Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.31 @ 22:51:36 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (265) 1325 Value Destroyed (11851) 11851 Prototype IDs (243) 4860 Alien Tech Used (1) 200 Bonus (10142) 10142 TOTAL SCORE: 37678 Bonus ------- High Alert Combat Kills 2041 Follower Combat Kills 221 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Zhirov 300 Pursued by Intercept 1000 Win 3000 Friendly Fire -20 Cogmind --------- Core Integrity 1521/1600 Matter 280/300 Energy 194/350 System Corruption 0% Temperature Cool (10) Movement Treading (157) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (6) --- Armored Medium Treads Armored Medium Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (14) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Makeshift Terrain Scan Processor Advanced Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer Improved Weapon Cycler Experimental Transmission Jammer Layered Heavy Armor Plating Improved Focal Shield > --- WEAPON (4) ------- Improved Matter Neutralizer KE Penetrator Linked Autogun > --- INVENTORY (36) --- Compact Particle Reactor Quantum Reactor Medium Treads Medium Treads Medium Treads Medium Treads Advanced Heavy Treads Matter Compressor (250) Matter Compressor (134) Improved Matter Compressor (234) Long-range Terrain Scanner Long-range Terrain Scanner Advanced Targeting Computer Experimental Transmission Jammer Improved Utility Shielding Improved Medium Armor Plating Layered Medium Armor Plating Layered Heavy Armor Plating Advanced Thermal Shield Experimental Thermal Shield EM Dispersion Field Dynamic Insulation System Long-range Tractor Beam Transdimensional Reconstructor Enhanced Nova Cannon Coil Gun Coil Gun KE Penetrator KE Penetrator KE Penetrator Railgun Micro-nuke Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Makeshift Terrain Scan Processor Advanced Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer Improved Weapon Cycler Experimental Transmission Jammer Layered Heavy Armor Plating Improved Focal Shield > --- WEAPON ----------- Improved Matter Neutralizer KE Penetrator Linked Autogun > --- INVENTORY -------- Compact Particle Reactor Quantum Reactor Medium Treads Medium Treads Medium Treads Medium Treads Advanced Heavy Treads Matter Compressor Matter Compressor Improved Matter Compressor Long-range Terrain Scanner Long-range Terrain Scanner Advanced Targeting Computer Experimental Transmission Jammer Improved Utility Shielding Improved Medium Armor Plating Layered Medium Armor Plating Layered Heavy Armor Plating Advanced Thermal Shield Experimental Thermal Shield EM Dispersion Field Dynamic Insulation System Long-range Tractor Beam Transdimensional Reconstructor Enhanced Nova Cannon Coil Gun Coil Gun KE Penetrator KE Penetrator KE Penetrator Railgun Micro-nuke Launcher Makeshift Hammer [Rating: 176] Favorites ----------- Power Heavy Antimatter Reactor Engine Improved Ion Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Makeshift Terrain Scan Processor Hackware Quantum Router Protection Layered Medium Armor Plating Weapon Minigun Energy Gun Heavy EM Shotgun Energy Cannon Improved Matter Neutralizer Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . . 2 2 . . . . 2 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . 1 . . . . . . . 1 . . . . . 1 . . Utility 12 | . . . 1 . . . 1 1 . . . . . . 2 1 . . . . 1 1 2 2 Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Parts Attached 548 | 6 9 8 16 . . 2 37 3 . 47 9 23 20 17 19 21 23 13 4 4 22 65 102 78 Power 18 | 1 1 1 2 . . . 2 . . 1 . 1 . . 3 . . . 1 . 1 2 1 1 Engine 8 | 1 1 . 2 . . . 2 . . . . 1 . . 1 . . . . . . . . . Core 7 | . . 1 . . . . . . . 1 . . . . 2 . . . 1 . 1 1 . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Propulsion 53 | 2 . . 3 . . . 10 1 . 1 1 . 6 2 . 2 3 1 . . 4 3 7 7 Treads 53 | 2 . . 3 . . . 10 1 . 1 1 . 6 2 . 2 3 1 . . 4 3 7 7 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 313 | 1 2 2 7 . . 2 8 1 . 21 6 15 7 10 10 9 14 6 3 2 14 46 71 56 Device 222 | . 1 1 2 . . 1 1 1 . 11 5 9 4 6 4 7 13 4 2 2 11 38 58 41 Storage 19 | 1 1 . 2 . . . 1 . . 1 . . 1 . 2 1 . . 1 . . 1 3 4 Processor 17 | . . . 1 . . . 4 . . 1 . 2 . . . 1 . . . . 1 . 5 2 Hackware 11 | . . . . . . . . . . 2 . . . . 2 . . . . . 2 1 1 3 Protection 44 | . . 1 2 . . 1 2 . . 6 1 4 2 4 2 . 1 2 . . . 6 4 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 164 | 2 6 5 4 . . . 17 1 . 24 2 7 7 5 6 10 6 6 . 2 3 14 23 14 Energy Gun 13 | . 2 . 1 . . . 8 . . 2 . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 80 | 2 2 3 3 . . . 6 . . 11 1 2 4 2 3 5 2 1 . 2 2 6 16 7 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . Launcher 21 | . . . . . . . 2 . . 3 . 4 2 2 . 1 3 2 . . . 1 1 . Special Weapon 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 30 | . . . . . . . . . . . . . . 1 3 4 . 2 . . 1 7 6 6 Slashing Weapon 13 | . . . . . . . 1 1 . 8 1 1 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . . 4 . . . . . . . 2 . . . 1 . . . 1 . Parts Lost 40 | . . . . . . . 2 . . 2 . 2 6 2 . . 4 3 . . . 4 9 6 Power 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Propulsion 18 | . . . . . . . 2 . . . . . 4 1 . . 3 1 . . . 1 3 3 Utility 9 | . . . . . . . . . . 1 . 1 1 . . . . 1 . . . 2 1 2 Weapon 11 | . . . . . . . . . . 1 . . 1 . . . 1 1 . . . 1 5 1 Highest Loss Streak 6 | . . . . . . . 1 . . 2 . 2 6 2 . . 2 3 . . . 1 2 1 Average Slot Usage (%) 97 | . 97 100 98 100 100 100 99 100 100 99 100 99 96 94 96 98 98 96 100 100 94 94 93 89 Engine 3 | . 14 5 7 11 11 11 9 7 7 1 . 2 7 2 . . . . . . . . . . Core 3 | . . 8 3 . . . . . . 5 7 4 . . 4 5 5 5 5 5 5 3 . . Treads 26 | . 28 28 31 33 33 33 26 30 30 30 30 30 28 29 26 27 27 25 29 29 21 22 21 19 Device 8 | . 11 13 7 11 11 6 2 7 7 4 6 8 9 9 7 11 11 11 11 11 9 10 9 11 Storage 14 | . 14 14 11 11 11 11 14 15 15 15 15 15 15 15 13 12 17 17 17 17 15 17 17 16 Processor 12 | . . . 11 11 11 11 16 15 15 15 15 11 7 7 6 11 11 11 11 11 12 14 19 19 Protection 3 | . . . 3 . . 4 1 . . 1 . 1 3 5 7 5 5 5 5 5 5 3 3 6 Ballistic Gun 17 | . 18 27 21 22 22 22 21 15 15 17 20 15 16 18 14 13 11 11 17 17 17 16 12 10 Impact Weapon 1 | . . . . . . . . . . . . . . 3 4 2 . . . . 2 2 1 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 201 | 10 26 30 50 46 46 53 69 66 66 87 83 100 104 97 91 123 125 124 120 120 127 170 178 201 Greatest Support 205 | 40 40 40 60 60 60 60 66 88 88 88 87 87 98 98 98 126 132 127 121 121 148 166 188 205 Greatest Overweight (x) 1 | . . . . . . . 1 . . . . 1 1 1 1 . 1 1 . . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 36 | 6 12 10 12 12 12 12 18 18 18 20 20 20 20 20 20 28 28 28 28 28 28 36 36 36 Average Capacity 22 | 5 9 10 11 12 12 12 15 18 18 19 20 20 20 20 20 22 28 28 28 28 28 33 36 36 Most Carried 36 | 5 10 10 12 12 12 12 18 17 18 20 20 20 20 20 20 28 28 28 28 28 28 35 36 36 Average Carried 21 | 2 8 10 11 12 12 12 15 16 17 19 20 19 18 19 19 21 27 27 27 27 27 29 34 33 Final Capacity 36 | 6 10 10 12 12 12 12 18 18 18 20 20 20 20 20 20 28 28 28 28 28 28 36 36 36 Final Carried 35 | 5 10 10 12 12 12 12 18 17 18 20 20 20 20 19 20 28 28 27 28 28 28 35 34 35 Class Distribution -------------------- 25% | Hauler-Skirmisher 19% | Hauler-Assassin 15% | Mutant 7% | Scavenger-Skirmisher 7% | Hauler-Mutant 6% | Scavenger-Mutant 6% | Hacker-Assassin 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Assassin | -7/Factory Assassin | -7/Waste Hauler-Assassin | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hacker-Assassin | -6/Factory Hacker-Assassin | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Zhirov Hauler-Skirmisher | -4/Proximity Caves Hauler-Assassin | -4/Factory Hauler-Assassin | -3/Research Hauler-Assassin | -2/Research Hauler-Assassin | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 13420 | 296 333 315 457 8 . 71 1032 42 . 1004 145 394 353 379 50 693 771 155 . 192 1033 1440 2772 1485 Remotely 5562 | . . . . . . . . . . . . . 232 279 . . 498 . . . 616 981 2048 908 Salvage Created 13834 | 131 210 288 494 23 . 19 1267 . . 1097 62 418 366 354 96 600 745 162 . 158 855 2099 2685 1705 Parts 729 | 11 11 21 22 3 . 2 61 . . 53 4 19 20 10 6 25 34 12 . 5 37 151 134 88 Haulers Intercepted 9 | . 1 . 3 . . . 3 . . . . . . . . 2 . . . . . . . . Recyclers Shooed 14 | . . . 3 . . 1 . . . 2 . . . . 3 1 . . . . 2 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . . . . . 10 . 4 . . 24 9 . 5 . . . . Prevented 17 | . . . . . . . . . . . . 4 . 6 . . 7 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 180 | . 2 9 5 . . 2 15 . . 11 1 13 4 5 1 2 23 7 . 2 3 31 28 16 Guns 132 | . 2 9 5 . . 2 14 . . 9 1 6 2 3 1 2 2 1 . 2 3 27 25 16 Cannons 10 | . . . . . . . . . . . . . . . . . 8 2 . . . . . . AOE 37 | . . . . . . . 1 . . 2 . 6 2 2 . . 13 4 . . . 4 3 . Classes Destroyed 16 | 2 4 1 2 . . . 2 . . 1 1 1 . . . . . . . . . . 1 1 Worker 12 | . . . 1 . . . 2 . . 1 . . . . . . . . . . 1 2 3 2 Builder 14 | . 2 . . 1 . . . . . 2 . . . . 2 1 . . . . . 1 3 2 Tunneler 9 | 3 . 2 . . . . . . . . . . . . . 2 . . . . . . 1 1 Hauler 9 | . 1 . 3 . . . 3 . . . . . . . . 2 . . . . . . . . Recycler 21 | 1 . 1 2 . . . 1 . . 6 . . . . . 1 . . . . 4 . 3 2 Watcher 19 | . 1 . . . . . 4 . . 3 . . . . . 2 . . . . . 2 3 4 Swarmer 53 | . . 6 . . . 2 . . . 3 . 7 . . . . 12 5 . . . 12 4 2 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 45 | . 2 3 3 . . . 8 . . 3 . 2 . 4 . . 9 . . . . 7 4 . Brawler 4 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . 1 Duelist 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Sentry 20 | . . . 2 . . . 5 . . 1 . 1 . 1 . 2 2 . . . 3 1 2 . Hunter 11 | . . . . . . . 1 . . . . 1 . . . . . 2 . 2 . 2 2 1 Programmer 24 | . . . . . . . . . . 4 . . . . 1 . . . . . . 8 4 7 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Grunt 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . Tracker 7 | . . . . . . . . . . . . . . . . . . . . . . . 5 2 Combat Programmer 7 | . . . . . . . . . . . . . . . . . . . . . . . 5 2 Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 15 | 4 2 3 3 1 . 2 4 . . 4 1 5 4 4 1 2 15 5 . 2 2 8 9 6 Combat Bots Only 15 | . 1 3 2 . . 2 4 . . 3 1 5 3 4 1 1 15 5 . 2 1 6 8 5 Max Kills in Single Turn 5 | 1 1 1 1 1 . 1 2 . . 3 1 3 1 1 1 1 5 2 . 1 1 4 3 2 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . Exploded 5 | . . . . . . . 1 . . 1 . 2 1 1 . . 5 2 . . . 4 3 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Data Miner (-7/Data Miner) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Damage Taken 12459 | . 127 249 221 . . 86 842 22 . 812 98 510 901 331 31 148 1185 534 . 125 49 1586 2632 1970 Core 898 | . 35 25 29 . . 17 88 . . 11 . 24 47 57 . 28 80 85 . 18 . 41 234 79 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 141 | . . . . . . . . . . . . . . . . . . . . . . 12 64 65 Core Remaining (%) 89 | 100 . 76 . . . 88 84 . . . . . . 80 100 . . . . 78 100 96 83 95 Volleys Fired 591 | 9 33 28 37 1 . 11 61 . . 51 3 17 22 13 11 28 30 11 . 11 14 57 88 55 Largest 4 | 2 2 2 2 2 . 2 3 . . 3 3 3 3 3 3 3 3 3 . 3 4 4 4 3 Hottest 134 | 40 100 100 46 46 . 46 96 . . 100 75 89 103 89 75 75 107 98 . 78 121 134 132 113 Shots Fired 1661 | 18 60 52 74 2 . 21 180 . . 143 10 46 65 39 27 72 83 24 . 33 53 213 292 154 Gun 1570 | 18 54 48 74 2 . 21 174 . . 138 10 34 58 34 27 71 52 18 . 33 53 212 290 149 Cannon 28 | . . . . . . . . . . . . . . . . . 19 4 . . . . . 5 Launcher 53 | . . . . . . . 6 . . 5 . 12 7 5 . 1 12 2 . . . 1 2 . Special 10 | . 6 4 . . . . . . . . . . . . . . . . . . . . . . Kinetic 1535 | 18 30 48 74 2 . 21 145 . . 133 10 34 58 34 27 71 71 22 . 33 53 212 290 149 Thermal 39 | . 30 4 . . . . . . . . . . . . . . . . . . . . . 5 Explosive 16 | . . . . . . . . . . . . 4 2 . . . 5 2 . . . 1 2 . Electromagnetic 71 | . . . . . . . 35 . . 10 . 8 5 5 . 1 7 . . . . . . . Robot Hit Streak 64 | 8 7 6 13 1 . 8 14 . . 11 11 17 10 8 18 25 16 19 . 19 34 55 37 64 Robot Miss Streak 4 | 2 4 4 4 1 . 4 3 . . 3 1 2 4 2 2 1 1 2 . 2 1 3 4 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Secondary Targets 19 | . . 1 1 . . . 2 . . 2 . . . . . . . . . . . 6 7 . Max Gunslinging Chain 2 | . . 1 1 . . . 1 . . 1 . . . . . . . . . . . 1 2 . Shots Hit Robots 1237 | 13 32 35 56 1 . 14 127 . . 91 7 31 43 26 25 60 62 15 . 27 39 164 235 134 Core Hits 596 | 7 10 20 26 1 . 2 47 . . 40 4 19 26 15 6 25 53 12 . 8 16 76 113 70 Critical Hits 90 | . . . . . . . 4 . . 2 . . 1 . 1 1 . . . . 1 11 46 23 Critical Kills 22 | . . . . . . . 1 . . . . . . . . . . . . . 1 4 11 5 Critical Parts Destroyed 50 | . . . . . . . 2 . . 2 . . . . 1 1 . . . . . 7 24 13 Melee Attacks 148 | . . . . . . . 3 1 . 33 4 1 1 3 13 12 . 1 . . 5 27 25 19 Impact 105 | . . . . . . . . . . . . . . 3 13 12 . 1 . . 5 27 25 19 Slashing 43 | . . . . . . . 3 1 . 33 4 1 1 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . 1 . 2 . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32000 | 122 372 434 976 34 . 202 2408 . . 1825 139 1435 1125 644 599 1068 2916 559 . 378 860 4695 6828 4381 Guns 25255 | 118 372 434 956 34 . 202 1977 . . 1480 139 341 599 389 378 1068 682 119 . 378 860 4261 6254 4214 Cannons 492 | . . . . . . . . . . . . . . . . . 403 89 . . . . . . Explosions 5725 | . . . . . . . 431 . . 345 . 1094 435 255 . . 1831 351 . . . 434 549 . Melee 479 | . . . . . . . . . . . . . 91 . 221 . . . . . . . . 167 Ramming 49 | 4 . . 20 . . . . . . . . . . . . . . . . . . . 25 . Kinetic 24864 | 118 199 434 956 34 . 202 1331 . . 1416 139 341 599 389 378 1068 1085 208 . 378 860 4261 6254 4214 Thermal 409 | . 173 . . . . . 155 . . 81 . . . . . . . . . . . . . . Explosive 3691 | . . . . . . . . . . . . 749 316 . . . 1292 351 . . . 434 549 . Electromagnetic 2508 | . . . . . . . 922 . . 328 . 345 119 255 . . 539 . . . . . . . Impact 388 | . . . . . . . . . . . . . . . 221 . . . . . . . . 167 Slashing 91 | . . . . . . . . . . . . . 91 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . 1 1 4 4 4 4 . . . 11 10 12 9 8 1 . . . . . . 1 5 2 Average Corruption 3 | . 1 1 3 4 4 4 . . . 3 9 9 8 4 1 . . . . . . 1 2 1 Corruption Purged 17 | . . . . . . . . . . 1 1 3 1 6 . . . . . . . 1 1 3 Effects 175 | . 2 2 10 4 9 3 . . . 42 24 27 17 18 1 . . . . . . . 9 7 Message Errors 37 | . 1 . 5 1 1 . . . . 14 2 4 3 5 . . . . . . . . . 1 Matter Fused 21 | . . . 1 1 2 . . . . 3 3 3 5 2 . . . . . . . . 1 . Heat Flow Errors 17 | . . . 1 . 1 . . . . 8 3 2 . 1 . . . . . . . . . 1 Energy Discharges 15 | . . . 1 1 2 . . . . 2 3 2 1 . . . . . . . . . 3 . Parts Rejected 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Data Loss (minor) 21 | . 1 2 2 . 3 1 . . . 2 3 3 . 1 1 . . . . . . . . 2 Data Loss (major) 10 | . . . . . . . . . . 1 2 4 1 1 . . . . . . . . 1 . Misfires 4 | . . . . . . . . . . 2 1 1 . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Misdirections 11 | . . . . . . . . . . 3 5 3 . . . . . . . . . . . . Targeting Errors 30 | . . . . 1 . 1 . . . 5 2 3 6 7 . . . . . . . . 2 3 Weapon Failures 6 | . . . . . . 1 . . . 1 . 1 1 . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 496 | . . . . . . . . . . . . 153 . . 81 . 54 77 . . . . 10 121 Projectiles 24 | . . . . . . . . . . . . . . . . . 18 . . . . . . 6 Explosions 276 | . . . . . . . . . . . . 153 . . . . 36 77 . . . . 10 . Melee 196 | . . . . . . . . . . . . . . . 81 . . . . . . . . 115 Knockbacks 9 | . . . . . . . . . . . . . . . 1 . 2 2 . . . . 1 3 Impact 4 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 2 Kinetic 4 | . . . . . . . . . . . . . . . . . 2 2 . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 327 | . . . . . . . 94 . . 3 . 37 3 . . . 89 100 . . . 1 . . Shots 14 | . . . . . . . 3 . . 1 . 3 1 . . . 3 2 . . . 1 . . Rammed 5 | 1 . . 2 . . . . . . . . . . . . . . . . . . . 2 . Targets Rammed 5 | 1 . . 2 . . . . . . . . . . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 390 | . 117 40 127 2 126 33 390 . . 266 229 137 346 260 80 40 267 . . . 20 65 91 196 Average Temperature 65 | . 26 15 19 1 64 12 96 . . 61 72 47 173 106 29 19 81 . . . 15 24 26 62 Received Heat Transfer 1476 | . 72 87 93 . . . 252 . . 108 . 60 114 147 . 9 246 . . . 9 171 108 . Effects 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations 21 | . . . . . . . . . . . . . . . . . . . . . . 7 8 6 Total Turns 283 | . . . . . . . . . . . . . . . . . . . . . . 96 109 78 Longest Duration 33 | . . . . . . . . . . . . . . . . . . . . . . 19 33 25 Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Fried 15 | . . . . . . . 6 . . 2 . 1 . . 2 . . . . . . . . 4 Impact Corruptions 9 | . . . . . . . . . . . . . . . 4 . . . . . . . . 5 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Heat Transferred 768 | . 518 . . . . . 150 . . 100 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 3 . . 2 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 966 | 20 87 159 494 140 . 51 310 61 21 192 . . . . 51 80 . . . . 476 672 966 760 Initial 579 | . 13 9 . 135 . . 19 46 21 14 . . . . . 24 . . . . . 216 378 579 Average 245 | 9 32 41 320 110 . 43 98 51 21 81 . . . . 12 36 . . . . 194 493 651 639 Maximum Alert Level 3 | . . . 2 . . . 1 . . . . . . . . . . . . . 2 2 3 3 Low Security (%) 61 | 100 100 100 13 100 . 100 92 100 100 100 . . . . 100 100 . . . . 51 . . . Level 1 9 | . . . 60 . . . 7 . . . . . . . . . . . . . 21 27 9 . Level 2 21 | . . . 26 . . . . . . . . . . . . . . . . . 26 72 50 65 Level 3 7 | . . . . . . . . . . . . . . . . . . . . . . . 39 34 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . . . 6 . . . 2 1 . 5 . . . . 2 1 . . . . . 6 12 8 Investigation 9 | . . . 3 . . . 1 1 . . . . . . 1 . . . . . . 1 1 1 Extermination 15 | . . . . . . . . . . 5 . . . . 1 1 . . . . . 3 2 3 Reinforcement 6 | . . . 3 . . . . . . . . . . . . . . . . . . 2 1 . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Intercept 11 | . . . . . . . . . . . . . . . . . . . . . . . 7 4 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 13 | . . . 2 . . . 3 . . 1 . . . . . . . . . . . 4 3 . Communications Jammed 37 | . . . . . . . . . . . . . . . . . . . . . . 6 2 29 Distress Signals 37 | . . . . . . . . . . . . . . . . . . . . . . 6 2 29 Times Spotted 271 | . 7 10 22 . . 3 23 . . 23 1 13 4 6 2 5 29 7 . 2 6 41 43 24 Peak Tracking Total 13 | . 2 3 4 . . 3 5 . . 3 1 5 3 4 2 2 13 5 . 2 2 7 9 5 Tactical Retreats 15 | . 1 . 2 . . . 1 . . 2 . . . 1 . . 3 . . . . 3 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 11 | . . . 2 . . . . 2 . 1 . . . . . . . . . . . 1 3 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 15 | . 1 . . . . . 4 . . . 1 . . . . 1 3 . . . 1 . 2 2 Max in Single Turn 2 | . 1 . . . . . 1 . . . 1 . . . . 1 2 . . . 1 . 1 1 Garrison Access 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 68 | . 6 . 5 1 1 . 7 2 . 8 . . 1 . 6 5 . 1 . . 5 5 5 10 Terminals 54 | . 6 . 5 1 . . 7 2 . 7 . . . . 5 3 . . . . 3 4 4 7 Fabricators 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . 1 . . . . . 1 . . . . 1 1 . 3 Total Hacks 226 | . 19 . 20 5 1 . 22 4 . 26 . . 12 . 34 22 . 1 . . 15 17 12 16 Successful 95 | . 10 . 7 4 1 . 6 1 . 9 . . 12 . 12 9 . 1 . . 9 6 3 5 Failed 131 | . 9 . 13 1 . . 16 3 . 17 . . . . 22 13 . . . . 6 11 9 11 Catastrophic 28 | . 1 . 1 . . . 4 1 . 2 . . . . 8 2 . . . . 1 3 2 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 126 | . 18 . 9 4 1 . 16 4 . 13 . . . . 19 7 . . . . 10 11 7 7 Terminals 185 | . 19 . 20 5 . . 22 4 . 24 . . . . 31 13 . . . . 10 14 11 12 Fabricators 10 | . . . . . . . . . . . . . . . . 7 . . . . 2 . 1 . Repair Stations 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 14 | . . . . . . . . . . 2 . . . . . 2 . . . . 3 3 . 4 Terminal Hacks 52 | . 5 . 6 4 1 . 3 . . 6 . . 12 . 7 1 . 1 . . 2 3 . 1 Part Schematic 11 | . 1 . . 1 . . . . . . . . 9 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Level Access Points 3 | . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . Branch Access Points 4 | . . . 1 . . . 1 . . 1 . . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Terminal Index 4 | . 1 . 1 . . . 1 . . 1 . . . . . . . . . . . . . . Alert Level 5 | . 1 . . 1 . . . . . . . . . . 2 . . . . . . 1 . . Unreport Threat 5 | . 1 . . 1 . . 1 . . . . . . . 1 . . . . . . 1 . . Locate Traps 7 | . 1 . 1 . . . . . . 2 . . . . 2 . . . . . 1 . . . Assault Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Zone Layout 5 | . . . 2 1 . . . . . 1 . . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . . . . 5 . . . . 2 . . . Load Schematic 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . Build 4 | . . . . . . . . . . . . . . . . 3 . . . . 1 . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 Seal Access 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 Unauthorized Hacks 31 | . 5 . 1 . . . 3 1 . 3 . . . . 4 2 . . . . 4 3 3 2 Terminals 31 | . 5 . 1 . . . 3 1 . 3 . . . . 4 2 . . . . 4 3 3 2 Track 3 | . 2 . . . . . . . . . . . . . 1 . . . . . . . . . Assimilate 3 | . . . . . . . 1 . . 1 . . . . . . . . . . . 1 . . Botnet 19 | . 2 . 1 . . . 2 1 . 2 . . . . 2 1 . . . . 3 1 2 2 Operators 6 | . 1 . . . . . . . . . . . . . 1 1 . . . . 1 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 6 . 5 . . . 7 2 . 8 . . . . 6 3 . . . . 5 5 5 9 Full Trace Events 8 | . 1 . 1 . . . 2 1 . . . . . . . . . . . . . 1 1 1 Feedback Events 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . 1 . . 1 . . . . . . . . 9 . . . . . . . . . . . Parts Built 4 | . . . . . . . . . . . . . . . . 3 . . . . 1 . . . Matter 972 | . . . . . . . . . . . . . . . . 870 . . . . 102 . . . Time 484 | . . . . . . . . . . . . . . . . 459 . . . . 25 . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . 17 . . . . 1 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 8 | . . 5 . . . . 1 . . 1 . . . . . . . . . . . 1 . . Largest Group 5 | . . 5 5 1 1 1 1 . . 1 . . . . . . . . . . . 1 . . Highest-Rated Group 85 | . . 85 85 16 16 16 10 . . 10 . . . . . . . . . . . 10 . . Highest-Rated Ally 31 | . . 31 31 16 16 16 10 . . 10 . . . . . . . . . . . 10 . . Total Orders 18 | . . . . . . . . . . 6 . . . . . . . . . . . . 4 8 STAY 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . FOLLOW 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . EXPLORE 10 | . . . . . . . . . . . . . . . . . . . . . . . 4 6 RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 74 | . . 5 67 . . 2 . . . . . . . . . . . . . . . . . . Total Damage 840 | . . 82 725 . . 33 . . . . . . . . . . . . . . . . . . Kills 21 | . . 1 19 . . 1 . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total 115 | . . . . . . . . . . . . . 115 . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . . . 1 . . . . . 1 1 . 1 . . . . Drone Launches 11 | . . . . . . . . . . . . . . . . . . . . . . . 6 5 Drone Recoveries 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 3 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 16839 | 99 762 1232 849 209 380 77 1287 76 125 2000 453 495 274 541 714 1122 622 271 191 489 598 1186 1487 1300 Spaces Moved 8591 | 41 389 704 436 129 238 29 595 48 86 1101 282 252 108 246 374 618 312 127 113 287 308 515 643 610 Core 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . Treads 8584 | 34 389 704 436 129 238 29 595 48 86 1101 282 252 108 246 374 618 312 127 113 287 308 515 643 610 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 145 145 145 145 148 152 156 156 158 156 159 159 159 159 156 154 151 155 Average Speed 158 | 141 160 160 160 160 160 160 169 145 145 145 149 159 172 171 163 157 162 173 159 159 159 156 157 163 Slowest Speed 183 | 160 160 160 160 160 160 160 183 145 145 148 152 172 178 183 183 159 182 182 159 159 179 181 180 181 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 61 95 47 28 68 15 45 2 69 33 57 45 77 57 13 15 64 30 56 50 10 17 27 27 Regions Visited 24 Branch Regions 12 Pre-discovered Areas 31 | . . 1 . . . . . . . . . . 28 . . . . 1 . 1 . . . . Known Exits Taken 10 | . . 1 1 . . . . . . 1 . 1 1 . 1 1 . . . . 1 1 1 . Unknown Exits Taken 12 | 1 1 . . 1 1 1 1 . . . 1 . . 1 . . 1 1 1 1 . . . . Scrap Searched 11 | . . 1 . . . . . . . . 4 3 . 1 . . 1 . . 1 . . . . Spaces Dug 146 | . 6 4 . . . . 3 1 . 33 3 1 . 3 9 12 2 1 . . 5 25 24 14 Terrain Destroyed 356 | . 6 4 . . . . 16 1 . 36 3 52 16 3 9 12 59 25 . . 13 48 38 15 Melee 134 | . . . . . . . 3 1 . 33 3 1 . 3 9 12 . 1 . . 5 25 24 14 Projectile 33 | . 6 4 . . . . . . . . . . . . . . 4 . . . 8 5 5 1 AOE 189 | . . . . . . . 13 . . 3 . 51 16 . . . 55 24 . . . 18 9 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total 10541 | 64 461 748 518 132 237 41 775 53 86 1363 300 304 160 331 445 709 369 153 125 304 381 722 929 831 Wait 287 | . 10 5 1 1 . . 11 . . 87 . 1 . 51 11 9 . . . . 7 46 21 26 Move 8568 | 41 388 703 435 128 237 28 594 48 85 1100 281 251 107 245 373 617 311 126 112 286 307 514 642 609 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 201 | 8 12 1 12 1 . . 32 1 1 21 . 2 8 1 8 15 4 2 4 1 11 11 26 19 Fast Attach 57 | 3 3 2 3 . . . 6 . . 5 3 9 . 1 3 1 1 . 2 . 4 4 6 1 Attach 104 | 3 2 . 3 . . . 7 2 . 6 . 2 7 1 5 3 4 3 3 2 5 6 17 23 Detach 29 | . . . . . . . . . . 1 . 2 1 . 3 1 . . . . 2 1 3 15 Swap 388 | . 4 6 10 . . 2 24 1 . 36 6 12 13 15 11 17 18 10 . 2 13 55 79 54 Drop 164 | . 9 3 15 1 . . 37 . . 23 3 7 1 1 7 6 1 . 4 2 13 1 20 10 Fire 591 | 9 33 28 37 1 . 11 61 . . 51 3 17 22 13 11 28 30 11 . 11 14 57 88 55 Melee 148 | . . . . . . . 3 1 . 33 4 1 1 3 13 12 . 1 . . 5 27 25 19 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . 2 . . . . . . . . . . . . . . . . . . . 2 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 11) 469 | -10/Materials | Discovered new exit (range 10) 862 | -10/Materials | Entered Mines 863 | -10/Mines | Learned location of Storage (-7) 926 | -10/Mines | Identified exit to Materials 1010 | -10/Mines | Discovered exit to Materials (range 8) 2080 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2094 | -10/Mines | Entered Materials 2094 | -9/Materials | Accompanied by 5 allies 2094 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2099 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2569 | -9/Materials | Discovered new exit (range 5) 2693 | -9/Materials | Identified exit to Mines 2943 | -9/Materials | Entered Mines 2943 | -9/Mines | Accompanied by 1 ally 2943 | -9/Mines | Discovered new exit (range 8) 2953 | -9/Mines | Build established: Scavenger-Mutant 2980 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3105 | -9/Mines | Discovered new exit (range 11) 3145 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3152 | -9/Mines | Entered Exiles 3152 | -9/Exiles | Accompanied by 1 ally 3191 | -9/Exiles | Met 8R-AWN 3216 | -9/Exiles | Met EX-HEX 3269 | -9/Exiles | Met EX-BIN 3288 | -9/Exiles | Aligned with FarCom system 3290 | -9/Exiles | Given EX-Vault access code 3327 | -9/Exiles | Opened EX-Vault 3360 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3404 | -9/Exiles | Met EX-DEC 3519 | -9/Exiles | Discovered new exit (range 10) 3532 | -9/Exiles | Entered Mines 3532 | -8/Mines | Accompanied by 1 ally 3586 | -8/Mines | Discovered new exit (range 15) 3609 | -8/Mines | Entered Materials 3609 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4054 | -8/Materials | Build established: Scavenger-Skirmisher 4064 | -8/Materials | Garrison activated, responded to threat 4266 | -8/Materials | Discovered new exit (range 15) 4896 | -8/Materials | Entered Factory 4896 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4972 | -7/Factory | Sucked down chute 4972 | -7/Factory | Entered Waste 4972 | -7/Waste | The area was eerily silent 5075 | -7/Waste | Discovered new exit (range 15) 5097 | -7/Waste | Entered Factory 6723 | -7/Factory | Identified exit to Storage 6723 | -7/Factory | Identified exit to Lower Caves 6821 | -7/Factory | Crushed by falling debris 6821 | -7/Factory | System corruption reached 10% 7097 | -7/Factory | Entered Lower Caves 7162 | -7/Lower Caves | Encountered a Warlord checkpoint 7384 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7490 | -7/Lower Caves | Discovered new exit (range 12) 7533 | -7/Lower Caves | Learned Factory garrison access intel 7550 | -7/Lower Caves | Entered another Lower Caves area 7706 | -7/Lower Caves | Build established: Hauler-Skirmisher 7825 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8024 | -7/Lower Caves | Discovered new exit (range 11) 8044 | -7/Lower Caves | Identified exit to Data Miner 8045 | -7/Lower Caves | Entered Data Miner 8045 | -7/Data Miner | Discovered new exit (range 6) 8052 | -7/Data Miner | Identified exit to Proximity Caves 8080 | -7/Data Miner | Met Data Miner 8144 | -7/Data Miner | Received God Mode back door access code from Data Miner 8154 | -7/Data Miner | Destroyed Data Miner 8158 | -7/Data Miner | Found Prototype Hackware 8161 | -7/Data Miner | Interfaced with the Data Conduit 8259 | -7/Data Miner | Found Prototype Hackware 8267 | -7/Data Miner | Lost 6 parts (4n1u1w) 8288 | -7/Data Miner | Found Exp. Thermal Shield 8319 | -7/Data Miner | Entered Proximity Caves 8334 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8853 | -6/Proximity Caves | Discovered new exit (range 4) 8860 | -6/Proximity Caves | Entered Factory 8860 | -6/Factory | Evolved 2 slots: Utility x2 8861 | -6/Factory | Loaded intel: 230 machine locations 8862 | -6/Factory | Loaded intel: 3 garrison access locations 8881 | -6/Factory | Build established: Hauler-Mutant 8941 | -6/Factory | Identified Ghost Barrier 8942 | -6/Factory | Identified Quantum Router 9155 | -6/Factory | Identified exit to Factory 9357 | -6/Factory | Build established: Hacker-Assassin 9574 | -6/Factory | Entered another Factory area 9574 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9575 | -5/Factory | Loaded intel: 238 machine locations 9644 | -5/Factory | Identified exit to Upper Caves 9644 | -5/Factory | Identified exit to Extension 9861 | -5/Factory | Fabricated Exp. Transmission Jammer (x1) 10084 | -5/Factory | Fabricated Exp. Transmission Jammer? 10320 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 10696 | -5/Factory | Entered Upper Caves 10807 | -5/Upper Caves | Attracted the attention of an 0b10 base 10859 | -5/Upper Caves | Destroyed 15 combat bots 10988 | -5/Upper Caves | Build established: Hauler-Skirmisher 11217 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11238 | -5/Upper Caves | Learned Factory interactive machine intel 11289 | -5/Upper Caves | Discovered new exit (range 15) 11318 | -5/Upper Caves | Entered another Upper Caves area 11466 | -5/Upper Caves | Lost 3 parts (1n1u1w) 11508 | -5/Upper Caves | Discovered new exit (range 20) 11589 | -5/Upper Caves | Entered Zhirov 11589 | -5/Zhirov | Discovered new exit (range 4) 11618 | -5/Zhirov | Met Zhirov 11653 | -5/Zhirov | Found Alien Artifact 11672 | -5/Zhirov | Found Alien Artifact 11672 | -5/Zhirov | Identified Integrated Dissipator 11672 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11780 | -5/Zhirov | Entered Proximity Caves 12156 | -4/Proximity Caves | Spotted B-86 Titan 12229 | -4/Proximity Caves | Discovered new exit (range 19) 12269 | -4/Proximity Caves | Entered Factory 12269 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12270 | -4/Factory | Loaded intel: 264 machine locations 12271 | -4/Factory | Loaded intel: 45 interactive machine locations 12487 | -4/Factory | Identified exit to Research 12570 | -4/Factory | Build established: Hauler-Assassin 12579 | -4/Factory | Local fabrication network quarantined 12586 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 12649 | -4/Factory | Found Exp. Hacking Suite 12867 | -4/Factory | Entered Research 12867 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12868 | -3/Research | Loaded intel: 96 machine locations 13017 | -3/Research | Exp. Hacking Suite fried by hacking feedback 13583 | -3/Research | Found EM Dispersion Field 13594 | -3/Research | Found Antimissile System 13857 | -3/Research | Identified exit to Research 14046 | -3/Research | Found Tesla Bomb Launcher 14053 | -3/Research | Entered another Research area 14053 | -2/Research | Evolved 2 slots: Utility x2 14054 | -2/Research | Loaded intel: 111 machine locations 14664 | -2/Research | Intercept squad dispatched 14684 | -2/Research | Spotted Tracker 14684 | -2/Research | Spotted Tracker 14696 | -2/Research | Destroyed Tracker 14719 | -2/Research | Spotted Combat Programmer 14722 | -2/Research | Destroyed Combat Programmer 14741 | -2/Research | Destroyed Tracker 14800 | -2/Research | Spotted Combat Programmer 14810 | -2/Research | Destroyed Combat Programmer 14920 | -2/Research | Found Exp. ECM Suite 14975 | -2/Research | Found Adv. Force Booster 15303 | -2/Research | First assault squad dispatched 15345 | -2/Research | Intercept squad dispatched 15356 | -2/Research | Spotted Tracker 15357 | -2/Research | Spotted Tracker 15358 | -2/Research | Spotted Tracker 15363 | -2/Research | Destroyed Tracker 15367 | -2/Research | Spotted Combat Programmer 15381 | -2/Research | Destroyed Tracker 15398 | -2/Research | Destroyed Combat Programmer 15415 | -2/Research | Destroyed Tracker 15431 | -2/Research | Discovered new exit (range 30) 15432 | -2/Research | Spotted Combat Programmer 15436 | -2/Research | Destroyed 8 combat bots 15437 | -2/Research | Spotted Combat Programmer 15454 | -2/Research | Destroyed Combat Programmer 15476 | -2/Research | Destroyed Combat Programmer 15539 | -2/Research | Identified exit to Access 15540 | -2/Research | Entered Access 15540 | -1/Access | Evolved 2 slots: Utility x2 15541 | -1/Access | Loaded intel: 117 machine locations 15799 | -1/Access | Spotted B-99 Colossus 16151 | -1/Access | Intercept squad dispatched 16155 | -1/Access | Spotted Tracker 16156 | -1/Access | Spotted Tracker 16167 | -1/Access | Destroyed Tracker 16172 | -1/Access | Destroyed Tracker 16188 | -1/Access | Spotted Combat Programmer 16189 | -1/Access | Spotted Combat Programmer 16197 | -1/Access | Destroyed Combat Programmer 16203 | -1/Access | Destroyed Combat Programmer 16771 | -1/Access | Spotted B-99 Colossus 16789 | -1/Access | Destroyed B-99 Colossus 16814 | -1/Access | Spotted B-99 Colossus 16825 | -1/Access | Intercept squad dispatched 16834 | -1/Access | Discovered new exit (range 5) 16840 | *** | Escaped! Last Messages --------------- 16787_ Slug penetrates B-99 Colossus. 16787_ B-99 Colossus suffers critical hit. 16787_ Slug penetrates B-99 Colossus. 16789_ B-99 Colossus destroyed. 16792_ Acquired 148 matter. 16797_ Sealed Heavy Doors breached. 16799_ Ended siege mode. 16814_ Slug penetrates Wall. 16817_ Penetrated by Slug. 16821_ Slug penetrates Reinforced Barrier. 16821_ Penetrated by Slug. 16824_ Slug penetrates Sealed Heavy Doors. 16824_ Slug penetrates Reinforced Barrier. 16824_ Penetrated by Slug. 16824_ Slug penetrates Reinforced Barrier. 16825_ ALERT: Reliable intel has pinpointed LRC-V3, intercept squad en route. 16828_ Slug penetrates Sealed Heavy Doors. 16834_ Main Access Shell breached. 16834_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ""####?#### + #?###??##???#?##?##???????? | | ""######### #? ? ?####?##?#?#?##?????#??????? | | G######### # ? ###?##?####???##?#????????? | | ""######### # #############??#??##??????? | | ""######### ? ? ??#########???????#?????????? | | ""######### ####?##?###?##?###????##???#??? ???? | | ########### #?########??#?###??###?##??#?????# ? | | # #### ?##?###?####??####??###???#????????? | | # #### ?####?##?###??##?##????##???#????#?? | | + #### ####?######?#???#?###?###??????? ? ? | | # #### ##############################???? ? | | # #### gg ????? | | + #?## g ? ??# ? | | ##+###########/##### g ""#?##??#?##???#???#? | | ###### ### ""####?#???? ??? ? ? | | ###### ### ""#?####? ? ??? ??? | | ###### ### T#?###?? ?? ?? ? ?? | | ###### #?# ""####### ?? ?? ??? | | + #?# ""##??????? ??? ?? | | ######### ### ""##????# ???? ?"? ?? | | ###?##### % ! ##""""""""""""??####??? ? """??? | | ######### !! ### ? ?? #####???? ??"""???? | | ######### ### ? ? ?##?####? ?"????? | | ##########+######### """""" #?#?###????? ???? ? | | g###?##?## " "? ####??? ?? ?? ??? | | ######### " @" " #??##???????????? ? | | ##### " "" " ?#?#?#??#??#??##???? | | ##### " " #?#####?##?#?????#? | | ##### " """" #?#####???????????# | | ##### #?#?##???###??????? | | #####" """"""""###?#?#???????????? | | #####" """"""""??#?##????#???????? | | #####" """"""""#???#??##??#??????? | | ##################" """"""""#???#?#?#?????????? | | ####?#############!!] #?##??#??##???????? | | ########?#########! ! BB ##?##?#?#?????????? | | ########??########*!! BB #?#?#??#??????????? | | #?################ ! ##????????#???????? | | ################## #???#?????????????? | | #########??##?#?## #????#????????????? | | ################## ###???????#???????? | | ####?#?##?#########"# ####?????#?#?????????? | | #?###?#?#### # ###??????????????????? | | #####?###### # ##?#?????????????????? | | #??#??## + * + ##??????#???##???????? | | ###?##?# ### # #??##??#?????????????? | | ####?### ### # ##????#??????#???????? | | ######## ### # ##????##?????????????? | | ##?#?#?# ### !! # ##??##????#?##???????" | | #?###??# ### !! ] #? #????#??##???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 25 Energy Capacity 350 Matter Stores 394 Matter Capacity 600 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 135 Jamming Range 22 EM Shielding 2 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 30 Resistance: EM 75 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 6 Matter Filtering 30 Salvage Targeting 3 Offensive Hacking 26 Defensive Hacking 45 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Treads | -9/Mines | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ None Fabricated ------------ Exp. Transmission Jammer | x1 | -5/Factory Exp. Transmission Jammer | x1 | -5/Factory Hcp. Storage Unit | x1 | -5/Factory Hcp. Storage Unit | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaGravitonPrototype Manual? 0 Play Time 04:56:04 Cumulative 215.3 hours Start 2021.08.31 @ 01:03:00 End 2021.08.31 @ 22:51:36 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 9 Adventurer 79 Explorer 2 Win Type 0 Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 70 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee94dc0c-1cb1-4059-8969-30375bae30ae