Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 17:07:15 Player: Prince Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (1711) 1711 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (635) 635 TOTAL SCORE: 6096 Bonus ------- Follower Combat Kills 45 Met Imprinter 300 Was Imprinted 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/850 Matter 292/300 Energy 60/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Generic] > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Storm Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Generic] > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Ion Engine High-capacity Matter Pod Heavy Riot Gun Heavy Riot Gun Heavy Riot Gun Heavy Beamcaster Barrage Gun Heavy Battle Rifle RU-N14's Throwing Claymores [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Riot Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Welding Torch Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 2 . . . 1 Utility 2 | . . . . . . . 2 Weapon 2 | . . . . . . . 2 Parts Attached 77 | 2 12 10 13 6 5 10 19 Power 12 | . 2 2 3 . . 1 4 Engine 8 | . 2 1 1 . . . 4 Core 4 | . . 1 2 . . 1 . Reactor . | . . . . . . . . Propulsion 20 | 1 3 2 4 3 . 4 3 Treads 2 | 1 1 . . . . . . Leg 18 | . 2 2 4 3 . 4 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 1 2 1 5 1 . . 3 Device 2 | . 1 . . . . . 1 Storage 5 | 1 1 . 2 . . . 1 Processor 2 | . . . . 1 . . 1 Hackware 1 | . . . 1 . . . . Protection 3 | . . 1 2 . . . . Artifact . | . . . . . . . . Weapon 32 | . 5 5 1 2 5 5 9 Energy Gun 15 | . 1 2 . . 5 2 5 Energy Cannon . | . . . . . . . . Ballistic Gun 12 | . 3 2 1 2 . 2 2 Ballistic Cannon 2 | . 1 1 . . . . . Launcher . | . . . . . . . . Special Weapon 3 | . . . . . . 1 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 Corrupted Parts 1 | . . . . . . 1 . System Corruption 8 | . . . . . . 8 . Parts Lost 26 | . . . 1 . . 7 18 Power 4 | . . . . . . . 4 Propulsion 9 | . . . . . . 4 5 Utility 3 | . . . 1 . . . 2 Weapon 10 | . . . . . . 3 7 Highest Loss Streak 18 | . . . 1 . . 7 18 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 98 100 94 99 99 96 60 Engine 3 | . 13 4 1 . . . 4 Core 8 | . . 9 8 11 11 11 3 Treads 2 | . 14 . . . . . . Leg 34 | . 13 28 44 44 44 41 17 Device 3 | . 9 12 . . . . 3 Storage 11 | . 14 14 10 11 11 11 6 Processor 6 | . . . . 6 11 11 13 Protection 1 | . 3 1 6 4 . . . Energy Gun 8 | . . 9 . . 14 10 6 Ballistic Gun 12 | . 24 9 22 21 7 10 1 Ballistic Cannon 2 | . 2 9 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 56 | 5 30 37 30 30 34 34 56 Greatest Support 50 | 20 40 20 40 40 40 50 50 Greatest Overweight (x) 10 | 1 1 1 . . . 1 10 Average Overweight (x) . | . . 1 . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 14 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 15 15 Average Carried 13 | 6 11 14 12 13 14 14 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 8 15 15 12 15 15 14 4 Class Distribution -------------------- 88% | Mutant 6% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1712 | 193 164 389 339 162 48 169 248 Remotely . | . . . . . . . . Salvage Created 1880 | . 161 242 289 180 . 256 752 Parts 113 | . 11 16 18 13 . 15 40 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 18 | . . . . . 3 15 . Prevented 4 | . . . . . . 4 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 51 | . 6 11 9 6 . 6 13 Guns 35 | . 4 4 9 6 . 6 6 Cannons 9 | . 2 7 . . . . . AOE 7 | . . . . . . . 7 Classes Destroyed 13 | . 3 2 2 1 . 2 3 Worker 3 | . . . 1 . . . 2 Builder 5 | . . 1 . . . . 4 Tunneler 2 | . 1 . . 1 . . . Recycler 1 | . . . . . . . 1 Drone 1 | . . . . . . 1 . Watcher 1 | . . . . . . . 1 Swarmer 19 | . 3 3 4 4 . 1 4 Grunt 23 | . 3 7 4 . . 3 6 Brawler 1 | . . . 1 . . . . Sentry 3 | . . . . 2 . . 1 Hunter 2 | . . . . . . . 2 Programmer 1 | . . . . . . 1 . Assembled 1 | . . 1 . . . . . Best Kill Streak 13 | . 3 3 4 4 . 4 13 Combat Bots Only 8 | . 3 3 4 4 . 4 8 Max Kills in Single Turn 8 | . 2 1 1 1 . 1 8 Gunslinging 1 | . 1 . . . . . . Exploded 6 | . . . . . . . 6 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 385 | . 38 36 64 42 . 41 164 Missed 75 | . 6 8 20 11 . 8 22 Damage Taken 4450 | . 287 318 448 341 . 650 2406 Core 1281 | . 55 142 84 22 . 122 856 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 254 | . . . 254 . . . . Core Remaining (%) 54 | 100 . 21 . . . 43 . Volleys Fired 160 | . 26 31 37 17 6 17 26 Largest 4 | . 2 2 2 2 2 2 4 Hottest 261 | . 55 119 40 40 75 110 261 Shots Fired 311 | . 52 61 74 35 11 29 49 Gun 268 | . 43 32 74 35 11 29 44 Cannon 38 | . 9 29 . . . . . Launcher . | . . . . . . . . Special 5 | . . . . . . . 5 Kinetic 233 | . 52 33 74 35 10 16 13 Thermal 53 | . . 28 . . 1 . 24 Explosive 2 | . . . . . . . 2 Electromagnetic 23 | . . . . . . 13 10 Robot Hit Streak 15 | . 3 8 13 15 . 5 5 Robot Miss Streak 11 | . 5 11 4 2 . 5 7 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 . 1 1 . 1 2 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 Shots Hit Robots 190 | . 25 41 49 20 . 23 32 Core Hits 134 | . 13 33 21 13 . 14 40 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 6 | . . 2 1 . . 1 2 Burn 3 | . . 2 . . . . 1 Destroy 2 | . . . 1 . . 1 . Sever 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4592 | . 252 767 422 176 . 423 2552 Guns 2640 | . 146 325 422 176 . 423 1148 Cannons 544 | . 102 442 . . . . . Explosions 1352 | . . . . . . . 1352 Melee . | . . . . . . . . Ramming 22 | . 4 . . . . . 18 Kinetic 1739 | . 248 461 422 176 . 259 173 Thermal 1335 | . . 306 . . . . 1029 Explosive 1085 | . . . . . . . 1085 Electromagnetic 380 | . . . . . . 164 216 Impact . | . . . . . . . . Slashing 31 | . . . . . . . 31 Piercing . | . . . . . . . . Highest Corruption 9 | . . . 5 5 5 9 . Average Corruption 3 | . . . 5 5 5 2 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . . . 5 8 3 11 . Message Errors 8 | . . . . 2 1 5 . Matter Fused 11 | . . . 3 3 2 3 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 3 | . . . . 1 . 2 . Data Loss (major) 2 | . . . 1 1 . . . Misfires 1 | . . . . 1 . . . Alerts 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 38 | . . . . . . . 38 Projectiles . | . . . . . . . . Explosions 33 | . . . . . . . 33 Melee 5 | . . . . . . . 5 Knockbacks 11 | . . 11 . . . . . Impact . | . . . . . . . . Kinetic 10 | . . 10 . . . . . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 67 | . . . . . . . 67 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed 4 | . 1 . . . . . 3 Kicked 4 | . 1 . . . . . 3 Crushed . | . . . . . . . . Highest Temperature 603 | . 32 514 16 26 32 193 603 Average Temperature 174 | . 13 201 2 8 21 57 338 Received Heat Transfer 1476 | . 78 60 87 81 . 225 945 Effects 44 | . . 11 . . . . 33 Shutdowns 11 | . . 2 . . . . 9 Energy Bleed 4 | . . 1 . . . . 3 Interference 8 | . . 3 . . . . 5 Matter Decay 4 | . . . . . . . 4 Short Circuit 1 | . . . . . . . 1 Damage (minor) 6 | . . . . . . . 6 Damage (major) 8 | . . 4 . . . . 4 Damage (core) 2 | . . 1 . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . 1 2 Heat Transferred 2146 | . . 703 . . . . 1443 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 271 | . 121 100 230 181 . . 271 Initial 31 | . . 17 19 31 . . . Average 67 | . 47 53 108 94 . . 71 Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 95 | 100 100 100 83 100 . . 82 Level 1 4 | . . . 16 . . . 17 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 2 2 . . . 2 Investigation 3 | . . 1 1 . . . 1 Extermination . | . . . . . . . . Reinforcement 3 | . 1 . 1 . . . 1 Assault 1 | . . 1 . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 6 | . 2 1 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 75 | . 9 13 16 6 . 10 21 Peak Tracking Total 8 | . 3 4 8 4 . 7 8 Tactical Retreats 1 | . . . . . . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 4 | . . . . . . 1 3 Max in Single Turn 1 | . . . . . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 11 | . 5 1 4 . . . 1 Terminals 7 | . 4 . 3 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 47 | . 22 1 21 . . . 3 Successful 24 | . 11 1 11 . . . 1 Failed 21 | . 10 . 9 . . . 2 Catastrophic 4 | . 2 . 2 . . . . Database Lockouts 2 | . 1 . 1 . . . . Manual . | . . . . . . . . Terminals 30 | . 21 . 9 . . . . Fabricators . | . . . . . . . . Repair Stations 13 | . 1 . 12 . . . . Recycling Units 3 | . . . . . . . 3 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 10 1 4 . . . . Record 9 | . 7 . 2 . . . . Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . Alert Level 1 | . 1 . . . . . . Reinforcement Status 1 | . . . 1 . . . . Zone Layout 2 | . 2 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 1 . 7 . . . . Scan Component 4 | . . . 4 . . . . Repair 3 | . . . 3 . . . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Report Inventory 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 3 . 4 . . . 1 Full Trace Events 3 | . 1 . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . 3 . . . . Time 117 | . . . 117 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 5 | . . 1 . . 4 . . Largest Group 4 | . . 1 . . 4 4 . Highest-Rated Group 155 | . . 31 . . 155 155 . Highest-Rated Ally 40 | . . 31 . . 40 40 . Total Orders . | . . . . . . . . Ally Attacks 21 | . . 5 . . . 16 . Total Damage 394 | . . 40 . . . 354 . Kills 3 | . . 1 . . . 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 3 | . . . . . . . 3 Traps 1 | . . . . . . . 1 Items 2 | . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 4817 | 58 632 899 449 378 1208 930 263 Spaces Moved 2846 | 42 271 366 228 266 928 679 66 Core 24 | 23 . . . . . . 1 Treads 179 | 19 160 . . . . . . Legs 2643 | . 111 366 228 266 928 679 65 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 190 120 120 120 120 120 Average Speed 135 | 114 172 190 120 120 120 121 186 Slowest Speed 550 | 160 190 190 120 120 120 190 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 3 43 66 22 56 88 81 2 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . 1 1 1 . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 2 | . . . . . . 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 38 | . . . . . . . 38 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 37 | . . . . . . . 37 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3520 | 52 391 511 344 296 1018 753 155 Wait 325 | . 64 85 48 1 59 36 32 Move 2839 | 41 270 365 227 265 927 678 66 Hop . | . . . . . . . . Pick Up 73 | 9 14 9 14 5 8 8 6 Fast Attach 4 | 1 . . 1 . 1 1 . Attach 38 | 1 5 . 6 2 . 6 18 Detach 3 | . 1 . . . . . 2 Swap 35 | . 7 10 6 4 4 3 1 Drop 39 | . 3 11 5 2 13 4 1 Fire 160 | . 26 31 37 17 6 17 26 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . 1 . . . . . 3 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Central database locked down 317 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 16) 435 | -10/Materials | Discovered new exit (range 15) 691 | -10/Materials | Entered Mines 696 | -10/Mines | Met a Derelict shopkeep closing up shop 837 | -10/Mines | Met a Derelict testing a Signal Generator 1090 | -10/Mines | Excavation squad dispatched 1090 | -10/Mines | A large section of the Mines collapsed 1173 | -10/Mines | Core integrity fell below 50% 1340 | -10/Mines | Excavation squad dispatched 1559 | -10/Mines | Discovered new exit (range 12) 1590 | -10/Mines | Entered Materials 1590 | -9/Materials | Evolved 2 slots: Propulsion x2 1633 | -9/Materials | Identified exit to Mines 1787 | -9/Materials | Repaired Lgt. Nuclear Core 1813 | -9/Materials | Repaired Lrg. Storage Unit 1899 | -9/Materials | Repaired Broken Lgt. Nuclear Core 1956 | -9/Materials | Central database locked down 2039 | -9/Materials | Entered Mines 2112 | -9/Mines | Learned location of Zion (-7) 2177 | -9/Mines | Discovered new exit (range 8) 2202 | -9/Mines | Identified exit to Materials 2413 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2415 | -9/Mines | Identified exit to Zion 2417 | -9/Mines | Entered Zion 2452 | -7/Zion | Discovered new exit (range 16) 2469 | -7/Zion | Identified exit to Proximity Caves 2487 | -7/Zion | Given A8's code to call for help 2527 | -7/Zion | System corruption cleaned by Quarantine Array 2782 | -7/Zion | Imprinted 2784 | -7/Zion | Declared Zion's savior 3070 | -7/Zion | Found Prototype Special Weapon 3139 | -7/Zion | Found Prototype Energy Gun 3625 | -7/Zion | Entered Proximity Caves 3625 | -6/Proximity Caves | Accompanied by 4 allies 3687 | -6/Proximity Caves | Identified RU-N14's Throwing Claymores 3856 | -6/Proximity Caves | Learned Factory security intel 4298 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4351 | -6/Proximity Caves | Core integrity fell below 50% 4352 | -6/Proximity Caves | Lost 4 allies 4377 | -6/Proximity Caves | Lost 7 parts (4n3w) 4465 | -6/Proximity Caves | Discovered new exit (range 4) 4469 | -6/Proximity Caves | Identified exit to Factory 4555 | -6/Proximity Caves | Entered Factory 4555 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4557 | -6/Factory | Identified Storm Laser 4755 | -6/Factory | Core integrity fell below 50% 4773 | -6/Factory | Core integrity fell below 20% 4797 | -6/Factory | Destroyed 8 combat bots 4818 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer lays Concrete. R-10 Processor collects Flexi-carbon Leg. U-05 Engineer lays Concrete. Welding Torch destroyed. R-10 Processor collects Corrupted Adv. Heat Sink. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. R-10 Processor collects Lgt. Nuclear Core. U-05 Engineer lays Concrete. K-01 Serf collects debris. R-10 Processor collects Wheel. U-05 Engineer builds a Door. Kicked O-24 Administrator. Destroyed Hacking Suite. O-24 Administrator system corrupted by crushing effect. Kicked W-25 Informer. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????]??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#############???????????? | | ????????????????????????# ] #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# """ """ #???????????? | | ????????????????????????# """ """ #???????????? | | ????????????????????????# """ """ #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# """ ! #???????????? | | ????????????????????????# """ #???????????? | | ????????????????????????# """ " " #???????????? | | ????????????????????????# "Y" #???????????? | | ????????????????????????# """ #???????????? | | ????????????????????????# #?????####??? | | ???????????######+#############+############T #### | | ??????????? # | | ?????????? ^ # | | ?????????? % # | | ?????????? @ R %= # | | ?????????? w o g!u R # | | ?????????? // ^ #########+ # ############# | | ??????????? / ?# [ #??????????? | | ??????????? ????# % #??????????? | | ???????????? ""??????# #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# #??????????? | | ??????????????????????## #??????????? | | ???????????????????????### " #??????????? | | ?????????????????????????# % ""#??????????? | | ?????????????????????????# % S"#??????????? | | ?????????????????????????# ""????????????? | | ?????????????????????????# ""????????????? | | ?????????????????????????? ?????????????? | | ????????????????????????????? ###/?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 300 Matter Stores 460 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Hvy. Battle Rifle | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Gravmag System | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I Spy I'm Back, Baby! Made in Tau Ceti IV Quick And Dirty Serviceable Loadout Challenges ------------ None Game ------ Seed QuantumConstructBeamcaster Manual? 0 Play Time 00:41:19 Cumulative 4.8 hours Start 2024.04.01 @ 16:26:21 End 2024.04.01 @ 17:07:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4d8a46a5-6db0-4e6b-81e7-fea08fb7dc6b