Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.10 @ 18:12:43 Player: The Sun Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (1397) 1397 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 3685 Bonus ------- Pacifist 200 Follower Combat Kills 68 Cogmind --------- Core Integrity 0/550 Matter 263/300 Energy 208/220 System Corruption 10% Temperature Critical (597) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Improved Heat Sink Improved Weapon Shielding > --- WEAPON (3) ------- Particle Gun Heavy Laser Beamcaster > --- INVENTORY (5) ---- Aluminum Leg Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Weapon Shielding > --- WEAPON ----------- Particle Gun Heavy Laser Beamcaster > --- INVENTORY -------- Aluminum Leg Light Assault Rifle [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 1 | . . . 1 . Utility 1 | . . 1 . . Weapon 1 | . . . 1 . Parts Attached 35 | 6 . 5 6 18 Power 10 | 1 . 2 3 4 Engine 6 | 1 . 2 1 2 Core 4 | . . . 2 2 Reactor . | . . . . . Propulsion 9 | 2 . . 2 5 Treads . | . . . . . Leg 9 | 2 . . 2 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 . 2 . 4 Device 3 | . . . . 3 Storage 1 | 1 . . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 9 | 2 . 1 1 5 Energy Gun 4 | . . . 1 3 Energy Cannon . | . . . . . Ballistic Gun 4 | 2 . 1 . 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 19 | . . 1 2 16 Power 4 | . . 1 1 2 Propulsion 5 | . . . 1 4 Utility 5 | . . . . 5 Weapon 5 | . . . . 5 Highest Loss Streak 14 | . . 1 1 14 To Critical Strikes . | . . . . . Average Backups 2 | 2 3 3 3 2 Power . | 1 1 . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . 2 3 3 1 Tool/Special . | . . . . . Unused Backups 1 | . . . . 1 Power . | . . . . . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 85 95 93 85 Engine 10 | . 14 20 11 3 Core 6 | . . . 5 12 Leg 23 | . 28 22 21 24 Device 4 | . . . . 10 Storage 7 | . 14 11 9 2 Processor 5 | . . 10 9 2 Protection 6 | . . 9 9 5 Energy Gun 9 | . . . 9 18 Ballistic Gun 14 | . 28 22 18 6 Peak Build Rating 35 | 6 6 12 18 35 Average Rating 17 | 3 6 11 15 25 On Entrance 8 | . 6 6 12 18 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 27 | 11 11 16 25 27 Greatest Support 45 | 20 20 20 30 45 Greatest Overweight (x) 5 | . . . 1 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 5 Most Carried 6 | 5 4 5 5 6 Average Carried 2 | 2 3 3 3 2 Final Capacity 8 | 8 8 8 8 5 Final Carried 4 | 2 4 4 4 2 Class Distribution -------------------- 47% | Mutant 19% | Scavenger-Tank 17% | Scavenger-Gunner 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Tank | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 796 | 201 . 121 179 295 Remotely . | . . . . . Salvage Created 1485 | . . 194 516 775 Parts 78 | . . 14 25 39 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 33 | . . 6 10 17 Guns 28 | . . 6 10 12 AOE 5 | . . . . 5 Classes Destroyed 6 | . . 3 . 3 Worker 1 | . . . . 1 Mechanic 2 | . . . . 2 Swarmer 5 | . . 3 . 2 Grunt 23 | . . 2 7 14 Brawler 1 | . . . . 1 Sentry 4 | . . 1 3 . Best Kill Streak 9 | . . 5 6 9 Combat Bots Only 8 | . . 5 6 8 Max Kills in Single Turn 5 | . . 2 1 5 Gunslinging 1 | . . 1 . . Exploded 4 | . . . . 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 189 | . . 25 30 134 Missed 40 | . . 5 7 28 Hits 149 | . . 20 23 106 Melee 5 | . . . . 5 Projectile 144 | . . 20 23 101 Critical Strikes 7 | . . 1 1 5 Actively Blocked 2 | . . 1 1 . Damage Taken 2523 | . . 198 353 1972 Core 610 | . . 14 29 567 Absorbed by Shields 40 | . . . . 40 Redirected to Shielding 100 | . . 11 32 57 Regen/Repaired (Parts) 22 | . . . . 22 Core Remaining (%) 98 | 100 100 96 . . Volleys Fired 81 | . . 11 21 49 Largest 3 | . . 2 3 3 Hottest 209 | . . 43 99 209 Shots Fired 202 | . . 22 63 117 Gun 198 | . . 22 63 113 Cannon . | . . . . . Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 128 | . . 22 42 64 Thermal 70 | . . . 21 49 Explosive 4 | . . . . 4 Electromagnetic . | . . . . . Robot Hit Streak 21 | . . 12 14 21 Robot Miss Streak 5 | . . 2 1 5 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 1 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 144 | . . 16 55 73 Core Hits 87 | . 1 9 27 50 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . . 4 3 Burn 6 | . . . 4 2 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2425 | . 7 180 725 1513 Guns 1883 | . . 178 701 1004 Cannons . | . . . . . Explosions 503 | . . . . 503 Melee . | . . . . . Ramming 39 | . 7 2 24 6 Kinetic 1130 | . . 178 458 494 Thermal 753 | . . . 243 510 Explosive 503 | . . . . 503 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . . 10 Average Corruption 9 | . . . . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . . . . 19 Message Errors 4 | . . . . 4 Matter Fused 3 | . . . . 3 Heat Flow Errors 2 | . . . . 2 Energy Discharges 5 | . . . . 5 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . . 1 Misdirections 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 67 | . . . . 67 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed 15 | . 3 2 7 3 Kicked 15 | . 3 2 7 3 Crushed . | . . . . . Highest Temperature 624 | . . 18 513 624 Average Temperature 160 | . . 8 179 164 Received Heat Transfer 1090 | . . 48 171 871 Effects 15 | . . . 4 11 Shutdowns 5 | . . . 3 2 Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Matter Decay 1 | . . . 1 . Damage (minor) 2 | . . . . 2 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 2146 | . . . 925 1221 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 1 | . . . . 1 Low Security (%) 86 | 100 100 100 100 68 Level 1 13 | . . . . 31 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 258 | . . 100 185 258 Initial 65 | . . . 23 65 Average 86 | . . 24 72 160 Influence Increases 942 | . . 140 265 537 Destroy 0b10 Robot/C 700 | . . 120 200 380 Destroy 0b10 Robot/NC 15 | . . . . 15 Destroy Leader 120 | . . 20 50 50 Allied During Kill 12 | . . . . 12 Successful Hack 4 | . . . . 4 Disable Machine 15 | . . . . 15 Destroy Structure 16 | . . . . 16 Lose Combat Pursuer 60 | . . . 15 45 Influence Decreases 834 | . . 84 166 584 Entered New Map 123 | . . . 33 90 Time Decay 491 | . . 74 123 294 Lost Part 180 | . . 10 10 160 Lost Ally 40 | . . . . 40 Squads Dispatched 5 | . . . 1 4 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 3 | . . . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . . 8 18 29 Peak Tracking Total 9 | . . 6 9 9 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 2 | . . . . 2 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 3 | . . . . 3 Successful 2 | . . . . 2 Failed 1 | . . . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . . 1 Time 38 | . . . . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 17 | . . . . 17 Total Damage 216 | . . . . 216 Kills 2 | . . . . 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 1601 | 64 115 452 317 653 Spaces Moved 961 | 53 92 327 158 331 Core 24 | 19 . . . 5 Treads . | . . . . . Legs 937 | 34 92 327 158 326 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 121 | 94 120 120 127 124 Slowest Speed 300 | 120 120 120 190 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 3 24 23 16 37 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 19 | . . . . 19 Melee . | . . . . . Projectile . | . . . . . AOE 19 | . . . . 19 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1237 | 66 96 366 227 482 Wait 101 | . . 18 28 55 Move 957 | 52 91 326 157 331 Hop . | . . . . . Pick Up 38 | 8 2 4 6 18 Fast Attach . | . . . . . Attach 31 | 6 . 4 4 17 Detach . | . . . . . Swap 9 | . . 1 2 6 Drop 5 | . . . 2 3 Fire 81 | . . 11 21 49 Melee . | . . . . . Ram . | . . . . . Kick 15 | . 3 2 7 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 15) 180 | -10/Materials | Entered another Materials area 180 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 308 | -9/Materials | Build established: Mutant 600 | -9/Materials | Discovered new exit (range 7) 632 | -9/Materials | Entered another Materials area 632 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 935 | -8/Materials | Discovered new exit (range 11) 949 | -8/Materials | Entered Storage 973 | -8/Storage | Met a pair of Derelict thieves 1111 | -8/Storage | Core integrity fell below 50% 1126 | -8/Storage | System corruption reached 10% 1148 | -8/Storage | Destroyed 8 combat bots 1156 | -8/Storage | Lost 14 parts (2p4n3u5w) 1393 | -8/Storage | Repaired Lgt. Nuclear Core 1593 | -8/Storage | Build established: Scavenger-Tank 1599 | -8/Storage | Core integrity fell below 20% 1603 | -8/Storage | Core destroyed Last Messages --------------- System corrupted: Beamcaster failed to cycle. G-47 Trooper heat short circuits Aluminum Leg. G-47 Trooper heat damages Lgt. Nuclear Core, Aluminum Leg. G-47 Trooper heat damages Aluminum Leg, Particle Gun, Lgt. Nuclear Core, Imp. Heat Sink. G-47 Trooper destroyed. WXHR&H5%%3B#TV Power failure, Lgt. Nuclear Core shutdown. Overheating: Lgt. Nuclear Core damaged (-2). Overheating: Core damaged (-60). Overheating: Core damaged (-71). Overheating: Core damaged (-66). 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Nuclear Core | 56% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- That Tickles Challenges ------------ None Game ------ Seed SwarmWeightMatter Manual? 0 Play Time 00:13:46 Cumulative 9.0 hours Start 2025.12.10 @ 18:00:47 End 2025.12.10 @ 18:12:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b6646c86-eb0d-4899-ba74-9b73fa178ded