Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 22:57:38 // Halloween2019/Abominations Player: Gitida Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (31) 155 Value Destroyed (762) 762 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (12630) 12630 TOTAL SCORE: 20207 Bonus ------- Pacifist 200 Follower Combat Kills 90 Win 3000 Win Speed 9340 Cogmind --------- Core Integrity 1334/1600 Matter 220/300 Energy 17/100 System Corruption 1% Temperature Cool (6) Location To Epsilon Eridani Parts ------- Power (3) Propulsion (8) Improved Flight Unit Impulse Thruster Array Utility (10) Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Improved Core Analyzer Weapon (4) Inventory (8) Xenon Bombardment Thruster Quantum Rifle Precision Assault Rifle KE Penetrator Railgun Hypervelocity Mass Driver Micro-nuke Launcher Peak State ------------ Power Micro Fission Core Micro Fission Core Reinforced Antimatter Reactor Propulsion Improved Flight Unit Improved Flight Unit Impulse Thruster Field Propulsion Array Impulse Thruster Array Utility Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Target Analyzer Improved Core Analyzer Phase Shifter Weapon Quantum Rifle Coil Gun KE Penetrator Inventory Advanced Heat Sink Precision Assault Rifle KE Penetrator Railgun Hypervelocity Mass Driver Micro-nuke Launcher Fusion Bomb Launcher [Rating: 120] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Reinforced Antimatter Reactor Propulsion Improved Flight Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun Quantum Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Fusion Bomb Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . 1 . 1 . . . . . Propulsion 6 | . . . 1 1 . 1 1 . 1 1 Utility 8 | . . . . 1 1 1 1 2 1 1 Weapon 2 | . . 2 . . . . . . . . Parts Attached 73 | . . 13 6 6 8 6 12 8 7 7 Power 16 | . . 3 1 1 2 1 2 3 2 1 Engine 10 | . . 3 1 1 2 1 . 1 1 . Core 2 | . . . . . . . 2 . . . Reactor 4 | . . . . . . . . 2 1 1 Propulsion 17 | . . 4 1 1 . 4 1 3 . 3 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 17 | . . 4 1 1 . 4 1 3 . 3 Utility 17 | . . 3 4 2 1 . 3 1 3 . Device 5 | . . 1 1 . . . 2 . 1 . Storage 5 | . . 2 2 1 . . . . . . Processor 7 | . . . 1 1 1 . 1 1 2 . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 23 | . . 3 . 2 5 1 6 1 2 3 Energy Gun 1 | . . . . . . . . . 1 . Energy Cannon 1 | . . . . . . . . 1 . . Ballistic Gun 17 | . . 3 . 2 4 1 6 . 1 . Ballistic Cannon 1 | . . . . . 1 . . . . . Launcher 3 | . . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . 2 . 2 . . . . Parts Lost 23 | . . 1 . . 1 3 2 3 1 12 Power 8 | . . 1 . . 1 2 . 2 . 2 Propulsion 6 | . . . . . . . . 1 . 5 Utility 3 | . . . . . . 1 . . . 2 Weapon 6 | . . . . . . . 2 . 1 3 Highest Loss Streak 7 | . . 1 . . 1 2 2 1 1 7 Average Slot Usage (%) 71 | . . 21 82 93 83 86 71 70 82 63 Engine 6 | . . 4 12 14 8 11 5 1 1 . Core 3 | . . . . . . . 4 9 8 7 Flight 21 | . . 5 27 30 26 29 22 18 17 16 Device 6 | . . 1 7 7 6 4 5 9 11 9 Storage 4 | . . 2 1 7 6 5 5 4 4 4 Processor 11 | . . . 6 7 7 11 12 14 21 18 Ballistic Gun 14 | . . 7 27 25 24 20 13 6 8 5 Naked Turns 127 | . 33 94 . . . . . . . . Heaviest Build 61 | . . 12 23 35 35 36 41 46 61 61 Greatest Support 72 | 3 3 18 24 30 30 36 41 66 66 72 Greatest Overweight (x) 1 | . . 1 1 1 1 1 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 16 | 4 4 16 8 8 8 8 8 8 8 8 Average Capacity 7 | 4 4 5 4 7 8 8 8 8 8 8 Most Carried 8 | . . 4 4 8 8 8 8 8 8 8 Average Carried 6 | . . 1 3 5 7 7 7 7 6 7 Final Capacity 8 | 4 4 4 4 8 8 8 8 8 8 8 Final Carried 8 | . . 4 4 8 8 8 8 8 8 7 Class Distribution -------------------- 32% | Scout 22% | Sprinter 13% | Scavenger-Sprinter 9% | Mutant 7% | Scavenger-Scout 6% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Sprinter | -6/Factory Scavenger-Gunner | -5/Factory Scout | -4/Factory Scout | -3/Research Scout | -2/Research Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1453 | 52 42 259 85 103 218 117 336 59 90 92 Remotely . | . . . . . . . . . . . Salvage Created 1269 | . . 115 48 143 218 285 382 38 40 . Parts 60 | . . 7 5 6 10 10 20 2 . . Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 4 | . . . . . . 2 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 10 | . . 4 . 1 1 1 3 . . . Guns 9 | . . 4 . 1 . 1 3 . . . Cannons 1 | . . . . . 1 . . . . . Classes Destroyed 10 | . . 2 2 1 3 2 . . . . Worker 7 | . . . 1 1 1 . 4 . . . Builder 6 | . . . . . . 1 5 . . . Tunneler 1 | . . . 1 . . . . . . . Hauler 1 | . . . . . 1 . . . . . Recycler 2 | . . . . . . 2 . . . . Mechanic 1 | . . . . . 1 . . . . . Watcher 3 | . . . . 1 . . . 1 1 . Swarmer 3 | . . 3 . . . . . . . . Sentry 3 | . . . . . 1 . 2 . . . Abomination 4 | . . 1 . 1 . 1 1 . . . Best Kill Streak 8 | . . 3 2 2 1 2 8 1 1 . Combat Bots Only 3 | . . 3 . 1 1 1 1 . . . Max Kills in Single Turn 1 | . . 1 1 1 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 4053 | . . 340 . 327 339 240 842 628 207 1130 Core 831 | . . 204 . 49 35 19 137 94 27 266 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 90 | 100 100 49 100 93 95 98 88 92 98 83 Volleys Fired 83 | . . 12 3 7 12 8 27 1 5 8 Largest 4 | . . 2 3 4 4 4 3 2 1 1 Hottest 123 | . . 43 63 91 123 91 91 111 94 52 Shots Fired 211 | . . 14 9 23 48 28 74 2 5 8 Gun 195 | . . 14 9 23 45 28 74 1 1 . Cannon 8 | . . . . . 3 . . 1 4 . Launcher 8 | . . . . . . . . . . 8 Special . | . . . . . . . . . . . Kinetic 197 | . . 14 9 23 48 28 74 1 . . Thermal 1 | . . . . . . . . . 1 . Explosive 8 | . . . . . . . . . . 8 Electromagnetic 5 | . . . . . . . . 1 4 . Robot Hit Streak 12 | . . 4 5 11 5 12 7 5 6 . Robot Miss Streak 6 | . . 1 3 3 6 1 3 . 4 . Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 1 | . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . Shots Hit Robots 120 | . . 8 3 13 30 18 46 1 1 . Core Hits 70 | . . 6 3 7 15 9 26 1 2 1 Critical Hits 3 | . . . . . . . 2 1 . . Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . . . . 2 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2110 | . . 114 31 148 477 267 782 56 144 91 Guns 1753 | . . 114 31 148 406 242 782 . 30 . Cannons 241 | . . . . . 71 . . 56 114 . Explosions 91 | . . . . . . . . . . 91 Melee . | . . . . . . . . . . . Ramming 25 | . . . . . . 25 . . . . Kinetic 1794 | . . 114 31 148 477 242 782 . . . Thermal 30 | . . . . . . . . . 30 . Explosive 91 | . . . . . . . . . . 91 Electromagnetic 170 | . . . . . . . . 56 114 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . 1 3 5 1 . . 1 Average Corruption 2 | . . . . 1 3 5 1 . . 1 Corruption Purged . | . . . . . . . . . . . Effects 9 | . . . . 1 . 7 1 . . . Message Errors 2 | . . . . . . 2 . . . . Matter Fused 1 | . . . . . . 1 . . . . Heat Flow Errors 1 | . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . 1 . . . Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 1 | . . . . 1 . . . . . . Targeting Errors 2 | . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 22 | . . . . . . . . . 3 19 Projectiles 3 | . . . . . . . . . 3 . Explosions 19 | . . . . . . . . . . 19 Melee . | . . . . . . . . . . . Knockbacks 6 | . . . . . 5 1 . . . . Impact 1 | . . . . . . 1 . . . . Kinetic 3 | . . . . . 3 . . . . . Secondary 2 | . . . . . 2 . . . . . Self-Inflicted Damage 70 | . . . . . . 12 . . . 58 Shots 3 | . . . . . . . . . . 3 Rammed 1 | . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 324 | . . 142 18 66 221 201 321 . 324 121 Average Temperature 73 | . . 118 12 25 53 50 152 . 137 72 Received Heat Transfer 507 | . . 24 . 96 159 9 156 18 27 18 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . . . . . . 2 3 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . Heat Transferred 37 | . . . . . . . . . 37 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 206 | . 15 95 49 77 119 83 206 98 154 165 Average Influence 73 | . 14 53 44 52 86 53 84 68 103 101 Maximum Alert Level 1 | . . . . . . . 1 . . . Low Security (%) 99 | . . . . . . . . . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 99 | . 3 1 3 11 13 11 22 8 15 12 Investigation 9 | . . . 1 3 . 1 2 1 1 . Extermination . | . . . . . . . . . . . Reinforcement 50 | . 3 1 1 6 10 8 10 3 4 4 Assault 11 | . . . . 1 1 . 5 1 1 2 Garrison 29 | . . . 1 1 2 2 5 3 9 6 Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced 22 | . . . . 3 6 2 5 2 1 3 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 55 | . 1 11 1 4 4 7 10 5 7 5 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 142 | . 7 13 3 14 9 6 30 24 17 19 Peak Tracking Total 12 | . 8 7 1 10 6 4 12 11 12 6 Tactical Retreats 22 | . . 1 . 3 1 2 5 3 3 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . . 1 . 1 1 . 2 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . 1 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 3 | . . . . . 1 . . . . 2 Max in Single Turn 1 | . . . . . 1 . . . . 1 Garrison Access 6 | . . . . 1 1 . 1 1 1 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 13 | . . 1 . 4 . . 5 1 1 1 Terminals 10 | . . 1 . 2 . . 4 1 1 1 Fabricators 3 | . . . . 2 . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 24 | . . 1 . 7 . . 10 1 3 2 Successful 6 | . . 1 . 1 . . 3 . . 1 Failed 18 | . . . . 6 . . 7 1 3 1 Catastrophic 5 | . . . . 3 . . . 1 1 . Database Lockouts . | . . . . . . . . . . . Manual 9 | . . . . 4 . . 4 1 . . Terminals 19 | . . 1 . 4 . . 8 1 3 2 Fabricators 5 | . . . . 3 . . 2 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 4 | . . 1 . . . . 2 . . 1 Robot Analysis 1 | . . . . . . . 1 . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . 1 . . 1 . . . Build 2 | . . . . 1 . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . . . . 4 . . 3 1 1 1 Full Trace Events 5 | . . . . 2 . . 2 . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . Matter 490 | . . . . 234 . . 256 . . . Time 122 | . . . . 58 . . 64 . . . Total Part Build Rating 16 | . . . . . . . 16 . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 9 | . . . . 2 2 . . 3 1 1 Machine Destruction 9 | . . . . 2 2 . . 3 1 1 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 9 | . . . . . . 3 3 . 3 . Largest Group 3 | . . . . . . 3 3 . 3 . Highest-Rated Group 138 | . . . . . . 85 138 . 138 . Highest-Rated Ally 46 | . . . . . . 31 46 . 46 . Total Orders . | . . . . . . . . . . . Ally Attacks 59 | . . . . . . 7 28 . 24 . Total Damage 1066 | . . . . . . 129 458 . 479 . Kills 7 | . . . . . . . 4 . 3 . Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 2091 | 9 33 191 84 264 142 252 530 164 196 226 Spaces Moved 4482 | 18 66 257 198 563 223 357 1148 490 476 686 Core 263 | 18 66 179 . . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 4219 | . . 78 198 563 223 357 1148 490 476 686 Fastest Speed 23 | 50 50 32 29 26 26 23 23 27 29 26 Average Speed 31 | 50 50 47 32 28 30 46 27 27 29 28 Slowest Speed 103 | 50 50 100 99 96 96 94 40 99 29 103 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 52 | . . . 1 . 6 1 20 11 3 10 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 20 | 3 30 27 16 26 8 23 33 22 18 22 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 20 | . . . . . . . . . . 20 Terrain Destroyed 25 | . . . . . . 1 4 . . 20 Melee . | . . . . . . . . . . . Projectile 5 | . . . . . . 1 4 . . . AOE 20 | . . . . . . . . . . 20 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 4950 | 17 65 313 209 654 260 426 1284 506 518 698 Wait 293 | . . 11 . 69 21 49 108 7 27 1 Move 4369 | 17 65 256 195 562 210 354 1108 467 469 666 Hop 50 | . . . 1 . 6 1 19 11 3 9 Pick Up 45 | . . 14 2 7 2 2 7 4 6 1 Fast Attach 27 | . . 2 3 2 3 5 5 4 1 2 Attach 33 | . . 8 1 3 1 1 7 2 5 5 Detach 9 | . . 2 . . . . 1 2 . 4 Swap 13 | . . 3 2 1 4 . . 2 1 . Drop 27 | . . 5 2 3 1 5 2 6 1 2 Fire 83 | . . 12 3 7 12 8 27 1 5 8 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . 1 . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 10 | -11/Scrapyard | Entered Materials 40 | -10/Materials | Discovered new exit (range 7) 43 | -10/Materials | Entered another Materials area 43 | -9/Materials | Evolved 2 slots: Weapon x2 173 | -9/Materials | Core integrity fell below 50% 221 | -9/Materials | Discovered new exit (range 15) 234 | -9/Materials | Entered another Materials area 234 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 258 | -8/Materials | Garrison activated, responded to threat 318 | -8/Materials | Discovered new exit (range 3) 318 | -8/Materials | Entered Factory 318 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 369 | -7/Factory | Garrison activated, responded to threat 557 | -7/Factory | Discovered new exit (range 9) 582 | -7/Factory | Entered another Factory area 582 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 680 | -6/Factory | Garrison activated, responded to threat 704 | -6/Factory | Garrison activated, responded to threat 705 | -6/Factory | Discovered new exit (range 12) 724 | -6/Factory | Entered another Factory area 724 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 773 | -5/Factory | Garrison activated, responded to threat 775 | -5/Factory | Spotted B-75 Beast 927 | -5/Factory | Garrison activated, responded to threat 969 | -5/Factory | Discovered new exit (range 8) 976 | -5/Factory | Entered another Factory area 976 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1198 | -4/Factory | Garrison activated, responded to threat 1225 | -4/Factory | Garrison activated, responded to threat 1305 | -4/Factory | Discovered new exit (range 6) 1306 | -4/Factory | Identified exit to Extension 1343 | -4/Factory | Discovered new exit (range 8) 1348 | -4/Factory | Identified exit to Upper Caves 1440 | -4/Factory | Fabricated Lgt. Particle Reactor (x2) 1488 | -4/Factory | Build established: Scout 1501 | -4/Factory | Discovered new exit (range 19) 1506 | -4/Factory | Identified exit to Research 1506 | -4/Factory | Entered Research 1506 | -3/Research | Evolved 2 slots: Utility x2 1512 | -3/Research | Spotted B-86 Titan 1600 | -3/Research | Spotted B-86 Titan 1659 | -3/Research | Discovered new exit (range 4) 1660 | -3/Research | Identified exit to Research 1665 | -3/Research | Found Fusion Bomb Launcher 1670 | -3/Research | Entered another Research area 1670 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1684 | -2/Research | Garrison activated, responded to threat 1701 | -2/Research | Garrison activated, responded to threat 1736 | -2/Research | Garrison activated, responded to threat 1752 | -2/Research | Discovered new exit (range 21) 1847 | -2/Research | Discovered new exit (range 22) 1853 | -2/Research | Identified exit to Access 1866 | -2/Research | Entered Access 1866 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1895 | -1/Access | Identified exit to Surface 1980 | -1/Access | Lost 3 parts (1n1u1w) 2050 | -1/Access | Garrison activated, responded to threat 2054 | -1/Access | Garrison activated, responded to threat 2074 | -1/Access | Spotted B-99 Colossus 2074 | -1/Access | Spotted B-99 Colossus 2091 | -1/Access | Garrison activated, responded to threat 2092 | *** | Escaped! Last Messages --------------- B-99 Colossus activates siege mode. B-99 Colossus suffers critical hit. Fusion Bomb Launcher destroyed. Destroyed Fusion Bomb Launcher. Main Access Shell breached. Major Abomination knocked back. Slug penetrates Major Abomination. Slug penetrates Reinforced Barrier. Slug penetrates Major Abomination. Major Abomination destroyed. Slug penetrates Reinforced Barrier. B-99 Colossus activates siege mode. Knocked back. Penetrated by Slug. Xenon Bombardment Thruster destroyed. Penetrated by Slug. Imp. Flight Unit destroyed. ALERT: Dispatching additional forces to engage threats. ALERT: Activating Garrison Access A006. Lesser Abomination sneak attacks. 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"" BBBB % % | | ???????????????????????" @" BBBB | | ???????????????????????" | | ???????????????????????""""" """" ### ## | | ????????????????????????? "??" #?# #? | | ??????????????????????? "??" #?# #? | | ??????????????????????#########??#########?# +? | | ???????????????????????????????????????????# #? | | ????????????????????????????????????Y??????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????+ #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????? #? | | ???????????????????????????????????????????? #? | | ???????????????????????????????????????????? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 47 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 6 Phase Shifting 5 Evasion (%) 69 Targeting Accuracy 6 Target Analysis 8 Core Analysis 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Particle Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassMappingDiverter Manual? 0 Play Time 00:47:03 Cumulative 113.5 hours Start 2019.10.31 @ 22:11:57 End 2019.10.31 @ 22:57:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0 Lore% 62 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8c97ff32-8fae-47c5-b346-743a0dcd27a9