Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.05 @ 16:10:06 Player: Mado Result: Destroyed by VY-ZQQ(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2135) 2135 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (202) 202 TOTAL SCORE: 4302 Bonus ------- High Alert Combat Kills 229 Friendly Fire -27 Cogmind --------- Core Integrity 0/400 Matter 268/300 Energy 100/100 System Corruption 7% Temperature Cool (34) Movement Core (700) Ox13 Location -9/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Cooled Ion Engine Light Deuterium Engine Light Deuterium Engine Aluminum Leg Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Hacking Suite Hacking Suite Authchip [Power] Authchip [Propulsion] Improved EM Shotgun Improved Medium Laser Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating Improved Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Cooled Ion Engine Light Deuterium Engine Light Deuterium Engine Aluminum Leg Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Hacking Suite Hacking Suite Authchip [Power] Authchip [Propulsion] Improved EM Shotgun Improved Medium Laser Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher Rocket Launcher [Rating: 24] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device Shield Generator Storage High-capacity Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 97 | 5 30 43 16 2 1 Power 8 | 1 3 3 1 . . Engine 8 | 1 3 3 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 26 | 2 3 14 5 2 . Treads 7 | . . . 5 2 . Leg 19 | 2 3 14 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 7 6 5 . 1 Device 6 | . 2 2 2 . . Storage 9 | 1 4 3 1 . . Processor . | . . . . . . Hackware 2 | . 1 . . . 1 Protection 3 | . . 1 2 . . Artifact . | . . . . . . Weapon 43 | 1 17 20 5 . . Energy Gun 9 | . 7 2 . . . Energy Cannon 19 | . 3 11 5 . . Ballistic Gun 7 | 1 5 1 . . . Ballistic Cannon . | . . . . . . Launcher 8 | . 2 6 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . 1 . . System Corruption 3 | . . . 3 . . Parts Lost 10 | . 1 3 1 . 5 Power 1 | . . . . . 1 Propulsion 4 | . 1 1 . . 2 Utility 4 | . . 2 1 . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 5 | . 1 2 1 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 94 98 95 98 99 Engine 11 | . 14 10 11 11 10 Treads 13 | . . . 23 31 32 Leg 17 | . 27 32 6 . . Device 4 | . 6 7 1 . . Storage 11 | . 14 11 11 11 11 Hackware 9 | . 2 11 11 11 11 Protection 5 | . . 2 8 11 10 Energy Gun 5 | . 17 5 . . . Energy Cannon 16 | . 3 15 22 22 21 Ballistic Gun 1 | . 5 . . . . Peak Build Rating 24 | 5 12 21 23 22 24 Average Rating 18 | 3 9 18 21 21 22 On Entrance 13 | . 5 12 21 21 22 Naked Turns . | . . . . . . Heaviest Build 59 | 10 20 33 59 59 59 Greatest Support 63 | 20 20 33 63 60 60 Greatest Overweight (x) 2 | . 1 1 2 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 13 | 7 8 9 18 20 20 Most Carried 20 | 5 9 10 20 20 20 Average Carried 13 | 2 7 9 16 19 19 Final Capacity 20 | 8 8 10 20 20 20 Final Carried 20 | 3 8 10 20 20 20 Class Distribution -------------------- 71% | Scavenger-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Scr Matter Collected 1450 | 229 220 782 168 46 5 Remotely . | . . . . . . Salvage Created 2795 | . 467 1707 621 . . Parts 184 | . 36 111 37 . . Haulers Intercepted 7 | . . 3 4 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Combat Hostiles Destroyed 70 | . 16 46 8 . . Guns 21 | . 10 11 . . . Cannons 36 | . 3 25 8 . . AOE 12 | . 3 9 . . . Classes Destroyed 9 | . 4 4 1 . . Builder 1 | . . 1 . . . Hauler 7 | . . 3 4 . . Recycler 1 | . . 1 . . . Operator 3 | . 2 . 1 . . Watcher 7 | . 2 4 1 . . Swarmer 21 | . 9 12 . . . Grunt 40 | . 7 29 4 . . Brawler 1 | . . . 1 . . Sentry 8 | . . 5 3 . . Best Kill Streak 8 | . 4 8 2 . . Combat Bots Only 8 | . 4 8 1 . . Max Kills in Single Turn 3 | . 2 3 1 . . Gunslinging . | . . . . . . Exploded 3 | . 2 3 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Hostile Shots Fired 306 | . 78 154 47 2 25 Missed 77 | . 25 38 9 . 5 Damage Taken 2937 | . 487 1182 511 118 639 Core 525 | . 115 130 51 . 229 Absorbed by Shields 284 | . 82 202 . . . Regen/Repaired (Parts) 349 | . 25 169 155 . . Core Remaining (%) 77 | 100 54 . . . . Volleys Fired 176 | . 35 101 39 1 . Largest 2 | . 2 2 2 2 . Hottest 136 | . 130 136 136 136 . Shots Fired 341 | . 66 194 76 4 1 Gun 96 | . 47 49 . . . Cannon 234 | . 16 137 76 4 1 Launcher 11 | . 3 8 . . . Special . | . . . . . . Kinetic 32 | . 17 15 . . . Thermal 282 | . 30 171 76 4 1 Explosive 11 | . 3 8 . . . Electromagnetic 16 | . 16 . . . . Robot Hit Streak 9 | . 7 9 5 6 1 Robot Miss Streak 11 | . 4 11 4 2 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 179 | . 37 107 32 2 1 Core Hits 96 | . 23 59 14 . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Meltdown 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4533 | . 786 2973 711 42 21 Guns 699 | . 322 377 . . . Cannons 2730 | . 297 1685 685 42 21 Explosions 1078 | . 167 911 . . . Melee . | . . . . . . Ramming 26 | . . . 26 . . Kinetic 227 | . 103 124 . . . Thermal 3010 | . 324 1938 685 42 21 Explosive 973 | . 62 911 . . . Electromagnetic 297 | . 297 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 3 4 7 7 7 Average Corruption 4 | . 2 3 4 7 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 115 | . 5 27 35 17 31 Message Errors 26 | . 2 7 7 4 6 Matter Fused 21 | . 2 5 5 3 6 Heat Flow Errors 14 | . . 3 3 3 5 Energy Discharges 14 | . . 1 5 1 7 Parts Rejected 3 | . . . 2 1 . Parts Fused 2 | . . 1 1 . . Data Loss (minor) 18 | . 1 3 7 3 4 Data Loss (major) 5 | . . 3 2 . . Misfires 8 | . . 2 3 2 1 Alerts 3 | . . 1 . . 2 Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 83 | . 40 43 . . . Projectiles 42 | . 23 19 . . . Explosions 41 | . 17 24 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 93 | . 51 42 . . . Shots 4 | . 2 2 . . . Rammed 2 | . . . 2 . . Targets Rammed 10 | . . . 10 . . Kicked 8 | . . . 8 . . Crushed . | . . . . . . Highest Temperature 548 | . 173 392 548 246 208 Average Temperature 107 | . 56 109 133 90 82 Received Heat Transfer 957 | . 72 491 210 57 127 Effects 17 | . . 9 8 . . Shutdowns 4 | . . 2 2 . . Energy Bleed 2 | . . 2 . . . Interference 6 | . . 5 1 . . Short Circuit 2 | . . . 2 . . Damage (major) 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 9 | . . 9 . . . Heat Transferred 5630 | . 635 3626 1258 74 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Peak Influence 817 | . 341 817 428 151 . Initial 262 | . . 113 262 148 . Average 321 | . 203 452 311 125 . Maximum Alert Level 3 | . 1 3 2 . . Low Security (%) 27 | 100 35 14 12 100 . Level 1 45 | . 64 27 72 . . Level 2 19 | . . 39 15 . . Level 3 7 | . . 18 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 4 10 5 . . Investigation 14 | . 3 8 3 . . Extermination . | . . . . . . Reinforcement 4 | . 1 2 1 . . Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Distress Signals 9 | . 4 3 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 128 | . 26 61 31 2 8 Peak Tracking Total 12 | . 5 7 5 1 12 Tactical Retreats 3 | . 1 2 . . . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Traps Triggered 7 | . 3 2 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Scr Machines Disabled 16 | . 3 8 5 . . Max in Single Turn 3 | . 2 3 1 . . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Machines Accessed 38 | . 10 12 7 7 2 Terminals 23 | . 7 9 5 2 . Fabricators . | . . . . . . Repair Stations 3 | . 1 1 1 . . Recycling Units 6 | . 2 . 1 3 . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 167 | . 35 54 24 35 19 Successful 117 | . 15 38 14 31 19 Failed 50 | . 20 16 10 4 . Catastrophic 8 | . 2 5 1 . . Database Lockouts . | . . . . . . Manual 72 | . 19 28 19 6 . Terminals 91 | . 29 39 17 6 . Fabricators . | . . . . . . Repair Stations 13 | . 2 7 4 . . Recycling Units 11 | . 4 . 3 4 . Scanalyzers 8 | . . 8 . . . Garrison Access . | . . . . . . Terminal Hacks 73 | . 8 18 3 25 19 Record 46 | . 1 2 . 24 19 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . 1 . . Level Access Points 2 | . 1 1 . . . Branch Access Points 2 | . . 1 1 . . Terminal Index 2 | . 1 1 . . . Alert Level 8 | . 1 6 1 . . Unreport Threat 3 | . . 3 . . . Locate Traps 2 | . 1 1 . . . Transport Status 1 | . 1 . . . . Hauler Manifests 2 | . 1 1 . . . Zone Layout 1 | . . 1 . . . Release Object 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 13 | . 2 7 4 . . Scan Component 7 | . 1 4 2 . . Repair 6 | . 1 3 2 . . Recycling Unit Hacks 9 | . 2 . 3 4 . Process 1 | . . . . 1 . Report Inventory 6 | . 2 . 1 3 . Retrieve Matter 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 7 | . . 7 . . . Insert Component 4 | . . 4 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 15 | . 3 6 4 2 . Terminals 15 | . 3 6 4 2 . Botnet 15 | . 3 6 4 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 31 | . 9 12 6 4 . Full Trace Events 26 | . 8 12 4 2 . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . 1 3 2 . . Time 249 | . 32 115 102 . . Parts Recycled . | . . . . . . Recycled Matter 8 | . . . . 8 . Retrieved Matter 202 | . . . 202 . . Retrieved Components 10 | . . . 10 . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . 3 . . Machine Destruction 3 | . . . 3 . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Scr Turns Passed 6060 | 54 1133 1980 1408 474 1011 Spaces Moved 3047 | 41 708 841 565 269 623 Core 11 | 11 . . . . . Treads 1372 | . . . 480 269 623 Legs 1664 | 30 708 841 85 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 Average Speed 146 | 101 120 132 178 167 160 Slowest Speed 320 | 120 190 190 320 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 3 90 67 77 49 48 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug 32 | . 20 12 . . . Terrain Destroyed 78 | . 27 51 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 78 | . 27 51 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Total 4299 | 53 925 1513 880 291 637 Wait 845 | . 113 482 224 16 10 Move 3042 | 40 707 840 564 268 623 Hop . | . . . . . . Pick Up 67 | 8 19 20 17 2 1 Fast Attach 14 | . 6 3 2 2 1 Attach 22 | 5 3 11 3 . . Detach 4 | . 1 2 1 . . Swap 61 | . 21 29 11 . . Drop 58 | . 20 25 9 2 2 Fire 176 | . 35 101 39 1 . Melee . | . . . . . . Ram . | . . . . . . Kick 8 | . . . 8 . . Crush 2 | . . . 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 9) 158 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 14) 634 | -10/Materials | Identified exit to Materials 816 | -10/Materials | Repaired Shield Generator 1188 | -10/Materials | Entered another Materials area 1188 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1987 | -9/Materials | Build established: Scavenger-Mutant 2128 | -9/Materials | Destroyed 8 combat bots 2135 | -9/Materials | Discovered new exit (range 16) 2184 | -9/Materials | Repaired Lgt. Deuterium Engine 2237 | -9/Materials | Repaired Adv. Beam Cannon 2265 | -9/Materials | Repaired Aluminum Leg 2331 | -9/Materials | Discovered new exit (range 15) 2526 | -9/Materials | Discovered new exit (range 6) 3050 | -9/Materials | Discovered new exit (range 6) 3052 | -9/Materials | Identified exit to Mines 3052 | -9/Materials | Identified exit to Storage 3052 | -9/Materials | Identified exit to Materials 3168 | -9/Materials | Entered Storage 3824 | -9/Storage | Met 01-MTF 3951 | -9/Storage | Identified exit to Recycling 3994 | -9/Storage | Discovered exit to Materials (range 16) 4237 | -9/Storage | Repaired Adv. Beam Cannon 4289 | -9/Storage | Repaired Cld. Ion Engine 4576 | -9/Storage | Entered Recycling 4576 | -9/Recycling | Accompanied by 1 ally (01-MTF) 4821 | -9/Recycling | Discovered new exit (range 15) 4915 | -9/Recycling | Scanned before Scraplab entrance 4962 | -9/Recycling | Entered Scraplab 4977 | -9/Recycling | Discovered new exit (range 3) 5050 | -9/Recycling | Entered Scraptown 5797 | -9/Scraptown | Visited The Evicted 5845 | -9/Scraptown | Visited Awakened 5891 | -9/Scraptown | Visited Cyclists 5942 | -9/Scraptown | Visited UFD Registry 5960 | -9/Scraptown | Visited Bundlers 6054 | -9/Scraptown | Attacked by Scraptown defenders 6060 | -9/Scraptown | Core integrity fell below 50% 6061 | -9/Scraptown | Destroyed by VY-ZQQ(j) with Overtuned Pulse Rifle Last Messages --------------- Triborg activates siege mode. Penetrated by Siege Slug. Lgt. Treads destroyed. Adv. Beam Cannon blasted off. Siege Slug penetrates UFD HQ Gate. Penetrated by Bolt. Penetrated by Siege Slug. Lgt. Treads blasted off. Critical hit (Burn: +50). Lgt. Armor Plating destroyed. Penetrated by Siege Slug. Lgt. Treads destroyed. Cld. Ion Engine destroyed. Adv. Beam Cannon destroyed. Knocked back. Siege Slug penetrates Earth. Penetrated by Siege Slug. Knocked back. Penetrated by Siege Slug. Penetrated by Bolt. Map ----- +----------------------------------------------------+ | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | ################ #???????????????????????? | | ################ #???????????????????????? | | #= !!#""" """ # #???????????????????????? | | # [!#"$" "$" # #???????????????????????? | | #/ !!# #???????????????????????? | | # ![]# # #???????????????????????? | | # ! # # ###?????????????????????? | | ### ## # ""#"#???????????????????? | | #"" # """"#???????????????????? | | #"$ # j""###???????????????????? | | #"" # ###?????????????????????? | | # # #####???????????????????? | | #" "$$" # "???????????????????? | | #"" "" """" " # "???????????????????? | | ################ "???????????????????? | | ???????????????# "???????????????????? | | ###??????####### TT "???????????????????? | | ????? TT % "???????????????????? | | ???? gx % "???????????????????? | | ????? = "???????????????????? | | ????? "???????????????????? | | ???? @ "???????????????????? | | ????? #"???????????????????? | | ????? x #????????????????????? | | ?????? #????????????????????? | | ??????????#g########## #;;#????????????????????? | | ?????????????????????# # #????????????????????? | | ?????????????????????# ####????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????#hj #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ??????????############ #???????????????????????? | | ??????????#""""""""""" #???????????????????????? | | ??????????#""""" """"" #???????????????????????? | | ????#######"""" " "" #???????????????????????? | | ????# #???????????????????????? | | ?#### #####"" "" "" " #???????????????????????? | | ?#""" "#??#""""""""""" #???????????????????????? | | ?#""" "#??#""""""""""" #???????????????????????? | | ?#""" "#??############ #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Lgt. Deuterium Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT root@ Challenges ------------ None Game ------ Seed ProtonImprinterBank Manual? 0 Play Time 01:21:25 Cumulative 13.4 hours Start 2025.04.05 @ 10:20:05 End 2025.04.05 @ 16:10:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 409962b4-ecf7-4da5-bf54-4d940526c9cb