Cogmind - Beta 9.3 *** ADVENTURER MODE // 2020.01.06 @ 00:11:37 // Winter2019/RPGLIKE Player: Rev Result: Destroyed by God Mode with Slug Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (24) 4800 Robots Destroyed (555) 2775 Value Destroyed (21202) 21202 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (7278) 7278 TOTAL SCORE: 39395 Bonus ------- High Alert Combat Kills 1821 Follower Combat Kills 97 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Data Miner 300 Triggered Deep Caves Wall 1000 Exposed GOLEM Chamber 2500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 140 Friendly Fire -80 Cogmind --------- Core Integrity 0/1000 Matter 242/300 Energy 540/540 System Corruption 14% Temperature Cool (120) Movement Treading (170) Location -5/Warlord Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor Particle Reactor > --- PROPULSION (3) --- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (9) ------ Improved Cryofiber Web Enhanced Optical Array Experimental Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Precision Energy Filter Improved Particle Charger Experimental Transmission Jammer System Backup Module > --- WEAPON (4) ------- Long-range Proton Cannon Heavy Gauss Cannon > --- INVENTORY (6) ---- Zionite Biocell (1000) Improved Weapon Cycler Hardlight Generator Component Analysis Suite Disruptor Cannon Latent Energy Streamer Peak State ------------ > --- POWER ------------ F-cell Engine Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Antigrav System > --- UTILITY ---------- Enhanced Optical Array Experimental Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Precision Energy Filter Improved Particle Charger Improved Weapon Cycler GOLEM Unit > --- WEAPON ----------- Zionite Phaser-S Long-range Proton Cannon Disruptor Cannon Latent Energy Streamer > --- INVENTORY -------- Zionite Biocell Experimental Transmission Jammer Improved Maneuvering Thrusters Hardlight Generator Component Analysis Suite System Backup Module [Rating: 117] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion Advanced Treads Treads Advanced Treads Hover Unit Zionite Glidesys I Utility Experimental Sensor Array Device Experimental Sensor Array Storage Large Matter Pod Processor Enhanced Optical Array Weapon Ion Cannon Energy Gun Zionite Phaser-S Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Field Lobotomy Kit Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Slots Evolved 14 | 4 1 . 2 . 1 . 2 1 . . . 1 . 1 . . . . 1 . . . . . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 2 | 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Utility 8 | 2 1 . 1 . . . 1 1 . . . 1 . . . . . . 1 . . . . . Weapon 3 | 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . Parts Attached 186 | 5 7 2 13 . 4 2 13 10 2 11 5 1 . 9 6 4 3 11 27 3 11 2 8 27 Power 12 | 1 . 1 1 . . 1 1 1 . 2 . . . . . . 1 1 1 . . . . 1 Engine 7 | 1 . . 1 . . 1 . 1 . 2 . . . . . . . 1 . . . . . . Core 3 | . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Propulsion 21 | 2 . . . . . . 3 . 1 3 1 . . . . . . 4 3 . 1 . . 3 Treads 17 | 2 . . . . . . 3 . 1 3 1 . . . . . . 4 . . . . . 3 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . 3 . 1 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 84 | . 5 1 4 . . . 3 1 1 3 4 1 . 4 4 4 1 4 17 3 8 2 7 7 Device 73 | . 3 1 1 . . . 2 1 1 2 3 1 . 4 3 4 1 3 16 3 8 2 7 7 Storage 3 | . 1 . . . . . . . . . . . . . . . . 1 1 . . . . . Processor 8 | . 1 . 3 . . . 1 . . 1 1 . . . 1 . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 69 | 2 2 . 8 . 4 1 6 8 . 3 . . . 5 2 . 1 2 6 . 2 . 1 16 Energy Gun 15 | . . . 2 . . . 3 . . . . . . . . . . . 3 . . . . 7 Energy Cannon 32 | . . . 3 . 3 1 3 4 . 2 . . . 2 2 . 1 2 1 . 1 . . 7 Ballistic Gun 3 | 2 . . . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Cannon 10 | . 2 . 1 . . . . . . . . . . 2 . . . . 2 . . . 1 2 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 8 | . . . 2 . . . . 4 . 1 . . . 1 . . . . . . . . . . Unidentified Prototypes 7 | . . 1 2 . 2 . 2 . . . . . . . . . . . . . . . . . Parts Lost 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Highest Loss Streak 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Average Slot Usage (%) 98 | . 89 99 99 100 96 97 97 100 99 99 100 100 100 100 100 100 100 100 98 94 97 100 99 99 Engine 8 | . 11 7 8 9 8 13 7 10 13 13 13 12 12 11 11 11 5 5 5 5 5 5 5 3 Core 1 | . . 3 . . . . 6 3 . . . . . . . . 4 5 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 6 Treads 13 | . 24 22 18 18 17 16 17 21 19 19 20 19 18 17 17 17 17 17 2 . . . . 13 Hover 3 | . . . . . . . . . . . . . . . . . . . 12 11 14 16 16 2 Device 28 | . 11 32 27 27 26 25 21 21 26 26 26 28 31 29 29 29 29 28 33 38 38 38 37 38 Processor 15 | . 6 11 17 18 17 16 21 21 20 20 20 19 18 17 17 17 17 17 12 11 11 11 11 11 Energy Gun 2 | . . . 7 . . . . . . . . . . . . . . . 5 5 5 5 5 3 Energy Cannon 14 | . . . 3 27 25 25 21 20 20 19 20 19 18 17 17 17 17 17 11 11 13 16 14 12 Ballistic Cannon 4 | . 16 22 15 . . . . . . . . . . 4 5 5 5 5 3 5 1 . 1 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 83 | 9 17 16 29 29 33 36 38 42 43 43 46 47 47 59 59 59 67 68 69 69 73 73 74 83 Greatest Support 96 | 40 40 40 40 40 40 40 67 67 67 71 77 77 77 77 77 77 77 89 89 59 75 75 75 96 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . . . . 1 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . 1 . . . . Largest Inventory Capacity 6 | 3 3 3 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 3 3 3 4 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Most Carried 6 | 2 3 3 6 6 6 6 6 6 6 6 6 6 5 6 6 6 6 6 6 6 6 6 6 6 Average Carried 5 | 1 2 3 4 6 5 6 5 5 5 5 5 5 5 5 5 5 6 5 5 6 5 5 5 5 Final Capacity 6 | 3 3 3 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Final Carried 6 | 2 3 3 6 6 6 6 6 5 6 6 6 5 5 6 6 6 6 6 6 6 6 6 6 6 Class Distribution -------------------- 45% | Skirmisher 14% | Scavenger-Scout 10% | Mutant 10% | Scavenger-Skirmisher 9% | Gunner 4% | Derelict-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Derelict-Skirmisher | -6/Zion Scavenger-Scout | -6/Deep Caves Scavenger-Gunner | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Matter Collected 6729 | 250 476 36 838 52 40 58 158 90 30 71 89 10 . 312 531 421 102 625 976 367 162 20 60 955 Remotely 423 | . 10 36 377 . . . . . . . . . . . . . . . . . . . . . Salvage Created 21526 | . 455 . 1399 38 . 234 1709 1436 956 387 88 801 . 756 2107 1066 282 1545 2189 623 967 385 609 3494 Parts 1016 | . 26 . 119 3 . 21 100 50 52 14 12 42 . 39 85 32 13 106 62 47 34 16 32 111 Haulers Intercepted 6 | . . . 1 . . . 3 . 1 . . . . . 1 . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 223 | . . . . . . . . . . . 12 44 . 35 . 36 9 . . 42 . 2 12 31 Prevented 62 | . . . . . . . . . . . . . . 2 . . 4 . . 5 . 12 20 19 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Combat Hostiles Destroyed 433 | . 13 . 50 4 . 12 29 31 21 4 3 23 . 23 35 25 7 10 57 21 14 5 11 35 Guns 54 | . 4 . 14 . . . . . . . . . . . . . . . 12 12 4 2 4 2 Cannons 321 | . 9 . 36 4 . 5 29 31 21 4 3 23 . 23 35 25 7 10 13 9 8 1 4 21 AOE 41 | . . . . . . 6 . . . . . . . . . . . . 29 . . . . 6 Classes Destroyed 26 | . 5 . 7 . . 1 . . 2 1 1 . . 1 . . . 1 4 . . . . 3 Worker 11 | . 1 . 6 . . . 1 . 2 . . . . . 1 . . . . . . . . . Builder 9 | . . . 5 . . . 1 . 1 . . . . . 2 . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . . . 1 . . . 3 . 1 . . . . . 1 . . . . . . . . . Recycler 8 | . 2 . . . . 1 2 . . 2 . . . . 1 . . . . . . . . . Operator 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Watcher 21 | . 3 . 5 . . . 4 1 3 2 . . . . 2 . . . . . 1 . . . Swarmer 131 | . 6 . 28 4 . 11 7 7 . . . 15 . 11 9 8 3 . . 13 4 1 4 . Grunt 117 | . 7 . 11 . . . 11 20 10 . . 6 . 6 21 9 4 . . 3 3 1 5 . Brawler 5 | . . . 1 . . . 1 1 1 . . . . . . . . . . . 1 . . . Duelist 4 | . . . . . . . . . 2 . . . . . . 2 . . . . . . . . Protector 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Sentry 44 | . . . 10 . . . 10 3 6 1 1 2 . 1 3 2 . . . 1 2 1 1 . Hunter 10 | . . . . . . 1 . . 1 1 . . . 1 . 2 . . . 2 1 . . 1 Programmer 13 | . . . . . . . . . . 2 1 . . 1 2 1 . . . 1 3 . . 2 Behemoth 5 | . . . . . . . . . . . 1 . . . . 1 . . . 1 . 1 1 . Zionite 41 | . . . 1 . . . . . . . . . . . . . . 40 . . . . . . Z-Technician 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . Z-Light 9 | . . . . . . . . . . . . . . . . . . . 9 . . . . . Tinkerer 11 | . . . . . . . . . . . . . . . . . . 5 . . . . . 6 Assembler 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Assembled 40 | . . . . . . . . . . . . . . . . . . . 40 . . . . . Golem 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . . Surgeon 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Thug 18 | . . . . . . . . . . . . . . 1 . . . . . . . . . 17 Savage 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Butcher 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Bouncer 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Marauder 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . 2 Mutant 13 | . . . . . . . . . . . . . . 1 . . . 6 . . . 1 . 5 Commander 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Knight 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Dragon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 39 | . 4 . 9 3 . 6 10 5 10 3 1 7 . 7 5 8 4 9 39 6 5 3 5 6 Combat Bots Only 37 | . 4 . 7 3 . 5 7 5 5 1 1 7 . 7 5 8 4 3 37 6 4 3 5 6 Max Kills in Single Turn 26 | . 2 . 2 1 . 3 2 1 2 1 1 2 . 1 2 2 1 2 26 1 2 1 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 25 | . . . . . . 3 . . . . . . . . . . . . 25 . . . . 5 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Imprinter (-6/Zion) Warlord (-5/Warlord) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Damage Taken 10394 | . 207 17 1083 94 . 152 284 412 585 88 196 343 . 345 718 708 19 471 999 783 384 112 184 2210 Core 8131 | . 154 15 846 72 . 115 210 316 446 66 150 262 . 269 557 559 15 360 800 599 307 86 142 1785 Absorbed by Shields 1806 | . . . . . . . 144 201 189 27 63 168 . 114 66 66 6 165 126 246 9 24 51 141 Redirected to Core 6814 | . 154 7 701 60 . 97 177 247 380 66 145 210 . 223 504 506 15 326 706 545 242 86 132 1285 Core Remaining (%) 98 | 100 . 90 . . . 100 . . 100 . . . . 100 . . . . . 100 . . . . Volleys Fired 1085 | . 35 2 109 7 . 17 72 78 64 16 10 34 . 37 91 51 12 106 116 52 35 18 22 101 Largest 4 | . 2 2 3 3 . 3 3 3 3 3 3 3 . 4 4 4 4 4 4 4 3 3 3 4 Hottest 336 | . 78 78 180 180 . 180 180 180 180 180 180 180 . 233 293 293 314 314 314 254 222 222 222 336 Shots Fired 3095 | . 69 4 300 21 . 30 216 230 191 48 30 102 . 142 250 178 45 315 240 152 75 32 66 359 Gun 335 | . 20 . 68 . . . 2 . . . . . . . . . . . 71 52 35 8 22 57 Cannon 2760 | . 49 4 232 21 . 30 214 230 191 48 30 102 . 142 250 178 45 315 169 100 40 24 44 302 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 802 | . 69 4 190 . . . . . . . . . . 37 91 51 12 97 90 52 13 . . 96 Thermal 1585 | . . . 110 21 . 25 214 230 191 48 30 102 . 105 159 127 22 144 26 . . . . 31 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 476 | . . . . . . 5 2 . . . . . . . . . 11 74 53 48 40 24 44 175 Phasic 232 | . . . . . . . . . . . . . . . . . . . 71 52 22 8 22 57 Robot Hit Streak 53 | . 26 3 23 4 . 6 31 49 48 53 21 12 . 41 51 32 32 43 42 51 52 27 33 47 Robot Miss Streak 5 | . 3 1 5 1 . 5 3 3 3 4 1 3 . 1 1 1 1 2 2 2 1 1 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 2136 | . 49 3 170 13 . 13 135 151 136 24 26 61 . 93 186 121 31 206 183 117 60 24 51 283 Core Hits 926 | . 23 1 79 4 . 18 54 62 51 10 7 30 . 36 93 40 11 75 126 38 23 9 23 113 Critical Hits 50 | . 1 . . . . . 1 . 1 . . 1 . . 5 4 3 5 7 . 1 . . 21 Critical Kills 12 | . . . . . . . . . 1 . . . . . 2 . 2 1 3 . . . . 3 Critical Parts Destroyed 29 | . 1 . . . . . 1 . . . . 1 . . 3 3 1 3 4 . 1 . . 11 Melee Attacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 61347 | . 912 44 3641 230 . 658 3074 3577 3447 597 618 1483 . 2274 5456 3281 844 5130 8896 3119 2081 908 1501 9576 Guns 8595 | . 209 . 837 . . . 45 . . . . . . . . . . . 2184 1599 1009 273 741 1698 Cannons 46834 | . 703 44 2804 230 . 223 3029 3577 3289 597 618 1483 . 2274 5215 3281 844 5036 3148 1455 1003 583 687 6711 Explosions 5918 | . . . . . . 435 . . 158 . . . . . 241 . . 94 3564 65 69 52 73 1167 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 14318 | . 912 44 2040 . . . . . . . . . . 369 1866 856 217 1605 2121 942 268 . . 3078 Thermal 27567 | . . . 1601 230 . 256 3029 3577 3289 597 618 1483 . 1905 3349 2425 433 2567 493 44 69 52 . 1550 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 12226 | . . . . . . 402 45 . 158 . . . . . 241 . 194 958 4098 534 1003 583 760 3250 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 7236 | . . . . . . . . . . . . . . . . . . . 2184 1599 741 273 741 1698 Highest Corruption 14 | . . . . . . 9 . . 2 1 1 . . . . 1 . 3 7 2 2 . 6 14 Average Corruption 3 | . . . . . . 4 . . 2 1 1 . . . . 1 . 1 4 1 1 . 3 6 Corruption Purged 40 | . . . . . . . . . . . 1 . . . . 1 . 3 22 2 2 . 6 3 Effects 176 | . . . . . . 19 . . 3 2 1 . . . . 1 . 5 88 4 6 . 10 37 Message Errors 45 | . . . . . . 7 . . 2 2 1 . . . . . . 1 25 1 1 . 1 4 Matter Fused 32 | . . . . . . 6 . . . . . . . . . . . . 18 . . . 3 5 Heat Flow Errors 22 | . . . . . . 2 . . . . . . . . . . . 1 17 1 1 . . . Energy Discharges 12 | . . . . . . 2 . . . . . . . . . . . . 6 1 . . 2 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 12 | . . . . . . . . . . . . . . . . . . . 7 1 1 . 2 1 Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . . 3 . . . 2 . Misfires 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . Targeting Errors 37 | . . . . . . 2 . . . . . . . . . 1 . 2 6 . 3 . . 23 Weapon Failures 5 | . . . . . . . . . 1 . . . . . . . . 1 1 . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1794 | . 9 . 44 4 . 16 42 82 123 23 . 18 . 36 129 78 91 275 442 52 46 44 35 205 Projectiles 1545 | . 9 . 44 4 . 2 42 82 123 23 . 18 . 36 129 78 91 275 236 52 46 44 35 176 Explosions 249 | . . . . . . 14 . . . . . . . . . . . . 206 . . . . 29 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 59 | . 5 1 10 . . . . . . . . . . 3 8 4 2 2 1 7 . . . 16 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 54 | . 4 1 10 . . . . . . . . . . 3 7 4 2 2 1 7 . . . 13 Secondary 5 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . 3 Self-Inflicted Damage 235 | . . . . . . 20 . . 36 . . . . . . . . 42 110 . . . . 27 Shots 7 | . . . . . . 1 . . 2 . . . . . . . . 1 2 . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 999 | . 3 . 368 212 . 230 291 . 42 33 38 40 . 73 479 298 367 182 235 116 270 211 317 999 Average Temperature 100 | . 3 . 56 76 . 90 166 . 15 13 16 14 . 50 131 127 135 60 81 47 66 62 156 321 Received Heat Transfer 2203 | . 108 12 285 . . . 136 269 295 18 54 101 . 54 251 74 13 29 171 79 18 7 45 184 Effects 30 | . . . . . . . . . . . . . . . 6 . 1 . . . . . . 23 Shutdowns 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . Energy Bleed 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . 5 Interference 7 | . . . . . . . . . . . . . . . 3 . . . . . . . . 4 Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (major) 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 Damage (core) 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 17 | . . . . . . 1 . . . . . . . . . . . . 3 . 2 2 3 6 Combat Hostiles 17 | . . . . . . 1 . . . . . . . . . . . . 3 . 2 2 3 6 Parts Fried 44 | . . . . . . 1 . . . . . . . . . . . 2 1 . 12 5 6 17 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 58 | . . . 4 3 . 3 6 13 10 . . 7 . 1 3 4 1 3 . . . . . . Heat Transferred 37309 | . . . 3034 370 . 383 4736 5455 4737 814 851 2183 . 2812 4163 2997 481 2880 518 50 . 50 . 795 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Latent Energy Used 2684 | . . . . . . 382 . . . . . . . . . . . 200 1131 58 . . 135 778 LE Corruption 51 | . . . . . . 8 . . . . . . . . . . . 3 20 1 . . 6 13 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Peak Influence 1216 | . 157 62 418 191 . 186 365 1216 923 392 . . . . 1147 . . . . . 270 . . . Average Influence 293 | . 58 13 228 148 . 68 165 697 729 254 . . . . 585 . . . . . 117 . . . Maximum Alert Level 4 | . . . 2 . . . 1 4 3 1 . . . . 4 . . . . . 1 . . . Low Security (%) 53 | 100 100 100 43 100 . 100 64 11 . 26 . . . . 24 . . . . . 71 . . . Level 1 22 | . . . 54 . . . 35 16 . 73 . . . . . . . . . . 28 . . . Level 2 6 | . . . 1 . . . . 17 30 . . . . . 25 . . . . . . . . . Level 3 14 | . . . . . . . . 40 69 . . . . . 49 . . . . . . . . . Level 4 1 | . . . . . . . . 13 . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . 2 . . . 1 . 6 2 . . . . 9 . . . . . 2 . . . Investigation 5 | . 1 . 1 . . . . . 1 . . . . . 2 . . . . . . . . . Extermination 5 | . . . . . . . . . . 2 . . . . 2 . . . . . 1 . . . Reinforcement 8 | . . . 1 . . . 1 . 2 . . . . . 3 . . . . . 1 . . . Assault 5 | . . . . . . . . . 3 . . . . . 2 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Distress Signals 6 | . 1 . 2 . . . 1 . 1 . . . . . 1 . . . . . . . . . Communications Jammed 13 | . . . . . . . . . . . . . . . 9 . . . . . 4 . . . Distress Signals 9 | . . . . . . . . . . . . . . . 8 . . . . . 1 . . . Times Spotted 517 | . 26 2 65 5 . 10 39 39 29 6 3 20 . 23 51 21 6 54 35 23 14 5 10 31 Peak Tracking Total 9 | . 4 2 7 4 . 5 5 4 5 2 1 7 . 4 9 3 2 4 8 6 3 1 3 3 Tactical Retreats 39 | . . . 5 1 . . 5 6 2 . . . . . 4 1 1 9 2 1 1 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Traps Triggered 11 | . 1 . 2 . . . . 1 2 3 . . . . . . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 81 | . . . 16 . . . . 56 . 9 . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 7 | . . . . . . . 6 1 . . . . . . . . . . . . . . . . Reprogrammed 9 | . . . 2 . . . . 4 . 3 . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 25 | . . . . . . . . . . . . . . 8 . . . . . . . . . 17 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Machines Disabled 48 | . . 1 2 . . 2 4 4 6 . . 2 . 1 11 2 . 1 4 . 2 2 . 4 Max in Single Turn 4 | . . 1 1 . . 1 1 1 2 . . 1 . 1 4 1 . 1 1 . 1 1 . 1 Garrison Relay 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Machines Accessed 49 | . 5 . 10 . . 1 10 . 2 1 1 3 4 . 4 1 2 . . . 1 1 1 2 Terminals 30 | . 4 . 8 . . 1 9 . 2 1 . 1 . . 3 . . . . . 1 . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Total Hacks 103 | . 10 . 16 . . 2 17 . 4 1 1 5 29 . 8 1 2 . . . 2 1 1 3 Successful 83 | . 6 . 13 . . 2 11 . 3 1 1 5 29 . 3 1 2 . . . 1 1 1 3 Failed 20 | . 4 . 3 . . . 6 . 1 . . . . . 5 . . . . . 1 . . . Catastrophic 3 | . . . . . . . 1 . . . . . . . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 7 | . . . . . 1 . . . . . . . . . . . . 5 . . . . . 1 Terminals 53 | . 9 . 12 . . 2 16 . 4 1 . 2 . . 5 . . . . . 2 . . . Fabricators 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Hacks 74 | . 5 . 9 . . 2 10 . 3 1 1 5 29 . . 1 2 . . . 1 1 1 3 Record 25 | . 2 . 2 . . 1 1 . 1 . . 4 11 . . . 1 . . . . . . 2 Part Schematic 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . Robot Analysis 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . 1 . . . . . 1 . . . 3 . . . . . . . . . . . Open Door 7 | . . . . . . . . . . . 1 1 . . . 1 1 . . . . 1 1 1 Branch Access Points 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Locate Traps 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Dispatch Records 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . Transport Status 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 3 . 6 . . 1 3 . . . . 1 . . 4 . . . . . 1 . . . Full Trace Events 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . 1 . . . . . . . . . 8 . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Matter 384 | . . . . . . . . . . . . . . . 384 . . . . . . . . . Time 102 | . . . . . . . . . . . . . . . 102 . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . . 8 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . Machine Destruction 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Total Allies 3 | . . 2 . . . . . . . . . . . 1 . . . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . . . . 1 . . . . . . . . . . Highest-Rated Group 94 | . . 41 41 . . . . . . . . . . 94 . . . . . . . . . . Highest-Rated Ally 94 | . . 31 31 . . . . . . . . . . 94 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 16 | . . 4 . . . . . . . . . . . 12 . . . . . . . . . . Total Damage 552 | . . 86 . . . . . . . . . . . 466 . . . . . . . . . . Kills 3 | . . 2 . . . . . . . . . . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Robot Analysis Total 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . . . . . . . . 1 1 . 2 . 1 1 . . 2 . 2 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Turns Passed 32598 | 78 1732 887 2679 404 542 821 1687 1471 1228 893 1449 1713 120 1536 1245 1496 1285 1286 4905 1702 841 493 844 1261 Spaces Moved 17447 | 46 954 495 1218 227 269 450 871 605 462 501 916 1054 81 901 561 793 820 546 1786 893 750 825 895 528 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . Treads 12381 | 42 954 495 1218 227 269 450 871 605 462 501 916 1054 81 901 561 793 820 546 307 . . . . 308 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5062 | . . . . . . . . . . . . . . . . . . . 1479 893 750 825 895 220 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 155 161 161 145 145 150 150 150 150 150 150 150 52 126 52 52 52 52 Average Speed 131 | 150 160 160 160 160 160 160 159 161 161 147 146 150 150 150 150 150 150 157 89 126 71 52 52 123 Slowest Speed 200 | 160 160 160 160 160 160 160 161 161 161 161 150 150 150 150 150 150 150 160 200 126 126 52 52 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 75 | 3 100 99 99 68 69 87 95 88 55 15 96 97 70 96 17 94 96 78 93 97 19 81 98 67 Regions Visited 24 Branch Regions 16 Pre-discovered Areas 5 | . . 1 . . . . . . . . 1 1 1 . . . . . . . . 1 . . Known Exits Taken 22 | . 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 36 | . . 2 . 1 . 1 . . . . 10 4 . 2 . 1 2 2 . 4 . 3 4 . Spaces Dug 10 | . . . 1 . . . 2 . . . . . . . . 1 . . . . 1 . . 5 Terrain Destroyed 389 | . 2 . 8 . . 40 22 . 43 . . . . 15 32 48 11 11 51 32 10 . 3 61 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 276 | . 2 . 8 . . 4 22 . 43 . . . . 15 32 48 11 7 18 28 8 . 3 27 AOE 113 | . . . . . . 36 . . . . . . . . . . . 4 33 4 2 . . 34 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Total 24908 | 52 1090 586 1708 252 382 521 1008 926 832 626 1003 1126 80 1011 829 1004 851 758 4890 1367 1005 870 1236 895 Wait 5472 | . 80 86 287 13 103 38 12 151 270 76 55 15 . 36 146 107 9 75 2872 383 183 14 292 169 Move 17424 | 45 953 494 1217 226 268 449 871 604 461 500 915 1053 80 900 560 792 819 545 1785 892 749 824 894 528 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 75 | 2 4 . 12 . 2 . 8 1 1 3 1 1 . 2 3 1 . 4 13 . 5 2 2 8 Fast Attach 48 | 5 6 2 . . 2 1 4 1 2 5 1 . . . 2 . 1 2 3 . 3 . 2 6 Attach 12 | . . . 2 . . . 2 1 . . . 1 . 1 . . . . 2 . . . 2 1 Detach 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Swap 126 | . 1 . 11 . 2 1 7 8 . 6 4 . . 8 4 4 2 9 22 3 8 2 4 20 Drop 96 | . 5 2 7 . 5 . 11 2 . 5 2 1 . . 6 1 2 8 14 . 7 2 3 13 Fire 1085 | . 35 2 109 7 . 17 72 78 64 16 10 34 . 37 91 51 12 106 116 52 35 18 22 101 Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap 81 | . . . 16 . . . . 56 . 9 . . . . . . . . . . . . . . Miscellaneous 487 | . 6 . 47 6 . 15 21 24 34 6 15 21 . 26 17 48 6 9 63 37 15 8 14 49 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord (discovered 1 exit: *Pro) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 4 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 15) 594 | -10/Materials | Discovered new exit (range 16) 802 | -10/Materials | Discovered new exit (range 15) 1053 | -10/Materials | Reached level 2 1127 | -10/Materials | Discovered new exit (range 15) 1373 | -10/Materials | Discovered new exit (range 15) 1617 | -10/Materials | Upgraded with Utility slot (x1) 1736 | -10/Materials | Identified exit to Mines 1811 | -10/Materials | Entered Mines 2029 | -10/Mines | Learned Materials stockpile data 2254 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2260 | -10/Mines | Found Prototype Device 2260 | -10/Mines | Identified Exp. Sensor Array 2391 | -10/Mines | Found a hidden stash of uninstalled traps 2512 | -10/Mines | Discovered new exit (range 16) 2568 | -10/Mines | Identified exit to Materials 2685 | -10/Mines | Discovered exit to Materials (range 8) 2686 | -10/Mines | Learned location of Storage (-7) 2698 | -10/Mines | Entered Materials 2698 | -9/Materials | Accompanied by 2 allies 2700 | -9/Materials | Reached level 3 2700 | -9/Materials | Reached level 4 2703 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2703 | -9/Materials | Upgraded with Utility slot (x1) 2703 | -9/Materials | Upgraded with Weapon slot (x1) 2882 | -9/Materials | Reached level 5 3101 | -9/Materials | Build established: Skirmisher 3182 | -9/Materials | Discovered new exit (range 20) 3243 | -9/Materials | Identified exit to Mines 3832 | -9/Materials | Reached level 6 3879 | -9/Materials | Destroyed 7 combat bots 4009 | -9/Materials | Discovered new exit (range 16) 4100 | -9/Materials | Identified exit to Materials 4149 | -9/Materials | Discovered exit to Mines (range 12) 4362 | -9/Materials | Reached level 7 4540 | -9/Materials | Core integrity fell below 50% 4561 | -9/Materials | Discovered exit to Materials (range 14) 4941 | -9/Materials | Reached level 8 5112 | -9/Materials | Discovered exit to Materials (range 17) 5377 | -9/Materials | Entered Mines 5384 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5531 | -9/Mines | Discovered exit to Materials (range 7) 5773 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5774 | -9/Mines | Discovered new exit (range 5) 5779 | -9/Mines | Identified exit to Exiles 5781 | -9/Mines | Entered Exiles 5805 | -9/Exiles | Discovered new exit (range 19) 5824 | -9/Exiles | Met 8R-AWN 5852 | -9/Exiles | Met EX-HEX 5901 | -9/Exiles | Met EX-BIN 5919 | -9/Exiles | Reached level 9 5919 | -9/Exiles | Aligned with FarCom system 5920 | -9/Exiles | Given EX-Vault access code 5957 | -9/Exiles | Opened EX-Vault 5972 | -9/Exiles | Found Prototype Energy Cannon 5973 | -9/Exiles | Identified Latent Energy Streamer 6091 | -9/Exiles | Found Prototype Special Weapon 6091 | -9/Exiles | Identified Field Lobotomy Kit 6136 | -9/Exiles | Upgraded with Power slot (x1) 6138 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6175 | -9/Exiles | Met EX-DEC 6276 | -9/Exiles | Build established: Mutant 6305 | -9/Exiles | Discovered new exit (range 14) 6322 | -9/Exiles | Identified exit to Mines 6323 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 6323 | -9/Exiles | Entered Mines 6554 | -8/Mines | Discovered exit to Materials (range 15) 6823 | -8/Mines | Build established: Skirmisher 6900 | -8/Mines | Reached level 10 7069 | -8/Mines | Discovered exit to Materials (range 14) 7144 | -8/Mines | Entered Materials 7146 | -8/Materials | Reached level 11 7151 | -8/Materials | Upgraded with Utility slot (x1) 7349 | -8/Materials | Reached level 12 7393 | -8/Materials | Destroyed 7 combat bots 7497 | -8/Materials | Upgraded with Propulsion slot (x1) 7539 | -8/Materials | Discovered new exit (range 8) 7616 | -8/Materials | Identified exit to Factory 7724 | -8/Materials | Discovered exit to Factory (range 18) 8741 | -8/Materials | Discovered exit to Factory (range 17) 8831 | -8/Materials | Identified exit to Garrison 8831 | -8/Materials | Entered Garrison 8833 | -8/Garrison | Reached level 13 9086 | -8/Garrison | Triggered checkpoint 9135 | -8/Garrison | Triggered checkpoint 9177 | -8/Garrison | Garrison Relay disabled 9244 | -8/Garrison | Triggered checkpoint 9298 | -8/Garrison | Triggered checkpoint 9404 | -8/Garrison | Triggered checkpoint 9422 | -8/Garrison | Triggered checkpoint 9562 | -8/Garrison | Discovered new exit (range 15) 9654 | -8/Garrison | Identified exit to Materials 9663 | -8/Garrison | Installed Relay Interface Framework 9695 | -8/Garrison | Triggered checkpoint 9724 | -8/Garrison | Garrison Relay disabled 9838 | -8/Garrison | Discovered exit to Materials (range 20) 9900 | -8/Garrison | Triggered checkpoint 9926 | -8/Garrison | Garrison Relay disabled 10100 | -8/Garrison | Reached level 14 10107 | -8/Garrison | Discovered exit to Materials (range 19) 10110 | -8/Garrison | Triggered checkpoint 10170 | -8/Garrison | Garrison Relay disabled 10301 | -8/Garrison | Upgraded with Utility slot (x1) 10302 | -8/Garrison | Entered Materials 10749 | -8/Materials | Discovered exit to Factory (range 16) 11102 | -8/Materials | First assault squad dispatched 11408 | -8/Materials | Discovered exit to Factory (range 19) 11530 | -8/Materials | Entered Factory 11532 | -7/Factory | Reached level 15 12274 | -7/Factory | Identified exit to Storage 12274 | -7/Factory | Identified exit to Lower Caves 12423 | -7/Factory | Entered Lower Caves 12450 | -7/Lower Caves | Encountered a Warlord checkpoint 12712 | -7/Lower Caves | Spotted B-75 Beast 13507 | -7/Lower Caves | Discovered new exit (range 14) 13526 | -7/Lower Caves | Identified exit to Lower Caves 13745 | -7/Lower Caves | Destroyed B-75 Beast 13770 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13872 | -7/Lower Caves | Entered another Lower Caves area 13956 | -7/Lower Caves | Discovered new exit (range 17) 13982 | -7/Lower Caves | Encountered a Warlord checkpoint 13984 | -7/Lower Caves | Identified exit to Factory 14162 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14172 | -7/Lower Caves | Reached level 16 14377 | -7/Lower Caves | Attracted the attention of an 0b10 base 14433 | -7/Lower Caves | Destroyed 7 combat bots 14446 | -7/Lower Caves | Learned Factory terminal intel 14449 | -7/Lower Caves | Learned location of Extension (-6) 14835 | -7/Lower Caves | Upgraded with Utility slot (x1) 14936 | -7/Lower Caves | Discovered new exit (range 20) 15012 | -7/Lower Caves | Identified exit to Data Miner 15585 | -7/Lower Caves | Entered Data Miner 15585 | -7/Data Miner | Discovered new exit (range 6) 15591 | -7/Data Miner | Identified exit to Proximity Caves 15603 | -7/Data Miner | Met Data Miner 15647 | -7/Data Miner | Learned location of Section 7 (-2) 15647 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 15674 | -7/Data Miner | Received God Mode back door access code from Data Miner 15705 | -7/Data Miner | Entered Proximity Caves 15707 | -6/Proximity Caves | Reached level 17 15722 | -6/Proximity Caves | Upgraded with Weapon slot (x1) 15865 | -6/Proximity Caves | Learned Factory trap positions 15950 | -6/Proximity Caves | Escorted by Enhanced Grunt 16081 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16115 | -6/Proximity Caves | Discovered exit to Factory (range 19) 16361 | -6/Proximity Caves | Learned 12 Factory zone layouts 16516 | -6/Proximity Caves | Reached level 18 16564 | -6/Proximity Caves | Destroyed 7 combat bots 16878 | -6/Proximity Caves | Build established: Gunner 17241 | -6/Proximity Caves | Entered Factory 17243 | -6/Factory | Loaded intel: 103 trap records 17244 | -6/Factory | Loaded intel: 22 terminal locations 17290 | -6/Factory | Incoming investigation squad redirected 17367 | -6/Factory | Fabricated Exp. Transmission Jammer (x1) 17543 | -6/Factory | Local fabrication network quarantined 17547 | -6/Factory | Build established: Skirmisher 17638 | -6/Factory | Reached level 19 17984 | -6/Factory | Found Prototype Processor 18028 | -6/Factory | Identified Exp. Signal Interpreter 18041 | -6/Factory | Found Exp. Signal Interpreter 18211 | -6/Factory | Discovered new exit (range 8) 18222 | -6/Factory | Identified exit to Factory 18291 | -6/Factory | First assault squad dispatched 18320 | -6/Factory | Incoming assault squad redirected 18396 | -6/Factory | Discovered new exit (range 17) 18465 | -6/Factory | Reached level 20 18485 | -6/Factory | Identified exit to Lower Caves 18486 | -6/Factory | Entered Lower Caves 18487 | -6/Lower Caves | Encountered a Warlord checkpoint 18922 | -6/Lower Caves | Spotted B-75 Beast 18932 | -6/Lower Caves | Destroyed B-75 Beast 19170 | -6/Lower Caves | Crushed by falling debris 19194 | -6/Lower Caves | Build established: Gunner 19301 | -6/Lower Caves | Learned Factory garrison access intel 19393 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 19461 | -6/Lower Caves | Destroyed 8 combat bots 19734 | -6/Lower Caves | Discovered new exit (range 19) 19788 | -6/Lower Caves | Identified exit to Lower Caves 19815 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 19982 | -6/Lower Caves | Entered another Lower Caves area 19995 | -6/Lower Caves | Discovered exit to Factory (range 16) 20144 | -6/Lower Caves | Identified exit to Zion 21267 | -6/Lower Caves | Entered Zion 21330 | -6/Zion | Discovered new exit (range 17) 21362 | -6/Zion | Build established: Skirmisher 21399 | -6/Zion | Received a hallucinogenic algorithm 21481 | -6/Zion | RIF detected upon attempting to enter Zion 21481 | -6/Zion | Attacked by Zionites 21481 | -6/Zion | Spotted RN-112(B) 21481 | -6/Zion | Spotted P5-XIH(B) 21505 | -6/Zion | Destroyed RN-112(B) 21514 | -6/Zion | Destroyed P5-XIH(B) 21593 | -6/Zion | Destroyed Imprinter 21645 | -6/Zion | Extracted access codes from Imprinter's data core 21812 | -6/Zion | Build established: Derelict-Skirmisher 22368 | -6/Zion | Discovered new exit (range 20) 22523 | -6/Zion | Opened final containment barrier to the Deep Caves 22548 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 22551 | -6/Zion | Identified exit to Deep Caves 22553 | -6/Zion | Entered Deep Caves 22867 | -6/Deep Caves | Z-Facility disabled 23127 | -6/Deep Caves | Found Prototype Protection 23130 | -6/Deep Caves | Identified Zio. Weapon Casing 23545 | -6/Deep Caves | Discovered new exit (range 18) 23616 | -6/Deep Caves | Identified exit to Proximity Caves 23655 | -6/Deep Caves | Build established: Scavenger-Scout 23659 | -6/Deep Caves | Spotted as-32063 23706 | -6/Deep Caves | Destroyed as-32063 24799 | -6/Deep Caves | Spotted as-93784 24826 | -6/Deep Caves | Destroyed as-93784 24826 | -6/Deep Caves | Core integrity fell below 50% 24847 | -6/Deep Caves | Found Prototype Leg 24902 | -6/Deep Caves | Identified Potential Leg 26176 | -6/Deep Caves | Triggered Deep Caves wall 26176 | -6/Deep Caves | Spotted AS-37739 26176 | -6/Deep Caves | Spotted AS-98746 26198 | -6/Deep Caves | Destroyed AS-98746 26207 | -6/Deep Caves | Destroyed AS-37739 26228 | -6/Deep Caves | Triggered Deep Caves wall 26228 | -6/Deep Caves | Reached level 21 26233 | -6/Deep Caves | Upgraded with Utility slot (x1) 26241 | -6/Deep Caves | Destroyed 37 combat bots 26333 | -6/Deep Caves | Exposed GOLEM chamber 26364 | -6/Deep Caves | Found GOLEM Unit 26672 | -6/Deep Caves | Build established: Scavenger-Skirmisher 27458 | -6/Deep Caves | Entered Proximity Caves 27600 | -5/Proximity Caves | Spotted B-75 Beast 27617 | -5/Proximity Caves | Destroyed B-75 Beast 27669 | -5/Proximity Caves | Build established: Scavenger-Gunner 28035 | -5/Proximity Caves | Learned 4 Factory zone layouts 28300 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 28337 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 28603 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 28634 | -5/Proximity Caves | Discovered exit to Factory (range 17) 28634 | -5/Proximity Caves | Reached level 22 28865 | -5/Proximity Caves | Learned 4 Factory zone layouts 28990 | -5/Proximity Caves | Build established: Scavenger-Gunner 29160 | -5/Proximity Caves | Entered Factory 29161 | -5/Factory | Identified exit to Factory 29162 | -5/Factory | Loaded intel: 4 garrison access locations 29339 | -5/Factory | Discovered new exit (range 16) 29396 | -5/Factory | Identified exit to Upper Caves 29452 | -5/Factory | Build established: Scavenger-Skirmisher 29664 | -5/Factory | Discovered exit to Factory (range 14) 29803 | -5/Factory | Build established: Scavenger-Scout 30001 | -5/Factory | Entered Upper Caves 30003 | -5/Upper Caves | Reached level 23 30005 | -5/Upper Caves | Learned location of Armory (-4) 30035 | -5/Upper Caves | Identified exit to Upper Caves 30149 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 30222 | -5/Upper Caves | Spotted B-75 Beast 30237 | -5/Upper Caves | Destroyed B-75 Beast 30478 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 30494 | -5/Upper Caves | Entered another Upper Caves area 30502 | -5/Upper Caves | Learned location of 1 exit from Factory 30503 | -5/Upper Caves | Discovered exit to Factory (range 3) 30593 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 30677 | -5/Upper Caves | Spotted B-75 Beast 30680 | -5/Upper Caves | Encountered a Warlord checkpoint 30854 | -5/Upper Caves | Destroyed B-75 Beast 31061 | -5/Upper Caves | Discovered new exit (range 12) 31101 | -5/Upper Caves | Identified exit to Warlord 31338 | -5/Upper Caves | Entered Warlord 31357 | -5/Warlord | Discovered new exit (range 13) 31362 | -5/Warlord | Identified exit to Proximity Caves 31379 | -5/Warlord | Opened side exit 31386 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 31386 | -5/Warlord | Attacked by Warlord forces 31453 | -5/Warlord | Spotted 0I-1HX(B) 31453 | -5/Warlord | Spotted 5M-BUO(B) 31472 | -5/Warlord | Destroyed 0I-1HX(B) 31490 | -5/Warlord | Destroyed 5M-BUO(B) 31551 | -5/Warlord | Found Prototype Ballistic Cannon 31562 | -5/Warlord | Identified Hvy. Autocannon 31794 | -5/Warlord | Build established: Scavenger-Skirmisher 31862 | -5/Warlord | Found Prototype Energy Gun 31929 | -5/Warlord | Warlord's base attacked by MAIN.C 31948 | -5/Warlord | Identified Vortex Rail 31956 | -5/Warlord | Found Vortex Rail 32192 | -5/Warlord | Spotted HQ-1DI(D) 32230 | -5/Warlord | Destroyed HQ-1DI(D) 32279 | -5/Warlord | Warlord forces counterattacked 32355 | -5/Warlord | Spotted 61-4XN(g) 32357 | -5/Warlord | Destroyed 61-4XN(g) 32479 | -5/Warlord | Spotted JB-B36(K) 32482 | -5/Warlord | Spotted XV-Q3G(K) 32483 | -5/Warlord | System corruption reached 10% 32513 | -5/Warlord | Destroyed JB-B36(K) 32515 | -5/Warlord | Core integrity fell below 50% 32533 | -5/Warlord | Core integrity fell below 20% 32540 | -5/Warlord | Destroyed Warlord 32578 | -5/Warlord | Destroyed XV-Q3G(K) 32599 | -5/Warlord | Destroyed by God Mode with Slug Cannon Last Messages --------------- Overheating: Energy bleed (-91). XV-Q3G(K) knocked back. System corrupted: Hvy. Gauss Cannon targeting data glitched. Slug penetrates XV-Q3G(K). <5#SZ5IBY KXWL#HFRB2YUDT#DVA System corrupted: Nova Cannon targeting data glitched. Prototype Slashing Weapon fried. XV-Q3G(K) destroyed. Slug penetrates Machine. God Mode springs to life. Penetrated by Slug. System corrupted: Matter fused (-6). Destroyed Recoil Stabilizer. System corrupted: Nova Cannon targeting data glitched. Slug penetrates God Mode. Critical hit. Zio. Phaser-S destroyed. Penetrated by Slug. Critical hit. Nova Cannon destroyed. Map ----- +----------------------------------------------------+ | # #### ######?####? ??????????? | | # #### ###### # ""? ##????????? | | # #### ####?? # "" ??????????? | | # ####+###### # """ ?# ???????? | | ######### # # """ # ???????? | | ######### # + "" ? ? ????g?? | | ######### # # "" # ??????? | | ######### # # ? # ? ?????? | | ######### # + #####?????? | | ## # ^ # # ########?##?????? | | ## """ #+#""######## #########?#?????? | | ## """ + ##########?????## | | ## """ # ]###################??###?# | | ## # =! ################ ##### | | ## # =### X# #" ##### | | ######### ### " ## ##### | | ########; = ### " ## + | | ######### !%[### " ###" ## | | ######### ===### # ### ###+##+ | | #########][[%### ########### ## | | #########!=%!### GG " "### ##=%""" | | #########!%!*### GG %=%!%= "###### """ | | #########*[!=### !=[ ###### """ | | ##"""""##=! / ### ## ^""" | | ##"""X"%/!= ; ! ### ## """ | | ##""%![!%! !* @/ % ###### | | ##"""X" ##= ##;# = ** ###### """ | | ##"""""####=#### =%=%%= #### # """ | | ########### ####"" [ = ""### ## """ | | ########### ################### ## """ | | ###########/###################### """ | | ### ################### ## ^ = | | ### " ########## #"/### | | ### # %^! | | ### */%! %*^[ *! | | ### #*%= p =^^ !%=% % | | ### # [! ########## [[ ##"## | | ### #" ############"+####### | | ### ## ########## #X | | ############## *= != "% ## | | ######## ### #=#######"= ## | | ### ! #########" ## | | #" g####/######### # ## | | ## #### ########## ## | | = ! ## ##"" * ""######## ## | | ! ! ##"""%"""######## ## | | |= * ## ##"" ""################### | | ## ##"""""""################### | | ### ##"""""""#################### | | ####/############################ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 129 Energy Generation 55 Energy Capacity 1700 Matter Stores 450 Matter Capacity 450 Sight Range 24 Robot Scan Range 40 Terrain Scan Range 20 Terrain Scan Density 710 ECM Strength 1 Jamming Range 22 Base Temperature (-) 150 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 64 Armor Integrity Analysis 33 Recoil Reduction 3 Energy Filtering 50 Particle Charging 20 Offensive Hacking 15 Item Schematics ----------------- Tractor Beam | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Exp. Transmission Jammer | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Boltbath Cannon Specialist Giant Slayer Killing Spree Monster Signs Are For Wimps That's One Door That Should Stay Closed Total Silence Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Levels Raised 22 | . 1 . 6 . 1 1 2 2 . 1 . 1 . 2 2 . . . 1 1 . 1 . . XP Earned 37807 | 4000 1655 839 8677 660 243 1990 3767 1790 692 1402 436 1116 220 2523 2513 732 301 118 555 1553 1133 273 404 215 XP Spent 35460 | 3995 1500 . 8985 . 1500 . 4515 2985 . . . 2895 . 3125 1500 . . . 2890 1570 . . . . Upgrades 81 | 11 5 . 25 . 5 . 13 4 . . . 3 . 6 3 . . . 2 4 . . . . Power Slot 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion Slot 2 | 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Utility Slot 8 | 2 1 . 1 . . . 1 1 . . . 1 . . . . . . 1 . . . . . Weapon Slot 3 | 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . Core Integrity 8 | 1 . . 3 . . . 2 1 . . . 1 . . . . . . . . . . . . Heat Dissipation 13 | 2 . . 2 . 3 . 5 . . . . . . . . . . . 1 . . . . . Energy Generation 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Energy Storage 4 | . . . . . . . 2 . . . . . . 2 . . . . . . . . . . Mass Support 3 | . . . . . . . 1 . . . . . . . . . . . . 2 . . . . Inventory Capacity 6 | 3 . . 3 . . . . . . . . . . . . . . . . . . . . . Sight Range 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Sensor Range 5 | 1 3 . 1 . . . . . . . . . . . . . . . . . . . . . Terrain Scan Density 7 | . . . 6 . . . . . . . . . . . . . . . . 1 . . . . Ranged Accuracy 6 | . . . . . . . . 1 . . . 1 . 2 1 . . . . 1 . . . . Hack Attack % 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . KI Resistance % 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . TH Resistance % 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . EX Resistance % 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . KI Damage % 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . TH Damage % 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . Protomatter Created 5944 | . 82 . 371 36 . 114 369 479 560 84 120 252 . 325 295 321 132 134 939 335 131 93 177 595 Integrity Restored 9430 | . 105 . 897 108 . 279 310 421 592 123 310 343 . 425 329 1033 109 201 1281 728 295 148 299 1094 Core 7120 | . 105 . 897 78 . 122 210 316 446 66 150 262 . 269 300 816 15 201 959 599 202 111 222 774 Parts 2310 | . . . . 30 . 157 100 105 146 57 160 81 . 156 29 217 94 . 322 129 93 37 77 320 Protomatter Decayed 3750 | . 47 . 72 . . 16 305 376 294 42 14 291 . 362 179 . 93 67 401 82 27 42 73 967 Game ------ Seed SurgeVortexBiocell Manual? 0 Play Time 05:23:36 Cumulative 39.9 hours Start 2020.01.05 @ 01:50:01 End 2020.01.06 @ 00:11:37 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 26 Rogue 12 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 30 Gallery% 34 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 76e51bde-7cc0-4e36-9731-ef7452f46deb