Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 04:43:27

Player: Brimble

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (97)      485
Value Destroyed (2392)     2392
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (123)                123
              TOTAL SCORE: 8040

 Bonus
-------
High Alert Combat Kills    123

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Weight Redist. System
           Triangulator
  Advanced ECM Suite

 Peak State 
------------
>          --- POWER ------------
    Cooled Deuterium Engine
    Cooled Deuterium Engine
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
           Thermal Generator
    Medium Storage Unit
           Recoil Stabilizer
  Hardened Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON -----------
           Arc Projector
  Improved EM Pulse Cannon
>          --- INVENTORY --------
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
   Armored Huge Wheel
   Armored Huge Wheel
           Plasma Cannon
[Rating: 49]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Advanced Treads
  Leg                      Titanium Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Recoil Stabilizer
  Storage                  Medium Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Small Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac 
Slots Evolved              10   | .   .   .   2   .   2   2   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   1   .   .   .   .   .   1   
  Utility                  6    | .   .   .   2   .   1   .   .   .   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             176  | 6   3   .   26  23  51  21  12  1   21  2   .   10  
  Power                    30   | 1   .   .   5   4   7   3   2   .   4   2   .   2   
    Engine                 17   | 1   .   .   5   4   1   3   2   .   1   .   .   .   
    Core                   13   | .   .   .   .   .   6   .   .   .   3   2   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               40   | 2   .   .   6   3   13  4   5   .   4   .   .   3   
    Treads                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
    Leg                    23   | 2   .   .   6   3   8   .   4   .   .   .   .   .   
    Wheel                  4    | .   .   .   .   .   .   3   1   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
    Flight                 8    | .   .   .   .   .   2   .   .   .   4   .   .   2   
  Utility                  59   | 1   1   .   8   4   18  8   1   .   13  .   .   5   
    Device                 25   | .   1   .   4   1   5   2   .   .   8   .   .   4   
    Storage                5    | 1   .   .   1   1   1   1   .   .   .   .   .   .   
    Processor              6    | .   .   .   1   .   2   1   .   .   1   .   .   1   
    Hackware               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
    Protection             20   | .   .   .   2   2   10  4   1   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   2   .   7   12  13  6   4   1   .   .   .   .   
    Energy Gun             11   | 1   1   .   3   1   4   1   .   .   .   .   .   .   
    Energy Cannon          12   | .   .   .   1   1   3   4   3   .   .   .   .   .   
    Ballistic Gun          11   | 1   1   .   2   3   3   .   .   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   1   3   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   3   .   .   1   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   3   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Parts Lost                 47   | .   .   .   6   12  7   3   5   .   4   1   1   8   
  Power                    10   | .   .   .   1   3   2   1   1   .   .   .   .   2   
  Propulsion               13   | .   .   .   1   2   2   .   .   .   2   1   1   4   
  Utility                  16   | .   .   .   2   4   2   1   3   .   2   .   .   2   
  Weapon                   8    | .   .   .   2   3   1   1   1   .   .   .   .   .   
  Highest Loss Streak      8    | .   .   .   5   7   6   3   4   .   2   1   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   90  100 91  85  88  57  86  84  74  44  40  31  
  Engine                   9    | .   14  14  10  9   .   11  15  15  7   .   .   .   
  Core                     1    | .   .   .   .   .   8   .   .   .   1   6   6   3   
  Leg                      17   | .   28  28  21  21  24  .   21  30  11  .   .   .   
  Wheel                    2    | .   .   .   .   .   .   9   3   .   .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   5   .   .   11  17  13  3   
  Device                   9    | .   4   14  13  10  10  5   7   .   11  13  13  13  
  Storage                  7    | .   14  14  11  11  8   3   7   7   2   .   .   .   
  Processor                4    | .   .   .   7   6   1   1   7   7   6   6   6   7   
  Protection               6    | .   .   .   4   4   16  7   6   7   4   .   .   .   
  Energy Gun               3    | .   15  14  5   .   5   2   1   .   .   .   .   .   
  Energy Cannon            5    | .   .   .   4   5   3   5   12  7   2   .   .   .   
  Ballistic Gun            3    | .   12  14  10  6   3   .   .   7   2   .   .   .   
Peak Build Rating          49   | 6   7   7   15  15  34  49  48  36  46  28  21  41  
  Average Rating           26   | 4   6   7   11  11  26  30  40  36  35  23  20  21  
  On Entrance              18   | .   6   7   7   14  10  4   48  37  36  29  21  16  
Naked Turns                67   | .   .   .   .   .   30  .   .   .   .   .   .   37  
Heaviest Build             57   | 13  14  14  23  23  53  56  57  44  52  9   9   10  
  Greatest Support         68   | 20  20  20  26  26  49  56  68  68  68  20  16  15  
  Greatest Overweight (x)  2    | .   .   .   .   .   2   .   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  10  10  10  5   5   5   
  Average Capacity         8    | 7   8   8   8   8   9   7   10  10  7   5   5   5   
  Most Carried             10   | 5   7   6   8   8   10  10  8   7   10  5   5   5   
  Average Carried          6    | 3   5   6   6   6   8   5   5   7   5   4   5   4   
  Final Capacity           10   | 8   8   8   8   8   5   10  10  10  5   5   5   5   
  Final Carried            7    | 4   6   6   7   7   5   7   7   7   4   5   5   3   

 Class Distribution 
--------------------
 78% | Mutant
 13% | Scavenger-Mutant
  3% | Sprinter
  3% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -6/Factory
         Sprinter | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Fac  
Matter Collected           2561 | 272  .    72   520  297  621  250  115  .    145  175  35   59   
  Remotely                 234  | .    .    .    .    60   174  .    .    .    .    .    .    .    
Salvage Created            3943 | 82   .    165  1305 223  1249 501  185  .    145  .    .    88   
  Parts                    190  | 1    .    10   73   5    64   17   7    .    6    .    .    7    
Haulers Intercepted        6    | .    .    .    2    .    2    2    .    .    .    .    .    .    
Recyclers Shooed           10   | .    .    2    1    .    4    .    .    .    3    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    .    6    .    .    1    2    .    
  Prevented                1    | .    .    .    .    .    .    .    1    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac 
Combat Hostiles Destroyed  80   | .   .   3   21  19  18  4   7   .   5   .   .   3   
  Melee                    12   | .   .   .   .   3   3   1   2   .   .   .   .   3   
  Guns                     27   | .   .   3   9   2   12  .   .   .   1   .   .   .   
  Cannons                  25   | .   .   .   7   6   3   1   4   .   4   .   .   .   
  AOE                      12   | .   .   .   5   7   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | 1   .   2   6   2   1   .   .   .   1   .   .   .   
  Worker                   7    | .   .   1   2   .   2   2   .   .   .   .   .   .   
  Builder                  5    | .   .   .   2   .   3   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   .   2   .   2   2   .   .   .   .   .   .   
  Recycler                 12   | 1   .   1   4   .   5   1   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Swarmer                  26   | .   .   3   3   .   6   .   7   .   4   .   .   3   
  Grunt                    22   | .   .   .   10  1   9   2   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   .   7   .   1   2   .   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                16   | .   .   .   .   16  .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 1   .   5   8   9   7   3   4   .   2   .   .   2   
  Combat Bots Only         9    | .   .   3   4   9   4   2   4   .   2   .   .   2   
Max Kills in Single Turn   4    | 1   .   1   4   4   1   2   1   .   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   4   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   1   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Fac  
Hostile Shots Fired        887  | .    .    7    131  46   199  106  120  1    102  31   4    140  
  Missed                   330  | .    .    2    38   12   65   51   28   1    46   21   3    63   
Damage Taken               9150 | .    .    38   1246 775  2447 678  1416 .    1034 135  16   1365 
  Core                     2207 | .    .    .    167  112  340  38   192  .    266  77   .    1015 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         65   | 100  .    100  .    30   38   .    .    67   .    .    59   .    
Volleys Fired              251  | 4    6    10   78   21   72   17   21   .    22   .    .    .    
  Largest                  2    | 2    2    2    2    2    2    2    2    .    2    .    .    .    
  Hottest                  149  | 60   80   60   91   123  123  124  149  .    105  .    .    .    
Shots Fired                458  | 8    12   20   153  37   120  34   32   .    42   .    .    .    
  Gun                      293  | 8    12   20   110  13   86   17   7    .    20   .    .    .    
  Cannon                   152  | .    .    .    36   18   34   17   25   .    22   .    .    .    
  Launcher                 12   | .    .    .    7    5    .    .    .    .    .    .    .    .    
  Special                  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  165  | 4    4    10   74   12   41   .    .    .    20   .    .    .    
  Thermal                  213  | 4    6    10   66   19   79   .    7    .    22   .    .    .    
  Explosive                12   | .    .    .    7    5    .    .    .    .    .    .    .    .    
  Electromagnetic          68   | .    2    .    6    1    .    34   25   .    .    .    .    .    
  Robot Hit Streak         24   | 2    3    7    19   5    24   14   7    .    6    .    .    .    
  Robot Miss Streak        7    | 3    2    1    4    2    4    2    5    .    7    .    .    .    
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    3    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           309  | 3    7    13   93   26   100  27   19   .    21   .    .    .    
  Core Hits                166  | 2    1    7    52   30   42   11   6    .    9    .    .    6    
  Critical Kills           2    | .    .    .    1    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    1    2    1    .    2    .    .    .    .    .    
  Critical Strikes         13   | .    .    .    2    2    5    .    4    .    .    .    .    .    
    Destroy                3    | .    .    .    2    .    1    .    .    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Smash                  5    | .    .    .    .    2    .    .    3    .    .    .    .    .    
    Sever                  4    | .    .    .    .    .    4    .    .    .    .    .    .    .    
Melee Attacks              56   | .    .    .    .    11   29   4    12   .    .    .    .    .    
  Impact                   23   | .    .    .    .    11   .    .    12   .    .    .    .    .    
  Slashing                 33   | .    .    .    .    .    29   4    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    .    .    8    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8011 | 32   87   152  2314 942  2561 655  673  .    521  .    .    74   
  Guns                     2632 | 32   87   152  951  111  925  148  39   .    187  .    .    .    
  Cannons                  2292 | .    .    .    455  206  649  353  320  .    309  .    .    .    
  Explosions               1415 | .    .    .    905  431  .    79   .    .    .    .    .    .    
  Melee                    1567 | .    .    .    .    191  987  75   314  .    .    .    .    .    
  Ramming                  105  | .    .    .    3    3    .    .    .    .    25   .    .    74   
  Kinetic                  1584 | 11   38   83   655  100  510  .    .    .    187  .    .    .    
  Thermal                  2657 | 21   31   69   802  206  1064 79   76   .    309  .    .    .    
  Explosive                1238 | .    .    .    807  431  .    .    .    .    .    .    .    .    
  Electromagnetic          860  | .    18   .    47   11   .    501  283  .    .    .    .    .    
  Impact                   505  | .    .    .    .    191  .    .    314  .    .    .    .    .    
  Slashing                 1062 | .    .    .    .    .    987  75   .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    10   .    .    .    .    1    1    1    1    
  Average Corruption       2    | .    .    .    .    9    .    .    .    .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    5    .    .    .    .    3    1    .    .    
    Message Errors         1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Matter Fused           4    | .    .    .    .    3    .    .    .    .    1    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misfires               1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            597  | .    .    .    163  137  170  .    124  .    3    .    .    .    
  Projectiles              37   | .    .    .    3    25   6    .    .    .    3    .    .    .    
  Explosions               189  | .    .    .    160  29   .    .    .    .    .    .    .    .    
  Melee                    371  | .    .    .    .    83   164  .    124  .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    .    .    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      213  | .    .    .    163  5    .    10   .    .    .    .    .    35   
  Shots                    5    | .    .    .    3    1    .    1    .    .    .    .    .    .    
  Rammed                   9    | .    .    .    .    .    .    .    .    .    .    .    .    9    
Targets Rammed             13   | .    .    .    1    1    .    .    .    .    2    .    .    9    
  Kicked                   4    | .    .    .    1    1    .    .    .    .    2    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        405  | .    36   .    66   46   320  405  252  .    294  .    .    .    
  Average Temperature      75   | .    20   .    12   18   67   130  135  .    112  .    .    .    
  Received Heat Transfer   1329 | .    .    .    375  30   657  195  .    .    .    9    .    63   
  Effects                  5    | .    .    .    .    .    .    3    2    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    1    .    2    1    .    .    .    .    .    
  Combat Hostiles          4    | .    .    .    .    1    .    2    1    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    .    3    2    .    .    .    .    .    
  Impact Corruptions       9    | .    .    .    .    4    .    .    5    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    .    3    .    3    1    .    .    1    .    .    .    
  Heat Transferred         4957 | 50   75   150  1514 370  1998 100  150  .    550  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    1    .    .    2    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac 
Peak Influence             653  | 5   28  90  653 303 520 313 .   .   275 .   .   215 
  Initial                  207  | .   3   10  35  207 83  203 .   .   .   .   .   65  
  Average                  213  | 1   12  40  316 257 271 199 .   .   133 .   .   103 
Maximum Alert Level        2    | .   .   .   2   1   2   1   .   .   1   .   .   1   
  Low Security (%)         49   | 100 100 100 34  .   46  35  .   .   65  .   .   91  
  Level 1                  34   | .   .   .   24  100 20  64  .   .   34  .   .   8   
  Level 2                  16   | .   .   .   40  .   33  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   1   4   .   4   .   .   .   2   .   .   2   
  Investigation            2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            10   | .   1   .   2   .   3   .   .   .   2   .   .   2   
  Assault                  2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac 
Distress Signals           12   | .   .   .   3   .   8   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              194  | .   2   3   34  22  45  15  9   2   30  6   4   22  
  Peak Tracking Total      13   | .   2   3   5   8   13  5   4   2   10  5   4   12  
  Tactical Retreats        25   | .   .   .   3   1   6   3   1   .   7   1   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac 
Traps Triggered            8    | .   .   .   .   .   2   3   .   .   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac 
Machines Disabled          6    | .   .   .   2   .   1   1   .   .   2   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   1   1   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac 
Machines Accessed          14   | .   3   .   5   .   1   .   2   .   2   .   .   1   
  Terminals                11   | .   3   .   4   .   1   .   .   .   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                35   | .   8   .   17  .   1   .   5   .   3   .   .   1   
  Successful               25   | .   5   .   12  .   1   .   5   .   1   .   .   1   
  Failed                   10   | .   3   .   5   .   .   .   .   .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                21   | .   8   .   8   .   1   .   .   .   3   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   9   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             19   | .   5   .   6   .   1   .   5   .   1   .   .   1   
  Record                   7    | .   1   .   2   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   2   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   .   2   .   .   .   .   .   1   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   6   .   .   .   .   .   .   .   .   .   
  Total Damage             82   | .   .   .   82  .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   3   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Fac  
Turns Passed               5539 | 70   121  246  817  299  977  676  1401 72   510  129  28   193  
Spaces Moved               4811 | 41   81   170  418  137  435  738  1068 55   798  372  81   417  
  Core                     154  | 9    .    .    .    .    58   .    .    .    .    .    .    87   
  Treads                   2    | .    .    .    .    .    2    .    .    .    .    .    .    .    
  Legs                     2090 | 32   81   170  418  137  338  .    738  55   121  .    .    .    
  Wheels                   645  | .    .    .    .    .    .    315  330  .    .    .    .    .    
  Hover                    417  | .    .    .    .    .    .    396  .    .    .    .    .    21   
  Flight                   1503 | .    .    .    .    .    37   27   .    .    677  372  81   309  
  Fastest Speed            27   | 50   120  120  120  120  37   37   100  130  27   30   34   32   
  Average Speed            83   | 104  120  120  120  120  110  70   120  130  44   31   34   38   
  Slowest Speed            305  | 120  120  120  120  120  305  100  130  130  200  34   35   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    .    .    .    .    .    .    .    4    .    1    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    19   49   38   32   33   14   86   12   24   55   16   13   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      10   | 1    1    1    .    1    1    1    1    1    1    1    .    .    
Scrap Searched             10   | .    .    .    .    1    .    .    7    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          96   | .    .    .    62   31   1    2    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    1    1    .    .    .    .    .    .    .    
  AOE                      94   | .    .    .    62   30   .    2    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Fac  
Total                      5783 | 60   92   192  585  211  769  857  1127 55   920  385  79   451  
  Wait                     132  | .    .    13   11   .    89   6    .    .    2    7    .    4    
  Move                     4787 | 40   80   169  417  136  434  737  1067 54   789  371  78   415  
  Hop                      6    | .    .    .    .    .    .    .    .    .    4    .    1    1    
  Pick Up                  178  | 10   3    .    30   15   52   28   10   .    21   1    .    8    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   113  | 6    1    .    14   13   20   18   9    .    21   1    .    10   
  Detach                   10   | .    .    .    .    .    1    2    1    .    2    2    .    2    
  Swap                     63   | .    2    .    12   10   31   3    3    1    .    1    .    .    
  Drop                     113  | .    .    .    22   4    42   16   4    .    21   2    .    2    
  Fire                     251  | 4    6    10   78   21   72   17   21   .    22   .    .    .    
  Melee                    55   | .    .    .    .    11   28   4    12   .    .    .    .    .    
  Ram                      9    | .    .    .    .    .    .    .    .    .    .    .    .    9    
  Kick                     4    | .    .    .    1    1    .    .    .    .    2    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            62   | .    .    .    .    .    .    26   .    .    36   .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: Fac / [*Low])
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 16)
   71 | -11/Scrapyard  | Entered Materials
  159 | -10/Materials  | Discovered new exit (range 10)
  192 | -10/Materials  | Entered Mines
  315 | -10/Mines      | Build established: Mutant
  415 | -10/Mines      | Met a Derelict testing a Signal Generator
  416 | -10/Mines      | Discovered new exit (range 15)
  438 | -10/Mines      | Entered Materials
  438 | -9/Materials   | Accompanied by 1 ally
  438 | -9/Materials   | Evolved 2 slots: Utility x2
  784 | -9/Materials   | Lost 5 parts (1p1n1u2w)
 1028 | -9/Materials   | Discovered new exit (range 14)
 1053 | -9/Materials   | Identified exit to Mines
 1238 | -9/Materials   | First assault squad dispatched
 1255 | -9/Materials   | Entered Mines
 1256 | -9/Mines       | Assembled infested the area
 1293 | -9/Mines       | Core integrity fell below 50%
 1336 | -9/Mines       | Destroyed 9 combat bots
 1456 | -9/Mines       | System corruption reached 10%
 1500 | -9/Mines       | Lost 7 parts (1p1n3u2w)
 1532 | -9/Mines       | Discovered new exit (range 9)
 1554 | -9/Mines       | Entered Materials
 1554 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1587 | -8/Materials   | Build established: Scavenger-Mutant
 2024 | -8/Materials   | Build established: Mutant
 2463 | -8/Materials   | Discovered new exit (range 8)
 2481 | -8/Materials   | Released all parts (8)
 2485 | -8/Materials   | Core integrity fell below 50%
 2511 | -8/Materials   | Lost 6 parts (2p2n1u1w)
 2526 | -8/Materials   | Discovered new exit (range 16)
 2531 | -8/Materials   | Entered Factory
 2531 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 2661 | -7/Factory     | Discovered new exit (range 16)
 2842 | -7/Factory     | Lost 3 parts (1p1u1w)
 3207 | -7/Factory     | Entered Lower Caves
 3811 | -7/Lower Caves | Learned location of 1 exit from Factory
 3811 | -7/Lower Caves | Learned location of 1 exit from Research
 3811 | -7/Lower Caves | Learned Research emergency access door positions
 3965 | -7/Lower Caves | Lost 4 parts (1p3u)
 4047 | -7/Lower Caves | Learned Factory emergency access door positions
 4073 | -7/Lower Caves | Learned Factory security intel
 4115 | -7/Lower Caves | Discovered new exit (range 8)
 4185 | -7/Lower Caves | Learned Factory stockpile data
 4608 | -7/Lower Caves | Entered another Lower Caves area
 4644 | -7/Lower Caves | Discovered new exit (range 15)
 4680 | -7/Lower Caves | Entered Factory
 4680 | -6/Factory     | Evolved 2 slots: Utility x2
 4681 | -6/Factory     | Identified exit to Factory
 5188 | -6/Factory     | Discovered new exit (range 7)
 5190 | -6/Factory     | Entered Lower Caves
 5287 | -6/Lower Caves | Discovered new exit (range 14)
 5288 | -6/Lower Caves | Learned Factory machine intel
 5290 | -6/Lower Caves | Encountered a Warlord checkpoint
 5310 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5319 | -6/Lower Caves | Entered another Lower Caves area
 5341 | -6/Lower Caves | Discovered exit to Factory (range 19)
 5347 | -6/Lower Caves | Entered Factory
 5347 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5348 | -5/Factory     | Loaded intel: 245 machine locations
 5396 | -5/Factory     | Identified exit to DSF
 5503 | -5/Factory     | Released all parts (4)
 5524 | -5/Factory     | Core integrity fell below 50%
 5529 | -5/Factory     | Lost 8 parts (2p4n2u)
 5535 | -5/Factory     | Core integrity fell below 20%
 5540 | -5/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05525_ Slug penetrates Wall. <x2>
05526_ ALERT: Security rotation in progress.
05526_ Slammed into S-27 Virus. <x3>
05528_ Destabilizing: System corrupted (+1).
05529_ Slammed into S-27 Virus.
05529_ Destabilizing: Core damaged (-40).
05530_ Slammed into S-27 Virus.
05530_ Penetrated by Slug.
05530_ S-27 Virus suffers critical hit
  (Destroy).
05530_ Slug penetrates Terminal.
05531_ Penetrated by Slug.
05533_ S-27 Virus destroyed.
05534_ M-28 Smith repairs H-66 Slayer.
05534_ Slug penetrates Subcomponent Replicator.
05534_ Penetrated by Slug.
05534_ Slug penetrates Wall. <x3>
05537_ Slug penetrates R-10 Processor.
05537_ Penetrated by Slug. <x2>
05538_ Slug penetrates G-50 Soldier.

 Map 
-----
+----------------------------------------------------+
|        #???????# ]]               #      [         |
| ######+##################+#############+########## |
| ????????        ??????#                %  #??????? |
| ????????         ?????#                   #??????? |
| ???????           ????#     ^             #??????? |
| ???????           #####     *             #??????? |
| ????????          "                       #??????? |
| ????????          #         #########     #??????? |
| ###########+#######         #       #     #######  |
|                             #       #              |
|                             #       +              |
|                             #       #              |
|                             #       #              |
|                             #       +              |
| #########     ###############       #############  |
| ????????#     #?????????????#!    ! #????????????? |
| ????????#     #?????????????#       #????????????? |
| ????????#     #?????????????#       #????????????? |
| ????????#     #?????????????#########????????????? |
| ????????+     +????????????????????##############? |
| "???????#     #???????????? ???????#            #? |
| "???????#     #????????????????????#            #? |
| #########     ######################            #? |
| """           t t  Y               +            #? |
| T""                h               #            #? |
|          !               @ g       ;            #? |
|                t                   #            #? |
| """" """"""                 RR   gs#            #? |
| """" """"""   ###+#############h##m#            #? |
| """" """"""   #     ?????#         #            #? |
| """" """"""   # """"""???#""       #            #? |
|               # """"""  ?#""       #            #? |
|               # """"""  ##"T   """ ##############? |
| ##            # """"""  ##""   """ #?????????????? |
| ?#            #         ##""   """ #?????????????? |
| ?#     ###+###############%%[   "" #?????????????? |
| ?#     #?????????????????#%%=   "" #?????????????? |
| ?#     #?????????????????#*==      #?????????????? |
| ?#     #?????????????????# """ """ #?????????????? |
| ?#     #?????????????????#=""" """ #?????????????? |
| ?#     #?????????????????# """ """ #?????????????? |
| ?#     #?????????????????#  ""  "" #?????????????? |
| ?#     ##????????????????#  ""  "" #?????????????? |
| ##     T#????????????????#         #?????????????? |
|        >#????????????????#         #?????????????? |
|        ##????????????????###########?????????????? |
|        #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
| ########?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         20
Terrain Scan Density       85
ECM Strength               2
Jamming Range              14
Power Amplification        20
Additional Mass Support    6
Armor Coverage             675
Evasion (%)                64
Targeting Accuracy         6
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          10
Authchip Count             3

 Item Schematics 
-----------------
 Aluminum Leg | -9/Materials | Scanalyzed
 Mining Laser | -9/Materials | Scanalyzed
   Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator
Fist Fight
I Survived The Infestation
Leap Before You Look
Please Form A Line
Significant Disruption
Universal Adapter
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              SlugCatalystWand
  Manual?         0
Play Time         02:35:48
  Cumulative      10.0 hours
  Start           2024.09.10 @ 01:22:05
  End             2024.09.10 @ 04:43:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          12
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 918f4230-3e85-4f41-aa11-bccca9617ea1