Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.08 @ 19:42:28 Player: Zon Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (1246) 1246 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (235) 235 TOTAL SCORE: 3851 Bonus ------- Follower Combat Kills 35 Entered Garrisons 200 Cogmind --------- Core Integrity 293/550 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Light Treads Light Treads Improved Aluminum Leg Small Storage Unit Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle EM Pulse Cannon Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Improved Aluminum Leg Advanced Beam Rifle EM Pulse Cannon Light Assault Rifle [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 1 | . . . . 1 . Weapon 1 | . . 1 . . . Parts Attached 34 | 7 2 10 3 10 2 Power 4 | 1 . 1 1 1 . Engine 4 | 1 . 1 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 1 3 . 4 . Treads . | . . . . . . Leg 10 | 2 1 3 . 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 2 . 2 . 3 . Device 3 | . . 1 . 2 . Storage 3 | 2 . . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 13 | 2 1 4 2 2 2 Energy Gun 6 | 2 . 2 . . 2 Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 2 | . . . 1 1 . Ballistic Cannon 1 | . 1 . . . . Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 7 | . . . . . 7 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 4 | . . . . . 4 Highest Loss Streak 7 | . . . . . 7 To Critical Strikes . | . . . . . . Average Backups 7 | 4 7 7 7 7 7 Power . | . 1 1 1 1 1 Propulsion 3 | 2 3 2 4 3 3 Utility . | . . . . . 1 Weapon 2 | . 3 2 2 3 2 Tool/Special . | . . . . . . Unused Backups 10 | . 3 2 . 1 4 Power 2 | . . . . 1 1 Propulsion 6 | . 3 . . . 3 Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 100 97 100 92 76 Engine 10 | . 14 11 11 9 7 Leg 31 | . 28 33 33 32 27 Device 3 | . . 1 . 7 7 Storage 14 | . 28 16 11 9 7 Protection 6 | . . 4 11 9 6 Energy Gun 12 | . 15 17 11 9 7 Energy Cannon 6 | . . 3 11 9 6 Ballistic Gun 2 | . . . 2 6 6 Ballistic Cannon 6 | . 12 8 8 . . Peak Build Rating 31 | 7 7 17 18 31 30 Average Rating 15 | 5 6 11 17 26 20 On Entrance 13 | . 7 7 17 18 30 Naked Turns 38 | . . . . . 38 Heaviest Build 47 | 15 16 29 29 47 47 Greatest Support 60 | 20 20 30 30 60 60 Greatest Overweight (x) 1 | . . . 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 Average Capacity 8 | 7 8 8 8 9 12 Most Carried 8 | 7 8 8 8 8 8 Average Carried 7 | 4 7 7 7 7 6 Final Capacity 15 | 8 8 8 8 15 5 Final Carried 8 | 7 8 8 8 8 5 Class Distribution -------------------- 37% | Scavenger-Tank 27% | Mutant 13% | Gunner 11% | Tank 5% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 993 | 286 95 206 117 251 38 Remotely . | . . . . . . Salvage Created 1496 | 129 84 398 217 520 148 Parts 118 | 12 6 39 11 43 7 Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 46 | . 5 15 8 15 3 Guns 18 | . 1 8 1 6 2 Cannons 18 | . 4 4 4 5 1 AOE 10 | . . 3 3 4 . Classes Destroyed 10 | 2 2 2 1 3 . Worker 2 | 1 . 1 . . . Builder 1 | . . . . 1 . Tunneler 5 | 5 . . . . . Hauler 2 | . . . . 2 . Operator 3 | . . 1 . 2 . Watcher 3 | . . 3 . . . Swarmer 26 | . 3 10 3 10 . Grunt 15 | . 2 5 3 3 2 Duelist 2 | . . . 2 . . Sentry 3 | . . . . 2 1 Best Kill Streak 6 | 6 3 4 5 6 3 Combat Bots Only 5 | . 3 4 5 4 3 Max Kills in Single Turn 4 | 1 1 2 2 4 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 2 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 264 | . 20 58 18 36 132 Missed 75 | . 8 16 3 10 38 Hits 189 | . 12 42 15 26 94 Projectile 189 | . 12 42 15 26 94 Critical Strikes 5 | . . 1 . . 4 Damage Taken 1951 | . 105 367 129 283 1067 Core 351 | . 24 29 41 69 188 Absorbed by Shields 12 | . . . . . 12 Regen/Repaired (Parts) 162 | . . 94 . 68 . Core Remaining (%) 90 | 100 90 . 82 . . Volleys Fired 105 | 8 12 34 14 26 11 Largest 3 | 2 2 3 3 3 3 Hottest 157 | 90 80 130 157 147 144 Shots Fired 254 | 16 24 84 34 68 28 Gun 149 | 16 12 50 10 42 19 Cannon 95 | . 12 32 21 23 7 Launcher 10 | . . 2 3 3 2 Special . | . . . . . . Kinetic 75 | . 12 24 11 19 9 Thermal 113 | 8 12 50 10 23 10 Explosive 10 | . . 2 3 3 2 Electromagnetic 56 | 8 . 8 10 23 7 Robot Hit Streak 7 | 4 5 5 7 5 3 Robot Miss Streak 6 | 1 2 6 2 4 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 110 | 10 14 29 19 24 14 Core Hits 76 | 6 5 26 10 21 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 2 2 . 1 1 Burn 5 | . 1 2 . 1 1 Blast 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2782 | 125 213 725 582 806 331 Guns 990 | 125 87 314 120 201 143 Cannons 994 | . 126 277 212 282 97 Explosions 795 | . . 134 250 322 89 Melee . | . . . . . . Ramming 3 | . . . . 1 2 Kinetic 387 | . 126 119 71 41 30 Thermal 910 | 62 87 314 120 214 113 Explosive 741 | . . 134 250 268 89 Electromagnetic 741 | 63 . 158 141 282 97 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 2 Average Corruption 2 | . . . . 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . 1 2 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 17 | . . 10 . 3 4 Projectiles 13 | . . 10 . 3 . Explosions 4 | . . . . . 4 Melee . | . . . . . . Knockbacks 2 | . 2 . . . . Impact . | . . . . . . Kinetic 1 | . 1 . . . . Secondary 1 | . 1 . . . . Self-Inflicted Damage 33 | . . . . 33 . Shots 1 | . . . . 1 . Rammed 2 | . . . . . 2 Targets Rammed 3 | . . . . 1 2 Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 504 | 60 108 504 467 415 304 Average Temperature 155 | 25 44 185 236 118 178 Received Heat Transfer 540 | . 24 78 24 36 378 Effects 20 | . . 7 7 6 . Shutdowns 5 | . . 1 3 1 . Energy Bleed 7 | . . 4 1 2 . Interference 2 | . . 1 1 . . Matter Decay 1 | . . . . 1 . Short Circuit 2 | . . . 1 1 . Damage (minor) 3 | . . 1 1 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . 1 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 3 . 2 . Heat Transferred 2492 | 185 333 1036 222 420 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 59 | 100 100 62 60 41 . Level 1 40 | . . 37 39 58 100 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 396 | 15 86 288 251 396 350 Initial 241 | . 3 31 105 70 241 Average 156 | 2 43 148 165 240 255 Influence Increases 1519 | 30 145 437 226 502 179 Destroy 0b10 Robot/C 940 | . 100 300 160 320 60 Destroy 0b10 Robot/NC 80 | 30 . 25 . 25 . Destroy Leader 170 | . 20 56 30 64 . Allied During Kill 12 | . . . . 12 . Successful Hack 28 | . 9 8 . 11 . Disable Machine 60 | . . 15 15 30 . Destroy Structure 64 | . 1 18 21 10 14 Lose Combat Pursuer 165 | . 15 15 . 30 105 Influence Decreases 1169 | 25 74 243 315 311 201 Entered New Map 454 | . 2 45 165 111 131 Time Decay 625 | 25 72 198 150 180 . Lost Part 70 | . . . . . 70 Lost Ally 20 | . . . . 20 . Squads Dispatched 7 | . 1 2 . 4 . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . . 2 . 1 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 5 20 8 19 13 Peak Tracking Total 9 | . 3 5 4 4 9 Tactical Retreats 5 | . 1 1 . 1 2 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 5 | . . 2 1 2 . Max in Single Turn 1 | . . 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 11 | . 4 4 . 3 . Terminals 4 | . 2 1 . 1 . Fabricators . | . . . . . . Repair Stations 3 | . 1 1 . 1 . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . . 1 . Total Hacks 37 | . 14 14 . 9 . Successful 22 | . 6 10 . 6 . Failed 15 | . 8 4 . 3 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 13 | . 8 2 . 3 . Fabricators . | . . . . . . Repair Stations 9 | . 3 2 . 4 . Recycling Units 3 | . 3 . . . . Scanalyzers 10 | . . 10 . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 7 | . 4 1 . 2 . Prototype ID Bank 1 | . 1 . . . . Alert Level 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Reinforcement Status 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 1 2 . 2 . Scan Component 3 | . 1 1 . 1 . Repair 2 | . . 1 . 1 . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 7 | . . 7 . . . Insert Component 4 | . . 4 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 10 | . 4 3 . 3 . Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 . 1 . Time 64 | . . 26 . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 2 . Highest-Rated Group 42 | . . . 42 42 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 13 | . . . . 13 . Total Damage 212 | . . . . 212 . Kills 2 | . . . . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 1568 | 136 212 405 304 368 143 Spaces Moved 880 | 82 137 187 202 176 96 Core 46 | 5 . . . . 41 Treads . | . . . . . . Legs 834 | 77 137 187 202 176 55 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 118 | 115 120 120 121 129 93 Slowest Speed 190 | 120 120 120 190 190 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 5 25 20 60 12 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 50 | . . 13 25 8 4 Melee . | . . . . . . Projectile . | . . . . . . AOE 50 | . . 13 25 8 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 1192 | 103 162 300 233 266 128 Wait 104 | . 4 50 6 41 3 Move 875 | 81 136 186 201 175 96 Hop . | . . . . . . Pick Up 20 | 7 3 6 2 2 . Fast Attach 19 | 7 1 5 1 4 1 Attach 5 | . . 2 . 1 2 Detach 1 | . 1 . . . . Swap 19 | . 1 6 4 8 . Drop 27 | . 4 11 4 8 . Fire 105 | 8 12 34 14 26 11 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis 13 | . . . . . 13 Rewire 1 | . . . 1 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac / [*Sto] / Gar) -8/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 349 | -10/Materials | Entered another Materials area 349 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 594 | -9/Materials | Discovered new exit (range 16) 617 | -9/Materials | Repaired Lgt. Cannon 754 | -9/Materials | Entered Mines 787 | -9/Mines | Identified exit to Materials 991 | -9/Mines | Discovered exit to Materials (range 11) 1036 | -9/Mines | Learned location of 1 exit from Materials 1058 | -9/Mines | Entered Materials 1058 | -8/Materials | Accompanied by 2 allies 1058 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1059 | -8/Materials | Identified exit to Factory 1063 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1135 | -8/Materials | Discovered new exit (range 16) 1187 | -8/Materials | Garrison activated, responded to threat 1310 | -8/Materials | Identified exit to Garrison 1382 | -8/Materials | Repaired Carbon-fiber Leg 1426 | -8/Materials | Entered Garrison 1488 | -8/Garrison | Triggered checkpoint 1495 | -8/Garrison | Triggered checkpoint 1498 | -8/Garrison | Build established: Scavenger-Tank 1531 | -8/Garrison | Released all parts (7) 1555 | -8/Garrison | Lost 7 parts (2n1u4w) 1560 | -8/Garrison | Triggered checkpoint 1569 | -8/Garrison | Self-destructed Last Messages --------------- 01540_ A bubble of rippling energy engulfs the area. 01540_ Field strength at 94. 01540_ Field strength at 88. 01541_ Field strength at 82. 01542_ Field strength at 76. 01543_ Field strength at 67. 01544_ Field strength at 61. 01545_ Field strength at 55. 01546_ Field strength at 47. 01547_ Field strength at 39. 01548_ Field strength at 33. 01549_ Field strength at 24. 01550_ System corrupted: Heat flow error (+243). 01550_ Field strength at 18. 01551_ Field strength at 10. 01552_ Field strength at 4. 01553_ Stasis field depleted. 01558_ Slammed into S-10 Pest. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????######???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????##### ###?????????????? | | ?????????????######???### #?????????????? | | ?????????????# #???#"# ########%#?????????????? | | ?????????????# #???#"ss#??????# #?????????????? | | ?????????????# #???#" #??????# #?????????????? | | ?????????????### #???#" #??????# #?????????????? | | ???????????????# #???#"#@#??????# #????##???????? | | ???????????????# #???#####??????# #????"#???????? | | ????????######## #??????????????# #???? #???????? | | ????????#"""" ## #??????????????# #???? #???????? | | ????????#" ################ ##### #???????? | | ????????#"""" ## #???????? | | ????????######## #???????? | | ???????????????############## ######## #???????? | | ????????????????????????????# #??????# #???????? | | ????????????????????????????# #??????# #???????? | | ????????????????????????????# #??????# #????##?? | | ????????????????????????????# #??????# #??? #?? | | ????????????????????????????# #??????# #??# ##?? | | ????????????????????????????# #??????# ##[ #?? | | ????????????????????????????# #?????## #%! ## | | ????????????????????????????# ####### != | | ????????????????????????????# = | | ????????????????????????????# *[=% | | ????????????????????????????##########*[! ## | | ???????????????????????????????????###%! ## #?? | | ???????????????????????????????????# ] | | ???????????????????????????????????# = | | ???????????????????????????????????# % | | ???????????????????????????????????# | | ???????????????????????????????????### ## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Adv. Beam Rifle | -9/Materials | Scanalyzed EM Pulse Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Cannon | 21% | -9/Materials Carbon-fiber Leg | 38% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Achiever Challenges ------------ None Game ------ Seed MicroPiercingActivator Manual? 0 Play Time 00:30:22 Cumulative 35.3 hours Start 2025.10.08 @ 19:14:17 End 2025.10.08 @ 19:42:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 25 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 21% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e232ebd3-0b4a-46fe-9636-f8235b88c24a