Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.10 @ 16:03:19 Player: jaskarth Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (112) 560 Value Destroyed (4117) 4117 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (151) 151 TOTAL SCORE: 8408 Bonus ------- High Alert Combat Kills 151 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 93/310 System Corruption 10% Temperature Cool (0) Movement Hovering (160) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Improved Gravmag System > --- UTILITY (6) ------ Medium Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Signal Interpreter Targeting Computer > --- WEAPON (4) ------- Heavy Assault Rifle > --- INVENTORY (10) --- Backup Propulsion III Backup Propulsion III Gravmag System Small Storage Unit Improved Light Armor Plating Remote Datajack Spear Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Hover Unit Backup Propulsion III Gravmag System Improved Gravmag System > --- UTILITY ---------- Small Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Backup Laser III Cooled Plasma Cannon Cooled Plasma Cannon Spear > --- INVENTORY -------- Backup Power III Micro Nuclear Core Backup Propulsion III Backup Plating III Shock Rifle Remote Datajack [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 4 | . . . 2 . . . 2 Weapon 2 | . . 1 . 1 . . . Parts Attached 153 | 6 10 37 29 5 3 24 39 Power 18 | 1 . 3 3 . . 5 6 Engine 9 | 1 . 3 1 . . 3 1 Core 9 | . . . 2 . . 2 5 Reactor . | . . . . . . . . Propulsion 38 | 2 2 9 8 1 2 3 11 Treads . | . . . . . . . . Leg 32 | 2 2 9 8 1 2 3 5 Wheel . | . . . . . . . . Hover 6 | . . . . . . . 6 Flight . | . . . . . . . . Utility 35 | . 6 9 4 3 . 7 6 Device 11 | . 3 4 . . . 2 2 Storage 8 | . 2 . 2 1 . 1 2 Processor 5 | . . . 1 . . 2 2 Hackware . | . . . . . . . . Protection 11 | . 1 5 1 2 . 2 . Artifact . | . . . . . . . . Weapon 62 | 3 2 16 14 1 1 9 16 Energy Gun 20 | 2 1 6 6 . . 2 3 Energy Cannon 6 | . . . 3 . . . 3 Ballistic Gun 18 | 1 . 5 3 1 . 2 6 Ballistic Cannon 1 | . . . . . . 1 . Launcher 9 | . . 3 2 . 1 1 2 Special Weapon 5 | . 1 2 . . . 2 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . . . . 2 Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 9 | . . 2 3 . . 3 1 Corrupted Parts 3 | . . . . . . 1 2 System Corruption 3 | . . . . . . 1 2 Parts Lost 51 | . 1 2 2 . 6 8 32 Power 6 | . . . . . . 2 4 Propulsion 14 | . . . 2 . 3 . 9 Utility 6 | . . . . . . 2 4 Weapon 25 | . 1 2 . . 3 4 15 Highest Loss Streak 10 | . 1 2 1 . 5 5 10 To Critical Strikes 1 | . . 1 . . . . . Average Slot Usage (%) 89 | . 98 99 99 100 69 67 77 Engine 6 | . 14 11 2 . . 4 3 Core 2 | . . . 6 7 5 1 2 Leg 22 | . 28 33 26 30 19 11 7 Hover 1 | . . . . . . . 6 Device 7 | . 12 7 9 7 5 4 4 Storage 8 | . 13 11 9 7 5 2 7 Processor 7 | . . . 9 7 5 9 18 Protection 4 | . . 4 9 7 4 4 3 Energy Gun 10 | . 17 14 9 15 11 4 4 Energy Cannon 1 | . . . 3 7 5 . 3 Ballistic Gun 10 | . 10 16 13 7 2 8 4 Special Weapon 1 | . . 2 . . . 6 . Peak Build Rating 53 | 5 8 19 34 40 39 43 53 Average Rating 24 | 3 7 14 28 39 25 28 42 On Entrance 18 | . 5 7 17 34 39 1 43 Naked Turns 27 | . . . . . 27 . . Heaviest Build 44 | 8 19 29 43 44 44 41 39 Greatest Support 67 | 20 20 30 50 67 67 47 60 Greatest Overweight (x) 7 | . . . 1 . 7 2 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 5 10 10 15 15 15 8 10 Average Capacity 9 | 5 8 10 14 15 12 5 8 Most Carried 15 | 5 8 10 15 15 15 7 9 Average Carried 8 | 2 7 9 12 13 12 2 5 Final Capacity 15 | 5 10 10 15 15 5 8 10 Final Carried 15 | 2 8 10 15 15 5 6 7 Class Distribution -------------------- 26% | Mutant 19% | Gunner 15% | Scavenger-Skirmisher 12% | Scavenger-Gunner 10% | Skirmisher 7% | Scavenger-Tank 3% | Tank 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 3106 | 174 211 612 708 . . 468 933 Remotely . | . . . . . . . . Salvage Created 4546 | . 501 965 1397 . . 446 1237 Parts 277 | . 32 76 83 . . 29 57 Haulers Intercepted 7 | . 1 2 3 . . . 1 Recyclers Shooed 3 | . 1 1 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 78 | . 10 22 22 . . 8 16 Melee 3 | . . . . . . . 3 Guns 42 | . 8 16 10 . . 3 5 Cannons 16 | . 1 . 8 . . 4 3 AOE 16 | . 1 6 4 . . 1 4 Classes Destroyed 15 | . 3 2 4 . . 5 1 Worker 3 | . . . . . . 1 2 Builder 1 | . . . 1 . . . . Hauler 7 | . 1 2 3 . . . 1 Recycler 3 | . . . . . . 1 2 Mechanic 2 | . . . . . . 2 . Operator 3 | . . . 2 . . 1 . Watcher 15 | . 3 4 4 . . . 4 Swarmer 9 | . . 6 3 . . . . Grunt 36 | . 10 9 9 . . 3 5 Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . . 1 Sentry 15 | . . 7 7 . . 1 . Specialist 4 | . . . 2 . . . 2 Hunter 7 | . . . 1 . . . 6 Programmer 5 | . . . . . . 3 2 Best Kill Streak 5 | . 5 5 4 . . 2 5 Combat Bots Only 4 | . 4 4 3 . . 2 3 Max Kills in Single Turn 3 | . 1 2 2 . . 1 3 Gunslinging . | . . . . . . . . Exploded 2 | . 1 2 2 . . 1 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 617 | . 31 114 82 . 7 127 256 Missed 170 | . 9 38 27 . 1 42 53 Damage Taken 8248 | . 338 1111 864 . 271 1399 4265 Core 1440 | . 32 40 74 . 198 241 855 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 104 | . . . . . . . 104 Regen/Repaired (Parts) 34 | . 34 . . . . . . Core Remaining (%) 80 | 100 87 90 86 . . 37 . Volleys Fired 316 | . 48 78 68 . 3 47 72 Largest 4 | . 2 3 3 . 4 4 4 Hottest 211 | . 140 153 147 . 208 211 160 Shots Fired 739 | . 95 163 191 . 9 111 170 Gun 608 | . 92 152 166 . 6 80 112 Cannon 90 | . . . 19 . 2 22 47 Launcher 27 | . . 7 6 . 1 2 11 Special 14 | . 3 4 . . . 7 . Kinetic 368 | . 40 81 94 . 2 69 82 Thermal 170 | . 7 36 30 . 4 34 59 Explosive 20 | . . 7 6 . 1 2 4 Electromagnetic 176 | . 48 39 61 . 2 1 25 Robot Hit Streak 22 | . 10 17 22 . 5 14 20 Robot Miss Streak 4 | . 3 3 4 . 1 4 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 503 | . 59 115 129 . 7 67 126 Core Hits 225 | . 29 54 64 . 2 25 51 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . . 2 . . 3 2 Burn 2 | . . . 1 . . 1 . Destroy 1 | . . . 1 . . . . Blast 2 | . . . . . . 2 . Impale 2 | . . . . . . . 2 Melee Attacks 18 | . . . . . . . 18 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 18 | . . . . . . . 18 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11386 | . 981 2169 2402 . 137 1421 4276 Guns 6362 | . 678 1608 1704 . 89 970 1313 Cannons 1742 | . . . 395 . 4 334 1009 Explosions 2854 | . 231 561 303 . 44 117 1598 Melee 356 | . . . . . . . 356 Ramming . | . . . . . . . . Kinetic 3724 | . 179 824 769 . 15 886 1051 Thermal 3425 | . 201 301 379 . 74 400 2070 Explosive 1375 | . 112 497 265 . 44 117 340 Electromagnetic 2506 | . 489 547 989 . 4 18 459 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 356 | . . . . . . . 356 Highest Corruption 26 | . . . . . 16 26 10 Average Corruption 12 | . . . . . 7 20 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 80 | . . . . . 2 51 27 Message Errors 16 | . . . . . 1 8 7 Matter Fused 9 | . . . . . . 5 4 Heat Flow Errors 12 | . . . . . 1 7 4 Energy Discharges 15 | . . . . . . 9 6 Parts Rejected 3 | . . . . . . 2 1 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 5 | . . . . . . 4 1 Data Loss (major) 5 | . . . . . . 4 1 Misfires 1 | . . . . . . 1 . Weapon Failures 13 | . . . . . . 10 3 Overload Shots . | . . . . . . . . Overflow Damage 669 | . 30 2 10 . . 21 606 Projectiles 107 | . . . 10 . . 21 76 Explosions 539 | . 30 2 . . . . 507 Melee 23 | . . . . . . . 23 Knockbacks 9 | . . . . . . 4 5 Impact . | . . . . . . . . Kinetic 9 | . . . . . . 4 5 Secondary . | . . . . . . . . Self-Inflicted Damage 1130 | . 54 171 12 . . 73 820 Shots 26 | . 1 5 2 . . 2 16 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 481 | . 214 224 481 . 229 410 317 Average Temperature 86 | . 51 46 117 . 121 97 91 Received Heat Transfer 1443 | . 180 327 306 . 9 315 306 Effects 3 | . . . 1 . . 1 1 Shutdowns 1 | . . . 1 . . . . Energy Bleed 2 | . . . . . . 1 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 9 | . 2 1 4 . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . 2 1 . . 2 5 Heat Transferred 5319 | . 287 914 864 . 148 851 2255 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 2 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Peak Influence 685 | . 345 470 685 260 91 162 297 Initial 260 | . . 81 161 260 91 23 55 Average 224 | . 105 348 365 260 65 44 165 Maximum Alert Level 2 | . 1 2 2 1 . . 1 Low Security (%) 45 | 100 85 3 14 . 100 100 62 Level 1 40 | . 14 64 53 100 . . 37 Level 2 14 | . . 31 32 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 2 . 4 . . 5 5 Investigation 2 | . 1 . . . . . 1 Extermination 5 | . . . . . . 3 2 Reinforcement 5 | . 1 . 1 . . 1 2 Assault 1 | . . . 1 . . . . Garrison 3 | . . . 2 . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 10 | . 3 2 4 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 135 | . 18 31 35 . 5 13 33 Peak Tracking Total 7 | . 4 4 4 . 5 3 7 Tactical Retreats 10 | . 2 3 3 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 4 | . . . 1 1 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 2 | . . 2 . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 23 | . 4 2 2 . . 2 13 Max in Single Turn 5 | . 3 1 1 . . 1 5 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 37 | . 9 15 6 1 . 3 3 Terminals 24 | . 6 10 4 . . 1 3 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 1 . . . . . Recycling Units 8 | . 2 2 1 1 . 2 . Scanalyzers 3 | . . 2 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 98 | . 20 42 18 3 . 6 9 Successful 49 | . 9 23 10 . . 3 4 Failed 49 | . 11 19 8 3 . 3 5 Catastrophic 5 | . . 1 3 . . . 1 Database Lockouts . | . . . . . . . . Manual 19 | . . 13 2 . . . 4 Terminals 69 | . 13 31 15 . . 1 9 Fabricators . | . . . . . . . . Repair Stations 6 | . 2 4 . . . . . Recycling Units 18 | . 5 3 2 3 . 5 . Scanalyzers 5 | . . 4 1 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 33 | . 5 15 8 . . 1 4 Record 6 | . 3 1 . . . . 2 Open DSF 1 | . . . . . . 1 . Emergency Access Points 4 | . . 3 1 . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . Disarm Traps 1 | . . 1 . . . . . Reprogram Traps 1 | . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . Transport Status 2 | . . 1 1 . . . . Investigation Status 1 | . . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . Hauler Manifests 5 | . 1 1 2 . . . 1 Registered Components 1 | . . . 1 . . . . Zone Layout 6 | . 1 3 1 . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 2 . . . . . Scan Component 3 | . 1 2 . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 8 | . 2 2 2 . . 2 . Report Inventory 2 | . . 1 1 . . . . Retrieve Matter 2 | . . . . . . 2 . Retrieve Components 4 | . 2 1 1 . . . . Scanalyzer 4 | . . 4 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . Used 1 | . . . 1 . . . . Hacking Detections 35 | . 8 14 6 1 . 3 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 25 | . 13 5 7 . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . 2 . Non-combat . | . . . . . . . . Combat 2 | . . . . . . 2 . Robot Hacks Applied 2 | . . . . . . 2 . parse_system 2 | . . . . . . 2 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 16 | . . . . . 16 . . Total Damage 251 | . . . . . 251 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 6474 | 53 934 1648 1245 234 122 928 1310 Spaces Moved 3630 | 46 578 906 677 181 111 404 727 Core 77 | 21 . . . . 54 . 2 Treads . | . . . . . . . . Legs 3267 | 25 578 906 677 181 57 404 439 Wheels . | . . . . . . . . Hover 286 | . . . . . . . 286 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 125 50 130 53 Average Speed 126 | 88 120 120 126 125 97 180 120 Slowest Speed 400 | 120 120 120 190 125 400 270 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 3 87 82 50 5 69 14 17 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 5 | . . 3 . . . . 2 Terrain Destroyed 336 | . 48 69 12 . 8 40 159 Melee . | . . . . . . . . Projectile 22 | . . 4 . . . 6 12 AOE 314 | . 48 65 12 . 8 34 147 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 4874 | 59 726 1327 934 192 117 517 1002 Wait 570 | . 72 254 124 . 1 13 106 Move 3624 | 45 577 905 676 181 110 403 727 Hop . | . . . . . . . . Pick Up 124 | 7 13 25 19 3 . 24 33 Fast Attach 6 | . . . . . 2 1 3 Attach 78 | 6 3 8 8 2 1 21 29 Detach 6 | 1 . 1 1 . . 1 2 Swap 70 | . 7 29 21 3 . 3 7 Drop 62 | . 6 27 17 3 . 4 5 Fire 316 | . 48 78 68 . 3 47 72 Melee 18 | . . . . . . . 18 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 54 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 17) 130 | -10/Materials | Discovered new exit (range 18) 303 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 5) 671 | -10/Materials | Repaired Aluminum Leg 817 | -10/Materials | Discovered new exit (range 6) 916 | -10/Materials | Discovered new exit (range 3) 988 | -10/Materials | Entered another Materials area 988 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1151 | -9/Materials | Discovered new exit (range 5) 2118 | -9/Materials | Discovered new exit (range 8) 2477 | -9/Materials | Discovered new exit (range 6) 2518 | -9/Materials | Discovered new exit (range 9) 2636 | -9/Materials | Entered another Materials area 2636 | -8/Materials | Evolved 2 slots: Utility x2 3100 | -8/Materials | Build established: Scavenger-Gunner 3490 | -8/Materials | Discovered new exit (range 10) 3506 | -8/Materials | Build established: Gunner 3705 | -8/Materials | Garrison activated, responded to threat 3836 | -8/Materials | First assault squad dispatched 3881 | -8/Materials | Entered Factory 3881 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4115 | -7/Factory | Sucked down chute 4115 | -7/Factory | Entered Waste 4116 | -7/Waste | Met a frightened Derelict 4130 | -7/Waste | EMP discharged 4146 | -7/Waste | Spotted C-40 Crusher 4162 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4183 | -7/Waste | Spotted C-40 Crusher 4188 | -7/Waste | Spotted C-40 Crusher 4199 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4200 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4203 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4206 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4210 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4212 | -7/Waste | Spotted C-40 Crusher 4221 | -7/Waste | Spotted C-40 Crusher 4223 | -7/Waste | Spotted C-40 Crusher 4229 | -7/Waste | Discovered new exit (range 16) 4230 | -7/Waste | EMP discharged 4230 | -7/Waste | System corruption reached 10% 4237 | -7/Waste | Entered Factory 4241 | -7/Factory | Lost 5 parts (2n3w) 4471 | -7/Factory | Build established: Mutant 4714 | -7/Factory | Core integrity fell below 50% 4744 | -7/Factory | Lost 5 parts (1p2u2w) 4771 | -7/Factory | Garrison activated, responded to threat 5114 | -7/Factory | Discovered new exit (range 3) 5165 | -7/Factory | Entered another Factory area 5165 | -6/Factory | Evolved 2 slots: Utility x2 5564 | -6/Factory | Lost 3 parts (1n2w) 5716 | -6/Factory | Lost 3 parts (1n2w) 5795 | -6/Factory | Lost 3 parts (2n1u) 5936 | -6/Factory | Cargo convoy interrupted 6013 | -6/Factory | Core integrity fell below 50% 6034 | -6/Factory | Lost 10 parts (2p1n2u5w) 6064 | -6/Factory | Discovered new exit (range 8) 6151 | -6/Factory | Identified exit to Lower Caves 6443 | -6/Factory | System corruption reached 10% 6471 | -6/Factory | Core integrity fell below 20% 6475 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. Backup Laser III destroyed. Penetrated by Slug. Cld. Plasma Cannon destroyed. System corrupted: Cld. Plasma Cannon failed to cycle. Power Conduit explodes. Cld. Plasma Cannon destroyed. Mic. Nuclear Core destroyed. Power Conduit explodes. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Slug penetrates Wall. Penetrated by Slug. K-01 Serf collects debris. U-05 Engineer lays Concrete. Imp. Sensor Array destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????"""???# #### #?????? | | ????????????????????????"""???# #?????# | | ??????????????????????????????# #?????# | | ????????????????????????"""???# T ####### | | ????????????????????????"""???# """ #= * | | ????????????????????????"""???# """ # | | ??????????????????????????????# """ # | | ????????????????????????"""???# # | | ????????????????????????"""???# """ """ # | | ????????????????????????"""???# """ """ # | | ??????????????????????????????# """ """ + | | ????????????? ? ???????"""???# # | | ?????????????? ??????"""???# # | | ??????????? ??????"""???######## # | | ??????????? ??????????????????# #! | | ??????????? ??????????????????# # | | ???????????? ?????????########## ######+ | | ?????????????# ???????# ## #????# | | ?????????????# #???### ## ###### | | ?????????????# ??#;; ;;## # !!# | | ?????????????# ### # # /*# | | ?????????????# ? # # ! # | | ?????????????# #; # # !# | | ?????????????# # u# #! # | | ?????????????# u#; # # # | | ?????????????# @ + # # | | ?????????????# h k # # / | | ?????????????# h% # #* # | | ?????????????# u % # ###### | | ?????"""T"""?# ### T###; # | | ?????????????????##???### # | | ????????????????????????# # | | ????????????????????????### ;;;;## | | ??????????????????????????? ; ; ### | | ???????????????????????????### #####?############# | | ?????????????????????????????? #?????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????"""?"""?"""???????????????????????? | | ???????????????"""?"""?"""???????????????????????? | | ???????????????"""?"""?"""???????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ???????????????????????????????############## | | ???????????????????????????????# """T""" # | | ???????????????????????????????# # | | ??????????""???????????????????# * # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 30 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Particle Charging 20 Item Schematics ----------------- Mining Laser | -9/Materials | Scanalyzed Imp. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control I Spy Challenges ------------ None Game ------ Seed FieldHackingRay Manual? 0 Play Time 02:08:07 Cumulative 6.0 hours Start 2025.01.09 @ 19:10:42 End 2025.01.10 @ 16:03:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 4 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f4d18218-b921-41a3-b642-44a2a61544ec