Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.04 @ 00:15:31 Player: PhenomPhear Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (64) 320 Value Destroyed (2391) 2391 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1631) 1631 TOTAL SCORE: 7602 Bonus ------- High Alert Combat Kills 200 Follower Combat Kills 58 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -27 Cogmind --------- Core Integrity 0/700 Matter 75/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (6) ------ Improved Heat Sink Coolant Injector Medium Storage Unit Core Analyzer > --- WEAPON (2) ------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (10) --- Component Analysis Suite Guided Missile Launcher Precision Grenade Launcher Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Core Analyzer Weapon Cycler Advanced ECM Suite > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Armored Huge Wheel Component Analysis Suite Guided Missile Launcher Precision Grenade Launcher Datajack Improved Datajack [Rating: 45] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced ECM Suite Storage Medium Storage Unit Processor Core Analyzer Protection Weapon Shielding Weapon Mini Assault Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Guided Missile Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Slots Evolved 6 | . . 2 . . . 4 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 4 | . . 1 . . . 3 . . Weapon . | . . . . . . . . . Parts Attached 52 | 6 . 5 6 3 . 11 4 17 Power 6 | 1 . 1 1 . . 1 1 1 Engine 6 | 1 . 1 1 . . 1 1 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 11 | 2 . 2 1 . . 4 . 2 Treads 5 | 2 . 1 1 . . 1 . . Leg . | . . . . . . . . . Wheel 5 | . . 1 . . . 2 . 2 Hover . | . . . . . . . . . Flight 1 | . . . . . . 1 . . Utility 11 | 1 . 2 . . . 2 . 6 Device 5 | . . . . . . 1 . 4 Storage 2 | 1 . 1 . . . . . . Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection 3 | . . 1 . . . 1 . 1 Artifact . | . . . . . . . . . Weapon 24 | 2 . . 4 3 . 4 3 8 Energy Gun 3 | . . . 1 . . . . 2 Energy Cannon 2 | . . . . . . . 2 . Ballistic Gun 6 | 2 . . 2 2 . . . . Ballistic Cannon 7 | . . . . . . 2 . 5 Launcher 5 | . . . 1 1 . 1 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . 3 . 2 Parts Lost 21 | . . 1 1 . . 3 6 10 Power 5 | . . 1 1 . . . 1 2 Propulsion 5 | . . . . . . 2 . 3 Utility 6 | . . . . . . . 3 3 Weapon 5 | . . . . . . 1 2 2 Highest Loss Streak 6 | . . 1 1 . . 2 6 5 Average Slot Usage (%) 72 | . 85 73 87 86 88 68 58 66 Engine 8 | . 14 10 11 11 11 7 5 5 Treads 12 | . 28 22 22 22 22 17 . . Wheel 9 | . . 8 11 11 11 7 15 11 Device 6 | . . . . . . 1 4 16 Storage 8 | . 14 11 11 11 11 7 7 7 Processor 2 | . . . . . . . . 5 Protection 5 | . . . 11 11 11 12 9 1 Energy Gun 1 | . . . 7 . . . . 3 Ballistic Gun 8 | . 28 22 13 20 22 1 . . Ballistic Cannon 6 | . . . . . . 12 7 10 Naked Turns . | . . . . . . . . . Heaviest Build 43 | 13 13 19 20 17 17 37 43 31 Greatest Support 56 | 40 40 40 12 12 12 56 56 56 Greatest Overweight (x) 3 | . . 1 1 1 1 3 . 1 Average Overweight (x) . | . . . 1 1 1 1 . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 10 10 10 10 10 10 Most Carried 10 | 6 6 6 10 10 8 10 10 10 Average Carried 7 | 2 6 5 9 8 8 9 9 7 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 Final Carried 10 | 6 6 6 8 8 8 10 9 6 Class Distribution -------------------- 76% | Mutant 19% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Matter Collected 1643 | 153 135 215 179 42 125 112 5 677 Remotely . | . . . . . . . . . Salvage Created 1857 | . 212 284 261 264 . 130 230 476 Parts 97 | . 9 13 17 17 . 3 11 27 Haulers Intercepted 2 | . . 1 . . . 1 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Combat Hostiles Destroyed 60 | . 5 5 10 11 . 3 7 19 Guns 21 | . 5 5 3 3 . . . 5 Cannons 18 | . . . . . . 2 2 14 AOE 21 | . . . 7 8 . 1 5 . Classes Destroyed 9 | . 1 3 2 1 . 2 . . Hauler 2 | . . 1 . . . 1 . . Operator 2 | . . . 1 . . . . 1 Swarmer 9 | . . . 2 3 . . . 4 Grunt 38 | . 5 3 5 7 . . 5 13 Brawler 2 | . . 1 . . . . 1 . Duelist 2 | . . . . 1 . . . 1 Sentry 7 | . . 1 3 . . 1 1 1 Hunter 1 | . . . . . . 1 . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 8 | . 3 3 8 8 . 1 7 4 Combat Bots Only 8 | . 3 3 8 8 . 1 7 4 Max Kills in Single Turn 3 | . 1 1 2 2 . 1 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 2 2 . 1 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Damage Taken 4225 | . 275 291 260 97 . 257 1272 1773 Core 872 | . 43 58 62 . . 48 191 470 Absorbed by Shields 193 | . . . . . . . 193 . Core Remaining (%) 84 | 100 82 . . . 70 . . . Volleys Fired 182 | . 24 29 18 13 2 13 12 71 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 130 | . 40 40 60 40 40 96 130 96 Shots Fired 311 | . 48 58 31 19 4 23 21 107 Gun 169 | . 48 58 26 12 4 6 . 15 Cannon 125 | . . . . . . 14 19 92 Launcher 17 | . . . 5 7 . 3 2 . Special . | . . . . . . . . . Kinetic 265 | . 48 58 16 12 4 20 15 92 Thermal 19 | . . . . . . . 4 15 Explosive 17 | . . . 5 7 . 3 2 . Electromagnetic 10 | . . . 10 . . . . . Robot Hit Streak 19 | . 19 11 12 14 12 5 4 14 Robot Miss Streak 5 | . 2 2 1 1 1 3 2 5 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 221 | . 38 42 23 12 3 14 13 76 Core Hits 107 | . 11 14 14 14 . 5 12 37 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 5 | . . . . 1 . 2 2 . Destroy 1 | . . . . 1 . . . . Blast 4 | . . . . . . 2 2 . Melee Attacks 3 | . . . . . . 3 . . Impact 3 | . . . . . . 3 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6119 | 2 413 428 877 953 33 533 831 2049 Guns 1501 | . 411 428 250 100 33 23 . 256 Cannons 2327 | . . . . . . 232 302 1793 Explosions 2085 | . . . 627 853 . 76 529 . Melee 202 | . . . . . . 202 . . Ramming 4 | 2 2 . . . . . . . Kinetic 3431 | . 411 428 165 100 33 255 246 1793 Thermal 344 | . . . 32 . . . 56 256 Explosive 2053 | . . . 595 853 . 76 529 . Electromagnetic 85 | . . . 85 . . . . . Impact 202 | . . . . . . 202 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . Effects 3 | . . . . . . . 1 2 Message Errors 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . . . . 1 1 Overload Shots 3 | . . . . . . . . 3 Overflow Damage 151 | . . . 6 35 . 74 11 25 Projectiles 38 | . . . . . . 13 . 25 Explosions 52 | . . . 6 35 . . 11 . Melee 61 | . . . . . . 61 . . Knockbacks 31 | . . . . . . 3 . 28 Impact . | . . . . . . . . . Kinetic 29 | . . . . . . 3 . 26 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 2 | 1 1 . . . . . . . Targets Rammed 2 | 1 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 240 | . 12 6 6 6 . 63 240 196 Average Temperature 52 | . 7 4 4 3 . 22 109 53 Received Heat Transfer 1594 | . 150 96 78 42 . 24 463 741 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions 2 | . . . . . . 2 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 586 | . . . 50 . . . 74 462 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Peak Influence 780 | . 155 197 277 442 228 683 513 780 Initial 545 | . . 65 83 182 198 545 338 242 Average 318 | . 55 99 168 367 214 639 413 345 Maximum Alert Level 3 | . . . 1 2 1 2 2 3 Low Security (%) 32 | 100 100 100 76 18 41 . . . Level 1 34 | . . . 23 22 58 . 51 73 Level 2 33 | . . . . 58 . 100 48 25 Level 3 . | . . . . . . . . 1 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 . 3 . . 3 . 7 Investigation 1 | . 1 . . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 8 | . 1 . 2 . . 1 . 4 Assault 1 | . . . . . . 1 . . Garrison 4 | . . . 1 . . . . 3 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 10 7 15 9 3 4 18 40 Peak Tracking Total 11 | . 4 5 7 8 3 2 9 11 Tactical Retreats 5 | . 1 1 . 1 . . . 2 Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Traps Triggered 3 | . 1 . . 1 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Machines Disabled 2 | . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Machines Accessed 5 | . . . 3 . . 1 . 1 Terminals 2 | . . . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . Total Hacks 12 | . . . 7 . . 1 . 4 Successful 7 | . . . 3 . . 1 . 3 Failed 5 | . . . 4 . . . . 1 Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 5 | . . . 5 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . . . . . 4 Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 2 . . 1 . . Terminal Hacks 2 | . . . 2 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . 3 Process 1 | . . . . . . . . 1 Retrieve Matter 2 | . . . . . . . . 2 Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . Unlock Access 2 | . . . 1 . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . 2 . . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 19 | . . . . . . . . 19 Retrieved Matter 19 | . . . . . . . . 19 Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Used RIF Installer 2 | . . . . 1 . . 1 . Alert ID Control 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Total Allies 10 | . . . 10 . . . . . Largest Group 10 | . . . 10 . . . . . Highest-Rated Group 88 | . . . 88 . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 28 | . . . 28 . . . . . Total Damage 329 | . . . 329 . . . . . Kills 2 | . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Turns Passed 2417 | 106 208 233 214 174 74 409 182 817 Spaces Moved 1527 | 64 80 103 126 125 66 279 132 552 Core 11 | 11 . . . . . . . . Treads 193 | 53 80 60 . . . . . . Legs . | . . . . . . . . . Wheels 1323 | . . 43 126 125 66 279 132 552 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 105 105 105 105 100 100 100 Average Speed 112 | 141 160 137 105 105 105 116 100 103 Slowest Speed 160 | 160 160 160 105 105 105 135 100 115 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 18 | 5 17 10 24 33 20 8 42 11 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 126 | . . . 51 18 . 44 5 8 Melee . | . . . . . . . . . Projectile 11 | . . . . . . 3 . 8 AOE 115 | . . . 51 18 . 41 5 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Total 1936 | 76 116 141 178 151 67 338 161 708 Wait 109 | . 12 4 19 . . 11 5 58 Move 1522 | 63 80 102 126 124 65 279 131 552 Hop . | . . . . . . . . . Pick Up 25 | 6 . . 4 . . 7 2 6 Fast Attach 25 | 6 . 3 1 . . 8 . 7 Attach 24 | . . 1 3 3 . 3 4 10 Detach 11 | . . . 1 3 . 3 1 3 Swap 3 | . . 1 2 . . . . . Drop 19 | . . 1 4 . . 11 2 1 Fire 182 | . 24 29 18 13 2 13 12 71 Melee 3 | . . . . . . 3 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | 1 . . . . . . . . Escape Stasis 12 | . . . . 8 . . 4 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison -9/Recycling -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 107 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 3) 315 | -10/Materials | Entered another Materials area 315 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 317 | -9/Materials | Build established: Mutant 414 | -9/Materials | Discovered new exit (range 9) 548 | -9/Materials | Entered Storage 559 | -9/Storage | Found Prototype Launcher 641 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 679 | -9/Storage | Learned location of Armory (-4) 713 | -9/Storage | Garrison activated, responded to threat 719 | -9/Storage | Identified Gui. Missile Launcher 755 | -9/Storage | Destroyed 8 combat bots 762 | -9/Storage | Identified exit to Garrison 762 | -9/Storage | Entered Garrison 795 | -9/Garrison | Triggered checkpoint 795 | -9/Garrison | Triggered checkpoint 828 | -9/Garrison | Destroyed 8 combat bots 832 | -9/Garrison | Triggered checkpoint 886 | -9/Garrison | Triggered checkpoint 912 | -9/Garrison | Discovered new exit (range 12) 932 | -9/Garrison | Installed Relay Interface Framework 936 | -9/Garrison | Entered Recycling 950 | -9/Recycling | Spotter reported a threat 965 | -9/Recycling | Spotter reported a threat 972 | -9/Recycling | Spotter reported a threat 999 | -9/Recycling | Discovered new exit (range 6) 1010 | -9/Recycling | Entered Factory 1010 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 1021 | -7/Factory | Build established: Scavenger-Mutant 1410 | -7/Factory | First assault squad dispatched 1419 | -7/Factory | Identified exit to Garrison 1419 | -7/Factory | Entered Garrison 1424 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 1470 | -7/Garrison | Triggered checkpoint 1491 | -7/Garrison | Build established: Mutant 1513 | -7/Garrison | Triggered checkpoint 1530 | -7/Garrison | Triggered checkpoint 1543 | -7/Garrison | Destroyed 7 combat bots 1594 | -7/Garrison | Discovered new exit (range 8) 1601 | -7/Garrison | Entered Factory 1616 | -7/Factory | Lost 6 parts (1p3u2w) 1869 | -7/Factory | Garrison activated, responded to threat 1913 | -7/Factory | Core integrity fell below 50% 2321 | -7/Factory | Core integrity fell below 20% 2326 | -7/Factory | Lost 5 parts (1p1n2u1w) 2407 | -7/Factory | Cargo convoy interrupted 2418 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02388_ O-16 Technician uses terminal to summon reinforcements. 02388_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F020. 02388_ O-16 Technician locks terminal. 02406_ C-30 ARC bursts open, deploying its payload. 02406_ X-67 Chaingunner unfolds itself. 02406_ H-55 Commando unfolds itself. 02406_ X-57 Shotgunner unfolds itself. 02406_ M-28 Smith unfolds itself. 02406_ Penetrated by Slug. 02407_ ALERT: Cargo convoy interrupted, dispatching reinforcements. 02409_ Penetrated by Slug. 02409_ Adv. ECM Suite destroyed. 02409_ K-01 Serf collects debris. 02409_ Slug penetrates Wall. 02410_ S-27 Virus destroyed. 02412_ Slug penetrates Wall. 02413_ S-27 Virus knocked back. 02416_ Slug penetrates Wall. 02418_ Slug penetrates Door. Map ----- +----------------------------------------------------+ | % [ / """ #?????? | | ! # """"" ??????? | | # """""???????? | | ###+#############^ ^ # ???????? | | # #??##??# ^ # #?????? | | # """" #??????# "%" # #?????? | | # """" #??????#^ "" ##############?????? | | # """" ######## "" """ #?#########????????? | | # """" # # "" ^ ### ?????????? | | # + """ # "T^ """ #*""""""?????????? | | # ! # """ # "" """ # """"""?????????? | | # # """ + "" """ + """"""?????????? | | # # # # """"""?????????? | | ########## # # ! ??????? | | #????????################# #####+######??????? | | #????????????# # # ???? ??????????? | | #??????????????"""" + +??????"""????????? | | #??????????????"""" "" # #???????? ????????? | | #???????????????""" """# #?????????????????? | | ###????????????????"" R?# #?????????????????? | | ??????????????????? ""?# #?????????????????? | | ?????????????????? ??# #?????????????????? | | ?????????????############### ##############????? | | ?????????????# ## ##???? | | ?????????????# # " ? | | ?????????????#! ! ] @# "%= ? | | ?????????????# ; [[ " ? | | ?????????????# """ # [[ ? | | ?????????????# """"" /# h "T"" [ =! ?? | | ?????????????????"""" # """"" =! ####?? | | ????????????????? s= # A #????? | | ???????????????? *%[s/ #????? | | ??????????????? " "% ### ###"T"### ???? | | ?????????????? ""G"" #?# #?#"""#?? ####???? | | ?????????????? ??# #???###??? #??????? | | ??????????????########+##+?? ??????????##??????? | | ????????????????????????? ?? ??????????????????? | | ?????????????????????????/??? ??????????????????? | | ????????????????????????? ???##??????????????????? | | ?????????????????????????"???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 40 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingDimensionalClaw Manual? 1 Play Time 00:28:17 Cumulative 1093.1 hours Start 2021.09.03 @ 23:47:56 End 2021.09.04 @ 00:15:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 695 Rogue 695 Adventurer 0 Explorer 0 Win Type - Total 18 Types 10/1/4/3/0/0/0/0/0 Lore% 89 Gallery% 91 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91c1fdb0-b661-4f72-a63a-05b17d767183