Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.19 @ 12:38:23 Player: Nika Jay Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (184) 920 Value Destroyed (4757) 4757 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (806) 806 TOTAL SCORE: 9303 Bonus ------- High Alert Combat Kills 806 Cogmind --------- Core Integrity 214/700 Matter 140/300 Energy 280/280 System Corruption 4% Temperature Warm (115) Movement Rolling (135) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Insulated Plating > --- WEAPON (4) ------- Particle Gun Gauss Rifle Gauss Rifle > --- INVENTORY (25) --- Light Nuclear Core Compact Wheel Armored Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Improved Heat Sink Armor Integrity Analyzer Tractor Beam High-powered Tractor Beam High-powered Tractor Beam Particle Gun Particle Gun Heavy Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Compact Wheel Compact Wheel Compact Wheel Armored Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink Reflective Plating Tractor Beam High-powered Tractor Beam High-powered Tractor Beam Particle Gun Particle Gun Particle Gun Gauss Rifle Plasma Cutter [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Improved Signal Interpreter Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Particle Gun Ballistic Gun Autogun Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 1 1 2 . Weapon 2 | . . . 1 1 . . Parts Attached 116 | 7 1 12 26 39 26 5 Power 12 | 1 . 1 3 3 4 . Engine 10 | 1 . . 3 3 3 . Core 2 | . . 1 . . 1 . Reactor . | . . . . . . . Propulsion 27 | 2 . 5 7 9 4 . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 27 | 2 . 5 7 9 4 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 36 | 2 . 3 8 9 11 3 Device 16 | 1 . 2 . 6 6 1 Storage 6 | 1 . 1 2 2 . . Processor 4 | . . . 2 1 1 . Hackware . | . . . . . . . Protection 10 | . . . 4 . 4 2 Artifact . | . . . . . . . Weapon 41 | 2 1 3 8 18 7 2 Energy Gun 12 | 1 . . . 9 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 25 | 1 . 2 7 9 5 1 Ballistic Cannon . | . . . . . . . Launcher 4 | . 1 1 1 . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 1 5 . . Parts Lost 48 | . . 7 3 12 21 5 Power 5 | . . 1 . 2 2 . Propulsion 13 | . . 3 3 3 4 . Utility 12 | . . 1 . 1 8 2 Weapon 18 | . . 2 . 6 7 3 Highest Loss Streak 11 | . . 7 1 9 11 5 To Critical Strikes . | . . . . . . . Average Backups 14 | 1 5 3 9 16 19 19 Power . | . 1 . . . . 1 Propulsion 3 | . 3 . 2 4 5 6 Utility 3 | . . . . 3 6 6 Weapon 5 | . 1 2 5 6 4 4 Tool/Special . | . . . . . . . Unused Backups 27 | . . 1 3 2 5 16 Power 4 | . . 1 1 . 1 1 Propulsion 10 | . . . . . 4 6 Utility 6 | . . . . 1 . 5 Weapon 6 | . . . 2 1 . 3 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 94 | . 100 82 97 98 90 91 Engine 6 | . 14 1 9 8 2 7 Core 2 | . . 9 1 . 4 . Wheel 16 | . 28 25 21 17 9 7 Device 7 | . 14 11 2 10 8 7 Storage 8 | . 14 6 11 9 7 7 Processor 14 | . . . 10 14 20 15 Protection 4 | . . . 8 2 5 14 Energy Gun 6 | . 14 1 . 15 1 . Ballistic Gun 25 | . 14 23 32 19 27 29 Peak Build Rating 51 | 7 7 11 18 31 51 51 Average Rating 27 | 5 7 7 16 25 44 50 On Entrance 16 | . 7 7 9 18 27 45 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 36 | . . 36 . . . . Heaviest Build 115 | 13 13 15 34 108 114 115 Greatest Support 32 | 20 20 20 26 32 32 28 Greatest Overweight (x) 8 | . . . 2 8 6 4 Average Overweight (x) 1 | . . . . 2 3 3 Largest Inventory Capacity 25 | 8 8 8 10 25 25 25 Average Capacity 18 | 7 8 6 9 22 25 25 Most Carried 25 | 4 7 7 10 21 25 24 Average Carried 15 | 1 5 3 9 16 21 23 Final Capacity 25 | 8 8 8 10 25 25 25 Final Carried 25 | 4 7 4 10 18 25 21 Class Distribution -------------------- 32% | Scavenger-Gunner 23% | Gunner 20% | Scavenger-Tank 12% | Tank 5% | Scavenger-Mutant 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Tank | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Matter Collected 4874 | 292 27 215 1531 1742 1047 20 Remotely 253 | . . . . . 253 . Salvage Created 7110 | 152 145 295 1874 3393 1211 40 Parts 396 | 13 9 20 111 172 68 3 Haulers Intercepted 7 | . . . 3 4 . . Recyclers Shooed 13 | . 2 1 6 3 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 126 | . 3 18 33 49 22 1 Guns 98 | . 2 3 30 43 19 1 AOE 27 | . 1 15 3 5 3 . Classes Destroyed 18 | 2 2 2 7 3 2 . Worker 14 | . . . 3 10 1 . Builder 4 | . . . 1 3 . . Tunneler 10 | 4 . 2 . 1 3 . Hauler 7 | . . . 3 4 . . Recycler 19 | 1 1 1 5 10 1 . Mechanic 3 | . . . 2 . 1 . Operator 3 | . . . 2 1 . . Watcher 10 | . 1 . 2 5 2 . Swarmer 29 | . 3 3 11 10 2 . Grunt 54 | . . 3 11 29 11 . Brawler 3 | . . . 2 1 . . Duelist 2 | . . . . . 2 . Protector 2 | . . . . 1 1 . Sentry 17 | . . . 9 6 2 . Hunter 2 | . . . . 1 1 . Programmer 4 | . . . . . 3 1 Heavy 1 | . . . . 1 . . Assembled 13 | . . 13 . . . . Best Kill Streak 13 | 3 3 13 6 8 6 1 Combat Bots Only 13 | . 2 13 4 6 6 1 Max Kills in Single Turn 8 | 1 2 8 2 5 2 1 Gunslinging 1 | . 1 . 1 . . . Exploded 8 | . 1 8 2 4 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Hostile Shots Fired 603 | . 6 40 110 200 167 80 Missed 158 | . 3 8 30 51 44 22 Hits 445 | . 3 32 80 149 123 58 Melee 15 | . . . 1 . 14 . Projectile 430 | . 3 32 79 149 109 58 AOE 9 | . . 8 1 . . . Critical Strikes 21 | . . 1 3 8 8 1 Damage Taken 7649 | . 27 717 1224 2513 2463 705 Core 1329 | . 10 186 266 381 437 49 Absorbed by Shields 62 | . . . . 62 . . Ignored by Resistances 8 | . . . . . . 8 Regen/Repaired (Parts) 180 | . . . 98 82 . . Core Remaining (%) 46 | 100 . 21 33 30 . . Volleys Fired 412 | 22 10 44 113 146 66 11 Largest 4 | 2 2 2 3 4 4 4 Hottest 214 | 60 60 60 69 214 181 146 Shots Fired 1281 | 43 18 77 328 541 231 43 Gun 1254 | 43 16 67 323 538 224 43 Cannon . | . . . . . . . Launcher 27 | . 2 10 5 3 7 . Special . | . . . . . . . Kinetic 1007 | 22 8 65 323 349 205 35 Thermal 247 | 21 8 2 . 189 19 8 Explosive 27 | . 2 10 5 3 7 . Electromagnetic . | . . . . . . . Robot Hit Streak 19 | 5 9 9 10 16 19 9 Robot Miss Streak 6 | 6 1 6 4 5 5 4 Penetration Max 1 | . . . . . 1 1 Secondary Targets 17 | . 1 . 4 8 3 1 Max Gunslinging Chain 2 | . 1 . 2 1 1 1 Shots Hit Robots 788 | 22 14 48 197 329 151 27 Core Hits 368 | 9 7 58 76 145 70 3 Critical Kills 4 | . . . 2 . 2 . Critical Parts Destroyed 3 | . . 1 2 . . . Critical Strikes 19 | . . 1 4 11 3 . Burn 12 | . . . . 11 1 . Destroy 7 | . . 1 4 . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14951 | 182 215 1697 3106 5713 3564 474 Guns 11736 | 182 125 370 2733 5124 2728 474 Cannons . | . . . . . . . Explosions 3215 | . 90 1327 373 589 836 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 9039 | 75 59 348 2733 2905 2494 425 Thermal 2697 | 107 66 22 . 2219 234 49 Explosive 3170 | . 90 1327 373 544 836 . Electromagnetic 45 | . . . . 45 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 1 2 4 Average Corruption 1 | . . . . 1 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 35 | . . . . 18 13 4 Message Errors 5 | . . . . 4 1 . Matter Fused 9 | . . . . 6 1 2 Heat Flow Errors 6 | . . . . 2 3 1 Energy Discharges 2 | . . . . . 2 . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 4 | . . . . 3 . 1 Data Loss (major) 3 | . . . . 1 2 . Misfires 5 | . . . . 1 4 . Overload Shots . | . . . . . . . Overflow Damage 108 | . 10 50 38 . 10 . Projectiles . | . . . . . . . Explosions 108 | . 10 50 38 . 10 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 456 | . . 13 81 131 231 . Shots 13 | . . 2 2 4 5 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 354 | 80 40 22 246 354 303 118 Average Temperature 66 | 43 22 7 56 76 88 64 Received Heat Transfer 2187 | . . 105 345 1101 612 24 Effects 3 | . . . . 2 1 . Energy Bleed 2 | . . . . 1 1 . Interference 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 14 | . . . . 13 1 . Heat Transferred 6886 | 250 150 50 . 5772 553 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Maximum Alert Level 3 | . . . 2 3 2 . Low Security (%) 21 | 100 100 100 46 . . . Level 1 25 | . . . 10 25 47 . Level 2 34 | . . . 43 23 52 . Level 3 18 | . . . . 51 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1096 | 10 93 83 635 1096 535 . Initial 491 | . 3 28 13 238 491 . Average 445 | 1 55 40 333 678 395 . Influence Increases 3771 | 25 120 233 1129 1611 633 20 Destroy 0b10 Robot/C 2220 | . 60 100 660 960 420 20 Destroy 0b10 Robot/NC 360 | 25 10 15 90 175 45 . Destroy Leader 564 | . 12 20 190 228 114 . Successful Hack 64 | . . . 33 15 16 . Select Force Hacks 120 | . 30 . 60 30 . . Disable Machine 90 | . . . 30 45 15 . Destroy Structure 158 | . 8 53 36 38 23 . Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 180 | . . 45 30 105 . . Influence Decreases 3716 | 20 52 271 598 1096 1404 275 Entered New Map 1102 | . 2 45 22 328 590 115 Time Decay 2151 | 20 50 173 546 648 604 110 Lost Part 426 | . . 16 30 120 210 50 Lost Ally 37 | . . 37 . . . . Squads Dispatched 28 | . 1 . 6 10 11 . Investigation 11 | . 1 . 4 3 3 . Extermination 3 | . . . . . 3 . Reinforcement 8 | . . . 2 4 2 . Assault 3 | . . . . 1 2 . Garrison 3 | . . . . 2 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 2 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Distress Signals 9 | . 2 . 2 4 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 176 | . 5 28 41 63 35 4 Peak Tracking Total 17 | . 3 17 6 5 8 4 Tactical Retreats 12 | . . 4 2 6 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Traps Triggered 3 | . . . 2 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Machines Disabled 6 | . . . 2 3 1 . Max in Single Turn 1 | . . . 1 1 1 . Garrison Access 2 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Machines Accessed 37 | . 3 . 13 12 9 . Terminals 22 | . 2 . 8 8 4 . Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . . 2 1 . . Recycling Units 5 | . 1 . 2 1 1 . Scanalyzers 3 | . . . 1 1 1 . Garrison Access 3 | . . . . 1 2 . Total Hacks 90 | . 7 . 34 28 21 . Successful 36 | . 1 . 17 15 3 . Failed 53 | . 6 . 17 13 17 . Catastrophic 11 | . . . 1 4 6 . Database Lockouts 1 | . . . . . 1 . Manual 58 | . 7 . 22 19 10 . Terminals 56 | . 4 . 24 20 8 . Fabricators 1 | . . . . . 1 . Repair Stations 5 | . . . 3 2 . . Recycling Units 8 | . 3 . 2 1 2 . Scanalyzers 13 | . . . 5 4 4 . Garrison Access 7 | . . . . 1 6 . Terminal Hacks 4 | . . . 4 . . . Robot Analysis 3 | . . . 3 . . . Branch Access Points 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 4 | . . . 2 2 . . Scan Component 2 | . . . 1 1 . . Repair 2 | . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 7 | . . . 2 4 1 . Retrieve Study 7 | . . . 2 4 1 . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 19 | . 1 . 9 8 1 . Terminals 14 | . . . 6 7 1 . Botnet 2 | . . . 1 1 . . Operators 1 | . . . . . 1 . Skim 11 | . . . 5 6 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Mechanics 1 | . . . 1 . . . Recycling Units 4 | . 1 . 2 1 . . Tunnel 4 | . 1 . 2 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 31 | . 2 . 11 9 9 . Full Trace Events 4 | . . . . 1 3 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 7 | . . . 2 4 1 . Parts Repaired 2 | . . . 1 1 . . Time 64 | . . . 32 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . 1 . Machine Destruction 1 | . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 . . . . Highest-Rated Group 40 | . . 40 . . . . Highest-Rated Ally 16 | . . 16 . . . . Total Orders . | . . . . . . . Ally Attacks 17 | . . 17 . . . . Total Damage 221 | . . 221 . . . . Kills 3 | . . 3 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Active Infowar (turns) 744 | 46 116 205 377 . . . Seismic 744 | 46 116 205 377 . . . Robot Analysis Total 3 | . . . 3 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Turns Passed 6794 | 151 116 412 1570 2376 1949 220 Spaces Moved 3719 | 92 102 359 899 1303 844 120 Core 70 | 2 . 68 . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 3649 | 90 102 291 899 1303 844 120 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 50 80 85 135 135 Average Speed 114 | 79 80 74 94 124 140 149 Slowest Speed 190 | 80 80 80 130 190 180 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 5 25 66 73 77 25 26 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 8 | . 1 . 2 5 . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 3 | . . 1 . . . 2 Spaces Dug 4 | . . . 4 . . . Terrain Destroyed 158 | . 8 68 32 19 31 . Melee . | . . . . . . . Projectile 5 | . . . . . 5 . AOE 152 | . 8 68 32 19 25 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Total 5481 | 127 118 438 1430 1751 1480 137 Wait 1058 | 3 2 11 353 201 488 . Move 3713 | 91 101 358 898 1302 843 120 Hop . | . . . . . . . Pick Up 74 | 4 3 4 14 22 26 1 Fast Attach 40 | 7 . 4 5 13 11 . Attach 40 | . . 5 2 11 17 5 Detach 18 | . . 1 1 9 7 . Swap 60 | . 2 6 22 23 7 . Drop 66 | . . 5 22 24 15 . Fire 412 | 22 10 44 113 146 66 11 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 152 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 11) 268 | -10/Materials | Entered Mines 269 | -10/Mines | Assembled infested the area 269 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 297 | -10/Mines | Met a Derelict bent on vengeance 311 | -10/Mines | Core integrity fell below 50% 312 | -10/Mines | Destroyed 13 combat bots 320 | -10/Mines | Lost 3 allies 330 | -10/Mines | Build established: Mutant 339 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 339 | -10/Mines | Lost 7 parts (1p3n1u2w) 532 | -10/Mines | Learned Materials garrison access intel 554 | -10/Mines | Found a hidden stash of uninstalled traps 654 | -10/Mines | Build established: Scavenger-Mutant 671 | -10/Mines | Discovered new exit (range 7) 680 | -10/Mines | Entered Materials 680 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1033 | -9/Materials | Build established: Scavenger-Gunner 1131 | -9/Materials | Discovered new exit (range 11) 1141 | -9/Materials | Identified exit to Materials 1352 | -9/Materials | Build established: Tank 1374 | -9/Materials | Discovered new exit (range 11) 1482 | -9/Materials | Identified exit to Mines 1668 | -9/Materials | Discovered exit to Materials (range 5) 1737 | -9/Materials | Core integrity fell below 50% 1922 | -9/Materials | Repaired Med. Armor Plating 1941 | -9/Materials | Learned 4 Recycling zone layouts 2063 | -9/Materials | Learned Storage emergency access door positions 2215 | -9/Materials | Build established: Scavenger-Tank 2250 | -9/Materials | Entered another Materials area 2250 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2251 | -8/Materials | Loaded intel: 1 garrison access location 3098 | -8/Materials | Discovered new exit (range 3) 3099 | -8/Materials | Identified exit to Factory 3181 | -8/Materials | Repaired Autogun 3721 | -8/Materials | Garrison activated, responded to threat 3734 | -8/Materials | Build established: Scavenger-Gunner 3747 | -8/Materials | Core integrity fell below 50% 3811 | -8/Materials | Lost 9 parts (1p2n1u5w) 3833 | -8/Materials | Discovered exit to Factory (range 3) 4113 | -8/Materials | Learned location of Zion (-7) 4175 | -8/Materials | Learned Storage emergency access door positions 4228 | -8/Materials | Learned 2 Lower Caves zone layouts 4250 | -8/Materials | First assault squad dispatched 4269 | -8/Materials | Learned Storage security intel 4396 | -8/Materials | Learned Storage trap positions 4442 | -8/Materials | Learned 2 Lower Caves zone layouts 4626 | -8/Materials | Entered Factory 4626 | -7/Factory | Evolved 2 slots: Utility x2 4627 | -7/Factory | Identified exit to Lower Caves 4798 | -7/Factory | Garrison activated, responded to threat 4866 | -7/Factory | Lost 6 parts (2n2u2w) 5033 | -7/Factory | Core integrity fell below 50% 5043 | -7/Factory | Lost 11 parts (1p2n3u5w) 5669 | -7/Factory | Build established: Gunner 5708 | -7/Factory | Cargo convoy interrupted 6394 | -7/Factory | Central database locked down 6575 | -7/Factory | Entered Lower Caves 6700 | -7/Lower Caves | Spotted B-75 Beast 6754 | -7/Lower Caves | Ambushed by research squad 6795 | -7/Lower Caves | Self-destructed Last Messages --------------- 06773_ Imp. Heat Sink fries itself beyond repair. 06773_ Penetrated by Slug. 06776_ Slug penetrates Wall. 06776_ Penetrated by Slug. 06777_ Slug penetrates Wall. 06779_ Gravmag System fries itself beyond repair. 06779_ Slug penetrates H-55 Commando. 06779_ Slug penetrates Wall. 06782_ Slug penetrates H-55 Commando. 06782_ Slug penetrates Wall. 06784_ System corrupted: Matter fused (-7). 06785_ Slug penetrates Wall. 06786_ Imp. Medium Armor Plating destroyed. 06788_ Slug penetrates H-55 Commando. 06791_ Penetrated by Slug. 06791_ Enh. Autogun destroyed. 06792_ Slug penetrates Wall. 06792_ Slug penetrates H-55 Commando. 06794_ Reflective Plating destroyed. 06795_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# #?## | | ???????????????????????????????????????# #??##### | | ???????????????????????????????????????# ##?????? | | ???????????????????????????????????????## ##????? | | ???????????????????????????????????????## ###??# | | ??????????????????????????????????####?# #### | | ?????????????????????????????????## ### ## | | ?????????????????????????????????# ## | | ?????????????????????????????????## | | ???????????????????????????? ??### | | ???????????????????????????? ??### | | ???????????????????????????# #?? ## | | ???????????????????????????# #?? #### | | ???????????????????????????# #?? #??# | | ?????????????????????????### #?? #??##### | | ????????????????????????## # #?? #######????# | | ????????????????????????# # ##? #### ##???##"" | | ????????????????????????# ###### #??????" | | ????????????????????????# ##?# ##??????" | | ???????????????????###### #?# ##???????# | | ???????????????????# #?# ???????### | | ???????????????????# #?# #####??# | | ???????????????????# h%h ### #??#%= | | ???????????????????###### % ### ####!/ | | ????????????????????????# #?# | | ????????????????????????#@ ;; BB #?# # | | ????????????????????????#% ##;;BB #?# ##### | | ????????????????????????# ##??# #?# ##??? | | ????????????????????????###??## #### #??? | | ???????????????????????????### ### #??? | | ??????????????????????????## ## ##??? | | ????????????????????????### ### ###???? | | ????????????????????????# #?## #?????? | | ????????????????????????## ##??###########?????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 16 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 18% | -9/Materials Autogun | 28% | -8/Materials Studied --------- Wheel | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Autogun | -8/Materials | Hacked Missile Launcher | -8/Materials | Hacked Arm. Huge Wheel | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Hydra Jackpot Challenges ------------ None Game ------ Seed GlidesysScatterBoomstick Manual? 0 Play Time 01:16:46 Cumulative 168.3 hours Start 2025.11.13 @ 00:34:09 End 2025.12.19 @ 12:38:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 83 Adventurer 2 Explorer 2 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 65 Gallery% 64 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d42616e-8b10-4670-892c-f0356c97e8d5