Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.12 @ 11:08:13 Player: erecorar Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1975) 1975 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4950 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 212/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating Hardlight Generator > --- WEAPON (3) ------- Gatling Laser Gatling Laser Advanced Assault Cannon > --- INVENTORY (15) --- Improved Heat Sink Advanced Visual Processing Unit Transport Network Coupler Hardlight Generator Relay Coupler [NC] (37) Relay Coupler [Specialist] (23) Relay Coupler [Behemoth] (14) Field Recycling Unit (100) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Deuterium Engine Advanced Visual Processing Unit Transport Network Coupler Hardened Medium Armor Plating Hardlight Generator Hardlight Generator Relay Coupler [NC] Relay Coupler [Specialist] Relay Coupler [Behemoth] Field Recycling Unit Gatling Laser Gatling Laser [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . 2 . . . Utility 2 | . . . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 55 | 6 1 16 7 12 13 Power 9 | 1 . . 2 3 3 Engine 4 | 1 . . 1 2 . Core 5 | . . . 1 1 3 Reactor . | . . . . . . Propulsion 21 | 2 . 12 2 1 4 Treads . | . . . . . . Leg 21 | 2 . 12 2 1 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 1 2 2 2 4 Device 4 | . . 1 . 1 2 Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 5 | . . . 2 1 2 Artifact . | . . . . . . Weapon 13 | 2 . 2 1 6 2 Energy Gun 8 | . . 2 1 3 2 Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 . . . 1 . Ballistic Cannon 2 | . . . . 2 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 6 | . . . . 1 5 Power 1 | . . . . . 1 Propulsion 2 | . . . . 1 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Highest Loss Streak 4 | . . . . 1 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 85 98 99 99 87 Engine 9 | . 14 11 13 10 1 Core 3 | . . . 3 3 8 Leg 31 | . 28 42 36 29 23 Device 3 | . . 4 . 4 3 Storage 8 | . 14 11 9 7 7 Processor 5 | . . 5 9 7 7 Protection 6 | . . . 9 10 9 Energy Gun 11 | . . 17 18 10 10 Ballistic Gun 6 | . 28 4 . 4 3 Ballistic Cannon 3 | . . . . 6 7 Naked Turns . | . . . . . . Heaviest Build 57 | 13 28 39 48 57 55 Greatest Support 60 | 20 20 60 51 54 60 Greatest Overweight (x) 3 | 3 1 1 1 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 1 5 14 15 13 15 Average Carried 9 | . 2 8 12 11 10 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 13 | 1 3 13 13 11 9 Class Distribution -------------------- 52% | Tank 44% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1286 | 183 48 189 61 342 463 Remotely . | . . . . . . Salvage Created 1605 | . 90 505 72 579 359 Parts 101 | . 7 36 10 38 10 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled 25 | . . 25 . . . Retrieved Matter 231 | . . 231 . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 43 | . 4 11 5 13 10 Guns 32 | . 4 10 4 9 5 Cannons 9 | . . . . 4 5 Classes Destroyed 11 | . 2 5 . 3 1 Builder 1 | . . 1 . . . Hauler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 5 | . . 3 . 2 . Swarmer 10 | . 3 3 4 . . Grunt 22 | . 1 7 . 7 7 Duelist 1 | . . . . 1 . Sentry 5 | . . 1 1 2 1 Demolisher 1 | . . . . . 1 Hunter 2 | . . . . 1 1 Programmer 2 | . . . . 2 . Best Kill Streak 4 | . 3 3 3 3 4 Combat Bots Only 4 | . 3 3 3 3 4 Max Kills in Single Turn 2 | . 1 2 1 1 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 292 | . 11 60 22 71 128 Missed 80 | . 5 22 3 26 24 Damage Taken 2688 | . 90 304 249 321 1724 Core 1002 | . 15 86 82 47 772 Absorbed by Shields 179 | . . . . 80 99 Ignored by Resistances 634 | . 26 96 49 121 342 Core Remaining (%) 89 | 100 94 78 85 . . Volleys Fired 131 | . 9 33 13 27 49 Largest 3 | . 2 2 2 3 3 Hottest 208 | . 40 126 126 174 208 Shots Fired 292 | . 19 66 24 79 104 Gun 232 | . 19 66 24 52 71 Cannon 60 | . . . . 27 33 Launcher . | . . . . . . Special . | . . . . . . Kinetic 141 | . 19 10 . 48 64 Thermal 151 | . . 56 24 31 40 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 6 16 10 16 12 Robot Miss Streak 4 | . 2 2 1 4 4 Penetration Max 1 | . . . . 1 1 Secondary Targets 3 | . . 2 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 200 | . 10 50 18 55 67 Core Hits 92 | . 6 19 4 30 33 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . . 3 1 3 4 Burn 4 | . . 2 1 1 . Destroy 1 | . . 1 . . . Blast 6 | . . . . 2 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3899 | . 94 795 344 1256 1410 Guns 2750 | . 94 795 344 686 831 Cannons 1147 | . . . . 568 579 Explosions . | . . . . . . Melee . | . . . . . . Ramming 2 | . . . . 2 . Kinetic 1958 | . 94 102 . 878 884 Thermal 1939 | . . 693 344 376 526 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . 3 . . . . Message Errors 2 | . 2 . . . . Misfires 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 9 | . . . . 6 3 Impact . | . . . . . . Kinetic 9 | . . . . 6 3 Secondary . | . . . . . . Self-Inflicted Damage 28 | . 28 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 720 | . 6 393 560 440 720 Average Temperature 189 | . 6 115 170 133 273 Received Heat Transfer 1157 | . 18 150 63 169 757 Effects 81 | . . 1 10 4 66 Shutdowns 19 | . . . 2 2 15 Energy Bleed 9 | . . . 1 . 8 Interference 14 | . . . 2 1 11 Matter Decay 5 | . . 1 1 . 3 Short Circuit 9 | . . . 3 . 6 Damage (minor) 6 | . . . . 1 5 Damage (major) 12 | . . . . . 12 Damage (core) 7 | . . . 1 . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 1 1 . . Combat Hostiles 2 | . . 1 1 . . Parts Melted 8 | . . 2 4 1 1 Heat Transferred 4424 | . . 1665 814 906 1039 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 337 | . 146 220 267 259 337 Initial 104 | . . . 79 104 91 Average 149 | . 85 89 137 132 263 Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 71 | 100 100 91 82 85 20 Level 1 28 | . . 8 17 14 79 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 3 . 3 . Investigation 2 | . 1 . . 1 . Extermination 1 | . . . . 1 . Reinforcement 4 | . . 3 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 3 | . 1 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 7 19 8 14 23 Peak Tracking Total 6 | . 4 4 4 3 6 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 3 | . 2 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 3 | . 1 1 . . 1 Max in Single Turn 1 | . 1 1 . . 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 8 | . 1 1 3 3 . Terminals 7 | . 1 1 3 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 15 | . 2 1 5 7 . Successful 8 | . 1 1 3 3 . Failed 7 | . 1 . 2 4 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 2 1 5 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 7 | . 1 1 3 2 . Open DSF 1 | . . . . 1 . Level Access Points 1 | . . 1 . . . Terminal Index 1 | . . . . 1 . Alert Level 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . . 1 . . Assault Status 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . . 2 3 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 3426 | 68 428 707 288 1052 883 Spaces Moved 1771 | 48 215 393 215 547 353 Core 6 | 6 . . . . . Treads . | . . . . . . Legs 1765 | 42 215 393 215 547 353 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 90 97 105 Average Speed 152 | 121 182 142 95 164 167 Slowest Speed 330 | 200 190 190 180 183 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 39 30 21 20 35 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . . . 3 Terrain Destroyed 3 | . . . . . 3 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2218 | 54 237 471 272 634 550 Wait 187 | . 5 . 30 35 117 Move 1766 | 47 214 392 214 546 353 Hop . | . . . . . . Pick Up 36 | 1 4 17 4 7 3 Fast Attach 15 | 6 1 3 1 . 4 Attach 8 | . . . 2 3 3 Detach 7 | . 1 . 1 . 5 Swap 32 | . . 13 4 9 6 Drop 34 | . 3 13 3 6 9 Fire 131 | . 9 33 13 27 49 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis 1 | . . . . . 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: [*Sto] / Gar) -7/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 6) 497 | -10/Materials | Entered another Materials area 497 | -9/Materials | Evolved 2 slots: Propulsion x2 805 | -9/Materials | Identified exit to Materials 1204 | -9/Materials | Entered another Materials area 1204 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1479 | -8/Materials | Discovered new exit (range 10) 1492 | -8/Materials | Entered Factory 1492 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1542 | -7/Factory | Discovered new exit (range 16) 1791 | -7/Factory | Build established: Tank 2543 | -7/Factory | Identified exit to Garrison 2544 | -7/Factory | Entered Garrison 2570 | -7/Garrison | Triggered checkpoint 2581 | -7/Garrison | Garrison Relay disabled 2656 | -7/Garrison | Triggered checkpoint 2682 | -7/Garrison | Triggered checkpoint 2938 | -7/Garrison | Triggered checkpoint 2959 | -7/Garrison | Core integrity fell below 50% 2995 | -7/Garrison | Core integrity fell below 20% 3154 | -7/Garrison | Triggered checkpoint 3224 | -7/Garrison | Lost 4 parts (1p1n2u) 3427 | -7/Garrison | Core destroyed Last Messages --------------- 03199_ Overheating: Energy bleed (-5). 03200_ Overheating: System interference. 03200_ Adv. Visual Processing Unit temporarily disabled. 03201_ Overheating: Energy bleed (-5). 03202_ Overheating: Energy bleed (-2). 03204_ Acquired Aluminum Leg. 03208_ Acquired Imp. Heat Sink. 03209_ Overheating: Matter decay (-3). 03211_ Acquired 40 matter. 03215_ Acquired Lgt. Nuclear Core. 03217_ Acquired 1 matter. 03222_ Acquired 35 matter. 03226_ Acquired 52 matter. 03234_ Acquired 8 matter. 03243_ Acquired 4 matter. 03270_ Acquired 48 matter. 03275_ Acquired 9 matter. 03279_ Acquired 26 matter. 03281_ Acquired 6 matter. 03287_ Acquired 3 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? #?????????????????????? | | ?????????????????????????ss#?????????????????????? | | ????????????????????????? s#?????????????????????? | | ????????????????????????? #????????#????????????? | | ????????????????????????# s#???????""????????????? | | ????????????????????????# #?????!!!""???????????? | | ????????????????????????# #???? ""??????????? | | ????????????????????????# #??? !"??????????? | | ????????????????????????# #?? !"??????????? | | ????????????????????????# ## !"??????????? | | ????????????????????????# !"??????????? | | ???###################### ??????????????? | | ???# @ #?????????????????????? | | ???# #?????????????????????? | | ???# ######################?????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | #### #??????????????????????????????????????????? | | ## #??????????????????????????????????????????? | | ## ##?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ## ^ #?????????????????????????????????????????? | | ## ^^###???????????????????????????????????????? | | [#???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ## ###???????????????????????????????????????? | | ## #?????????????????????????????????????????? | | *#####?????????????????????????????????????? | | [ " #?????????????????????????????????????? | | ### #?????????????????????????????????????? | | ## ==#?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedLegSword Manual? 0 Play Time 00:30:01 Cumulative 17.4 hours Start 2024.03.11 @ 23:55:58 End 2024.03.12 @ 11:08:13 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 42 Rogue 27 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e701fee5-2104-4926-9290-d7b7f6f4939b