Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 02:04:37

Player: A Moose

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (47)      235
Value Destroyed (1029)     1029
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2824

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     299/300
Energy                     95/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           Targeting Computer
>          --- WEAPON (2) -------
           Katana
>          --- INVENTORY (10) ---
           Ion Engine
     Light Ion Engine
     Light Ion Engine
    Medium Matter Pod (100)
    Medium Matter Pod (100)
           Terrain Scan Processor
           EM Shotgun
  Improved Assault Rifle
  Improved Light Cannon
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
  Hardened Light Armor Plating
           Hacking Suite
           Tractor Beam
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Ion Engine
    Medium Matter Pod
    Medium Matter Pod
           Terrain Scan Processor
           EM Shotgun
           Grenade Launcher
           Katana
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             44   | 6   6   1   17  14  .   
  Power                    6    | 1   2   .   .   3   .   
    Engine                 6    | 1   2   .   .   3   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   2   3   .   
    Treads                 7    | 2   .   .   2   3   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | 1   2   .   4   2   .   
    Device                 3    | .   1   .   1   1   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               1    | .   .   .   1   .   .   
    Protection             2    | .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | 2   2   1   11  6   .   
    Energy Gun             6    | 2   1   .   2   1   .   
    Energy Cannon          3    | .   .   .   3   .   .   
    Ballistic Gun          4    | .   .   .   2   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               8    | .   1   1   4   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   1   .   
    System Corruption      1    | .   .   .   .   1   .   
Parts Lost                 13   | .   .   .   5   2   6   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               4    | .   .   .   1   1   2   
  Utility                  4    | .   .   .   1   1   2   
  Weapon                   4    | .   .   .   3   .   1   
  Highest Loss Streak      6    | .   .   .   3   2   6   
  To Critical Strikes      2    | .   .   .   .   .   2   
Average Slot Usage (%)     92   | .   92  100 89  93  93  
  Engine                   10   | .   13  14  11  8   11  
  Treads                   23   | .   28  28  21  21  20  
  Device                   5    | .   7   14  8   3   .   
  Storage                  11   | .   14  14  11  11  11  
  Processor                2    | .   .   .   .   4   11  
  Hackware                 6    | .   .   .   7   11  8   
  Protection               7    | .   .   .   7   11  9   
  Energy Gun               8    | .   23  14  6   .   .   
  Energy Cannon            1    | .   .   .   5   .   .   
  Ballistic Gun            7    | .   .   .   1   16  9   
  Launcher                 5    | .   4   14  6   5   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             28   | 12  19  20  27  28  27  
  Greatest Support         46   | 40  46  46  46  40  40  
  Greatest Overweight (x)  1    | .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  10  
  Most Carried             10   | 5   8   8   10  10  10  
  Average Carried          8    | 2   6   8   8   9   10  
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 2   8   8   10  10  10  

 Class Distribution 
--------------------
 62% | Scavenger-Mutant
 37% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Min Mat Min Exi 
Matter Collected           1125 | 201 249 32  426 197 20  
  Remotely                 49   | .   .   .   .   49  .   
Salvage Created            1315 | .   242 37  619 402 15  
  Parts                    89   | .   21  6   41  21  .   
Haulers Intercepted        4    | .   2   .   2   .   .   
Recyclers Shooed           2    | .   .   .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Combat Hostiles Destroyed  33   | .   6   3   13  10  1   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     11   | .   4   2   2   3   .   
  Cannons                  4    | .   .   .   4   .   .   
  AOE                      17   | .   2   1   7   7   .   
Classes Destroyed          12   | .   4   .   6   1   1   
  Worker                   1    | .   1   .   .   .   .   
  Builder                  2    | .   .   .   2   .   .   
  Hauler                   4    | .   2   .   2   .   .   
  Recycler                 3    | .   .   .   2   1   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  4    | .   2   .   2   .   .   
  Swarmer                  13   | .   6   3   4   .   .   
  Grunt                    10   | .   .   .   4   6   .   
  Brawler                  3    | .   .   .   1   2   .   
  Duelist                  2    | .   .   .   .   2   .   
  Sentry                   4    | .   .   .   4   .   .   
  Assembled                1    | .   .   .   .   .   1   
Best Kill Streak           7    | .   4   3   6   7   1   
  Combat Bots Only         7    | .   3   3   5   7   1   
Max Kills in Single Turn   3    | .   2   2   2   3   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   2   1   2   3   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  
Hostile Shots Fired        182  | .    32   5    49   21   75   
  Missed                   54   | .    5    2    15   9    23   
Damage Taken               2048 | .    297  20   623  306  802  
  Core                     460  | .    34   8    88   63   267  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   55   | .    55   .    .    .    .    
Core Remaining (%)         91   | 100  .    83   .    .    .    
Volleys Fired              94   | .    35   2    43   13   1    
  Largest                  2    | .    2    2    2    2    1    
  Hottest                  105  | .    80   70   105  68   23   
Shots Fired                150  | .    50   4    73   21   2    
  Gun                      100  | .    47   2    32   17   2    
  Cannon                   27   | .    .    .    27   .    .    
  Launcher                 23   | .    3    2    14   4    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  19   | .    .    .    4    13   2    
  Thermal                  27   | .    .    .    27   .    .    
  Explosive                23   | .    3    2    14   4    .    
  Electromagnetic          81   | .    47   2    28   4    .    
  Robot Hit Streak         8    | .    5    2    7    6    8    
  Robot Miss Streak        4    | .    4    .    3    1    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           91   | .    23   2    45   15   6    
  Core Hits                75   | .    17   3    30   23   2    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    5    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2886 | .    512  120  1452 637  165  
  Guns                     777  | .    312  23   217  195  30   
  Cannons                  297  | .    .    .    297  .    .    
  Explosions               1677 | .    200  97   938  442  .    
  Melee                    135  | .    .    .    .    .    135  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  215  | .    .    .    42   143  30   
  Thermal                  642  | .    20   .    622  .    .    
  Explosive                1332 | .    180  97   613  442  .    
  Electromagnetic          562  | .    312  23   175  52   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 135  | .    .    .    .    .    135  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    1    1    2    3    4    
  Average Corruption       1    | .    1    1    2    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  28   | .    4    .    13   9    2    
    Message Errors         5    | .    .    .    2    3    .    
    Matter Fused           8    | .    1    .    3    3    1    
    Heat Flow Errors       3    | .    1    .    1    1    .    
    Parts Rejected         1    | .    .    .    .    1    .    
    Data Loss (minor)      6    | .    1    .    5    .    .    
    Data Loss (major)      1    | .    .    .    1    .    .    
    Misfires               2    | .    1    .    .    .    1    
    Weapon Failures        2    | .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            314  | .    26   27   257  4    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               314  | .    26   27   257  4    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      340  | .    80   .    197  63   .    
  Shots                    9    | .    3    .    4    2    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        199  | .    148  18   199  88   .    
  Average Temperature      35   | .    25   10   41   48   .    
  Received Heat Transfer   162  | .    .    .    123  39   .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         929  | .    50   .    879  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    2    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Peak Influence             396  | .   200 95  373 396 .   
  Initial                  145  | .   .   10  37  145 .   
  Average                  167  | .   65  89  234 193 .   
Maximum Alert Level        1    | .   1   .   1   1   .   
  Low Security (%)         59   | 100 98  100 43  43  .   
  Level 1                  40   | .   1   .   56  56  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Distress Signals           2    | .   1   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              52   | .   12  3   15  14  8   
  Peak Tracking Total      9    | .   4   3   5   6   9   
  Tactical Retreats        3    | .   3   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Min Exi 
Machines Disabled          6    | .   2   .   4   .   .   
  Max in Single Turn       2    | .   1   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Machines Accessed          7    | .   5   .   2   .   .   
  Terminals                4    | .   3   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                22   | .   14  .   8   .   .   
  Successful               15   | .   7   .   8   .   .   
  Failed                   7    | .   7   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                13   | .   11  .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              6    | .   .   .   6   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   4   .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   
  Insert Component         3    | .   .   .   3   .   .   
  Analyze                  3    | .   .   .   3   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   3   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Min Exi 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  
-------------              Run  | Yrd Mat Min Mat Min Exi 
Turns Passed               2538 | 54  614 41  747 984 98  
Spaces Moved               1375 | 33  319 21  372 577 53  
  Core                     11   | 11  .   .   .   .   .   
  Treads                   1364 | 22  319 21  372 577 53  
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 160 
  Average Speed            159  | 123 160 160 160 160 161 
  Slowest Speed            240  | 160 160 160 160 240 240 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       36   | 3   59  8   33  99  15  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             3    | .   .   1   .   2   .   
Spaces Dug                 9    | .   4   .   5   .   .   
Terrain Destroyed          179  | .   21  17  107 34  .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      179  | .   21  17  107 34  .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Total                      1563 | 46  375 24  447 612 59  
  Wait                     4    | .   3   1   .   .   .   
  Move                     1370 | 32  318 20  371 576 53  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  34   | 8   9   .   12  5   .   
  Fast Attach              4    | .   .   .   .   4   .   
  Attach                   21   | 6   5   .   7   3   .   
  Detach                   3    | .   3   .   .   .   .   
  Swap                     19   | .   1   1   10  7   .   
  Drop                     9    | .   1   .   4   4   .   
  Fire                     94   | .   35  2   43  13  1   
  Melee                    5    | .   .   .   .   .   5   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-9/Exiles

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   55 | -11/Scrapyard | Entered Materials
  288 | -10/Materials | Discovered new exit (range 15)
  305 | -10/Materials | Build established: Mutant
  387 | -10/Materials | Repaired Ion Engine
  435 | -10/Materials | Discovered new exit (range 6)
  669 | -10/Materials | Entered Mines
  693 | -10/Mines     | Discovered new exit (range 9)
  701 | -10/Mines     | Assembled infested the area
  706 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  710 | -10/Mines     | Entered Materials
  710 | -9/Materials  | Evolved 2 slots: Utility x2
  856 | -9/Materials  | Lost 3 parts (1n2w)
 1243 | -9/Materials  | Build established: Scavenger-Mutant
 1411 | -9/Materials  | Discovered new exit (range 14)
 1457 | -9/Materials  | Entered Mines
 1769 | -9/Mines      | Discovered new exit (range 8)
 1793 | -9/Mines      | Destroyed 7 combat bots
 1861 | -9/Mines      | Discovered new exit (range 9)
 1983 | -9/Mines      | Learned location of Zion (-6)
 2010 | -9/Mines      | Learned Materials non-interactive machine intel
 2010 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 2421 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2423 | -9/Mines      | Discovered new exit (range 5)
 2441 | -9/Mines      | Entered Exiles
 2485 | -9/Exiles     | Met 8R-AWN
 2506 | -9/Exiles     | Attacked by the Exiles
 2516 | -9/Exiles     | Core integrity fell below 50%
 2535 | -9/Exiles     | Core integrity fell below 20%
 2539 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
Lgt. Treads destroyed.
HV Slug penetrates Wall.
Penetrated by HV Slug.
HV Slug penetrates Wall.
Penetrated by HV Slug.
Critical hit (Destroy).
Imp. Assault Rifle destroyed.
HV Slug penetrates Wall.
Penetrated by HV Slug.
HV Slug penetrates Machine. <x2>
Machine disabled.
Lgt. Treads destroyed.
Penetrated by HV Slug.
Imp. Ion Engine destroyed.
HV Slug penetrates Wall.
Penetrated by HV Slug.
HV Slug penetrates Wall.
Penetrated by HV Slug.
HV Slug penetrates Wall.
Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
        Lgt. Treads | -9/Materials | Scanalyzed
  Sml. Storage Unit | -9/Materials | Scanalyzed
 Lgt. Armor Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              NuclearEnhancedWeb
  Manual?         0
Play Time         00:25:50
  Cumulative      17.5 hours
  Start           2024.04.05 @ 01:39:23
  End             2024.04.05 @ 02:04:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           9
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          29
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3321761a-a2f0-45b4-9c9f-d41eca01bc6d