Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.07 @ 23:29:00

Player: Baron Von Bulldog

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (862)      862
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2147

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             182/400
Matter                     300/300
Energy                     78/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
     Large Storage Unit
     Large Storage Unit
           Transmission Jammer
           Power Shielding
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (16) ---
           Ion Engine
           Heat Sink
           Cooling System
           Weight Redist. System
           Structural Scanner
           Visual Processing Unit
           Visual Processing Unit
  Improved Sensor Array
           Signal Interpreter
           Terrain Scanner
           Transmission Jammer
     Heavy EM Pulse Gun
     Light Assault Rifle
           EMP Blaster
           Grenade Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
           Transmission Jammer
           Power Shielding
>          --- WEAPON -----------
     Heavy EM Pulse Gun
           Beam Rifle
>          --- INVENTORY --------
           Ion Engine
           Heat Sink
           Cooling System
           Structural Scanner
           Visual Processing Unit
           Visual Processing Unit
           Signal Interpreter
           Terrain Scanner
           Transmission Jammer
     Light Armor Plating
     Heavy EM Pulse Gun
    Medium Laser
    Medium Laser
     Light Assault Rifle
           EMP Blaster
           Grenade Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Transmission Jammer
  Storage                  Large Storage Unit
  Protection               Power Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             36   | 6   6   22  2   
  Power                    3    | 1   .   2   .   
    Engine                 2    | 1   .   1   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   2   6   2   
    Treads                 10   | .   2   6   2   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   3   3   .   
    Device                 1    | .   .   1   .   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   1   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   1   11  .   
    Energy Gun             9    | 1   1   7   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   .   3   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   6   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   6    | .   .   5   1   
  Highest Loss Streak      3    | .   .   3   2   
Average Slot Usage (%)     99   | .   99  98  99  
  Engine                   8    | .   14  6   .   
  Core                     3    | .   .   4   10  
  Treads                   22   | .   25  21  22  
  Device                   3    | .   .   4   11  
  Storage                  20   | .   16  22  22  
  Protection               14   | .   10  17  11  
  Energy Gun               14   | .   14  15  11  
  Ballistic Gun            9    | .   14  5   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             48   | 12  40  48  44  
  Greatest Support         44   | 32  40  44  44  
  Greatest Overweight (x)  14   | .   .   14  1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 16   | 6   16  16  16  
  Average Capacity         13   | 5   10  16  16  
  Most Carried             16   | 5   16  16  16  
  Average Carried          12   | 3   8   15  15  
  Final Capacity           16   | 6   16  16  16  
  Final Carried            16   | 4   16  16  16  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           668  | 193 126 306 43  
  Remotely                 .    | .   .   .   .   
Salvage Created            1093 | .   221 769 103 
  Parts                    80   | .   13  61  6   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  26   | .   4   20  2   
  Guns                     13   | .   4   7   2   
  AOE                      13   | .   .   13  .   
Classes Destroyed          9    | .   3   5   1   
  Worker                   1    | .   .   1   .   
  Builder                  4    | .   .   4   .   
  Recycler                 1    | .   .   1   .   
  Operator                 1    | .   1   .   .   
  Watcher                  4    | .   1   3   .   
  Swarmer                  10   | .   .   10  .   
  Grunt                    12   | .   4   7   1   
  Brawler                  1    | .   .   .   1   
  Sentry                   3    | .   .   3   .   
Best Kill Streak           10   | .   3   10  2   
  Combat Bots Only         4    | .   2   4   2   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               1533 | 2    186  1000 345  
  Core                     235  | .    17   188  30   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         96   | 100  93   .    .    
Volleys Fired              110  | .    21   75   14   
  Largest                  2    | .    2    2    2    
  Hottest                  106  | .    70   106  70   
Shots Fired                211  | .    42   141  28   
  Gun                      198  | .    42   128  28   
  Cannon                   .    | .    .    .    .    
  Launcher                 13   | .    .    13   .    
  Special                  .    | .    .    .    .    
  Kinetic                  63   | .    21   28   14   
  Thermal                  73   | .    21   38   14   
  Explosive                7    | .    .    7    .    
  Electromagnetic          68   | .    .    68   .    
  Robot Hit Streak         10   | .    6    10   2    
  Robot Miss Streak        8    | .    3    4    8    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           92   | .    23   61   8    
  Core Hits                61   | .    13   44   4    
  Critical Hits            2    | .    .    2    .    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1928 | 4    251  1552 121  
  Guns                     930  | .    221  595  114  
  Cannons                  .    | .    .    .    .    
  Explosions               847  | .    .    847  .    
  Melee                    .    | .    .    .    .    
  Ramming                  151  | 4    30   110  7    
  Kinetic                  312  | .    108  154  50   
  Thermal                  518  | .    113  341  64   
  Explosive                550  | .    .    550  .    
  Electromagnetic          397  | .    .    397  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            11   | .    .    11   .    
  Projectiles              .    | .    .    .    .    
  Explosions               11   | .    .    11   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 2    | .    .    2    .    
  Impact                   2    | .    .    2    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      83   | 2    .    81   .    
  Shots                    3    | .    .    3    .    
  Rammed                   19   | 1    4    13   1    
Targets Rammed             21   | 1    4    15   1    
  Kicked                   .    | .    .    .    .    
  Crushed                  2    | .    .    2    .    
Highest Temperature        290  | .    239  290  96   
  Average Temperature      73   | .    76   77   34   
  Received Heat Transfer   408  | .    108  288  12   
  Effects                  1    | .    .    1    .    
    Energy Bleed           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    1    .    
  Impact Corruptions       1    | .    .    1    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1408 | .    333  890  185  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             329  | .   92  329 173 
  Average Influence        83   | .   32  111 158 
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         87   | 100 100 76  100 
  Level 1                  12   | .   .   23  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   3   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           2    | .   .   2   .   
Communications Jammed      3    | .   .   3   .   
  Distress Signals         3    | .   .   3   .   
Times Spotted              48   | .   13  29  6   
  Peak Tracking Total      4    | .   3   4   4   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            2    | .   .   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          6    | .   .   6   .   
  Max in Single Turn       2    | .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          6    | .   3   3   .   
  Terminals                5    | .   2   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   8   10  .   
  Successful               13   | .   5   8   .   
  Failed                   5    | .   3   2   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                17   | .   7   10  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   4   8   .   
  Record                   4    | .   2   2   .   
  Alert Level              3    | .   1   2   .   
  Locate Traps             1    | .   .   1   .   
  Maintenance Status       1    | .   1   .   .   
  Surveillance Status      1    | .   .   1   .   
  Recall Investigation     1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   1   3   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Min  
Turns Passed               2716 | 75   985  1419 237  
Spaces Moved               1376 | 56   551  657  112  
  Core                     2    | 1    .    1    .    
  Treads                   1240 | .    472  656  112  
  Legs                     .    | .    .    .    .    
  Wheels                   134  | 55   79   .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   100  145  145  
  Average Speed            160  | 99   151  172  167  
  Slowest Speed            750  | 100  160  750  180  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       33   | 4    50   47   34   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          41   | .    .    41   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      41   | .    .    41   .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      1679 | 75  664 805 135 
  Wait                     60   | 3   57  .   .   
  Move                     1373 | 55  550 656 112 
  Hop                      .    | .   .   .   .   
  Pick Up                  56   | 10  19  24  3   
  Fast Attach              .    | .   .   .   .   
  Attach                   22   | 6   3   13  .   
  Detach                   1    | .   1   .   .   
  Swap                     14   | .   3   9   2   
  Drop                     22   | .   6   13  3   
  Fire                     110  | .   21  75  14  
  Melee                    .    | .   .   .   .   
  Ram                      1    | 1   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    20   | .   4   15  1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   76 | -11/Scrapyard | Entered Materials
  279 | -10/Materials | Discovered new exit (range 5)
  314 | -10/Materials | Build established: Mutant
 1061 | -10/Materials | Entered another Materials area
 1061 | -9/Materials  | Evolved 2 slots: Utility x2
 1182 | -9/Materials  | Discovered new exit (range 6)
 1574 | -9/Materials  | Lost 3 parts (1n2w)
 2076 | -9/Materials  | Discovered new exit (range 15)
 2480 | -9/Materials  | Entered Mines
 2708 | -9/Mines      | Core integrity fell below 50%
 2717 | -9/Mines      | Self-destructed

 Last Messages 
---------------
02551_ Acquired 23 matter.
02554_ Dropped Weight Redist. System.
02554_ Acquired Lgt. Treads.
02557_ Acquired 10 matter.
02560_ Dropped Adv. Treads.
02561_ Acquired Lgt. Treads.
02565_ Dropped Adv. Treads.
02566_ Acquired Weight Redist. System.
02574_ R-06 Scavenger collects Adv. Treads. <x2>
02577_ Acquired 10 matter.
02579_ R-06 Scavenger collects Heat Sink.
02580_ R-06 Scavenger collects Ion Engine.
02584_ K-01 Serf collects debris.
02584_ R-06 Scavenger collects Hammer.
02585_ Slammed into T-07 Excavator.
02587_ K-01 Serf collects debris. <x*>
02697_ K-01 Serf cleans the Matter Pump. <x2>
02703_ Nuclear Core destroyed.
02706_ K-01 Serf collects debris. <x3>
02716_ Med. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
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| ####  #??????????????????????????????????????      |
|       #??????????????????????????????????????      |
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| ???#  #??????????????????????????????????????      |
| ???#  #??????????????????????????????????????      |
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| ???#  #?????????????##  #????????????????????      |
| ???#  #?????????????#    ##??????????????????      |
| ???#  #??????????????     ##?????????????????      |
| ???#  #####?????????? r    ##????????????????      |
| ???#      #???????????      #????????????????      |
| ???#      #????????????k    #????????????????      |
| ???#####  #????????????#   #?????????????????      |
| ???????#  ###??????????#  ########???????????      |
| ???????#    #?????????## @   s      ""???????      |
| ???????###  #????######   ##### ##???????????      |
| ?????????#  #???##  ##  ss###????????????????      |
| ?????????#  #####       s   #????????????????      |
| ???#######           """     #???????????????      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             150
Power Shielding            33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DynamicCooledChainsword
  Manual?         0
Play Time         00:21:38
  Cumulative      10.0 hours
  Start           2020.05.06 @ 12:11:53
  End             2020.05.07 @ 23:29:00
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             6
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2bc4a5ef-80e2-475f-9ddb-2f001e4ab2c9