Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.06 @ 20:15:00 Player: Bullet Bait Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (100) 500 Value Destroyed (3773) 3773 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 12433 Bonus ------- Entered DSFs 1000 Cogmind --------- Core Integrity 1547/1600 Matter 16/300 Energy 4/100 System Corruption 0% Temperature Cool (4) Movement Flying (37) Location -1/Access Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (7) --- Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY (8) ------ Advanced Target Analyzer Hacking Suite System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Q-thruster Advanced Transmission Jammer Enhanced Nova Cannon Enhanced Force Lance Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Thermal Generator Advanced Cooling System Small Storage Unit Reaction Control System Layered Heavy Armor Plating Advanced Force Field > --- WEAPON ----------- Improved Arc Projector Gamma Rifle Heavy Machine Gun Heavy Flak Cannon Mass Driver > --- INVENTORY -------- Light Antimatter Reactor Improved Heat Sink Advanced Heat Sink Matter Compressor Advanced Target Analyzer Improved Shock Absorption System Advanced Force Field Authchip [R/NC] [Rating: 120] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Particle Reactor Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Backup Propulsion VII Flight Unit Improved Q-thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Hammer Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . 2 2 . 2 2 2 2 Power 4 | . . 1 . . . . . . 1 . 1 1 Propulsion 5 | . . . 1 . . 1 . . 1 1 . 1 Utility 6 | . . 1 . 1 . 1 2 . . . 1 . Weapon 3 | . . . 1 1 . . . . . 1 . . Parts Attached 142 | 7 2 16 23 2 14 9 . 32 . 21 16 . Power 24 | 2 . 3 5 1 3 3 . . . 5 2 . Engine 13 | 2 . 3 4 1 1 2 . . . . . . Core 5 | . . . 1 . 2 1 . . . 1 . . Reactor 6 | . . . . . . . . . . 4 2 . Propulsion 29 | 2 . 2 4 . 3 2 . 7 . 2 7 . Treads 8 | 2 . 2 4 . . . . . . . . . Leg 8 | . . . . . . . . 5 . 2 1 . Wheel 7 | . . . . . 3 2 . 2 . . . . Hover . | . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . 6 . Utility 44 | 1 . 6 8 . 3 3 . 9 . 10 4 . Device 23 | . . 2 3 . 3 1 . 5 . 9 . . Storage 5 | 1 . 1 1 . . . . 2 . . . . Processor 4 | . . . . . . 1 . 1 . . 2 . Hackware 2 | . . . . . . . . . . . 2 . Protection 10 | . . 3 4 . . 1 . 1 . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 45 | 2 2 5 6 1 5 1 . 16 . 4 3 . Energy Gun 14 | 2 . 1 3 1 1 . . 2 . 3 1 . Energy Cannon 7 | . . 2 . . 1 1 . 2 . . 1 . Ballistic Gun 7 | . 1 . 2 . 2 . . 1 . 1 . . Ballistic Cannon 12 | . . . . . 1 . . 10 . . 1 . Launcher 4 | . 1 1 1 . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 1 . . . . . 1 1 . Parts Lost 49 | . . 3 7 . 2 . . 8 1 21 5 2 Power 11 | . . 3 . . 1 . . 1 1 2 2 1 Propulsion 9 | . . . 1 . . . . 1 . 6 1 . Utility 18 | . . . 2 . . . . 5 . 9 1 1 Weapon 11 | . . . 4 . 1 . . 1 . 4 1 . Highest Loss Streak 11 | . . 1 4 . 2 . . 4 1 11 3 2 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 6 | 2 2 7 7 5 6 7 7 7 3 5 4 5 Power . | 1 1 . 1 2 1 . . . . . 1 1 Propulsion 1 | . . . 2 1 2 1 2 1 . . . . Utility 3 | . . 2 2 1 3 4 4 2 3 5 1 1 Weapon 1 | . 1 4 1 . . . 1 3 . . 1 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 19 | . . 1 4 . 1 2 . 1 . 1 4 5 Power 2 | . . . . . . . . . . . . 2 Propulsion 6 | . . . 3 . 1 . . . . . 1 1 Utility 7 | . . . 1 . . 2 . . . 1 2 1 Weapon 4 | . . 1 . . . . . 1 . . 1 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 85 90 95 91 88 85 76 82 87 82 31 42 Engine 9 | . 14 21 16 8 8 5 11 6 6 2 . . Core 1 | . . . 1 . 5 6 . . . 1 1 . Reactor 1 | . . . . . . . . . . 6 2 3 Treads 10 | . 28 22 26 23 3 . . . . . . . Leg 5 | . . . . . . . . 3 26 22 . . Wheel 3 | . . . . . 12 20 17 10 . . . . Flight 1 | . . . . . . . . . . . 7 24 Device 11 | . . 7 5 6 13 13 11 20 24 22 1 . Storage 6 | . 14 11 9 7 7 6 5 9 6 3 . . Processor 2 | . . . . . . 5 5 1 5 . 7 7 Protection 5 | . . 6 10 15 8 6 5 4 . 1 . . Energy Gun 5 | . 18 5 5 20 14 . . 2 5 5 1 . Energy Cannon 3 | . . 6 6 . 2 6 5 3 . . . . Ballistic Gun 3 | . 7 3 2 . 3 6 5 . 5 3 . . Ballistic Cannon 3 | . . . . . 1 6 5 11 6 7 1 . Launcher 1 | . 2 . 5 . . . . 1 . . . . Impact Weapon 2 | . . 7 5 7 4 . . . . . . . Peak Build Rating 120 | 6 7 15 30 33 41 55 55 78 79 120 89 89 Average Rating 47 | 3 6 12 26 28 36 50 55 67 73 90 55 87 On Entrance 36 | . 6 6 14 25 28 41 55 55 75 70 9 89 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . 2 7 . Naked Turns 7 | . . . . . . . . . . 7 . . Heaviest Build 124 | 13 15 28 43 46 50 59 59 68 62 124 36 15 Greatest Support 120 | 40 40 43 67 67 67 52 52 80 100 120 48 48 Greatest Overweight (x) 2 | . . . . . 1 1 1 2 . 1 2 . Average Overweight (x) . | . . . . . . . 1 . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 7 5 5 Most Carried 8 | 5 5 8 8 8 8 8 8 8 6 8 5 5 Average Carried 6 | 2 2 7 7 5 7 7 8 7 5 6 4 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 2 5 8 8 5 8 8 8 6 6 4 5 5 Class Distribution -------------------- 34% | Mutant 21% | Scavenger-Tank 21% | Scavenger-Gunner 8% | Tank 7% | Hacker-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/DSF Scavenger-Gunner | -4/Factory Scavenger-Tank | -3/Research Hacker-Mutant | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Matter Collected 3212 | 177 9 347 546 . 260 308 . 639 41 799 80 6 Remotely 968 | . . . . . . . . 505 . 463 . . Salvage Created 3631 | . 11 676 874 . 225 359 . 624 41 741 80 . Parts 169 | . 2 27 40 . 22 20 . 20 . 38 . . Haulers Intercepted 4 | . . 1 3 . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Combat Hostiles Destroyed 78 | . 3 19 17 . 5 8 . 9 1 15 1 . Melee 13 | . . 8 4 . 1 . . . . . . . Guns 19 | . 1 1 2 . 4 3 . . . 7 1 . Cannons 22 | . . 2 . . . 3 . 8 1 8 . . AOE 11 | . 2 . 7 . . 2 . . . . . . Classes Destroyed 14 | . 1 6 4 . 2 . . . . 1 . . Worker 6 | . . 1 2 . . 2 . . . 1 . . Builder 5 | . . . 2 . . 1 . . . 2 . . Hauler 4 | . . 1 3 . . . . . . . . . Recycler 3 | . . 2 1 . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . Watcher 3 | . . 1 . . . 1 . . . 1 . . Swarmer 20 | . 3 9 . . . 4 . . . 4 . . Grunt 34 | . . 8 11 . . 3 . 6 . 5 1 . Duelist 1 | . . . 1 . . . . . . . . . Sentry 8 | . . 2 4 . . 1 . . 1 . . . Specialist 6 | . . . . . 3 . . 3 . . . . Hunter 3 | . . . 1 . 1 . . . . 1 . . Programmer 5 | . . . . . . . . . . 5 . . Heavy 1 | . . . . . 1 . . . . . . . Best Kill Streak 13 | . 3 4 13 . 2 4 . 4 1 6 1 . Combat Bots Only 5 | . 3 4 5 . 2 3 . 4 1 5 1 . Max Kills in Single Turn 4 | . 2 1 4 . 1 2 . 1 1 3 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 2 . 2 . . 2 . . . . . . Melee 1 | . . 1 1 . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Hostile Shots Fired 1214 | . 6 169 150 . 69 47 . 230 28 363 127 25 Missed 376 | . 3 33 33 . 23 21 . 80 9 109 53 12 Hits 838 | . 3 136 117 . 46 26 . 150 19 254 74 13 Projectile 838 | . 3 136 117 . 46 26 . 150 19 254 74 13 Critical Strikes 37 | . . 1 4 . 3 . . 4 2 19 4 . Part Disruptions 5 | . . . . . . . . 5 . . . . Damage Taken 11232 | . 17 1133 1310 . 864 330 . 2419 297 3407 1340 115 Core 2168 | . . 176 86 . 168 16 . 389 16 754 510 53 Absorbed by Shields 1839 | . . . 165 . . . . 50 26 1598 . . Redirected to Shielding 100 | . . . . . . . . 100 . . . . Ignored by Resistances 3632 | . 6 348 416 . 242 99 . 659 92 1370 365 35 Regen/Repaired (Parts) 160 | . . . . . . . . . 160 . . . Core Remaining (%) 77 | 100 100 56 84 . 76 98 . 61 98 42 64 . Volleys Fired 167 | . 5 24 32 . 14 15 . 21 7 44 5 . Largest 5 | . 2 2 3 . 3 3 . 4 2 5 1 . Hottest 276 | . 73 136 169 . 173 163 . 261 74 276 65 . Shots Fired 472 | . 8 43 70 . 40 35 . 82 14 175 5 . Gun 225 | . 7 20 39 . 35 13 . 6 7 93 5 . Cannon 229 | . . 21 21 . 5 22 . 71 7 82 . . Launcher 18 | . 1 2 10 . . . . 5 . . . . Special . | . . . . . . . . . . . . . Kinetic 247 | . 3 12 12 . 10 20 . 52 14 124 . . Thermal 154 | . 4 29 37 . 28 15 . 25 . 11 5 . Explosive 13 | . 1 2 10 . . . . . . . . . Electromagnetic 58 | . . . 11 . 2 . . 5 . 40 . . Robot Hit Streak 38 | . 3 8 16 . 17 10 . 6 38 11 5 . Robot Miss Streak 9 | . 1 2 1 . 1 1 . 3 2 9 . . Penetration Max 1 | . . . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 370 | . 6 63 80 . 33 19 . 48 14 102 5 . Core Hits 198 | . 4 16 37 . 12 14 . 27 15 70 3 . Critical Kills 6 | . . 2 2 . . 1 . . . 1 . . Critical Parts Destroyed 8 | . . 7 1 . . . . . . . . . Critical Strikes 24 | . . 9 5 . 1 1 . 3 . 5 . . Burn 3 | . . . 2 . 1 . . . . . . . Meltdown 2 | . . . 1 . . 1 . . . . . . Destroy 2 | . . 1 . . . . . . . 1 . . Blast 6 | . . . . . . . . 3 . 3 . . Corrupt 1 | . . . . . . . . . . 1 . . Smash 10 | . . 8 2 . . . . . . . . . Melee Attacks 72 | . . 43 26 . 3 . . . . . . . Impact 72 | . . 43 26 . 3 . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . 1 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12166 | . 216 1914 3206 . 597 890 . 1810 435 2948 150 . Guns 2930 | . 53 107 547 . 435 173 . 109 161 1195 150 . Cannons 4488 | . . 286 325 . 100 337 . 1500 274 1666 . . Explosions 2208 | . 163 120 1280 . . 380 . 201 . 64 . . Melee 2517 | . . 1401 1054 . 62 . . . . . . . Ramming 23 | . . . . . . . . . . 23 . . Kinetic 4291 | . 17 86 176 . 149 173 . 1079 435 2176 . . Thermal 2897 | . 36 307 493 . 357 717 . 530 . 307 150 . Explosive 1627 | . 163 120 1280 . . . . . . 64 . . Electromagnetic 811 | . . . 203 . 29 . . 201 . 378 . . Impact 2517 | . . 1401 1054 . 62 . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 36 | . . . 2 . . . . 5 . 36 4 . Average Corruption 5 | . . . 2 . . . . 3 . 10 3 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 33 | . . . 9 . . . . 4 . 19 1 . Message Errors 7 | . . . 2 . . . . 1 . 4 . . Matter Fused 7 | . . . . . . . . 1 . 6 . . Heat Flow Errors 6 | . . . 4 . . . . 1 . 1 . . Energy Discharges 1 | . . . . . . . . . . 1 . . Parts Rejected 2 | . . . . . . . . . . 2 . . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 2 | . . . 2 . . . . . . . . . Misfires 1 | . . . 1 . . . . . . . . . Alerts 1 | . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . 1 . . Weapon Failures 4 | . . . . . . . . . . 4 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 719 | . . 457 177 . . 39 . 20 . 26 . . Projectiles 47 | . . 1 . . . . . 20 . 26 . . Explosions 111 | . . . 72 . . 39 . . . . . . Melee 561 | . . 456 105 . . . . . . . . . Knockbacks 59 | . . 7 8 . . . . 6 6 32 . . Impact 14 | . . 7 7 . . . . . . . . . Kinetic 41 | . . . . . . . . 6 5 30 . . Secondary 4 | . . . 1 . . . . . 1 2 . . Self-Inflicted Damage 80 | . . . 12 . . 68 . . . . . . Shots 2 | . . . 1 . . 1 . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . 2 . . Kicked 2 | . . . . . . . . . . 2 . . Crushed . | . . . . . . . . . . . . . Highest Temperature 1022 | . 20 66 487 . 156 114 . 1022 25 740 483 249 Average Temperature 155 | . 12 25 162 . 41 33 . 202 9 203 227 122 Received Heat Transfer 2370 | . . 555 837 . 153 18 . 337 92 126 252 . Effects 52 | . . . 14 . . . . 8 . 26 3 1 Shutdowns 17 | . . . 5 . . . . 1 . 9 2 . Energy Bleed 5 | . . . 1 . . . . . . 2 1 1 Interference 10 | . . . 6 . . . . 1 . 3 . . Matter Decay 4 | . . . 2 . . . . . . 2 . . Short Circuit 5 | . . . . . . . . 1 . 4 . . Damage (minor) 4 | . . . . . . . . 2 . 2 . . Damage (major) 6 | . . . . . . . . 2 . 4 . . Damage (core) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 11 | . . 8 3 . . . . . . . . . Combat Hostiles 11 | . . 8 3 . . . . . . . . . Parts Fried 12 | . . 9 1 . . . . 1 . 1 . . Impact Corruptions 23 | . . 17 6 . . . . . . . . . Robots Melted 4 | . . . 1 . . 1 . 2 . . . . Combat Hostiles 2 | . . . 1 . . . . 1 . . . . Parts Melted 8 | . . 1 4 . . 1 . 1 . 1 . . Heat Transferred 4920 | . 75 568 1110 . 814 644 . 874 . 650 185 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Maximum Alert Level 1 | . . 1 . . . . . 1 . 1 . . Low Security (%) 92 | 100 100 94 100 100 100 100 100 61 100 82 100 100 Level 1 7 | . . 5 . . . . . 38 . 17 . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . Peak Influence 340 | . 80 220 196 72 149 148 69 340 180 235 165 92 Initial 154 | . . 21 69 72 19 67 57 36 154 67 36 81 Average 79 | . 18 91 89 52 91 52 61 162 159 79 24 75 Influence Increases 2937 | . 90 521 551 10 150 301 12 384 66 582 249 21 Destroy 0b10 Robot/C 1560 | . 60 380 340 . 100 160 . 180 20 300 20 . Destroy 0b10 Robot/NC 115 | . . 25 45 . . 20 . 5 . 20 . . Destroy Leader 314 | . 10 74 86 . 20 32 . 30 10 52 . . Successful Hack 217 | . 10 14 15 10 . 31 12 . 36 34 34 21 Disable Machine 63 | . . . 9 . . 27 . 9 . 18 . . Destroy Structure 188 | . 10 13 56 . . 31 . 10 . 68 . . Partial Spotted 30 | . . . . . . . . . . . 30 . Lose Combat Pursuer 450 | . . 15 . . 30 . . 150 . 90 165 . Influence Decreases 2885 | . 30 389 557 164 33 312 91 103 256 657 169 124 Entered New Map 857 | . . 39 123 114 13 82 81 23 186 83 39 74 Time Decay 1541 | . 30 320 364 50 . 230 10 . 60 317 130 30 Lost Part 440 | . . 30 70 . 20 . . 80 10 210 . 20 Purge Threat 47 | . . . . . . . . . . 47 . . Squads Dispatched 22 | . . 4 2 . 2 1 . 3 . 6 3 1 Investigation 7 | . . 2 1 . . 1 . . . 1 1 1 Extermination 4 | . . . . . . . . . . 2 2 . Reinforcement 10 | . . 2 . . 2 . . 3 . 3 . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Distress Signals 7 | . . 2 1 . . . . . . 2 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 166 | . 5 33 26 . 10 9 . 21 4 34 18 6 Peak Tracking Total 10 | . 3 7 7 . 3 4 . 7 4 9 10 7 Tactical Retreats 18 | . . 1 . . 2 . . 6 . 5 4 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Traps Triggered 8 | . . 1 . . . . . 3 . 2 . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . 1 1 1 . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Machines Disabled 7 | . . . 1 . . 3 . 1 . 2 . . Max in Single Turn 3 | . . . 1 . . 3 . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Machines Accessed 33 | . 1 4 2 2 . 8 2 . 1 4 8 1 Terminals 24 | . 1 4 2 1 . 6 2 . . 1 6 1 Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 3 | . . . . 1 . . . . 1 . 1 . Recycling Units 3 | . . . . . . 2 . . . 1 . . Scanalyzers 2 | . . . . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 82 | . 4 15 5 3 . 16 5 . 3 12 17 2 Successful 39 | . 3 8 2 2 . 7 2 . 3 4 7 1 Failed 43 | . 1 7 3 1 . 9 3 . . 8 10 1 Catastrophic 7 | . . . 2 . . 1 . . . 2 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 44 | . 5 13 4 . . 9 . . . 4 9 . Terminals 62 | . 4 15 5 1 . 13 5 . . 3 14 2 Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 7 | . . . . 2 . . . . 3 . 2 . Recycling Units 5 | . . . . . . 3 . . . 2 . . Scanalyzers 7 | . . . . . . . . . . 7 . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 17 | . 2 4 1 1 . 2 2 . . 1 3 1 Prototype ID Bank 3 | . . 1 1 . . . 1 . . . . . Open DSF 5 | . . . . 1 . 1 1 . . . 2 . Level Access Points 1 | . . 1 . . . . . . . . . . Terminal Index 3 | . 1 1 . . . 1 . . . . . . Fabricator Index 1 | . . . . . . . . . . . 1 . Recycling Unit Index 1 | . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . 1 . Repair Station Hacks 5 | . . . . 1 . . . . 3 . 1 . Scan Component 2 | . . . . 1 . . . . 1 . . . Repair 1 | . . . . . . . . . 1 . . . Refit 2 | . . . . . . . . . 1 . 1 . Recycling Unit Hacks 3 | . . . . . . 3 . . . . . . Report Inventory 2 | . . . . . . 2 . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . . Retrieve Study 2 | . . . . . . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 11 | . 1 4 1 . . 2 . . . 1 2 . Terminals 11 | . 1 4 1 . . 2 . . . 1 2 . Botnet 11 | . 1 4 1 . . 2 . . . 1 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 27 | . 1 4 2 1 . 6 1 . 1 4 6 1 Full Trace Events 5 | . . 1 1 . . 1 . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . 2 . . Parts Repaired 1 | . . . . . . . . . 1 . . . Time 28 | . . . . . . . . . 28 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . 4 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . 9 8 7 6 Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Active Infowar (turns) 21 | . . . . . . . . . . 5 16 . Jamming 21 | . . . . . . . . . . 5 16 . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 8 | . . . . . . . . . . 8 . . Drone Recoveries 3 | . . . . . . . . . . 3 . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Turns Passed 4490 | 63 188 703 771 118 237 474 22 364 122 890 473 65 Spaces Moved 3127 | 37 106 295 370 72 146 385 21 151 51 455 743 295 Core 58 | 10 . . . . . . . . . 39 9 . Treads 888 | 27 106 295 370 72 18 . . . . . . . Legs 548 | . . . . . . . . 27 51 416 54 . Wheels 658 | . . . . . 128 385 21 124 . . . . Hover 95 | . . . . . . . . . . . 95 . Flight 880 | . . . . . . . . . . . 585 295 Fastest Speed 17 | 50 160 160 145 150 95 93 108 105 130 50 17 18 Average Speed 102 | 130 160 160 145 150 105 104 108 118 130 130 52 18 Slowest Speed 270 | 160 160 160 160 150 150 108 108 270 130 190 197 37 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . 3 1 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 25 32 39 2 88 12 . 87 2 15 25 11 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . 1 . 1 . . 1 . . . . . Unknown Exits Taken 7 | 1 1 . 1 . . 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 3 | . . 3 . . . . . . . . . . Terrain Destroyed 167 | . 9 11 73 . . 29 . 9 . 36 . . Melee 3 | . . 3 . . . . . . . . . . Projectile 29 | . . . . . . 8 . 9 . 12 . . AOE 135 | . 9 8 73 . . 21 . . . 24 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Total 3973 | 51 116 411 496 83 204 429 20 296 95 652 815 305 Wait 207 | . . 6 1 . . 1 . 35 34 88 33 9 Move 3107 | 36 105 294 369 71 145 384 20 150 50 454 736 293 Hop 4 | . . . . . . . . . . . 3 1 Pick Up 99 | 8 3 11 15 2 9 8 . 14 1 16 11 1 Fast Attach 43 | . . 3 8 . 6 . . 11 . 5 10 . Attach 59 | 6 . 3 6 5 4 3 . 11 2 13 6 . Detach 8 | . . . . . 1 . . 3 1 . 3 . Swap 76 | 1 3 15 19 2 6 7 . 13 . 10 . . Drop 111 | . . 12 20 3 16 11 . 22 . 18 8 1 Fire 167 | . 5 24 32 . 14 15 . 21 7 44 5 . Melee 72 | . . 43 26 . 3 . . . . . . . Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . 2 . . Crush . | . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . 16 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . 2 . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/DSF -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 16) 252 | -10/Materials | Entered another Materials area 252 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 311 | -9/Materials | Build established: Mutant 790 | -9/Materials | Identified exit to Materials 955 | -9/Materials | Entered another Materials area 955 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1396 | -8/Materials | Lost 4 parts (2u2w) 1508 | -8/Materials | Garrison activated, responded to threat 1649 | -8/Materials | Discovered new exit (range 14) 1726 | -8/Materials | Entered Factory 1726 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1843 | -7/Factory | Identified exit to DSF 1844 | -7/Factory | Entered DSF 1901 | -7/DSF | Additional patrols routed to DSF 1943 | -7/DSF | Discovered new exit (range 15) 2081 | -7/DSF | Entered Factory 2081 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2205 | -6/Factory | Discovered new exit (range 11) 2365 | -6/Factory | Build established: Scavenger-Gunner 2431 | -6/Factory | Discovered new exit (range 16) 2555 | -6/Factory | Entered another Factory area 2555 | -5/Factory | Evolved 2 slots: Utility x2 2558 | -5/Factory | Identified exit to DSF 2577 | -5/Factory | Entered DSF 2597 | -5/DSF | Additional patrols routed to DSF 2697 | -5/DSF | Lost 4 parts (1p1n2u) 2815 | -5/DSF | Sterilization system engaged 2835 | -5/DSF | Ambient heat levels rising (+10) 2850 | -5/DSF | Ambient heat levels rising (+10) 2865 | -5/DSF | Ambient heat levels rising (+10) 2880 | -5/DSF | Ambient heat levels rising (+10) 2895 | -5/DSF | Ambient heat levels rising (+10) 2907 | -5/DSF | Discovered new exit (range 12) 2910 | -5/DSF | Ambient heat levels rising (+10) 2925 | -5/DSF | Ambient heat levels rising (+10) 2940 | -5/DSF | Ambient heat levels rising (+10) 2941 | -5/DSF | Entered Factory 2941 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2988 | -4/Factory | Repaired Mass Driver 3001 | -4/Factory | Discovered new exit (range 9) 3063 | -4/Factory | Entered Research 3063 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 3551 | -3/Research | Build established: Scavenger-Tank 3689 | -3/Research | Lost 3 parts (1n2u) 3843 | -3/Research | System corruption reached 10% 3902 | -3/Research | Lost 6 parts (1n2u3w) 3925 | -3/Research | System corruption reached 30% 3933 | -3/Research | Core integrity fell below 50% 3951 | -3/Research | Discovered new exit (range 4) 3953 | -3/Research | Entered another Research area 3953 | -2/Research | Evolved 2 slots: Power x1, Utility x1 3961 | -2/Research | Lost 11 parts (2p4n5u) 4199 | -2/Research | Lost 3 parts (2p1u) 4301 | -2/Research | Build established: Hacker-Mutant 4348 | -2/Research | Spotted B-90 Cyclops 4424 | -2/Research | Discovered new exit (range 8) 4426 | -2/Research | Entered Access 4426 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 4491 | -1/Access | Self-destructed Last Messages --------------- Downloaded coordinate data. 04478_ Triggered Alarm Trap. 04478_ An alarm sounds. 04478_ ALERT: Alarm triggered, dispatching investigation squad. 04478_ Slug penetrates Wall. 04479_ Lgt. Quantum Reactor destroyed. 04479_ Slug penetrates Wall. 04480_ W-44 Eye distress signal alerts nearby ally. 04485_ Overheating: Energy bleed (-1). 04485_ Penetrated by Slug. 04485_ Slug penetrates Fabricator. 04485_ Slug penetrates Wall. 04485_ Penetrated by Slug. 04485_ Slug penetrates Fabricator. 04488_ Penetrated by Slug. 04488_ Adv. Targeting Computer destroyed. 04488_ Penetrated by Slug. 04490_ Acquired 6 matter. Map ----- +----------------------------------------------------+ | ??????????????######### * #?????????????????? | | ######????????# # #?????????????????? | | ########## # #?????????????????? | | # #?????????????????? | | " + #?????????????????? | | # #?????????????????? | | ########## # ! #?????????????????? | | ######????????# # #?????????????????? | | ??????????????#### #### = = #?????????????????? | | ?????????????????# #??##########?????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ########?????????# #?????????????????????????????? | | #?????????# #?????????????????????????????? | | #?????????# #?????????????????????????????? | | ###########+##????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | # !! #????????????????????????????? | | # !! ##############???????????????? | | # != # #???????????????? | | # # #???????????????? | | + ! # "" #???????????????? | | # # """ #???????????????? | | # # "F@ #???????????????? | | # # """ #???????????????? | | # # """ #???????????????? | | ############## """ #???????????????? | | #????????????# #???????????????? | | #????????????# #???????????????? | | #????????????# #???????????????? | | #????????????# #???????????????? | | #################+####;;##########????????? | | ???????? | | ???????? | | ???????? | | ???????? | | "????????? | | "????????? | | "????????? | | ## ################## ####### "???????? | | ?# ###########??????# #??????? "????????? | | ?# ## #??????# #?????????? ?????????? | | ?# ## #??????# #????????????????????? | | ?# ##! " #??????# #????????????????????? | | ## ## """ #??????# #????????????????????? | | # # """ ######## #????????????????????? | | # # " # #????????????????????? | | # + [ # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 69 Energy Capacity 460 Matter Stores 397 Matter Capacity 650 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 EM Shielding 2 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Mass Driver | 17% | -4/Factory Studied --------- Particle Reactor | -3/Research | Hacked Imp. Titanium Leg | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room Hot Goods I Have A Map? Challenges ------------ None Game ------ Seed PhasingCoilRailcannon Manual? 0 Play Time 01:19:49 Cumulative 52.5 hours Start 2026.07.06 @ 12:51:07 End 2026.07.06 @ 20:15:00 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 56 Rogue 4 Adventurer 52 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 39 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe09b0f4-6832-4cc3-84d9-6f157e60051d