Cogmind - Beta 12 --- EXPLORER MODE // 2023.09.09 @ 18:08:19

Player: soporte tecnico

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (907)      907
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (23)                 23
              TOTAL SCORE: 2735

 Bonus
-------
High Alert Combat Kills    23

 Cogmind 
---------
Core Integrity             498/550
Matter                     210/300
Energy                     51/100
System Corruption          1%
Temperature                Cool (70)
Movement                   Hovering (112) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Hover Unit
           Hover Unit
           Airjet
>          --- UTILITY (5) ------
           Heat Sink
     Large Storage Unit
  Improved Terrain Scanner
           Seismic Detector
           Transport Network Coupler
>          --- WEAPON (2) -------
  Advanced Beam Cannon
      Mini Grenade Launcher
>          --- INVENTORY (15) ---
     Large Storage Unit
           Trap Scanner
           Signal Interpreter
  Improved Terrain Scanner
           Core Shielding
           Hacking Suite
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Hover Unit
           Hover Unit
  Improved Hover Unit
           Airjet
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
  Improved Terrain Scanner
           Transport Network Coupler
           Reaction Control System
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
           Hover Unit
     Large Storage Unit
           Trap Scanner
           Signal Interpreter
  Improved Terrain Scanner
           Seismic Detector
           Core Shielding
           Hacking Suite
  Advanced Beam Cannon
  Advanced Beam Cannon
      Mini Grenade Launcher
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              5    | .   1   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  3    | .   1   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             42   | 8   11  13  10  
  Power                    3    | 1   1   1   .   
    Engine                 3    | 1   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 2   4   4   5   
    Treads                 .    | .   .   .   .   
    Leg                    4    | 2   2   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  11   | .   2   4   5   
    Flight                 .    | .   .   .   .   
  Utility                  14   | 3   4   3   4   
    Device                 7    | 1   2   1   3   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             4    | 1   1   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   2   5   1   
    Energy Gun             1    | .   1   .   .   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          6    | 2   1   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 8    | .   1   1   6   
  Power                    1    | .   .   .   1   
  Propulsion               4    | .   .   .   4   
  Utility                  2    | .   1   .   1   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      4    | .   1   1   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   86  100 98  
  Engine                   10   | .   11  10  7   
  Leg                      5    | .   10  .   .   
  Hover                    21   | .   12  30  32  
  Device                   16   | .   10  21  23  
  Storage                  10   | .   12  10  8   
  Processor                1    | .   .   .   8   
  Protection               4    | .   3   8   .   
  Energy Gun               3    | .   6   2   .   
  Energy Cannon            3    | .   .   2   15  
  Ballistic Gun            13   | .   18  14  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             36   | 20  28  36  36  
  Greatest Support         27   | 20  20  19  27  
  Greatest Overweight (x)  5    | .   5   1   1   
  Average Overweight (x)   .    | .   1   1   1   
Largest Inventory Capacity 15   | 10  15  15  15  
  Average Capacity         13   | 9   12  15  15  
  Most Carried             12   | 5   9   12  11  
  Average Carried          6    | 2   5   8   9   
  Final Capacity           15   | 10  15  15  15  
  Final Carried            11   | 5   6   11  9   

 Class Distribution 
--------------------
 74% | Hacker-Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Jun Mat Mat Mat 
Matter Collected           921  | 346 197 308 70  
  Remotely                 .    | .   .   .   .   
Salvage Created            1230 | 118 223 554 335 
  Parts                    84   | 19  11  34  20  
Haulers Intercepted        5    | .   .   5   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  19   | .   4   6   9   
  Guns                     10   | .   4   6   .   
  Cannons                  2    | .   .   .   2   
  AOE                      7    | .   .   .   7   
Classes Destroyed          9    | 1   2   3   3   
  Worker                   1    | .   .   .   1   
  Builder                  1    | .   .   .   1   
  Tunneler                 6    | 6   .   .   .   
  Hauler                   5    | .   .   5   .   
  Watcher                  5    | .   2   2   1   
  Swarmer                  2    | .   .   .   2   
  Grunt                    13   | .   4   3   6   
  Brawler                  1    | .   .   1   .   
  Sentry                   3    | .   .   2   1   
Best Kill Streak           10   | 2   2   4   10  
  Combat Bots Only         7    | .   2   3   7   
Max Kills in Single Turn   2    | 1   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               1127 | .    348  215  564  
  Core                     155  | .    39   64   52   
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  5    | .    .    5    .    
  Regen/Repaired (Parts)   70   | .    59   .    11   
Core Remaining (%)         89   | 100  84   84   .    
Volleys Fired              83   | 11   31   27   14   
  Largest                  2    | 2    2    2    2    
  Hottest                  136  | 40   60   136  136  
Shots Fired                158  | 22   62   54   20   
  Gun                      134  | 22   62   50   .    
  Cannon                   16   | .    .    4    12   
  Launcher                 8    | .    .    .    8    
  Special                  .    | .    .    .    .    
  Kinetic                  122  | 22   55   45   .    
  Thermal                  16   | .    .    4    12   
  Explosive                8    | .    .    .    8    
  Electromagnetic          12   | .    7    5    .    
  Robot Hit Streak         22   | 7    16   22   15   
  Robot Miss Streak        2    | 1    2    2    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           121  | 15   48   44   14   
  Core Hits                66   | 6    14   24   22   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         2    | .    1    1    .    
    Destroy                2    | .    1    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2682 | 187  622  652  1221 
  Guns                     1400 | 187  622  591  .    
  Cannons                  227  | .    .    61   166  
  Explosions               1035 | .    .    .    1035 
  Melee                    .    | .    .    .    .    
  Ramming                  20   | .    .    .    20   
  Kinetic                  1254 | 187  530  537  .    
  Thermal                  227  | .    .    61   166  
  Explosive                1035 | .    .    .    1035 
  Electromagnetic          146  | .    92   54   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  2    | .    .    .    2    
    Message Errors         1    | .    .    .    1    
    Heat Flow Errors       1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            3    | .    .    .    3    
  Projectiles              .    | .    .    .    .    
  Explosions               3    | .    .    .    3    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      11   | .    .    .    11   
  Shots                    1    | .    .    .    1    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        179  | .    54   86   179  
  Average Temperature      30   | .    13   23   66   
  Received Heat Transfer   891  | .    315  117  459  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    1    1    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         407  | .    .    111  296  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             450  | 30  121 186 450 
  Initial                  23   | .   14  .   23  
  Average                  56   | 12  52  47  118 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         98   | 100 100 100 89  
  Level 1                  1    | .   .   .   7   
  Level 2                  .    | .   .   .   2   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   .   3   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           4    | .   .   2   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              45   | .   12  13  20  
  Peak Tracking Total      10   | .   3   5   10  
  Tactical Retreats        8    | .   3   1   4   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            4    | .   2   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          8    | .   5   1   2   
  Terminals                6    | .   4   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                24   | .   14  5   5   
  Successful               17   | .   10  2   5   
  Failed                   7    | .   4   3   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                17   | .   10  5   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   4   .   3   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   6   2   2   
  Record                   1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   
  Alert Level              2    | .   1   .   1   
  Locate Traps             1    | .   .   1   .   
  Recall Reinforcements    1    | .   1   .   .   
  Zone Layout              3    | .   2   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       7    | .   4   .   3   
  Scan Component           4    | .   2   .   2   
  Repair                   3    | .   2   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   3   1   2   
  Full Trace Events        3    | .   1   1   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   2   .   1   
  Time                     90   | .   52  .   38  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Jun Mat Mat Mat 
Turns Passed               1999 | 232 923 529 315 
Spaces Moved               1025 | 145 360 320 200 
  Core                     6    | 5   1   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     327  | 140 187 .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    692  | .   172 320 200 
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  116 112 108 
  Average Speed            129  | 117 163 112 108 
  Slowest Speed            300  | 120 300 112 108 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       28   | 7   49  36  20  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        3    | 1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          40   | .   .   .   40  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      40   | .   .   .   40  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Total                      1536 | 185 636 438 277 
  Wait                     330  | 9   221 53  47  
  Move                     1022 | 144 359 319 200 
  Hop                      .    | .   .   .   .   
  Pick Up                  45   | 12  11  17  5   
  Fast Attach              .    | .   .   .   .   
  Attach                   26   | 8   8   3   7   
  Detach                   1    | 1   .   .   .   
  Swap                     16   | .   3   10  3   
  Drop                     12   | .   3   9   .   
  Fire                     83   | 11  31  27  14  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Junkyard  | Identified exit to Materials
   11 | -11/Junkyard  | Discovered exit to Materials (range 15)
  233 | -11/Junkyard  | Entered Materials
  233 | -10/Materials | Evolved 1 slot: Utility x1
  310 | -10/Materials | Build established: Hacker-Mutant
  401 | -10/Materials | Identified exit to Mines
  442 | -10/Materials | Repaired Lgt. Ion Engine
  470 | -10/Materials | Repaired Aluminum Leg
  747 | -10/Materials | Identified exit to Materials
  747 | -10/Materials | Discovered exit to Materials (range 7)
  885 | -10/Materials | Discovered exit to Materials (range 13)
 1156 | -10/Materials | Entered another Materials area
 1156 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1225 | -9/Materials  | Identified exit to Mines
 1225 | -9/Materials  | Discovered exit to Mines (range 6)
 1588 | -9/Materials  | Build established: Scavenger-Mutant
 1678 | -9/Materials  | Identified exit to Materials
 1678 | -9/Materials  | Discovered exit to Materials (range 8)
 1685 | -9/Materials  | Entered another Materials area
 1685 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1733 | -8/Materials  | Repaired Imp. Terrain Scanner
 2000 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01989_ Penetrated by Slug.
01990_ Terminal disabled.
01990_ G-47 Trooper destroyed.
01990_ U-05 Engineer builds a Wall.
01992_ Critical hit (Burn: +37).
01992_ Imp. Hover Unit destroyed.
01992_ G-47 Trooper destroyed.
01992_ G-50 Soldier destroyed.
01993_ System corrupted: Heat flow error (+170).
01993_ K-01 Serf collects debris.
01994_ G-47 Trooper destroyed.
01994_ Destroyed Lgt. Deuterium Engine.
01994_ U-05 Engineer builds a Door.
01996_ Penetrated by Slug.
01996_ Reaction Control System destroyed.
01998_ W-25 Informer destroyed.
01998_ Ion Engine destroyed.
01998_ U-05 Engineer builds a Wall.
01999_ Hover Unit destroyed.
01999_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ??????????????#????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????  +?????????? |
|           ???????????????????????????  #?????????? |
|           ???????????????????????????  +?????????? |
|           ?????????#????????????????   #?????????? |
|           ?????????????????????????#   #?????????? |
|           ???????????????????????  #   #?????????? |
|           ?????????????????????#       ###???????? |
|           ?????????????########        + ????????? |
|           ?????????????#          %|   #?????????? |
|           ???????????#?#        = *    #??? ?????? |
|           ?????????????#        %      #?????a???? |
|           ?????????????#]@![[   =*     #?????????? |
|           ?????????????#  ![[ g        #?????????? |
|           ?????????????#  ![       k###??????????? |
|           ????????????#####            ?  ???????? |
|           ?????????????????   h      """" ???????? |
|           ???????????#######   %   # """" ??a????? |
|           ????????????        !!   /u"""" ?#?????? |
|           ????????????####### *  = #      #??????? |
|           ???????????????????    k #      #??????? |
|           ?????????????????#?#  u###?######??????? |
|           ??????????????#?????##Y#???????????????? |
|           ?????#???????????????# #???????????????? |
|           ?????????????????????# #?????#???????#?? |
|           ????????????????????## #???????????????? |
|           ?????????????????????# #????????????#??? |
|           ?????????????????????# #???????????????? |
|           ?????????????????????# #????#??????????? |
|           ?????????????????????# #???????????????? |
|           ?????????????????????# #???????????????? |
|           ?????????????????????# #???????????????? |
|           ?????????????????????# #???#???????????? |
|           ?????????????????????# ##??????????????? |
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|           ?????????#???????????# #???????????#???? |
|           ?????????????????????# #??????#?#??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Evasion (%)                55
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              rpglike
  Manual?         1
Play Time         00:27:44
  Cumulative      21.8 hours
  Start           2023.09.09 @ 14:14:15
  End             2023.09.09 @ 18:08:19
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          22
  Rogue           0
  Adventurer      18
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          24
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Tallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 635c9800-0f39-4fa5-ac01-a3dbece10d7f