Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.14 @ 10:26:12 Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (40) 200 Value Destroyed (1482) 1482 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 6582 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 850/850 Matter 223/300 Energy 210/210 System Corruption 6% Temperature Cool (0) Movement Rolling (100) Location -6/Waste Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- Armored Huge Wheel Airjet > --- UTILITY (6) ------ Improved Cooling System Medium Storage Unit Advanced Weight Redist. System Hacking Suite > --- WEAPON (3) ------- AWS/Thermal Makeshift Sword > --- INVENTORY (8) ---- Light Deuterium Engine Angular Momentum Engine Armored Leg Improved Particle Charger Force Field Relay Coupler [NC] (31) Relay Coupler [Hunter] (13) Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Weight Redist. System Advanced ECM Suite Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- AWS/Thermal Makeshift Sword > --- INVENTORY -------- Light Deuterium Engine Angular Momentum Engine Improved Particle Charger Relay Coupler [NC] Relay Coupler [Hunter] Grenade Launcher [Rating: 67] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Utility Improved Cooling System Device Improved Cooling System Storage Small Storage Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon AWS/Thermal Energy Gun AWS/Thermal Energy Cannon Firepult Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Slots Evolved 8 | . . . . . 4 2 . 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . 1 . Utility 4 | . . . . . 2 2 . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 60 | 6 10 . 7 3 13 6 8 6 1 Power 6 | 1 1 . . 1 . . 2 1 . Engine 3 | 1 . . . 1 . . 1 . . Core 3 | . 1 . . . . . 1 1 . Reactor . | . . . . . . . . . . Propulsion 20 | 2 4 . . 1 6 . 4 3 . Treads . | . . . . . . . . . . Leg 14 | 2 4 . . 1 5 . . 2 . Wheel 2 | . . . . . 1 . 1 . . Hover 4 | . . . . . . . 3 1 . Flight . | . . . . . . . . . . Utility 16 | 1 2 . 5 1 4 2 . 1 . Device 8 | . 2 . 1 1 2 1 . 1 . Storage 6 | 1 . . 4 . 1 . . . . Processor . | . . . . . . . . . . Hackware 1 | . . . . . . 1 . . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 18 | 2 3 . 2 . 3 4 2 1 1 Energy Gun 4 | 2 1 . 1 . . . . . . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 1 | . . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . 1 . . . . 2 1 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 7 | . 1 . . . 2 2 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . 2 . . . . Parts Lost 2 | . 1 . . . . . . . 1 Power . | . . . . . . . . . . Propulsion 1 | . 1 . . . . . . . . Utility 1 | . . . . . . . . . 1 Weapon . | . . . . . . . . . . Highest Loss Streak 1 | . 1 . . . . . . . 1 Average Slot Usage (%) 84 | . 94 100 87 85 79 84 84 81 80 Engine 4 | . 3 . . . 9 7 6 6 6 Core 6 | . 10 14 14 13 . . . 5 6 Leg 18 | . 27 28 28 28 19 7 2 2 . Wheel 2 | . . . . . . 7 6 6 6 Hover 1 | . . . . . . . 5 4 6 Device 16 | . 9 14 12 14 16 23 23 20 20 Storage 10 | . 14 14 13 14 9 7 7 6 6 Hackware 2 | . . . . . . 7 7 6 6 Protection 3 | . . . . . 7 7 7 6 6 Energy Gun 11 | . 25 14 14 14 9 7 7 6 6 Slashing Weapon 5 | . 1 14 3 . 9 6 7 5 6 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 11 15 14 30 23 39 39 39 46 45 Greatest Support 44 | 20 20 20 20 25 44 37 37 37 37 Greatest Overweight (x) 3 | . 1 . 1 . 1 1 3 1 1 Average Overweight (x) . | . . . . . . 1 1 1 1 Largest Inventory Capacity 24 | 6 6 6 24 6 8 8 8 8 8 Average Capacity 6 | 5 6 6 6 6 7 8 8 8 8 Most Carried 8 | 4 6 6 7 6 8 7 8 8 8 Average Carried 6 | . 4 6 5 5 6 6 7 7 8 Final Capacity 8 | 6 6 6 6 6 8 8 8 8 8 Final Carried 8 | . 6 6 6 6 8 7 8 8 8 Class Distribution -------------------- 62% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Matter Collected 798 | 213 127 22 . 19 184 28 167 38 . Remotely . | . . . . . . . . . . Salvage Created 1463 | . 355 . . 54 686 28 167 173 . Parts 82 | . 27 . . 5 29 4 11 6 . Haulers Intercepted 1 | . . . . . . . . 1 . Recyclers Shooed 2 | . . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Combat Hostiles Destroyed 24 | . 5 . . 2 11 . 6 . . Melee 1 | . . . . . . . 1 . . Guns 18 | . 4 . . 1 11 . 2 . . AOE 5 | . 1 . . 1 . . 3 . . Classes Destroyed 11 | . 5 . . 1 4 . . 1 . Worker 2 | . . . . . 2 . . . . Builder 2 | . 2 . . . . . . . . Tunneler 1 | . . . . 1 . . . . . Hauler 1 | . . . . . . . . 1 . Recycler 3 | . 1 . . . 2 . . . . Operator 1 | . 1 . . . . . . . . Watcher 6 | . 1 . . . 2 1 . 2 . Swarmer 8 | . . . . . 4 . 4 . . Grunt 12 | . 5 . . 2 3 . 2 . . Sentry 3 | . . . . . 3 . . . . Hunter 1 | . . . . . 1 . . . . Best Kill Streak 6 | . 6 . . 3 5 1 4 1 . Combat Bots Only 4 | . 3 . . 2 4 . 4 . . Max Kills in Single Turn 3 | . 3 . . 1 1 1 3 1 . Gunslinging . | . . . . . . . . . . Exploded 3 | . 1 . . 1 . . 3 . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Damage Taken 1006 | . 329 . . 107 357 . 183 . 30 Core 154 | . 26 . . 38 36 . 54 . . Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 89 | 100 . . . 74 93 . 92 . . Volleys Fired 25 | . 18 . . . . 4 2 1 . Largest 2 | . 2 . . . . 1 1 1 . Hottest 80 | . 80 . . . . 30 30 30 . Shots Fired 117 | . 36 . . 9 34 9 14 11 4 Gun 109 | . 35 . . 9 34 5 12 10 4 Cannon . | . . . . . . . . . . Launcher 8 | . 1 . . . . 4 2 1 . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 74 | . . . . 9 34 5 12 10 4 Explosive 8 | . 1 . . . . 4 2 1 . Electromagnetic 35 | . 35 . . . . . . . . Robot Hit Streak 26 | . 9 . . 15 26 4 16 2 6 Robot Miss Streak 5 | . 3 . . 2 2 1 . 5 . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Autonomous 74 | . . . . 9 34 5 12 10 4 Shots Hit Robots 98 | . 22 . . 7 43 5 13 4 4 Core Hits 55 | . 19 . . 2 20 1 10 3 . Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 23 | . . . . . 17 1 4 1 . Impact . | . . . . . . . . . . Slashing 23 | . . . . . 17 1 4 1 . Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . . . . 6 1 . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3436 | . 493 . . 205 1723 184 472 244 115 Guns 1999 | . 302 . . 205 856 86 291 144 115 Cannons . | . . . . . . . . . . Explosions 338 | . 191 . . . . . 147 . . Melee 1099 | . . . . . 867 98 34 100 . Ramming . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 1855 | . 158 . . 205 856 86 291 144 115 Explosive 180 | . 33 . . . . . 147 . . Electromagnetic 302 | . 302 . . . . . . . . Impact . | . . . . . . . . . . Slashing 1099 | . . . . . 867 98 34 100 . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . 1 . . . . 6 Average Corruption 1 | . . . . 1 . . . . 6 Corruption Purged . | . . . . . . . . . . Effects 1 | . . . . 1 . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 371 | . 10 . . . 293 68 . . . Projectiles . | . . . . . . . . . . Explosions 10 | . 10 . . . . . . . . Melee 361 | . . . . . 293 68 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 147 | . 38 . . . . . 109 . . Shots 2 | . 1 . . . . . 1 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 262 | . 262 . . . . . . . . Average Temperature 134 | . 134 . . . . . . . . Received Heat Transfer 285 | . 171 . . 6 63 . 45 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . 1 . . 1 . Heat Transferred 2433 | . 250 . . 259 1110 111 370 185 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Peak Influence 374 | . 190 73 . 45 272 138 374 254 88 Initial 196 | . . 73 . . . 62 96 196 88 Average 125 | . 127 73 . 17 139 99 194 216 87 Maximum Alert Level 1 | . . . . . 1 . 1 1 . Low Security (%) 79 | 100 100 100 . 100 81 100 62 25 100 Level 1 20 | . . . . . 18 . 37 74 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . . . 1 3 . . . . Investigation 4 | . . . . 1 3 . . . . Extermination . | . . . . . . . . . . Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Distress Signals 1 | . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 41 | . 7 . . 3 17 1 8 3 2 Peak Tracking Total 8 | . 4 . . 3 4 1 8 1 2 Tactical Retreats 3 | . 1 . . . 2 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Traps Triggered 4 | . . . . . . . 3 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . 2 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Machines Disabled 5 | . . . . . 1 1 3 . . Max in Single Turn 2 | . . . . . 1 1 2 . . Garrison Relay 1 | . . . . . . . 1 . . Phase Generator 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Machines Accessed 15 | . 3 . 1 2 4 3 . 2 . Terminals 6 | . 3 . . . 2 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . . . 2 1 . 2 . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 38 | . 8 . 7 2 15 4 . 2 . Successful 32 | . 5 . 7 2 14 3 . 1 . Failed 6 | . 3 . . . 1 1 . 1 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . 1 . . . . . . Terminals 14 | . 8 . . . 5 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 14 | . . . . . 10 2 . 2 . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 18 | . 5 . 7 2 4 . . . . Record 7 | . . . 7 . . . . . . Open Door 2 | . . . . 2 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . Locate Traps 3 | . 2 . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 3 | . 1 . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 13 | . . . . . 10 2 . 1 . Insert Component 7 | . . . . . 5 1 . 1 . Analyze 6 | . . . . . 5 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 2 . . . 4 3 . 1 . Full Trace Events 4 | . 1 . . . 3 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 4 1 . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 4 1 . . . Part Schematics Acquired 5 | . . . . . 4 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Used RIF Installer 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . 3 . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Turns Passed 3403 | 63 317 102 545 453 885 280 336 389 33 Spaces Moved 2301 | 40 175 75 426 300 495 227 224 311 28 Core 14 | 13 . . . . . . 1 . . Treads . | . . . . . . . . . . Legs 1443 | 27 175 75 426 300 440 . . . . Wheels 844 | . . . . . 55 227 223 311 28 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 110 100 110 110 Average Speed 119 | 97 120 120 123 120 133 110 110 110 110 Slowest Speed 200 | 120 150 120 150 120 150 110 200 110 110 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 3 27 21 75 61 48 6 28 6 28 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 146 | . 15 . . 2 2 28 92 7 . Melee . | . . . . . . . . . . Projectile 8 | . . . . 2 2 2 . 2 . AOE 138 | . 15 . . . . 26 92 5 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Total 2885 | 63 244 87 447 396 704 250 307 358 29 Wait 368 | 14 27 13 . 84 156 12 36 26 . Move 2292 | 39 174 74 425 299 494 226 222 311 28 Hop . | . . . . . . . . . . Pick Up 48 | 4 10 . 6 3 11 1 6 7 . Fast Attach 13 | 2 1 . 4 1 5 . . . . Attach 20 | 4 2 . 1 . 4 2 4 3 . Detach . | . . . . . . . . . . Swap 27 | . 7 . 2 2 4 4 4 3 1 Drop 45 | . 5 . 9 7 13 . 5 6 . Fire 25 | . 18 . . . . 4 2 1 . Melee 23 | . . . . . 17 1 4 1 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 24 | . . . . . . . 24 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -6/Factory -6/Waste History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 15) 320 | -10/Materials | Discovered new exit (range 5) 381 | -10/Materials | Entered Mines 439 | -10/Mines | Learned location of 2 exits from Materials 459 | -10/Mines | Build established: Scavenger-Mutant 469 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 470 | -10/Mines | Discovered new exit (range 5) 483 | -10/Mines | Entered Exiles 511 | -10/Exiles | Met 8R-AWN 534 | -10/Exiles | Met EX-HEX 571 | -10/Exiles | Met EX-BIN 584 | -10/Exiles | Aligned with FarCom system 585 | -10/Exiles | Given EX-Vault access code 613 | -10/Exiles | Opened EX-Vault 623 | -10/Exiles | Found Prototype Storage 623 | -10/Exiles | Identified Lightpack 2.0 633 | -10/Exiles | Found Prototype Energy Cannon 633 | -10/Exiles | Identified Firepult 636 | -10/Exiles | Found Prototype Energy Gun 636 | -10/Exiles | Identified AWS/Thermal 696 | -10/Exiles | Warned to stay clear of 0b10 Research branches 734 | -10/Exiles | Met EX-DEC 775 | -10/Exiles | Visited The Gauntlet 877 | -10/Exiles | Learned location of Zion (-6) 947 | -10/Exiles | Discovered new exit (range 10) 1028 | -10/Exiles | Left Exiles lab with AWS/Thermal 1028 | -10/Exiles | Entered Mines 1056 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1205 | -9/Mines | Met a Derelict shopkeep closing up shop 1333 | -9/Mines | Discovered new exit (range 8) 1334 | -9/Mines | Learned Materials terminal intel 1449 | -9/Mines | Found the Drone Emporium 1454 | -9/Mines | Found Prototype Device 1481 | -9/Mines | Entered Materials 1481 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1481 | -8/Materials | Identified Decoy Drone Bay 1482 | -8/Materials | Identified exit to Factory 1483 | -8/Materials | Loaded intel: 12 terminal locations 1503 | -8/Materials | Build established: Mutant 2366 | -8/Materials | Entered Factory 2366 | -7/Factory | Evolved 2 slots: Utility x2 2645 | -7/Factory | Identified exit to Garrison 2646 | -7/Factory | Entered Garrison 2652 | -7/Garrison | Installed Relay Interface Framework 2688 | -7/Garrison | Triggered checkpoint 2780 | -7/Garrison | Garrison Relay disabled 2854 | -7/Garrison | Triggered checkpoint 2965 | -7/Garrison | Phase Generator disabled 2977 | -7/Garrison | Discovered new exit (range 3) 2982 | -7/Garrison | Entered Factory 2982 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3371 | -6/Factory | Sucked down chute 3371 | -6/Factory | Entered Waste 3386 | -6/Waste | EMP discharged 3399 | -6/Waste | Spotted C-40 Crusher 3399 | -6/Waste | Spotted C-40 Crusher 3403 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3404 | -6/Waste | Self-destructed Last Messages --------------- 03286_ A-15 Conveyor destroyed. 03287_ K-01 Serf collects debris. 03289_ Acquired Force Field. 03291_ K-01 Serf collects debris. 03292_ R-10 Processor collects Imp. Propulsion Shielding. 03294_ K-01 Serf collects debris. 03296_ R-10 Processor collects Imp. Propulsion Shielding. 03318_ Connecting with Scanalyzer... 03358_ Imp. Sensor Array melted. 03358_ W-25 Informer destroyed. 03369_ The unstable cave ceiling collapses. 03371_ Triggered Chute Trap. 03371_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 03371_ Receiving FarCom transmissions... 03376_ ALERT: Foreign system detected. Charging EMP. 03386_ System corrupted (+6). 03403_ Hrd. Medium Armor Plating crushed. 03403_ Adv. ECM Suite crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????######????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #???????????#????????????? | | ???????????????????# #????????? #????????????? | | ?????????????????### ######## ###??????????? | | ?????????????????# CC ????????? | | ?????????????????# @ CC ????????? | | ?????????????????# CC ????????? | | ?????????????????# CC ????????? | | ?????????????????### ######## ####?????????? | | ???????????????????# #????????? #????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ?????????????????### #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????### #????????????????????????? | | ?????############??# #????????????????????????? | | ?????# [ #??# #????????????????????????? | | ?????# #??# #????????????????????????? | | ?????# #### #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #### #????????????????????????? | | ?????# #??# #????????????????????????? | | ?????# #??# #????????????????????????? | | ?????############??# #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 210 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- Imp. Hover Unit | -8/Materials | Scanalyzed Spear | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed ECM Suite | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryRelayReconstructor Manual? 0 Play Time 00:25:29 Cumulative 31.8 hours Start 2021.12.14 @ 09:57:11 End 2021.12.14 @ 10:26:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 45 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9a70629-21e6-4235-85d1-953bed19bada