Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.04 @ 16:50:12 Player: LYMPH NODE JONES Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (101) 505 Value Destroyed (3312) 3312 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (540) 540 TOTAL SCORE: 8837 Bonus ------- High Alert Combat Kills 240 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 247/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Titanium Leg Titanium Leg Potential Leg Potential Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Plasma Cannon AWS/Autocannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Advanced ECM Suite Hacking Suite Improved EM Pulse Cannon Light Assault Rifle Advanced Assault Cannon Grenade Launcher Precision Grenade Launcher Mining Claw [Rating: 78] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Propulsion Potential Leg Leg Potential Leg Utility Advanced Targeting Computer Device Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Precision Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Precision Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Slots Evolved 8 | . . . . . 4 2 . . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . . . . . 2 . . . . Utility 3 | . . . . . 2 . . . 1 . Weapon 2 | . . . . . 2 . . . . . Parts Attached 46 | 6 9 . 2 . 6 10 2 . 11 . Power 8 | 1 2 . . . 2 2 . . 1 . Engine 6 | 1 2 . . . 1 1 . . 1 . Core 2 | . . . . . 1 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 9 | 2 1 . 2 . . 2 . . 2 . Treads . | . . . . . . . . . . . Leg 9 | 2 1 . 2 . . 2 . . 2 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 14 | 1 3 . . . 2 3 . . 5 . Device 5 | . 1 . . . . . . . 4 . Storage 3 | 1 2 . . . . . . . . . Processor 5 | . . . . . 2 3 . . . . Hackware 1 | . . . . . . . . . 1 . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 15 | 2 3 . . . 2 3 2 . 3 . Energy Gun 3 | 1 1 . . . . . . . 1 . Energy Cannon 2 | . . . . . . 2 . . . . Ballistic Gun 4 | 1 2 . . . 1 . . . . . Ballistic Cannon 2 | . . . . . 1 1 . . . . Launcher 3 | . . . . . . . 2 . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . . Parts Lost 16 | . . . . . . . 6 . 10 . Power 2 | . . . . . . . . . 2 . Propulsion 4 | . . . . . . . 2 . 2 . Utility 3 | . . . . . . . . . 3 . Weapon 7 | . . . . . . . 4 . 3 . Highest Loss Streak 4 | . . . . . . . 3 . 4 . To Critical Strikes . | . . . . . . . . . . . Average Backups 6 | . 4 6 6 7 7 9 5 5 2 . Power 1 | . 1 1 1 1 1 1 1 1 . . Propulsion . | . . 1 1 1 1 . 1 1 . . Utility . | . . . . . . 1 2 2 1 . Weapon 2 | . 2 4 4 5 4 5 1 1 . . Tool/Special . | . . . . . . . . . . . Unused Backups 3 | . 1 . . 1 1 . . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility . | . . . . . . . . . . . Weapon 1 | . . . . 1 . . . . . . Tool/Special 1 | . 1 . . . . . . . . . Average Slot Usage (%) 78 | . 95 100 100 100 75 84 81 61 43 6 Engine 5 | . 14 14 14 14 5 5 . . . . Core 2 | . . . . . 3 1 7 7 3 . Leg 21 | . 28 28 28 28 18 29 20 7 5 . Device 1 | . 4 . . . . . . . 4 1 Storage 12 | . 18 28 28 28 18 12 7 7 4 . Processor 13 | . . . . . 14 17 23 23 13 . Energy Gun 2 | . 12 . . . . . . . . . Energy Cannon 2 | . . . . . . 1 7 . . . Ballistic Gun 7 | . 15 28 28 28 7 4 . . . . Ballistic Cannon 3 | . . . . . 8 7 4 . . . Launcher 3 | . . . . . . . 8 15 6 2 Peak Build Rating 78 | 6 7 7 28 29 62 78 60 43 33 20 Average Rating 39 | 4 6 7 14 28 60 68 51 33 24 3 On Entrance 26 | . 6 7 7 28 29 62 56 43 33 20 Avg Prop Armor Cover (%) 7 | . . . . . . . 7 8 11 . Naked Turns 163 | . . . . . . . . . . 163 Heaviest Build 91 | 14 20 19 19 19 83 91 50 33 33 8 Greatest Support 94 | 20 20 20 60 60 60 94 94 30 15 15 Greatest Overweight (x) 10 | 2 . . 6 . 1 . 1 10 10 2 Average Overweight (x) . | . . . . . 1 . . 9 2 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 8 5 Most Carried 10 | 2 6 6 9 10 10 10 7 5 5 . Average Carried 6 | . 4 6 6 9 7 9 5 5 2 . Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 2 6 6 9 10 8 7 5 5 . . Class Distribution -------------------- 54% | Mutant 36% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Matter Collected 1520 | 204 404 . . 48 103 182 462 . 62 55 Remotely . | . . . . . . . . . . . Salvage Created 2852 | . 594 . . 64 317 1463 380 . 34 . Parts 182 | . 42 . . 6 22 94 15 . 3 . Haulers Intercepted 1 | . . . . . . 1 . . . . Recyclers Shooed 5 | . 3 . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 11 . . . Prevented 3 | . . . . . . . 3 . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Combat Hostiles Destroyed 71 | . 12 . . 4 11 31 11 . 2 . Guns 16 | . 11 . . 4 . 1 . . . . Cannons 43 | . . . . . 9 30 4 . . . AOE 11 | . 1 . . . 2 . 6 . 2 . Classes Destroyed 15 | . 5 . . . 2 6 2 . . . Worker 9 | . 3 . . . . 6 . . . . Builder 4 | . . . . . . 3 . . 1 . Tunneler 1 | . . . . . . 1 . . . . Hauler 1 | . . . . . . 1 . . . . Recycler 5 | . 3 . . . . 2 . . . . Operator 4 | . . . . . 2 2 . . . . Watcher 6 | . 1 . . . 1 4 . . . . Swarmer 23 | . 9 . . 4 3 7 . . . . Grunt 27 | . 3 . . . 4 12 8 . . . Brawler 2 | . . . . . . . 2 . . . Duelist 1 | . . . . . . 1 . . . . Protector 1 | . . . . . . 1 . . . . Sentry 11 | . . . . . 4 5 . . 2 . Programmer 5 | . . . . . . 5 . . . . Behemoth 1 | . . . . . . . 1 . . . Best Kill Streak 11 | . 7 . . 4 4 11 3 . 3 . Combat Bots Only 7 | . 3 . . 4 4 7 3 . 2 . Max Kills in Single Turn 2 | . 2 . . 1 2 2 2 . 1 . Gunslinging 1 | . 1 . . . . . . . . . Exploded 2 | . 1 . . . 2 . 2 . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Hostile Shots Fired 621 | . 54 . . 19 29 123 72 2 288 34 Missed 225 | . 18 . . 6 10 47 14 . 116 14 Hits 396 | . 36 . . 13 19 76 58 2 172 20 Melee 2 | . . . . . . . . 2 . . Projectile 394 | . 36 . . 13 19 76 58 . 172 20 Critical Strikes 4 | . . . . . 1 2 1 . . . Part Disruptions 1 | . . . . . . 1 . . . . Damage Taken 4334 | . 347 . . 95 273 909 1040 42 1295 333 Core 1231 | . 83 . . 13 . 82 157 36 527 333 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 80 | 100 . . . 61 100 . . 60 . . Volleys Fired 186 | . 41 . . 14 15 74 28 2 12 . Largest 4 | . 2 . . 2 1 1 4 2 1 . Hottest 225 | . 60 . . 40 33 80 225 66 69 . Shots Fired 388 | . 82 . . 28 42 154 66 4 12 . Gun 162 | . 82 . . 28 15 26 4 . 7 . Cannon 200 | . . . . . 27 128 45 . . . Launcher 26 | . . . . . . . 17 4 5 . Special . | . . . . . . . . . . . Kinetic 246 | . 41 . . 28 42 109 26 . . . Thermal 65 | . . . . . . 45 13 . 7 . Explosive 26 | . . . . . . . 17 4 5 . Electromagnetic 51 | . 41 . . . . . 10 . . . Robot Hit Streak 32 | . 9 . . 4 9 32 8 5 6 . Robot Miss Streak 5 | . 4 . . 3 3 5 1 1 2 . Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 4 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Autonomous 107 | . . . . . 27 80 . . . . Shots Hit Robots 239 | . 45 . . 13 28 105 39 1 8 . Core Hits 137 | . 26 . . 6 16 51 26 2 8 2 Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 9 | . 1 . . 1 2 4 1 . . . Meltdown 1 | . . . . . . . 1 . . . Destroy 1 | . . . . 1 . . . . . . Blast 6 | . . . . . 2 4 . . . . Corrupt 1 | . 1 . . . . . . . . . Melee Attacks 1 | . . . . . . . . . 1 . Impact . | . . . . . . . . . . . Slashing 1 | . . . . . . . . . 1 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11938 | . 677 . . 104 2149 6854 1466 102 570 16 Guns 1223 | . 586 . . 104 126 257 38 . 112 . Cannons 8913 | . . . . . 1838 6306 769 . . . Explosions 1702 | . 91 . . . 185 225 659 102 440 . Melee . | . . . . . . . . . . . Ramming 100 | . . . . . . 66 . . 18 16 Kinetic 8711 | . 297 . . 104 1964 5903 443 . . . Thermal 1301 | . 91 . . . . 660 207 . 343 . Explosive 1380 | . . . . . 185 225 659 102 209 . Electromagnetic 446 | . 289 . . . . . 157 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . 1 1 1 1 5 Average Corruption 1 | . . . . . . 1 1 1 1 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 25 | . . . . . . 2 16 2 2 3 Message Errors 11 | . . . . . . . 8 1 1 1 Matter Fused 4 | . . . . . . . 3 . 1 . Heat Flow Errors 1 | . . . . . . . 1 . . . Energy Discharges 4 | . . . . . . . 3 . . 1 Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . . 1 . 1 Misfires 2 | . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 840 | . 15 . . . 78 733 8 . 6 . Projectiles 732 | . . . . . 78 654 . . . . Explosions 108 | . 15 . . . . 79 8 . 6 . Melee . | . . . . . . . . . . . Knockbacks 26 | . . . . . 2 21 3 . . . Impact 1 | . . . . . . 1 . . . . Kinetic 22 | . . . . . 2 17 3 . . . Secondary 3 | . . . . . . 3 . . . . Self-Inflicted Damage 152 | . 5 . . . . . 86 36 18 7 Shots 5 | . 1 . . . . . 3 1 . . Rammed 5 | . . . . . . . . . . 5 Targets Rammed 9 | . . . . . . 4 . . . 5 Kicked 4 | . . . . . . 4 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 552 | . 58 . . . 4 286 552 . 9 . Average Temperature 123 | . 23 . . . 1 106 215 . 4 . Received Heat Transfer 1104 | . 102 . . . 117 222 357 . 306 . Effects 13 | . . . . . . . 13 . . . Shutdowns 3 | . . . . . . . 3 . . . Energy Bleed 1 | . . . . . . . 1 . . . Interference 2 | . . . . . . . 2 . . . Matter Decay 2 | . . . . . . . 2 . . . Short Circuit 4 | . . . . . . . 4 . . . Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 4 | . . . . . . 2 1 . 1 . Heat Transferred 2172 | . 200 . . . . 1200 400 . 372 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Maximum Alert Level 3 | . . . . . . 3 . . 1 . Low Security (%) 80 | 100 100 100 . 100 100 46 . . 94 . Level 1 8 | . . . . . . 22 . . 5 . Level 2 6 | . . . . . . 19 . . . . Level 3 3 | . . . . . . 11 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 921 | . 97 21 . 95 187 921 . . 223 . Initial 77 | . . 21 . . 25 77 . . . . Average 126 | . 35 19 . 15 45 307 . . 12 . Influence Increases 2642 | . 387 . . 105 340 1318 260 . 232 . Destroy 0b10 Robot/C 1400 | . 240 . . 80 220 600 220 . 40 . Destroy 0b10 Robot/NC 155 | . 35 . . . 15 100 . . 5 . Destroy Leader 304 | . 42 . . 10 52 140 40 . 20 . Successful Hack 38 | . 38 . . . . . . . . . Disable Machine 480 | . 15 . . . 45 285 . . 135 . Destroy Structure 100 | . 2 . . . 8 58 . . 32 . Partial Spotted 15 | . 15 . . . . . . . . . Lose Combat Pursuer 150 | . . . . 15 . 135 . . . . Influence Decreases 2627 | . 331 45 11 40 234 572 966 211 17 200 Entered New Map 642 | . . 35 11 . 40 94 341 41 . 80 Time Decay 1925 | . 331 10 . 40 194 478 565 170 17 120 Lost Part 60 | . . . . . . . 60 . . . Squads Dispatched 9 | . 1 . . . . 7 . . 1 . Investigation 1 | . 1 . . . . . . . . . Extermination 3 | . . . . . . 3 . . . . Reinforcement 2 | . . . . . . 1 . . 1 . Assault 1 | . . . . . . 1 . . . . Garrison 2 | . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Distress Signals 7 | . 3 . . . 2 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 100 | . 20 . . 5 14 44 11 1 4 1 Peak Tracking Total 6 | . 5 . . 4 4 6 4 1 3 1 Tactical Retreats 6 | . . . . 1 . 5 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Traps Triggered 1 | . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Machines Disabled 32 | . 1 . . . 3 19 . . 9 . Max in Single Turn 15 | . 1 . . . 1 15 . . 8 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Machines Accessed 10 | . 7 . 1 . 1 1 . . . . Terminals 7 | . 5 . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 29 | . 23 . 1 . 3 2 . . . . Successful 17 | . 13 . 1 . 1 2 . . . . Failed 12 | . 10 . . . 2 . . . . . Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . Terminals 22 | . 17 . . . 3 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . 6 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 12 | . 8 . 1 . 1 2 . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 5 | . 5 . . . . . . . . . Process 1 | . 1 . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 2 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 6 . . . 1 1 . . . . Full Trace Events 2 | . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 114 | . 114 . . . . . . . . . Retrieved Matter 114 | . 114 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Active Infowar (turns) 23 | . . . . . . . . . 23 . ECM 23 | . . . . . . . . . 23 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Turns Passed 6789 | 60 1263 22 276 304 524 1462 1686 378 569 245 Spaces Moved 4614 | 44 716 19 253 291 282 1160 1210 70 245 324 Core 566 | 10 . . 1 . . . . 68 183 304 Treads . | . . . . . . . . . . . Legs 4048 | 34 716 19 252 291 282 1160 1210 2 62 20 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 170 110 90 170 50 50 Average Speed 127 | 112 120 120 107 90 170 110 129 539 207 62 Slowest Speed 550 | 150 120 120 350 90 170 110 170 550 550 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 3 76 6 62 71 25 34 92 15 5 47 Regions Visited 10 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 1 . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . . 1 1 1 . Scrap Searched 10 | . . . . 2 . . 6 . . 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 253 | . 2 . . . 8 55 124 24 40 . Melee . | . . . . . . . . . . . Projectile 22 | . . . . . 5 12 5 . . . AOE 231 | . 2 . . . 3 43 119 24 40 . Terrain Rammed 1 | . . . . . . . . . 1 . Walls Destroyed 1 | . . . . . . . . . 1 . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Total 5270 | 51 1042 18 257 312 313 1272 1274 71 291 369 Wait 366 | . 264 . . 5 3 9 32 . 18 35 Move 4604 | 43 715 18 252 290 281 1159 1209 69 244 324 Hop . | . . . . . . . . . . . Pick Up 18 | 2 5 . 1 2 2 6 . . . . Fast Attach 30 | 6 6 . 2 . 4 6 . . 6 . Attach 15 | . 1 . . . 2 5 2 . 5 . Detach 3 | . 1 . . . 2 . . . . . Swap 3 | . 2 . . . . 1 . . . . Drop 31 | . 7 . 2 1 4 8 . . 4 5 Fire 186 | . 41 . . 14 15 74 28 2 12 . Melee 1 | . . . . . . . . . 1 . Ram 6 | . . . . . . . . . 1 5 Kick 4 | . . . . . . 4 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 3 | . . . . . . . 3 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 500 | -10/Materials | Identified exit to Mines 815 | -10/Materials | Discovered new exit (range 5) 1192 | -10/Materials | Discovered new exit (range 15) 1324 | -10/Materials | Entered Mines 1339 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1340 | -10/Mines | Discovered new exit (range 5) 1346 | -10/Mines | Entered Exiles 1376 | -10/Exiles | Met 8R-AWN 1397 | -10/Exiles | Met EX-HEX 1441 | -10/Exiles | Met EX-BIN 1465 | -10/Exiles | Aligned with FarCom system 1466 | -10/Exiles | Given EX-Vault access code 1475 | -10/Exiles | Build established: Scavenger-Mutant 1510 | -10/Exiles | Opened EX-Vault 1517 | -10/Exiles | Found Prototype Leg 1517 | -10/Exiles | Identified Potential Leg 1519 | -10/Exiles | Found Potential Leg 1532 | -10/Exiles | Found AWS/Autocannon 1551 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1580 | -10/Exiles | Met EX-DEC 1611 | -10/Exiles | Discovered new exit (range 15) 1622 | -10/Exiles | Stole two prototypes: Potential Leg, AWS/Autocannon 1622 | -10/Exiles | Entered Mines 1805 | -9/Mines | Learned Materials stockpile data 1806 | -9/Mines | Build established: Mutant 1808 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1913 | -9/Mines | Learned location of 1 exit from Materials 1915 | -9/Mines | Discovered new exit (range 13) 1926 | -9/Mines | Entered Materials 1926 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1927 | -8/Materials | Identified exit to Factory 2168 | -8/Materials | Discovered new exit (range 3) 2317 | -8/Materials | Build established: Gunner 2406 | -8/Materials | Discovered exit to Factory (range 8) 2450 | -8/Materials | Entered Factory 2450 | -7/Factory | Evolved 2 slots: Propulsion x2 2452 | -7/Factory | FarCom data flow suspended 3650 | -7/Factory | First assault squad dispatched 3756 | -7/Factory | Garrison activated, responded to threat 3785 | -7/Factory | Destroyed 7 combat bots 3799 | -7/Factory | Identified exit to Lower Caves 3861 | -7/Factory | AWS/Autocannon suddenly broke down 3912 | -7/Factory | Entered Lower Caves 3948 | -7/Lower Caves | Spotted B-75 Beast 3988 | -7/Lower Caves | Destroyed B-75 Beast 4006 | -7/Lower Caves | Learned Factory stockpile data 4577 | -7/Lower Caves | Lost 3 parts (2n1w) 4822 | -7/Lower Caves | Build established: Mutant 5590 | -7/Lower Caves | Discovered new exit (range 4) 5598 | -7/Lower Caves | Entered another Lower Caves area 5600 | -7/Lower Caves | Encountered a Master Thief 5601 | -7/Lower Caves | Potential Leg stolen by Master Thief 5905 | -7/Lower Caves | Discovered new exit (range 13) 5976 | -7/Lower Caves | Entered Factory 5976 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6317 | -6/Factory | Lost 4 parts (2p2w) 6477 | -6/Factory | Core integrity fell below 50% 6495 | -6/Factory | Discovered new exit (range 4) 6539 | -6/Factory | Lost 4 parts (3u1w) 6545 | -6/Factory | Entered Lower Caves 6647 | -6/Lower Caves | Encountered a Warlord checkpoint 6720 | -6/Lower Caves | Core integrity fell below 20% 6790 | -6/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Unaware patrols. Move along before you get yourself shot." 06650_ System corrupted: Energy discharge (-36). 06691_ EUQSLSOTINFT7L&|L0LV59:1PT 06713_ P-60 Hacker fails to hack SU-VNP(M). 06714_ I2-AMS(k) breaks down the debris. 06716_ Searching scrap... 06716_ Found Imp. Melee Analysis Suite. 06716_ Found Hvy. Riot Gun. 06716_ Found 48 Matter. 06718_ Slammed into I2-AMS(k). 06719_ Destabilizing: Core damaged (-25). 06720_ Slammed into I2-AMS(k). 06720_ Destroyed Tractor Beam. 06720_ I2-AMS(k) system corrupted by crushing effect. 06721_ Slammed into I2-AMS(k). 06724_ Acquired 2 matter. 06727_ Acquired 5 matter. 06755_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????####??????????????????????????????????????? | | ??????## ##########?????????????????????????????? | | ??????# ## ###???????????????????????????? | | ??????# #####???????????????????????? | | #####?# ##??????????????????????? | | # ### ## #??????????????????????? | | #### ## ## #??????????????????????? | | #??##### #### #??????????????????????? | | #?????# ##??## ##?????????????????????? | | # #?????# #????# @ #????????#????????????? | | # #?????# ##???# ######?# ????????????? | | # ### ####### ##??# ## ???????????? | | ###?# ##?# ???????????? | | ????# ### #???????????? | | ????# ##### ## #???????????? | | ????## ##???## ### ???????????? | | ?????#####?????## ## ???????????? | | ????????????????## p ## ????????????? | | ?????????????????# ##? ???????????? | | ?????????????????# ##??? ????????????? | | ?????????????????## ###????? ????????????? | | ??????????????????# ## #?????????????????????? | | ?????????????????# ### ####????????????????? | | ?????????????????#####?## #???????????????? | | ????????????????????????## #??????????????? | | ???????????????##### ???## #???????????????? | | ???????????????# ## #???????????????? | | ????????????? ##??????????????? | | ????????????? #?????????##????? | | ????????????? # #?????????# ##???# % | | ????????????? ### ## #????????## #???# | | ?????????????? ???###?# #????????? ##### | | ??????????????? ?????????# %#???????#### # | | ?????????????????????????## ####????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 315 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 24 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Consequences Drive-By It Was An Accident, I Swear Morally Flexible Serviceable Loadout Challenges ------------ None Game ------ Seed SmallUltimateWeb Manual? 0 Play Time 00:51:56 Cumulative 13.4 hours Start 2026.01.04 @ 07:05:27 End 2026.01.04 @ 16:50:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 139d2c4a-a72e-4f54-bdf3-91d75c567ec1