Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.17 @ 11:35:38 Player: FauxMaasks Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (719) 719 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 2046 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 355/400 Matter 241/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (200) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (34) --- Light Nuclear Core Light Treads Improved Treads Aluminum Leg Medium Storage Unit Medium Storage Unit Large Storage Unit Large Matter Pod (150) Light Armor Plating Light Armor Plating EM Pulse Gun EM Shotgun Small Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Experimental Sensor Array > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Improved Treads Improved Treads Aluminum Leg Medium Storage Unit Medium Storage Unit Large Storage Unit Large Matter Pod Light Armor Plating Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 28 | 5 6 7 10 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 2 2 Treads 3 | . . 1 2 Leg . | . . . . Wheel 3 | 2 . 1 . Hover . | . . . . Flight . | . . . . Utility 7 | 1 3 . 3 Device 1 | . . . 1 Storage 6 | 1 3 . 2 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 12 | 1 2 4 5 Energy Gun 2 | 1 . 1 . Energy Cannon . | . . . . Ballistic Gun 8 | . 2 2 4 Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 11 | . . 5 6 Power 1 | . . 1 . Propulsion 3 | . . 1 2 Utility 1 | . . . 1 Weapon 6 | . . 3 3 Highest Loss Streak 4 | . . 3 4 Average Slot Usage (%) 95 | . 95 99 91 Engine 12 | . 14 13 11 Treads 5 | . . 6 9 Wheel 19 | . 28 21 11 Storage 30 | . 27 28 36 Energy Gun 3 | . 5 3 . Ballistic Gun 20 | . 18 21 21 Naked Turns . | . . . . Heaviest Build 120 | 9 54 58 120 Greatest Support 43 | 32 32 32 43 Greatest Overweight (x) 11 | . 1 2 11 Average Overweight (x) 1 | . . 1 3 Largest Inventory Capacity 34 | 6 18 18 34 Average Capacity 20 | 5 17 18 28 Most Carried 22 | 3 10 13 22 Average Carried 12 | 1 7 11 17 Final Capacity 34 | 6 18 18 34 Final Carried 22 | 3 10 12 22 Class Distribution -------------------- 78% | Mutant 21% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 799 | 231 127 221 220 Remotely . | . . . . Salvage Created 890 | . 115 223 552 Parts 80 | . 12 17 51 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 39 | . 8 10 21 Guns 32 | . 8 5 19 AOE 7 | . . 5 2 Classes Destroyed 5 | . 1 2 2 Worker 1 | . . 1 . Watcher 1 | . . . 1 Swarmer 28 | . 8 6 14 Grunt 9 | . . 4 5 Sentry 2 | . . . 2 Best Kill Streak 6 | . 5 4 6 Combat Bots Only 6 | . 5 3 6 Max Kills in Single Turn 3 | . 1 3 3 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1044 | . 216 337 491 Core 141 | . 31 65 45 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 . 61 . Volleys Fired 89 | . 18 26 45 Largest 2 | . 2 2 2 Hottest 70 | . 70 70 50 Shots Fired 178 | . 36 52 90 Gun 173 | . 36 48 89 Cannon . | . . . . Launcher 5 | . . 4 1 Special . | . . . . Kinetic 163 | . 31 43 89 Thermal 10 | . 5 5 . Explosive 5 | . . 4 1 Electromagnetic . | . . . . Robot Hit Streak 27 | . 9 27 21 Robot Miss Streak 4 | . 2 1 4 Penetration Max . | . . . . Secondary Targets 3 | . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 139 | . 25 42 72 Core Hits 76 | . 14 23 39 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1682 | . 206 659 817 Guns 1250 | . 206 387 657 Cannons . | . . . . Explosions 432 | . . 272 160 Melee . | . . . . Ramming . | . . . . Kinetic 1162 | . 157 348 657 Thermal 88 | . 49 39 . Explosive 432 | . . 272 160 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 51 | . . 23 28 Shots 3 | . . 2 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 90 | . 90 79 13 Average Temperature 25 | . 48 23 4 Received Heat Transfer 315 | . . 201 114 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 259 | . 148 111 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 427 | . 270 153 427 Initial 50 | . . 23 50 Average 127 | . 129 55 228 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 72 | 100 59 100 46 Level 1 26 | . 40 . 50 Level 2 . | . . . 2 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . . 5 Investigation 3 | . . . 3 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 5 | . . . 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 15 11 32 Peak Tracking Total 8 | . 6 3 8 Tactical Retreats 6 | . 2 2 2 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 8 | . 3 2 3 Terminals 8 | . 3 2 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 32 | . 19 5 8 Successful 22 | . 17 4 1 Failed 10 | . 2 1 7 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 23 | . 13 2 8 Terminals 32 | . 19 5 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 17 | . 13 4 . Record 6 | . 4 2 . Robot Analysis 3 | . 3 . . Level Access Points 1 | . . 1 . Branch Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Alert Level 1 | . . 1 . Locate Traps 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 4 . 1 Terminals 5 | . 4 . 1 Track 1 | . 1 . . Assimilate 1 | . . . 1 Botnet 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 1 3 Full Trace Events 3 | . . 1 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 3 | . 3 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1628 | 37 411 661 519 Spaces Moved 975 | 29 312 398 236 Core 3 | 3 . . . Treads 216 | . . 137 79 Legs . | . . . . Wheels 756 | 26 312 261 157 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 110 110 Average Speed 131 | 94 109 140 149 Slowest Speed 200 | 100 110 200 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 47 | 4 62 92 30 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 1 | . . 1 . Spaces Dug 9 | . . 9 . Terrain Destroyed 32 | . . 28 4 Melee . | . . . . Projectile . | . . . . AOE 32 | . . 28 4 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1159 | 36 349 450 324 Wait 36 | . 5 14 17 Move 972 | 28 311 397 236 Hop . | . . . . Pick Up 33 | 3 8 6 16 Fast Attach 10 | 5 2 1 2 Attach 12 | . 2 4 6 Detach . | . . . . Swap 6 | . 2 2 2 Drop 1 | . 1 . . Fire 89 | . 18 26 45 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 449 | -10/Materials | Entered Mines 558 | -10/Mines | Discovered new exit (range 7) 594 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 596 | -10/Mines | Found Prototype Device 786 | -10/Mines | Learned Materials machine intel 788 | -10/Mines | Lost 3 parts (1n2w) 875 | -10/Mines | Identified exit to Materials 1076 | -10/Mines | Found a hidden stash of uninstalled traps 1110 | -10/Mines | Entered Materials 1110 | -9/Materials | Evolved 2 slots: Utility x2 1111 | -9/Materials | Loaded intel: 61 machine locations 1185 | -9/Materials | Identified Exp. Sensor Array 1387 | -9/Materials | Lost 4 parts (1n3w) 1581 | -9/Materials | Build established: Hauler-Mutant 1629 | -9/Materials | Self-destructed Last Messages --------------- 01545_ S-10 Pest destroyed. 01546_ K-01 Serf collects debris. 01548_ Acquired 52 matter. 01548_ R-06 Scavenger collects Flight Unit. 01558_ R-06 Scavenger collects Lgt. Ion Engine. 01593_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01594_ Connecting with Terminal... >>Trojan(Assimilate) Trojan loaded successfully. Testing... System interface override in place. 01598_ O-16 Technician uses terminal to summon reinforcements. 01598_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012. 01598_ O-16 Technician locks terminal. 01609_ Connecting with Terminal... 01609_ ALERT: Suspicious activity at Terminal M001. Dispatching Investigation squad. 01629_ Connecting with Terminal... 01629_ ALERT: Suspicious activity at Terminal M002. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????####?????????????????????????? | | ?????????????????? ?????????????????????????? | | ???"""???????????? ?????????????????????????? | | ???"""??????????? ??????????????????????????? | | ???"""?????????""" ?""???????????????????????? | | ???????????????""" ?Y"???????????????????????? | | ???????????????""" ??""???????????????????????? | | ????????????????? ???????????????????????????? | | ????????????????##+##??????????????????????????? | | ????#???????????# ###########????????????????? | | ????# ########### # #????????????????? | | ????# [[ # """" #????????????????? | | ????# [ + ""T" #????????????????? | | ????# "" # @ #????????????????? | | ????# T" ###########????????????????? | | ????# "" #??????????????????????????? | | ????# #??????????????#???????????? | | ????# #????????????? #???????????? | | ????# ####"T"#### #????????#???? #???????????? | | ?????????#"""???# #??? #?""" #???????????? | | ?????????###????# #?""" # """ #???????????? | | ????????????????# #?""" # """ #???????????? | | ????????????????# #?""" ! ?# #########???? | | ???????????"""??# #? # """ ## #???? | | ???????????"""??# # """ # """ ## """ #???? | | ???????????"""??# # """ # """ ## """ #???? | | ????????????????# + """ # ##! """ #???? | | ????????????????# # # % ## #???? | | ???"""??????????# ########## * ## #???? | | ???"""???####+### #### ###+######+######## | | ???"""???# *%! =% | | ?????????+ = | | ???"""???# = | | ???"""???# ########### ! *##########+######## | | ???"""???# ???"""?"""?###+######???# #???? | | ?????????# ????"""?"""?# % #???#= """ #???? | | ?????????#?????"""?""" # #???#*%""" / ? | | ???????????????? # #???#=%""" ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantSpikedSlayer Manual? 0 Play Time 00:14:19 Cumulative 79.0 hours Start 2020.10.17 @ 11:21:55 End 2020.10.17 @ 11:35:38 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 46 Gallery% 50 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55d5be79-a46b-4335-8c59-dedea3828697