Cogmind - Beta 12 --- EXPLORER MODE // 2023.09.09 @ 18:08:19 Player: soporte tecnico Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (907) 907 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 2735 Bonus ------- High Alert Combat Kills 23 Cogmind --------- Core Integrity 498/550 Matter 210/300 Energy 51/100 System Corruption 1% Temperature Cool (70) Movement Hovering (112) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Hover Unit Hover Unit Airjet > --- UTILITY (5) ------ Heat Sink Large Storage Unit Improved Terrain Scanner Seismic Detector Transport Network Coupler > --- WEAPON (2) ------- Advanced Beam Cannon Mini Grenade Launcher > --- INVENTORY (15) --- Large Storage Unit Trap Scanner Signal Interpreter Improved Terrain Scanner Core Shielding Hacking Suite Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit Improved Hover Unit Airjet > --- UTILITY ---------- Heat Sink Large Storage Unit Improved Terrain Scanner Transport Network Coupler Reaction Control System > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Hover Unit Large Storage Unit Trap Scanner Signal Interpreter Improved Terrain Scanner Seismic Detector Core Shielding Hacking Suite Advanced Beam Cannon Advanced Beam Cannon Mini Grenade Launcher [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 3 | . 1 1 1 Weapon . | . . . . Parts Attached 42 | 8 11 13 10 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 15 | 2 4 4 5 Treads . | . . . . Leg 4 | 2 2 . . Wheel . | . . . . Hover 11 | . 2 4 5 Flight . | . . . . Utility 14 | 3 4 3 4 Device 7 | 1 2 1 3 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 4 | 1 1 2 . Artifact . | . . . . Weapon 10 | 2 2 5 1 Energy Gun 1 | . 1 . . Energy Cannon 2 | . . 2 . Ballistic Gun 6 | 2 1 3 . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 8 | . 1 1 6 Power 1 | . . . 1 Propulsion 4 | . . . 4 Utility 2 | . 1 . 1 Weapon 1 | . . 1 . Highest Loss Streak 4 | . 1 1 4 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 86 100 98 Engine 10 | . 11 10 7 Leg 5 | . 10 . . Hover 21 | . 12 30 32 Device 16 | . 10 21 23 Storage 10 | . 12 10 8 Processor 1 | . . . 8 Protection 4 | . 3 8 . Energy Gun 3 | . 6 2 . Energy Cannon 3 | . . 2 15 Ballistic Gun 13 | . 18 14 . Naked Turns . | . . . . Heaviest Build 36 | 20 28 36 36 Greatest Support 27 | 20 20 19 27 Greatest Overweight (x) 5 | . 5 1 1 Average Overweight (x) . | . 1 1 1 Largest Inventory Capacity 15 | 10 15 15 15 Average Capacity 13 | 9 12 15 15 Most Carried 12 | 5 9 12 11 Average Carried 6 | 2 5 8 9 Final Capacity 15 | 10 15 15 15 Final Carried 11 | 5 6 11 9 Class Distribution -------------------- 74% | Hacker-Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 921 | 346 197 308 70 Remotely . | . . . . Salvage Created 1230 | 118 223 554 335 Parts 84 | 19 11 34 20 Haulers Intercepted 5 | . . 5 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 19 | . 4 6 9 Guns 10 | . 4 6 . Cannons 2 | . . . 2 AOE 7 | . . . 7 Classes Destroyed 9 | 1 2 3 3 Worker 1 | . . . 1 Builder 1 | . . . 1 Tunneler 6 | 6 . . . Hauler 5 | . . 5 . Watcher 5 | . 2 2 1 Swarmer 2 | . . . 2 Grunt 13 | . 4 3 6 Brawler 1 | . . 1 . Sentry 3 | . . 2 1 Best Kill Streak 10 | 2 2 4 10 Combat Bots Only 7 | . 2 3 7 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1127 | . 348 215 564 Core 155 | . 39 64 52 Absorbed by Shields . | . . . . Redirected to Shielding 5 | . . 5 . Regen/Repaired (Parts) 70 | . 59 . 11 Core Remaining (%) 89 | 100 84 84 . Volleys Fired 83 | 11 31 27 14 Largest 2 | 2 2 2 2 Hottest 136 | 40 60 136 136 Shots Fired 158 | 22 62 54 20 Gun 134 | 22 62 50 . Cannon 16 | . . 4 12 Launcher 8 | . . . 8 Special . | . . . . Kinetic 122 | 22 55 45 . Thermal 16 | . . 4 12 Explosive 8 | . . . 8 Electromagnetic 12 | . 7 5 . Robot Hit Streak 22 | 7 16 22 15 Robot Miss Streak 2 | 1 2 2 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 121 | 15 48 44 14 Core Hits 66 | 6 14 24 22 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 2 | . 1 1 . Destroy 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2682 | 187 622 652 1221 Guns 1400 | 187 622 591 . Cannons 227 | . . 61 166 Explosions 1035 | . . . 1035 Melee . | . . . . Ramming 20 | . . . 20 Kinetic 1254 | 187 530 537 . Thermal 227 | . . 61 166 Explosive 1035 | . . . 1035 Electromagnetic 146 | . 92 54 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . . 2 Message Errors 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 3 | . . . 3 Projectiles . | . . . . Explosions 3 | . . . 3 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 11 | . . . 11 Shots 1 | . . . 1 Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 179 | . 54 86 179 Average Temperature 30 | . 13 23 66 Received Heat Transfer 891 | . 315 117 459 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 1 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 407 | . . 111 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 450 | 30 121 186 450 Initial 23 | . 14 . 23 Average 56 | 12 52 47 118 Maximum Alert Level 2 | . . . 2 Low Security (%) 98 | 100 100 100 89 Level 1 1 | . . . 7 Level 2 . | . . . 2 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 . 3 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 4 | . . 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 12 13 20 Peak Tracking Total 10 | . 3 5 10 Tactical Retreats 8 | . 3 1 4 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 4 | . 2 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 8 | . 5 1 2 Terminals 6 | . 4 1 1 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 24 | . 14 5 5 Successful 17 | . 10 2 5 Failed 7 | . 4 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 17 | . 10 5 2 Fabricators . | . . . . Repair Stations 7 | . 4 . 3 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 6 2 2 Record 1 | . 1 . . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . . 1 . Alert Level 2 | . 1 . 1 Locate Traps 1 | . . 1 . Recall Reinforcements 1 | . 1 . . Zone Layout 3 | . 2 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 7 | . 4 . 3 Scan Component 4 | . 2 . 2 Repair 3 | . 2 . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 1 2 Full Trace Events 3 | . 1 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 2 . 1 Time 90 | . 52 . 38 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1999 | 232 923 529 315 Spaces Moved 1025 | 145 360 320 200 Core 6 | 5 1 . . Treads . | . . . . Legs 327 | 140 187 . . Wheels . | . . . . Hover 692 | . 172 320 200 Flight . | . . . . Fastest Speed 50 | 50 116 112 108 Average Speed 129 | 117 163 112 108 Slowest Speed 300 | 120 300 112 108 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 7 49 36 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 40 | . . . 40 Melee . | . . . . Projectile . | . . . . AOE 40 | . . . 40 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1536 | 185 636 438 277 Wait 330 | 9 221 53 47 Move 1022 | 144 359 319 200 Hop . | . . . . Pick Up 45 | 12 11 17 5 Fast Attach . | . . . . Attach 26 | 8 8 3 7 Detach 1 | 1 . . . Swap 16 | . 3 10 3 Drop 12 | . 3 9 . Fire 83 | 11 31 27 14 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 11 | -11/Junkyard | Identified exit to Materials 11 | -11/Junkyard | Discovered exit to Materials (range 15) 233 | -11/Junkyard | Entered Materials 233 | -10/Materials | Evolved 1 slot: Utility x1 310 | -10/Materials | Build established: Hacker-Mutant 401 | -10/Materials | Identified exit to Mines 442 | -10/Materials | Repaired Lgt. Ion Engine 470 | -10/Materials | Repaired Aluminum Leg 747 | -10/Materials | Identified exit to Materials 747 | -10/Materials | Discovered exit to Materials (range 7) 885 | -10/Materials | Discovered exit to Materials (range 13) 1156 | -10/Materials | Entered another Materials area 1156 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1225 | -9/Materials | Identified exit to Mines 1225 | -9/Materials | Discovered exit to Mines (range 6) 1588 | -9/Materials | Build established: Scavenger-Mutant 1678 | -9/Materials | Identified exit to Materials 1678 | -9/Materials | Discovered exit to Materials (range 8) 1685 | -9/Materials | Entered another Materials area 1685 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1733 | -8/Materials | Repaired Imp. Terrain Scanner 2000 | -8/Materials | Self-destructed Last Messages --------------- 01989_ Penetrated by Slug. 01990_ Terminal disabled. 01990_ G-47 Trooper destroyed. 01990_ U-05 Engineer builds a Wall. 01992_ Critical hit (Burn: +37). 01992_ Imp. Hover Unit destroyed. 01992_ G-47 Trooper destroyed. 01992_ G-50 Soldier destroyed. 01993_ System corrupted: Heat flow error (+170). 01993_ K-01 Serf collects debris. 01994_ G-47 Trooper destroyed. 01994_ Destroyed Lgt. Deuterium Engine. 01994_ U-05 Engineer builds a Door. 01996_ Penetrated by Slug. 01996_ Reaction Control System destroyed. 01998_ W-25 Informer destroyed. 01998_ Ion Engine destroyed. 01998_ U-05 Engineer builds a Wall. 01999_ Hover Unit destroyed. 01999_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????#????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????????? +?????????? | | ??????????????????????????? #?????????? | | ??????????????????????????? +?????????? | | ?????????#???????????????? #?????????? | | ?????????????????????????# #?????????? | | ??????????????????????? # #?????????? | | ?????????????????????# ###???????? | | ?????????????######## + ????????? | | ?????????????# %| #?????????? | | ???????????#?# = * #??? ?????? | | ?????????????# % #?????a???? | | ?????????????#]@![[ =* #?????????? | | ?????????????# ![[ g #?????????? | | ?????????????# ![ k###??????????? | | ????????????##### ? ???????? | | ????????????????? h """" ???????? | | ???????????####### % # """" ??a????? | | ???????????? !! /u"""" ?#?????? | | ????????????####### * = # #??????? | | ??????????????????? k # #??????? | | ?????????????????#?# u###?######??????? | | ??????????????#?????##Y#???????????????? | | ?????#???????????????# #???????????????? | | ?????????????????????# #?????#???????#?? | | ????????????????????## #???????????????? | | ?????????????????????# #????????????#??? | | ?????????????????????# #???????????????? | | ?????????????????????# #????#??????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???#???????????? | | ?????????????????????# ##??????????????? | | ?????????????????????# #?????????????#?? | | ?????????#???????????# #???????????#???? | | ?????????????????????# #??????#?#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed rpglike Manual? 1 Play Time 00:27:44 Cumulative 21.8 hours Start 2023.09.09 @ 14:14:15 End 2023.09.09 @ 18:08:19 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 22 Rogue 0 Adventurer 18 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 24 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 635c9800-0f39-4fa5-ac01-a3dbece10d7f