Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.28 @ 22:10:27 Player: Zish Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1461) 1461 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3588 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/550 Matter 296/300 Energy 91/100 System Corruption 5% Temperature Warm (178) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ Heat Sink > --- WEAPON (4) ------- Beam Rifle > --- INVENTORY (5) ---- Heat Sink Improved Terrain Scanner Shield Generator Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Hardened Light Armor Plating > --- WEAPON ----------- Small Laser Beam Rifle Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Heat Sink [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 2 | . . 1 1 . Parts Attached 49 | 8 7 17 12 5 Power 10 | 1 2 5 2 . Engine 10 | 1 2 5 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 3 2 3 4 2 Treads 4 | 2 . . . 2 Leg 10 | 1 2 3 4 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 1 1 4 2 Device 4 | . 1 . 2 1 Storage 2 | 1 . . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . 1 1 1 Artifact . | . . . . . Weapon 16 | 3 2 8 2 1 Energy Gun 10 | . 2 5 2 1 Energy Cannon . | . . . . . Ballistic Gun 5 | 3 . 2 . . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Corrupted Parts 3 | . . 1 1 1 System Corruption 15 | . . 10 4 1 Parts Lost 22 | . . 9 9 4 Power 7 | . . 3 4 . Propulsion 5 | . . 2 2 1 Utility 2 | . . . . 2 Weapon 8 | . . 4 3 1 Highest Loss Streak 5 | . . 3 5 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 89 97 92 55 Engine 17 | . 14 21 15 . Treads 4 | . 19 . . 18 Leg 16 | . 8 21 15 . Device 6 | . 4 5 9 15 Storage 10 | . 14 11 8 7 Protection 5 | . . 5 9 1 Energy Gun 24 | . 9 26 33 12 Ballistic Gun 3 | . 18 1 . . Launcher 1 | . . 4 . . Naked Turns . | . . . . . Heaviest Build 32 | 13 13 32 30 17 Greatest Support 40 | 40 40 26 23 40 Greatest Overweight (x) 9 | . . 2 9 . Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 7 7 Most Carried 7 | 5 6 7 7 6 Average Carried 3 | 3 3 3 3 3 Final Capacity 8 | 8 8 8 8 5 Final Carried 7 | 4 2 4 7 3 Class Distribution -------------------- 35% | Scavenger-Tank 24% | Mutant 17% | Scavenger-Gunner 17% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Jun Mat Mat Mat Sto Matter Collected 1017 | 328 208 235 235 11 Remotely . | . . . . . Salvage Created 1959 | 93 396 1017 432 21 Parts 126 | 2 31 75 15 3 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . 3 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Combat Hostiles Destroyed 43 | . 11 22 8 2 Guns 39 | . 11 18 8 2 AOE 4 | . . 4 . . Classes Destroyed 11 | 1 3 5 2 . Worker 3 | . . 3 . . Builder 1 | . . 1 . . Tunneler 1 | . . 1 . . Recycler 2 | 1 1 . . . Operator 1 | . . . 1 . Watcher 2 | . 1 1 . . Swarmer 14 | . 6 6 . 2 Grunt 15 | . 5 7 3 . Duelist 2 | . . 2 . . Sentry 10 | . . 7 3 . Hunter 2 | . . . 2 . Best Kill Streak 6 | 1 6 5 3 1 Combat Bots Only 6 | . 6 4 3 1 Max Kills in Single Turn 3 | 1 1 3 1 1 Gunslinging 1 | . . 1 . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Sto Damage Taken 3630 | . 573 1258 1290 509 Core 840 | . 120 157 467 96 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 127 | . . . 127 . Core Remaining (%) 70 | 100 52 60 . . Volleys Fired 161 | 12 39 63 33 14 Largest 4 | 2 2 3 4 2 Hottest 213 | 40 40 136 213 101 Shots Fired 391 | 24 78 174 97 18 Gun 379 | 24 78 162 97 18 Cannon . | . . . . . Launcher 12 | . . 12 . . Special . | . . . . . Kinetic 108 | 24 78 6 . . Thermal 264 | . . 156 94 14 Explosive . | . . . . . Electromagnetic 19 | . . 12 3 4 Robot Hit Streak 11 | 10 11 11 9 7 Robot Miss Streak 5 | 4 3 5 5 3 Penetration Max . | . . . . . Secondary Targets 8 | . 6 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 232 | 14 53 97 57 11 Core Hits 97 | 2 23 47 21 4 Critical Kills 2 | 1 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | 1 1 3 2 1 Burn 6 | . . 3 2 1 Destroy 2 | 1 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3091 | 136 554 1391 829 181 Guns 2865 | 136 544 1181 826 178 Cannons . | . . . . . Explosions 209 | . . 209 . . Melee . | . . . . . Ramming 17 | . 10 1 3 3 Kinetic 699 | 136 544 19 . . Thermal 2101 | . . 1169 787 145 Explosive . | . . . . . Electromagnetic 274 | . . 202 39 33 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . 11 4 5 Average Corruption 6 | . . 10 4 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 35 | . . 18 12 5 Message Errors 12 | . . 8 3 1 Matter Fused 1 | . . 1 . . Heat Flow Errors 6 | . . 3 2 1 Energy Discharges 4 | . . 2 1 1 Parts Rejected 2 | . . . 2 . Parts Fused 2 | . . 2 . . Data Loss (minor) 2 | . . . 1 1 Data Loss (major) 2 | . . 1 1 . Misfires 4 | . . 1 2 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 30 | . . 30 . . Shots 2 | . . 2 . . Rammed 10 | . 1 . 1 8 Targets Rammed 13 | . 2 1 2 8 Kicked 3 | . 1 1 1 . Crushed . | . . . . . Highest Temperature 804 | . 22 346 804 223 Average Temperature 166 | . 8 109 288 72 Received Heat Transfer 972 | . 216 333 306 117 Effects 56 | . . 5 51 . Shutdowns 15 | . . 1 14 . Energy Bleed 6 | . . 1 5 . Interference 10 | . . 3 7 . Matter Decay 4 | . . . 4 . Short Circuit 3 | . . . 3 . Damage (minor) 4 | . . . 4 . Damage (major) 10 | . . . 10 . Damage (core) 4 | . . . 4 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | . . 5 4 . Heat Transferred 5441 | . . 3042 1955 444 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Peak Influence 473 | 5 321 473 223 123 Initial 157 | . 3 50 157 8 Average 184 | 1 148 275 145 59 Maximum Alert Level 2 | . 1 2 1 . Low Security (%) 54 | 100 61 25 70 100 Level 1 41 | . 38 64 29 . Level 2 3 | . . 9 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 . 4 2 Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Distress Signals 8 | . 3 2 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 18 31 13 11 Peak Tracking Total 6 | . 6 6 5 6 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Jun Mat Mat Mat Sto Machines Disabled 3 | . . 1 2 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Machines Accessed 14 | . 4 5 3 2 Terminals 7 | . 2 3 . 2 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 5 | . 2 2 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 38 | . 12 10 12 4 Successful 28 | . 7 8 10 3 Failed 10 | . 5 2 2 1 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 16 | . 6 6 . 4 Fabricators . | . . . . . Repair Stations 7 | . . . 7 . Recycling Units 11 | . 6 4 1 . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 12 | . 4 5 . 3 Record 8 | . 3 2 . 3 Emergency Access Points 1 | . . 1 . . Alert Level 1 | . . 1 . . Dispatch Records 1 | . 1 . . . Reinforcement Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . 5 . Scan Component 3 | . . . 3 . Repair 2 | . . . 2 . Recycling Unit Hacks 7 | . 3 3 1 . Report Inventory 5 | . 2 2 1 . Retrieve Components 2 | . 1 1 . . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 1 2 . Full Trace Events 5 | . 3 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 52 | . . . 52 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 11 | . 9 2 . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Jun Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Jun Mat Mat Mat Sto Turns Passed 2838 | 220 450 1197 802 169 Spaces Moved 1347 | 121 228 612 313 73 Core 37 | 23 . . 14 . Treads 293 | 98 122 . . 73 Legs 1017 | . 106 612 299 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 160 Average Speed 165 | 139 141 156 211 160 Slowest Speed 500 | 160 160 260 500 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 6 26 46 18 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . . 3 . . Melee . | . . . . . Projectile . | . . . . . AOE 3 | . . 3 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Total 1642 | 152 284 721 380 105 Wait . | . . . . . Move 1343 | 120 227 611 312 73 Hop . | . . . . . Pick Up 54 | 10 4 21 17 2 Fast Attach . | . . . . . Attach 36 | 8 1 12 10 5 Detach 2 | 2 . . . . Swap 13 | . 6 5 2 . Drop 20 | . 5 8 4 3 Fire 161 | 12 39 63 33 14 Melee . | . . . . . Ram 1 | . . . 1 . Kick 3 | . 1 1 1 . Crush 9 | . 1 . . 8 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 221 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 608 | -10/Materials | Discovered new exit (range 12) 671 | -10/Materials | Entered another Materials area 671 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 861 | -9/Materials | Discovered new exit (range 14) 1051 | -9/Materials | Lost 3 parts (1p1n1w) 1362 | -9/Materials | System corruption reached 10% 1631 | -9/Materials | Build established: Scavenger-Tank 1821 | -9/Materials | Discovered new exit (range 15) 1868 | -9/Materials | Entered another Materials area 1868 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1897 | -8/Materials | Repaired Aluminum Leg 1923 | -8/Materials | Repaired Sml. Storage Unit 2167 | -8/Materials | Lost 3 parts (2p1n) 2545 | -8/Materials | Discovered new exit (range 4) 2568 | -8/Materials | Core integrity fell below 50% 2611 | -8/Materials | Core integrity fell below 20% 2641 | -8/Materials | Lost 5 parts (2p3w) 2670 | -8/Materials | Entered Storage 2720 | -8/Storage | Garrison activated, responded to threat 2839 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02725_ G-47 Trooper misfires. 02747_ W-25 Informer sends out distress signal. 02748_ Hvy. EM Pulse Gun destroyed. 02749_ S-10 Pest destroyed. 02752_ System corrupted: Energy discharge (-12). 02771_ S-10 Pest suffers critical hit (Burn). 02771_ S-10 Pest overheating. 02773_ S-10 Pest destroyed. 02778_ Acquired 11 matter. 02778_ W-25 Informer sends out distress signal. 02784_ Dropped Broken Heat Sink. 02801_ System corrupted: Component data lost. 02818_ Sml. Storage Unit destroyed. 02822_ Slammed into Y-45 Defender. 02824_ W-25 Informer sends out distress signal. 02825_ Slammed into Y-45 Defender. 02830_ Lgt. Treads destroyed. 02830_ Hrd. Medium Armor Plating destroyed. 02831_ Slammed into Y-45 Defender. 02836_ System corrupted: Heat flow error (+254). Map ----- +----------------------------------------------------+ | | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ???#####??????????????????????? | | ???# #??????????????????????? | | ???# = #??????????????????????? | | ??## ###????????????????????? | | ??#" [""#????????????????????? | | ??#T T"#????????????????????? | | ??#" ""#????????????????????? | | ??## ###????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# !#??????????????????????? | | ???# #??????????????????????? | | ???# #####+##+######+???????? | | ???# @Y = w ??????? | | ???# ss s% ??????? | | ???# = w ??????? | | ???############+######+???????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelNodeBoosters Manual? 0 Play Time 00:26:43 Cumulative 5.0 hours Start 2023.03.28 @ 21:43:35 End 2023.03.28 @ 22:10:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e292a545-c2cc-4938-86c2-2dbd26f7124a