Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.17 @ 18:02:31 Player: Cmdr.Laserstrahl Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (2152) 2152 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 6703 Bonus ------- High Alert Combat Kills 26 Cogmind --------- Core Integrity 575/1000 Matter 142/300 Energy 76/100 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Coolant Injector Medium Storage Unit Gravity Neutralizing Apparatus > --- WEAPON (3) ------- Great Axe > --- INVENTORY (8) ---- Improved Coolant Injector Focal Shield Gauss Rifle Peak State ------------ > --- POWER ------------ Fission Core Fission Core Fission Core > --- PROPULSION ------- Improved Hover Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Coolant Injector Medium Storage Unit Gravity Neutralizing Apparatus Improved Maneuvering Thrusters Experimental Utility Shielding Improved Light Armor Plating Remote Shield > --- WEAPON ----------- Precision Beam Rifle Flak Gun Shock Bomb Launcher > --- INVENTORY -------- Fission Core Improved Coolant Injector Improved Light Armor Plating Focal Shield Heavy Particle Gun Gauss Rifle Great Axe [Rating: 73] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power 2 | . . . 1 . . 1 . Propulsion 2 | . . . 1 1 . . . Utility 5 | . . 2 . 1 . . 2 Weapon 1 | . . . . . . 1 . Parts Attached 98 | 5 3 8 24 3 31 17 7 Power 19 | 1 . 2 6 . 5 3 2 Engine 11 | 1 . 2 4 . 4 . . Core 8 | . . . 2 . 1 3 2 Reactor . | . . . . . . . . Propulsion 21 | 2 . 2 5 . 8 4 . Treads 1 | . . . 1 . . . . Leg 3 | . . . . . 3 . . Wheel 9 | 2 . 2 4 . 1 . . Hover 8 | . . . . . 4 4 . Flight . | . . . . . . . . Utility 28 | . 2 1 6 3 8 5 3 Device 14 | . . . 4 1 4 3 2 Storage 3 | . 1 . . 1 1 . . Processor 1 | . . 1 . . . . . Hackware . | . . . . . . . . Protection 10 | . 1 . 2 1 3 2 1 Artifact . | . . . . . . . . Weapon 30 | 2 1 3 7 . 10 5 2 Energy Gun 12 | 2 . 3 1 . 4 1 1 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 10 | . . . 3 . 4 3 . Ballistic Cannon 2 | . . . 2 . . . . Launcher 2 | . 1 . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . 2 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . . 6 1 . Parts Lost 47 | . 2 11 1 1 14 1 17 Power 10 | . . 3 . . 3 . 4 Propulsion 14 | . . 3 1 1 4 1 4 Utility 13 | . . 2 . . 6 . 5 Weapon 10 | . 2 3 . . 1 . 4 Highest Loss Streak 17 | . 1 11 1 1 11 1 17 Average Slot Usage (%) 84 | . 96 67 91 86 68 96 87 Engine 4 | . 14 9 5 . 5 . . Core 9 | . . . 9 15 6 19 14 Treads 1 | . . . 1 7 1 . . Leg 1 | . . . . . 7 . . Wheel 12 | . 28 16 23 10 3 . . Hover 3 | . . . . . 1 24 17 Device 14 | . . . 17 22 13 13 22 Storage 5 | . 12 8 . 5 7 6 5 Processor 3 | . . 11 9 1 . . . Protection 7 | . 13 8 7 7 4 13 9 Energy Gun 4 | . 24 13 . . 4 5 3 Ballistic Gun 3 | . . . 3 . 4 10 3 Ballistic Cannon 5 | . . . 10 15 1 . . Naked Turns . | . . . . . . . . Heaviest Build 62 | 9 19 19 36 40 42 57 62 Greatest Support 56 | 26 26 26 34 31 45 56 53 Greatest Overweight (x) 6 | 2 . 5 3 1 6 1 2 Average Overweight (x) . | . . . . 1 1 . 1 Largest Inventory Capacity 10 | 4 8 8 4 6 10 8 8 Average Capacity 6 | 4 7 7 4 5 7 8 8 Most Carried 8 | 3 6 4 4 6 8 8 7 Average Carried 5 | 1 4 2 3 5 6 7 5 Final Capacity 8 | 4 8 4 4 6 8 8 8 Final Carried 8 | 3 5 2 4 6 8 8 3 Class Distribution -------------------- 42% | Scavenger-Mutant 41% | Mutant 12% | Generator-Tank 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Generator-Tank | -6/Factory Generator-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Matter Collected 1717 | 207 95 73 519 19 649 85 70 Remotely . | . . . . . . . . Salvage Created 2611 | . 255 36 722 54 1099 218 227 Parts 133 | . 22 3 46 1 43 8 10 Haulers Intercepted 4 | . . . 1 . 3 . . Recyclers Shooed 7 | . . . 2 1 3 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Combat Hostiles Destroyed 43 | . 6 1 15 2 12 3 4 Melee 9 | . . . . . 6 . 3 Guns 16 | . 2 1 5 . 6 2 . Cannons 12 | . . . 10 2 . . . AOE 6 | . 4 . . . . 1 1 Classes Destroyed 14 | . 4 . 7 . 2 . 1 Worker 2 | . . . 1 . 1 . . Builder 4 | . 2 . 1 . 1 . . Hauler 4 | . . . 1 . 3 . . Recycler 4 | . . . 1 . 3 . . Mechanic 2 | . . . 1 . 1 . . Operator 1 | . 1 . . . . . . Watcher 5 | . 1 . 2 . . 1 1 Swarmer 5 | . . . 3 . . . 2 Grunt 24 | . 6 1 6 2 5 3 1 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . . . . 1 Sentry 10 | . . . 5 . 5 . . Hunter 1 | . . . . . 1 . . Programmer 1 | . . . . . 1 . . Best Kill Streak 8 | . 7 1 5 2 8 2 4 Combat Bots Only 4 | . 4 1 3 2 4 2 4 Max Kills in Single Turn 2 | . 2 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . 1 1 Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Damage Taken 6459 | . 311 934 555 576 1926 675 1482 Core 1460 | . 35 381 84 45 406 84 425 Absorbed by Shields 363 | . . . . . 126 . 237 Core Remaining (%) 66 | 100 86 4 84 . 35 90 . Volleys Fired 141 | . 19 5 51 14 32 14 6 Largest 3 | . 2 2 2 2 2 3 3 Hottest 125 | . 80 115 104 92 103 117 125 Shots Fired 281 | . 34 10 101 28 59 36 13 Gun 170 | . 27 10 32 . 59 33 9 Cannon 97 | . . . 69 28 . . . Launcher 14 | . 7 . . . . 3 4 Special . | . . . . . . . . Kinetic 164 | . . . 81 28 29 22 4 Thermal 75 | . . 9 20 . 30 11 5 Explosive 7 | . 7 . . . . . . Electromagnetic 35 | . 27 1 . . . 3 4 Robot Hit Streak 22 | . 4 7 12 5 13 22 7 Robot Miss Streak 10 | . 6 2 8 8 4 3 10 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 217 | . 15 7 70 17 71 25 12 Core Hits 175 | . 18 3 66 12 38 22 16 Critical Hits 3 | . . . . . 3 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 2 | . . . . . 2 . . Melee Attacks 39 | . . . . . 32 . 7 Impact . | . . . . . . . . Slashing 39 | . . . . . 32 . 7 Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . 5 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . 3 . . Damage Inflicted 6115 | . 717 94 1505 333 2316 629 521 Guns 2095 | . 188 94 337 . 825 536 115 Cannons 1486 | . . . 1153 333 . . . Explosions 793 | . 529 . . . . 93 171 Melee 1679 | . . . . . 1444 . 235 Ramming 62 | . . . 15 . 47 . . Kinetic 2242 | . . . 1193 333 275 382 59 Thermal 1276 | . 125 94 297 . 550 154 56 Explosive 404 | . 404 . . . . . . Electromagnetic 452 | . 188 . . . . 93 171 Impact . | . . . . . . . . Slashing 1679 | . . . . . 1444 . 235 Piercing . | . . . . . . . . Highest Corruption 10 | . . . 1 . 10 . . Average Corruption 5 | . . . 1 . 9 . . Corruption Purged . | . . . . . . . . Effects 24 | . . . 3 . 21 . . Message Errors 4 | . . . 1 . 3 . . Matter Fused 1 | . . . . . 1 . . Heat Flow Errors 2 | . . . . . 2 . . Energy Discharges 2 | . . . 1 . 1 . . Data Loss (minor) 2 | . . . . . 2 . . Data Loss (major) 1 | . . . . . 1 . . Misdirections 3 | . . . . . 3 . . Targeting Errors 5 | . . . . . 5 . . Weapon Failures 4 | . . . 1 . 3 . . Overload Shots . | . . . . . . . . Overflow Damage 135 | . 2 . 6 24 101 . 2 Projectiles 30 | . . . 6 24 . . . Explosions 2 | . 2 . . . . . . Melee 103 | . . . . . 101 . 2 Knockbacks 18 | . . . 12 6 . . . Impact . | . . . . . . . . Kinetic 18 | . . . 12 6 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 60 | . 6 . 7 . 22 21 4 Shots 3 | . 1 . . . . 1 1 Rammed 7 | . . . 2 . 5 . . Targets Rammed 7 | . . . 2 . 5 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 440 | . 150 139 180 10 240 440 186 Average Temperature 124 | . 65 66 92 4 40 210 105 Received Heat Transfer 1976 | . 168 297 216 333 605 264 93 Effects 13 | . . . . . . 13 . Shutdowns 4 | . . . . . . 4 . Energy Bleed 2 | . . . . . . 2 . Interference 4 | . . . . . . 4 . Matter Decay 1 | . . . . . . 1 . Damage (minor) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 1 . . . . Heat Transferred 2129 | . 150 259 518 . 758 333 111 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Peak Influence 450 | . 291 164 450 322 289 168 165 Initial 196 | . . 122 37 196 . 71 81 Average 176 | . 89 126 295 237 100 100 99 Maximum Alert Level 2 | . 1 . 2 1 1 . . Low Security (%) 69 | 100 84 100 27 55 93 100 100 Level 1 19 | . 15 . 34 44 6 . . Level 2 11 | . . . 38 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 4 . 1 1 2 2 . Investigation 2 | . 2 . . . . . . Extermination 1 | . . . . . 1 . . Reinforcement 7 | . 2 . 1 1 1 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 2 | . . . . 1 . 1 . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Distress Signals 6 | . . . 3 . 1 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 99 | . 20 15 23 4 19 6 12 Peak Tracking Total 13 | . 9 13 5 2 6 4 10 Tactical Retreats 8 | . 2 1 2 . . 1 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Traps Triggered 12 | . 2 . 1 . 6 2 1 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Machines Disabled 8 | . 2 . . 3 3 . . Max in Single Turn 3 | . 2 . . 3 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Machines Accessed 13 | . 1 4 3 2 1 1 1 Terminals 9 | . 1 4 1 2 . . 1 Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 38 | . 3 9 14 5 3 2 2 Successful 29 | . 3 7 11 4 1 1 2 Failed 9 | . . 2 3 1 2 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 21 | . 3 9 2 5 . . 2 Fabricators 2 | . . . . . . 2 . Repair Stations 5 | . . . 5 . . . . Recycling Units 3 | . . . . . 3 . . Scanalyzers 7 | . . . 7 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 3 7 1 4 . . 2 Record 4 | . 1 3 . . . . . Part Schematic 1 | . . . . . . . 1 Prototype ID Bank 4 | . 1 . 1 1 . . 1 Branch Access Points 1 | . . 1 . . . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 4 | . 1 2 . 1 . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Repair Station Hacks 3 | . . . 3 . . . . Scan Component 2 | . . . 2 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Scanalyzer 7 | . . . 7 . . . . Insert Component 3 | . . . 3 . . . . Analyze 4 | . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 3 3 1 1 1 1 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 3 . . . 1 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Turns Passed 2611 | 57 197 153 750 418 617 229 190 Spaces Moved 1975 | 49 150 131 592 375 336 218 124 Core 23 | 12 . 8 . . 3 . . Treads . | . . . . . . . . Legs 95 | . . . . . 95 . . Wheels 1463 | 37 150 123 592 375 186 . . Hover 394 | . . . . . 52 218 124 Flight . | . . . . . . . . Fastest Speed 38 | 50 90 50 83 95 42 38 100 Average Speed 92 | 90 90 95 88 97 108 68 101 Slowest Speed 350 | 150 90 300 110 100 350 106 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 3 39 19 46 10 57 7 4 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 108 | . 41 . 1 66 . . . Melee . | . . . . . . . . Projectile 7 | . . . 1 6 . . . AOE 101 | . 41 . . 60 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Total 2402 | 61 178 147 719 397 467 268 165 Wait 46 | . . . 10 . 15 1 20 Move 1968 | 48 149 130 591 374 335 217 124 Hop . | . . . . . . . . Pick Up 62 | 8 6 4 20 4 10 9 1 Fast Attach 41 | . . . 13 1 17 10 . Attach 40 | 5 3 7 7 1 7 4 6 Detach 1 | . . . . . 1 . . Swap 17 | . . 1 4 1 7 3 1 Drop 43 | . 1 . 21 2 9 10 . Fire 141 | . 19 5 51 14 32 14 6 Melee 36 | . . . . . 29 . 7 Ram 7 | . . . 2 . 5 . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 16) 255 | -10/Materials | Entered another Materials area 255 | -9/Materials | Evolved 2 slots: Utility x2 276 | -9/Materials | Identified exit to Mines 314 | -9/Materials | Build established: Mutant 375 | -9/Materials | Core integrity fell below 50% 396 | -9/Materials | Core integrity fell below 20% 397 | -9/Materials | Discovered new exit (range 13) 408 | -9/Materials | Entered another Materials area 408 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 428 | -8/Materials | Lost 11 parts (3p3n2u3w) 796 | -8/Materials | Build established: Scavenger-Mutant 1010 | -8/Materials | Discovered new exit (range 7) 1084 | -8/Materials | Repaired Arm. Wheel? 1158 | -8/Materials | Entered Factory 1158 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1533 | -7/Factory | Build established: Mutant 1557 | -7/Factory | Discovered new exit (range 12) 1576 | -7/Factory | Entered Storage 1719 | -7/Storage | Found Powered Armor 1771 | -7/Storage | Lost 11 parts (3p3n4u1w) 1905 | -7/Storage | System corruption reached 10% 1938 | -7/Storage | Core integrity fell below 50% 1988 | -7/Storage | Lost 3 parts (1n2u) 2090 | -7/Storage | Build established: Scavenger-Mutant 2120 | -7/Storage | Discovered new exit (range 11) 2193 | -7/Storage | Entered Factory 2193 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2401 | -6/Factory | Discovered new exit (range 12) 2422 | -6/Factory | Entered another Factory area 2422 | -5/Factory | Evolved 2 slots: Utility x2 2612 | -5/Factory | Self-destructed Last Messages --------------- 02591_ Fission Core destroyed. 02592_ Penetrated by Slug. 02592_ Exp. Utility Shielding destroyed. 02593_ Imp. Light Armor Plating destroyed. 02595_ Hvy. Particle Gun destroyed. 02596_ S-27 Virus misfires. 02597_ Aerolev Unit destroyed. 02597_ U-05 Engineer lays Concrete. 02599_ Imp. Maneuvering Thrusters destroyed. 02600_ Penetrated by Slug. 02601_ S-27 Virus destroyed. 02602_ Remote Shield destroyed. 02602_ Slug penetrates Wall. 02603_ G-50 Soldier misfires. 02604_ Slug penetrates Wall. 02606_ Penetrated by Slug. 02606_ G-50 Soldier suffers critical hit. 02608_ Penetrated by Slug. 02610_ Slug penetrates Wall. 02612_ Penetrated by Slug. 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Assault Rifle | -8/Materials | Scanalyzed Hyp. Coil Gun | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterLayeredInverter Manual? 0 Play Time 01:37:20 Cumulative 66.3 hours Start 2021.02.17 @ 11:23:34 End 2021.02.17 @ 18:02:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 26 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 36 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e4f90932-eba4-4875-8434-46eca717e87b