Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.09 @ 16:49:42 Player: osman sinnoks Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (663) 663 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (686) 686 TOTAL SCORE: 3284 Bonus ------- Follower Combat Kills 219 Met Imprinter 300 Was Imprinted 300 Friendly Fire -133 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 80/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Heavy Riot Gun High-powered Shotgun Gauss Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Cooled Ion Engine Improved Aluminum Leg Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Microactuators Hacking Suite Arc Projector High-powered Shotgun Gauss Rifle Ripper [Rating: 34] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Hardened Light Armor Plating Device Seismic Detector Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Missile Launcher Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 30 | 7 2 1 11 2 3 4 Power 4 | 1 . . 3 . . . Engine 4 | 1 . . 3 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 2 . . 5 1 . 3 Treads . | . . . . . . . Leg 8 | 2 . . 2 1 . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . 3 . . . Utility 6 | 2 1 . 2 1 . . Device 1 | 1 . . . . . . Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . . . 2 1 . . Artifact . | . . . . . . . Weapon 9 | 2 1 1 1 . 3 1 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher 5 | . 1 1 . . 3 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . Corrupted Parts 3 | . . . . . . 3 System Corruption 14 | . . . . . . 14 Parts Lost 5 | . 1 . 1 . . 3 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . 1 . . . . . Weapon 4 | . . . 1 . . 3 Highest Loss Streak 3 | . 1 . 1 . . 3 To Critical Strikes . | . . . . . . . Average Backups 8 | 1 5 10 9 7 7 9 Power 1 | . 1 2 1 1 1 . Propulsion 1 | . . 2 2 2 . . Utility 3 | . 2 5 3 2 2 3 Weapon 2 | . 1 1 1 1 3 3 Tool/Special . | . . . . . . . Unused Backups 13 | . 1 . 3 . . 9 Power 2 | . . . 2 . . . Propulsion . | . . . . . . . Utility 6 | . . . 1 . . 5 Weapon 5 | . 1 . . . . 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 98 85 90 91 100 96 Engine 11 | . 14 14 11 11 11 10 Leg 28 | . 28 28 12 13 33 31 Flight 3 | . . . 20 19 . . Device 1 | . 12 . . . . . Storage 11 | . 14 14 11 11 11 10 Protection 15 | . . . 14 13 22 21 Energy Gun 1 | . 13 . . . . . Ballistic Gun 6 | . 14 14 9 11 2 . Launcher 15 | . . 14 11 11 19 19 Peak Build Rating 34 | 7 8 8 21 19 23 34 Average Rating 17 | 4 7 7 17 17 21 26 On Entrance 11 | . 7 7 8 18 15 23 Avg Prop Armor Cover (%) 4 | . . . 9 1 . 4 Naked Turns 14 | . . . . . . 14 Heaviest Build 42 | 15 20 21 34 33 42 42 Greatest Support 40 | 20 20 20 33 33 33 40 Greatest Overweight (x) 6 | . . 1 6 2 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 9 Most Carried 10 | 5 10 10 10 9 10 10 Average Carried 8 | 2 5 10 9 7 8 9 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 2 10 10 9 6 9 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 970 | 285 54 107 120 117 152 135 Remotely . | . . . . . . . Salvage Created 932 | 146 176 228 296 . . 86 Parts 67 | 10 9 19 25 . . 4 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 3 | 1 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 Prevented 13 | . . . . . . 13 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 4 6 8 . . 2 Melee 2 | . . . . . . 2 Guns 5 | . 4 1 . . . . AOE 13 | . . 5 8 . . . Classes Destroyed 9 | 2 2 3 2 . . . Worker 3 | . . 2 1 . . . Builder 2 | . . 1 1 . . . Tunneler 4 | 3 . 1 . . . . Hauler 1 | . . . 1 . . . Recycler 3 | 1 . 2 . . . . Watcher 2 | . 1 . 1 . . . Swarmer 7 | . . 6 . . . 1 Grunt 12 | . 4 . 7 . . 1 Brawler 1 | . . . 1 . . . Best Kill Streak 10 | 4 3 10 6 . . 1 Combat Bots Only 4 | . 2 4 3 . . 1 Max Kills in Single Turn 4 | 2 1 4 2 . . 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 2 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 129 | . 18 16 20 . . 75 Missed 41 | . 6 7 7 . . 21 Hits 88 | . 12 9 13 . . 54 Melee 2 | . . . . . . 2 Projectile 86 | . 12 9 13 . . 52 Critical Strikes 4 | . 2 . 1 . . 1 Damage Taken 1624 | . 162 101 184 10 . 1167 Core 467 | . 51 9 22 3 . 382 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 . 76 . . . . Volleys Fired 53 | 5 13 11 20 . . 4 Largest 2 | 2 2 2 2 . . 2 Hottest 78 | 70 70 53 56 . . 78 Shots Fired 83 | 10 26 17 25 . . 5 Gun 61 | 10 26 11 14 . . . Cannon . | . . . . . . . Launcher 22 | . . 6 11 . . 5 Special . | . . . . . . . Kinetic 43 | 5 13 11 14 . . . Thermal 18 | 5 13 . . . . . Explosive 22 | . . 6 11 . . 5 Electromagnetic . | . . . . . . . Robot Hit Streak 7 | 4 7 4 3 . . 5 Robot Miss Streak 6 | 3 2 2 6 . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 55 | 5 19 10 8 . . 13 Core Hits 55 | 5 9 14 17 . . 10 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | 1 . . . . . . Critical Strikes 5 | 1 3 . . . . 1 Burn 2 | . 2 . . . . . Destroy 2 | 1 1 . . . . . Sever 1 | . . . . . . 1 Melee Attacks 15 | . . . . . . 15 Impact . | . . . . . . . Slashing 15 | . . . . . . 15 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2983 | 92 257 697 851 23 . 1063 Guns 459 | 92 243 66 58 . . . Cannons . | . . . . . . . Explosions 2048 | . . 631 766 . . 651 Melee 412 | . . . . . . 412 Ramming 64 | . 14 . 27 23 . . Kinetic 317 | 53 140 66 58 . . . Thermal 142 | 39 103 . . . . . Explosive 2048 | . . 631 766 . . 651 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 412 | . . . . . . 412 Piercing . | . . . . . . . Highest Corruption 16 | . . . . . . 16 Average Corruption 13 | . . . . . . 13 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . . . 12 Message Errors 1 | . . . . . . 1 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 58 | . . 28 11 . . 19 Projectiles . | . . . . . . . Explosions 51 | . . 28 11 . . 12 Melee 7 | . . . . . . 7 Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 157 | . . 25 39 10 . 83 Shots 6 | . . 1 1 . . 4 Rammed 6 | . . . 3 3 . . Targets Rammed 7 | . 1 . 3 3 . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 291 | 36 150 . 33 . . 291 Average Temperature 83 | 16 59 . 10 . . 135 Received Heat Transfer 489 | . 129 . 60 . . 300 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 555 | 111 444 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 98 | 100 100 100 95 100 . . Level 1 1 | . . . 4 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 223 | 10 40 196 223 78 . . Initial 78 | . . 6 52 78 . . Average 57 | . 9 93 93 54 . . Influence Increases 868 | 20 97 280 301 . . 170 Destroy 0b10 Robot/C 500 | . 80 120 160 . . 140 Destroy 0b10 Robot/NC 75 | 20 5 30 20 . . . Destroy Leader 66 | . 12 20 24 . . 10 Allied During Kill 20 | . . . . . . 20 Disable Machine 15 | . . . 15 . . . Destroy Structure 117 | . . 35 82 . . . Lose Combat Pursuer 75 | . . 75 . . . . Influence Decreases 842 | 20 80 161 234 175 28 144 Entered New Map 248 | . . 11 84 125 28 . Time Decay 504 | 20 70 150 140 50 . 74 Lost Part 50 | . 10 . 10 . . 30 Lost Ally 40 | . . . . . . 40 Squads Dispatched 4 | . 2 . 1 . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | . 7 7 19 . . 16 Peak Tracking Total 8 | . 2 3 7 . . 8 Tactical Retreats 5 | . . 5 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . 1 . . 1 Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . . . 3 . . . Successful 2 | . . . 2 . . . Failed 1 | . . . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Botnet 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 3 Highest-Rated Group 158 | . . . . . 158 121 Highest-Rated Ally 42 | . . . . . 42 42 Total Orders . | . . . . . . . Ally Attacks 19 | . . . . . . 19 Total Damage 678 | . . . . . . 678 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 280 | 15 265 . . . . . Seismic 280 | 15 265 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2654 | 119 307 310 288 110 1003 517 Spaces Moved 1501 | 86 157 189 175 44 594 256 Core 46 | 20 . . . . . 26 Treads . | . . . . . . . Legs 1316 | 66 157 189 54 26 594 230 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 139 | . . . 121 18 . . Fastest Speed 50 | 50 120 120 104 104 120 50 Average Speed 149 | 103 120 146 122 126 166 169 Slowest Speed 480 | 120 120 190 480 177 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 26 54 27 13 67 38 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 3 2 Spaces Dug . | . . . . . . . Terrain Destroyed 215 | . . 52 92 . . 71 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 215 | . . 52 92 . . 71 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1812 | 106 249 207 227 98 608 317 Wait 128 | . 65 4 . 40 . 19 Move 1495 | 85 156 188 174 43 593 256 Hop . | . . . . . . . Pick Up 40 | 9 10 1 9 . 6 5 Fast Attach 4 | . . . 1 . 3 . Attach 21 | 7 . . 7 6 . 1 Detach 5 | . . . 2 3 . . Swap 14 | . 2 1 5 2 . 4 Drop 30 | . 2 2 6 1 6 13 Fire 53 | 5 13 11 20 . . 4 Melee 15 | . . . . . . 15 Ram 6 | . . . 3 3 . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 120 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 10) 427 | -10/Materials | Entered Mines 586 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 716 | -10/Mines | Discovered new exit (range 10) 737 | -10/Mines | Entered Materials 737 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1009 | -9/Materials | Discovered new exit (range 13) 1025 | -9/Materials | Entered Mines 1026 | -9/Mines | Assembled infested the area 1095 | -9/Mines | Met a Derelict bent on vengeance 1130 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1135 | -9/Mines | Entered Zion 1155 | -7/Zion | Given A8's code to call for help 1471 | -7/Zion | Learned location of Quarantine (-3) 1507 | -7/Zion | Learned Factory security intel 1638 | -7/Zion | Met Imprinter 1668 | -7/Zion | Imprinted 1670 | -7/Zion | Declared Zion's savior 2113 | -7/Zion | Discovered new exit (range 14) 2138 | -7/Zion | Entered Proximity Caves 2138 | -6/Proximity Caves | Accompanied by 3 allies 2434 | -6/Proximity Caves | System corruption reached 10% 2513 | -6/Proximity Caves | Learned Factory terminal intel 2547 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2637 | -6/Proximity Caves | Core integrity fell below 50% 2645 | -6/Proximity Caves | Core integrity fell below 20% 2655 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02633_ I-36 Angel unfolds itself. 02636_ The unstable cave ceiling collapses. 02636_ G-67 Veteran crushed by falling debris. 02637_ Ripper destroyed. 02637_ System corrupted by crushing effect (+2). 02637_ Knocked back. 02638_ Dropped Flexi-carbon Leg. 02639_ Dropped Cld. Ion Engine. 02639_ Dropped Flexi-carbon Leg. 02640_ Dropped Hrd. Light Armor Plating. 02641_ Discarded Hrd. Light Armor Plating. 02641_ Dropped Med. Storage Unit. 02641_ Hvy. Missile Launcher destroyed. 02642_ B-48 Gladiator suffers critical hit (Burn). 02644_ The unstable cave ceiling collapses. 02645_ I-36 Angel crushed by falling debris. 02648_ System corrupted: Energy discharge (-24). 02648_ Acquired 42 matter. 02655_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #?????? #????? ! #???????????????????????? | | #??????# #??????# #???????????????????????? | | ######## #??????# #???????????????????????? | | ########*= #?????????????????????? | | *=%=% %!#???????????????????????? | | ## #######=#######???????????????????????? | | ### # #?#[#?????????????????????????????? | | ## # !###%#?????????????????????????????? | | ## =*==*#?????????????????????????????? | | % !!=! #?????????????????????????????? | | #####?????????????????????????????? | | ## #????????????????????????????????? | | ## #????????????????????????????????? | | ## ####??????????????????????????????? | | #### #??????????????????????????????? | | ##??# ###????????????????????????????? | | ## ##???# ##???????????????????????????? | | ??## #???## #???????????????????????????? | | ???# ##### #???????????????????????????? | | ???## ##??????????????????????????? | | ????### "% #????####??????????????????? | | ??????##! ###" #???# ##?????????????????? | | ???????#%*#?# ##?? #?????????????????? | | ??????? ! ?# ### ### #?????????????????? | | ?????? ?# ###?## ###???????????????? | | ????? ##?# #????#### @ #??????????????? | | ???? ##???# #???????## ????????? | | ???####?????# #????????# ????????? | | ????????????# ????????# ### ?????????? | | ????????????# #???????? h#####???? ?????????? | | ???????????? #???????? #??????????????????????? | | ????????????####???????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Challenges ------------ None Game ------ Seed PlexusSpacefoldFocus Manual? 0 Play Time 00:28:25 Cumulative 37.9 hours Start 2026.07.09 @ 16:21:29 End 2026.07.09 @ 16:49:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7964f75-1ea8-47fa-b4ca-f979d6bba5bc