Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 14:23:55

Player: Swagumen

Result: Destroyed by as-43995 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (551)      551
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1096

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (145) Ox3
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
        Compact Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Seismic Detector
>               --- WEAPON (2) -------
         Medium Laser
                Assault Rifle
>               --- INVENTORY (20) ---
                Aluminum Leg
                Aluminum Leg
                Assault Rifle

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
    Light Treads
    Light Treads
>         --- UTILITY ----------
    Small Storage Unit
          Seismic Detector
>         --- WEAPON -----------
    Small Laser
          Assault Rifle
>         --- INVENTORY --------
          Ion Engine
          Aluminum Leg
          Aluminum Leg
  Compact Wheel
  Compact Wheel
    Small Laser
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 7   12  .   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   4   .   
    Treads                 2    | 2   .   .   
    Leg                    2    | .   2   .   
    Wheel                  2    | .   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 2   3   .   
    Device                 2    | 1   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   4   .   
    Energy Gun             4    | 1   3   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   6   1   
  Power                    1    | .   1   .   
  Propulsion               3    | .   2   1   
  Utility                  1    | .   1   .   
  Weapon                   2    | .   2   .   
  Highest Loss Streak      3    | .   3   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   97  99  
  Engine                   13   | .   13  14  
  Treads                   9    | .   11  .   
  Leg                      1    | .   2   .   
  Wheel                    16   | .   14  27  
  Device                   10   | .   10  14  
  Storage                  14   | .   14  14  
  Protection               2    | .   2   .   
  Energy Gun               15   | .   15  14  
  Ballistic Gun            12   | .   12  14  
Peak Build Rating          7    | 7   7   7   
  Average Rating           6    | 5   6   6   
  On Entrance              4    | .   7   7   
Naked Turns                .    | .   .   .   
Heaviest Build             52   | 14  52  50  
  Greatest Support         40   | 40  40  32  
  Greatest Overweight (x)  3    | .   2   3   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         16   | 7   16  20  
  Most Carried             9    | 7   9   3   
  Average Carried          4    | 4   5   3   
  Final Capacity           20   | 8   20  20  
  Final Carried            6    | 6   3   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           639  | 80  559 .   
  Remotely                 .    | .   .   .   
Salvage Created            727  | 33  694 .   
  Parts                    45   | 10  35  .   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  15   | .   15  .   
  Guns                     14   | .   14  .   
Classes Destroyed          5    | 1   4   .   
  Tunneler                 2    | 2   .   .   
  Hauler                   2    | .   2   .   
  Watcher                  2    | .   2   .   
  Swarmer                  2    | .   2   .   
  Grunt                    13   | .   13  .   
Best Kill Streak           2    | 2   2   .   
  Combat Bots Only         2    | .   2   .   
Max Kills in Single Turn   1    | 1   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        111  | .    100  11   
  Missed                   18   | .    17   1    
Damage Taken               1259 | .    1090 169  
  Core                     257  | .    212  45   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              96   | 8    88   .    
  Largest                  2    | 2    2    .    
  Hottest                  100  | 60   100  .    
Shots Fired                174  | 16   158  .    
  Gun                      174  | 16   158  .    
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  63   | 8    55   .    
  Thermal                  111  | 8    103  .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | 3    10   .    
  Robot Miss Streak        4    | 1    4    .    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           112  | 9    103  .    
  Core Hits                37   | 2    35   .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    3    .    
    Burn                   3    | .    3    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1439 | 110  1329 .    
  Guns                     1430 | 110  1320 .    
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  9    | .    9    .    
  Kinetic                  484  | 68   416  .    
  Thermal                  946  | 42   904  .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      4    | .    4    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        519  | .    519  .    
  Average Temperature      132  | .    132  .    
  Received Heat Transfer   639  | .    639  .    
  Effects                  9    | .    9    .    
    Shutdowns              2    | .    2    .    
    Energy Bleed           2    | .    2    .    
    Interference           1    | .    1    .    
    Matter Decay           2    | .    2    .    
    Damage (minor)         2    | .    2    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    1    .    
  Combat Hostiles          1    | .    1    .    
  Parts Melted             4    | .    4    .    
  Heat Transferred         2819 | 100  2719 .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             212  | 10  212 8   
  Initial                  8    | .   6   8   
  Average                  45   | 2   52  7   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         98   | 100 98  100 
  Level 1                  1    | .   1   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              40   | .   31  9   
  Peak Tracking Total      10   | .   6   10  
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   12  .   
  Successful               6    | .   6   .   
  Failed                   5    | .   5   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        1    | .   1   .   
  Manual                   8    | .   8   .   
  Terminals                10   | .   10  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        1    | .   1   .   
  Unreport Threat          1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1833 | 117  1541 175  
Spaces Moved               1046 | 55   867  124  
  Core                     13   | 13   .    .    
  Treads                   286  | 42   244  .    
  Legs                     22   | .    22   .    
  Wheels                   725  | .    601  124  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   115  115  
  Average Speed            131  | 134  133  115  
  Slowest Speed            260  | 160  260  145  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       42   | 4    96   28   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1327 | 82   1090 155  
  Wait                     147  | .    116  31   
  Move                     1044 | 54   866  124  
  Hop                      .    | .    .    .    
  Pick Up                  17   | 13   4    .    
  Fast Attach              .    | .    .    .    
  Attach                   13   | 7    6    .    
  Detach                   .    | .    .    .    
  Swap                     6    | .    6    .    
  Drop                     3    | .    3    .    
  Fire                     96   | 8    88   .    
  Melee                    .    | .    .    .    
  Ram                      1    | .    1    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub])
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 14)
  118 | -11/Scrapyard | Entered Materials
  266 | -10/Materials | Central database locked down
  309 | -10/Materials | Build established: Mutant
  575 | -10/Materials | Discovered new exit (range 16)
  730 | -10/Materials | Core integrity fell below 50%
  758 | -10/Materials | Lost 3 parts (2n1u)
  820 | -10/Materials | Core integrity fell below 20%
  852 | -10/Materials | Lost 3 parts (1p2w)
 1016 | -10/Materials | Discovered new exit (range 13)
 1388 | -10/Materials | Discovered new exit (range 14)
 1472 | -10/Materials | Discovered new exit (range 3)
 1659 | -10/Materials | Entered Mines
 1682 | -10/Mines     | Discovered new exit (range 5)
 1750 | -10/Mines     | Discovered new exit (range 15)
 1798 | -10/Mines     | Assembled infested the area
 1834 | -10/Mines     | Destroyed by as-43995 with Assembled Rifle

 Last Messages 
---------------
01676_ K-01 Serf collects debris.
01678_ K-01 Serf cleans the Plasma Injector.
01682_ EXIT=FOUND
01737_ K-01 Serf collects debris. <x3>
01750_ EXIT=FOUND
01753_ K-01 Serf cleans the Matter Pump. <x3>
01763_ K-01 Serf collects debris. <x4>
01798_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.
01805_ K-01 Serf collects debris. <x4>
01825_ C-30 ARC bursts open, deploying its
  payload.
01825_ D-53 Grenadier unfolds itself. <x2>
01825_ R-06 Scavenger destroyed.
01825_ K-01 Serf destroyed.
01828_ Com. Wheel destroyed.
01831_ as-72077 destroyed.
01833_ as-14405 destroyed.
01833_ D-53 Grenadier destroyed.
01833_ as-32186 destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ColdSensorProcessor
  Manual?         0
Play Time         00:15:17
  Cumulative      10.9 hours
  Start           2025.01.19 @ 14:09:32
  End             2025.01.19 @ 14:23:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 327b64e3-4730-4cc6-9ef7-cc93de21a395