Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.12 @ 02:21:11 Player: kway_side Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (5) 25 Value Destroyed (111) 111 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1056 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 240/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Seismic Detector Hardened Medium Armor Plating > --- WEAPON (2) ------- Assault Rifle Mining Claw > --- INVENTORY (15) --- Light Nuclear Core Medium Storage Unit Large Storage Unit Huge Storage Unit Core Shielding Hardened Medium Armor Plating System Shield Medium Laser Particle Cannon Light Assault Rifle Light Assault Rifle Rocket Launcher Rocket Launcher Mining Claw Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector Hardened Medium Armor Plating > --- WEAPON ----------- Assault Rifle Mining Claw > --- INVENTORY -------- Medium Storage Unit Large Storage Unit Huge Storage Unit Huge Storage Unit Core Shielding Hardened Medium Armor Plating System Shield Medium Laser Small Laser Particle Cannon Light Assault Rifle Light Assault Rifle Rocket Launcher Rocket Launcher Mining Claw [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 -9 ------- Run | Jun Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 19 | . 15 4 Power 2 | . 2 . Engine 2 | . 2 . Core . | . . . Reactor . | . . . Propulsion 5 | . 4 1 Treads 3 | . 3 . Leg 1 | . . 1 Wheel . | . . . Hover . | . . . Flight 1 | . 1 . Utility 7 | . 5 2 Device 1 | . 1 . Storage 3 | . 3 . Processor . | . . . Hackware . | . . . Protection 3 | . 1 2 Artifact . | . . . Weapon 5 | . 4 1 Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun 2 | . 1 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon 2 | . 2 . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 1 | . 1 . Power 1 | . 1 . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . 1 . To Critical Strikes 1 | . 1 . Average Slot Usage (%) 97 | . 97 94 Engine 13 | . 13 11 Treads 10 | . 9 22 Leg 17 | . 18 10 Device 5 | . 4 11 Storage 13 | . 14 11 Protection 7 | . 7 9 Energy Gun 11 | . 12 . Ballistic Gun 10 | . 11 8 Slashing Weapon 5 | . 4 11 Naked Turns . | . . . Heaviest Build 88 | 11 88 36 Greatest Support 40 | 20 40 40 Greatest Overweight (x) 9 | . 9 1 Average Overweight (x) . | . . . Largest Inventory Capacity 25 | . 25 15 Average Capacity 11 | . 11 15 Most Carried 15 | . 15 15 Average Carried 10 | . 10 13 Final Capacity 15 | 8 15 15 Final Carried 15 | 6 15 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Jun Mat Mat Matter Collected 375 | 200 175 . Remotely . | . . . Salvage Created 125 | . 125 . Parts 10 | . 10 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Jun Mat Mat Combat Hostiles Destroyed 5 | . 5 . Guns 5 | . 5 . Classes Destroyed 2 | . 2 . Swarmer 3 | . 3 . Grunt 2 | . 2 . Best Kill Streak 3 | . 3 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Jun Mat Mat Damage Taken 439 | . 439 . Core 129 | . 129 . Absorbed by Shields . | . . . Redirected to Shielding 34 | . 34 . Regen/Repaired (Parts) 51 | . . 51 Core Remaining (%) 74 | 100 48 . Volleys Fired 18 | . 18 . Largest 2 | . 2 . Hottest 70 | . 70 . Shots Fired 35 | . 35 . Gun 35 | . 35 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 18 | . 18 . Thermal 17 | . 17 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 8 | . 8 . Robot Miss Streak 2 | . 2 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 22 | . 22 . Core Hits 8 | . 8 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 10 | . 10 . Impact . | . . . Slashing 10 | . 10 . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 274 | . 274 . Guns 271 | . 271 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 3 | . 3 . Kinetic 121 | . 121 . Thermal 150 | . 150 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 1 | . 1 . Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 210 | . 210 . Average Temperature 88 | . 88 . Received Heat Transfer 132 | . 132 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 444 | . 444 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Jun Mat Mat Peak Influence 117 | . 117 11 Initial . | . . . Average 17 | . 18 4 Maximum Alert Level . | . . . Low Security (%) 100 | . 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Jun Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 13 | . 13 . Peak Tracking Total 6 | . 6 . Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Jun Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Jun Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Jun Mat Mat Machines Accessed 10 | . 8 2 Terminals 7 | . 6 1 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 23 | . 18 5 Successful 13 | . 9 4 Failed 10 | . 9 1 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 17 | . 14 3 Terminals 18 | . 15 3 Fabricators . | . . . Repair Stations 2 | . . 2 Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Zone Layout 1 | . 1 . Patrol Navigation 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . . 2 Scan Component 1 | . . 1 Repair 1 | . . 1 Recycling Unit Hacks 3 | . 3 . Report Inventory 2 | . 2 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 6 | . 4 2 Terminals 6 | . 4 2 Assimilate 1 | . 1 . Botnet 3 | . 2 1 Operators 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 6 1 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 6 | . 6 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Jun Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Jun Mat Mat Total Allies 1 | . 1 . Largest Group 1 | . 1 . Highest-Rated Group 10 | . 10 . Highest-Rated Ally 10 | . 10 . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Jun Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Jun Mat Mat Turns Passed 1159 | . 1048 111 Spaces Moved 694 | 1 652 41 Core 1 | . 1 . Treads 229 | . 188 41 Legs 464 | 1 463 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 160 Average Speed 140 | 120 139 165 Slowest Speed 500 | 120 500 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 29 | 2 84 3 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 6 | . 6 . Terrain Destroyed 6 | . 6 . Melee 6 | . 6 . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Jun Mat Mat Total 820 | . 736 84 Wait 46 | . 13 33 Move 692 | . 651 41 Hop . | . . . Pick Up 18 | . 15 3 Fast Attach 7 | . 5 2 Attach 4 | . 2 2 Detach 2 | . 2 . Swap 8 | . 8 . Drop 14 | . 11 3 Fire 18 | . 18 . Melee 10 | . 10 . Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 5) 313 | -10/Materials | Build established: Mutant 376 | -10/Materials | Core integrity fell below 50% 520 | -10/Materials | Discovered new exit (range 13) 865 | -10/Materials | Discovered new exit (range 13) 1049 | -10/Materials | Entered another Materials area 1049 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1152 | -9/Materials | Repaired Assault Rifle 1160 | -9/Materials | Self-destructed Last Messages --------------- Terminal linked with 0 systems. Awaiting botnet instructions. >>Trojan(Operators) Trojan loaded successfully. Testing... Operator tracking enabled and active. 01115_ Connecting with Terminal... 01126_ Connecting with Repair Station... >>Scan(Assault Rifle) Scanning Assault Rifle... Ready to Repair: Assault Rifle Rating: 1 Time: 26 >>Repair Repairing Assault Rifle... ETC: 26 01152_ Repair station completes Assault Rifle repairs. 01152_ Acquired Assault Rifle. 01154_ Connecting with Repair Station... Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#######???????????????????? | | ??????????????########?# ????????????????????? | | ??????????????#!!![**#?# ?????????????????????? | | ??????????????#! ! *#?# ??????????????????????? | | ??????????????# !! ###a##??????????????????????? | | ??############# ## #??????????????????????? | | ??# T #??????????????????????? | | ??# ###### @#??????????????????????? | | ??# #???###+####????????????????????? | | ??################???# #?o??????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# " " #????????????????????? | | ?????????????????????# "R" #????????????????????? | | ?????????????????????# """ #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularImpulseGreatsword Manual? 0 Play Time 00:18:39 Cumulative 130.0 hours Start 2023.03.06 @ 20:01:16 End 2023.05.12 @ 02:21:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c10bfe0a-dc6e-4433-b3d4-66ca455a1e76