Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 14:42:56 Player: celerysam Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (43) 215 Value Destroyed (1858) 1858 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1762) 1762 TOTAL SCORE: 12355 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 694 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -122 Cogmind --------- Core Integrity 0/1600 Matter 116/300 Energy 82/100 System Corruption 16% Temperature Cool (2) Movement Hovering (60) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- Combat Linear Gravjet > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Enhanced Quantum Rifle Gamma Bomb Array Stasis Beam Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Antigrav Array Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Coolant Network Advanced Energy Well Advanced Weight Redist. System Advanced Weapon Cycler Improved Transmission Jammer Light Regenerative Plating Authchip [R/Combat] > --- WEAPON ----------- Enhanced Quantum Rifle KE Penetrator Advanced Datajack Plasma Sword > --- INVENTORY -------- Quantum Reactor Armored Huge Wheel Improved Plasma Cutter Stasis Beam [Rating: 179] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Xenon Bombardment Thruster Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Compact Battery Processor Improved Targeting Computer Hackware Authchip [R/Combat] Protection Light Regenerative Plating Weapon Great Axe Energy Gun Enhanced Quantum Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Power Maul Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Slots Evolved 18 | . . 2 . 2 2 . 2 . . . . 2 2 2 . 2 2 . Power 2 | . . . . 1 . . . . . . . . . 1 . . . . Propulsion 8 | . . 2 . . 1 . 2 . . . . 1 . . . . 2 . Utility 6 | . . . . 1 1 . . . . . . . 1 1 . 2 . . Weapon 2 | . . . . . . . . . . . . 1 1 . . . . . Parts Attached 217 | 6 4 12 20 7 2 5 . 5 5 4 24 13 34 16 7 15 25 13 Power 30 | 1 1 . 1 2 . . . 1 . . 6 1 6 2 . 3 4 2 Engine 10 | 1 1 . 1 2 . . . 1 . . 4 . . . . . . . Core 7 | . . . . . . . . . . . 2 . 3 1 . . 1 . Reactor 13 | . . . . . . . . . . . . 1 3 1 . 3 3 2 Propulsion 90 | 2 1 6 15 2 . 4 . 4 1 3 7 3 17 3 1 4 9 8 Treads 4 | . . 1 1 . . . . . . . 2 . . . . . . . Leg 7 | 2 1 2 1 . . . . . . . . . 1 . . . . . Wheel 3 | . . . . . . . . . . . . . . . . . 3 . Hover 34 | . . 3 2 . . 3 . . . 2 5 3 9 . . 2 4 1 Flight 42 | . . . 11 2 . 1 . 4 1 1 . . 7 3 1 2 2 7 Utility 41 | 1 1 2 1 1 1 1 . . 2 1 6 4 6 5 4 3 1 1 Device 24 | . 1 . 1 . . . . . 2 1 4 3 3 4 3 1 . 1 Storage 6 | 1 . 2 . 1 . . . . . . . . . 1 . 1 . . Processor 5 | . . . . . 1 . . . . . 1 1 2 . . . . . Hackware 4 | . . . . . . 1 . . . . 1 . 1 . . . 1 . Protection 2 | . . . . . . . . . . . . . . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 56 | 2 1 4 3 2 1 . . . 2 . 5 5 5 6 2 5 11 2 Energy Gun 12 | . . 1 1 . . . . . . . 1 2 1 3 . 2 . 1 Energy Cannon 4 | . . . . 1 1 . . . . . . . . 1 1 . . . Ballistic Gun 18 | 2 1 2 2 1 . . . . 1 . 2 2 2 . . . 3 . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . . . . . Launcher 3 | . . 1 . . . . . . . . . . . . . . 2 . Special Weapon 9 | . . . . . . . . . . . . . 1 1 1 . 5 1 Impact Weapon 1 | . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 5 | . . . . . . . . . 1 . . 1 . 1 . 2 . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . 1 1 . Unidentified Prototypes 17 | . . 1 1 . 1 . . . . 2 . 1 4 2 4 1 . . Parts Lost 118 | . . 10 2 6 . 3 . 1 . . 27 1 29 2 1 4 13 19 Power 17 | . . 1 . 2 . . . . . . 5 . 4 . 1 1 2 1 Propulsion 58 | . . 5 2 1 . 3 . 1 . . 13 . 15 1 . 3 5 9 Utility 20 | . . 1 . . . . . . . . 7 1 3 . . . 2 6 Weapon 23 | . . 3 . 3 . . . . . . 2 . 7 1 . . 4 3 Highest Loss Streak 19 | . . 10 1 6 . 3 . 1 . . 9 1 15 2 1 1 5 19 To Critical Strikes 4 | . . 1 . . . . . . . . 1 . 1 . . . . 1 Average Slot Usage (%) 75 | . 96 87 79 83 68 64 66 67 99 100 55 61 72 57 80 76 68 66 Engine 5 | . 14 8 6 8 7 7 6 6 13 13 5 5 . . . . . . Core 1 | . . . . . . . . . . . 3 . 1 1 4 4 . . Reactor 2 | . . . . . . . . . . . . 1 6 4 8 6 6 8 Treads 1 | . . 2 2 . . . . . . . 6 . . . . . . . Leg 2 | . 28 11 1 . . . . . . . . . 2 . . . . . Hover 7 | . . 23 6 . . 4 6 6 6 11 6 16 13 1 . 1 10 1 Flight 17 | . . . 30 34 30 27 26 26 40 34 7 . 11 17 23 19 9 23 Device 10 | . 10 9 2 9 7 . . . 8 14 8 6 8 13 16 15 16 14 Storage 5 | . 14 11 11 18 15 15 13 13 6 6 1 . . . . 4 4 3 Processor 2 | . . . . . 6 7 6 6 4 . 3 8 7 7 . . . . Hackware 3 | . . . . . . 1 6 6 6 4 . 5 6 4 4 4 4 3 Energy Gun 2 | . . 6 11 5 . . . . . . . 4 2 . 2 2 2 2 Ballistic Gun 4 | . 28 12 7 6 . . . . 6 6 2 4 2 . . . 2 3 Slashing Weapon 2 | . . . . . . . . . 5 6 . 4 1 1 4 4 4 3 Peak Build Rating 179 | 6 9 15 16 22 25 24 24 35 48 59 60 72 109 128 151 176 179 173 Average Rating 68 | 3 8 12 10 20 19 21 24 24 44 53 39 52 76 88 141 159 155 138 On Entrance 52 | . 6 9 2 15 17 19 24 24 35 48 59 24 72 63 128 135 169 148 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 74 | 13 14 17 17 18 10 9 9 12 15 16 33 38 43 51 62 72 56 74 Greatest Support 87 | 20 20 30 20 19 19 19 18 32 33 39 50 52 87 65 66 72 61 79 Greatest Overweight (x) 3 | 3 . 1 1 . . 2 . . . . 3 1 1 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Most Carried 9 | 6 8 9 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | 3 7 7 5 7 8 7 8 7 4 4 4 4 4 4 4 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 8 8 8 4 5 5 4 5 5 5 5 4 4 4 Class Distribution -------------------- 49% | Mutant 26% | Sprinter 12% | Scavenger-Mutant 4% | Scavenger-Sprinter 3% | Messiah-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Sprinter | -6/Factory Sprinter | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Sprinter | -3/Research Sprinter | -3/Testing Sprinter | -2/Research Mutant | -1/Access Sprinter | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Matter Collected 2105 | 260 123 9 92 42 . 24 . 86 66 218 386 31 72 130 55 308 192 11 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 1881 | . 211 157 92 184 . . . . . . 205 . 156 130 55 283 408 . Parts 108 | . 11 11 9 17 . . . . . . 12 . 8 1 5 19 15 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . 13 . . . . . . . Prevented 2 | . . . . . . . . . . . 2 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Combat Hostiles Destroyed 36 | . 5 4 2 7 . . . . . . 5 . 5 1 . 3 4 . Melee 10 | . . . . . . . . . . . 2 . 3 . . 3 2 . Guns 18 | . 5 4 2 5 . . . . . . . . 1 1 . . . . Cannons 5 | . . . . 2 . . . . . . 3 . . . . . . . AOE 2 | . . . . . . . . . . . . . 1 . . . 1 . Classes Destroyed 12 | . 1 2 . 2 . . . . . . 1 . 2 1 1 1 1 . Tunneler 1 | . . . . . . . . . . . . . . 1 . . . . Operator 1 | . . . . . . . . . . . . . . . . 1 . . Watcher 3 | . . . . . . . . . . . . . 1 1 . 1 . . Swarmer 13 | . . 2 . 4 . . . . . . 2 . 4 . . . 1 . Cutter 1 | . . . . . . . . . . . . . 1 . . . . . Grunt 10 | . 5 . 1 1 . . . . . . . . . . . 1 2 . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . 1 . . . Sentry 5 | . . 2 1 . . . . . . . . . . 1 . . 1 . Hunter 2 | . . . . 1 . . . . . . 1 . . . . . . . Programmer 4 | . . . . . . . . . . . 2 . . . . 2 . . Fireman 1 | . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 7 | . 2 4 1 7 . . . . . . 2 . 4 1 2 2 2 . Combat Bots Only 7 | . 2 4 1 7 . . . . . . 2 . 4 1 . 2 2 . Max Kills in Single Turn 1 | . 1 1 1 1 . . . . . . 1 . 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . 1 . . . 1 . Melee 1 | . . . . . . . . . . . 1 . 1 . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Hostile Shots Fired 1123 | . 44 110 59 74 . 14 . 27 4 . 159 4 193 12 23 101 133 166 Missed 388 | . 13 33 21 24 . 7 . 17 4 . 33 1 66 3 13 47 57 49 Damage Taken 14959 | . 390 904 390 729 . 310 . 117 . . 2664 76 3029 241 263 1217 2075 2554 Core 4115 | . 119 206 91 241 . 230 . 60 . . 754 . 560 22 47 169 278 1338 Absorbed by Shields 577 | . . . 104 . . . . . . . . . . . . . . 473 Regen/Repaired (Parts) 163 | . . . . . . . . . . 12 . . . . 2 65 84 . Core Remaining (%) 63 | 100 52 . 25 56 . 67 . . . . 4 100 51 . 94 88 . . Volleys Fired 105 | . 21 9 10 18 . . . . . . 23 . 6 7 4 1 6 . Largest 3 | . 2 2 2 2 . . . . . . 1 . 3 1 2 1 1 . Hottest 174 | . 40 68 88 90 . . . . . . 53 . 174 24 130 65 80 . Shots Fired 150 | . 42 17 17 20 . . . . . . 25 . 10 7 5 1 6 . Gun 123 | . 42 16 17 14 . . . . . . 15 . 10 5 1 1 2 . Cannon 20 | . . . . 6 . . . . . . 10 . . . 4 . . . Launcher 5 | . . 1 . . . . . . . . . . . . . . 4 . Special 2 | . . . . . . . . . . . . . . 2 . . . . Kinetic 99 | . 42 9 7 12 . . . . . . 25 . 2 . . . 2 . Thermal 27 | . . . 10 2 . . . . . . . . 5 7 2 1 . . Explosive 1 | . . 1 . . . . . . . . . . . . . . . . Electromagnetic 23 | . . 7 . 6 . . . . . . . . 3 . 3 . 4 . Robot Hit Streak 20 | . 7 9 7 10 . . . . . . 3 . 11 18 19 20 2 . Robot Miss Streak 5 | . 3 3 1 2 . . . . . . 2 . . . . . 5 . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 149 | . 27 14 7 19 . . . . . . 24 . 19 14 1 17 7 . Core Hits 82 | . 12 8 4 11 . . . . . . 8 . 4 5 1 9 20 . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 12 | . . . . . . . . . . . 6 . 2 1 . 2 1 . Blast 3 | . . . . . . . . . . . 3 . . . . . . . Sever 6 | . . . . . . . . . . . . . 2 1 . 2 1 . Impale 3 | . . . . . . . . . . . 3 . . . . . . . Melee Attacks 122 | . . . . . . . . . . 3 24 4 26 10 4 23 28 . Impact 11 | . . . . . . . . . . . . . 11 . . . . . Slashing 88 | . . . . . . . . . . 3 1 4 15 10 4 23 28 . Piercing 23 | . . . . . . . . . . . 23 . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . . . . . . . Damage Inflicted 4497 | . 273 278 111 342 . . . . . . 670 . 660 540 51 699 873 . Guns 1292 | . 273 191 111 236 . . . . . . 117 . 216 119 . 29 . . Cannons 317 | . . . . 106 . . . . . . 160 . . . 51 . . . Explosions 695 | . . 87 . . . . . . . . . . . . . . 608 . Melee 2154 | . . . . . . . . . . . 389 . 444 387 . 670 264 . Ramming 5 | . . . . . . . . . . . 4 . . . . . 1 . Kinetic 943 | . 273 94 51 203 . . . . . . 277 . 45 . . . . . Thermal 396 | . . . 60 33 . . . . . . . . 121 153 . 29 . . Explosive 87 | . . 87 . . . . . . . . . . . . . . . . Electromagnetic 912 | . . 97 . 106 . . . . . . . . 50 . 51 . 608 . Impact 75 | . . . . . . . . . . . . . 75 . . . . . Slashing 1730 | . . . . . . . . . . . 40 . 369 387 . 670 264 . Piercing 349 | . . . . . . . . . . . 349 . . . . . . . Highest Corruption 16 | . . . . . . . . . . . 13 . . . 3 7 11 16 Average Corruption 9 | . . . . . . . . . . . 12 . . . 2 5 11 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 32 | . . . . . . . . . . . 16 . . . 4 4 4 4 Message Errors 6 | . . . . . . . . . . . 2 . . . 1 1 2 . Matter Fused 10 | . . . . . . . . . . . 8 . . . 1 1 . . Heat Flow Errors 2 | . . . . . . . . . . . 1 . . . . . 1 . Energy Discharges 4 | . . . . . . . . . . . 1 . . . . 1 1 1 Parts Fused 1 | . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 3 | . . . . . . . . . . . 1 . . . 1 . . 1 Data Loss (major) 2 | . . . . . . . . . . . . . . . 1 1 . . Misfires 2 | . . . . . . . . . . . 2 . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 236 | . . 18 . . . . . . . . 7 . 48 119 . 35 9 . Projectiles 5 | . . . . . . . . . . . 5 . . . . . . . Explosions 18 | . . 18 . . . . . . . . . . . . . . . . Melee 213 | . . . . . . . . . . . 2 . 48 119 . 35 9 . Knockbacks 5 | . . . . . . . . . . . 4 . 1 . . . . . Impact 2 | . . . . . . . . . . . 1 . 1 . . . . . Kinetic 2 | . . . . . . . . . . . 2 . . . . . . . Secondary 1 | . . . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 85 | . . 39 . . . . . . . . 2 . . . . . 44 . Shots 5 | . . 1 . . . . . . . . . . . . . . 4 . Rammed 3 | . . . . . . . . . . . 2 . . . . . 1 . Targets Rammed 3 | . . . . . . . . . . . 2 . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 172 | . 34 1 68 45 . . . 9 . 3 131 . 32 32 125 . 172 . Average Temperature 41 | . 15 1 22 16 . . . 7 . 3 49 . 15 18 62 . 87 . Received Heat Transfer 1872 | . 219 228 147 225 . . . . . . 285 9 498 45 18 45 144 9 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 1 . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . Parts Fried 6 | . . . . . . . . . . . . . 2 . . . 4 . Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . . . . . 5 . . . . Heat Transferred 768 | . . . 148 74 . . . . . . . . 185 324 . 37 . . Parts Sabotaged 2 | . . . . . . . . . . . 2 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Peak Influence 858 | . 165 184 268 293 148 107 48 . . . . 77 477 266 374 589 858 583 Initial 448 | . . 69 52 108 133 107 48 . . . . . 37 184 149 210 352 448 Average 255 | . 101 110 129 160 133 90 48 . . . . 35 181 218 272 316 650 470 Maximum Alert Level 3 | . . . 1 1 . . . . . . . . 2 1 1 2 3 2 Low Security (%) 52 | 100 100 100 69 70 100 100 100 . . . . 100 66 41 14 . . . Level 1 25 | . . . 30 29 . . . . . . . . 26 58 85 74 6 . Level 2 14 | . . . . . . . . . . . . . 7 . . 25 51 100 Level 3 7 | . . . . . . . . . . . . . . . . . 41 . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 1 1 2 . . . . . . 1 1 2 . 2 2 1 . Investigation 5 | . . . . 1 . . . . . . . 1 . . 1 1 1 . Extermination 1 | . . . . . . . . . . . . . 1 . . . . . Reinforcement 7 | . 1 1 1 1 . . . . . . . . 1 . 1 1 . . Assault 1 | . . . . . . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Distress Signals 9 | . 1 1 1 1 . . . . . . . . 1 . . 4 . . Communications Jammed 22 | . . . . . . . . . . . . 1 14 . . 5 1 1 Distress Signals 19 | . . . . . . . . . . . . 1 11 . . 5 1 1 Times Spotted 241 | . 8 18 15 24 1 1 . 6 5 . 22 6 36 2 6 28 50 13 Peak Tracking Total 14 | . 3 13 8 14 1 1 . 5 6 . 10 4 9 1 4 14 11 13 Tactical Retreats 35 | . . . 1 1 . 1 . 1 2 . 2 1 8 . . 3 15 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Traps Triggered 12 | . . . 2 . . . . . . . . . 1 . . 1 . 8 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . 2 . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Machines Disabled 11 | . . . . . . . . . . . . 1 1 . 8 . 1 . Max in Single Turn 1 | . . . . . . . . . . . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Machines Accessed 17 | . . 1 2 1 1 . . . 3 . . 2 . . 2 1 4 . Terminals 11 | . . 1 2 1 1 . . . . . . . . . 2 1 3 . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Total Hacks 34 | . . 1 2 3 1 . . . 7 . . 4 . . 4 3 9 . Successful 18 | . . 1 2 1 1 . . . 7 . . 2 . . 1 . 3 . Failed 16 | . . . . 2 . . . . . . . 2 . . 3 3 6 . Catastrophic 4 | . . . . . . . . . . . . . . . 2 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 39 | . . . . . . . . . . 1 . 6 2 . 6 4 12 8 Terminals 20 | . . 1 2 3 1 . . . . . . . . . 4 3 6 . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . 3 . Terminal Hacks 16 | . . 1 2 1 1 . . . 7 . . . . . 1 . 3 . Record 5 | . . . . . . . . . 5 . . . . . . . . . Open Door 7 | . . . 1 . . . . . 2 . . . . . 1 . 3 . Open DSF 1 | . . . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 8 | . . . 1 1 . . . . . . . 2 . . 2 1 1 . Full Trace Events 5 | . . . . 1 . . . . . . . 1 . . 1 1 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . . . 16 . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Total Allies 26 | . . . . . . . . . . 6 . 2 3 . 2 2 11 . Largest Group 6 | . . . . . . . . . . 6 6 1 3 . 2 2 6 . Highest-Rated Group 345 | . . . . . . . . . . 210 210 85 288 . 192 244 345 . Highest-Rated Ally 122 | . . . . . . . . . . 41 41 85 96 . 96 122 115 . Zionite Dispatches 7 | . . . . . . . . . . . . 1 1 . . 1 4 . Heavy 2 | . . . . . . . . . . . . 1 . . . 1 . . Light 2 | . . . . . . . . . . . . . 1 . . . 1 . Fire 2 | . . . . . . . . . . . . . . . . . 2 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 103 | . . . . . . . . . . . 36 4 5 . 17 5 36 . Total Damage 4208 | . . . . . . . . . . . 773 296 500 . 537 562 1540 . Kills 20 | . . . . . . . . . . . 2 2 3 . 3 3 7 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . . 2 2 3 . . . . . . . Drone Launches 1 | . . . . . . . . . . 1 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . 1 . . 1 . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Turns Passed 4042 | 92 232 166 210 136 80 61 5 84 168 446 560 202 375 279 183 201 491 71 Spaces Moved 6156 | 53 132 158 271 273 244 103 16 248 471 732 514 292 523 413 480 320 756 157 Core 85 | 21 . 5 . . . 1 . . . . 53 . . . . . . 5 Treads 100 | . . . 2 . . . . . . . 98 . . . . . . . Legs 189 | 32 132 20 5 . . . . . . . . . . . . . . . Wheels 17 | . . . . . . . . . . . . . . . . . 17 . Hover 1335 | . . 133 29 . . 12 . . . 436 267 292 116 7 . 2 39 2 Flight 4430 | . . . 235 273 244 90 16 248 471 296 96 . 407 406 480 318 700 150 Fastest Speed 22 | 50 120 62 29 31 31 31 31 25 31 28 31 50 27 29 28 28 35 22 Average Speed 45 | 140 120 72 41 31 31 42 31 30 33 42 77 55 43 31 28 32 47 25 Slowest Speed 200 | 200 120 190 190 31 31 150 31 31 34 51 200 126 140 92 33 116 127 113 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . 1 2 3 1 . . . . . . . . 4 5 1 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 32 | 5 31 21 51 22 6 84 1 49 61 85 56 14 21 7 47 12 28 9 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 10 | . . . . . . . . . 1 1 . 4 . . 4 . . . Known Exits Taken 1 | . . . . . 1 . . . . . . . . . . . . . Unknown Exits Taken 16 | 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . . . . 1 1 4 4 . . . . . . . Spaces Dug 25 | . . . . . . . . . . . . 4 9 . . 3 9 . Terrain Destroyed 37 | . . 9 . . . . . . . . 3 4 9 . . 3 9 . Melee 25 | . . . . . . . . . . . . 4 9 . . 3 9 . Projectile 3 | . . . . . . . . . . . 3 . . . . . . . AOE 9 | . . 9 . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Total 7036 | 70 169 190 347 301 244 118 15 254 482 859 599 323 614 535 512 372 845 187 Wait 222 | . 2 . 15 . . . . 2 . 113 1 . 2 70 5 6 6 . Move 6105 | 52 131 157 268 268 237 100 15 247 470 731 513 291 522 412 471 310 753 157 Hop 16 | . . . 1 2 3 1 . . . . . . . . 4 4 1 . Pick Up 124 | 12 6 9 10 5 . 6 . . 5 3 10 11 16 9 5 7 8 2 Fast Attach 76 | . 1 1 3 1 2 5 . . . 1 10 2 13 7 5 7 10 8 Attach 95 | 6 . 4 9 5 . . . 4 2 . 12 7 16 6 1 5 13 5 Detach 20 | . . . 1 . . . . . . . 1 . 1 3 1 . 9 4 Swap 47 | . 3 7 8 1 . . . 1 3 3 3 4 5 3 1 3 2 . Drop 78 | . 5 3 5 1 2 6 . . 2 5 1 4 7 7 11 6 8 5 Fire 105 | . 21 9 10 18 . . . . . . 23 . 6 7 4 1 6 . Melee 121 | . . . . . . . . . . 3 23 4 26 10 4 23 28 . Ram 3 | . . . . . . . . . . . 2 . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . 17 . . . . . . . . . . . . . . 6 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research -3/Testing -2/Research -1/Access -1/Command History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 11) 325 | -10/Materials | Entered another Materials area 325 | -9/Materials | Evolved 2 slots: Propulsion x2 405 | -9/Materials | Discovered new exit (range 15) 491 | -9/Materials | Entered Storage 492 | -9/Storage | Core integrity fell below 50% 517 | -9/Storage | Lost 10 parts (1p5n1u3w) 669 | -9/Storage | Discovered new exit (range 16) 701 | -9/Storage | Entered Materials 701 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 827 | -8/Materials | Discovered new exit (range 16) 832 | -8/Materials | Destroyed 7 combat bots 837 | -8/Materials | Entered Factory 837 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 854 | -7/Factory | Lost 6 parts (2p1n3w) 917 | -7/Factory | Identified exit to DSF 917 | -7/Factory | Entered DSF 939 | -7/DSF | Additional patrols routed to DSF 968 | -7/DSF | Discovered new exit (range 15) 978 | -7/DSF | Entered Factory 978 | -6/Factory | Evolved 2 slots: Propulsion x2 980 | -6/Factory | Lost 3 parts (3n) 981 | -6/Factory | Discovered new exit (range 7) 983 | -6/Factory | Entered Lower Caves 1030 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1066 | -6/Lower Caves | Discovered new exit (range 5) 1067 | -6/Lower Caves | Entered another Lower Caves area 1128 | -6/Lower Caves | Learned Factory security intel 1128 | -6/Lower Caves | Learned Armory trap positions 1128 | -6/Lower Caves | Learned Factory trap positions 1210 | -6/Lower Caves | Discovered new exit (range 5) 1235 | -6/Lower Caves | Entered Zion 1266 | -6/Zion | Received a visual enhancement algorithm 1299 | -6/Zion | Gained Derelict followers 1340 | -6/Zion | Found CR-A16's Pointy Stick 1365 | -6/Zion | Met Imprinter 1373 | -6/Zion | Imprinted 1375 | -6/Zion | Declared Zion's savior 1457 | -6/Zion | Learned location of Quarantine (-2) 1475 | -6/Zion | Given A8's code to call for help 1497 | -6/Zion | Learned Factory emergency access door positions 1516 | -6/Zion | Learned Factory garrison access intel 1520 | -6/Zion | Found Relay Coupler [Programmer] 1560 | -6/Zion | Discovered new exit (range 13) 1566 | -6/Zion | Given the Hacking Drone Bay 1567 | -6/Zion | Found Prototype Device 1567 | -6/Zion | Identified Hacking Drone Bay 1681 | -6/Zion | Entered Proximity Caves 1681 | -5/Proximity Caves | Accompanied by 7 allies 1684 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1685 | -5/Proximity Caves | Learned 4 Factory zone layouts 1687 | -5/Proximity Caves | Learned Factory security intel 1708 | -5/Proximity Caves | Spotted B-75 Beast 1730 | -5/Proximity Caves | Allies destroyed B-75 Beast 1759 | -5/Proximity Caves | Lost 8 parts (2p5n1u) 1872 | -5/Proximity Caves | System corruption reached 10% 1932 | -5/Proximity Caves | Lost 9 parts (1p3n4u1w) 2040 | -5/Proximity Caves | Core integrity fell below 50% 2067 | -5/Proximity Caves | Lost 3 parts (1p2n) 2151 | -5/Proximity Caves | Learned Factory terminal intel 2171 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2198 | -5/Proximity Caves | Core integrity fell below 20% 2219 | -5/Proximity Caves | Discovered new exit (range 13) 2231 | -5/Proximity Caves | Lost 7 parts (1p3n2u1w) 2241 | -5/Proximity Caves | Entered Factory 2241 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2242 | -5/Factory | Identified exit to Upper Caves 2244 | -5/Factory | Loaded intel: 104 trap records 2247 | -5/Factory | Loaded intel: 26 terminal locations 2248 | -5/Factory | Loaded intel: 4 garrison access locations 2301 | -5/Factory | Zion Heavy squad teleported in 2363 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 2440 | -5/Factory | Discovered new exit (range 8) 2443 | -5/Factory | Entered another Factory area 2443 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 2626 | -4/Factory | Lost 15 parts (2p7n2u4w) 2692 | -4/Factory | Lost 3 parts (1p2n) 2754 | -4/Factory | Zion Light squad teleported in 2785 | -4/Factory | Discovered new exit (range 10) 2818 | -4/Factory | Entered Research 2818 | -3/Research | Evolved 2 slots: Power x1, Utility x1 2822 | -3/Research | Lost 3 allies 2849 | -3/Research | Lost 11 parts (1p6n1u3w) 2899 | -3/Research | Discovered new exit (range 15) 3097 | -3/Research | Entered Testing 3110 | -3/Testing | Enhanced Grunt warped into view, answering call for help 3112 | -3/Testing | Enhanced Grunt warped into view, answering call for help 3115 | -3/Testing | Found Prototype Protection 3115 | -3/Testing | Identified Lgt. Regenerative Plating 3128 | -3/Testing | Found Portable AFG 3159 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-3 3194 | -3/Testing | Spotted PY-HOLDPRCFYS 3225 | -3/Testing | Found Prototype Energy Cannon 3225 | -3/Testing | Identified Null Cannon 3248 | -3/Testing | Build established: Sprinter 3276 | -3/Testing | Discovered new exit (range 8) 3280 | -3/Testing | Entered Research 3280 | -2/Research | Evolved 2 slots: Utility x2 3428 | -2/Research | Zion Heavy squad teleported in 3470 | -2/Research | Discovered new exit (range 4) 3481 | -2/Research | Entered Access 3481 | -1/Access | Evolved 2 slots: Propulsion x2 3515 | -1/Access | Zion Light squad teleported in 3588 | -1/Access | Lost 3 allies 3731 | -1/Access | Search patrols dispatched 3800 | -1/Access | Lost 5 parts (1p2n1u1w) 3808 | -1/Access | Zion Fire squad teleported in 3813 | -1/Access | Found Gamma Bomb Array 3835 | -1/Access | Zion Fire squad teleported in 3861 | -1/Access | Crushed by falling debris 3861 | -1/Access | System corruption reached 10% 3888 | -1/Access | Zion Zionite Resupply teleported in 3892 | -1/Access | Lost 3 parts (1n1u1w) 3918 | -1/Access | Discovered new exit (range 8) 3928 | -1/Access | Lost 3 allies 3960 | -1/Access | Build established: Mutant 3972 | -1/Access | Entered Command 4000 | -1/Command | Lost 3 allies 4005 | -1/Command | Retrieved Zion intel report: Component Stockpiles 4027 | -1/Command | Spotted Executioner 4027 | -1/Command | Spotted Executioner 4027 | -1/Command | Spotted Striker 4027 | -1/Command | Spotted Alpha 7 4027 | -1/Command | Spotted Executioner 4027 | -1/Command | Spotted Executioner 4027 | -1/Command | Spotted Striker 4027 | -1/Command | Spotted Alpha 7 4027 | -1/Command | Spotted B-99 Colossus 4027 | -1/Command | Spotted B-99 Colossus 4038 | -1/Command | Core integrity fell below 50% 4041 | -1/Command | Core integrity fell below 20% 4043 | -1/Command | Destroyed by Executioner with Helical Railgun Last Messages --------------- 04040_ Slug penetrates Wall. 04041_ Executioner knocked back. 04041_ Penetrated by Slug. 04041_ Slug penetrates Wall. 04041_ Slug penetrates Earth. 04041_ Slug penetrates Wall. 04041_ Penetrated by Slug. 04041_ Slug penetrates Executioner. 04042_ Penetrated by Slug. 04042_ Slug penetrates Striker. 04042_ Adv. Coolant Injector destroyed. 04043_ Penetrated by Slug. 04043_ Triggered Stasis Trap. 04043_ A bubble of rippling energy engulfs the area. 04043_ Field strength at 86. 04043_ Penetrated by Slug. 04043_ Slug penetrates Striker. 04043_ Striker destroyed. 04043_ Penetrated by Slug. 04043_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????# ??????????#????????????????? | | ???????????????????# ???????? #????????????????? | | ???????????????????# ???????? #????????????????? | | ???????????????????# ?????? #????????????????? | | ???????????????????# ?????? #????????????????? | | ???????????????????# ?????? #????????????????? | | ???????????????????# """""" #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# ?????????????????? | | ???????????????????? BB ??????????????????? | | ?????????????????????#;BB BB##??????????????????? | | ?????????????????????# ^^ BB #??????????????????? | | ?????????????????????##E ^##??????????????????? | | ?????????????????????# @% #??????????????????? | | ?????????????????????##E^ ##??????????????????? | | ?????????????????????# ^ E% #??????????????????? | | ?????????????????????## %K%E%##??????????????????? | | ?????????????????????#7 !^%7^ #??????????????????? | | ?????????????????????#% [ * ##??????????????????? | | ?????????????????????##^ ^% #???????????????????? | | ??????????????????????#;%;/;##???????????????????? | | ??????????????????????## % #????????????????????? | | ???????????????????#####R #####################? | | ????????????? #? | | ???????????? ## | | ????????????? %! | | ????????????? !![ ## | | ?????????????? ############+###### #? | | ??????????????########## k #?????????# ## #? | | ???????????????????????# #?????????# ## #? | | ???????????????????????# #?????????# ## #? | | ???????????????????????# #?????????# ## #? | | ???????????????????????# #?????????# ## #? | | ???????????????????????# ?????????# ## #? | | ???????????????????????+ ?????????# # | | ???????????????????????# ??????????# ] + | | ???????????????????????# ??????????# # ! | | ???????????????????????? ??????????# # = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 100 Energy Generation 59 Energy Capacity 1150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 3 Power Amplification 20 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 150 Resistance: EX 25 Weapon Cycling 25 Evasion (%) 76 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Remote Shield | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Fission Core | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Thunder Hammer | -3/Testing | Archive Cld. Plasma Rifle | -3/Testing | Archive Com. Mass Driver | -3/Testing | Archive Exp. ECM Suite | -3/Testing | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredProtonTube Manual? 0 Play Time 01:50:59 Cumulative 124.9 hours Start 2024.08.14 @ 12:36:00 End 2024.08.14 @ 14:42:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 173 Rogue 173 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 57 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ed12d25-6537-4bec-86ec-914ee122b453