Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 18:22:44 Player: Btonasse Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (116) 580 Value Destroyed (4296) 4296 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10916 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 120/300 Energy 47/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer Armor Integrity Analyzer Advanced System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Heavy Siege Treads Large Storage Unit Improved Thermal Shield Improved Force Field Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Heavy Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Transmission Jammer Hardened Medium Armor Plating Advanced System Shield > --- WEAPON ----------- Variable Charge Gun Dispersion Rifle Cooled Phase Gun Cooled Phase Gun Hypervelocity Mass Driver > --- INVENTORY -------- Medium Treads Heavy Siege Treads Thunder Leg Myomer Leg Large Storage Unit Armor Integrity Analyzer Improved Weapon Cycler Improved Thermal Shield Improved Force Field Component Analysis Suite Cooled Phase Gun Quantum Rifle Nova Cannon Hypervelocity Mass Driver Gamma Bomb Array Mini Grenade Launcher Improved Remote Datajack Carbide Saw [Rating: 128] Favorites ----------- Power Micro Nuclear Core Engine Makeshift Power Source Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Medium Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Carbide Saw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 3 | . . 2 . . . . . 1 . . . . Utility 7 | . . . 1 2 . . 1 1 . . . 2 Weapon 3 | . . . 1 . . . . . 2 . . . Parts Attached 100 | 6 7 9 18 4 13 . 2 11 9 8 3 10 Power 11 | 1 1 1 1 . 1 . 1 1 2 . 1 1 Engine 7 | 1 1 1 1 . . . 1 1 1 . . . Core 1 | . . . . . 1 . . . . . . . Reactor 3 | . . . . . . . . . 1 . 1 1 Propulsion 35 | 2 4 7 5 3 5 . . 2 1 3 2 1 Treads 13 | . 2 . 1 . 3 . . 2 1 2 2 . Leg 21 | 2 2 7 4 3 1 . . . . 1 . 1 Wheel 1 | . . . . . 1 . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 22 | 1 2 . 4 . 1 . 1 6 2 2 . 3 Device 10 | . . . 2 . 1 . . 4 1 1 . 1 Storage 6 | 1 2 . 1 . . . . 1 1 . . . Processor 3 | . . . . . . . 1 1 . . . 1 Hackware 2 | . . . 1 . . . . . . . . 1 Protection 1 | . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 32 | 2 . 1 8 1 6 . . 2 4 3 . 5 Energy Gun 14 | . . . 5 1 2 . . 1 2 2 . 1 Energy Cannon 1 | . . . . . . . . 1 . . . . Ballistic Gun 4 | 2 . 1 1 . . . . . . . . . Ballistic Cannon 4 | . . . 1 . . . . . 1 . . 2 Launcher 6 | . . . 1 . 2 . . . 1 1 . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . Parts Lost 44 | . 1 2 7 2 4 . . 4 1 5 3 15 Power 8 | . 1 1 . . . . . . 1 1 1 3 Propulsion 16 | . . 1 4 1 3 . . . . 2 2 3 Utility 7 | . . . . . . . . 3 . . . 4 Weapon 13 | . . . 3 1 1 . . 1 . 2 . 5 Highest Loss Streak 11 | . 1 2 5 1 2 . . 3 1 5 3 11 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Backups 14 | 2 12 14 14 14 13 15 14 13 17 15 15 17 Power 1 | . 1 1 1 1 1 2 1 1 . . . . Propulsion 2 | 1 4 1 1 1 1 1 1 1 5 5 4 4 Utility 5 | . 4 6 6 4 5 6 5 4 3 5 5 4 Weapon 5 | . 1 4 4 6 5 5 6 6 6 4 5 6 Tool/Special . | . . . . . . . . . . . . . Unused Backups 26 | . . 2 2 1 . . . 7 3 . . 11 Power 1 | . . 1 . . . . . . . . . . Propulsion 6 | . . . 1 . . . . 1 . . . 4 Utility 8 | . . . 1 . . . . 3 1 . . 3 Weapon 10 | . . 1 . 1 . . . 3 2 . . 3 Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 98 99 99 98 99 100 99 94 93 93 91 92 Engine 6 | . 14 11 9 7 . . 6 7 9 5 1 . Core 1 | . . . . . 6 7 6 2 . . . . Reactor 1 | . . . . . . . . . . 5 6 8 Treads 10 | . 14 . 2 3 3 23 20 21 21 20 21 18 Leg 17 | . 13 43 33 25 22 7 6 3 . . . . Device 10 | . . . 7 14 15 15 13 11 15 13 12 16 Storage 17 | . 27 22 18 15 15 15 13 11 15 15 15 13 Processor 2 | . . . . . . . 5 10 5 5 5 4 Hackware 2 | . . . 1 7 7 7 6 4 . . . 1 Energy Gun 13 | . . . 15 15 19 23 20 12 14 20 21 18 Ballistic Gun 6 | . 27 22 9 . . . . . . . . . Ballistic Cannon 2 | . . . 2 7 2 . . . 5 5 5 3 Peak Build Rating 128 | 6 9 12 24 33 45 45 52 69 94 106 109 128 Average Rating 46 | 5 7 11 19 30 37 45 51 62 85 102 103 121 On Entrance 46 | . 6 9 12 21 33 45 45 52 69 93 106 109 Avg Prop Armor Cover (%) 5 | . . . 7 7 4 4 4 6 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 151 | 11 46 48 57 58 59 59 63 91 131 140 147 151 Greatest Support 160 | 20 40 43 48 58 76 76 76 146 141 150 160 160 Greatest Overweight (x) 20 | 1 2 1 2 2 2 . . . . . . 20 Average Overweight (x) . | . 1 1 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 20 Average Capacity 15 | 7 14 15 15 15 15 15 15 15 19 20 20 19 Most Carried 20 | 4 15 15 15 15 15 15 15 15 20 20 17 20 Average Carried 14 | 2 12 14 14 14 13 15 14 14 18 16 15 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 5 Final Carried 20 | 4 14 15 15 15 15 15 15 13 20 17 14 5 Class Distribution -------------------- 21% | Skirmisher 18% | Mutant 16% | Tank 12% | Scavenger-Skirmisher 10% | Gunner 9% | Derelict-Skirmisher 4% | Derelict-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Derelict-Skirmisher | -7/Lower Caves Derelict-Skirmisher | -6/Factory Derelict-Tank | -5/Factory Gunner | -4/Factory Tank | -4/Upper Caves Tank | -4/Upper Caves Tank | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Matter Collected 2682 | 247 310 376 384 154 395 . 30 170 141 241 81 153 Remotely . | . . . . . . . . . . . . . Salvage Created 4531 | 52 423 602 575 240 202 . 77 1015 309 402 154 480 Parts 237 | . 32 41 44 9 5 . 7 37 17 12 3 30 Haulers Intercepted 1 | . 1 . . . . . . . . . . . Recyclers Shooed 6 | . 2 1 1 . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 4 . . . . 12 3 . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 100 | . 9 14 20 5 7 . 3 19 8 5 3 7 Melee 1 | . . . . . 1 . . . . . . . Guns 64 | . 9 14 13 5 2 . 3 10 1 3 2 2 Cannons 17 | . . . 2 . . . . 2 5 2 1 5 AOE 15 | . . . 4 . 4 . . 5 2 . . . Classes Destroyed 15 | 1 4 1 . 1 2 . . 1 1 1 . 3 Worker 1 | . . . . . . . . . . . . 1 Builder 1 | . . . . . . . . . . . . 1 Hauler 1 | . 1 . . . . . . . . . . . Recycler 4 | 1 . 1 . 1 . . . 1 . . . . Watcher 9 | . 3 3 1 . . . . . 1 . . 1 Swarmer 37 | . 3 4 13 . 1 . 3 6 5 . 1 1 Cutter 1 | . . . . . . . . . 1 . . . Grunt 37 | . 6 9 5 3 2 . . 7 1 3 1 . Brawler 2 | . . . . . . . . 2 . . . . Duelist 1 | . . . . . 1 . . . . . . . Sentry 11 | . . 1 2 1 1 . . 2 1 . 1 2 Specialist 2 | . . . . . . . . . . . . 2 Hunter 4 | . . . . 1 1 . . . . 2 . . Programmer 5 | . . . . . 1 . . 2 . . . 2 Samaritan 1 | . . . . . . . . . . 1 . . Best Kill Streak 7 | 1 3 5 4 2 5 . 3 7 5 5 2 6 Combat Bots Only 7 | . 3 4 4 2 5 . 3 7 5 5 2 2 Max Kills in Single Turn 5 | 1 1 1 3 1 2 . 1 5 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 5 | . . . 3 . 2 . . 5 2 . . . Melee 1 | . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Hostile Shots Fired 907 | . 52 89 110 90 41 . 7 58 18 94 21 327 Missed 232 | . 10 29 23 32 8 . 1 14 5 18 5 87 Hits 675 | . 42 60 87 58 33 . 6 44 13 76 16 240 Melee 18 | . . . . 2 3 . . 2 . . . 11 Projectile 657 | . 42 60 87 56 30 . 6 42 13 76 16 229 Critical Strikes 18 | . . 3 1 . 1 . . 6 . 1 2 4 Damage Taken 10679 | . 469 644 1071 587 686 . 89 924 205 1272 333 4399 Core 2039 | . 98 88 149 106 93 . . 89 36 74 . 1306 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 183 | . . . . . . . . 5 . 73 . 105 Regen/Repaired (Parts) 173 | . 51 . 82 . . . . 40 . . . . Core Remaining (%) 82 | 100 60 78 72 . . 71 100 91 . . 90 . Volleys Fired 330 | 8 45 76 55 26 15 . 5 37 11 14 8 30 Largest 5 | 2 2 2 3 3 3 . 3 3 5 5 5 5 Hottest 375 | 40 40 40 178 160 178 . 173 230 375 375 262 271 Shots Fired 892 | 16 90 152 150 77 46 . 15 105 40 63 30 108 Gun 733 | 16 90 152 143 51 25 . 15 80 17 45 22 77 Cannon 137 | . . . 5 26 7 . . 23 22 17 8 29 Launcher 22 | . . . 2 . 14 . . 2 1 1 . 2 Special . | . . . . . . . . . . . . . Kinetic 414 | 16 90 152 61 26 7 . . . 11 14 8 29 Thermal 342 | . . . 42 34 21 . 5 65 28 48 22 77 Explosive 17 | . . . 2 . 10 . . 2 . 1 . 2 Electromagnetic 119 | . . . 45 17 8 . 10 38 1 . . . Robot Hit Streak 23 | 6 12 16 10 15 11 . 7 20 17 10 10 23 Robot Miss Streak 7 | 1 7 5 5 5 4 . 2 4 3 4 2 3 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 6 | . 1 2 2 . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . . . . Shots Hit Robots 582 | 12 53 90 93 58 27 . 11 75 28 37 22 76 Core Hits 303 | 2 25 35 38 35 25 . 6 68 14 15 6 34 Critical Kills 5 | . . . . . . . . . . 1 . 4 Critical Parts Destroyed 5 | . . 1 . . . . . . . . . 4 Critical Strikes 27 | . . 1 2 2 1 . . 4 3 2 . 12 Burn 8 | . . . 2 1 . . . 3 1 . . 1 Destroy 13 | . . 1 . . . . . . . 1 . 11 Blast 4 | . . . . 1 . . . . 2 1 . . Corrupt 2 | . . . . . 1 . . 1 . . . . Melee Attacks 4 | . . . . . 2 . . . . . . 2 Impact . | . . . . . . . . . . . . . Slashing 3 | . . . . . 1 . . . . . . 2 Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11631 | 143 605 982 1464 938 842 . 147 1801 824 931 423 2531 Guns 7728 | 143 603 971 1175 665 286 . 147 1130 242 629 329 1408 Cannons 1871 | . . . 37 273 38 . . 346 427 133 94 523 Explosions 1962 | . . . 234 . 494 . . 325 155 169 . 585 Melee 39 | . . . . . 24 . . . . . . 15 Ramming 31 | . 2 11 18 . . . . . . . . . Kinetic 3292 | 143 603 971 358 273 38 . . . 174 115 94 523 Thermal 5041 | . . . 448 449 230 . 48 1005 495 629 329 1408 Explosive 1650 | . . . 234 . 337 . . 325 . 169 . 585 Electromagnetic 1560 | . . . 406 216 213 . 99 471 155 . . . Impact 18 | . . . . . . . . . . 18 . . Slashing 39 | . . . . . 24 . . . . . . 15 Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . . . 5 5 5 . 14 . . . 8 Average Corruption 4 | . . . . 5 5 5 . 3 . . . 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 45 | . . . . 4 40 . . . . . . 1 Message Errors 6 | . . . . 2 4 . . . . . . . Matter Fused 9 | . . . . . 9 . . . . . . . Heat Flow Errors 8 | . . . . 1 6 . . . . . . 1 Energy Discharges 4 | . . . . . 4 . . . . . . . Parts Fused 1 | . . . . 1 . . . . . . . . Data Loss (minor) 9 | . . . . . 9 . . . . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . . Misfires 3 | . . . . . 3 . . . . . . . Alerts 2 | . . . . . 2 . . . . . . . Weapon Failures 2 | . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 103 | . . . 45 . 14 . . 19 10 11 . 4 Projectiles 27 | . . . . . . . . 19 4 . . 4 Explosions 76 | . . . 45 . 14 . . . 6 11 . . Melee . | . . . . . . . . . . . . . Knockbacks 11 | . . . . 3 2 . . . 1 2 . 3 Impact 1 | . . . . . . . . . . 1 . . Kinetic 9 | . . . . 2 2 . . . 1 1 . 3 Secondary 1 | . . . . 1 . . . . . . . . Self-Inflicted Damage 180 | . . . 34 . 110 . . . 18 18 . . Shots 8 | . . . 1 . 5 . . . 1 1 . . Rammed 1 | . 1 . . . . . . . . . . . Targets Rammed 10 | . 1 5 4 . . . . . . . . . Kicked 9 | . . 5 4 . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 517 | . 18 6 517 193 194 . 120 264 187 421 63 195 Average Temperature 101 | . 7 3 158 60 63 . 67 72 73 236 31 67 Received Heat Transfer 1821 | . 216 270 396 156 36 . . 261 . 207 66 213 Effects 13 | . . . 11 . . . . . . 2 . . Shutdowns 4 | . . . 3 . . . . . . 1 . . Energy Bleed 3 | . . . 2 . . . . . . 1 . . Matter Decay 2 | . . . 2 . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . Damage (major) 3 | . . . 3 . . . . . . . . . Siege Activations 4 | . . . . . . . . 1 . 1 . 2 Total Turns 81 | . . . . . . . . 10 . 26 . 45 Longest Duration 36 | . . . . . . . . 10 . 26 . 36 Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Fried 4 | . . . 1 . . . . 2 1 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . 1 . . . . 1 . . . . Combat Hostiles 2 | . . . 1 . . . . 1 . . . . Parts Melted 13 | . . . 1 . 1 . . 3 2 2 . 4 Heat Transferred 8939 | . . . 1140 748 340 . 111 2047 1118 938 481 2016 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Maximum Alert Level 1 | . . . 1 . . . . 1 . . . . Low Security (%) 97 | 100 100 100 99 100 . . 100 82 100 . . 100 Level 1 2 | . . . . . . . . 17 . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 246 | 5 78 170 207 92 . . 86 246 117 . . 80 Initial 101 | . . . 50 1 . . . 29 101 . . . Average 46 | . 19 95 44 29 . . 29 81 65 . . 9 Influence Increases 2906 | 5 264 384 564 232 160 . 130 527 203 135 60 242 Destroy 0b10 Robot/C 2000 | . 180 280 400 100 140 . 60 380 160 100 60 140 Destroy 0b10 Robot/NC 80 | 5 20 20 5 5 . . . 5 5 . . 15 Destroy Leader 360 | . 38 46 82 20 20 . 10 60 22 20 . 42 Successful Hack 116 | . 26 8 16 . . . 44 22 . . . . Disable Machine 45 | . . . 15 . . . . 15 . . . 15 Destroy Structure 95 | . . . 16 2 . . 1 30 16 . . 30 Lose Combat Pursuer 210 | . . 30 30 105 . . 15 15 . 15 . . Influence Decreases 2906 | 5 264 264 680 152 244 . 70 379 355 191 60 242 Entered New Map 264 | . . . 70 3 32 . . 31 107 21 . . Time Decay 2116 | 5 254 244 347 139 192 . 70 308 238 155 40 124 Lost Part 333 | . 10 20 70 10 20 . . 40 10 15 20 118 Purge Threat 193 | . . . 193 . . . . . . . . . Squads Dispatched 13 | . . 1 4 . . . . 2 2 . . 4 Investigation . | . . . . . . . . . . . . . Extermination 3 | . . . . . . . . 1 1 . . 1 Reinforcement 9 | . . 1 4 . . . . 1 1 . . 2 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Distress Signals 4 | . . . 2 . . . . . 1 . . 1 Communications Jammed 36 | . . . . . . . . . . . . 36 Distress Signals 36 | . . . . . . . . . . . . 36 Times Spotted 153 | . 15 27 27 11 6 . 3 21 10 6 3 24 Peak Tracking Total 14 | . 3 4 6 4 5 . 3 6 5 5 2 14 Tactical Retreats 9 | . . 1 1 4 . . 1 1 . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Traps Triggered 3 | . . . 1 . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Machines Disabled 4 | . . . 1 . 1 . . 1 . . . 1 Max in Single Turn 1 | . . . 1 . 1 . . 1 . . . 1 Garrison Access 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Machines Accessed 33 | . 7 3 8 . . . 2 7 2 1 . 3 Terminals 18 | . 5 2 4 . . . 1 2 1 1 . 2 Fabricators 3 | . . . . . . . . 1 1 . . 1 Repair Stations 4 | . 1 . 1 . . . . 2 . . . . Recycling Units 5 | . 1 1 2 . . . . 1 . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 92 | . 29 6 26 . . . 6 14 3 1 . 7 Successful 47 | . 13 5 15 . . . 4 7 2 1 . . Failed 45 | . 16 1 11 . . . 2 7 1 . . 7 Catastrophic 5 | . 2 . . . . . . 1 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . 1 . . . . . . . 1 . . Terminals 55 | . 23 4 13 . . . 2 5 2 1 . 5 Fabricators 5 | . . . . . . . . 2 1 . . 2 Repair Stations 10 | . 5 . 2 . . . . 3 . . . . Recycling Units 14 | . 1 2 8 . . . . 3 . . . . Scanalyzers 7 | . . . 3 . . . 4 . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Terminal Hacks 24 | . 9 3 8 . . . 1 1 1 1 . . Record 4 | . . . 1 . . . . 1 1 1 . . Robot Analysis 1 | . . . . . . . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Alert Level 2 | . . 1 1 . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 2 1 . . . Network Status 2 | . . . . . . . . 1 1 . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks 8 | . 4 . 2 . . . . 2 . . . . Scan Component 4 | . 2 . 1 . . . . 1 . . . . Repair 4 | . 2 . 1 . . . . 1 . . . . Recycling Unit Hacks 6 | . . 2 3 . . . . 1 . . . . Report Inventory 3 | . . 1 1 . . . . 1 . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . Retrieve Components 2 | . . 1 1 . . . . . . . . . Scanalyzer 5 | . . . 2 . . . 3 . . . . . Retrieve Study 5 | . . . 2 . . . 3 . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 30 | . 7 3 7 . . . 2 5 2 1 . 3 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . Time 69 | . . . . . . . . 69 . . . . Total Part Build Rating 18 | . . . . . . . . 18 . . . . Part Studies Acquired 5 | . . . 2 . . . 3 . . . . . Parts Repaired 4 | . 2 . 1 . . . . 1 . . . . Time 110 | . 52 . 26 . . . . 32 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 16 | . . 10 6 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Total Allies 1 | . . . . . 1 . . . . . . . Largest Group 1 | . . . . . 1 . . . . . . . Highest-Rated Group 32 | . . . . . 32 . . . . . . . Highest-Rated Ally 32 | . . . . . 32 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Active Infowar (turns) 5304 | . . . 1222 402 1575 18 227 841 . 299 24 696 Optics 1067 | . . . . . . . 226 841 . . . . Sensors 4285 | . . . 1222 402 1575 18 227 841 . . . . Jamming 1019 | . . . . . . . . . . 299 24 696 Robot Analysis Total 1 | . . . . . . . 1 . . . . . Derelict Logs Recovered 6 | . . . . . 3 . . . . 2 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Turns Passed 8321 | 120 983 631 1612 402 1575 18 227 866 516 535 86 750 Spaces Moved 3694 | 74 303 176 610 136 911 12 117 378 263 304 31 379 Core 20 | 15 . . . . . . . . . . . 5 Treads 1783 | . 152 . . . 152 12 117 378 263 304 31 374 Legs 1891 | 59 151 176 610 136 759 . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 185 112 112 163 163 162 162 155 148 50 Average Speed 171 | 111 248 190 188 156 161 163 163 162 162 155 149 149 Slowest Speed 1050 | 120 320 190 260 252 320 163 163 163 162 162 155 1050 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 25 | 4 61 21 46 5 94 6 5 9 9 48 8 12 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . . . 1 1 . Known Exits Taken 1 | . . . . . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 3 . . . . 1 1 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 132 | . . . 18 . 40 . . 21 8 26 8 11 Melee . | . . . . . . . . . . . . . Projectile 32 | . . . . . . . . . 8 14 8 2 AOE 100 | . . . 18 . 40 . . 21 . 12 . 9 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Total 5010 | 97 450 337 957 268 972 11 142 555 335 334 51 501 Wait 663 | . 75 53 244 92 11 . 17 92 22 4 8 45 Move 3682 | 73 302 175 609 135 910 11 116 377 262 303 30 379 Hop . | . . . . . . . . . . . . . Pick Up 116 | 10 16 9 14 6 7 . 2 16 17 3 1 15 Fast Attach 7 | . . . 4 . . . . 2 . . . 1 Attach 62 | 6 4 4 10 4 6 . 2 7 3 6 3 7 Detach 1 | . . . . . 1 . . . . . . . Swap 68 | . 5 6 10 2 15 . . 8 10 4 1 7 Drop 67 | . 2 9 7 3 5 . . 16 10 . . 15 Fire 330 | 8 45 76 55 26 15 . 5 37 11 14 8 30 Melee 4 | . . . . . 2 . . . . . . 2 Ram . | . . . . . . . . . . . . . Kick 9 | . . 5 4 . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 810 | -10/Materials | Repaired Lgt. Treads 836 | -10/Materials | Repaired Assault Rifle 1076 | -10/Materials | Discovered new exit (range 11) 1104 | -10/Materials | Entered another Materials area 1104 | -9/Materials | Evolved 2 slots: Propulsion x2 1676 | -9/Materials | Discovered new exit (range 16) 1712 | -9/Materials | Build established: Scavenger-Mutant 1735 | -9/Materials | Entered another Materials area 1735 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1790 | -8/Materials | Repaired Assault Rifle 2090 | -8/Materials | Build established: Scavenger-Skirmisher 2947 | -8/Materials | Lost 5 parts (3n2w) 3294 | -8/Materials | Build established: Gunner 3325 | -8/Materials | Discovered new exit (range 3) 3347 | -8/Materials | Entered Factory 3347 | -7/Factory | Evolved 2 slots: Utility x2 3691 | -7/Factory | Discovered new exit (range 13) 3749 | -7/Factory | Entered Lower Caves 3761 | -7/Lower Caves | Learned Factory terminal intel 3852 | -7/Lower Caves | Build established: Skirmisher 3972 | -7/Lower Caves | Identified exit to Lower Caves 3975 | -7/Lower Caves | Learned 4 Factory zone layouts 3982 | -7/Lower Caves | Encountered a Warlord checkpoint 4920 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4991 | -7/Lower Caves | Found DCF Scrap (16 items) 5289 | -7/Lower Caves | Build established: Derelict-Skirmisher 5324 | -7/Lower Caves | Entered another Lower Caves area 5324 | -7/Lower Caves | Discovered new exit (range 12) 5330 | -7/Lower Caves | Encountered a Warlord checkpoint 5342 | -7/Lower Caves | Entered Factory 5342 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5344 | -6/Factory | Loaded intel: 26 terminal locations 5535 | -6/Factory | Discovered new exit (range 17) 5569 | -6/Factory | Entered another Factory area 5569 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5660 | -5/Factory | Fabricated Cmb. Linear Gravjet? 6306 | -5/Factory | Build established: Derelict-Tank 6317 | -5/Factory | Destroyed 7 combat bots 6388 | -5/Factory | Repaired Mni. Grenade Launcher+ 6405 | -5/Factory | Discovered new exit (range 7) 6411 | -5/Factory | System corruption reached 10% 6435 | -5/Factory | Entered another Factory area 6435 | -4/Factory | Evolved 2 slots: Weapon x2 6441 | -4/Factory | Lost 3 parts (3u) 6932 | -4/Factory | Discovered new exit (range 8) 6951 | -4/Factory | Entered Upper Caves 6964 | -4/Upper Caves | Build established: Gunner 7086 | -4/Upper Caves | Lost 5 parts (1p2n2w) 7139 | -4/Upper Caves | Learned location of Armory (-4) 7219 | -4/Upper Caves | Learned Research stockpile data 7303 | -4/Upper Caves | Build established: Tank 7477 | -4/Upper Caves | Discovered new exit (range 7) 7486 | -4/Upper Caves | Entered another Upper Caves area 7494 | -4/Upper Caves | Discovered new exit (range 10) 7505 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7563 | -4/Upper Caves | Lost 3 parts (1p2n) 7565 | -4/Upper Caves | Learned location of Quarantine (-3) 7572 | -4/Upper Caves | Entered Research 7572 | -3/Research | Evolved 2 slots: Utility x2 8089 | -3/Research | Found Gamma Bomb Array 8209 | -3/Research | Spotted B-86 Titan 8288 | -3/Research | Spotted Striker 8289 | -3/Research | Cargo convoy interrupted 8292 | -3/Research | Spotted Striker 8292 | -3/Research | Spotted Striker 8293 | -3/Research | Lost 4 parts (2p1u1w) 8293 | -3/Research | Garrison activated, responded to threat 8314 | -3/Research | Core integrity fell below 50% 8321 | -3/Research | Core integrity fell below 20% 8322 | -3/Research | Destroyed by Striker with Plasma Lance Last Messages --------------- 08314_ Penetrated by Slug. 08314_ U-05 Engineer lays Concrete. 08316_ P-80 Master knocked back. 08316_ Knocked back. 08316_ U-05 Engineer builds a Wall. 08316_ U-05 Engineer lays Concrete. 08319_ P-80 Master knocked back. 08319_ Penetrated by Slug. 08320_ U-05 Engineer lays Concrete. 08320_ Dropped Hcp. Storage Unit. 08320_ Dropped Lrg. Storage Unit. 08320_ Quantum Rifle crushed and broken. 08320_ Med. Treads crushed and broken. 08320_ U-05 Engineer lays Concrete. 08321_ U-05 Engineer builds a Wall. 08321_ Acquired 8 matter. 08322_ Striker knocked back. 08322_ Knocked back. 08322_ Acquired 6 matter. 08322_ Critical hit (Impale). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????##########?##########???????????????????????? | | ?????# ! #?# #???????????????????????? | | ?????# #?# #????????#??????????????? | | ?????# """ #?# #??????? #??????????????? | | ?????# """ =#?# #?????## #??????????????? | | ###### """] #?# ###### ???????????????? | | # """ #?# # ! ????????????????? | | # """ #?# """ # ?????????????????? | | # #?# """ # ??????????????????? | | # #?# """ # #???????????????????? | | #+#+##############+## #???????????????????? | | # #######?????????????? | | + ????????? | | # %% #######????????????? | | ###+#########+########+#####????????????????? | | # ## ] =# #????????????????? | | # ## #i #????????????????? | | # ^ ## ! #%u #????????????????? | | # ^ ## ##=| xuu #????????????????? | | ###### ## ##x!""" =#????????????????? | | ###### ## ##]@""" =#????????????????? | | + [!! #########!=K=="[k%#????????????????? | | ##### ! #???????## K!ph==[#????????????????? | | #???# #????????#p!K%i]!!#????????????????? | | ##############????????######];BB#???????????????? | | # #????????????????????##BB;##?????????????? | | # #?????????????????????#%*= #?????????????? | | + #???????????????####### # %## ?? | | # #??????????????# % = % ?? | | # #??????H???????# [ ?? | | # #??????????????# % ]?? | | ########??????????????# != ######??? | | ####??????????????????# == #???????? | | ????????????# #???????? | | ########?????????????? #???????? | | ???????????????????? #???????? | | ???????????????????? #???????? | | ????????????????????########## ^ #???????? | | ?????????????????????????????#^ #???????? | | ?????????????????????????????# #???????? | | ?????????????????????????????# #???????? | | ?????????????????????????????# ?????????? | | ?????????????????????????????# ????????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 37 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 450 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cmb. Linear Gravjet | x2 | -5/Factory | Preloaded Repaired ---------- Assault Rifle | 49% | -10/Materials Assault Rifle | 18% | -8/Materials Mni. Grenade Launcher | 20% | -5/Factory Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Gauss Cannon | -6/Factory | Hacked Lgt. Deuterium Engine | -6/Factory | Hacked Plasma Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Immobile And Lovin' It Leap Before You Look Quick And Dirty Resistances Are Futile Tank Throw Away The Key Well Done Challenges ------------ None Game ------ Seed BattleAlertBlade Manual? 0 Play Time 01:43:12 Cumulative 5.9 hours Start 2026.02.23 @ 13:19:30 End 2026.02.23 @ 18:22:44 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e06f97b1-40ec-4f93-a473-b25b9d65aeb5