Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2021.11.12 @ 11:52:11 Player: Rogirek Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (2579) 2579 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (430) 430 TOTAL SCORE: 6274 Bonus ------- Follower Combat Kills 130 Aligned with FarCom 300 Cogmind --------- Core Integrity 215/550 Matter 300/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Walking (200) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (5) ------ High-capacity Storage Unit ECM Suite Hacking Suite System Shield > --- WEAPON (2) ------- Enhanced Autogun Improved Datajack > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Large Storage Unit Large Storage Unit High-capacity Matter Pod (200) Authchip [R/Combat] Authchip [Device] Authchip [Armor] Enhanced Autogun Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Potential Leg Potential Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Melee Analysis Suite Microactuators Hardlight Generator > --- WEAPON ----------- Enhanced Autogun Power Maul > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Angular Momentum Engine Titanium Leg Titanium Leg Titanium Leg Titanium Leg Large Storage Unit Large Storage Unit High-capacity Matter Pod Hacking Suite System Shield Authchip [R/Combat] Authchip [Device] Authchip [Armor] Dynamic Insulation System Assault Rifle Flak Cannon Grenade Launcher Improved Datajack [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Utility High-capacity Storage Unit Device Microactuators Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . . . 3 . Weapon . | . . . . . . . Parts Attached 72 | 6 10 3 4 2 14 33 Power 12 | 1 . 1 . . 2 8 Engine 11 | 1 . 1 . . 2 7 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 14 | 2 . . 2 . 5 5 Treads 2 | 2 . . . . . . Leg 12 | . . . 2 . 5 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 2 1 2 1 5 8 Device 9 | . 1 1 . . 1 6 Storage 4 | 1 1 . 2 . . . Processor 2 | . . . . . 2 . Hackware 2 | . . . . . . 2 Protection 3 | . . . . 1 2 . Artifact . | . . . . . . . Weapon 26 | 2 8 1 . 1 2 12 Energy Gun 4 | 1 3 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 1 2 1 . 1 . 4 Ballistic Cannon 3 | . . . . . 1 2 Launcher 4 | . 1 . . . . 3 Special Weapon 2 | . 2 . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 3 | . . . . . . 3 Parts Lost 13 | . . . . . 1 12 Power 2 | . . . . . . 2 Propulsion 3 | . . . . . 1 2 Utility 6 | . . . . . . 6 Weapon 2 | . . . . . . 2 Highest Loss Streak 8 | . . . . . 1 8 Average Slot Usage (%) 96 | . 86 100 100 100 99 96 Engine 10 | . 14 14 14 14 9 7 Treads 8 | . 28 28 10 . . . Leg 18 | . . . 17 28 26 26 Device 11 | . . 14 14 11 9 18 Storage 11 | . 14 14 14 14 9 9 Processor 7 | . . . . . 18 10 Protection 3 | . . . . 2 9 3 Energy Gun 2 | . 13 . . . . . Ballistic Gun 12 | . 13 18 28 28 8 3 Ballistic Cannon 2 | . . . . . 3 4 Launcher 1 | . . 9 . . . 1 Impact Weapon 2 | . . . . . 5 4 Naked Turns . | . . . . . . . Heaviest Build 69 | 13 31 31 49 55 67 69 Greatest Support 77 | 40 40 40 60 60 77 77 Greatest Overweight (x) 1 | . . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 17 | 7 14 15 15 20 20 20 Most Carried 20 | 6 15 15 15 20 20 20 Average Carried 15 | 3 12 14 14 15 18 18 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 6 14 15 14 20 19 11 Class Distribution -------------------- 95% | Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Sto Matter Collected 1413 | 231 191 130 70 42 150 599 Remotely . | . . . . . . . Salvage Created 3194 | . 328 91 . 53 871 1851 Parts 164 | . 28 1 . 7 40 88 Haulers Intercepted 8 | . 1 . . . 4 3 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 71 | . 11 2 . 4 15 39 Melee 21 | . . . . . 9 12 Guns 20 | . 11 2 . 4 . 3 Cannons 8 | . . . . . 2 6 AOE 8 | . . . . . . 8 Classes Destroyed 15 | . 5 . . . 3 7 Worker 4 | . 2 . . . . 2 Builder 1 | . . . . . . 1 Hauler 8 | . 1 . . . 4 3 Recycler 2 | . . . . . . 2 Operator 1 | . . . . . 1 . Watcher 6 | . 2 . . . 3 1 Swarmer 21 | . 9 . . 4 6 2 Cutter 5 | . . . . . . 5 Grunt 22 | . 2 2 . . 3 15 Brawler 1 | . . . . . . 1 Duelist 2 | . . . . . . 2 Protector 2 | . . . . . . 2 Sentry 13 | . . . . . 5 8 Specialist 4 | . . . . . . 4 Hunter 1 | . . . . . 1 . Best Kill Streak 11 | . 3 1 . 4 9 11 Combat Bots Only 9 | . 3 1 . 4 9 8 Max Kills in Single Turn 3 | . 2 1 . 2 1 3 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . . . . . 2 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Sto Damage Taken 2748 | . 217 181 . 58 404 1888 Core 417 | . 40 38 . 4 46 289 Absorbed by Shields 3 | . . . . . . 3 Core Remaining (%) 83 | 100 . . . 67 . . Volleys Fired 107 | . 36 18 . 8 3 42 Largest 2 | . 2 2 . 2 1 2 Hottest 120 | . 120 40 . 40 44 74 Shots Fired 168 | . 68 31 . 16 3 50 Gun 122 | . 63 31 . 16 . 12 Cannon 26 | . . . . . 3 23 Launcher 15 | . . . . . . 15 Special 5 | . 5 . . . . . Kinetic 132 | . 47 31 . 16 3 35 Thermal 5 | . 5 . . . . . Explosive 15 | . . . . . . 15 Electromagnetic 16 | . 16 . . . . . Robot Hit Streak 29 | . 10 27 . 10 4 29 Robot Miss Streak 4 | . 2 1 . 1 . 4 Penetration Max . | . . . . . . . Secondary Targets 5 | . 3 1 . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 237 | . 41 28 . 10 43 115 Core Hits 114 | . 22 4 . 4 10 74 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 3 | . . . . . 1 2 Critical Strikes 7 | . . . . . 4 3 Blast 1 | . . . . . 1 . Smash 5 | . . . . . 3 2 Sever 1 | . . . . . . 1 Melee Attacks 141 | . . . . . 41 100 Impact 96 | . . . . . 41 55 Slashing 45 | . . . . . . 45 Piercing . | . . . . . . . Sneak Attacks 16 | . . . . . 7 9 Combat Hostiles 3 | . . . . . . 3 Follow-up Attacks . | . . . . . . . Damage Inflicted 7691 | . 512 291 . 125 1803 4960 Guns 991 | . 454 291 . 125 . 121 Cannons 597 | . . . . . 78 519 Explosions 1079 | . 58 . . . . 1021 Melee 5024 | . . . . . 1725 3299 Ramming . | . . . . . . . Kinetic 1495 | . 378 291 . 125 78 623 Thermal 58 | . 58 . . . . . Explosive 1021 | . . . . . . 1021 Electromagnetic 76 | . 76 . . . . . Impact 4073 | . . . . . 1725 2348 Slashing 968 | . . . . . . 968 Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 1095 | . . . . . 493 602 Projectiles . | . . . . . . . Explosions 1 | . . . . . . 1 Melee 1094 | . . . . . 493 601 Knockbacks 35 | . . . . . 3 32 Impact 8 | . . . . . 3 5 Kinetic 22 | . . . . . . 22 Secondary 5 | . . . . . . 5 Self-Inflicted Damage 44 | . 24 . . . . 20 Shots 4 | . 1 . . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 54 | . 54 5 . 8 8 20 Average Temperature 13 | . 24 5 . 4 7 6 Received Heat Transfer 1225 | . 18 129 . . 180 898 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 24 | . 1 . . . 11 12 Impact Corruptions 42 | . . . . . 22 20 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 50 | . 50 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Peak Influence 393 | . 173 130 . 90 252 393 Initial 90 | . . 34 . . 29 90 Average 116 | . 78 62 . 5 52 228 Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 76 | 100 100 100 . 100 94 35 Level 1 23 | . . . . . 5 64 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . 1 . . 2 12 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 7 | . . . . . 1 6 Assault 3 | . . 1 . . . 2 Garrison 4 | . . . . . 1 3 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Distress Signals 9 | . 2 . . . 1 6 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | . 23 5 . 4 21 58 Peak Tracking Total 10 | . 5 3 . 2 7 10 Tactical Retreats 7 | . 2 1 . . 1 3 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Traps Triggered 4 | . 1 . . . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Sto Machines Disabled 4 | . . . . . . 4 Max in Single Turn 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Machines Accessed 23 | . 8 . 2 1 5 7 Terminals 17 | . 8 . . . 5 4 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 73 | . 27 . 2 1 20 23 Successful 49 | . 20 . 2 1 12 14 Failed 24 | . 7 . . . 8 9 Catastrophic 3 | . 1 . . . . 2 Database Lockouts . | . . . . . . . Manual 41 | . 12 . 1 . 16 12 Terminals 59 | . 27 . . . 20 12 Fabricators . | . . . . . . . Repair Stations 6 | . . . . . . 6 Recycling Units 3 | . . . . . . 3 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 26 | . 14 . 2 1 5 4 Record 7 | . 5 . 1 . 1 . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 2 | . 1 . . . 1 . Open Door 2 | . . . . 1 . 1 Level Access Points 1 | . . . . . . 1 Branch Access Points 2 | . . . . . 1 1 Terminal Index 1 | . 1 . . . . . Recycling Unit Index 1 | . 1 . . . . . Unreport Threat 2 | . . . . . 1 1 Locate Traps 2 | . 1 . . . 1 . Maintenance Status 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . . . 6 Scan Component 3 | . . . . . . 3 Repair 3 | . . . . . . 3 Recycling Unit Hacks 2 | . . . . . . 2 Report Inventory 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 15 | . 6 . . . 7 2 Terminals 14 | . 6 . . . 7 1 Track 3 | . 1 . . . 2 . Botnet 10 | . 5 . . . 4 1 Operators 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Reprogram 1 | . . . . . . 1 Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 8 . . . 5 5 Full Trace Events 1 | . . . . . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . . . 3 Time 132 | . . . . . . 132 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . . . 3 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Sto Total Allies 4 | . . 1 . . . 3 Largest Group 2 | . . 1 . . . 2 Highest-Rated Group 62 | . . 31 . . . 62 Highest-Rated Ally 31 | . . 31 . . . 31 Total Orders . | . . . . . . . Ally Attacks 35 | . . 17 . . . 18 Total Damage 436 | . . 147 . . . 289 Kills 4 | . . 2 . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Sto Turns Passed 5823 | 97 1138 424 592 392 1338 1842 Spaces Moved 2980 | 54 573 200 538 340 633 642 Core 3 | 3 . . . . . . Treads 964 | 51 573 200 140 . . . Legs 2013 | . . . 398 340 633 642 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 90 90 90 103 Average Speed 122 | 153 160 160 108 90 97 129 Slowest Speed 200 | 160 160 160 160 90 170 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 3 83 33 91 71 46 75 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . . . 2 . . Spaces Dug 27 | . 5 . . . . 22 Terrain Destroyed 96 | . 7 . . . . 89 Melee 8 | . . . . . . 8 Projectile 5 | . 5 . . . . . AOE 83 | . 2 . . . . 81 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Total 4840 | 65 719 278 550 414 1312 1502 Wait 1443 | . 80 53 . 52 598 660 Move 2974 | 53 572 199 537 339 632 642 Hop . | . . . . . . . Pick Up 62 | 6 15 2 3 9 13 14 Fast Attach 13 | 6 . . . . 3 4 Attach 23 | . 1 . . . 6 16 Detach . | . . . . . . . Swap 36 | . 9 3 4 2 5 13 Drop 41 | . 6 3 6 4 11 11 Fire 107 | . 36 18 . 8 3 42 Melee 141 | . . . . . 41 100 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: Fac / Rec) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 7) 697 | -10/Materials | Discovered new exit (range 14) 1181 | -10/Materials | Discovered new exit (range 16) 1236 | -10/Materials | Entered Mines 1247 | -10/Mines | Met a Derelict bent on vengeance 1260 | -10/Mines | Learned Materials garrison access intel 1336 | -10/Mines | Met a Derelict testing a Signal Generator 1651 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1651 | -10/Mines | Discovered new exit (range 5) 1660 | -10/Mines | Entered Exiles 1688 | -10/Exiles | Discovered new exit (range 14) 1712 | -10/Exiles | Met 8R-AWN 1737 | -10/Exiles | Met EX-HEX 1814 | -10/Exiles | Met EX-BIN 1832 | -10/Exiles | Aligned with FarCom system 1833 | -10/Exiles | Given EX-Vault access code 1870 | -10/Exiles | Opened EX-Vault 1883 | -10/Exiles | Found Potential Leg 1885 | -10/Exiles | Found Potential Leg 1910 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1934 | -10/Exiles | Met EX-DEC 1963 | -10/Exiles | Visited The Gauntlet 2064 | -10/Exiles | Learned location of Zion (-6) 2244 | -10/Exiles | Discovered new exit (range 11) 2252 | -10/Exiles | Left Exiles lab with Potential Leg 2252 | -10/Exiles | Entered Mines 2538 | -9/Mines | Discovered new exit (range 7) 2576 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2637 | -9/Mines | Discovered new exit (range 5) 2644 | -9/Mines | Entered Materials 2644 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2645 | -8/Materials | Loaded intel: 1 garrison access location 3563 | -8/Materials | Identified exit to Storage 3891 | -8/Materials | Garrison activated, responded to threat 3961 | -8/Materials | Destroyed 9 combat bots 3982 | -8/Materials | Entered Storage 3983 | -8/Storage | Identified exit to Recycling 4117 | -8/Storage | Garrison activated, responded to threat 4899 | -8/Storage | Destroyed 8 combat bots 5006 | -8/Storage | Repaired Microactuators 5045 | -8/Storage | Repaired Katana 5072 | -8/Storage | Met a pair of Derelict thieves 5282 | -8/Storage | Repaired Lgt. Angular Momentum Engine 5549 | -8/Storage | Core integrity fell below 50% 5583 | -8/Storage | Lost 8 parts (1p2n4u1w) 5592 | -8/Storage | Destroyed 8 combat bots 5824 | -8/Storage | Identified exit to Factory 5824 | -8/Storage | Self-destructed Last Messages --------------- 05635_ U-05 Engineer lays Concrete. 05680_ Acquired 27 matter. 05686_ Acquired 5 matter. 05703_ C=QI#QQXSWNW>3JLP1P3 R0|9TK54D|CV%O 05710_ Connecting with Door Terminal... 05734_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05742_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S012. 05789_ Critical hit (Burn: +37). 05791_ Y-45 Defender destroyed. 05812_ Acquired 18 matter. 05824_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Factory: (5,9) Map updated. >>Access(Branch) Found 1 branch access point: (13,61) Recycling Map updated. 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""" #???????????????????????????? | | ??? ????????????????????????????? | | ???##########????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 EM Shielding 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 57 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Watch This! Challenges ------------ None Game ------ Seed SensorSpacefoldVibroblade Manual? 0 Play Time 01:15:20 Cumulative 45.8 hours Start 2021.11.12 @ 10:36:20 End 2021.11.12 @ 11:52:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 7 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 41 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19fbd2d5-c406-4646-8f2a-e32dc2f52e94