 5 1 8 Leg 4 | . . . . . . 1 2 . . . . . 1 Wheel 6 | . . 1 . . . . 1 . . . 3 1 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 176 | 3 4 2 3 5 4 . 15 6 5 19 53 23 34 Device 107 | 1 . 2 2 2 2 . 7 4 1 12 29 21 24 Storage 24 | 2 4 . . 1 1 . 1 . . 1 9 . 5 Processor 13 | . . . . 1 . . 3 . . 1 3 2 3 Hackware . | . . . . . . . . . . . . . . Protection 30 | . . . 1 1 1 . 4 2 4 5 10 . 2 Artifact 2 | . . . . . . . . . . . 2 . . Weapon 145 | 2 2 7 7 5 1 5 19 5 5 10 43 4 30 Energy Gun 53 | 2 2 5 6 2 . . 1 1 3 5 17 . 9 Energy Cannon 21 | . . . . . . 1 9 . . 1 2 1 7 Ballistic Gun 50 | . . 2 1 3 1 2 6 2 1 4 17 3 8 Ballistic Cannon 1 | . . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 14 | . . . . . . 1 2 . . . 6 . 5 Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 6 | . . . . . . 1 1 2 1 . 1 . . Unidentified Prototypes 29 | . . 2 3 . 1 . 1 . . 2 10 2 8 Parts Lost 84 | . 1 3 2 3 1 5 13 1 4 7 17 2 25 Power 2 | . . . . . . . 1 . . . . . 1 Propulsion 20 | . . 2 . 1 . 4 3 . . . 4 1 5 Utility 28 | . . . . 1 . . 4 . 2 6 5 1 9 Weapon 34 | . 1 1 2 1 1 1 5 1 2 1 8 . 10 Highest Loss Streak 13 | . 1 1 1 3 1 2 5 1 3 4 5 1 13 Average Slot Usage (%) 93 | . 99 99 97 97 99 99 94 93 93 85 92 90 87 Engine 3 | . 14 11 8 7 7 7 4 . . . . . . Core 1 | . . . . . . . . 5 5 4 . . . Reactor 1 | . . . . . . . . . . . 3 4 3 Treads 16 | . 28 32 27 22 23 21 17 16 21 19 11 . 5 Wheel 1 | . . . . . . . . . . . 3 7 2 Device 13 | . . 11 10 7 6 7 10 10 9 16 17 21 21 Storage 14 | . 28 22 18 15 14 15 15 11 10 9 10 13 17 Processor 11 | . . . . 5 7 7 10 11 10 7 20 20 18 Protection 4 | . . . 6 6 6 7 5 11 14 8 3 4 1 Energy Gun 8 | . 27 21 25 16 1 . . 6 10 6 7 8 3 Energy Cannon 3 | . . . . . . 5 14 . . 1 . 3 4 Ballistic Gun 9 | . . . . 13 28 23 9 14 9 9 9 4 5 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 145 | 12 39 46 55 64 65 67 104 109 121 145 119 99 127 Greatest Support 145 | 40 40 60 60 60 60 63 76 83 108 108 113 68 145 Greatest Overweight (x) 4 | . . 3 . 1 1 1 4 1 1 1 2 3 3 Average Overweight (x) . | . . . . . . 1 1 1 . . . 1 . Largest Inventory Capacity 24 | 6 16 16 16 16 16 16 22 16 16 16 22 16 24 Average Capacity 16 | 5 12 16 16 16 15 16 17 16 16 16 16 16 19 Most Carried 24 | 6 15 16 16 16 16 16 22 16 16 16 16 16 24 Average Carried 15 | 4 11 15 15 15 15 15 16 15 14 15 15 15 17 Final Capacity 24 | 6 16 16 16 16 16 16 16 16 16 16 16 16 24 Final Carried 19 | 6 15 16 15 16 16 16 16 16 16 16 16 16 19 Class Distribution -------------------- 44% | Scavenger-Gunner 13% | Gunner 10% | Scavenger-Mutant 9% | Mutant 7% | Tank 5% | Scavenger-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Tank | -5/Factory Tank | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Tes Matter Collected 9757 | 330 155 161 165 196 199 302 691 419 244 1587 3949 345 1014 Remotely . | . . . . . . . . . . . . . . Salvage Created 15103 | 335 652 610 630 416 304 546 1994 781 668 1773 4140 748 1506 Parts 733 | 36 46 33 37 22 15 15 83 26 45 63 217 35 60 Haulers Intercepted 18 | . 2 3 2 . . . 2 2 . 2 2 1 2 Recyclers Shooed 15 | 1 6 1 . . . . 1 2 1 . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . 15 5 . . . . . . . Prevented 1 | . . . . . . 1 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Tes Combat Hostiles Destroyed 190 | . 7 7 11 9 8 8 29 7 7 21 47 9 20 Melee 1 | . . . . . . . . . . . . . 1 Guns 143 | . 7 7 7 9 8 7 9 5 4 21 45 6 8 Cannons 34 | . . . . . . 1 19 1 . . 1 3 9 AOE 7 | . . . 3 . . . 1 . 3 . . . . Classes Destroyed 18 | 3 3 2 2 . . 2 2 . . . 2 . 2 Worker 20 | 4 2 1 1 . . . 1 . . 1 10 . . Builder 6 | . . . . . . . 2 . 2 . 2 . . Tunneler 13 | 9 . . . . . . . . 2 2 . . . Hauler 18 | . 2 3 2 . . . 2 2 . 2 2 1 2 Recycler 12 | 1 3 1 . . . . 3 1 1 . 1 . 1 Operator 1 | . . 1 . . . . . . . . . . . Watcher 8 | . 2 . 1 . . . 1 . . 1 2 . 1 Swarmer 37 | . . . 4 4 4 . 11 . . 7 . . 7 Grunt 51 | . 7 3 4 3 3 2 7 2 4 . 14 2 . Brawler 5 | . . . 1 . 1 . 1 . . 1 1 . . Duelist 2 | . . . . . . 1 . . . 1 . . . Researcher 5 | . . . . . . . . . . . 5 . . Sentry 27 | . . 4 2 2 . . 3 1 1 7 3 2 2 Hunter 22 | . . . . . . 1 4 2 . . 10 2 3 Programmer 38 | . . . . . . . 3 2 2 5 18 3 5 Q-Series 1 | . . . . . . . . . . . 1 . . Striker 1 | . . . . . . . . . . . . . 1 Alpha 7 1 | . . . . . . . . . . . . . 1 Protovariant G 1 | . . . . . . . . . . . . . 1 Packrat 2 | . . . . . . 2 . . . . . . . Wasp 3 | . . . . . . 3 . . . . . . . Thug 1 | . . . . . . 1 . . . . . . . Best Kill Streak 11 | 3 3 3 6 4 4 4 6 3 6 11 10 4 5 Combat Bots Only 8 | . 2 2 5 4 4 4 4 2 3 8 8 4 5 Max Kills in Single Turn 4 | 1 1 1 2 2 2 2 2 1 4 2 3 1 3 Gunslinging 1 | . . . 1 1 1 1 . . . . 1 . . Exploded 2 | . . . 1 . . . 1 . 2 . . . . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Tes Damage Taken 23777 | . 276 524 607 682 358 471 2377 744 665 2927 4856 644 8646 Core 2630 | . 70 26 52 29 18 17 225 150 68 156 369 37 1413 Absorbed by Shields 262 | . . . . . . . . . 53 209 . . . Reduced by Siege Mode 213 | . . . . . . . . . . . . . 213 Core Remaining (%) 84 | 100 72 93 90 . . 90 73 85 94 . 59 . . Volleys Fired 613 | 34 67 32 25 13 10 21 61 23 20 78 132 17 80 Largest 4 | 2 2 2 3 4 4 4 4 4 4 4 4 4 4 Hottest 359 | 80 90 112 167 190 137 138 170 195 220 192 315 327 359 Shots Fired 1889 | 68 129 64 72 52 40 75 228 90 56 264 453 68 230 Gun 1630 | 68 129 64 72 52 40 67 79 87 56 264 445 51 156 Cannon 259 | . . . . . . 8 149 3 . . 8 17 74 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 925 | . . 6 . 27 38 67 77 58 27 190 296 17 122 Thermal 643 | 68 129 46 10 22 2 . 137 26 1 13 83 51 55 Explosive . | . . . . . . . . . . . . . . Electromagnetic 321 | . . 12 62 3 . 8 14 6 28 61 74 . 53 Robot Hit Streak 72 | 14 12 9 18 19 9 28 19 17 25 37 54 29 72 Robot Miss Streak 5 | 2 3 2 4 2 4 4 3 3 1 3 5 1 2 Penetration Max 2 | . . . . . . . 1 1 . 1 1 1 2 Secondary Targets 26 | . . 1 2 2 4 2 . 1 1 4 9 . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . 1 1 1 1 . . Shots Hit Robots 1470 | 48 91 46 56 34 35 67 144 67 58 191 370 58 205 Core Hits 570 | 15 32 24 29 24 23 28 61 22 23 66 138 22 63 Critical Hits 87 | . . . . . . . 3 1 1 11 45 2 24 Critical Kills 31 | . . . . . . . . . 1 5 20 1 4 Critical Parts Destroyed 44 | . . . . . . . 3 1 . 3 22 . 15 Melee Attacks 72 | . . . . . . 20 5 2 12 . 6 . 27 Impact 54 | . . . . . . 18 4 . . . 5 . 27 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . . 2 1 2 10 . 2 . . Combat Hostiles 10 | . . . . . . . . . 10 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 36646 | 489 1134 595 1216 588 544 1081 4680 1565 1530 4639 9876 1772 6937 Guns 27144 | 489 1134 595 903 588 544 838 1285 1467 1046 4639 9220 1139 3257 Cannons 7543 | . . . . . . 206 3043 98 . . 374 633 3189 Explosions 1223 | . . . 313 . . 37 351 . 484 . 38 . . Melee 518 | . . . . . . . . . . . 126 . 392 Ramming 218 | . . . . . . . 1 . . . 118 . 99 Kinetic 17557 | . . 33 . 248 510 838 1241 947 584 3398 5753 281 3724 Thermal 11747 | 489 1134 429 381 294 34 37 2843 514 192 245 2039 1491 1625 Explosive 585 | . . . . . . . 266 . 319 . . . . Electromagnetic 6021 | . . 133 835 46 . 206 329 104 435 996 1840 . 1097 Impact 518 | . . . . . . . . . . . 126 . 392 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 30 | . . . . . . . 11 . . 16 24 1 30 Average Corruption 10 | . . . . . . . 10 . . 10 16 1 2 Corruption Purged 13 | . . . . . . . . . . 7 6 . . Effects 332 | . . . . . . . 48 . . 44 207 . 33 Message Errors 54 | . . . . . . . 7 . . 7 30 . 10 Matter Fused 37 | . . . . . . . 9 . . 2 26 . . Heat Flow Errors 27 | . . . . . . . 5 . . 4 15 . 3 Energy Discharges 24 | . . . . . . . 3 . . 4 13 . 4 Parts Rejected 3 | . . . . . . . 1 . . . 2 . . Data Loss (minor) 32 | . . . . . . . 7 . . 6 12 . 7 Data Loss (major) 11 | . . . . . . . 4 . . . 6 . 1 Misfires 6 | . . . . . . . 2 . . 1 3 . . Alerts 7 | . . . . . . . . . . 1 6 . . Misdirections 21 | . . . . . . . 2 . . 1 18 . . Targeting Errors 93 | . . . . . . . 7 . . 15 63 . 8 Weapon Failures 17 | . . . . . . . 1 . . 3 13 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 442 | . . . 33 . . 9 157 . 15 . 95 . 133 Projectiles 261 | . . . . . . . 129 . . . . . 132 Explosions 85 | . . . 33 . . 9 28 . 15 . . . . Melee 96 | . . . . . . . . . . . 95 . 1 Knockbacks 7 | . . . . . . . . . . . 2 . 5 Impact 3 | . . . . . . . . . . . 2 . 1 Kinetic 4 | . . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 358 | . . . 139 . . . 34 19 54 . 112 . . Shots 7 | . . . 3 . . . 1 1 1 . 1 . . Rammed 13 | . . . . . . . 1 . . . 5 . 7 Targets Rammed 18 | . . . . . . . 1 . . . 8 . 9 Kicked . | . . . . . . . . . . . . . . Crushed 5 | . . . . . . . . . . . 3 . 2 Highest Temperature 1019 | 108 302 117 172 223 49 151 259 702 80 237 202 318 1019 Average Temperature 102 | 30 82 36 64 75 12 27 65 215 31 104 42 113 241 Received Heat Transfer 2394 | . 150 177 171 81 99 63 288 90 54 147 453 63 558 Effects 37 | . 4 . . . . . . 12 . . . 1 20 Shutdowns 9 | . . . . . . . . 3 . . . 1 5 Energy Bleed 9 | . 1 . . . . . . 4 . . . . 4 Interference 5 | . 3 . . . . . . 2 . . . . . Matter Decay 4 | . . . . . . . . 1 . . . . 3 Short Circuit 1 | . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . 2 Damage (major) 2 | . . . . . . . . 1 . . . . 1 Damage (core) 5 | . . . . . . . . 1 . . . . 4 Siege Activations 1 | . . . . . . . . . . . . . 1 Total Turns 45 | . . . . . . . . . . . . . 45 Longest Duration 45 | . . . . . . . . . . . . . 45 Robots Corrupted 6 | . . . 1 . . . . 1 . . 2 . 2 Combat Hostiles 5 | . . . 1 . . . . 1 . . 1 . 2 Parts Fried 31 | . . 1 4 . . 2 . 1 1 3 9 . 10 Impact Corruptions 5 | . . . . . . . . . . . 4 . 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 29 | 3 4 3 . 3 . . 8 2 . . 1 3 2 Heat Transferred 17033 | 1100 2714 1017 548 629 74 50 4200 1050 200 296 2370 1448 1337 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 4 . . 1 . 1 . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Tes Peak Influence 667 | 70 215 119 246 509 . . 667 358 480 524 624 389 345 Average Influence 239 | 25 59 27 141 198 . . 372 199 141 367 392 290 181 Maximum Alert Level 2 | . 1 . 1 2 . . 2 1 2 2 2 1 1 Low Security (%) 47 | 100 94 100 74 75 . . 24 66 84 . 9 13 57 Level 1 27 | . 5 . 25 4 . . 12 33 . 55 30 86 42 Level 2 24 | . . . . 19 . . 63 . 15 44 59 . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 63 | . 3 2 1 2 . . 8 1 3 11 17 7 8 Investigation 5 | . 2 1 . . . . . . 1 1 . . . Extermination 22 | . . . . 1 . . 4 1 2 2 6 2 4 Reinforcement 20 | . 1 1 1 1 . . 4 . . . 7 1 4 Assault 1 | . . . . . . . . . . . 1 . . Garrison 15 | . . . . . . . . . . 8 3 4 . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Tes Distress Signals 17 | . 1 1 1 1 . . 2 1 . 2 2 1 5 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 292 | . 21 9 15 13 8 8 40 7 7 29 71 15 49 Peak Tracking Total 7 | . 5 2 4 4 4 4 5 2 3 6 7 6 7 Tactical Retreats 23 | . 5 1 . 1 . . 5 . 1 2 5 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Tes Traps Triggered 6 | . . . . . . . 1 . 1 1 1 . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Tes Machines Disabled 48 | . . . 2 . . . 11 3 16 . 9 . 7 Max in Single Turn 12 | . . . 1 . . . 4 2 12 . 3 . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Tes Machines Accessed 43 | . 5 2 3 6 1 1 4 1 1 1 7 6 5 Terminals 25 | . 4 2 2 3 . . 1 . 1 . 5 3 4 Fabricators 2 | . . . . 1 . . 1 . . . . . . Repair Stations 6 | . . . 1 1 . . 2 1 . . . 1 . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . . . 1 . . Garrison Access 5 | . . . . . . . . . . 1 1 2 1 Total Hacks 109 | . 16 10 9 13 1 1 12 3 1 2 16 11 14 Successful 60 | . 10 8 7 5 1 1 6 2 . . 12 2 6 Failed 47 | . 5 1 2 8 . . 6 1 1 2 4 9 8 Catastrophic 11 | . 1 . 1 2 . . 1 . 1 1 2 2 . Database Lockouts 3 | . 2 1 . . . . . . . . . . . Manual 63 | . 14 10 4 8 . . 1 . 1 . 12 7 6 Terminals 71 | . 13 10 4 8 . . 2 . 1 . 14 7 12 Fabricators 3 | . . . . 1 . . 2 . . . . . . Repair Stations 19 | . . . 5 2 . . 8 3 . . . 1 . Recycling Units 3 | . 3 . . . . . . . . . . . . Scanalyzers 3 | . . . . 2 . . . . . . 1 . . Garrison Access 8 | . . . . . . . . . . 2 1 3 2 Terminal Hacks 18 | . 4 3 . . 1 1 1 . . . 7 . 1 Record 5 | . . . . . . . . . . . 4 . 1 Robot Analysis 5 | . 2 2 . . . . 1 . . . . . . Open Door 3 | . . . . . 1 1 . . . . 1 . . Unreport Threat 5 | . 2 1 . . . . . . . . 2 . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . Repair Station Hacks 12 | . . . 5 . . . 5 2 . . . . . Scan Component 7 | . . . 3 . . . 3 1 . . . . . Repair 5 | . . . 2 . . . 2 1 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . . . Scanalyzer 2 | . . . . 1 . . . . . . 1 . . Insert Component 2 | . . . . 1 . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks 64 | . 10 10 5 11 . . . . . . 9 9 10 Terminals 24 | . 4 5 2 3 . . . . . . 4 2 4 Track 9 | . . 2 . 1 . . . . . . 4 2 . Botnet 13 | . 4 2 2 2 . . . . . . . . 3 Operators 2 | . . 1 . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 40 | . 5 2 3 6 . . 4 1 1 1 6 6 5 Full Trace Events 2 | . 1 . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 1 | . . . . 1 . . . . . . . . . Matter 234 | . . . . 234 . . . . . . . . . Time 117 | . . . . 117 . . . . . . . . . Total Part Build Rating 7 | . . . . 7 . . . . . . . . . Parts Repaired 5 | . . . 2 . . . 2 1 . . . . . Time 199 | . . . 83 . . . 88 28 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Tes Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . 1 1 2 1 . 1 . . Non-combat 4 | . . . . . . 1 1 2 . . . . . Combat 2 | . . . . . . . . . 1 . 1 . . Robot Hacks Applied 7 | . . . . . . 2 1 2 1 . 1 . . parse_system 4 | . . . . . . 2 . . 1 . 1 . . no_distress 3 | . . . . . . . 1 2 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Tes Total Allies 9 | . . . . . . . . . . . 1 . 8 Largest Group 8 | . . . . . . . . . . . 1 . 8 Highest-Rated Group 112 | . . . . . . . . . . . 99 . 112 Highest-Rated Ally 99 | . . . . . . . . . . . 99 . 15 Total Orders 9 | . . . . . . . . 2 2 . 5 . . EXPLORE 9 | . . . . . . . . 2 2 . 5 . . Ally Attacks 68 | . . . . . . . . . . . 1 . 67 Total Damage 1488 | . . . . . . . . . . . 111 . 1377 Kills 8 | . . . . . . . . . . . . . 8 Allies Corrupted 1 | . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Tes Robot Analysis Total 5 | . 2 2 . . . . 1 . . . . . . Derelict Logs Recovered 4 | . . . . . 2 2 . . . . . . . Drone Launches 10 | . . . . . . . 2 . 2 . 6 . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Tes Turns Passed 17239 | 520 721 1575 674 919 778 1030 2030 1197 551 1131 2826 1098 2189 Spaces Moved 7269 | 225 297 556 318 425 403 494 840 391 185 359 1220 576 980 Core 2 | 2 . . . . . . . . . . . . . Treads 5821 | 223 297 524 318 425 403 494 828 391 185 359 619 4 751 Legs . | . . . . . . . . . . . . . . Wheels 1446 | . . 32 . . . . 12 . . . 601 572 229 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 160 160 160 180 130 180 170 170 110 110 110 Average Speed 159 | 159 160 157 160 162 179 180 179 184 178 180 142 112 153 Slowest Speed 240 | 160 160 180 160 180 180 180 240 190 190 190 190 190 220 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 30 | 10 39 21 25 11 56 41 24 18 10 5 88 10 72 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . Known Exits Taken 4 | . . . . . . . 1 1 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . . 1 1 . Scrap Searched 8 | . . . . . 4 4 . . . . . . . Spaces Dug 17 | . . . . . . 13 3 . . . . . 1 Terrain Destroyed 257 | . . . 30 . . 20 102 5 56 18 1 6 19 Melee 17 | . . . . . . 13 3 . . . . . 1 Projectile 88 | . . . . . . . 44 1 . 18 1 6 18 AOE 152 | . . . 30 . . 7 55 4 56 . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Tes Total 11583 | 319 417 1196 431 628 442 568 1207 815 361 675 2070 1000 1454 Wait 2725 | 40 29 560 52 162 6 10 194 360 124 183 456 348 201 Move 7256 | 224 296 555 317 424 402 493 839 390 184 358 1219 575 980 Hop . | . . . . . . . . . . . . . . Pick Up 182 | 9 11 14 6 6 10 8 24 9 6 10 41 3 25 Fast Attach 191 | 8 3 5 6 4 3 2 20 5 2 15 46 26 46 Attach 88 | . . 3 3 3 2 4 11 2 6 6 34 1 13 Detach 36 | . 1 2 2 . 1 . 4 1 . 2 20 1 2 Swap 120 | . 3 8 8 6 . 4 15 9 3 8 35 2 19 Drop 274 | 4 7 17 12 10 8 6 30 14 3 15 69 27 52 Fire 613 | 34 67 32 25 13 10 21 61 23 20 78 132 17 80 Melee 72 | . . . . . . 20 5 2 12 . 6 . 27 Ram 3 | . . . . . . . . . . . 3 . . Kick . | . . . . . . . . . . . . . . Crush 15 | . . . . . . . 1 . . . 5 . 9 Escape Stasis 2 | . . . . . . . 2 . . . . . . Rewire 2 | . . . . . . . . . . . 2 . . Trap . | . . . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . 1 . 1 . 2 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -3/Research -3/Quarantine -2/Research -2/Testing (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 82 | -11/Scrapyard | Discovered new exit (range 16) 521 | -11/Scrapyard | Entered Materials 537 | -10/Materials | Build established: Mutant 671 | -10/Materials | Central database locked down 1107 | -10/Materials | Discovered new exit (range 16) 1242 | -10/Materials | Entered another Materials area 1242 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1691 | -9/Materials | Build established: Scavenger-Mutant 1848 | -9/Materials | Central database locked down 2802 | -9/Materials | Discovered new exit (range 10) 2817 | -9/Materials | Entered another Materials area 2817 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3100 | -8/Materials | Repaired Rnf. Ion Engine 3154 | -8/Materials | Repaired Imp. EM Shotgun 3461 | -8/Materials | Discovered new exit (range 3) 3491 | -8/Materials | Entered Factory 3491 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3569 | -7/Factory | Build established: Scavenger-Tank 3933 | -7/Factory | Build established: Scavenger-Gunner 4197 | -7/Factory | Local fabrication network quarantined 4271 | -7/Factory | Fabricated Adv. Datajack? 4340 | -7/Factory | Lost 3 parts (1n1u1w) 4389 | -7/Factory | Discovered new exit (range 9) 4410 | -7/Factory | Entered Lower Caves 4436 | -7/Lower Caves | Found Prototype Device 4460 | -7/Lower Caves | Identified Heart of Steel 4608 | -7/Lower Caves | Build established: Gunner 4661 | -7/Lower Caves | Learned Factory emergency access door positions 5107 | -7/Lower Caves | Discovered new exit (range 15) 5136 | -7/Lower Caves | Learned Factory non-interactive machine intel 5188 | -7/Lower Caves | Entered another Lower Caves area 5251 | -7/Lower Caves | Learned location of Zion (-7) 5325 | -7/Lower Caves | Ambushed by wild Derelicts 5398 | -7/Lower Caves | Discovered new exit (range 15) 5712 | -7/Lower Caves | Learned 12 Factory zone layouts 6218 | -7/Lower Caves | Entered Factory 6218 | -6/Factory | Evolved 2 slots: Utility x2 6219 | -6/Factory | Identified exit to Factory 6221 | -6/Factory | Loaded intel: 256 non-interactive machine locations 6397 | -6/Factory | Repaired Imp. Deuterium Engine 6918 | -6/Factory | Lost 3 parts (1n1u1w) 7191 | -6/Factory | Build established: Scavenger-Gunner 7282 | -6/Factory | System corruption reached 10% 7331 | -6/Factory | Lost 5 parts (1n3u1w) 7601 | -6/Factory | Repaired Med. Treads 7977 | -6/Factory | Lost 3 parts (1p1n1w) 8238 | -6/Factory | Found Hvy. Reactive Plating 8248 | -6/Factory | Entered another Factory area 8248 | -5/Factory | Accompanied by 2 allies 8248 | -5/Factory | Evolved 2 slots: Utility x2 8670 | -5/Factory | Build established: Tank 9076 | -5/Factory | Repaired Arm. Medium Treads 9327 | -5/Factory | Build established: Skirmisher 9358 | -5/Factory | Discovered new exit (range 5) 9381 | -5/Factory | Identified exit to Factory 9445 | -5/Factory | Entered another Factory area 9445 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9540 | -4/Factory | Discovered new exit (range 49) 9909 | -4/Factory | Lost 3 parts (2u1w) 9977 | -4/Factory | Identified exit to Research 9996 | -4/Factory | Entered Research 9996 | -3/Research | Evolved 2 slots: Utility x2 10182 | -3/Research | Garrison activated, responded to threat 10366 | -3/Research | Destroyed 8 combat bots 10592 | -3/Research | Discovered new exit (range 16) 10637 | -3/Research | System corruption reached 10% 10643 | -3/Research | Garrison activated, responded to threat 10677 | -3/Research | Lost 4 parts (4u) 10951 | -3/Research | Build established: Scavenger-Skirmisher 11008 | -3/Research | Garrison activated, responded to threat 11110 | -3/Research | Identified exit to Quarantine 11127 | -3/Research | Entered Quarantine 11442 | -3/Quarantine | Found Alien Artifact 11442 | -3/Quarantine | Identified Phase Armor 11467 | -3/Quarantine | Build established: Scavenger-Gunner 11646 | -3/Quarantine | Found Alien Artifact 11646 | -3/Quarantine | Identified Terrabomb 11646 | -3/Quarantine | Used Terrabomb 11923 | -3/Quarantine | Scanned by Researcher 12029 | -3/Quarantine | Lost 3 parts (1n1u1w) 12032 | -3/Quarantine | Destroyed 8 combat bots 12107 | -3/Quarantine | Lost 5 parts (3n2w) 12349 | -3/Quarantine | Lost 3 parts (1u2w) 12482 | -3/Quarantine | Found Alien Impact Weapon 12482 | -3/Quarantine | Identified Core Stripper 12676 | -3/Quarantine | Lost 4 parts (2u2w) 12732 | -3/Quarantine | Heart of Steel transformed into Warbot 13025 | -3/Quarantine | Garrison activated, responded to threat 13138 | -3/Quarantine | Found Alien Artifact 13138 | -3/Quarantine | Identified Subatomic Replicator 13240 | -3/Quarantine | Met incapacitated Sigix Warrior 13240 | -3/Quarantine | Lockdown squad dispatched 13244 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 13246 | -3/Quarantine | Unlocked Sigix quarantine chamber 13420 | -3/Quarantine | Used Subatomic Replicator to replicate Particle Reactor 13427 | -3/Quarantine | Found Sigix Corpse 13744 | -3/Quarantine | Found Alien Artifact 13744 | -3/Quarantine | Identified Core Reset Matrix 13744 | -3/Quarantine | Used Core Reset Matrix 13748 | -3/Quarantine | Sensed 3 artifacts in vicinity 13904 | -3/Quarantine | First assault squad dispatched 13941 | -3/Quarantine | Discovered new exit (range 8) 13953 | -3/Quarantine | Entered Research 13953 | -2/Research | Evolved 2 slots: Utility x2 14115 | -2/Research | Garrison activated, responded to threat 14391 | -2/Research | Garrison activated, responded to threat 15032 | -2/Research | Discovered new exit (range 7) 15051 | -2/Research | Entered Testing 15128 | -2/Testing | Discovered new exit (range 16) 15237 | -2/Testing | Spotted PG-J67D4VZDEO 15323 | -2/Testing | Destroyed PG-J67D4VZDEO 15399 | -2/Testing | Core integrity fell below 50% 15709 | -2/Testing | Emitted hypermatrix ping 15714 | -2/Testing | Assembled emerged from beneath the floor 16059 | -2/Testing | Found Prototype Device 16059 | -2/Testing | Identified AEGIS Remote Shield 16396 | -2/Testing | Spotted Striker 16396 | -2/Testing | Spotted Striker 16402 | -2/Testing | Spotted Alpha 7 16413 | -2/Testing | Destroyed Striker 16498 | -2/Testing | Destroyed Alpha 7 16501 | -2/Testing | Found Prototype Ballistic Gun 16501 | -2/Testing | Identified Multirail 16541 | -2/Testing | Lost 13 parts (2n4u7w) 16549 | -2/Testing | Stole the SGEMP Prototype 16761 | -2/Testing | Found Prototype Ballistic Cannon 16761 | -2/Testing | Identified Omega Cannon 16813 | -2/Testing | Core integrity fell below 20% 16883 | -2/Testing | Found Prototype Processor 16883 | -2/Testing | Identified Exp. Core Analyzer 17126 | -2/Testing | Spotted PP-WKHCLYR04B 17128 | -2/Testing | System corruption reached 10% 17236 | -2/Testing | System corruption reached 30% 17240 | -2/Testing | Destroyed by PP-WKHCLYR04B with Heavy Tesla Rifle Last Messages --------------- 17179_ System corrupted: Hvy. Flail targeting data glitched. 17190_ KCRWAYYEQ>OECJDKK5UM 17191_ System corrupted: Hvy. Flail targeting data glitched. 17206_ Critical hit. 17206_ Omega Cannon destroyed. 17208_ Critical hit. 17208_ Biometal Heavy Treads destroyed. 17209_ Adv. Heat Sink destroyed. 17212_ Hvy. Machine Gun destroyed. 17212_ Adv. Heavy Treads destroyed. 17216_ Quantum Reactor destroyed. 17217_ LUS=BWUEAH=GPFY/GZ&KKA2