Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 04:43:27 Player: Brimble Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (97) 485 Value Destroyed (2392) 2392 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (123) 123 TOTAL SCORE: 8040 Bonus ------- High Alert Combat Kills 123 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Weight Redist. System Triangulator Advanced ECM Suite Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Thermal Generator Medium Storage Unit Recoil Stabilizer Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Arc Projector Improved EM Pulse Cannon > --- INVENTORY -------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg Armored Huge Wheel Armored Huge Wheel Plasma Cannon [Rating: 49] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Advanced Treads Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Cooled Airjet Flight Unit VTOL Module Utility Medium Storage Unit Device Recoil Stabilizer Storage Medium Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 . . 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 3 | . . . . . 1 1 . . . . . 1 Utility 6 | . . . 2 . 1 . . . 2 . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 176 | 6 3 . 26 23 51 21 12 1 21 2 . 10 Power 30 | 1 . . 5 4 7 3 2 . 4 2 . 2 Engine 17 | 1 . . 5 4 1 3 2 . 1 . . . Core 13 | . . . . . 6 . . . 3 2 . 2 Reactor . | . . . . . . . . . . . . . Propulsion 40 | 2 . . 6 3 13 4 5 . 4 . . 3 Treads 3 | . . . . . 3 . . . . . . . Leg 23 | 2 . . 6 3 8 . 4 . . . . . Wheel 4 | . . . . . . 3 1 . . . . . Hover 2 | . . . . . . 1 . . . . . 1 Flight 8 | . . . . . 2 . . . 4 . . 2 Utility 59 | 1 1 . 8 4 18 8 1 . 13 . . 5 Device 25 | . 1 . 4 1 5 2 . . 8 . . 4 Storage 5 | 1 . . 1 1 1 1 . . . . . . Processor 6 | . . . 1 . 2 1 . . 1 . . 1 Hackware 3 | . . . . . . . . . 3 . . . Protection 20 | . . . 2 2 10 4 1 . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 47 | 2 2 . 7 12 13 6 4 1 . . . . Energy Gun 11 | 1 1 . 3 1 4 1 . . . . . . Energy Cannon 12 | . . . 1 1 3 4 3 . . . . . Ballistic Gun 11 | 1 1 . 2 3 3 . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . . . 1 3 . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . Impact Weapon 4 | . . . . 3 . . 1 . . . . . Slashing Weapon 4 | . . . . . 3 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . . . . . Parts Lost 47 | . . . 6 12 7 3 5 . 4 1 1 8 Power 10 | . . . 1 3 2 1 1 . . . . 2 Propulsion 13 | . . . 1 2 2 . . . 2 1 1 4 Utility 16 | . . . 2 4 2 1 3 . 2 . . 2 Weapon 8 | . . . 2 3 1 1 1 . . . . . Highest Loss Streak 8 | . . . 5 7 6 3 4 . 2 1 1 8 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 90 100 91 85 88 57 86 84 74 44 40 31 Engine 9 | . 14 14 10 9 . 11 15 15 7 . . . Core 1 | . . . . . 8 . . . 1 6 6 3 Leg 17 | . 28 28 21 21 24 . 21 30 11 . . . Wheel 2 | . . . . . . 9 3 . . . . . Flight 2 | . . . . . . 5 . . 11 17 13 3 Device 9 | . 4 14 13 10 10 5 7 . 11 13 13 13 Storage 7 | . 14 14 11 11 8 3 7 7 2 . . . Processor 4 | . . . 7 6 1 1 7 7 6 6 6 7 Protection 6 | . . . 4 4 16 7 6 7 4 . . . Energy Gun 3 | . 15 14 5 . 5 2 1 . . . . . Energy Cannon 5 | . . . 4 5 3 5 12 7 2 . . . Ballistic Gun 3 | . 12 14 10 6 3 . . 7 2 . . . Peak Build Rating 49 | 6 7 7 15 15 34 49 48 36 46 28 21 41 Average Rating 26 | 4 6 7 11 11 26 30 40 36 35 23 20 21 On Entrance 18 | . 6 7 7 14 10 4 48 37 36 29 21 16 Naked Turns 67 | . . . . . 30 . . . . . . 37 Heaviest Build 57 | 13 14 14 23 23 53 56 57 44 52 9 9 10 Greatest Support 68 | 20 20 20 26 26 49 56 68 68 68 20 16 15 Greatest Overweight (x) 2 | . . . . . 2 . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 5 5 5 Average Capacity 8 | 7 8 8 8 8 9 7 10 10 7 5 5 5 Most Carried 10 | 5 7 6 8 8 10 10 8 7 10 5 5 5 Average Carried 6 | 3 5 6 6 6 8 5 5 7 5 4 5 4 Final Capacity 10 | 8 8 8 8 8 5 10 10 10 5 5 5 5 Final Carried 7 | 4 6 6 7 7 5 7 7 7 4 5 5 3 Class Distribution -------------------- 78% | Mutant 13% | Scavenger-Mutant 3% | Sprinter 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Sprinter | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Matter Collected 2561 | 272 . 72 520 297 621 250 115 . 145 175 35 59 Remotely 234 | . . . . 60 174 . . . . . . . Salvage Created 3943 | 82 . 165 1305 223 1249 501 185 . 145 . . 88 Parts 190 | 1 . 10 73 5 64 17 7 . 6 . . 7 Haulers Intercepted 6 | . . . 2 . 2 2 . . . . . . Recyclers Shooed 10 | . . 2 1 . 4 . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 6 . . 1 2 . Prevented 1 | . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 80 | . . 3 21 19 18 4 7 . 5 . . 3 Melee 12 | . . . . 3 3 1 2 . . . . 3 Guns 27 | . . 3 9 2 12 . . . 1 . . . Cannons 25 | . . . 7 6 3 1 4 . 4 . . . AOE 12 | . . . 5 7 . . . . . . . . Classes Destroyed 13 | 1 . 2 6 2 1 . . . 1 . . . Worker 7 | . . 1 2 . 2 2 . . . . . . Builder 5 | . . . 2 . 3 . . . . . . . Hauler 6 | . . . 2 . 2 2 . . . . . . Recycler 12 | 1 . 1 4 . 5 1 . . . . . . Watcher 3 | . . . 3 . . . . . . . . . Swarmer 26 | . . 3 3 . 6 . 7 . 4 . . 3 Grunt 22 | . . . 10 1 9 2 . . . . . . Brawler 2 | . . . 1 1 . . . . . . . . Sentry 10 | . . . 7 . 1 2 . . . . . . Demolisher 1 | . . . . 1 . . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . Programmer 1 | . . . . . . . . . 1 . . . Assembled 16 | . . . . 16 . . . . . . . . Best Kill Streak 9 | 1 . 5 8 9 7 3 4 . 2 . . 2 Combat Bots Only 9 | . . 3 4 9 4 2 4 . 2 . . 2 Max Kills in Single Turn 4 | 1 . 1 4 4 1 2 1 . 1 . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . 2 4 . . . . . . . . Melee 1 | . . . . 1 1 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Hostile Shots Fired 887 | . . 7 131 46 199 106 120 1 102 31 4 140 Missed 330 | . . 2 38 12 65 51 28 1 46 21 3 63 Damage Taken 9150 | . . 38 1246 775 2447 678 1416 . 1034 135 16 1365 Core 2207 | . . . 167 112 340 38 192 . 266 77 . 1015 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 65 | 100 . 100 . 30 38 . . 67 . . 59 . Volleys Fired 251 | 4 6 10 78 21 72 17 21 . 22 . . . Largest 2 | 2 2 2 2 2 2 2 2 . 2 . . . Hottest 149 | 60 80 60 91 123 123 124 149 . 105 . . . Shots Fired 458 | 8 12 20 153 37 120 34 32 . 42 . . . Gun 293 | 8 12 20 110 13 86 17 7 . 20 . . . Cannon 152 | . . . 36 18 34 17 25 . 22 . . . Launcher 12 | . . . 7 5 . . . . . . . . Special 1 | . . . . 1 . . . . . . . . Kinetic 165 | 4 4 10 74 12 41 . . . 20 . . . Thermal 213 | 4 6 10 66 19 79 . 7 . 22 . . . Explosive 12 | . . . 7 5 . . . . . . . . Electromagnetic 68 | . 2 . 6 1 . 34 25 . . . . . Robot Hit Streak 24 | 2 3 7 19 5 24 14 7 . 6 . . . Robot Miss Streak 7 | 3 2 1 4 2 4 2 5 . 7 . . . Penetration Max 1 | . . . . . 1 . . . . . . . Secondary Targets 3 | . . . 3 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . Shots Hit Robots 309 | 3 7 13 93 26 100 27 19 . 21 . . . Core Hits 166 | 2 1 7 52 30 42 11 6 . 9 . . 6 Critical Kills 2 | . . . 1 . . . 1 . . . . . Critical Parts Destroyed 6 | . . . 1 2 1 . 2 . . . . . Critical Strikes 13 | . . . 2 2 5 . 4 . . . . . Destroy 3 | . . . 2 . 1 . . . . . . . Corrupt 1 | . . . . . . . 1 . . . . . Smash 5 | . . . . 2 . . 3 . . . . . Sever 4 | . . . . . 4 . . . . . . . Melee Attacks 56 | . . . . 11 29 4 12 . . . . . Impact 23 | . . . . 11 . . 12 . . . . . Slashing 33 | . . . . . 29 4 . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . 8 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8011 | 32 87 152 2314 942 2561 655 673 . 521 . . 74 Guns 2632 | 32 87 152 951 111 925 148 39 . 187 . . . Cannons 2292 | . . . 455 206 649 353 320 . 309 . . . Explosions 1415 | . . . 905 431 . 79 . . . . . . Melee 1567 | . . . . 191 987 75 314 . . . . . Ramming 105 | . . . 3 3 . . . . 25 . . 74 Kinetic 1584 | 11 38 83 655 100 510 . . . 187 . . . Thermal 2657 | 21 31 69 802 206 1064 79 76 . 309 . . . Explosive 1238 | . . . 807 431 . . . . . . . . Electromagnetic 860 | . 18 . 47 11 . 501 283 . . . . . Impact 505 | . . . . 191 . . 314 . . . . . Slashing 1062 | . . . . . 987 75 . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . . 10 . . . . 1 1 1 1 Average Corruption 2 | . . . . 9 . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 9 | . . . . 5 . . . . 3 1 . . Message Errors 1 | . . . . 1 . . . . . . . . Matter Fused 4 | . . . . 3 . . . . 1 . . . Energy Discharges 1 | . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . . 1 . . . Misfires 1 | . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 597 | . . . 163 137 170 . 124 . 3 . . . Projectiles 37 | . . . 3 25 6 . . . 3 . . . Explosions 189 | . . . 160 29 . . . . . . . . Melee 371 | . . . . 83 164 . 124 . . . . . Knockbacks 2 | . . . . 2 . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . Self-Inflicted Damage 213 | . . . 163 5 . 10 . . . . . 35 Shots 5 | . . . 3 1 . 1 . . . . . . Rammed 9 | . . . . . . . . . . . . 9 Targets Rammed 13 | . . . 1 1 . . . . 2 . . 9 Kicked 4 | . . . 1 1 . . . . 2 . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 405 | . 36 . 66 46 320 405 252 . 294 . . . Average Temperature 75 | . 20 . 12 18 67 130 135 . 112 . . . Received Heat Transfer 1329 | . . . 375 30 657 195 . . . 9 . 63 Effects 5 | . . . . . . 3 2 . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . Interference 2 | . . . . . . . 2 . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . . 1 . 2 1 . . . . . Combat Hostiles 4 | . . . . 1 . 2 1 . . . . . Parts Fried 5 | . . . . . . 3 2 . . . . . Impact Corruptions 9 | . . . . 4 . . 5 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 8 | . . . 3 . 3 1 . . 1 . . . Heat Transferred 4957 | 50 75 150 1514 370 1998 100 150 . 550 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . 2 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Peak Influence 653 | 5 28 90 653 303 520 313 . . 275 . . 215 Initial 207 | . 3 10 35 207 83 203 . . . . . 65 Average 213 | 1 12 40 316 257 271 199 . . 133 . . 103 Maximum Alert Level 2 | . . . 2 1 2 1 . . 1 . . 1 Low Security (%) 49 | 100 100 100 34 . 46 35 . . 65 . . 91 Level 1 34 | . . . 24 100 20 64 . . 34 . . 8 Level 2 16 | . . . 40 . 33 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . 1 1 4 . 4 . . . 2 . . 2 Investigation 2 | . . . 1 . 1 . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 10 | . 1 . 2 . 3 . . . 2 . . 2 Assault 2 | . . 1 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Distress Signals 12 | . . . 3 . 8 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 194 | . 2 3 34 22 45 15 9 2 30 6 4 22 Peak Tracking Total 13 | . 2 3 5 8 13 5 4 2 10 5 4 12 Tactical Retreats 25 | . . . 3 1 6 3 1 . 7 1 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Traps Triggered 8 | . . . . . 2 3 . . 2 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Machines Disabled 6 | . . . 2 . 1 1 . . 2 . . . Max in Single Turn 1 | . . . 1 . 1 1 . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Machines Accessed 14 | . 3 . 5 . 1 . 2 . 2 . . 1 Terminals 11 | . 3 . 4 . 1 . . . 2 . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 35 | . 8 . 17 . 1 . 5 . 3 . . 1 Successful 25 | . 5 . 12 . 1 . 5 . 1 . . 1 Failed 10 | . 3 . 5 . . . . . 2 . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 21 | . 8 . 8 . 1 . . . 3 . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 9 | . . . 9 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 19 | . 5 . 6 . 1 . 5 . 1 . . 1 Record 7 | . 1 . 2 . . . 4 . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . Open DSF 2 | . . . . . . . . . 1 . . 1 Emergency Access Points 1 | . . . 1 . . . . . . . . . Alert Level 3 | . . . 2 . 1 . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . 2 . 2 . . . . . 1 . . . Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Total Allies 1 | . . 1 . . . . . . . . . . Largest Group 1 | . . 1 1 . . . . . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 6 | . . . 6 . . . . . . . . . Total Damage 82 | . . . 82 . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 3 . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Turns Passed 5539 | 70 121 246 817 299 977 676 1401 72 510 129 28 193 Spaces Moved 4811 | 41 81 170 418 137 435 738 1068 55 798 372 81 417 Core 154 | 9 . . . . 58 . . . . . . 87 Treads 2 | . . . . . 2 . . . . . . . Legs 2090 | 32 81 170 418 137 338 . 738 55 121 . . . Wheels 645 | . . . . . . 315 330 . . . . . Hover 417 | . . . . . . 396 . . . . . 21 Flight 1503 | . . . . . 37 27 . . 677 372 81 309 Fastest Speed 27 | 50 120 120 120 120 37 37 100 130 27 30 34 32 Average Speed 83 | 104 120 120 120 120 110 70 120 130 44 31 34 38 Slowest Speed 305 | 120 120 120 120 120 305 100 130 130 200 34 35 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . 4 . 1 1 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 19 49 38 32 33 14 86 12 24 55 16 13 Regions Visited 12 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 1 1 1 . . Scrap Searched 10 | . . . . 1 . . 7 . . . 2 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 96 | . . . 62 31 1 2 . . . . . . Melee . | . . . . . . . . . . . . . Projectile 2 | . . . . 1 1 . . . . . . . AOE 94 | . . . 62 30 . 2 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Total 5783 | 60 92 192 585 211 769 857 1127 55 920 385 79 451 Wait 132 | . . 13 11 . 89 6 . . 2 7 . 4 Move 4787 | 40 80 169 417 136 434 737 1067 54 789 371 78 415 Hop 6 | . . . . . . . . . 4 . 1 1 Pick Up 178 | 10 3 . 30 15 52 28 10 . 21 1 . 8 Fast Attach . | . . . . . . . . . . . . . Attach 113 | 6 1 . 14 13 20 18 9 . 21 1 . 10 Detach 10 | . . . . . 1 2 1 . 2 2 . 2 Swap 63 | . 2 . 12 10 31 3 3 1 . 1 . . Drop 113 | . . . 22 4 42 16 4 . 21 2 . 2 Fire 251 | 4 6 10 78 21 72 17 21 . 22 . . . Melee 55 | . . . . 11 28 4 12 . . . . . Ram 9 | . . . . . . . . . . . . 9 Kick 4 | . . . 1 1 . . . . 2 . . . Crush . | . . . . . . . . . . . . . Escape Stasis 62 | . . . . . . 26 . . 36 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 10) 192 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 415 | -10/Mines | Met a Derelict testing a Signal Generator 416 | -10/Mines | Discovered new exit (range 15) 438 | -10/Mines | Entered Materials 438 | -9/Materials | Accompanied by 1 ally 438 | -9/Materials | Evolved 2 slots: Utility x2 784 | -9/Materials | Lost 5 parts (1p1n1u2w) 1028 | -9/Materials | Discovered new exit (range 14) 1053 | -9/Materials | Identified exit to Mines 1238 | -9/Materials | First assault squad dispatched 1255 | -9/Materials | Entered Mines 1256 | -9/Mines | Assembled infested the area 1293 | -9/Mines | Core integrity fell below 50% 1336 | -9/Mines | Destroyed 9 combat bots 1456 | -9/Mines | System corruption reached 10% 1500 | -9/Mines | Lost 7 parts (1p1n3u2w) 1532 | -9/Mines | Discovered new exit (range 9) 1554 | -9/Mines | Entered Materials 1554 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1587 | -8/Materials | Build established: Scavenger-Mutant 2024 | -8/Materials | Build established: Mutant 2463 | -8/Materials | Discovered new exit (range 8) 2481 | -8/Materials | Released all parts (8) 2485 | -8/Materials | Core integrity fell below 50% 2511 | -8/Materials | Lost 6 parts (2p2n1u1w) 2526 | -8/Materials | Discovered new exit (range 16) 2531 | -8/Materials | Entered Factory 2531 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2661 | -7/Factory | Discovered new exit (range 16) 2842 | -7/Factory | Lost 3 parts (1p1u1w) 3207 | -7/Factory | Entered Lower Caves 3811 | -7/Lower Caves | Learned location of 1 exit from Factory 3811 | -7/Lower Caves | Learned location of 1 exit from Research 3811 | -7/Lower Caves | Learned Research emergency access door positions 3965 | -7/Lower Caves | Lost 4 parts (1p3u) 4047 | -7/Lower Caves | Learned Factory emergency access door positions 4073 | -7/Lower Caves | Learned Factory security intel 4115 | -7/Lower Caves | Discovered new exit (range 8) 4185 | -7/Lower Caves | Learned Factory stockpile data 4608 | -7/Lower Caves | Entered another Lower Caves area 4644 | -7/Lower Caves | Discovered new exit (range 15) 4680 | -7/Lower Caves | Entered Factory 4680 | -6/Factory | Evolved 2 slots: Utility x2 4681 | -6/Factory | Identified exit to Factory 5188 | -6/Factory | Discovered new exit (range 7) 5190 | -6/Factory | Entered Lower Caves 5287 | -6/Lower Caves | Discovered new exit (range 14) 5288 | -6/Lower Caves | Learned Factory machine intel 5290 | -6/Lower Caves | Encountered a Warlord checkpoint 5310 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5319 | -6/Lower Caves | Entered another Lower Caves area 5341 | -6/Lower Caves | Discovered exit to Factory (range 19) 5347 | -6/Lower Caves | Entered Factory 5347 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5348 | -5/Factory | Loaded intel: 245 machine locations 5396 | -5/Factory | Identified exit to DSF 5503 | -5/Factory | Released all parts (4) 5524 | -5/Factory | Core integrity fell below 50% 5529 | -5/Factory | Lost 8 parts (2p4n2u) 5535 | -5/Factory | Core integrity fell below 20% 5540 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05525_ Slug penetrates Wall. 05526_ ALERT: Security rotation in progress. 05526_ Slammed into S-27 Virus. 05528_ Destabilizing: System corrupted (+1). 05529_ Slammed into S-27 Virus. 05529_ Destabilizing: Core damaged (-40). 05530_ Slammed into S-27 Virus. 05530_ Penetrated by Slug. 05530_ S-27 Virus suffers critical hit (Destroy). 05530_ Slug penetrates Terminal. 05531_ Penetrated by Slug. 05533_ S-27 Virus destroyed. 05534_ M-28 Smith repairs H-66 Slayer. 05534_ Slug penetrates Subcomponent Replicator. 05534_ Penetrated by Slug. 05534_ Slug penetrates Wall. 05537_ Slug penetrates R-10 Processor. 05537_ Penetrated by Slug. 05538_ Slug penetrates G-50 Soldier. 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