Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.21 @ 22:52:20 Player: MercuryJack Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (937) 937 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2742 Bonus ------- None Cogmind --------- Core Integrity 450/550 Matter 153/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Core (950) Ox18 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON (3) ------- Heavy Particle Gun Autogun Assault Cannon > --- INVENTORY (20) --- Small Storage Unit Sensor Array Signal Interpreter Medium Armor Plating Beam Rifle Ion Cannon Assault Rifle Light Assault Rifle Autogun Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Heavy Particle Gun Autogun Assault Cannon > --- INVENTORY -------- Light Treads Small Storage Unit Sensor Array Signal Interpreter Medium Armor Plating Beam Rifle Ion Cannon Assault Rifle Light Assault Rifle Autogun [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 28 | 5 7 11 5 Power 3 | . 1 1 1 Engine 2 | . 1 1 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 6 | 2 . 4 . Treads 4 | . . 4 . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 1 1 Device 1 | . 1 . . Storage 2 | 1 1 . . Processor 2 | . . 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 14 | 2 4 5 3 Energy Gun 4 | . 2 1 1 Energy Cannon 1 | . . . 1 Ballistic Gun 8 | 2 2 4 . Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 8 | . 1 3 4 Power 2 | . . 1 1 Propulsion 5 | . . 2 3 Utility . | . . . . Weapon 1 | . 1 . . Highest Loss Streak 4 | . 1 3 4 To Critical Strikes . | . . . . Average Slot Usage (%) 86 | . 88 87 79 Engine 8 | . 8 9 7 Treads 14 | . . 19 21 Leg 10 | . 28 4 . Device 2 | . 8 . . Storage 11 | . 14 11 9 Processor 7 | . . 10 12 Energy Gun 10 | . 12 11 6 Ballistic Gun 17 | . 14 20 14 Naked Turns . | . . . . Heaviest Build 61 | 8 52 54 61 Greatest Support 60 | 20 20 60 60 Greatest Overweight (x) 18 | . 2 16 18 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 6 15 20 20 Most Carried 11 | 4 5 11 11 Average Carried 5 | . 2 5 9 Final Capacity 20 | 8 20 20 20 Final Carried 10 | 1 3 10 9 Class Distribution -------------------- 47% | Scavenger-Gunner 40% | Mutant 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 909 | 225 158 368 158 Remotely . | . . . . Salvage Created 1250 | . 199 691 360 Parts 77 | . 11 42 24 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 26 | . 9 11 6 Guns 25 | . 9 11 5 Cannons 1 | . . . 1 Classes Destroyed 9 | . 2 4 3 Worker 3 | . . 2 1 Builder 1 | . . . 1 Recycler 2 | . . 1 1 Operator 1 | . . . 1 Watcher 4 | . . 3 1 Swarmer 8 | . 6 . 2 Grunt 11 | . 3 6 2 Sentry 6 | . . 5 1 Hunter 1 | . . . 1 Best Kill Streak 7 | . 3 4 7 Combat Bots Only 5 | . 3 2 5 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1706 | . 378 681 647 Core 228 | . 68 60 100 Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 72 85 . Volleys Fired 82 | . 18 40 24 Largest 3 | . 2 3 3 Hottest 122 | . 79 102 122 Shots Fired 218 | . 34 117 67 Gun 203 | . 34 117 52 Cannon 15 | . . . 15 Launcher . | . . . . Special . | . . . . Kinetic 142 | . 18 77 47 Thermal 70 | . 10 40 20 Explosive . | . . . . Electromagnetic 6 | . 6 . . Robot Hit Streak 26 | . 7 26 15 Robot Miss Streak 6 | . 6 2 3 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 139 | . 19 78 42 Core Hits 56 | . 12 27 17 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 7 | . 1 4 2 Burn 4 | . 1 2 1 Destroy 2 | . . 2 . Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2332 | . 245 1220 867 Guns 2082 | . 245 1220 617 Cannons 250 | . . . 250 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1449 | . 143 768 538 Thermal 870 | . 89 452 329 Explosive . | . . . . Electromagnetic 13 | . 13 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . . . 3 Impact . | . . . . Kinetic 3 | . . . 3 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 446 | . 54 364 446 Average Temperature 109 | . 18 75 192 Received Heat Transfer 777 | . 150 312 315 Effects 8 | . . . 8 Energy Bleed 3 | . . . 3 Interference 2 | . . . 2 Matter Decay 2 | . . . 2 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 1 . Heat Transferred 2294 | . 296 1295 703 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 255 | . 255 237 197 Initial 35 | . . 35 22 Average 80 | . 76 91 76 Maximum Alert Level 1 | . 1 1 . Low Security (%) 94 | 100 91 93 100 Level 1 5 | . 8 6 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 3 4 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 9 | . 3 4 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | . 12 18 12 Peak Tracking Total 5 | . 4 4 5 Tactical Retreats 3 | . 3 . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . . 4 1 Terminals 4 | . . 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . . 6 1 Successful 4 | . . 3 1 Failed 3 | . . 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . . 4 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . 2 1 Record 1 | . . 1 . Alert Level 1 | . . . 1 Locate Traps 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 3 | . . 2 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . 10 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1885 | 76 523 933 353 Spaces Moved 816 | 71 245 359 141 Core 55 | 45 . 5 5 Treads 429 | . . 293 136 Legs 332 | 26 245 61 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 160 Average Speed 187 | 75 177 215 191 Slowest Speed 950 | 120 260 850 950 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 34 35 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 3 | . . . 3 Melee . | . . . . Projectile 3 | . . . 3 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1002 | 93 299 431 179 Wait 56 | 12 24 18 2 Move 813 | 70 244 358 141 Hop . | . . . . Pick Up 12 | 6 4 2 . Fast Attach 11 | . . 6 5 Attach 10 | 5 4 1 . Detach 6 | . 1 2 3 Swap 7 | . 3 4 . Drop 5 | . 1 . 4 Fire 82 | . 18 40 24 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 3) 600 | -10/Materials | Entered another Materials area 600 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 816 | -9/Materials | Lost 3 parts (1p2n) 1225 | -9/Materials | Build established: Scavenger-Gunner 1509 | -9/Materials | Discovered new exit (range 15) 1533 | -9/Materials | Entered another Materials area 1533 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1787 | -8/Materials | Garrison activated, responded to threat 1868 | -8/Materials | Lost 4 parts (1p3n) 1886 | -8/Materials | Self-destructed Last Messages --------------- 01829_ K-01 Serf collects debris. 01830_ Overheating: Matter decay (-20). 01832_ K-01 Serf collects debris. 01834_ Overheating: Energy bleed (-32). 01834_ U-05 Engineer destroyed. 01836_ Assault Cannon broken. 01836_ Overheating: Short circuit. 01836_ K-01 Serf collects debris. 01837_ Lgt. Treads destroyed. 01839_ K-01 Serf collects debris. 01842_ Overheating: Energy bleed (-22). 01842_ K-01 Serf collects debris. 01855_ G-47 Trooper overheating. 01856_ K-01 Serf collects debris. 01861_ G-47 Trooper overheating. 01861_ K-01 Serf collects debris. 01862_ G-47 Trooper heat short circuits Particle Gun. 01862_ G-47 Trooper overheating. 01866_ G-47 Trooper heat short circuits Lgt. Nuclear Core. 01884_ R-06 Scavenger collects Lgt. Treads. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? 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""" ###???? | | ??????????###+########## ##### """ ""#???? | | ???????????????????????###+###???# """ T"#???? | | ???????????????????????? ??????# ^ ""#???? | | ??????????????????????# ???????#^ ####### | | ??????????????????????# ????????# """ | | ??????????????????????# ?????????#^ """ # | | ??????????????????????# ?????????# """ = # | | ??????????????????????#??????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# + | | ?????????????????????????????????##T# # | | ??????????????????????????????????### # | | ????????????????????????????????????# ########+### | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ???????????????????????????????????? #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaRelayVibroblade Manual? 0 Play Time 00:22:22 Cumulative 28.9 hours Start 2022.07.31 @ 20:07:36 End 2022.08.21 @ 22:52:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 24 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 654eeb34-46de-44f2-9188-7dc6eaf9bd0f