Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.11 @ 23:33:55 Player: lvl5hm Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (167) 835 Value Destroyed (5272) 5272 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (101) 101 TOTAL SCORE: 10408 Bonus ------- High Alert Combat Kills 101 Cogmind --------- Core Integrity 669/1000 Matter 82/300 Energy 126/315 System Corruption 30% Temperature Cool (0) Movement Treading (163) Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (4) --- Improved Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY (8) ------ Improved Coolant Injector Huge Storage Unit Machine Analyzer Seismic Detector Advanced Transmission Jammer Improved Light Armor Plating > --- WEAPON (3) ------- Mass Driver > --- INVENTORY (25) --- Advanced Heavy Treads Improved Heat Sink Matter Compressor (250) Advanced Sensor Array Advanced Terrain Scanner Core Analyzer Improved Particle Charger Advanced Cloaking Device Advanced Cloaking Device Authchip [Processor] Advanced Trap Extractor (0/8) Long-range Proton Cannon Long-range Proton Cannon Advanced Plasma Cannon Heavy Phase Cannon Mass Driver Enhanced Gauss Cannon Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Advanced Cloaking Device Hacking Suite Advanced System Shield > --- WEAPON ----------- Gatling Laser Advanced Plasma Cannon Mass Driver > --- INVENTORY -------- Armored Medium Treads Heavy Treads Advanced Heavy Treads Improved Coolant Injector Matter Compressor Advanced Terrain Scanner Seismic Detector Core Analyzer Improved Particle Charger Advanced Cloaking Device Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Authchip [Processor] Advanced Trap Extractor Long-range Proton Cannon Long-range Proton Cannon Heavy Phase Cannon Mass Driver Heavy Shock Bomb Launcher Heavy Rocket Launcher Datajack Powered Hammer [Rating: 92] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Heavy Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . . Utility 6 | . . 1 1 2 1 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 123 | 8 2 20 38 19 11 6 1 18 Power 17 | 1 1 2 4 4 2 1 . 2 Engine 11 | 1 1 2 3 3 1 . . . Core 6 | . . . 1 1 1 1 . 2 Reactor . | . . . . . . . . . Propulsion 25 | 2 . 5 15 . . . . 3 Treads 21 | 2 . 5 11 . . . . 3 Leg . | . . . . . . . . . Wheel 4 | . . . 4 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 47 | 3 1 7 9 8 7 2 . 10 Device 17 | 2 . 1 1 3 4 2 . 4 Storage 5 | 1 1 . 2 1 . . . . Processor 6 | . . 1 1 2 1 . . 1 Hackware 3 | . . . 1 . . . . 2 Protection 16 | . . 5 4 2 2 . . 3 Artifact . | . . . . . . . . . Weapon 34 | 2 . 6 10 7 2 3 1 3 Energy Gun 6 | 1 . . . 2 1 . 1 1 Energy Cannon 5 | . . . . 3 . 2 . . Ballistic Gun 14 | 1 . 4 8 1 . . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 4 | . . . 2 . . 1 . 1 Special Weapon 1 | . . 1 . . . . . . Impact Weapon 2 | . . 1 . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 5 | . . . 1 2 . 1 . 1 Parts Lost 29 | . 1 4 9 . . . 4 11 Power 3 | . . . 1 . . . . 2 Propulsion 8 | . . 2 4 . . . . 2 Utility 9 | . 1 1 2 . . . 1 4 Weapon 9 | . . 1 2 . . . 3 3 Highest Loss Streak 8 | . 1 4 6 . . . 4 8 To Critical Strikes . | . . . . . . . . . Average Backups 19 | . 3 16 19 24 24 24 24 22 Power . | . . . . . 1 1 . . Propulsion 4 | . . 3 3 6 6 6 5 3 Utility 8 | . 3 7 9 9 9 9 11 11 Weapon 5 | . . 4 4 7 6 7 6 6 Tool/Special . | . . . . . . . . . Unused Backups 49 | . . 1 10 9 2 7 2 18 Power 3 | . . . 1 2 . . . . Propulsion 12 | . . . . 1 . 4 2 5 Utility 17 | . . . 4 3 2 . . 8 Weapon 17 | . . 1 5 3 . 3 . 5 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 90 | . 97 96 92 83 85 87 79 85 Engine 7 | . 14 11 7 3 6 5 4 4 Core 1 | . . . . 3 . 5 5 5 Treads 14 | . 28 31 24 . . . . . Wheel 7 | . . . 5 15 13 11 11 10 Device 10 | . 11 10 9 8 12 16 15 12 Storage 8 | . 14 11 9 7 6 5 5 5 Processor 7 | . . . 6 11 13 11 11 12 Hackware 3 | . . . 1 7 6 5 5 6 Protection 7 | . . 9 8 8 6 5 3 6 Energy Gun 5 | . 14 2 . . 18 15 12 4 Ballistic Gun 9 | . 14 13 17 8 . . . . Impact Weapon 1 | . . 3 . 4 . . . . Peak Build Rating 92 | 7 7 15 42 53 66 80 80 92 Average Rating 38 | 5 6 13 27 47 61 77 74 80 On Entrance 36 | . 7 7 15 42 53 66 78 60 Avg Prop Armor Cover (%) 13 | . . . 13 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 131 | 13 50 59 97 115 119 127 120 131 Greatest Support 127 | 40 40 60 86 56 56 56 56 127 Greatest Overweight (x) 3 | 3 1 1 2 2 2 2 2 2 Average Overweight (x) . | . . . . 1 1 2 1 1 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 Average Capacity 22 | 7 17 20 21 25 25 25 25 25 Most Carried 25 | 1 5 20 25 25 25 25 25 25 Average Carried 19 | . 3 16 19 24 24 24 24 24 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 Final Carried 25 | 1 5 17 25 25 25 25 25 20 Class Distribution -------------------- 43% | Scavenger-Mutant 34% | Mutant 16% | Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Skirmisher | -5/Waste Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Matter Collected 4867 | 312 153 737 1972 604 500 204 . 385 Remotely . | . . . . . . . . . Salvage Created 6219 | 177 244 1424 2263 601 667 326 . 517 Parts 349 | 9 19 82 139 35 29 12 . 24 Haulers Intercepted 9 | . . 2 5 1 . 1 . . Recyclers Shooed 5 | . . 2 . . . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 122 | . 8 27 43 12 13 8 . 11 Melee 1 | . . . . 1 . . . . Guns 96 | . 8 26 38 9 11 2 . 2 Cannons 6 | . . . . 2 . . . 4 AOE 15 | . . . 5 . . 5 . 5 Classes Destroyed 16 | 3 3 5 3 1 1 . . . Worker 8 | 1 1 1 4 . 1 . . . Builder 4 | . . . 2 . . . . 2 Tunneler 4 | 3 . . . . . . . 1 Hauler 9 | . . 2 5 1 . 1 . . Recycler 9 | 1 . 3 2 1 . . . 2 Mechanic 1 | . . 1 . . . . . . Operator 5 | . . 1 3 . 1 . . . Watcher 5 | . 1 . 2 . 2 . . . Swarmer 38 | . 5 7 12 4 . 5 . 5 Grunt 40 | . 3 11 21 2 3 . . . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . 1 . . . . . . Sentry 20 | . . 8 8 1 2 1 . . Specialist 2 | . . . . . 2 . . . Hunter 4 | . . . 1 3 . . . . Programmer 16 | . . . . 2 6 2 . 6 Best Kill Streak 9 | 2 5 9 6 4 3 5 . 9 Combat Bots Only 9 | . 5 9 6 4 3 5 . 7 Max Kills in Single Turn 5 | 1 2 1 2 1 1 5 . 3 Gunslinging 1 | . 1 . 1 . . . . . Exploded 5 | . . . 2 . . 5 . 3 Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Hostile Shots Fired 771 | . 42 153 232 84 80 20 4 156 Missed 236 | . 13 48 63 26 37 6 . 43 Hits 535 | . 29 105 169 58 43 14 4 113 Melee 8 | . . 4 . . . . 4 . Projectile 527 | . 29 101 169 58 43 14 . 113 Critical Strikes 15 | . . 1 5 3 1 1 2 2 Damage Taken 7942 | . 349 1335 2341 775 478 276 183 2205 Core 1035 | . 37 166 326 87 88 41 44 246 Absorbed by Shields 157 | . . . . 60 97 . . . Regen/Repaired (Parts) 372 | . . 127 . 100 100 . . 45 Core Remaining (%) 76 | 100 85 58 40 87 89 . . . Volleys Fired 416 | 14 27 110 141 33 29 15 . 47 Largest 3 | 2 2 2 2 2 3 3 . 3 Hottest 258 | 70 70 100 56 160 240 258 . 225 Shots Fired 827 | 28 53 214 273 66 87 29 1 76 Gun 742 | 28 53 210 267 62 87 17 1 17 Cannon 63 | . . . . 4 . 11 . 48 Launcher 18 | . . . 6 . . 1 . 11 Special 4 | . . 4 . . . . . . Kinetic 547 | 14 27 167 267 56 . . . 16 Thermal 258 | 14 26 47 . 6 87 28 1 49 Explosive 14 | . . . 6 . . 1 . 7 Electromagnetic 8 | . . . . 4 . . . 4 Robot Hit Streak 27 | 7 9 15 22 15 27 19 . 26 Robot Miss Streak 4 | 1 2 3 4 2 4 2 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 3 1 5 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 577 | 21 33 139 199 56 71 20 . 38 Core Hits 322 | 6 14 58 109 26 48 23 . 38 Critical Kills 2 | . . . 1 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 9 | 2 1 3 1 2 . . . . Burn 6 | 2 1 3 . . . . . . Destroy 2 | . . . 1 1 . . . . Smash 1 | . . . . 1 . . . . Melee Attacks 60 | . . 1 4 45 10 . . . Impact 59 | . . 1 4 45 9 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . 1 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13367 | 288 410 2122 3704 1299 1931 887 . 2726 Guns 9564 | 288 410 2087 2966 842 1931 499 . 541 Cannons 1036 | . . . . 91 . 125 . 820 Explosions 2343 | . . . 715 . . 263 . 1365 Melee 366 | . . . . 366 . . . . Ramming 34 | . . 11 23 . . . . . Kinetic 6044 | 123 186 1652 2966 699 . . . 418 Thermal 4599 | 165 224 459 . 143 1931 624 . 1053 Explosive 1904 | . . . 715 . . 263 . 926 Electromagnetic 420 | . . . . 91 . . . 329 Impact 366 | . . . . 366 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 30 | . . 2 2 . . . 15 30 Average Corruption 6 | . . 2 2 . . . 9 21 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 110 | . . 19 35 . . . 6 50 Message Errors 26 | . . 5 10 . . . 1 10 Matter Fused 19 | . . 5 7 . . . . 7 Heat Flow Errors 13 | . . 4 2 . . . 1 6 Energy Discharges 17 | . . 2 7 . . . 1 7 Parts Rejected 2 | . . . . . . . . 2 Parts Fused 1 | . . 1 . . . . . . Data Loss (minor) 13 | . . . 2 . . . 2 9 Data Loss (major) 5 | . . 1 1 . . . . 3 Misfires 4 | . . . 2 . . . 1 1 Alerts 5 | . . . 3 . . . . 2 Misdirections 1 | . . . . . . . . 1 Weapon Failures 4 | . . 1 1 . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 191 | . . 2 . 36 . 32 . 121 Projectiles 89 | . . 2 . . . 32 . 55 Explosions 66 | . . . . . . . . 66 Melee 36 | . . . . 36 . . . . Knockbacks 4 | . . . . . . . . 4 Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 214 | . . . 86 . 68 . . 60 Shots 7 | . . . 3 . 1 . . 3 Rammed 5 | . . 2 3 . . . . . Targets Rammed 5 | . . 2 3 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 494 | 119 168 210 226 69 287 352 59 494 Average Temperature 72 | 56 41 28 53 20 84 137 34 131 Received Heat Transfer 1651 | . 144 396 990 49 54 18 . . Effects 10 | . . . 4 . . 1 . 5 Shutdowns 1 | . . . . . . 1 . . Interference 8 | . . . 4 . . . . 4 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . . . . 2 . . . . Robots Melted 4 | . . 1 . . 2 1 . . Combat Hostiles 4 | . . 1 . . 2 1 . . Parts Melted 32 | 1 2 4 . . 16 6 . 3 Heat Transferred 10161 | 629 740 1567 . 325 4100 1175 . 1625 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Maximum Alert Level 2 | . . 2 2 1 1 . . 1 Low Security (%) 69 | 100 100 61 28 92 78 100 100 94 Level 1 18 | . . 22 38 7 21 . . 5 Level 2 11 | . . 15 32 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 539 | 5 128 441 539 237 239 140 35 296 Initial 237 | . . 13 143 237 42 93 35 . Average 144 | . 28 174 302 66 95 67 8 29 Influence Increases 4215 | 25 223 870 1369 414 550 243 . 521 Destroy 0b10 Robot/C 2440 | . 160 540 860 240 260 160 . 220 Destroy 0b10 Robot/NC 225 | 25 10 40 90 10 20 5 . 25 Destroy Leader 618 | . 32 134 194 72 114 32 . 40 Successful Hack 122 | . 21 15 19 35 20 . . 12 Disable Machine 210 | . . 15 45 30 30 . . 90 Destroy Structure 300 | . . 6 41 27 46 46 . 134 Partial Spotted 45 | . . . 15 . 30 . . . Lose Combat Pursuer 255 | . . 120 105 . 30 . . . Influence Decreases 3976 | 25 192 560 1188 848 447 334 100 282 Entered New Map 710 | . . 18 198 285 46 98 65 . Time Decay 2684 | 25 182 495 602 526 391 236 35 192 Lost Part 230 | . 10 40 90 . . . . 90 Lost Ally 10 | . . . . . 10 . . . Purge Threat 342 | . . 7 298 37 . . . . Squads Dispatched 28 | . . 2 7 8 5 2 . 4 Investigation 9 | . . . 5 2 1 . . 1 Extermination 9 | . . . . 3 2 1 . 3 Reinforcement 9 | . . 1 2 3 2 1 . . Assault 1 | . . 1 . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Distress Signals 15 | . 1 8 4 . . 1 . 1 Communications Jammed 22 | . . . . . . . . 22 Distress Signals 22 | . . . . . . . . 22 Times Spotted 212 | . 16 46 73 18 22 7 6 24 Peak Tracking Total 10 | . 3 10 10 5 3 3 6 6 Tactical Retreats 11 | . . 4 5 . 1 . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Traps Triggered 13 | . . 1 5 3 . 2 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Machines Disabled 14 | . . 1 3 2 2 . . 6 Max in Single Turn 2 | . . 1 1 1 1 . . 2 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Machines Accessed 38 | . 3 7 6 8 5 2 . 7 Terminals 22 | . 3 4 6 4 3 . . 2 Fabricators . | . . . . . . . . . Repair Stations 4 | . . 1 . 1 1 . . 1 Recycling Units 6 | . . 1 . 1 . 1 . 3 Scanalyzers 4 | . . 1 . 1 1 1 . . Garrison Access 2 | . . . . 1 . . . 1 Total Hacks 103 | . 9 16 17 21 13 5 . 22 Successful 44 | . 3 9 9 9 4 2 . 8 Failed 58 | . 5 7 8 12 9 3 . 14 Catastrophic 13 | . 2 2 2 2 3 . . 2 Database Lockouts 1 | . 1 . . . . . . . Manual 52 | . 9 8 15 9 5 . . 6 Terminals 62 | . 9 11 17 13 6 . . 6 Fabricators . | . . . . . . . . . Repair Stations 16 | . . 2 . 2 4 . . 8 Recycling Units 9 | . . 1 . 1 . 1 . 6 Scanalyzers 12 | . . 2 . 3 3 4 . . Garrison Access 4 | . . . . 2 . . . 2 Terminal Hacks 16 | . 3 4 7 2 . . . . Part Schematic 4 | . 3 1 . . . . . . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . Unreport Threat 6 | . . 2 3 1 . . . . Locate Traps 1 | . . . 1 . . . . . Hauler Manifests 2 | . . 1 1 . . . . . Registered Components 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . . 2 . 2 . . . 3 Scan Component 4 | . . 1 . 1 . . . 2 Repair 3 | . . 1 . 1 . . . 1 Recycling Unit Hacks 6 | . . 1 . 1 . 1 . 3 Retrieve Components 6 | . . 1 . 1 . 1 . 3 Scanalyzer 7 | . . 2 . 2 2 1 . . Retrieve Study 7 | . . 2 . 2 2 1 . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 7 | . . . 2 2 2 . . 1 Terminals 6 | . . . 2 2 1 . . 1 Assimilate 1 | . . . . 1 . . . . Botnet 5 | . . . 2 1 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Patch 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 32 | . 3 5 4 8 5 2 . 5 Full Trace Events 4 | . . . 3 . . . . 1 Feedback Events 1 | . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . 3 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 7 | . . 2 . 2 2 1 . . Parts Repaired 3 | . . 1 . 1 . . . 1 Time 93 | . . 26 . 16 . . . 51 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 18 | . . 9 . . . 1 . 8 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . Non-combat 1 | . . . . . 1 . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . find_chute 1 | . . . . . 1 . . . Relay Couplers Released 4 | . . . . . 4 . . . Programmers 4 | . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 2 | . . . . . 2 . . . EXPLORE 2 | . . . . . 2 . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Active Infowar (turns) 7310 | 77 761 1297 769 1709 878 628 193 998 Sensors 3202 | . . . . 833 878 552 193 746 Terrain 557 | . . . . . . 557 . . Seismic 4393 | 77 761 1297 769 1178 . . . 311 Machine Analysis 799 | . . . . . . . . 799 Cloaking 41 | . . . . . . . . 41 Jamming 1254 | . . . . . . 70 193 991 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . 2 . . . Drone Recoveries 1 | . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Turns Passed 10782 | 222 948 1826 2985 1822 1160 628 193 998 Spaces Moved 5815 | 102 365 503 1652 1281 691 419 156 646 Core 21 | 21 . . . . . . . . Treads 1930 | 81 365 503 965 . . . . 16 Legs . | . . . . . . . . . Wheels 3864 | . . . 687 1281 691 419 156 630 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 115 105 105 120 105 105 Average Speed 132 | 157 216 164 141 107 110 120 115 121 Slowest Speed 240 | 200 240 240 220 120 120 120 120 163 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 42 | 6 63 53 80 32 26 15 89 18 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 . 1 1 . . . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 83 | . . 1 1 27 34 7 . 13 Terrain Destroyed 242 | . . 1 35 27 65 23 . 91 Melee 38 | . . 1 1 27 9 . . . Projectile 29 | . . . . . . 8 . 21 AOE 175 | . . . 34 . 56 15 . 70 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Total 8001 | 132 470 1284 2053 1598 984 520 169 791 Wait 1255 | 8 67 610 126 157 206 42 4 35 Move 5808 | 101 364 502 1651 1280 690 419 155 646 Hop . | . . . . . . . . . Pick Up 109 | . 5 19 33 17 6 11 3 15 Fast Attach 40 | 7 . 5 8 7 3 2 1 7 Attach 39 | . 2 6 12 2 2 2 . 13 Detach 14 | . 1 3 4 1 2 1 . 2 Swap 130 | 1 2 13 34 29 27 9 2 13 Drop 117 | 1 2 13 37 27 9 11 4 13 Fire 416 | 14 27 110 141 33 29 15 . 47 Melee 60 | . . 1 4 45 10 . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 5 | . . 2 3 . . . . . Escape Stasis 8 | . . . . . . 8 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 223 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Central database locked down 314 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 10) 923 | -10/Materials | Derelicts attacked the area 1135 | -10/Materials | Discovered new exit (range 15) 1171 | -10/Materials | Entered another Materials area 1171 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1523 | -9/Materials | Repaired Lgt. Treads 1614 | -9/Materials | Discovered new exit (range 16) 1645 | -9/Materials | Build established: Scavenger-Mutant 1716 | -9/Materials | Discovered new exit (range 15) 1755 | -9/Materials | Identified exit to Materials 2002 | -9/Materials | Discovered new exit (range 16) 2316 | -9/Materials | Lost 4 parts (2n1u1w) 2371 | -9/Materials | First assault squad dispatched 2401 | -9/Materials | Destroyed 9 combat bots 2997 | -9/Materials | Entered another Materials area 2997 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3734 | -8/Materials | Discovered new exit (range 6) 4008 | -8/Materials | Lost 6 parts (1p3n1u1w) 5195 | -8/Materials | Core integrity fell below 50% 5301 | -8/Materials | Build established: Mutant 5313 | -8/Materials | Discovered new exit (range 3) 5982 | -8/Materials | Entered Factory 5982 | -7/Factory | Evolved 2 slots: Utility x2 6054 | -7/Factory | Repaired Hrd. Light Armor Plating 6281 | -7/Factory | Build established: Scavenger-Mutant 6835 | -7/Factory | Discovered new exit (range 3) 6840 | -7/Factory | Identified exit to Lower Caves 7051 | -7/Factory | Build established: Mutant 7612 | -7/Factory | Identified exit to Factory 7804 | -7/Factory | Entered another Factory area 7804 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8928 | -6/Factory | Discovered new exit (range 12) 8939 | -6/Factory | Identified exit to Factory 8964 | -6/Factory | Entered another Factory area 8964 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9135 | -5/Factory | Build established: Skirmisher 9592 | -5/Factory | Sucked down chute 9592 | -5/Factory | Entered Waste 9607 | -5/Waste | EMP discharged 9659 | -5/Waste | Spotted C-40 Crusher 9665 | -5/Waste | Spotted C-40 Crusher 9706 | -5/Waste | Spotted C-40 Crusher 9707 | -5/Waste | EMP discharged 9707 | -5/Waste | System corruption reached 10% 9714 | -5/Waste | Spotted C-40 Crusher 9721 | -5/Waste | Spotted C-40 Crusher 9726 | -5/Waste | Spotted C-40 Crusher 9729 | -5/Waste | Crushed by Compactor (1 part destroyed) 9736 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9739 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9767 | -5/Waste | Lost 4 parts (1u3w) 9769 | -5/Waste | Discovered new exit (range 16) 9784 | -5/Waste | Identified exit to Factory 9785 | -5/Waste | Entered Factory 10591 | -5/Factory | Repaired Broken Adv. Cloaking Device 10592 | -5/Factory | Hacking Suite fried by hacking feedback 10650 | -5/Factory | Crushed by falling debris 10690 | -5/Factory | Cargo convoy interrupted 10710 | -5/Factory | System corruption reached 30% 10754 | -5/Factory | Destroyed 7 combat bots 10783 | -5/Factory | Self-destructed Last Messages --------------- 10769_ I-47 Archangel distress signal jammed. 10770_ Wall collapses. 10770_ I-47 Archangel distress signal jammed. 10771_ Destroyed Lgt. Ion Engine. 10771_ U-05 Engineer call for reinforcements jammed. 10771_ Penetrated by Slug. 10771_ Gatling Laser+ destroyed. 10771_ Penetrated by Slug. 10773_ System corrupted: Component data lost. 10776_ Penetrated by Slug. 10776_ Slug penetrates I-47 Archangel. 10777_ Slug penetrates Earth. 10779_ Penetrated by Slug. 10779_ Hvy. Shock Bomb Launcher destroyed. 10779_ Penetrated by Slug. 10780_ Slug penetrates Earth. 10780_ Adv. System Shield destroyed. 10782_ Penetrated by Slug. 10782_ Slug penetrates X-67 Chaingunner. 10782_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ## """ # ]] """ """ #????????????????????? | | ## """ # """ """ #????????????????????? | | ! ## # """ """ #????????????????????? | | !! ## """ # #????????????????????? | | !! ## """ # #????????????????????? | | ## """ #????????????????????? | | ## #????????????????????? | | #+########## " ## ##+# ########+#??????????????? | | "%" ###????????????? | | " ""#????????????? | | h ""#?????""????"" | | ? ^ "#?????"""???"" | | ? ^ ! "#?????"R????"" | | ?? ########### ######; ## "#?????"""???"" | | ? ?????????????????#### # ##?????""????"" | | ???????????????????# # # #???????????"" | | ???????""""""??????# " h%i !!######????????"" | | ???????""""""??????# ! +???????? | | ???????""""""??????# " hx ########????????? | | ???????""""""??????# " ## #??????????????? | | ???????????????????# ##??????????????? | | ???????????########### # ##########???????? | | ??????????? ??????? | | ?????????? ! ??????? | | ?????????? ??????? | | ?????????? @[ ??????? | | ??????????A ??????? | | ????????????############ ##+######???????? | | ???????????????????????# ????????????" | | ???????????????????????# # """""" ??????????" | | ???????????????????????## # # """"""???????????" | | ????????????????????????# ## # """"""???????????? | | ????????????????????????###? # """"""???????????? | | ????????????????????????????##? ??????????????? | | ??????????????????????????????? ??????????????" | | ??????????????????????????????? ? ???????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????"?"? | | ??????????????????????????????????????????????"Y"? | | ??????????????????????????????????????????????"""? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 80 Energy Generation 32 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 14 Authchip Count 3 Item Schematics ----------------- Seismic Detector | -10/Materials | Hacked Aluminum Leg | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Lgt. Armor Plating | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 9% | -9/Materials Hrd. Light Armor Plating | 44% | -7/Factory Adv. Cloaking Device | 10% | -5/Factory | Broken Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Arm. Huge Wheel | -7/Factory | Hacked Gatling Laser | -6/Factory | Hacked Hvy. Rocket Launcher | -6/Factory | Hacked Flexi-carbon Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MinesnifferBlanketInjector Manual? 0 Play Time 01:27:37 Cumulative 365.0 hours Start 2026.01.11 @ 22:08:29 End 2026.01.11 @ 23:33:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 249 Rogue 246 Adventurer 3 Explorer 0 Win Type - Total 16 Types 8/1/3/1/1/0/0/1/0/1 Lore% 77 Gallery% 78 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd181eb7-1960-4ce3-a5aa-1f3353b0bacb