Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.27 @ 21:05:22 Player: leiavoia Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (208) 1040 Value Destroyed (11789) 11789 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (5070) 5070 TOTAL SCORE: 26919 Bonus ------- High Alert Combat Kills 1430 Follower Combat Kills 553 Aligned with FarCom 300 Win 3000 Friendly Fire -213 Cogmind --------- Core Integrity 205/1600 Matter 330/400 Energy 337/350 System Corruption 22% Temperature Cool (14) Movement Treading (200) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Reinforced Quantum Reactor > --- PROPULSION (4) --- Armored Heavy Treads Improved Heavy Siege Treads > --- UTILITY (13) ----- Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Medium Matter Pod Advanced Visual Processing Unit Advanced Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Advanced Armor Integrity Analyzer Centrium Medium Armor Plating Heavy Reflective Plating Advanced Force Field > --- WEAPON (6) ------- Railgun Helical Railgun Helical Railgun Helical Railgun Helical Railgun Multirail > --- INVENTORY (12) --- Micro Fission Core Light Particle Reactor Armored Medium Treads Armored Medium Treads Biometal Medium Treads Makeshift Terrain Scan Processor Gamma Rifle Gamma Rifle Phase Gun Quantum Rifle Heavy Quantum Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Improved Heavy Siege Treads > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit Medium Matter Pod Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Advanced Armor Integrity Analyzer Advanced Kinecellerator Advanced Phase Shifter Centrium Medium Armor Plating Advanced Force Field > --- WEAPON ----------- Heavy Quantum Rifle Helical Railgun Helical Railgun Helical Railgun Helical Railgun Plasma Lance > --- INVENTORY -------- Micro Fission Core Light Particle Reactor Armored Medium Treads Armored Medium Treads Biometal Medium Treads Makeshift Terrain Scan Processor Heart of Steel Quantum Rifle Railgun Remote Datajack [Rating: 187] Favorites ----------- Power Reinforced Quantum Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Reinforced Quantum Reactor Propulsion Wheel Treads Light Treads Leg Biometal Leg Wheel Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Protection Core Shielding Weapon Slug Cannon Energy Gun Gamma Rifle Energy Cannon HERF Cannon Ballistic Gun Railgun Ballistic Cannon Slug Cannon Launcher Micro-nuke Launcher Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon Plasma Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Com Slots Evolved 18 | . . 2 . . . 2 2 . . 2 2 2 . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 1 . . 1 . . . . . . . . Utility 11 | . . 1 . . . 2 . . . 1 2 2 . . 1 1 1 . Weapon 4 | . . 1 . . . . 1 . . . . . . . . 1 1 . Parts Attached 282 | 7 1 2 1 1 9 7 7 13 . 21 4 8 9 . 27 70 26 69 Power 24 | 1 . . 1 . 1 . . 1 . 2 . 1 . . 1 7 4 5 Engine 6 | 1 . . . . 1 . . 1 . 2 . . . . 1 . . . Core 4 | . . . 1 . . . . . . . . . . . . 3 . . Reactor 14 | . . . . . . . . . . . . 1 . . . 4 4 5 Propulsion 40 | 2 . . . . 2 1 2 1 . 6 . 1 . . 2 6 4 13 Treads 24 | 1 . . . . . . 1 . . 4 . 1 . . 2 4 4 7 Leg 6 | . . . . . . . . . . . . . . . . . . 6 Wheel 9 | 1 . . . . 2 1 1 1 . 1 . . . . . 2 . . Hover 1 | . . . . . . . . . . 1 . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 106 | 2 1 1 . 1 . 2 1 1 . 4 4 5 2 . 14 31 6 31 Device 49 | . . . . . . . . 1 . 2 2 3 . . 6 19 3 13 Storage 15 | 2 1 . . 1 . . . . . . . 2 1 . 3 1 1 3 Processor 20 | . . . . . . 1 1 . . . 1 . 1 . 3 2 1 10 Hackware 1 | . . . . . . . . . . . . . . . . . 1 . Protection 21 | . . 1 . . . 1 . . . 2 1 . . . 2 9 . 5 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 112 | 2 . 1 . . 6 4 4 10 . 9 . 1 7 . 10 26 12 20 Energy Gun 31 | 1 . . . . 2 2 1 3 . 2 . . . . 1 11 2 6 Energy Cannon 6 | . . . . . . . . 1 . . . . . . 2 3 . . Ballistic Gun 32 | 1 . 1 . . 2 . . 2 . 1 . 1 1 . 2 5 2 14 Ballistic Cannon 15 | . . . . . . 2 1 3 . 3 . . 2 . 3 1 . . Launcher 9 | . . . . . . . . 1 . 1 . . 2 . . 1 4 . Special Weapon 5 | . . . . . 1 . . . . . . . . . . 2 2 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 1 . 2 . . 2 . . . . . . . . Piercing Weapon 9 | . . . . . . . . . . . . . 2 . 2 3 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . . . . 1 . . 1 2 . . 2 3 1 9 Parts Lost 89 | . . . . . 1 1 . 2 . 6 . 1 1 1 13 21 19 23 Power 7 | . . . . . 1 . . . . 1 . . . . 1 1 1 2 Propulsion 15 | . . . . . . 1 . 1 . 3 . . . . 1 2 4 3 Utility 33 | . . . . . . . . 1 . 1 . . . 1 6 9 4 11 Weapon 34 | . . . . . . . . . . 1 . 1 1 . 5 9 10 7 Highest Loss Streak 9 | . . . . . 1 1 . 2 . 5 . 1 1 1 7 6 6 9 Average Slot Usage (%) 89 | . 100 93 100 100 99 98 100 99 100 86 81 86 84 88 81 85 74 82 Engine 3 | . 14 11 4 . 7 9 7 7 7 4 5 2 . . 2 . . . Core 1 | . . . 6 11 3 . . . . . . . . . . 3 . . Reactor 2 | . . . . . . . . . . . . 2 5 5 4 3 7 7 Treads 8 | . 14 11 11 11 11 . 7 7 7 12 11 10 10 10 8 6 4 7 Wheel 5 | . 14 11 11 11 11 17 15 14 15 2 . . . . . 1 2 . Device 7 | . . . . . . . . 6 7 7 11 10 10 10 9 15 6 9 Storage 16 | . 28 22 22 22 22 18 15 15 15 13 11 18 21 21 19 13 16 12 Processor 12 | . . . . . . 8 9 15 15 13 13 15 15 15 12 15 15 21 Protection 4 | . . 5 11 11 11 17 12 . . 3 2 5 5 4 3 3 . 3 Energy Gun 5 | . 14 11 11 11 10 9 . 5 15 6 5 5 . . . 6 4 3 Ballistic Gun 9 | . 14 22 22 22 21 9 7 4 . 5 5 4 6 5 6 6 3 10 Ballistic Cannon 5 | . . . . . . 1 16 20 15 11 11 10 6 10 4 2 . . Piercing Weapon 1 | . . . . . . . . . . . . . . 5 2 1 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 220 | 15 43 45 47 59 62 74 81 78 74 87 88 97 96 96 160 177 220 176 Greatest Support 164 | 20 20 20 10 10 10 26 20 20 20 140 140 145 145 145 145 131 155 164 Greatest Overweight (x) 57 | . 2 4 4 5 6 7 4 7 3 8 . . . . 2 6 57 14 Average Overweight (x) 2 | . 1 3 4 4 5 2 3 3 3 1 . . . . . 1 2 1 Largest Inventory Capacity 34 | 8 14 14 14 18 18 18 18 18 18 18 18 18 18 18 28 34 28 28 Average Capacity 20 | 6 13 14 14 17 18 18 18 18 18 18 18 18 18 18 27 28 28 18 Most Carried 28 | 6 7 14 14 16 18 18 18 18 18 18 18 18 18 17 28 28 25 20 Average Carried 18 | 3 6 8 14 14 17 16 17 17 18 17 17 17 17 17 21 26 19 13 Final Capacity 28 | 8 14 14 14 18 18 18 18 18 18 18 18 18 18 18 28 28 28 12 Final Carried 28 | 6 7 14 14 16 18 18 18 18 18 18 17 18 17 17 28 26 11 12 Class Distribution -------------------- 22% | Scavenger-Gunner 17% | Gunner 14% | Scavenger-Mutant 10% | Tank 8% | Skirmisher 6% | Scavenger-Executioner 5% | Scavenger-Skirmisher 5% | Mutant 3% | Hauler-Mutant 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Mines Tank | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Skirmisher | -6/Factory Skirmisher | -5/Factory Gunner | -4/Factory Gunner | -4/Upper Caves Gunner | -4/Upper Caves Hauler-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Mutant | -1/Access Scavenger-Executioner | -1/Command Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Com Matter Collected 9781 | 242 44 40 702 . 229 . 121 523 . 512 . 47 649 . 575 2710 743 2644 Remotely 1942 | . . . . . . . . . . . . . . . . 1723 219 . Salvage Created 11337 | 57 . 142 250 . 476 57 121 232 . 696 . 47 573 . 712 3409 476 4089 Parts 530 | 3 . 11 21 . 23 2 5 14 . 35 . 1 10 . 54 146 20 185 Haulers Intercepted 4 | . . . . . . . . . . 1 . . . . . 3 . . Recyclers Shooed 9 | . . . . . . . . . . . . . . . . 3 1 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 8 . . . . 4 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Com Combat Hostiles Destroyed 160 | . . 3 3 . 13 1 3 9 . 10 . 1 10 . 13 37 14 43 Melee 4 | . . . . . . . . . . . . . . . . . . 4 Guns 104 | . . 3 3 . 12 1 1 1 . 5 . . 4 . 9 24 7 34 Cannons 25 | . . . . . . . 2 4 . 5 . 1 2 . 4 6 1 . AOE 17 | . . . . . 1 . . 4 . . . . 4 . . 2 6 . Classes Destroyed 18 | 1 . 3 3 . 2 . . 1 . 3 . . . . 1 . . 4 Worker 17 | . . . 1 . 1 . . . . 2 . . . . . 3 3 7 Builder 2 | . . . . . . . . . . . . . . . 1 1 . . Tunneler 5 | . . . 3 . 1 . . . . 1 . . . . . . . . Hauler 4 | . . . . . . . . . . 1 . . . . . 3 . . Recycler 7 | 1 . . . . . . . . . . . . . . . 3 . 3 Operator 5 | . . . . . . . . . . 1 . . . . 1 3 . . Watcher 7 | . . . . . . . . . . 1 . . . . 1 . 3 2 Swarmer 23 | . . . . . 6 . . 4 . . . . 1 . 6 2 4 . Grunt 39 | . . 1 2 . 5 1 2 3 . 3 . . 4 . 1 6 2 9 Brawler 2 | . . . 1 . . . . . . . . . 1 . . . . . Duelist 6 | . . 1 . . 1 . 1 . . . . . 1 . . . . 2 Sentry 14 | . . 1 . . . . . 1 . 3 . 1 1 . 2 3 . 2 Hunter 23 | . . . . . 1 . . . . 2 . . . . . 9 3 8 Programmer 44 | . . . . . . . . 1 . 3 . . 2 . 4 17 5 12 Behemoth 2 | . . . . . . . . . . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . 2 Executioner 4 | . . . . . . . . . . . . . . . . . . 4 Alpha 7 2 | . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 9 | 1 . 3 2 . 3 1 3 4 . 4 . 1 4 . 7 6 9 8 Combat Bots Only 6 | . . 3 2 . 3 1 3 4 . 3 . 1 4 . 6 4 5 4 Max Kills in Single Turn 3 | 1 . 1 1 . 2 1 2 2 . 2 . 1 3 . 2 2 3 3 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . 1 Exploded 3 | . . . . . 1 . . 2 . . . . 3 . . 1 2 . Melee 1 | . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Com Damage Taken 22253 | . . 77 54 . 446 121 57 465 . 1070 92 121 613 77 2196 5361 4495 7008 Core 2268 | . . 6 . . 12 23 20 41 . 76 . . 17 . 227 451 648 747 Absorbed by Shields 1651 | . . . . . . . . . . . . . . . . . . 1651 Core Remaining (%) 84 | 100 100 . . . 95 95 . . 91 91 100 . . 98 82 68 . 12 Volleys Fired 421 | 2 . 7 10 . 26 2 5 20 . 33 2 5 19 . 39 103 52 96 Largest 6 | 2 . 3 3 . 3 3 4 4 . 4 1 4 4 . 4 5 5 6 Hottest 483 | 60 . 80 80 . 108 129 167 169 . 201 60 184 180 . 219 483 438 383 Shots Fired 1367 | 4 . 21 30 . 74 6 16 61 . 116 2 16 38 . 120 376 95 392 Gun 1040 | 4 . 21 30 . 74 6 5 19 . 62 2 8 13 . 71 278 55 392 Cannon 275 | . . . . . . . 11 39 . 53 . 8 17 . 49 88 10 . Launcher 46 | . . . . . . . . 3 . 1 . . 8 . . 7 27 . Special 6 | . . . . . . . . . . . . . . . . 3 3 . Kinetic 891 | 2 . 14 20 . 54 2 16 54 . 82 . 11 30 . 114 150 35 307 Thermal 216 | . . . . . 12 2 . . . . . . . . . 124 19 59 Explosive 46 | . . . . . . . . 3 . 1 . . 8 . . 7 27 . Electromagnetic 208 | 2 . 7 10 . 8 2 . 4 . 33 2 5 . . 6 92 11 26 Robot Hit Streak 52 | 2 . 9 7 . 27 22 28 11 . 26 1 10 19 . 17 52 32 38 Robot Miss Streak 3 | 1 . 2 1 . 1 . 1 2 . 3 1 1 1 . 2 3 1 2 Penetration Max 2 | . . . . . . . . . . . . . . . 1 1 . 2 Secondary Targets 15 | . . 1 . . 2 . . . . . . . . . . 1 . 11 Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . . 1 . 1 Shots Hit Robots 1118 | 3 . 15 20 . 59 4 11 45 . 84 1 13 32 . 79 307 75 370 Core Hits 443 | 2 . 7 10 . 27 2 5 17 . 34 1 3 23 . 34 102 48 128 Critical Hits 129 | . . . 1 . . . . . . 4 . 1 4 . 6 49 5 59 Critical Kills 37 | . . . 1 . . . . . . 1 . 1 1 . 3 16 3 11 Critical Parts Destroyed 73 | . . . . . . . . . . 3 . . 3 . 3 29 2 33 Melee Attacks 154 | . . . . . 1 8 26 4 . 16 . . 4 3 26 19 . 47 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 55 | . . . . . 1 8 26 4 . 16 . . . . . . . . Piercing 99 | . . . . . . . . . . . . . 4 3 26 19 . 47 Sneak Attacks 13 | . . . . . . . . . . 1 . . . . . . . 12 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 37286 | 35 . 158 268 . 735 65 225 1116 . 2234 75 386 2366 . 2307 9007 4570 13739 Guns 22474 | 35 . 158 268 . 686 65 58 249 . 1002 37 152 386 . 1471 5811 1110 10986 Cannons 5557 | . . . . . . . 167 551 . 817 . 147 306 . 802 2446 321 . Explosions 5753 | . . . . . 49 . . 316 . 300 . 86 1235 . . 628 3139 . Melee 3265 | . . . . . . . . . . 115 . . 439 . 26 . . 2685 Ramming 237 | . . . . . . . . . . . 38 1 . . 8 122 . 68 Kinetic 18378 | 11 . 82 141 . 396 14 225 752 . 1291 . 194 692 . 2084 3331 648 8517 Thermal 5834 | . . . . . 240 14 . 59 . 228 . 86 . . . 2675 653 1879 Explosive 5331 | . . . . . . . . 257 . 72 . . 1235 . . 628 3139 . Electromagnetic 4241 | 24 . 76 127 . 99 37 . 48 . 528 37 105 . . 189 2251 130 590 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 115 | . . . . . . . . . . 115 . . . . . . . . Piercing 3150 | . . . . . . . . . . . . . 439 . 26 . . 2685 Highest Corruption 22 | . . . . . . . . 4 4 . . . 1 1 21 20 4 22 Average Corruption 10 | . . . . . . . . 4 4 . . . 1 1 9 14 3 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 376 | . . . . . . . . 8 . . . . 3 1 33 162 21 148 Message Errors 47 | . . . . . . . . 3 . . . . 3 . 5 16 5 15 Matter Fused 44 | . . . . . . . . 2 . . . . . . 3 19 3 17 Heat Flow Errors 25 | . . . . . . . . 1 . . . . . . 4 13 . 7 Energy Discharges 31 | . . . . . . . . 1 . . . . . 1 4 13 1 11 Parts Rejected 6 | . . . . . . . . . . . . . . . . 2 1 3 Data Loss (minor) 25 | . . . . . . . . 1 . . . . . . 2 9 1 12 Data Loss (major) 10 | . . . . . . . . . . . . . . . 1 5 . 4 Misfires 7 | . . . . . . . . . . . . . . . 1 3 . 3 Alerts 4 | . . . . . . . . . . . . . . . . 2 . 2 Misdirections 34 | . . . . . . . . . . . . . . . 5 21 . 8 Targeting Errors 124 | . . . . . . . . . . . . . . . 8 52 9 55 Weapon Failures 19 | . . . . . . . . . . . . . . . . 7 1 11 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1170 | . . . . . . . . 96 . 176 . 10 255 . 116 131 66 320 Projectiles 281 | . . . . . . . . 20 . 22 . . 1 . 116 119 3 . Explosions 376 | . . . . . . . . 76 . 154 . 10 62 . . 11 63 . Melee 513 | . . . . . . . . . . . . . 192 . . 1 . 320 Knockbacks 48 | . . . . . . . 2 5 . 9 . . 2 . 9 21 . . Impact 2 | . . . . . . . . . . . . . . . 1 1 . . Kinetic 38 | . . . . . . . 2 4 . 8 . . 2 . 8 14 . . Secondary 8 | . . . . . . . . 1 . 1 . . . . . 6 . . Self-Inflicted Damage 630 | . . . . . 52 . . . . 331 . 45 . . . 202 . . Shots 12 | . . . . . 1 . . . . 5 . 1 . . . 5 . . Rammed 15 | . . . . . . . . . . . 1 1 . . 2 6 . 5 Targets Rammed 15 | . . . . . . . . . . . 1 1 . . 2 6 . 5 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 558 | . . 60 48 . 133 138 271 392 . 199 8 185 189 . 397 558 465 487 Average Temperature 124 | . . 23 15 . 52 76 164 149 . 84 7 81 57 . 134 139 152 143 Received Heat Transfer 1516 | . . 30 21 . 81 45 45 237 . 291 27 18 93 33 102 171 72 250 Effects 42 | . . . . . . . . 2 . . . . . . 3 9 11 17 Shutdowns 16 | . . . . . . . . 1 . . . . . . 2 3 3 7 Energy Bleed 6 | . . . . . . . . 1 . . . . . . 1 3 1 . Interference 12 | . . . . . . . . . . . . . . . . 3 3 6 Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 Short Circuit 4 | . . . . . . . . . . . . . . . . . 1 3 Damage (major) 3 | . . . . . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . . . . . . . . . 5 . 4 Combat Hostiles 9 | . . . . . . . . . . . . . . . . 5 . 4 Parts Fried 16 | . . . . . . . . . . 1 . . . . 2 12 . 1 Impact Corruptions 3 | . . . . . . . . . . . . . . . . 2 . 1 Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Parts Melted 8 | . . . . . 1 . . . . . . . . . . 5 . 2 Heat Transferred 6849 | . . . . . 494 37 . 50 . 150 . 50 . . . 3626 629 1813 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . . 1 . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Com Peak Influence 953 | 5 17 119 91 . 159 113 135 . . 269 78 106 . . 310 512 710 953 Initial 384 | . 2 6 39 . . 30 39 . . 1 63 32 . . . 34 86 384 Average 199 | 1 11 55 61 . 54 59 81 . . 65 63 65 . . 130 196 419 540 Maximum Alert Level 3 | . . . . . . . . . . 1 . . . . 1 2 3 3 Low Security (%) 65 | 100 100 100 100 . 100 100 100 . . 94 100 100 . . 74 56 19 . Level 1 17 | . . . . . . . . . . 5 . . . . 25 43 11 26 Level 2 11 | . . . . . . . . . . . . . . . . . 65 43 Level 3 5 | . . . . . . . . . . . . . . . . . 3 29 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . . 1 . . . 1 . . . 3 . . . . 5 12 2 10 Investigation 8 | . . . . . . 1 . . . 1 . . . . 1 5 . . Extermination 15 | . . . . . . . . . . 2 . . . . 1 6 1 5 Reinforcement 6 | . . 1 . . . . . . . . . . . . . 1 1 3 Assault 2 | . . . . . . . . . . . . . . . . . . 2 Garrison 3 | . . . . . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 1 . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Com Distress Signals 18 | . . . . . . 1 . . . . . 1 . . . 3 3 10 Communications Jammed 8 | . . . . . . . . . . . . . . . . 1 7 . Distress Signals 8 | . . . . . . . . . . . . . . . . 1 7 . Times Spotted 288 | . 2 6 5 . 14 9 3 11 . 22 1 7 10 4 23 54 40 77 Peak Tracking Total 11 | . 1 3 3 . 3 5 1 4 . 6 1 3 5 4 5 11 7 9 Tactical Retreats 22 | . . . . . 1 1 . 2 . 1 . . . . 6 1 . 10 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Com Traps Triggered 11 | . . . . . . . . . . . . . . . . 2 . 9 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 1 5 . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Com Machines Disabled 17 | . . . . . . . . . . 6 . . . . 1 7 2 1 Max in Single Turn 5 | . . . . . . . . . . 5 . . . . 1 2 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Com Machines Accessed 28 | . 2 2 1 1 1 2 1 2 . 9 . . . . 2 5 . . Terminals 16 | . 1 2 1 . 1 2 1 . . 3 . . . . . 5 . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . . . . . . . . 5 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . Total Hacks 51 | . 3 6 1 1 1 4 3 2 . 17 . . . . 4 9 . . Successful 29 | . 3 5 1 1 1 2 . 2 . 12 . . . . 2 . . . Failed 22 | . . 1 . . . 2 3 . . 5 . . . . 2 9 . . Catastrophic 5 | . . . . . . 1 . . . . . . . . 1 3 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . 1 . . . . . . . . . . . 1 . . Terminals 34 | . 2 6 1 . 1 4 3 . . 8 . . . . . 9 . . Fabricators 3 | . . . . . . . . . . 3 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 1 . . . . . . . . 6 . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 2 . . . Terminal Hacks 19 | . 2 5 1 1 1 2 . 2 . 5 . . . . . . . . Robot Analysis 1 | . . . . . . . . . . 1 . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . 2 . . . . . . . . . . Branch Access Points 3 | . . 1 . . . 1 . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . . . . . Disarm Traps 2 | . 1 1 . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . . 1 1 . . 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . 1 . . . . . . . . 6 . . . . 2 . . . Report Inventory 7 | . 1 . . . . . . . . 5 . . . . 1 . . . Retrieve Components 2 | . . . . . . . . . . 1 . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 1 . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . . 1 . . Hacking Detections 18 | . . 2 . . 1 1 1 . . 6 . . . . 2 5 . . Full Trace Events 7 | . . . . . . 1 . . . 1 . . . . 1 4 . . Feedback Events 2 | . . . . . . . . . . . . . . . 1 1 . . Corruption 2 | . . . . . . . . . . . . . . . 1 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . . . . . Matter 256 | . . . . . . . . . . 256 . . . . . . . . Time 64 | . . . . . . . . . . 64 . . . . . . . . Total Part Build Rating 16 | . . . . . . . . . . 16 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . 1 . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . 3 3 . . Programmers 6 | . . . . . . . . . . . . . . . 3 3 . . Robots Rewired 2 | . . . . . . . . . . 1 . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Com Total Allies 9 | . . . 2 . . . . . . 1 . . . . . 3 3 . Largest Group 2 | . . . 2 2 . . . . . 1 . . . . . 1 2 . Highest-Rated Group 222 | . . . 41 41 . . . . . 41 . . . . . 69 222 . Highest-Rated Ally 222 | . . . 31 31 . . . . . 41 . . . . . 69 222 . Total Orders 11 | . . . . . . . . . . 3 . . . . . 4 4 . EXPLORE 9 | . . . . . . . . . . 1 . . . . . 4 4 . RETURN 2 | . . . . . . . . . . 2 . . . . . . . . Ally Attacks 38 | . . . 3 . . . . . . 2 . . . . . 4 29 . Total Damage 2180 | . . . 61 . . . . . . 32 . . . . . 241 1846 . Kills 13 | . . . 1 . . . . . . . . . . . . . 12 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . . . . . . . . . . 2 3 . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Com Robot Analysis Total 1 | . . . . . . . . . . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 . . . . 2 . . . . . Drone Launches 12 | . . . . . . . . . . 2 . . . . . 6 4 . Drone Recoveries 8 | . . . . . . . . . . 2 . . . . . 3 3 . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Com Turns Passed 14673 | 83 228 306 689 634 1198 283 363 1328 41 1364 353 471 967 221 1013 2502 584 2045 Spaces Moved 7731 | 43 114 176 534 493 684 146 206 1087 38 609 224 280 584 141 386 1014 222 750 Core 4 | 2 . . . . . . . . . . . . . . . . 1 1 Treads 3852 | 35 114 80 . . . . . . . 564 224 280 584 141 386 743 128 573 Legs 176 | . . . . . . . . . . . . . . . . . . 176 Wheels 3699 | 6 . 96 534 493 684 146 206 1087 38 45 . . . . . 271 93 . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 130 110 110 110 110 110 145 145 152 152 152 120 130 147 Average Speed 147 | 143 197 156 120 128 136 110 111 110 110 165 145 149 152 152 181 168 171 181 Slowest Speed 2900 | 160 200 200 120 130 140 150 120 150 110 240 145 152 152 152 210 210 2900 750 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . . . . . . 4 . . . Exploration Rate (%) 33 | 4 22 21 83 91 96 18 6 98 6 17 6 8 67 19 12 36 12 18 Regions Visited 18 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . 1 . . . . . . . . . . . 1 1 . . . Unknown Exits Taken 15 | 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 8 | . . . 1 . 1 . . 5 . . . . 1 . . . . . Spaces Dug 90 | . . . . . 1 8 24 3 . 11 . . . 3 18 17 . 5 Terrain Destroyed 684 | . . . . . 5 8 27 40 . 75 . 18 107 3 32 166 133 70 Melee 90 | . . . . . 1 8 24 3 . 11 . . . 3 18 17 . 5 Projectile 133 | . . . . . . . 3 6 . 15 . 3 7 . 14 20 . 65 AOE 461 | . . . . . 4 . . 31 . 49 . 15 100 . . 129 133 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Com Total 9823 | 57 117 192 566 496 891 252 288 1168 37 864 251 325 623 143 564 1527 342 1120 Wait 965 | . 3 . 15 . 168 78 39 27 . 163 15 18 1 . 61 259 30 88 Move 7711 | 42 113 175 533 492 683 145 205 1084 37 608 224 279 583 140 385 1013 221 749 Hop 1 | . . . . . . . . 1 . . . . . . . . . . Pick Up 107 | 6 . 8 3 2 1 6 4 7 . 5 3 4 2 . 15 15 7 19 Fast Attach 127 | 7 . 1 1 . 2 1 1 . . 10 . 6 1 . 13 28 3 53 Attach 81 | . . 1 . . 1 3 3 4 . 1 4 2 3 . 6 22 21 10 Detach 29 | . . . . . 1 . . . . 1 1 1 1 . 2 12 3 7 Swap 74 | . 1 . . 1 6 3 3 9 . 10 . . 5 . 8 20 2 6 Drop 120 | . . . 4 1 2 6 2 12 . 12 2 9 3 . 7 30 3 27 Fire 421 | 2 . 7 10 . 26 2 5 20 . 33 2 5 19 . 39 103 52 96 Melee 154 | . . . . . 1 8 26 4 . 16 . . 4 3 26 19 . 47 Ram 1 | . . . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 13 | . . . . . . . . . . . . 1 . . 2 5 . 5 Escape Stasis 13 | . . . . . . . . . . . . . . . . . . 13 Rewire 6 | . . . . . . . . . . 5 . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: [*Fac] / Low x2 / Ext x2) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 5) 307 | -10/Materials | Build established: Mutant 312 | -10/Materials | Entered another Materials area 312 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 543 | -9/Materials | Identified exit to Mines 618 | -9/Materials | Entered Mines 626 | -9/Mines | Discovered new exit (range 14) 704 | -9/Mines | Met a Derelict bent on vengeance 772 | -9/Mines | Build established: Tank 871 | -9/Mines | Found a hidden stash of uninstalled traps 900 | -9/Mines | Discovered new exit (range 11) 1288 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1289 | -9/Mines | Discovered new exit (range 5) 1307 | -9/Mines | Entered Exiles 1307 | -9/Exiles | Accompanied by 2 allies 1337 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1340 | -9/Exiles | Met 8R-AWN 1373 | -9/Exiles | Met EX-HEX 1442 | -9/Exiles | Met EX-DEC 1465 | -9/Exiles | Visited The Gauntlet 1628 | -9/Exiles | Met EX-BIN 1704 | -9/Exiles | Aligned with FarCom system 1705 | -9/Exiles | Given EX-Vault access code 1737 | -9/Exiles | Opened EX-Vault 1747 | -9/Exiles | Found Field Lobotomy Kit 1789 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1929 | -9/Exiles | Discovered new exit (range 10) 1941 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 1941 | -9/Exiles | Entered Mines 2242 | -8/Mines | Build established: Skirmisher 2718 | -8/Mines | Build established: Scavenger-Skirmisher 3123 | -8/Mines | Discovered new exit (range 8) 3139 | -8/Mines | Entered Materials 3139 | -8/Materials | Evolved 2 slots: Utility x2 3171 | -8/Materials | Identified exit to Storage 3307 | -8/Materials | Build established: Scavenger-Mutant 3386 | -8/Materials | Discovered new exit (range 16) 3422 | -8/Materials | Entered Factory 3422 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3776 | -7/Factory | Discovered new exit (range 9) 3785 | -7/Factory | Entered Lower Caves 3810 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4090 | -7/Lower Caves | Found Prototype Device 4463 | -7/Lower Caves | Build established: Gunner 4829 | -7/Lower Caves | Learned Factory stockpile data 4938 | -7/Lower Caves | Discovered new exit (range 4) 5113 | -7/Lower Caves | Entered another Lower Caves area 5144 | -7/Lower Caves | Discovered new exit (range 10) 5154 | -7/Lower Caves | Entered Factory 5154 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5288 | -6/Factory | Lost 5 parts (1p2n1u1w) 5547 | -6/Factory | Build established: Skirmisher 5828 | -6/Factory | Fabricated Adv. Heavy Treads (x2) 6283 | -6/Factory | Identified exit to Lower Caves 6283 | -6/Factory | Identified exit to Extension 6401 | -6/Factory | Discovered new exit (range 21) 6518 | -6/Factory | Entered another Factory area 6518 | -5/Factory | Evolved 2 slots: Utility x2 6695 | -5/Factory | Identified Heart of Steel 6817 | -5/Factory | Discovered new exit (range 22) 6871 | -5/Factory | Entered another Factory area 6871 | -4/Factory | Evolved 2 slots: Utility x2 7111 | -4/Factory | Discovered new exit (range 3) 7342 | -4/Factory | Entered Upper Caves 7416 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7631 | -4/Upper Caves | Build established: Mutant 8003 | -4/Upper Caves | Build established: Gunner 8041 | -4/Upper Caves | Discovered new exit (range 21) 8069 | -4/Upper Caves | Learned location of 1 exit from Upper Caves 8230 | -4/Upper Caves | Learned location of 1 exit from Research 8309 | -4/Upper Caves | Entered another Upper Caves area 8310 | -4/Upper Caves | Identified exit to Research 8530 | -4/Upper Caves | Entered Research 8530 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8531 | -3/Research | Identified exit to Research 8690 | -3/Research | Garrison activated, responded to threat 9054 | -3/Research | Spotted B-86 Titan 9153 | -3/Research | Crushed by falling debris 9157 | -3/Research | Crushed by falling debris 9157 | -3/Research | System corruption reached 10% 9166 | -3/Research | Crushed by falling debris 9179 | -3/Research | Crushed by falling debris 9210 | -3/Research | Lost 7 parts (6u1w) 9305 | -3/Research | Lost 4 parts (1p1n2w) 9413 | -3/Research | Found Prototype Launcher 9543 | -3/Research | Entered another Research area 9543 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 9584 | -2/Research | Build established: Scavenger-Gunner 9916 | -2/Research | Lost 6 parts (1p1n2u2w) 10212 | -2/Research | Assimilated H-88 Terminator with FLK Orb 10230 | -2/Research | Assimilated H-88 Terminator with FLK Orb 10334 | -2/Research | System corruption reached 10% 10958 | -2/Research | Lost 5 parts (1n1u3w) 11997 | -2/Research | Lost 3 parts (2u1w) 12028 | -2/Research | Discovered new exit (range 15) 12045 | -2/Research | Entered Access 12045 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 12067 | -1/Access | Identified Hellfire Missile Launcher 12075 | -1/Access | Lost 3 parts (2u1w) 12315 | -1/Access | Lost 3 parts (1n1u1w) 12347 | -1/Access | Assimilated H-88 Terminator with FLK Orb 12350 | -1/Access | Assimilated H-88 Terminator with FLK Orb 12380 | -1/Access | Lost 3 parts (3w) 12416 | -1/Access | Energy Cycler disabled 12491 | -1/Access | Spotted B-99 Colossus 12494 | -1/Access | Assimilated B-99 Colossus with FLK Orb 12497 | -1/Access | Spotted B-99 Colossus 12563 | -1/Access | Lost 6 parts (1p2u3w) 12626 | -1/Access | Discovered new exit (range 2) 12629 | -1/Access | Entered Command 12644 | -1/Command | Lost 4 parts (2n1u1w) 12825 | -1/Command | Build established: Hauler-Mutant 12975 | -1/Command | System corruption reached 10% 13099 | -1/Command | Lost 3 parts (1p2u) 13195 | -1/Command | Spotted Alpha 7 13236 | -1/Command | Core integrity fell below 50% 13280 | -1/Command | Destroyed Alpha 7 13287 | -1/Command | Build established: Scavenger-Mutant 13296 | -1/Command | Found Prototype Ballistic Gun 13296 | -1/Command | Identified Multirail 13308 | -1/Command | Found Prototype Device 13308 | -1/Command | Identified Exp. ECM Suite 13321 | -1/Command | Found Prototype Processor 13474 | -1/Command | Spotted Alpha 7 13510 | -1/Command | Found Prototype Processor 13510 | -1/Command | Identified Exp. Target Analyzer 13612 | -1/Command | Spotted Striker 13616 | -1/Command | Spotted Executioner 13619 | -1/Command | Spotted Executioner 13636 | -1/Command | Destroyed Striker 13637 | -1/Command | Spotted B-99 Colossus 13639 | -1/Command | Destroyed Executioner 13655 | -1/Command | Destroyed Executioner 13668 | -1/Command | Destroyed Alpha 7 13675 | -1/Command | Found Prototype Device 13675 | -1/Command | Identified Adv. Kinecellerator 13713 | -1/Command | Lost 9 parts (1p1n3u4w) 13729 | -1/Command | Identified Exp. Targeting Computer 13895 | -1/Command | Spotted B-99 Colossus 14109 | -1/Command | Spotted Executioner 14109 | -1/Command | Spotted Executioner 14109 | -1/Command | Spotted Striker 14115 | -1/Command | Spotted B-99 Colossus 14126 | -1/Command | Core integrity fell below 20% 14129 | -1/Command | Destroyed Striker 14136 | -1/Command | Destroyed Executioner 14140 | -1/Command | Destroyed Executioner 14167 | -1/Command | Lost 3 parts (3u) 14383 | -1/Command | Destroyed B-99 Colossus 14419 | -1/Command | First assault squad dispatched 14427 | -1/Command | Found Multirail 14456 | -1/Command | Found Hvy. Reflective Plating 14467 | -1/Command | Found Multirail 14472 | -1/Command | Found Exp. Targeting Computer 14637 | -1/Command | Destroyed B-99 Colossus 14649 | -1/Command | Discovered new exit (range 8) 14661 | -1/Command | Found Multirail 14674 | *** | Escaped! Last Messages --------------- 14645_ Field strength at 40. 14646_ Field strength at 10. 14647_ Stasis field depleted. 14649_ The Access Shell folds into the floor. 14649_ EXIT=FOUND 14651_ Acquired 172 matter. 14651_ Triggered Stasis Trap. 14651_ A bubble of rippling energy engulfs the area. 14651_ Field strength at 70. 14653_ Field strength at 40. 14654_ Field strength at 10. 14655_ Stasis field depleted. 14655_ Triggered Stasis Trap. 14655_ A bubble of rippling energy engulfs the area. 14655_ Field strength at 70. 14657_ Field strength at 40. 14658_ Field strength at 10. 14659_ Stasis field depleted. 14660_ System corrupted: Matter fused (-8). 14661_ Dropped Multirail. Map ----- +----------------------------------------------------+ | ????????# # "" "" #?###########"=## # | | ????????# " #?# % ## "" # | | ????????# # ! #?# = ## """ # | | ????????# " !% !!=#?# "" ""## """ # | | ???????????# %![ *%!###|! 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[ = | | ??????????#### "######"#######"#####"#"###" | | ?????????????# #?????###?????###???# # #### | | ?????????????# ???############;#???# # "/ | | ?????????????"?????# #???#######"% | | ???????????????????# ###########" ! | | ???????????????????# ^^^ # # # # ##;!%!! | | ???????????????????# ^ ^ ^ ^ ^ ;;=% | | ???????????????????# ^ ^^ ^ ^; | | ???????????????????# "" ^^^^^^^ ^^; | | ???????????????????# @" ^^^ ^^^^^^; | | ???????????????????# ^^ ^^ ^ + | | ???????????????????# ![ ^ ^##"##"## | | ???????????????????# ^ ^ *!=# # # ;### #? ## | | ???????????????????# ;######"##?# #?# # | | ???????????????????# ##????###??# #??"# | | ???????????????????##############??????????# #?? | | ???????????????????????????????????????????#"#??#" | | ???????????????????????????????????????????#" ???# | | ???????????????????????????????????????????## ???# | | ????????????????????????????????????????????? ???# | | ????????????????????????????????????????????? ???# | | ????????????????????????????????????????????? ???# | | ????????????????????????????????????????????? ???# | | ????????????????????????????????????????????? ???# | | ????????????????????????????????????????????? ???# | | ????????????????????????????????????????????? ???# | | ?????????????????????????????????????????????#???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 100 Energy Generation 45 Energy Capacity 900 Matter Stores 500 Matter Capacity 550 Sight Range 22 Terrain Scan Density 10 ECM Strength 5 Jamming Range 16 Additional Mass Support 9 Armor Coverage 825 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Utility Shielding 66 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 40 Target Analysis 12 Armor Integrity Analysis 66 Recoil Reduction 4 Particle Charging 20 Kinecelleration 50 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Heavy Treads | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserScatterMultirail Manual? 0 Play Time 03:22:07 Cumulative 315.9 hours Start 2020.12.28 @ 00:14:25 End 2020.12.27 @ 21:05:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 0 Adventurer 28 Explorer 0 Win Type 0 Total 16 Types 14/0/0/2/0/0/0/0/0 Lore% 53 Gallery% 69 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f10d8d6-5512-46b1-a9bd-d4e9063b116c