Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.07 @ 19:29:22

Player: darlorth

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (265)     1325
Value Destroyed (10849)    10849
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (857)                857
              TOTAL SCORE: 19491

 Bonus
-------
High Alert Combat Kills    335
Follower Combat Kills      639
Friendly Fire              -117

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     30/100
System Corruption          23%
Temperature                Cool (0)
Movement                   Core (1150) Ox22
Location                   -3/Research

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (16) -----
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Target Analyzer
                Point Defense System
>               --- WEAPON (2) -------
          Heavy Pick
>               --- INVENTORY (20) ---
          Light Antimatter Reactor
          Light Antimatter Reactor
                Matter Compressor (250)
     Long-range Terrain Scanner
          Heavy Beamcaster
                Quantum Rifle
                Quantum Rifle
     Long-range Proton Cannon
                HERF Cannon
          Heavy Neutron Cannon
       Enhanced Gauss Cannon
                Hardcell Cannon
                Hardcell Cannon
          Heavy Gauss Cannon
  Hypervelocity Mass Driver
          Heavy Missile Launcher
       Improved Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Cooling System
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
        Compact Battery
                Matter Compressor
     Long-range Sensor Array
       Advanced Signal Interpreter
     Long-range Terrain Scanner
       Advanced Armor Integrity Analyzer
                Damper Plating
       Improved Focal Shield
       Improved Force Field
>               --- WEAPON -----------
          Heavy Gauss Cannon
          Heavy Gauss Cannon
>               --- INVENTORY --------
                Wheel
        Compact Wheel
        Compact Wheel
        Armored Huge Wheel
                Matter Compressor
   Experimental Sensor Array
     Long-range Terrain Scanner
                Microactuators
       Improved Propulsion Shielding
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Focal Shield
       Improved Focal Shield
                Hardlight Generator
                Tesla Rifle
          Heavy Beamcaster
                Dispersion Rifle
                Quantum Rifle
                Quantum Rifle
     Long-range Proton Cannon
                HERF Cannon
          Heavy Neutron Cannon
       Enhanced Gauss Cannon
                Hardcell Cannon
                Hardcell Cannon
  Hypervelocity Mass Driver
          Heavy Missile Launcher
                Rocket Array
       Improved Remote Datajack
          Heavy Pick
          Heavy Pick
[Rating: 110]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Armored Huge Wheel
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Heavy Armor Plating
Weapon                     Heavy Pick
  Energy Gun               Lightning Gun
  Energy Cannon            HERF Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Power Sword
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext Cet Arc Fac Was Fac Res 
Slots Evolved              14   | .   .   .   2   2   2   2   2   .   .   .   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   .   2   2   2   2   2   .   .   .   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             271  | 6   2   10  27  26  39  12  21  22  9   7   7   3   36  44  
  Power                    20   | 1   .   1   2   3   3   .   2   1   1   .   1   .   2   3   
    Engine                 9    | 1   .   1   1   3   .   .   2   1   .   .   .   .   .   .   
    Core                   4    | .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   1   .   1   .   2   3   
  Propulsion               24   | 2   .   .   6   2   6   .   1   2   1   .   1   .   .   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  24   | 2   .   .   6   2   6   .   1   2   1   .   1   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  117  | 1   2   .   7   10  13  9   14  14  1   1   4   3   18  20  
    Device                 44   | .   .   .   3   .   4   4   6   5   .   .   4   1   8   9   
    Storage                17   | 1   2   .   1   .   3   2   .   3   .   .   .   .   4   1   
    Processor              8    | .   .   .   1   1   .   1   1   1   .   .   .   .   2   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             48   | .   .   .   2   9   6   2   7   5   1   1   .   2   4   9   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   110  | 2   .   9   12  11  17  3   4   5   6   6   1   .   16  18  
    Energy Gun             30   | 1   .   5   4   2   5   .   .   1   1   1   .   .   4   6   
    Energy Cannon          8    | .   .   .   .   1   2   .   .   .   1   .   .   .   4   .   
    Ballistic Gun          22   | 1   .   2   5   7   5   .   .   1   .   1   .   .   .   .   
    Ballistic Cannon       21   | .   .   .   .   .   3   2   .   1   3   2   1   .   7   2   
    Launcher               13   | .   .   2   3   1   2   .   1   1   1   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        14   | .   .   .   .   .   .   1   3   1   .   2   .   .   .   7   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   3   1   1   .   .   .   1   .   .   .   .   2   
Parts Lost                 65   | .   .   .   6   4   1   .   5   6   7   4   .   .   1   31  
  Power                    6    | .   .   .   1   .   .   .   .   1   .   1   .   .   .   3   
  Propulsion               9    | .   .   .   3   1   1   .   .   .   1   .   .   .   .   3   
  Utility                  40   | .   .   .   1   1   .   .   4   5   4   3   .   .   1   21  
  Weapon                   10   | .   .   .   1   2   .   .   1   .   2   .   .   .   .   4   
  Highest Loss Streak      12   | .   .   .   2   2   1   .   2   4   4   3   .   .   1   12  
Average Slot Usage (%)     83   | .   99  100 86  96  90  85  80  83  66  51  63  70  81  72  
  Engine                   3    | .   14  14  4   8   2   .   3   5   1   .   .   .   .   .   
  Core                     1    | .   .   .   3   .   4   6   1   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   3   1   5   5   4   2   
  Wheel                    9    | .   28  28  17  17  11  6   5   4   5   5   4   5   5   4   
  Device                   9    | .   .   .   2   .   3   15  4   13  6   .   17  13  19  13  
  Storage                  28   | .   27  28  28  27  29  27  29  32  29  29  26  26  26  24  
  Processor                3    | .   .   .   .   9   7   6   5   1   .   .   .   .   3   6   
  Protection               9    | .   .   .   9   15  13  8   16  10  5   1   .   8   10  8   
  Energy Gun               2    | .   14  12  5   3   3   .   .   1   .   .   .   .   1   .   
  Ballistic Gun            4    | .   14  9   14  11  7   4   .   2   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   2   6   2   1   7   7   10  10  6   4   
  Piercing Weapon          1    | .   .   .   .   .   .   1   8   6   .   2   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             223  | 12  40  43  54  62  126 152 161 162 153 133 137 182 223 221 
  Greatest Support         32   | 20  20  20  32  28  32  28  28  28  28  28  28  28  28  32  
  Greatest Overweight (x)  65   | 1   1   2   15  3   7   5   5   48  5   4   4   6   7   65  
  Average Overweight (x)   3    | .   .   1   1   1   3   4   4   4   4   3   4   5   6   6   
Largest Inventory Capacity 42   | 6   16  16  20  20  30  36  36  42  36  30  30  30  38  34  
  Average Capacity         28   | 5   15  16  18  20  28  31  36  36  30  30  30  30  33  32  
  Most Carried             36   | 5   16  16  20  20  30  32  36  35  29  27  27  30  34  34  
  Average Carried          26   | 3   10  15  17  19  27  30  32  31  26  25  24  28  32  28  
  Final Capacity           36   | 6   16  16  20  20  30  36  36  36  30  30  30  30  34  20  
  Final Carried            33   | 4   16  16  20  20  30  32  33  28  25  26  27  29  33  17  

 Class Distribution 
--------------------
 68% | Hauler-Mutant
 11% | Hauler-Skirmisher
  9% | Mutant
  6% | Hauler-Assassin
  4% | Scavenger-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
     Hauler-Mutant | -9/Materials
     Hauler-Mutant | -8/Materials
     Hauler-Mutant | -7/Factory
 Hauler-Skirmisher | -6/Factory
     Hauler-Mutant | -5/Factory
     Hauler-Mutant | -5/Extension
     Hauler-Mutant | -5/Cetus
     Hauler-Mutant | -5/Archives
     Hauler-Mutant | -4/Factory
     Hauler-Mutant | -4/Waste
     Hauler-Mutant | -4/Factory
     Hauler-Mutant | -3/Research

 Resources                       | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -3   
-----------                Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Ext  Cet  Arc  Fac  Was  Fac  Res  
Matter Collected           8254  | 291  32   331  618  553  1284 70   748  726  327  224  14   320  1353 1363 
  Remotely                 249   | .    .    .    .    .    140  .    .    109  .    .    .    .    .    .    
Salvage Created            10588 | 144  276  152  1401 861  1710 70   1244 1222 491  226  .    .    831  1960 
  Parts                    571   | 14   20   17   103  56   100  6    58   58   13   8    .    .    36   82   
Haulers Intercepted        5     | .    .    .    1    1    .    .    .    3    .    .    .    .    .    .    
Recyclers Shooed           6     | .    1    .    2    1    .    .    .    .    .    .    .    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext Cet Arc Fac Was Fac Res 
Combat Hostiles Destroyed  201  | .   3   8   34  14  26  2   21  18  16  3   1   .   22  33  
  Melee                    38   | .   .   .   .   .   .   .   16  4   .   .   .   .   .   18  
  Guns                     71   | .   3   .   25  12  19  1   .   6   .   1   .   .   2   2   
  Cannons                  42   | .   .   .   .   .   4   1   .   3   9   2   1   .   14  8   
  AOE                      45   | .   .   7   9   2   2   .   5   4   7   .   .   .   4   5   
Classes Destroyed          15   | 2   2   2   3   .   3   .   2   1   .   .   .   .   .   .   
  Worker                   8    | .   .   .   3   .   .   .   .   2   .   .   .   .   .   3   
  Builder                  11   | .   .   2   1   .   .   .   1   4   .   .   .   .   2   1   
  Tunneler                 6    | 4   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   1   1   .   .   .   3   .   .   .   .   .   .   
  Recycler                 14   | 1   1   .   3   2   5   .   1   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Watcher                  18   | .   1   .   3   4   4   1   1   2   1   .   .   .   1   .   
  Swarmer                  52   | .   .   6   13  5   5   .   5   4   4   .   .   .   5   5   
  Grunt                    76   | .   3   2   16  3   5   .   13  6   7   .   .   .   4   17  
  Brawler                  3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   
  Duelist                  3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Sentry                   31   | .   .   .   5   6   8   .   .   4   .   3   1   .   2   2   
  Hunter                   8    | .   .   .   .   .   2   .   .   .   .   .   .   .   5   1   
  Programmer               20   | .   .   .   .   .   5   2   2   1   .   .   .   .   5   5   
  Behemoth                 3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           10   | 4   4   5   9   4   5   1   10  10  9   2   1   .   5   6   
  Combat Bots Only         9    | .   3   4   9   4   4   1   8   5   8   2   1   .   5   5   
Max Kills in Single Turn   6    | 1   1   3   4   2   2   1   4   3   6   1   1   .   4   4   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   2   4   1   1   .   3   2   5   .   .   .   4   4   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Ext  Cet  Arc  Fac  Was  Fac  Res  
Damage Taken               23690 | .    34   169  814  788  2116 863  2656 2789 2311 978  219  .    1545 8408 
  Core                     2635  | .    .    4    140  146  193  81   94   180  294  65   90   .    43   1305 
  Absorbed by Shields      269   | .    .    .    .    .    .    24   .    185  .    .    .    .    20   40   
Core Remaining (%)         77    | 100  .    98   65   73   72   90   .    .    .    36   .    .    88   .    
Volleys Fired              614   | 31   12   13   86   60   123  15   2    67   40   13   6    .    87   59   
  Largest                  2     | 2    2    2    2    2    2    2    1    2    2    2    2    .    2    2    
  Hottest                  198   | 60   60   90   115  83   110  101  45   98   147  151  122  .    198  163  
Shots Fired                1117  | 32   24   18   147  117  229  30   2    134  77   23   12   .    166  106  
  Gun                      652   | 32   24   10   141  113  171  4    .    87   20   15   .    .    14   21   
  Cannon                   435   | .    .    .    .    2    56   26   .    42   55   8    12   .    151  83   
  Launcher                 30    | .    .    8    6    2    2    .    2    5    2    .    .    .    1    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  842   | 31   12   1    101  93   163  30   .    110  63   14   12   .    129  83   
  Thermal                  92    | .    .    3    35   2    9    .    .    .    3    9    .    .    26   5    
  Explosive                30    | .    .    8    6    2    2    .    2    5    2    .    .    .    1    2    
  Electromagnetic          153   | 1    12   6    5    20   55   .    .    19   9    .    .    .    10   16   
  Robot Hit Streak         26    | 23   9    6    18   23   12   11   4    15   26   11   13   .    15   20   
  Robot Miss Streak        4     | 2    2    1    3    3    4    2    2    4    2    2    1    .    4    4    
  Penetration Max          1     | .    .    .    .    .    1    .    .    1    1    1    .    .    1    .    
  Secondary Targets        15    | .    .    .    5    3    5    .    .    1    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    1    1    1    .    .    1    .    .    .    .    .    1    
Shots Hit Robots           1000  | 28   15   12   105  86   162  28   63   123  64   30   11   .    117  156  
  Core Hits                521   | 11   10   13   66   33   74   10   51   60   46   11   2    .    49   85   
  Critical Hits            80    | .    1    .    2    1    4    .    4    17   16   4    1    .    13   17   
  Critical Kills           24    | .    .    .    .    1    1    .    3    3    4    1    .    .    1    10   
  Critical Parts Destroyed 41    | .    1    .    2    .    1    .    1    10   8    1    1    .    10   6    
Melee Attacks              193   | .    .    .    .    .    .    11   67   19   .    14   .    .    .    82   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   
  Piercing                 165   | .    .    .    .    .    .    11   67   19   .    14   .    .    .    54   
  Sneak Attacks            9     | .    .    .    .    .    .    .    5    1    .    .    .    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        19    | .    .    .    .    .    .    .    5    1    .    3    .    .    .    10   
Damage Inflicted           31372 | 212  181  637  2661 1565 4089 545  3153 4471 2667 894  382  .    4139 5776 
  Guns                     9855  | 212  181  130  1540 1340 2754 92   .    2078 425  302  .    .    305  496  
  Cannons                  10508 | .    .    .    .    .    967  425  .    1165 1613 165  382  .    3549 2242 
  Explosions               4901  | .    .    507  1121 225  366  .    656  661  629  .    .    .    285  451  
  Melee                    6007  | .    .    .    .    .    .    28   2398 567  .    427  .    .    .    2587 
  Ramming                  101   | .    .    .    .    .    2    .    99   .    .    .    .    .    .    .    
  Kinetic                  16542 | 212  44   7    1057 1034 2979 517  .    2855 1794 326  382  .    3093 2242 
  Thermal                  2373  | .    .    22   825  130  331  .    218  .    89   141  .    .    489  128  
  Explosive                3947  | .    .    507  739  95   142  .    438  661  629  .    .    .    285  451  
  Electromagnetic          2402  | .    137  101  40   306  635  .    .    388  155  .    .    .    272  368  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 915   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    915  
  Piercing                 5092  | .    .    .    .    .    .    28   2398 567  .    427  .    .    .    1672 
Highest Corruption         22    | .    .    .    .    .    4    1    6    8    12   12   .    .    .    22   
  Average Corruption       5     | .    .    .    .    .    3    1    4    6    10   12   .    .    .    13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  218   | .    .    .    .    .    38   9    2    59   24   25   .    .    .    61   
    Message Errors         41    | .    .    .    .    .    11   7    1    6    4    2    .    .    .    10   
    Matter Fused           26    | .    .    .    .    .    5    .    1    5    6    4    .    .    .    5    
    Heat Flow Errors       15    | .    .    .    .    .    4    .    .    6    .    2    .    .    .    3    
    Energy Discharges      27    | .    .    .    .    .    5    1    .    10   3    1    .    .    .    7    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Data Loss (minor)      19    | .    .    .    .    .    5    .    .    5    3    3    .    .    .    3    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    
    Misfires               6     | .    .    .    .    .    .    .    .    4    1    1    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          9     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    4    
    Targeting Errors       56    | .    .    .    .    .    8    1    .    15   5    6    .    .    .    21   
    Weapon Failures        10    | .    .    .    .    .    .    .    .    4    2    1    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            974   | .    .    5    174  .    137  32   218  90   3    .    16   .    130  169  
  Projectiles              260   | .    .    .    .    .    13   32   .    22   .    .    16   .    130  47   
  Explosions               440   | .    .    5    174  .    124  .    61   68   3    .    .    .    .    5    
  Melee                    274   | .    .    .    .    .    .    .    157  .    .    .    .    .    .    117  
Knockbacks                 65    | .    .    .    .    .    4    8    1    3    5    .    .    .    32   12   
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  62    | .    .    .    .    .    4    8    .    3    5    .    .    .    30   12   
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Self-Inflicted Damage      251   | .    .    .    29   40   67   .    75   .    40   .    .    .    .    .    
  Shots                    9     | .    .    .    2    1    1    .    2    .    3    .    .    .    .    .    
  Rammed                   10    | .    .    .    .    .    1    .    9    .    .    .    .    .    .    .    
Targets Rammed             10    | .    .    .    .    .    1    .    9    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        900   | 20   64   87   82   108  524  288  109  406  15   346  180  .    140  900  
  Average Temperature      116   | 15   23   40   22   34   141  98   36   129  5    154  93   .    30   253  
  Received Heat Transfer   6075  | .    24   63   324  306  600  210  1287 939  612  207  54   .    96   1353 
  Effects                  60    | .    .    .    .    .    21   1    .    1    .    .    .    .    .    37   
    Shutdowns              14    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    9    
    Energy Bleed           8     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    6    
    Interference           11    | .    .    .    .    .    8    .    .    .    .    .    .    .    .    3    
    Matter Decay           9     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    5    
    Short Circuit          5     | .    .    .    .    .    2    .    .    1    .    .    .    .    .    2    
    Damage (minor)         7     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    6    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (core)          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    1    .    .    1    .    .    1    .    .    .    .    2    .    
  Combat Hostiles          5     | .    .    1    .    .    1    .    .    1    .    .    .    .    2    .    
  Parts Fried              9     | .    .    .    .    .    6    .    .    1    .    .    .    .    2    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    1    .    .    .    .    .    .    1    .    .    1    .    
  Heat Transferred         2716  | .    .    50   1093 150  248  .    150  .    111  185  .    .    544  185  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext Cet Arc Fac Was Fac Res 
Peak Influence             641  | 25  135 178 641 568 342 107 440 408 483 236 105 30  346 486 
  Initial                  202  | .   13  44  42  178 202 75  8   185 103 162 68  30  .   132 
  Average                  175  | 11  86  124 330 409 142 32  127 178 322 215 70  19  201 257 
Maximum Alert Level        2    | .   .   .   2   2   1   .   2   2   2   1   .   .   1   2   
  Low Security (%)         61   | 100 100 100 21  10  69  100 81  52  31  36  100 100 47  31  
  Level 1                  29   | .   .   .   40  38  30  .   7   42  42  63  .   .   52  55  
  Level 2                  8    | .   .   .   38  50  .   .   10  4   26  .   .   .   .   12  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          49   | .   1   1   6   1   9   3   5   1   1   .   1   .   8   12  
  Investigation            11   | .   1   1   2   .   2   .   .   .   1   .   .   .   1   3   
  Extermination            13   | .   .   .   .   .   3   2   1   .   .   .   1   .   3   3   
  Reinforcement            15   | .   .   .   4   .   .   1   4   1   .   .   .   .   4   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 9    | .   .   .   .   1   4   .   .   .   .   .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   
Haulers Reinforced         2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext Cet Arc Fac Was Fac Res 
Distress Signals           21   | .   .   .   4   2   3   .   4   .   2   .   .   .   6   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              308  | .   4   13  50  26  35  5   35  26  20  12  1   .   40  41  
  Peak Tracking Total      8    | .   3   3   8   4   4   1   8   6   8   2   2   .   7   6   
  Tactical Retreats        14   | .   .   2   1   .   2   .   5   2   1   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext Cet Arc Fac Was Fac Res 
Traps Triggered            21   | .   1   .   2   2   1   1   4   2   .   .   1   .   4   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext Cet Arc Fac Was Fac Res 
Machines Disabled          37   | .   .   1   4   3   4   .   16  .   .   2   .   .   6   1   
  Max in Single Turn       16   | .   .   1   3   2   3   .   16  .   .   1   .   .   1   1   
  Garrison Access          5    | .   .   .   .   1   3   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext Cet Arc Fac Was Fac Res 
Machines Accessed          45   | .   4   1   6   4   13  5   .   2   3   1   1   .   3   2   
  Terminals                23   | .   4   .   3   3   5   2   .   2   3   .   .   .   1   .   
  Fabricators              5    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   
  Recycling Units          4    | .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   
  Scanalyzers              3    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   
  Garrison Access          5    | .   .   .   .   1   3   1   .   .   .   .   .   .   .   .   
Total Hacks                122  | .   12  1   21  7   25  10  .   2   6   25  3   .   6   4   
  Successful               80   | .   8   1   10  4   14  6   .   2   2   25  2   .   4   2   
  Failed                   42   | .   4   .   11  3   11  4   .   .   4   .   1   .   2   2   
    Catastrophic           6    | .   2   .   1   .   1   .   .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   8   .   12  5   7   5   .   .   .   .   .   .   3   .   
  Terminals                52   | .   12  .   8   5   11  5   .   2   6   .   .   .   3   .   
  Fabricators              9    | .   .   .   .   .   8   1   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   2   .   .   .   .   .   .   .   3   .   .   3   
  Recycling Units          8    | .   .   .   3   .   2   .   .   .   .   .   .   .   3   .   
  Scanalyzers              12   | .   .   .   8   .   .   3   .   .   .   .   .   .   .   1   
  Garrison Access          7    | .   .   .   .   2   4   1   .   .   .   .   .   .   .   .   
Terminal Hacks             44   | .   8   1   1   1   3   1   .   2   2   25  .   .   .   .   
  Record                   30   | .   3   .   .   .   .   .   .   .   2   25  .   .   .   .   
  Part Schematic           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   2   .   .   .   .   .   .   .   2   .   .   2   
  Scan Component           3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   
  Repair                   3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   
Recycling Unit Hacks       4    | .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   
  Report Inventory         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Retrieve Components      2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Scanalyzer                 8    | .   .   .   6   .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   1   3   1   .   .   .   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   1   3   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   .   .   1   2   3   2   .   .   .   .   .   .   2   .   
  Terminals                9    | .   .   .   .   2   3   2   .   .   .   .   .   .   2   .   
    Track                  5    | .   .   .   .   1   2   1   .   .   .   .   .   .   1   .   
    Botnet                 4    | .   .   .   .   1   1   1   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Researchers            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   3   .   6   2   7   3   .   2   1   .   .   .   2   1   
  Full Trace Events        7    | .   .   .   2   .   2   .   .   .   1   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   2   .   2   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Matter                 102  | .   .   .   .   .   102 .   .   .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   51  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   
  Time                     140  | .   .   .   80  .   .   .   .   .   .   .   44  .   .   16  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   1   .   .   .   .   .   .   .   9   .   
Parts Scanalyzed           3    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext Cet Arc Fac Was Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -3   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Ext  Cet  Arc  Fac  Was  Fac  Res  
Total Allies               28   | .    .    3    .    .    .    .    .    2    .    .    .    20   3    .    
  Largest Group            20   | .    .    3    .    .    .    .    .    2    .    .    .    20   20   1    
  Highest-Rated Group      746  | .    .    40   .    .    .    .    .    40   .    .    .    746  746  46   
  Highest-Rated Ally       50   | .    .    16   .    .    .    .    .    20   .    .    .    50   50   46   
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Ally Attacks               125  | .    .    23   .    .    .    .    .    13   .    .    .    .    88   1    
  Total Damage             2517 | .    .    226  .    .    .    .    .    202  .    .    .    .    2067 22   
  Kills                    19   | .    .    2    .    .    .    .    .    2    .    .    .    .    15   .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext Cet Arc Fac Was Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   2   .   2   .   1   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -3   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Ext  Cet  Arc  Fac  Was  Fac  Res  
Turns Passed               14714 | 147  301  728  1268 712  2792 1676 980  1324 382  354  328  603  1889 1230 
Spaces Moved               8238  | 99   250  665  764  443  1611 1042 503  672  176  204  160  358  843  448  
  Core                     23    | 16   .    .    2    .    .    .    .    1    .    .    .    .    .    4    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   8215  | 83   250  665  762  443  1611 1042 503  671  176  204  160  358  843  444  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   90   90   105  105  140  140  140  140  130  140  140  160  130  
  Average Speed            135   | 76   89   98   112  105  133  141  148  152  140  131  140  158  168  175  
  Slowest Speed            3300  | 100  90   100  800  120  170  150  150  2450 150  140  140  160  170  3300 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 5    33   98   52   45   39   24   12   60   68   99   4    89   22   9    
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    1    .    1    1    1    1    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6     | 1    .    1    .    .    .    .    1    1    1    1    .    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 27    | .    .    .    10   .    1    8    1    .    .    .    .    .    5    2    
Terrain Destroyed          477   | .    .    57   49   23   71   11   48   62   66   3    1    .    54   32   
  Melee                    9     | .    .    .    .    .    .    8    1    .    .    .    .    .    .    .    
  Projectile               99    | .    .    .    1    4    5    3    .    13   6    3    1    .    41   22   
  AOE                      369   | .    .    57   48   19   66   .    47   49   60   .    .    .    13   10   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -3   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Ext  Cet  Arc  Fac  Was  Fac  Res  
Total                      10376 | 143  304  719  1023 583  2030 1191 629  820  228  241  253  397  1143 672  
  Wait                     695   | .    28   15   114  7    183  79   15   3    .    3    73   24   140  11   
  Move                     8225  | 98   249  664  763  442  1610 1041 502  671  175  203  160  357  842  448  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  208   | 8    13   7    22   21   34   15   17   12   3    3    5    8    19   21   
  Fast Attach              31    | 2    .    .    4    10   5    2    .    .    .    .    .    .    6    2    
  Attach                   111   | 4    1    2    11   5    11   3    12   12   4    2    6    3    7    28   
  Detach                   7     | .    .    .    1    .    .    .    .    .    .    .    2    .    1    3    
  Swap                     130   | .    1    8    12   12   23   7    9    10   5    5    1    .    23   14   
  Drop                     149   | .    .    10   10   26   40   12   4    7    1    1    .    5    18   15   
  Fire                     614   | 31   12   13   86   60   123  15   2    67   40   13   6    .    87   59   
  Melee                    169   | .    .    .    .    .    .    11   59   17   .    11   .    .    .    71   
  Ram                      10    | .    .    .    .    .    1    .    9    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            22    | .    .    .    .    .    .    6    .    16   .    .    .    .    .    .    
  Rewire                   5     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-5/Factory
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus
-5/Archives (discovered 3 exits: *Fac / [*Hub x2])
-4/Factory
-4/Waste
-4/Factory
-3/Research

 History 
---------
  Turn | Location      | Event
    28 | -11/Scrapyard | Discovered new exit (range 15)
   148 | -11/Scrapyard | Entered Materials
   240 | -10/Materials | Discovered new exit (range 16)
   312 | -10/Materials | Build established: Mutant
   366 | -10/Materials | Discovered new exit (range 3)
   400 | -10/Materials | Identified exit to Mines
   449 | -10/Materials | Entered Mines
   468 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
   503 | -10/Mines     | Discovered new exit (range 8)
   620 | -10/Mines     | Learned Materials security intel
   648 | -10/Mines     | Met a Derelict shopkeep closing up shop
   677 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
   975 | -10/Mines     | Discovered new exit (range 10)
   995 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
   997 | -10/Mines     | Found Prototype Device
  1177 | -10/Mines     | Entered Materials
  1177 | -9/Materials  | Evolved 2 slots: Utility x2
  1177 | -9/Materials  | Identified Exp. Sensor Array
  1485 | -9/Materials  | Destroyed 7 combat bots
  1867 | -9/Materials  | Discovered new exit (range 16)
  1999 | -9/Materials  | Build established: Hauler-Mutant
  2074 | -9/Materials  | Repaired Exp. Sensor Array
  2306 | -9/Materials  | Destroyed 9 combat bots
  2312 | -9/Materials  | Discovered new exit (range 15)
  2437 | -9/Materials  | Identified exit to Materials
  2445 | -9/Materials  | Entered another Materials area
  2445 | -8/Materials  | Evolved 2 slots: Utility x2
  2536 | -8/Materials  | Garrison activated, responded to threat
  2732 | -8/Materials  | Discovered new exit (range 7)
  2822 | -8/Materials  | Discovered new exit (range 5)
  2827 | -8/Materials  | Identified exit to Factory
  3150 | -8/Materials  | Discovered exit to Factory (range 7)
  3157 | -8/Materials  | Entered Factory
  3157 | -7/Factory    | Evolved 2 slots: Utility x2
  4126 | -7/Factory    | Fabricated Lrg. Storage Unit (x1)
  4481 | -7/Factory    | Garrison activated, responded to threat
  4874 | -7/Factory    | Garrison activated, responded to threat
  5506 | -7/Factory    | Discovered new exit (range 9)
  5558 | -7/Factory    | Identified exit to Lower Caves
  5761 | -7/Factory    | Found Prototype Launcher
  5762 | -7/Factory    | Identified Rocket Array
  5886 | -7/Factory    | Discovered new exit (range 16)
  5911 | -7/Factory    | Identified exit to Factory
  5949 | -7/Factory    | Entered another Factory area
  5949 | -6/Factory    | Evolved 2 slots: Utility x2
  6246 | -6/Factory    | Build established: Hauler-Skirmisher
  6599 | -6/Factory    | Build established: Hauler-Assassin
  7131 | -6/Factory    | Build established: Hauler-Skirmisher
  7595 | -6/Factory    | Discovered new exit (range 15)
  7616 | -6/Factory    | Identified exit to Factory
  7625 | -6/Factory    | Entered another Factory area
  7625 | -5/Factory    | Evolved 2 slots: Utility x2
  7648 | -5/Factory    | Build established: Hauler-Mutant
  8508 | -5/Factory    | Destroyed 8 combat bots
  8584 | -5/Factory    | Discovered new exit (range 16)
  8605 | -5/Factory    | Entered Extension
  8729 | -5/Extension  | Rescued a captive Derelict
  8729 | -5/Extension  | Rescued a captive Derelict
  9237 | -5/Extension  | Build established: Hauler-Assassin
  9373 | -5/Extension  | Spotted B-75 Beast
  9397 | -5/Extension  | Destroyed B-75 Beast
  9415 | -5/Extension  | Spotted B-75 Beast
  9497 | -5/Extension  | Destroyed B-75 Beast
  9521 | -5/Extension  | Lost 4 parts (4u)
  9555 | -5/Extension  | Disrupted transfer network
  9614 | -5/Extension  | Discovered new exit (range 3)
  9669 | -5/Extension  | Build established: Hauler-Mutant
  9872 | -5/Extension  | Discovered new exit (range 16)
  9872 | -5/Extension  | Discovered new exit (range 16)
  9929 | -5/Extension  | Entered Cetus
  9948 | -5/Cetus      | Spotted Cetus Guard
  9948 | -5/Cetus      | Spotted Cetus Guard
  9951 | -5/Cetus      | Spotted Cetus Guard
  9952 | -5/Cetus      | Spotted Cetus Guard
  9979 | -5/Cetus      | Destroyed Cetus Guard
 10004 | -5/Cetus      | Destroyed Cetus Guard
 10007 | -5/Cetus      | Destroyed Cetus Guard
 10010 | -5/Cetus      | Destroyed Cetus Guard
 10028 | -5/Cetus      | Lost 4 parts (4u)
 10041 | -5/Cetus      | System corruption reached 10%
 10048 | -5/Cetus      | Core integrity fell below 50%
 10073 | -5/Cetus      | Destroyed 8 combat bots
 10249 | -5/Cetus      | Discovered new exit (range 16)
 10282 | -5/Cetus      | Spotted Cetus Guard
 10283 | -5/Cetus      | Spotted Cetus Guard
 10311 | -5/Cetus      | Entered Archives
 10459 | -5/Archives   | Discovered new exit (range 15)
 10466 | -5/Archives   | Lost 3 parts (1p2u)
 10470 | -5/Archives   | Unable to access archive contents
 10475 | -5/Archives   | Discovered new exit (range 15)
 10483 | -5/Archives   | Unable to access archive contents
 10512 | -5/Archives   | Unable to access archive contents
 10512 | -5/Archives   | Unable to access archive contents
 10517 | -5/Archives   | Discovered new exit (range 15)
 10525 | -5/Archives   | Unable to access archive contents
 10665 | -5/Archives   | Entered Factory
 10665 | -4/Factory    | Evolved 2 slots: Utility x2
 10901 | -4/Factory    | Repaired Arm. Huge Wheel
 10993 | -4/Factory    | Sucked down chute
 10993 | -4/Factory    | Entered Waste
 10994 | -4/Waste      | Joined by Warlord forces that had cleared the area
 11034 | -4/Waste      | Found Damper Plating
 11346 | -4/Waste      | Found Prototype Device
 11403 | -4/Waste      | Found Damper Plating
 11515 | -4/Waste      | Discovered new exit (range 14)
 11596 | -4/Waste      | Entered Factory
 11596 | -4/Factory    | Accompanied by 20 allies
 12649 | -4/Factory    | Build established: Hauler-Skirmisher
 13103 | -4/Factory    | Build established: Hauler-Mutant
 13281 | -4/Factory    | Allied Derelicts emerged from ambush trap array
 13318 | -4/Factory    | Spotted B-86 Titan
 13331 | -4/Factory    | Destroyed B-86 Titan
 13478 | -4/Factory    | Discovered new exit (range 5)
 13483 | -4/Factory    | Identified exit to Research
 13485 | -4/Factory    | Entered Research
 13485 | -3/Research   | Accompanied by 1 ally
 13485 | -3/Research   | Evolved 2 slots: Utility x2
 13826 | -3/Research   | Lost 3 parts (3u)
 14027 | -3/Research   | Garrison activated, responded to threat
 14103 | -3/Research   | System corruption reached 10%
 14235 | -3/Research   | First assault squad dispatched
 14288 | -3/Research   | Core integrity fell below 50%
 14320 | -3/Research   | Lost 8 parts (1p1n6u)
 14460 | -3/Research   | Lost 3 parts (3u)
 14613 | -3/Research   | Repaired Hvy. Pick
 14625 | -3/Research   | Garrison activated, responded to threat
 14680 | -3/Research   | Core integrity fell below 20%
 14715 | -3/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
14694_ System corrupted: Hvy. Pick targeting data glitched.
14694_ Destroyed Com. Wheel. <x2>
14694_ P-80 Master resets G-67 Veteran, system corruption cleaned.
14697_ Adv. Integration Mediator destroyed.
14697_ System corrupted: Hvy. Pick targeting data glitched.
14697_ G-67 Veteran destroyed.
14698_ K-01 Serf collects debris.
14699_ U-05 Engineer builds a Door.
14700_ G-67 Veteran destroyed.
14701_ Door malfunctions.
14703_ System corrupted: Component data lost.
14704_ P-80 Master resets P-80 Master, system corruption cleaned.
14704_ R-10 Processor destroyed.
14705_ K-01 Serf collects debris.
14706_ Repair Station disabled.
14708_ K-01 Serf collects debris.
14709_ Adv. Heat Sink destroyed.
14711_ K-01 Serf collects debris.
14711_ U-05 Engineer builds a Wall.
14714_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          25
Energy Capacity            625
Matter Stores              634
Matter Capacity            800
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         24
Terrain Scan Density       10
Armor Coverage             2400
Resistance: KI             45
Resistance: TH             20
Resistance: EX             20
Resistance: EM             100
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Power Shielding            33
Propulsion Shielding       66
Point Defense Rating       80
Melee Speed Boost          40
Evasion (%)                50
Melee Accuracy             6
Target Analysis            8
Armor Integrity Analysis   66
Offensive Hacking          10

 Item Schematics 
-----------------
    Lrg. Storage Unit | -10/Materials | Hacked
           Com. Wheel | -10/Materials | Hacked
    Exp. Sensor Array | -9/Materials  | Scanalyzed
      Com. Matter Pod | -9/Materials  | Scanalyzed
 Lrn. Terrain Scanner | -6/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lrg. Storage Unit | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ResetCouplerNeutralizer
  Manual?         0
Play Time         03:09:11
  Cumulative      185.6 hours
  Start           2021.08.07 @ 12:55:51
  End             2021.08.07 @ 19:29:22
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          210
  Rogue           106
  Adventurer      58
  Explorer        46
Win Type          -
  Total           7
  Types           6/0/1/0/0/0/0/0/0
Lore%             32
Gallery%          66
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 59a2d205-8348-4cb9-a652-9a3c7c7ed3b2