Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 21:52:28 Player: Ether Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (31) 155 Value Destroyed (834) 834 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (419) 419 TOTAL SCORE: 4708 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 191 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (4) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Improved Signal Interpreter Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Transmission Jammer Makeshift System Shield > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Energy Filter Improved Light Armor Plating Lightning Gun Field Laser Improved Datajack [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Surge Thruster Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Gar Slots Evolved 8 | . . . 4 2 2 . Power 1 | . . . . . 1 . Propulsion 3 | . . . 2 . 1 . Utility 4 | . . . 2 2 . . Weapon . | . . . . . . . Parts Attached 64 | 7 14 8 15 12 1 7 Power 13 | 1 2 4 2 1 1 2 Engine 12 | 1 2 4 2 1 1 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 23 | 2 7 2 5 6 . 1 Treads . | . . . . . . . Leg 13 | 2 7 2 1 . . 1 Wheel . | . . . . . . . Hover 6 | . . . 4 2 . . Flight 4 | . . . . 4 . . Utility 14 | 2 . . 6 5 . 1 Device 3 | 1 . . . 2 . . Storage 4 | 1 . . 3 . . . Processor 5 | . . . 2 3 . . Hackware 1 | . . . 1 . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 14 | 2 5 2 2 . . 3 Energy Gun 8 | 2 2 . 2 . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 3 | . 3 . . . . . Ballistic Cannon 1 | . . 1 . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . 1 . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 23 | . 1 7 . 3 . 12 Power 5 | . 1 2 . . . 2 Propulsion 8 | . . 2 . 2 . 4 Utility 5 | . . 1 . 1 . 3 Weapon 5 | . . 2 . . . 3 Highest Loss Streak 6 | . 1 6 . 1 . 6 To Critical Strikes 1 | . . 1 . . . . Average Slot Usage (%) 94 | . 99 96 91 97 73 44 Engine 11 | . 13 13 7 7 6 2 Leg 21 | . 28 27 2 . . . Hover 5 | . . . 32 27 20 5 Device 11 | . 14 13 . 5 6 3 Storage 12 | . 14 14 9 6 . . Processor 4 | . . . 14 24 20 16 Hackware 1 | . . . 7 7 6 6 Energy Gun 9 | . 19 . 16 15 13 5 Ballistic Gun 9 | . 8 16 . . . . Piercing Weapon 4 | . . 10 . . . . Naked Turns . | . . . . . . . Heaviest Build 28 | 15 15 15 28 25 20 26 Greatest Support 36 | 20 20 20 36 36 27 27 Greatest Overweight (x) 7 | . 4 . 2 7 . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 8 5 5 Average Capacity 7 | 7 8 8 8 7 5 5 Most Carried 8 | 5 8 8 8 8 5 5 Average Carried 6 | 2 6 7 7 7 4 3 Final Capacity 8 | 8 8 8 8 5 5 5 Final Carried 8 | 2 8 5 8 5 5 . Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -8 -7 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Gar Matter Collected 889 | 270 184 151 . . . 284 Remotely . | . . . . . . . Salvage Created 1060 | 122 370 304 58 131 . 75 Parts 53 | 4 30 13 2 2 . 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . 2 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Gar Combat Hostiles Destroyed 24 | . 14 6 1 2 . 1 Melee 2 | . . 2 . . . . Guns 19 | . 13 2 1 2 . 1 Cannons 2 | . . 2 . . . . Classes Destroyed 10 | 2 3 3 1 1 . . Tunneler 2 | 2 . . . . . . Recycler 1 | 1 . . . . . . Watcher 4 | . 3 . . 1 . . Swarmer 9 | . 9 . . . . . Grunt 6 | . 5 . . 1 . . Sentry 2 | . . 1 . . . 1 Hunter 1 | . . . 1 . . . Programmer 1 | . . . . 1 . . Cobbler 1 | . . 1 . . . . Subdweller 5 | . . 5 . . . . Best Kill Streak 5 | 2 5 2 1 1 . 1 Combat Bots Only 5 | . 5 2 1 1 . 1 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Gar Hostile Shots Fired 452 | . 67 50 11 66 9 249 Missed 143 | . 11 10 4 28 5 85 Damage Taken 3929 | . 500 866 103 666 23 1771 Core 1379 | . 85 140 46 256 6 846 Absorbed by Shields 13 | . . . . . . 13 Regen/Repaired (Parts) 76 | . 60 . 16 . . . Core Remaining (%) 66 | 100 . 10 91 63 . . Volleys Fired 107 | 10 48 18 6 20 . 5 Largest 2 | 2 2 2 2 2 . 2 Hottest 138 | 100 100 40 138 138 . 130 Shots Fired 200 | 20 96 24 12 40 . 8 Gun 192 | 20 96 16 12 40 . 8 Cannon 8 | . . 8 . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 33 | . 9 24 . . . . Thermal 164 | 20 87 . 12 40 . 5 Explosive . | . . . . . . . Electromagnetic 3 | . . . . . . 3 Robot Hit Streak 11 | 5 11 11 9 6 . 5 Robot Miss Streak 5 | 2 5 2 2 3 . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 142 | 12 55 38 6 25 . 6 Core Hits 50 | 4 22 12 3 7 . 2 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 4 1 . 2 . . Burn 6 | . 4 . . 2 . . Impale 1 | . . 1 . . . . Melee Attacks 40 | . . 38 . . . 2 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 38 | . . 38 . . . . Sneak Attacks 3 | . . 3 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2414 | 149 650 902 93 503 . 117 Guns 1640 | 149 650 145 93 503 . 100 Cannons 172 | . . 172 . . . . Explosions . | . . . . . . . Melee 585 | . . 585 . . . . Ramming 17 | . . . . . . 17 Kinetic 379 | . 62 317 . . . . Thermal 1399 | 149 588 . 93 503 . 66 Explosive . | . . . . . . . Electromagnetic 34 | . . . . . . 34 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 585 | . . 585 . . . . Highest Corruption 2 | . . . . 2 . 2 Average Corruption 1 | . . . . 2 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . 3 . 2 Message Errors 1 | . . . . 1 . . Matter Fused 3 | . . . . 2 . 1 Heat Flow Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 33 | . . 33 . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 33 | . . 33 . . . . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 4 | . . . . . . 4 Shots . | . . . . . . . Rammed 8 | . . . . . . 8 Targets Rammed 11 | . . . . . . 11 Kicked 3 | . . . . . . 3 Crushed . | . . . . . . . Highest Temperature 527 | 180 351 . 448 527 . 272 Average Temperature 143 | 93 115 . 224 192 . 143 Received Heat Transfer 976 | . 120 135 9 126 . 586 Effects 14 | . 1 . 2 11 . . Shutdowns 4 | . . . 1 3 . . Energy Bleed 2 | . . . . 2 . . Interference 1 | . . . 1 . . . Matter Decay 1 | . 1 . . . . . Short Circuit 1 | . . . . 1 . . Damage (minor) 2 | . . . . 2 . . Damage (major) 2 | . . . . 2 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 11 | 3 5 . 1 2 . . Heat Transferred 3887 | 444 2035 . 185 1073 . 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Gar Peak Influence 488 | 15 238 . 316 488 231 435 Initial 216 | . 9 . . 143 216 164 Average 134 | 5 75 . 67 337 219 290 Maximum Alert Level 2 | . 1 . 1 2 1 2 Low Security (%) 73 | 100 95 . 86 10 . 28 Level 1 18 | . 4 . 13 57 100 43 Level 2 7 | . . . . 31 . 28 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 . . 4 . . Investigation . | . . . . . . . Extermination 1 | . . . . 1 . . Reinforcement 5 | . 2 . . 3 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Gar Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 22 7 17 21 2 16 Peak Tracking Total 14 | . 4 2 10 8 2 14 Tactical Retreats 12 | . 1 . 3 5 . 3 Traps | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Gar Traps Triggered 3 | . . . 1 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Gar Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Gar Machines Accessed 23 | . 9 . 5 6 1 2 Terminals 15 | . 6 . 4 3 . 2 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 3 | . 2 . . 1 . . Scanalyzers 1 | . . . . 1 . . Garrison Access 2 | . . . . 1 1 . Total Hacks 67 | . 27 . 19 13 1 7 Successful 40 | . 22 . 11 5 1 1 Failed 27 | . 5 . 8 8 . 6 Catastrophic 3 | . 1 . 1 1 . . Database Lockouts . | . . . . . . . Manual 9 | . 6 . 3 . . . Terminals 49 | . 21 . 16 5 . 7 Fabricators . | . . . . . . . Repair Stations 7 | . 4 . 3 . . . Recycling Units 5 | . 2 . . 3 . . Scanalyzers 4 | . . . . 4 . . Garrison Access 2 | . . . . 1 1 . Terminal Hacks 28 | . 16 . 9 2 . 1 Record 2 | . . . 2 . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . Open DSF 1 | . . . . 1 . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 Alert Level 2 | . 1 . 1 . . . Locate Traps 3 | . 3 . . . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . . . 1 . . . Transport Status 1 | . 1 . . . . . Reinforcement Status 2 | . 1 . 1 . . . Hauler Manifests 3 | . 2 . 1 . . . Zone Layout 7 | . 5 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 4 . 2 . . . Scan Component 3 | . 2 . 1 . . . Repair 3 | . 2 . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 2 | . 2 . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks 2 | . . . . 1 1 . Unlock Access 2 | . . . . 1 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 7 . 4 2 1 2 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 2 . 1 . . . Time 96 | . 52 . 44 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired . | . . . . . . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -10 -8 -7 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Gar Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 175 | . . . . . . 175 Highest-Rated Ally 95 | . . . . . . 95 Total Orders . | . . . . . . . Ally Attacks 10 | . . . . . . 10 Total Damage 808 | . . . . . . 808 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Gar Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Gar Turns Passed 5290 | 120 1788 2183 390 524 40 245 Spaces Moved 4484 | 64 1083 1466 609 893 82 287 Core 172 | 1 1 . . 1 . 169 Treads . | . . . . . . . Legs 2628 | 63 1082 1466 15 . . 2 Wheels . | . . . . . . . Hover 1683 | . . . 594 891 82 116 Flight 1 | . . . . 1 . . Fastest Speed 38 | 50 120 120 38 38 45 45 Average Speed 88 | 118 120 120 43 42 45 53 Slowest Speed 400 | 120 250 120 180 400 45 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 5 93 46 34 24 4 39 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 4 | . . 4 . . . . Terrain Destroyed 4 | . . 4 . . . . Melee 4 | . . 4 . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Gar Total 5559 | 87 1480 1830 719 1000 85 358 Wait 771 | . 309 290 68 63 . 41 Move 4475 | 63 1082 1465 608 892 81 284 Hop . | . . . . . . . Pick Up 40 | 7 12 4 11 5 1 . Fast Attach 28 | 2 4 1 12 7 . 2 Attach 21 | 5 1 3 3 3 1 5 Detach 1 | . . . . . 1 . Swap 15 | . 9 4 . 2 . . Drop 45 | . 15 7 11 8 1 3 Fire 107 | 10 48 18 6 20 . 5 Melee 40 | . . 38 . . . 2 Ram 8 | . . . . . . 8 Kick 3 | . . . . . . 3 Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials -7/Factory (discovered 4 exits: *Fac / Low x2 / Gar) -6/Factory -6/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 10) 300 | -10/Materials | Build established: Mutant 622 | -10/Materials | Discovered new exit (range 12) 622 | -10/Materials | Discovered new exit (range 16) 954 | -10/Materials | Discovered new exit (range 6) 1143 | -10/Materials | Build established: Scavenger-Mutant 1159 | -10/Materials | Discovered new exit (range 6) 1379 | -10/Materials | Discovered new exit (range 5) 1682 | -10/Materials | Repaired Aluminum Leg 1709 | -10/Materials | Repaired Lgt. Assault Rifle 1909 | -10/Materials | Entered Subcaves 2075 | -10/Subcaves | Build established: Mutant 2457 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2572 | -10/Subcaves | Learned location of Zion (-7) 2572 | -10/Subcaves | Met a Zionite searching for "candidates" 3952 | -10/Subcaves | Core integrity fell below 50% 3969 | -10/Subcaves | Core integrity fell below 20% 4014 | -10/Subcaves | Lost 6 parts (1p2n1u2w) 4087 | -10/Subcaves | Discovered new exit (range 4) 4092 | -10/Subcaves | Entered Materials 4092 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4317 | -8/Materials | Repaired Imp. Deuterium Engine 4465 | -8/Materials | Discovered new exit (range 13) 4479 | -8/Materials | Identified exit to Factory 4482 | -8/Materials | Entered Factory 4482 | -7/Factory | Evolved 2 slots: Utility x2 4903 | -7/Factory | Identified exit to Garrison 4928 | -7/Factory | Identified exit to Lower Caves 4998 | -7/Factory | Discovered new exit (range 6) 5000 | -7/Factory | Identified exit to Factory 5006 | -7/Factory | Entered another Factory area 5006 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5046 | -6/Factory | Identified exit to Garrison 5046 | -6/Factory | Entered Garrison 5074 | -6/Garrison | Triggered checkpoint 5136 | -6/Garrison | Spotted B-75 Beast 5153 | -6/Garrison | Lost 6 parts (1p3n2w) 5167 | -6/Garrison | Discovered new exit (range 12) 5172 | -6/Garrison | Identified exit to Factory 5173 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5187 | -6/Garrison | Core integrity fell below 50% 5193 | -6/Garrison | Found embedded Infiltrators 5278 | -6/Garrison | Core integrity fell below 20% 5291 | -6/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05279_ Slammed into L-41 Fighter. 05282_ Imp. Deuterium Engine destroyed. 05282_ Dropped Mic. Fission Core. 05282_ Mic. Fission Core crushed and broken. 05283_ Slammed into G-50 Soldier. 05284_ Dropped Plasma Rifle. 05284_ Plasma Rifle crushed and broken. 05284_ Slammed into G-50 Soldier. 05285_ G-50 Soldier knocked back. 05285_ Destabilizing: Core damaged (-25). 05286_ Critical hit (Burn: +37). 05286_ Triggered Stasis Trap. 05286_ A bubble of rippling energy engulfs the area. 05286_ Field strength at 94. 05287_ Field strength at 88. 05288_ Field strength at 77. 05289_ Field strength at 71. 05290_ Field strength at 60. 05291_ Field strength at 54. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????#####?????????????????? | | ????????????????????# #?????????????????? | | ?????????????????#??# < #############?????? | | ????????????????? #?# #?????? | | ????????????????? ## #?????? | | ????????????????? ############## #?????? | | ????????????????? ?????????????# #?????? | | ????????????????? #?????????????# #?????? | | ?????????????????# #?????????????# #?????? | | ???????????????### #?????????????# #?????? | | ???????????????#"# #?????????????# #?????? | | ???????????????#" #???????####### ####### | | ????????????????"!!#???????# ^ | | ?????????????????%%#???????# ##### | | ??????????####???#=#???????# #???# ####### | | ??????????#=/#####@######### #???# #?????? | | ??????????##!*%%pYg*%!! +???+ +?????? | | ???????????##########= ######???# #?????? | | ????????????????????# #????????# #?????? | | ????????????????????##+##????????# #?????? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# #?????# | | ?????????????????????????????????# #?+???# | | ?????????????????????????????????+ | | ?????????????????????????????????# | | ?????????????????????????????????########## | | ??????????????????????????????????????????# | | ????????????????????????????????????????? | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????#+# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????+ | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????+ | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 57 Targeting Accuracy 11 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed ContainmentCooledPerforator Manual? 0 Play Time 00:55:21 Cumulative 19.2 hours Start 2024.04.02 @ 21:00:33 End 2024.04.02 @ 21:52:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c44da5d-1b30-4613-8ce3-c7493e2fbc83