Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.01 @ 21:43:25 Player: harambe Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (73) 365 Value Destroyed (3333) 3333 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3525) 3525 TOTAL SCORE: 14523 Bonus ------- Win 3000 Win Speed 525 Cogmind --------- Core Integrity 33/1600 Matter 16/300 Energy 96/100 System Corruption 4% Temperature Cool (0) Movement Core (100) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- Helical Railgun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Wheel Centrium Wheel Centrium Wheel Centrium Wheel Improved Antigrav System Improved Antigrav System Q-thruster > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor Heavy Armor Plating > --- WEAPON ----------- Dispersion Rifle Heavy Gauss Cannon > --- INVENTORY -------- Combat Airjet Improved Cooling System Improved Coolant Injector Layered Heavy Armor Plating Gamma Rifle Variable Charge Gun Proton Cannon Matter Neutralizer Linear Accelerator Makeshift Hammer [Rating: 130] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility Small Storage Unit Device Advanced Cooling System Storage Small Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Layered Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 2 2 2 . 2 Power 2 | . . . . 1 . . . . . . . . 1 Propulsion 8 | . . 1 1 1 2 . . 1 1 . 1 . . Utility 8 | . . 1 1 . . . . 1 1 2 1 . 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 137 | . 2 15 7 29 23 3 . 3 14 16 10 11 4 Power 15 | . 1 2 1 3 3 . . . 2 2 1 . . Engine 7 | . 1 2 . 1 2 . . . 1 . . . . Core 5 | . . . 1 2 1 . . . 1 . . . . Reactor 3 | . . . . . . . . . . 2 1 . . Propulsion 52 | . . 8 2 8 11 . . 1 7 8 4 2 1 Treads 5 | . . 3 . . . . . . 2 . . . . Leg 18 | . . 4 2 5 5 . . . . . 2 . . Wheel 9 | . . 1 . 1 2 . . . 3 2 . . . Hover 11 | . . . . . 2 . . 1 2 4 1 1 . Flight 9 | . . . . 2 2 . . . . 2 1 1 1 Utility 38 | . 1 3 3 7 7 1 . 2 1 5 3 4 1 Device 21 | . 1 2 2 2 5 . . 1 1 3 1 2 1 Storage 3 | . . . . . 1 . . . . . . 2 . Processor 3 | . . . . . . 1 . 1 . 1 . . . Hackware 1 | . . . . 1 . . . . . . . . . Protection 10 | . . 1 1 4 1 . . . . 1 2 . . Artifact . | . . . . . . . . . . . . . . Weapon 32 | . . 2 1 11 2 2 . . 4 1 2 5 2 Energy Gun 7 | . . 1 . 2 1 . . . 2 . 1 . . Energy Cannon 6 | . . . . 3 . . . . . . 1 1 1 Ballistic Gun 12 | . . 1 1 4 . 1 . . 2 . . 2 1 Ballistic Cannon 1 | . . . . . . . . . . 1 . . . Launcher 4 | . . . . 2 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . 2 . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . 1 1 . . . . . . 7 . Parts Lost 56 | . 1 3 1 13 8 3 . . 10 5 7 2 3 Power 10 | . 1 1 . 2 2 . . . 2 2 . . . Propulsion 22 | . . 1 . 4 4 1 . . 6 1 3 . 2 Utility 16 | . . 1 1 5 2 1 . . . 1 3 1 1 Weapon 8 | . . . . 2 . 1 . . 2 1 1 1 . Highest Loss Streak 11 | . 1 2 1 11 3 3 . . 9 3 7 2 2 To Critical Strikes 3 | . . . . . . . . . 2 . . 1 . Average Slot Usage (%) 84 | . 93 98 94 95 97 92 93 91 77 91 84 11 10 Engine 5 | . 11 10 3 3 6 13 13 11 5 3 . . . Core 3 | . . . 5 9 5 . . . 1 3 . . . Treads 1 | . . 6 . . . . . . 3 5 . . . Leg 17 | . 28 25 33 27 22 26 26 23 1 . 6 . . Wheel 4 | . . . . 2 5 . . . 6 16 16 . . Hover 5 | . . . . . 2 13 13 15 15 15 12 2 3 Flight 3 | . . . . 5 13 . . . . 1 3 2 3 Device 11 | . 9 15 22 10 12 6 6 9 10 9 12 2 . Storage 6 | . 14 11 9 7 6 6 6 5 5 4 3 . . Processor 3 | . . . . . . 5 6 5 10 13 12 . . Protection 4 | . . 5 2 7 3 6 6 5 5 4 3 . . Energy Gun 6 | . 14 11 9 3 8 6 6 5 4 4 3 . . Energy Cannon 1 | . . . . 4 3 . . . . . . . . Ballistic Gun 4 | . 14 11 9 3 . 5 6 5 5 1 . . 2 Naked Turns 18 | . . . . . . . . . . . 9 1 8 Heaviest Build 89 | 12 13 20 23 41 60 60 60 62 61 89 73 13 7 Greatest Support 77 | 20 20 60 64 77 65 60 60 60 48 58 58 14 16 Greatest Overweight (x) 3 | . . 1 . 1 3 . . 1 3 1 1 . 2 Average Overweight (x) . | . . . . . . . . . 1 1 . . . Largest Inventory Capacity 15 | . 8 8 8 8 15 15 15 15 15 15 15 5 5 Average Capacity 10 | . 8 8 8 8 9 15 15 15 15 15 14 5 5 Most Carried 15 | . 8 8 8 8 15 15 15 15 15 15 14 5 5 Average Carried 9 | . 7 7 7 6 7 13 15 14 14 14 10 4 3 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 5 5 5 Final Carried 15 | 6 8 8 8 8 15 15 15 15 15 12 5 4 . Class Distribution -------------------- 57% | Mutant 33% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Skirmisher | -2/Research Mutant | -2/Testing Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Matter Collected 2016 | 200 54 264 176 450 246 67 . . 112 399 9 . 39 Remotely 863 | . 20 264 176 253 123 27 . . . . . . . Salvage Created 3329 | . 242 592 386 547 541 148 . . 210 594 69 . . Parts 170 | . 12 30 18 35 30 4 . . 6 27 8 . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 6 | . 1 . 1 2 . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 4 2 . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 66 | . 5 11 8 13 10 4 . . 3 9 3 . . Guns 43 | . 5 10 8 5 4 2 . . 2 7 . . . Cannons 13 | . . . . 4 4 . . . . 2 3 . . AOE 8 | . . . . 3 2 2 . . 1 . . . . Classes Destroyed 10 | . 3 2 . 2 1 1 . . . 1 . . . Worker 1 | . . . . . 1 . . . . . . . . Recycler 2 | . 1 1 . . . . . . . . . . . Operator 1 | . . . . . . . . . . 1 . . . Watcher 3 | . . 1 . . 1 . . . . 1 . . . Swarmer 12 | . 2 . . 3 . . . . . 4 3 . . Grunt 32 | . 3 7 7 5 6 3 . . . 1 . . . Brawler 1 | . . . . . . 1 . . . . . . . Sentry 11 | . . 4 1 1 2 . . . 1 2 . . . Hunter 3 | . . . . 1 . . . . 2 . . . . Programmer 7 | . . . . 3 2 . . . . 2 . . . Best Kill Streak 6 | . 6 3 3 3 5 5 . . 2 4 3 . . Combat Bots Only 5 | . 5 2 3 3 3 5 . . 2 4 3 . . Max Kills in Single Turn 3 | . 1 1 1 3 2 2 . . 1 2 1 . . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . 3 1 2 . . 1 . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Hostile Shots Fired 1071 | . 27 68 49 226 127 16 . . 88 91 131 53 195 Missed 356 | . 7 15 14 63 44 6 . . 27 22 48 24 86 Damage Taken 12059 | . 215 703 530 1720 1018 213 . . 1191 1789 1949 760 1971 Core 3255 | . 34 71 69 189 72 . . . 146 140 696 271 1567 Absorbed by Shields 277 | . . . . 27 250 . . . . . . . . Redirected to Shielding 103 | . . . . 103 . . . . . . . . . Core Remaining (%) 75 | 100 86 82 87 73 . . 91 100 87 89 . 33 2 Volleys Fired 269 | . 14 53 29 53 36 6 . . 14 50 10 . 4 Largest 2 | . 2 2 2 2 2 2 . . 2 2 2 . 1 Hottest 193 | . 70 73 73 130 140 108 . . 103 116 193 . 38 Shots Fired 498 | . 28 105 56 82 68 12 . . 28 95 20 . 4 Gun 401 | . 28 105 56 51 42 10 . . 28 67 10 . 4 Cannon 90 | . . . . 29 23 . . . . 28 10 . . Launcher 7 | . . . . 2 3 2 . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 214 | . 14 52 27 43 . 4 . . 14 47 9 . 4 Thermal 223 | . 14 53 29 37 65 6 . . 8 . 11 . . Explosive 7 | . . . . 2 3 2 . . . . . . . Electromagnetic 54 | . . . . . . . . . 6 48 . . . Robot Hit Streak 28 | . 8 19 28 13 13 4 . . 8 9 8 . . Robot Miss Streak 5 | . 4 4 3 2 2 5 . . 4 4 3 . . Penetration Max 1 | . . . . . . . . . . 1 . . . Secondary Targets 5 | . 3 . 1 . . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 . . . . Shots Hit Robots 340 | . 20 78 44 54 46 11 . . 23 53 11 . . Core Hits 178 | . 11 25 22 21 27 18 . . 19 30 4 . 1 Critical Kills 1 | . . . . 1 . . . . . . . . . Critical Parts Destroyed 6 | . . . . 1 . . . . . 2 3 . . Critical Strikes 27 | . . 8 5 2 2 . . . . 7 3 . . Burn 15 | . . 8 5 . 2 . . . . . . . . Destroy 7 | . . . . 2 . . . . . 2 3 . . Blast 5 | . . . . . . . . . . 5 . . . Melee Attacks 4 | . . . . . . . . . . . . 4 . Impact 4 | . . . . . . . . . . . . 4 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7370 | . 237 1047 629 1345 1233 497 . . 482 1397 496 . 7 Guns 4636 | . 237 1047 629 601 509 205 . . 395 839 174 . . Cannons 1827 | . . . . 543 445 . . . . 527 312 . . Explosions 859 | . . . . 201 279 292 . . 87 . . . . Melee . | . . . . . . . . . . . . . . Ramming 48 | . . . . . . . . . . 31 10 . 7 Kinetic 2936 | . 102 547 315 556 . 73 . . 189 885 269 . . Thermal 3038 | . 135 500 314 588 954 132 . . 198 . 217 . . Explosive 772 | . . . . 201 279 292 . . . . . . . Electromagnetic 576 | . . . . . . . . . 95 481 . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . . . 3 1 1 1 . . 3 3 4 3 Average Corruption 1 | . . . . 2 1 1 1 . . 1 1 3 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 20 | . . . . 4 . 1 . . . 10 1 4 . Message Errors 2 | . . . . . . . . . . 2 . . . Matter Fused 5 | . . . . 2 . . . . . 2 . 1 . Heat Flow Errors 3 | . . . . . . . . . . 2 1 . . Energy Discharges 6 | . . . . . . 1 . . . 2 . 3 . Data Loss (minor) 2 | . . . . 1 . . . . . 1 . . . Data Loss (major) 1 | . . . . 1 . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 39 | . . . . . 31 2 . . . . 6 . . Projectiles 37 | . . . . . 31 . . . . . 6 . . Explosions 2 | . . . . . . 2 . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 7 | . . . . . . . . . . 6 1 . . Impact . | . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . 6 1 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 161 | . . . . . 39 24 . . 75 15 5 . 3 Shots 3 | . . . . . 1 1 . . 1 . . . . Rammed 8 | . . . . . . . . . . 2 1 . 5 Targets Rammed 8 | . . . . . . . . . . 2 1 . 5 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 374 | . 190 180 269 369 374 23 . . . 225 174 . . Average Temperature 117 | . 97 54 95 149 194 11 . . . 89 69 . . Received Heat Transfer 2027 | . 99 306 333 570 313 108 . . 36 181 18 45 18 Effects 8 | . . . . 6 2 . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . . . Interference 3 | . . . . 3 . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . 1 . 1 . . . . . . . . . Combat Hostiles 2 | . . 1 . 1 . . . . . . . . . Parts Melted 16 | . 2 7 . 2 4 1 . . . . . . . Heat Transferred 7536 | . 407 2072 1295 925 1978 300 . . 300 . 259 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Peak Influence 541 | . 165 247 219 188 164 . . 79 80 235 185 211 541 Initial 126 | . . 69 85 49 35 . . 79 38 15 89 87 126 Average 103 | . 119 135 120 73 80 . . 79 30 108 106 108 251 Maximum Alert Level 2 | . . 1 1 . . . . . . 1 . 1 2 Low Security (%) 92 | . 100 74 97 100 100 . . 100 100 91 100 99 56 Level 1 6 | . . 25 2 . . . . . . 8 . . 21 Level 2 1 | . . . . . . . . . . . . . 21 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 1 3 5 3 . . . 2 2 2 2 4 Investigation 4 | . . . 2 . 1 . . . . . . . 1 Extermination 4 | . . . . 1 1 . . . . 1 . . 1 Reinforcement 15 | . 2 1 1 1 1 . . . 2 1 2 2 2 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Distress Signals 11 | . 1 4 . 1 . . . . 1 . 1 1 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 178 | . 14 17 12 21 12 4 . . 13 21 13 17 34 Peak Tracking Total 15 | . 8 4 3 4 4 4 . . 4 7 11 15 15 Tactical Retreats 13 | . 1 . . 1 . . . . 1 2 1 2 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Traps Triggered 6 | . . . 2 . . . . . . 2 . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 2 . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Machines Disabled 2 | . . . . . . . . . . . . 1 1 Max in Single Turn 1 | . . . . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Machines Accessed 16 | . 1 2 5 1 2 . . 1 . 1 . 1 2 Terminals 15 | . 1 2 5 1 1 . . 1 . 1 . 1 2 Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 20 | . 1 2 6 1 4 . . 1 . 1 . 1 3 Successful 6 | . 1 . 2 . 2 . . . . . . 1 . Failed 14 | . . 2 4 1 2 . . 1 . 1 . . 3 Catastrophic 4 | . . 1 . . . . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 2 | . . . 2 . . . . . . . . . . Terminals 19 | . 1 2 6 1 3 . . 1 . 1 . 1 3 Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 6 | . 1 . 2 . 2 . . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . 1 . . . Hacking Detections 8 | . . 1 2 . 2 . . 1 . . . . 2 Full Trace Events 2 | . . . . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders 4 | . . . . . . . . . . 1 . 3 . EXPLORE 4 | . . . . . . . . . . 1 . 3 . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . . . Drone Launches 4 | . . . . . . . . . . 1 . 3 . Drone Recoveries 3 | . . . . . . . . . . . . 3 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Turns Passed 5428 | . 270 676 570 864 708 307 42 128 565 571 185 238 304 Spaces Moved 4262 | 1 181 335 340 496 438 237 36 77 401 354 116 342 908 Core 208 | . . . . . . . . . . . 17 108 83 Treads 73 | . . 73 . . . . . . . . . . . Legs 1868 | 1 181 248 340 496 308 237 36 21 . . . . . Wheels 797 | . . 14 . . 130 . . . 200 354 99 . . Hover 386 | . . . . . . . . 56 201 . . 129 . Flight 930 | . . . . . . . . . . . . 105 825 Fastest Speed 20 | 120 120 100 127 126 120 120 120 120 110 104 50 20 20 Average Speed 96 | 120 120 129 128 129 121 120 120 158 119 107 96 44 30 Slowest Speed 196 | 120 120 160 130 195 125 120 120 190 196 110 105 60 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . . . . . . . . 20 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 23 | 2 41 35 35 19 13 48 9 3 17 14 6 66 25 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . 1 1 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . . . 1 1 . Scrap Searched 2 | . . . . . . 2 . . . . . . . Spaces Dug 16 | . . . . 8 . . . . . 5 . 3 . Terrain Destroyed 95 | . . . . 11 35 17 . . 8 19 2 3 . Melee 3 | . . . . . . . . . . . . 3 . Projectile 25 | . . . . 1 3 . . . . 19 2 . . AOE 67 | . . . . 10 32 17 . . 8 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Total 5070 | . 205 474 423 643 543 247 35 82 457 454 167 423 917 Wait 278 | . 5 51 30 44 23 . . . 17 13 29 56 10 Move 4211 | . 180 334 339 495 437 236 35 76 400 353 115 341 870 Hop 17 | . . . . . . . . . . . . . 17 Pick Up 70 | . 3 9 8 13 15 2 . 1 8 8 . . 3 Fast Attach 57 | . 2 7 3 8 7 . . 2 7 8 4 9 . Attach 45 | . . 4 1 9 6 2 . . 5 6 6 2 4 Detach 7 | . . . . . . . . . . . 2 5 . Swap 35 | . . 4 3 12 10 1 . 1 2 2 . . . Drop 69 | . 1 12 10 9 9 . . 2 4 12 . 6 4 Fire 269 | . 14 53 29 53 36 6 . . 14 50 10 . 4 Melee 4 | . . . . . . . . . . . . 4 . Ram 8 | . . . . . . . . . . 2 1 . 5 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / Upp / *Ext) -4/Factory -3/Research (discovered 2 exits: *Res / *Arm) -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 6) 250 | -10/Materials | Discovered new exit (range 16) 271 | -10/Materials | Entered another Materials area 271 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 331 | -9/Materials | Build established: Mutant 945 | -9/Materials | Discovered new exit (range 3) 947 | -9/Materials | Entered another Materials area 947 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1504 | -8/Materials | Discovered new exit (range 10) 1517 | -8/Materials | Entered Factory 1517 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1942 | -7/Factory | Garrison activated, responded to threat 2056 | -7/Factory | Lost 11 parts (2p3n4u2w) 2295 | -7/Factory | Build established: Scavenger-Mutant 2365 | -7/Factory | Discovered new exit (range 9) 2381 | -7/Factory | Entered another Factory area 2381 | -6/Factory | Evolved 2 slots: Propulsion x2 2624 | -6/Factory | Lost 3 parts (1p2n) 3032 | -6/Factory | Discovered new exit (range 16) 3089 | -6/Factory | Entered Lower Caves 3128 | -6/Lower Caves | Lost 3 parts (1n1u1w) 3208 | -6/Lower Caves | Spotted B-75 Beast 3378 | -6/Lower Caves | Discovered new exit (range 17) 3396 | -6/Lower Caves | Entered another Lower Caves area 3429 | -6/Lower Caves | Discovered new exit (range 10) 3438 | -6/Lower Caves | Entered Factory 3438 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3439 | -5/Factory | Identified exit to Upper Caves 3526 | -5/Factory | Discovered new exit (range 13) 3546 | -5/Factory | Identified exit to Extension 3558 | -5/Factory | Discovered new exit (range 5) 3564 | -5/Factory | Identified exit to Factory 3566 | -5/Factory | Entered another Factory area 3566 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3660 | -4/Factory | Lost 9 parts (2p5n2w) 3944 | -4/Factory | Build established: Mutant 4108 | -4/Factory | Discovered new exit (range 22) 4130 | -4/Factory | Identified exit to Research 4131 | -4/Factory | Entered Research 4131 | -3/Research | Evolved 2 slots: Utility x2 4219 | -3/Research | Discovered new exit (range 15) 4272 | -3/Research | Identified exit to Armory 4559 | -3/Research | Spotted B-86 Titan 4658 | -3/Research | Discovered new exit (range 11) 4701 | -3/Research | Identified exit to Research 4702 | -3/Research | Entered another Research area 4702 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4731 | -2/Research | Lost 3 parts (1p1n1w) 4877 | -2/Research | Released all parts (19) 4880 | -2/Research | Discovered new exit (range 14) 4887 | -2/Research | Entered Testing 4903 | -2/Testing | Found Prototype Energy Cannon 4903 | -2/Testing | Identified Imp. Potential Cannon 4909 | -2/Testing | Lost 7 parts (3n3u1w) 4941 | -2/Testing | Found Prototype Device 4941 | -2/Testing | Identified Thermal Barrier 5092 | -2/Testing | Core integrity fell below 50% 5122 | -2/Testing | Discovered new exit (range 15) 5125 | -2/Testing | Entered Access 5125 | -1/Access | Evolved 2 slots: Power x1, Utility x1 5235 | -1/Access | Spotted B-99 Colossus 5395 | -1/Access | Spotted B-99 Colossus 5395 | -1/Access | Spotted B-99 Colossus 5406 | -1/Access | Core integrity fell below 50% 5413 | -1/Access | Core integrity fell below 20% 5422 | -1/Access | Search patrols dispatched 5424 | -1/Access | Discovered new exit (range 5) 5429 | *** | Escaped! Last Messages --------------- 05411_ Slug penetrates Sealed Heavy Doors. 05412_ Penetrated by Slug. 05416_ Slug penetrates Sealed Heavy Doors. 05416_ Penetrated by Slug. 05416_ Slug penetrates Reinforced Barrier. 05416_ Penetrated by Slug. 05416_ Slug penetrates Reinforced Barrier. 05417_ Acquired 8 matter. 05417_ Acquired 10 matter. 05420_ Slug penetrates Main Access Shell. 05422_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 05423_ Adv. Sensor Array destroyed. 05424_ Slug penetrates Main Access Shell. 05424_ Main Access Shell breached. 05424_ EXIT=FOUND 05424_ Slug penetrates Main Access Shell. [Achievement: Tester] [Achievement: Epsilon Run] [Achievement: By A Hair] Map ----- +----------------------------------------------------+ | # """" #?????"""" # # "" "" ?????????? | | # ???? #????""""" *# #??""T""??????????????? | | # ????? # ??"""""" # #????""???????????????? | | #??????? # """""" # #?????????????????????? | | ???????? # # #?????????????????????? | | ?????????#? # #?????????????????????? | | ??????????????"" """ / #?????????????????????? | | ??????????????""F""" # #?????????????????????? | | ???????????????""""" 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"""" ????#"" #????## ######/#### | | ??# # """" "???#""] #?????# # # | | # # "" ""#?#"" #?????# # # | | + + ! "#?#T #?????# / # | | # # #?#"" #?????# # # | | ??# # #?#"" #?????# # # | | ???# ##############"" ####### # ||| # | | ???# # || # | | ???+ # || # | | ???#+##+########################################## | | ?????? ????????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ????? ???????????????????????????????????????? | | ????? ???????????????????????????????????????? | | ???? ??????????????????????????????????????? | | ???? ??????????????????????????????????????? | | ??? !! ?????????????????????????????????????? | | ??? !! ?????????????????????????????????????? | | ?? ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 39 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 66 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- By A Hair Epsilon Run Tester Challenges ------------ None Game ------ Seed DeepCouplerBarrier Manual? 0 Play Time 02:06:46 Cumulative 97.8 hours Start 2024.08.01 @ 19:12:44 End 2024.08.01 @ 21:43:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 50 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0872d79-ea16-4f66-ae00-a33acbca1a4f