Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.02 @ 18:42:15

Player: Plexion

Result: Destroyed by as-41433 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (18)       3600
Robots Destroyed (229)     1145
Value Destroyed (7814)     7814
Prototype IDs (48)         960
Alien Tech Used (0)        0
Bonus (1234)               1234
              TOTAL SCORE: 16253

 Bonus
-------
High Alert Combat Kills    1137
Follower Combat Kills      66
Entered Garrisons          400
Aligned with FarCom        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Friendly Fire              -1969

 Cogmind 
---------
Core Integrity             0/700
Matter                     295/300
Energy                     65/100
System Corruption          0%
Temperature                Hot (284)
Movement                   Walking (110)
Location                   -7/Deep Caves

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (4) ---
  Zionite Composite Leg I
  Zionite Glidesys I
>         --- UTILITY (6) ------
    Small Storage Unit
  Zionite Weapon Casing
>         --- WEAPON (2) -------
    Heavy Ion Cannon
          Ionic Axe
>         --- INVENTORY (8) ----
  Zionite Biocell (600)
          AS-neutralizer No. 17b
          Proton Cannon
    Heavy Missile Launcher

 Peak State 
------------
>         --- POWER ------------
  Zionite Light DM Reactor
>         --- PROPULSION -------
  Zionite Composite Leg I
  Armored Wheel
  Zionite Glidesys I
  Zionite Glidesys I
>         --- UTILITY ----------
    Small Storage Unit
          Phase Shifter
  Zionite Weapon Casing
  Zionite Heavy Carapace
          Hacking Drone Bay
>         --- WEAPON -----------
          Proton Cannon
          Ionic Axe
>         --- INVENTORY --------
  Zionite Biocell
  Zionite Biocell
          YI-UF0's Bottomless Matter Pit
  Zionite Light Carapace
  Zionite Light Carapace
  Zionite Laser-S
    Heavy Ion Cannon
    Heavy Missile Launcher
[Rating: 77]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Zionite Composite Leg I
  Wheel                    Armored Wheel
  Hover Unit               Zionite Glidesys I
  Flight Unit              Nuclear Pulse Array
Utility                    Light Armor Plating
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Missile Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Flail
  Slashing Weapon          Ionic Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             281  | 6   7   10  51  1   31  6   39  28  2   17  4   15  5   3   12  2   12  30  
  Power                    13   | 1   2   .   4   .   1   .   .   .   .   .   .   1   1   .   1   .   .   2   
    Engine                 7    | 1   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   1   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               53   | 2   1   1   11  .   8   .   7   7   .   5   1   2   .   .   .   .   .   8   
    Treads                 41   | 2   1   1   11  .   8   .   6   7   .   4   1   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Flight                 3    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  93   | 1   2   8   18  .   13  2   9   3   .   4   .   7   .   1   4   .   7   14  
    Device                 31   | .   .   4   4   .   4   1   2   1   .   1   .   2   .   .   2   .   6   4   
    Storage                7    | 1   1   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   1   
    Processor              4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Hackware               5    | .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   
    Protection             46   | .   1   4   14  .   5   1   5   2   .   3   .   .   .   .   2   .   .   9   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   122  | 2   2   1   18  1   9   4   23  18  2   8   3   5   4   2   7   2   5   6   
    Energy Gun             3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   
    Ballistic Gun          62   | 2   .   1   14  .   5   3   14  12  2   4   3   2   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               27   | .   .   .   .   .   2   1   5   4   .   3   .   1   .   1   3   1   4   2   
    Special Weapon         4    | .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          9    | .   .   .   4   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   .   .   .   .   .   .   .   1   .   2   4   1   2   1   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   .   2   .   .   7   .   2   .   .   .   .   .   2   .   .   .   4   8   
Parts Lost                 50   | .   2   1   2   .   5   .   .   16  .   3   2   1   .   1   1   .   .   16  
  Power                    6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   
  Propulsion               20   | .   .   1   .   .   3   .   .   8   .   1   1   .   .   .   .   .   .   6   
  Utility                  11   | .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   7   
  Weapon                   13   | .   1   .   1   .   1   .   .   5   .   2   1   1   .   .   .   .   .   1   
  Highest Loss Streak      10   | .   2   1   1   .   3   .   .   10  .   1   2   1   .   1   1   .   .   9   
  To Critical Strikes      5    | .   .   .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   86  99  98  100 99  100 100 92  90  85  79  82  79  70  79  76  75  85  
  Engine                   3    | .   14  14  10  11  4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   6   11  9   9   9   9   9   7   7   2   3   .   .   .   
  Treads                   22   | .   27  28  32  33  33  33  36  31  27  27  25  .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   .   .   15  15  15  15  15  15  1   
  Device                   4    | .   .   9   .   .   .   6   .   4   9   3   .   6   7   7   7   7   7   10  
  Storage                  9    | .   14  14  11  11  11  11  9   9   9   9   9   7   7   7   7   7   7   7   
  Processor                5    | .   .   .   .   .   8   11  9   9   9   9   9   .   .   5   7   7   7   1   
  Hackware                 3    | .   .   .   .   .   .   .   5   9   9   3   .   29  27  15  12  7   6   .   
  Protection               11   | .   2   4   21  22  12  4   11  2   .   5   9   .   .   .   9   15  15  17  
  Ballistic Gun            12   | .   24  23  20  14  13  15  15  16  11  14  16  6   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   7   8   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   .   .   3   1   4   13  15  11  15  14  6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             130  | 13  30  41  50  45  73  87  112 116 108 130 127 17  18  18  22  18  22  43  
  Greatest Support         115  | 40  40  40  63  63  63  60  88  86  60  115 115 26  26  26  26  26  26  28  
  Greatest Overweight (x)  6    | .   1   1   1   .   1   1   1   5   1   1   1   .   .   .   6   5   5   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   1   1   .   1   .   .   .   .   .   1   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  20  20  25  25  25  25  25  25  8   8   8   8   8   8   
  Average Capacity         16   | 6   14  15  15  15  19  20  22  25  25  25  25  8   8   8   8   8   8   8   
  Most Carried             25   | 2   5   7   15  15  20  20  23  23  20  25  25  25  8   8   8   8   8   8   
  Average Carried          13   | 1   3   4   13  14  16  19  20  17  18  23  23  8   8   7   7   8   7   7   
  Final Capacity           25   | 8   15  15  15  15  20  20  25  25  25  25  25  8   8   8   8   8   8   8   
  Final Carried            25   | 2   3   7   15  15  20  19  23  17  20  24  25  8   8   7   8   8   8   4   

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 44% | Mutant
  5% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -7/Deep Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -7   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  
Matter Collected           8214 | 184  253  132  968  118  968  733  1051 1821 .    568  266  186  .    85   116  47   200  518  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8081 | .    463  192  1462 120  672  774  1560 804  .    855  568  60   .    180  29   .    .    342  
  Parts                    584  | .    20   18   115  7    105  41   111  42   .    60   23   2    .    8    5    .    .    27   
Haulers Intercepted        11   | .    .    .    3    .    .    .    6    .    .    1    1    .    .    .    .    .    .    .    
Recyclers Shooed           12   | .    1    .    1    2    .    2    2    .    .    .    1    3    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Low Zio Dee 
Combat Hostiles Destroyed  164  | .   10  8   30  .   6   5   34  21  .   25  10  .   .   3   3   .   .   9   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Guns                     103  | .   10  8   30  .   1   1   17  9   .   17  10  .   .   .   .   .   .   .   
  AOE                      59   | .   .   .   .   .   5   4   17  12  .   8   .   .   .   2   3   .   .   8   
Classes Destroyed          20   | .   2   1   5   .   3   3   1   3   .   .   1   .   .   .   .   .   .   1   
  Worker                   13   | .   .   .   1   .   .   8   3   .   .   .   .   .   .   1   .   .   .   .   
  Builder                  7    | .   .   .   .   .   .   2   3   .   .   .   1   .   .   1   .   .   .   .   
  Tunneler                 6    | .   .   .   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   .   .   3   .   .   .   6   .   .   1   1   .   .   .   .   .   .   .   
  Recycler                 12   | .   .   .   1   .   .   6   3   .   .   .   .   1   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  52   | .   .   6   8   .   .   4   14  3   .   11  .   .   .   3   3   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Grunt                    63   | .   10  2   13  .   .   .   13  8   .   9   8   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   .   9   .   .   .   6   2   .   3   1   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Zionite                  8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Technician             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Assembled                5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           15   | .   4   3   4   .   5   5   9   5   .   15  6   1   .   4   3   .   .   5   
  Combat Bots Only         15   | .   4   3   4   .   5   4   6   5   .   15  4   .   .   3   3   .   .   5   
Max Kills in Single Turn   4    | .   1   1   2   1   2   3   4   2   .   2   1   1   .   3   2   .   .   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   2   3   3   2   .   2   .   .   .   2   2   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     6    | .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   1   
  YI-UF0 (-9/Mines)
  8R-AWN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-BIN (-9/Exiles)
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -7   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  
Damage Taken               10670 | .    556  203  1056 .    1044 95   988  2114 .    1110 707  41   102  98   148  71   .    2337 
  Core                     1534  | .    158  19   71   .    139  39   62   203  .    30   92   .    45   54   33   .    .    589  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  301   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    291  
  Regen/Repaired (Parts)   242   | .    .    .    174  .    .    .    22   .    .    .    .    .    .    .    .    .    46   .    
Core Remaining (%)         48    | 100  .    29   .    .    .    37   .    .    .    .    29   .    .    .    .    .    .    .    
Volleys Fired              694   | .    48   19   98   14   146  39   78   77   1    59   43   30   .    1    2    1    .    38   
  Largest                  2     | .    2    2    2    2    2    2    2    2    2    2    2    1    .    1    1    1    .    2    
  Hottest                  82    | .    60   60   46   43   53   60   70   70   48   53   48   20   .    30   43   39   .    82   
Shots Fired                1127  | .    95   38   193  24   180  76   142  114  4    98   86   30   .    1    3    1    .    42   
  Gun                      967   | .    95   38   193  14   125  74   133  86   4    89   86   30   .    .    .    .    .    .    
  Cannon                   24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Launcher                 55    | .    .    .    .    .    3    2    9    9    .    9    .    .    .    1    3    1    .    18   
  Special                  81    | .    .    .    .    10   52   .    .    19   .    .    .    .    .    .    .    .    .    .    
  Kinetic                  955   | .    87   34   193  14   125  74   133  86   4    89   86   30   .    .    .    .    .    .    
  Thermal                  111   | .    8    4    .    10   52   .    .    19   .    .    .    .    .    .    .    .    .    18   
  Explosive                55    | .    .    .    .    .    3    2    9    9    .    9    .    .    .    1    3    1    .    18   
  Electromagnetic          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Robot Hit Streak         26    | .    16   8    11   6    20   18   26   24   2    14   17   5    .    .    6    .    .    7    
  Robot Miss Streak        7     | .    7    2    4    2    5    2    4    2    2    3    2    2    .    .    1    .    .    4    
  Penetration Max          2     | .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        11    | .    .    1    2    .    .    .    2    .    .    4    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    1    .    .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           785   | .    64   25   127  17   135  54   100  80   2    62   71   21   .    3    1    .    .    23   
  Core Hits                436   | .    26   14   59   5    60   25   78   55   .    44   27   6    .    5    3    .    .    29   
  Critical Kills           5     | .    .    .    1    .    .    1    .    2    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 19    | .    2    .    .    .    6    3    .    7    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         27    | .    2    .    1    .    8    4    .    10   .    1    1    .    .    .    .    .    .    .    
    Destroy                26    | .    2    .    1    .    7    4    .    10   .    1    1    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              95    | .    .    .    8    .    .    .    15   1    .    8    .    6    .    6    24   10   10   7    
  Impact                   24    | .    .    .    8    .    .    .    15   1    .    .    .    .    .    .    .    .    .    .    
  Slashing                 71    | .    .    .    .    .    .    .    .    .    .    8    .    6    .    6    24   10   10   7    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    4    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17332 | .    702  204  1923 225  1828 1100 3236 2207 40   1612 965  154  .    389  303  .    .    2444 
  Guns                     9485  | .    697  204  1823 150  1226 737  1564 1076 40   871  943  154  .    .    .    .    .    .    
  Cannons                  293   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    293  
  Explosions               5868  | .    .    .    .    .    184  347  1655 942  .    741  .    .    .    200  303  .    .    1496 
  Melee                    905   | .    .    .    61   .    .    .    .    .    .    .    .    .    .    189  .    .    .    655  
  Ramming                  99    | .    5    .    39   .    .    16   17   .    .    .    22   .    .    .    .    .    .    .    
  Kinetic                  9382  | .    617  181  1823 150  1226 737  1564 1076 40   871  943  154  .    .    .    .    .    .    
  Thermal                  1083  | .    80   23   .    75   418  49   .    189  .    .    .    .    .    .    .    .    .    249  
  Explosive                5819  | .    .    .    .    .    184  298  1655 942  .    741  .    .    .    200  303  .    .    1496 
  Electromagnetic          44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   
  Impact                   61    | .    .    .    61   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 844   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    189  .    .    .    655  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    1    .    .    5    5    5    .    .    5    6    6    6    6    .    
  Average Corruption       4     | .    .    .    .    .    1    .    .    4    5    4    .    .    5    5    6    6    6    .    
  Corruption Purged        6     | .    .    .    .    .    1    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  81    | .    .    .    .    .    5    .    .    18   3    15   .    .    2    3    18   17   .    .    
    Message Errors         22    | .    .    .    .    .    2    .    .    4    .    4    .    .    .    1    4    7    .    .    
    Matter Fused           15    | .    .    .    .    .    1    .    .    3    .    1    .    .    .    .    5    5    .    .    
    Heat Flow Errors       14    | .    .    .    .    .    1    .    .    4    .    4    .    .    1    .    1    3    .    .    
    Energy Discharges      8     | .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    3    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      11    | .    .    .    .    .    .    .    .    1    1    1    .    .    1    2    3    2    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    
    Misfires               5     | .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    1    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            505   | .    .    .    44   .    .    30   21   76   .    30   .    .    .    53   47   .    .    204  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               240   | .    .    .    .    .    .    30   21   76   .    30   .    .    .    19   47   .    .    17   
  Melee                    265   | .    .    .    44   .    .    .    .    .    .    .    .    .    .    34   .    .    .    187  
Knockbacks                 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      662   | .    .    .    .    .    53   39   .    384  .    74   .    .    .    49   63   .    .    .    
  Shots                    15    | .    .    .    .    .    1    1    .    9    .    2    .    .    .    1    1    .    .    .    
  Rammed                   13    | .    3    .    4    .    .    1    2    .    .    .    3    .    .    .    .    .    .    .    
Targets Rammed             17    | .    3    .    4    .    .    2    3    .    .    .    5    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4     | .    .    .    .    .    .    1    1    .    .    .    2    .    .    .    .    .    .    .    
Highest Temperature        330   | .    50   70   42   .    279  42   159  260  .    291  266  2    242  .    207  167  261  330  
  Average Temperature      56    | .    14   16   11   .    75   9    33   66   .    91   73   2    120  .    106  82   137  183  
  Received Heat Transfer   2599  | .    330  54   336  .    .    .    315  283  .    396  450  .    .    .    .    12   .    423  
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    1    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             26    | .    .    .    .    .    18   .    .    8    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3021  | .    175  50   .    259  1451 50   .    629  .    .    .    .    .    .    .    .    .    407  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -7   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  
Peak Influence             1513 | .    161  126  445  153  .    144  806  1438 715  1513 892  382  64   160  .    .    .    .    
  Initial                  737  | .    .    56   42   153  .    .    36   522  700  464  737  337  39   44   .    .    .    .    
  Average                  451  | .    80   39   258  153  .    39   459  949  701  1091 803  192  59   104  .    .    .    .    
Maximum Alert Level        4    | .    .    .    2    .    .    .    3    4    3    4    3    1    .    .    .    .    .    .    
  Low Security (%)         40   | 100  100  100  24   100  .    100  20   .    .    .    .    64   100  100  .    .    .    .    
  Level 1                  16   | .    .    .    74   .    .    .    12   .    .    .    .    35   .    .    .    .    .    .    
  Level 2                  14   | .    .    .    .    .    .    .    53   29   .    13   10   .    .    .    .    .    .    .    
  Level 3                  17   | .    .    .    .    .    .    .    13   38   100  34   89   .    .    .    .    .    .    .    
  Level 4                  10   | .    .    .    .    .    .    .    .    32   .    52   .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          13   | .    3    .    3    .    .    .    3    .    .    .    3    1    .    .    .    .    .    .    
  Investigation            5    | .    1    .    .    .    .    .    2    .    .    .    1    1    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            8    | .    2    .    3    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Low Zio Dee 
Distress Signals           11   | .   1   .   5   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              279  | .   17  8   51  .   52  5   49  24  1   25  23  3   6   4   3   2   .   6   
  Peak Tracking Total      9    | .   5   3   5   .   9   4   7   5   1   5   5   1   6   3   3   1   .   3   
  Tactical Retreats        43   | .   1   1   3   .   27  .   3   3   .   .   2   1   .   1   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Low Zio Dee 
Traps Triggered            13   | .   2   .   1   .   .   .   1   3   .   4   .   1   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Low Zio Dee 
Machines Disabled          33   | .   .   .   2   .   9   1   7   9   .   4   .   .   .   .   1   .   .   .   
  Max in Single Turn       2    | .   .   .   1   .   2   1   1   1   .   1   .   .   .   .   1   .   .   .   
  Garrison Relay           10   | .   .   .   .   .   .   .   .   7   .   3   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Low Zio Dee 
Machines Accessed          38   | .   1   2   9   .   2   .   8   3   2   2   1   5   .   .   3   .   .   .   
  Terminals                20   | .   1   1   4   .   .   .   4   3   1   2   .   4   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   2   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                101  | .   5   4   30  .   2   .   22  5   3   6   3   13  .   .   8   .   .   .   
  Successful               55   | .   1   2   16  .   2   .   11  3   1   2   1   8   .   .   8   .   .   .   
  Failed                   44   | .   3   1   14  .   .   .   11  2   2   4   2   5   .   .   .   .   .   .   
    Catastrophic           7    | .   .   .   2   .   .   .   .   2   .   2   .   1   .   .   .   .   .   .   
  Database Lockouts        2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   5   3   12  .   1   .   8   3   2   2   .   7   .   .   .   .   .   .   
  Terminals                60   | .   5   3   16  .   .   .   12  5   2   6   .   11  .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   6   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              14   | .   .   .   5   .   .   .   6   .   .   .   3   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
Terminal Hacks             32   | .   1   2   7   .   2   .   3   3   .   1   .   5   .   .   8   .   .   .   
  Record                   8    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   6   .   .   .   
  Robot Analysis           2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              7    | .   .   .   5   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   5   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   1   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   .   2   .   .   .   1   .   .   1   .   2   .   .   .   .   .   .   
  Terminals                4    | .   .   .   1   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   
    Track                  2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Override               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   .   1   8   .   .   .   7   2   1   2   1   4   .   .   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     159  | .   .   .   64  .   .   .   95  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    44   | .   .   .   .   .   .   .   .   30  .   14  .   .   .   .   .   .   .   .   
  Machine Destruction      44   | .   .   .   .   .   .   .   .   30  .   14  .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Low Zio Dee 
Total Allies               5    | .   .   .   .   .   .   .   .   2   .   2   .   .   1   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   2   .   2   2   .   1   .   .   .   .   .   
  Highest-Rated Group      51   | .   .   .   .   .   .   .   .   45  .   51  51  .   31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   25  .   31  31  .   31  .   .   .   .   .   
Total Orders               15   | .   .   4   5   .   .   1   2   .   .   .   .   .   .   .   2   .   .   1   
  STAY                     2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  RETURN                   12   | .   .   2   4   .   .   1   2   .   .   .   .   .   .   .   2   .   .   1   
Ally Attacks               25   | .   .   .   .   .   .   .   .   .   .   .   20  .   5   .   .   .   .   .   
  Total Damage             482  | .   .   .   .   .   .   .   .   .   .   .   419 .   63  .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Low Zio Dee 
Robot Analysis Total       2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   .   
Drone Launches             14   | .   .   2   5   .   .   1   2   .   .   .   .   .   .   .   2   .   .   2   
  Drone Recoveries         14   | .   .   2   5   .   .   1   2   .   .   .   .   .   .   .   2   .   .   2   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -7   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  
Turns Passed               21736 | 86   606  1485 2313 240  2997 1492 2213 1308 132  1823 884  343  113  127  851  555  2144 2024 
Spaces Moved               11892 | 48   264  621  1080 117  1238 563  941  432  51   695  297  618  246  259  1317 567  1485 1053 
  Core                     619   | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   33   555  1    
  Treads                   6346  | 47   264  621  1080 117  1238 563  941  432  51   695  297  .    .    .    .    .    .    .    
  Legs                     687   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    687  
  Wheels                   21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Hover                    123   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    123  
  Flight                   4096  | .    .    .    .    .    .    .    .    .    .    .    .    618  246  259  1288 534  930  221  
  Fastest Speed            37    | 50   160  160  160  160  160  240  145  231  240  160  240  37   37   37   37   37   37   37   
  Average Speed            150   | 157  160  210  160  160  203  240  184  239  240  228  240  37   37   37   43   52   134  171  
  Slowest Speed            560   | 160  240  240  240  160  240  240  240  560  240  240  240  37   37   40   350  300  300  360  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 4    50   93   82   28   85   96   80   64   8    71   33   13   94   8    93   70   84   67   
  Regions Visited          18
    Branch Regions         8
  Pre-discovered Areas     5     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    2    .    
  Known Exits Taken        5     | .    .    1    .    .    .    1    1    .    1    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    .    1    1    1    .    .    .    .    .    1    .    .    .    1    1    1    .    
Scrap Searched             14    | .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    4    2    5    .    
Spaces Dug                 144   | .    .    .    5    .    19   .    30   34   .    2    .    6    .    11   24   10   3    .    
Terrain Destroyed          532   | .    .    .    5    .    49   32   104  77   .    30   .    6    .    11   72   27   3    116  
  Melee                    64    | .    .    .    5    .    .    .    12   .    .    2    .    6    .    2    24   10   3    .    
  Projectile               30    | .    .    .    .    .    21   1    1    4    .    2    .    .    .    .    .    .    .    1    
  AOE                      433   | .    .    .    .    .    24   30   91   73   .    26   .    .    .    9    48   17   .    115  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -7   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  
Total                      14458 | 55   357  766  1467 137  1491 623  1262 566  57   835  390  703  264  275  1562 812  1620 1216 
  Wait                     1207  | .    31   111  174  .    33   13   155  23   .    10   39   17   13   8    196  233  95   56   
  Move                     11867 | 47   263  620  1079 116  1237 562  941  431  51   691  296  616  242  256  1316 566  1484 1053 
  Hop                      3     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    
  Pick Up                  100   | 2    3    4    19   3    18   .    14   2    3    6    3    2    .    .    5    .    5    11   
  Fast Attach              68    | 6    5    1    7    .    5    .    1    5    .    5    .    .    5    .    5    .    10   13   
  Attach                   56    | .    2    2    3    .    8    .    2    10   .    4    2    10   .    1    2    .    2    8    
  Detach                   28    | .    1    2    1    .    6    .    .    .    .    5    .    5    .    .    1    .    2    5    
  Swap                     157   | .    .    7    41   1    18   6    36   13   2    8    2    5    .    2    5    2    .    9    
  Drop                     131   | .    1    .    33   3    19   1    17   .    .    8    .    11   3    .    6    .    13   16   
  Fire                     694   | .    48   19   98   14   146  39   78   77   1    59   43   30   .    1    2    1    .    38   
  Melee                    94    | .    .    .    8    .    .    .    15   1    .    8    .    6    .    6    24   10   9    7    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    17    | .    3    .    4    .    .    2    3    .    .    .    5    .    .    .    .    .    .    .    
  Escape Stasis            10    | .    .    .    .    .    .    .    .    4    .    6    .    .    .    .    .    .    .    .    
  Rewire                   26    | .    .    .    .    .    1    .    .    .    .    25   .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Mines
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / [*Sto] / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 3 exits: [*Fac] / Low x2)
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio])
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     2 | -11/Junkyard   | Met Revision 17
     8 | -11/Junkyard   | Discovered new exit (range 15)
    87 | -11/Junkyard   | Entered Materials
   185 | -10/Materials  | Central database locked down
   318 | -10/Materials  | Build established: Mutant
   493 | -10/Materials  | Discovered new exit (range 14)
   529 | -10/Materials  | Core integrity fell below 50%
   676 | -10/Materials  | Discovered new exit (range 12)
   693 | -10/Materials  | Entered Mines
   778 | -10/Mines      | Learned Materials interactive machine intel
   838 | -10/Mines      | Found the Drone Emporium
   848 | -10/Mines      | Found Prototype Device
   848 | -10/Mines      | Identified Sensor Drone Bay
  1433 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  1437 | -10/Mines      | Found Prototype Device
  2118 | -10/Mines      | Discovered new exit (range 8)
  2166 | -10/Mines      | Central database locked down
  2166 | -10/Mines      | Identified Exp. Sensor Array
  2172 | -10/Mines      | Identified exit to Materials
  2178 | -10/Mines      | Entered Materials
  2178 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2179 | -9/Materials   | Loaded intel: 18 interactive machine locations
  2441 | -9/Materials   | Discovered new exit (range 16)
  2821 | -9/Materials   | Build established: Scavenger-Mutant
  3023 | -9/Materials   | Discovered new exit (range 15)
  3242 | -9/Materials   | Repaired Med. Armor Plating
  3275 | -9/Materials   | Repaired Hvy. Assault Rifle
  3432 | -9/Materials   | Discovered new exit (range 17)
  4302 | -9/Materials   | Discovered new exit (range 5)
  4491 | -9/Materials   | Entered Mines
  4561 | -9/Mines       | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  4613 | -9/Mines       | Destroyed YI-UF0
  4631 | -9/Mines       | Found Prototype Storage
  4636 | -9/Mines       | Found Prototype Launcher
  4723 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  4725 | -9/Mines       | Discovered new exit (range 5)
  4731 | -9/Mines       | Entered Exiles
  4770 | -9/Exiles      | Met 8R-AWN
  4797 | -9/Exiles      | Met EX-HEX
  4858 | -9/Exiles      | Met EX-DEC
  4865 | -9/Exiles      | Build established: Mutant
  4872 | -9/Exiles      | Learned location of Zion (-7)
  4917 | -9/Exiles      | Discovered new exit (range 14)
  4934 | -9/Exiles      | Identified YI-UF0's Bottomless Matter Pit
  5129 | -9/Exiles      | Met EX-BIN
  5152 | -9/Exiles      | Aligned with FarCom system
  5153 | -9/Exiles      | Given EX-Vault access code
  5190 | -9/Exiles      | Opened EX-Vault
  5224 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  5596 | -9/Exiles      | Build established: Scavenger-Mutant
  5624 | -9/Exiles      | Attacked by the Exiles
  5780 | -9/Exiles      | Lost 3 parts (1n1u1w)
  5810 | -9/Exiles      | Destroyed 8R-AWN
  5816 | -9/Exiles      | Found Prototype Ballistic Gun
  5819 | -9/Exiles      | Found Prototype Ballistic Gun
  5821 | -9/Exiles      | Found Prototype Processor
  5826 | -9/Exiles      | Found Prototype Device
  5826 | -9/Exiles      | Identified AS-neutralizer No. 17b
  5863 | -9/Exiles      | Found Prototype Protection
  5880 | -9/Exiles      | Identified Exp. Targeting Computer
  5895 | -9/Exiles      | Identified 8R-AWN's Boregun (x2)
  6250 | -9/Exiles      | Core integrity fell below 50%
  6487 | -9/Exiles      | Destroyed EX-DEC
  6501 | -9/Exiles      | Destroyed EX-HEX
  6526 | -9/Exiles      | Destroyed EX-BIN
  6656 | -9/Exiles      | Found Prototype Device
  6656 | -9/Exiles      | Identified System Purifier
  7728 | -9/Exiles      | Entered Mines
  7839 | -8/Mines       | Discovered new exit (range 12)
  8388 | -8/Mines       | Discovered new exit (range 3)
  8398 | -8/Mines       | Identified exit to Materials
  9220 | -8/Mines       | Entered Materials
  9220 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  9410 | -8/Materials   | Discovered new exit (range 12)
  9690 | -8/Materials   | Discovered new exit (range 15)
  9947 | -8/Materials   | Identified YI-UF0's Doublenader
 10263 | -8/Materials   | Discovered new exit (range 16)
 10292 | -8/Materials   | Build established: Mutant
 10386 | -8/Materials   | Discovered new exit (range 5)
 10958 | -8/Materials   | Repaired Broken Cmb. Antigrav System
 11433 | -8/Materials   | Identified exit to Garrison
 11433 | -8/Materials   | Entered Garrison
 11542 | -8/Garrison    | Phase Generator disabled
 11572 | -8/Garrison    | Met a derelict Sapper fleeing the area
 11576 | -8/Garrison    | Triggered checkpoint
 11614 | -8/Garrison    | Triggered checkpoint
 11653 | -8/Garrison    | Garrison Relay disabled
 11698 | -8/Garrison    | Discovered new exit (range 81)
 11698 | -8/Garrison    | Discovered new exit (range 89)
 11698 | -8/Garrison    | Discovered new exit (range 36)
 11814 | -8/Garrison    | Garrison Relay disabled
 11816 | -8/Garrison    | Garrison Relay disabled
 11818 | -8/Garrison    | Garrison Relay disabled
 11820 | -8/Garrison    | Garrison Relay disabled
 11822 | -8/Garrison    | Lost 10 parts (5n3u2w)
 12058 | -8/Garrison    | Build established: Scavenger-Mutant
 12184 | -8/Garrison    | Triggered checkpoint
 12358 | -8/Garrison    | Garrison Relay disabled
 12496 | -8/Garrison    | Triggered checkpoint
 12638 | -8/Garrison    | Rescued a captive Derelict
 12639 | -8/Garrison    | Rescued a captive Derelict
 12741 | -8/Garrison    | Entered Materials
 12873 | -8/Materials   | Identified exit to Garrison
 12873 | -8/Materials   | Entered Garrison
 12922 | -8/Garrison    | Triggered checkpoint
 12960 | -8/Garrison    | Garrison Relay disabled
 13064 | -8/Garrison    | Triggered checkpoint
 13178 | -8/Garrison    | Destroyed 15 combat bots
 13390 | -8/Garrison    | Triggered checkpoint
 13408 | -8/Garrison    | Garrison Relay disabled
 13452 | -8/Garrison    | Discovered new exit (range 13)
 13576 | -8/Garrison    | Triggered checkpoint
 13706 | -8/Garrison    | Discovered new exit (range 11)
 13731 | -8/Garrison    | Core integrity fell below 50%
 13877 | -8/Garrison    | Triggered checkpoint
 13920 | -8/Garrison    | Garrison Relay disabled
 14246 | -8/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 14325 | -8/Garrison    | Identified exit to Materials
 14696 | -8/Garrison    | Entered Materials
 14696 | -8/Materials   | Accompanied by 2 allies
 15572 | -8/Materials   | Discovered new exit (range 3)
 15580 | -8/Materials   | Entered Factory
 15580 | -7/Factory     | Evolved 2 slots: Utility x2
 15690 | -7/Factory     | Identified exit to Lower Caves
 15696 | -7/Factory     | Discovered new exit (range 16)
 15863 | -7/Factory     | Build established: Hacker-Mutant
 15923 | -7/Factory     | Manually triggered Chute Trap
 15923 | -7/Factory     | Sucked down chute
 15923 | -7/Factory     | Entered Waste
 15924 | -7/Waste       | Met a frightened Derelict
 15926 | -7/Waste       | Spotted C-40 Crusher
 15933 | -7/Waste       | Spotted C-40 Crusher
 15938 | -7/Waste       | EMP discharged
 15946 | -7/Waste       | Spotted C-40 Crusher
 15948 | -7/Waste       | Spotted C-40 Crusher
 15952 | -7/Waste       | Spotted C-40 Crusher
 15955 | -7/Waste       | Spotted C-40 Crusher
 16011 | -7/Waste       | Crushed by Compactor (0 parts destroyed, 2 dropped)
 16013 | -7/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 16023 | -7/Waste       | Discovered new exit (range 11)
 16029 | -7/Waste       | Found Prototype Slashing Weapon
 16029 | -7/Waste       | Identified Centrium Greatsword
 16036 | -7/Waste       | Entered Factory
 16083 | -7/Factory     | Discovered exit to Lower Caves (range 8)
 16139 | -7/Factory     | Discovered exit to Lower Caves (range 15)
 16163 | -7/Factory     | Entered Lower Caves
 16176 | -7/Lower Caves | Met a Warlord Commander
 16177 | -7/Lower Caves | Learned location of Warlord (-4)
 16179 | -7/Lower Caves | Found Encrypted Comm Array
 16219 | -7/Lower Caves | Learned location of Extension (-5)
 16219 | -7/Lower Caves | Learned 8 Research zone layouts
 16219 | -7/Lower Caves | Learned Armory emergency access door positions
 16235 | -7/Lower Caves | Learned location of 2 exits from Factory
 16236 | -7/Lower Caves | Learned Factory terminal intel
 17001 | -7/Lower Caves | Discovered new exit (range 7)
 17014 | -7/Lower Caves | Entered another Lower Caves area
 17017 | -7/Lower Caves | Discovered new exit (range 7)
 17030 | -7/Lower Caves | Learned Factory emergency access door positions
 17053 | -7/Lower Caves | Build established: Mutant
 17064 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
 17516 | -7/Lower Caves | Spotted B-75 Beast
 17566 | -7/Lower Caves | Discovered new exit (range 7)
 17569 | -7/Lower Caves | Entered Zion
 17604 | -7/Zion        | System corruption cleaned by Quarantine Array
 17613 | -7/Zion        | Discovered new exit (range 15)
 17766 | -7/Zion        | Learned Factory interactive machine intel
 17904 | -7/Zion        | Given the Hacking Drone Bay
 18060 | -7/Zion        | Learned Factory stockpile data
 18360 | -7/Zion        | Learned Factory emergency access door positions
 19197 | -7/Zion        | Found Prototype Launcher
 19197 | -7/Zion        | Identified Rocket Array
 19301 | -7/Zion        | Found Prototype Device
 19301 | -7/Zion        | Identified Phasing AFG
 19348 | -7/Zion        | Found Prototype Device
 19348 | -7/Zion        | Identified Hacking Drone Bay
 19391 | -7/Zion        | Found Prototype Device
 19391 | -7/Zion        | Identified Mobile Refinery Mk. CCLXVII
 19711 | -7/Zion        | Discovered new exit (range 5)
 19712 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 19713 | -7/Zion        | Entered Deep Caves
 19839 | -7/Deep Caves  | Attacked by Z-Imprinter
 19859 | -7/Deep Caves  | Destroyed Z-Imprinter
 19884 | -7/Deep Caves  | Lost 3 parts (1n1u1w)
 19984 | -7/Deep Caves  | Z-Facility disabled
 20090 | -7/Deep Caves  | Found Prototype Protection
 20090 | -7/Deep Caves  | Identified Zio. Weapon Casing
 20305 | -7/Deep Caves  | Found Prototype Protection
 20305 | -7/Deep Caves  | Identified Zio. Heavy Carapace
 20663 | -7/Deep Caves  | Found Zio. Weapon Casing
 20848 | -7/Deep Caves  | Discovered new exit (range 7)
 21090 | -7/Deep Caves  | Build established: Scavenger-Mutant
 21408 | -7/Deep Caves  | Build established: Mutant
 21705 | -7/Deep Caves  | Spotted as-41433
 21711 | -7/Deep Caves  | Core integrity fell below 50%
 21732 | -7/Deep Caves  | Core integrity fell below 20%
 21737 | -7/Deep Caves  | Destroyed by as-41433 with Assembled Focal Cannon

 Last Messages 
---------------
21698_ Extracted 20 energy. <x3>
21701_ Extracted 30 energy.
21702_ Extracted 21 energy.
21702_ Arm. Wheel destroyed.
21702_ Zio. Light Carapace destroyed.
21704_ Extracted 21 energy. <x2>
21706_ as-41433: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS"
21707_ GP-OR7(g) destroyed.
21707_ Zio. Light Carapace destroyed.
21708_ Extracted 21 energy. <x2>
21710_ Zio. Light DM Reactor destroyed.
21710_ Phase Shifter destroyed.
21712_ Extracted 16 energy.
21713_ as-41433 IFF system glitched.
21713_ 4Q-LBQ(g) destroyed.
21713_ GV-OR2(M) destroyed.
21714_ Extracted 16 energy. <x8>
21730_ Extracted 9 energy.
21734_ Zio. Glidesys I destroyed.
21737_ Zio. Weapon Casing destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????#   ?????? |
| ????????????????????????????????????????#     ###? |
| ?????????????????????????????????????????#       # |
| ??????????????????????????????????????????#        |
| ???????????????????????    ???????????#            |
| ?????????????????????  !  M???????????#            |
| ??????????????????         ##?????????#  ##        |
| ????????????????            #?????????#  ##        |
| ??????????????   =          #?????????#  ###  ###  |
| ??????????????     !        #?????????#  #?###??## |
| ?????????????               #?????????#  #???????? |
| ?????????????  g            #?????????#  #???????? |
| ????????????         !b     #?????????#  #???????? |
| ????????????     =g   =     #?????????#  #???????? |
| ????????????  =  =          ##????????#  #???????? |
| ???????????      *!          ##???????#  #?????### |
| ???????????      =   !       ;#???#####  ##????#   |
| ??????????           *%      #???##       ##???#   |
| ??????????         * = *     #####         #####   |
| ??????????   G           @                         |
| ??????????" =            M          ###            |
| ??????????        =                 #?#       #### |
| ???????????b                 #      #?#      ##??? |
| ???????????                  #             ###???? |
| ????????????                ###          ###?????? |
| ????????????          # #   #?#####   ####???????? |
| ????????????    ##;# ## ## ##?????#####??????????? |
| ????????????? #??#?# ?# ?###?????????????????????? |
| ???????????????????#??#??????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          27
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             1600
Utility Shielding          66
Weapon Shielding           100
Phase Shifting             5
Evasion (%)                62
Targeting Accuracy         12
Launcher Accuracy          20
Recoil Reduction           4
Offensive Hacking          27
Defensive Hacking          14
Authchip Count             1

 Item Schematics 
-----------------
 Cmb. Antigrav System | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RestorationSuperchargedBrace
  Manual?         0
Play Time         02:15:59
  Cumulative      393.3 hours
  Start           2023.04.02 @ 11:45:05
  End             2023.04.02 @ 18:42:15
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          475
  Rogue           388
  Adventurer      87
  Explorer        0
Win Type          -
  Total           19
  Types           7/0/10/1/1/0/0/0/0
Lore%             88
Gallery%          91
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5ec9250c-1b1f-48ea-99be-f080b27ab192