Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.13 @ 17:04:57 Player: tanukistars115 Result: Destroyed self with Missile Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (97) 485 Value Destroyed (3358) 3358 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (753) 753 TOTAL SCORE: 9516 Bonus ------- High Alert Combat Kills 153 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 64/550 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Matter Compressor Advanced Weight Redist. System Improved Signal Interpreter > --- WEAPON (5) ------- Missile Launcher > --- INVENTORY (5) ---- Advanced Heat Sink Advanced ECM Suite Cloak of Protection Recalibrator Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector Targeting Computer Hardened Medium Armor Plating System Restoration Module > --- WEAPON ----------- Shotgun Gauss Rifle Gauss Rifle Hypervelocity Gauss Rifle Gauss Cannon > --- INVENTORY -------- Advanced Weight Redist. System Improved Signal Interpreter Advanced ECM Suite Cloak of Protection Hardlight Generator Recalibrator Field Recycling Unit Improved EM Shotgun Improved EM Shotgun Gauss Rifle Gauss Rifle Missile Launcher Missile Launcher [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Hover Unit Backup Propulsion I Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Slots Evolved 8 | . . 2 . . . 2 2 . . . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 1 | . . . . . . . . . . . 1 Utility 3 | . . 1 . . . 1 1 . . . . Weapon 3 | . . 1 . . . 1 . . . . 1 Parts Attached 62 | 7 4 11 . . . 8 1 7 . 5 19 Power 11 | 1 1 1 . . . 1 1 . . . 6 Engine 8 | 1 1 1 . . . 1 . . . . 4 Core 3 | . . . . . . . 1 . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 10 | 2 . 3 . . . . . 2 . . 3 Treads 7 | 2 . 3 . . . . . 2 . . . Leg . | . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . 1 Hover 2 | . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . Utility 15 | 2 1 1 . . . 2 . 1 . 3 5 Device 7 | 1 . . . . . 1 . . . 3 2 Storage 3 | 1 1 . . . . . . . . . 1 Processor 2 | . . 1 . . . . . . . . 1 Hackware . | . . . . . . . . . . . . Protection 3 | . . . . . . 1 . 1 . . 1 Artifact . | . . . . . . . . . . . . Weapon 26 | 2 2 6 . . . 5 . 4 . 2 5 Energy Gun 7 | . . 3 . . . 1 . . . . 3 Energy Cannon 1 | . . 1 . . . . . . . . . Ballistic Gun 14 | 2 2 2 . . . 4 . 3 . 1 . Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 3 | . . . . . . . . 1 . 1 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . . . . . Parts Lost 40 | . . . . . . 1 . 4 . 1 34 Power 8 | . . . . . . . . . . 1 7 Propulsion 7 | . . . . . . . . 1 . . 6 Utility 8 | . . . . . . . . 1 . . 7 Weapon 17 | . . . . . . 1 . 2 . . 14 Highest Loss Streak 19 | . . . . . . 1 . 4 . 1 19 To Critical Strikes . | . . . . . . . . . . . . Average Backups 12 | . 3 10 14 15 15 14 14 14 13 13 9 Power . | . . . . . . . . . . . . Propulsion 1 | . . 1 2 2 2 2 2 1 1 1 . Utility 5 | . 1 2 3 3 4 4 7 7 7 7 6 Weapon 5 | . 1 6 9 9 9 7 5 4 5 5 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 7 | . . 1 . . . 1 2 . . . 3 Power . | . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . Utility 4 | . . . . . . . 1 . . . 3 Weapon 2 | . . . . . . 1 1 . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 99 100 100 100 99 99 99 100 92 66 Engine 7 | . 14 10 11 11 11 9 7 7 7 7 3 Core 2 | . . . . . . . 7 7 7 . 1 Treads 16 | . 28 22 22 22 22 18 15 14 15 15 9 Device 13 | . 14 11 11 11 11 10 14 15 15 15 9 Storage 8 | . 14 11 11 11 11 9 7 7 7 7 6 Processor 7 | . . 11 11 11 11 9 7 7 7 7 4 Protection 4 | . . . . . . 7 7 7 7 6 3 Energy Gun 8 | . . 9 22 22 22 21 15 9 . . 4 Ballistic Gun 20 | . 28 23 11 11 11 14 15 19 30 29 13 Peak Build Rating 47 | 7 9 21 20 21 21 34 44 44 43 43 47 Average Rating 32 | 5 8 18 20 20 21 31 43 43 43 38 29 On Entrance 25 | . 7 9 20 20 21 21 33 44 43 43 39 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 78 | 13 32 37 36 36 36 62 75 78 64 64 66 Greatest Support 66 | 40 40 44 44 44 44 44 44 44 44 44 66 Greatest Overweight (x) 8 | . . . . . . 1 1 2 1 1 8 Average Overweight (x) . | . . . . . . 1 1 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 5 6 14 15 15 15 15 15 15 13 14 14 Average Carried 12 | . 3 10 14 14 15 14 14 14 13 13 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | . 5 14 15 15 15 15 15 13 13 14 5 Class Distribution -------------------- 57% | Gunner 32% | Skirmisher 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Matter Collected 2511 | 230 232 383 60 . . 215 52 226 . 440 673 Remotely . | . . . . . . . . . . . . Salvage Created 3257 | 23 189 707 102 . . 679 118 514 . 204 721 Parts 181 | 3 18 63 3 . . 36 5 21 . 8 24 Haulers Intercepted 1 | . . . . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . 16 . 8 . Prevented 5 | . . . . . . . . 5 . . . Parts Restored 1 | . . . . . . . . . . 1 . Broken 1 | . . . . . . . . . . 1 . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Combat Hostiles Destroyed 77 | . 5 20 2 . . 10 4 12 . 5 19 Guns 58 | . 5 18 2 . . 9 4 8 . 5 7 Cannons 2 | . . . . . . . . . . . 2 AOE 15 | . . 2 . . . . . 4 . . 9 Classes Destroyed 16 | 1 3 3 . . . 2 . 1 . 3 3 Worker 1 | . . 1 . . . . . . . . . Builder 3 | . . . . . . . . . . . 3 Tunneler 1 | 1 . . . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . Mechanic 1 | . . . . . . . . . . . 1 Operator 3 | . . 2 . . . . . . . . 1 Drone 2 | . . . . . . . . . . 2 . Watcher 10 | . 3 4 . . . 2 1 . . . . Swarmer 24 | . 3 12 . . . . 4 2 . . 3 Grunt 33 | . 2 4 2 . . 6 . 7 . 1 11 Brawler 1 | . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 . . . Sentry 8 | . . 4 . . . 2 . 1 . . 1 Hunter 5 | . . . . . . 2 . 1 . . 2 Programmer 2 | . . . . . . . . . . 1 1 Behemoth 1 | . . . . . . . . . . 1 . Best Kill Streak 10 | 1 3 8 2 . . 4 4 10 . 1 4 Combat Bots Only 10 | . 3 3 2 . . 3 4 10 . 1 4 Max Kills in Single Turn 3 | 1 1 3 1 . . 2 2 1 . 1 3 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 3 | . . 1 . . . . . 1 . . 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Hostile Shots Fired 514 | . 21 43 2 . . 52 3 65 . 34 294 Missed 161 | . 8 13 2 . . 14 1 14 . 11 98 Hits 353 | . 13 30 . . . 38 2 51 . 23 196 Melee 1 | . . . . . . . . . . . 1 Projectile 352 | . 13 30 . . . 38 2 51 . 23 195 AOE 1 | . . . . . . . . . . . 1 Critical Strikes 9 | . . . . . . 1 . 2 . . 6 Part Disruptions 1 | . . . . . . . . . . 1 . Damage Taken 5978 | . 135 369 26 . . 498 22 1221 . 499 3208 Core 1344 | . 26 54 26 . . 17 12 296 . 51 862 Absorbed by Shields 80 | . . . . . . . . . . 32 48 Ignored by Resistances 210 | . . . . . . 92 11 107 . . . Regen/Repaired (Parts) 181 | . . 18 . . . . . . . . 163 Core Remaining (%) 82 | 100 89 . . . 80 96 . . . 48 . Volleys Fired 188 | 3 18 33 2 . . 22 3 23 . 19 65 Largest 5 | 2 2 3 3 . . 4 4 4 . 4 5 Hottest 164 | 40 46 91 108 . . 158 146 146 . 120 164 Shots Fired 526 | 6 36 95 6 . . 83 12 81 . 67 140 Gun 471 | 6 36 95 6 . . 83 12 74 . 65 94 Cannon 24 | . . . . . . . . . . . 24 Launcher 31 | . . . . . . . . 7 . 2 22 Special . | . . . . . . . . . . . . Kinetic 362 | 6 36 75 2 . . 37 6 56 . 65 79 Thermal 28 | . . . . . . . . . . . 28 Explosive 31 | . . . . . . . . 7 . 2 22 Electromagnetic 105 | . . 20 4 . . 46 6 18 . . 11 Robot Hit Streak 16 | 2 4 16 7 . . 15 15 11 . 8 13 Robot Miss Streak 6 | 2 4 4 1 . . 2 2 6 . 5 3 Penetration Max 1 | . . . . . . 1 1 1 . 1 . Secondary Targets 8 | . 1 3 . . . 1 . 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . 1 . . . Shots Hit Robots 326 | 3 19 46 5 . . 56 6 57 . 42 92 Core Hits 190 | 1 9 32 5 . . 29 8 29 . 12 65 Critical Kills 1 | . . . . . . . . . . 1 . Critical Parts Destroyed 5 | . . . . . . 2 . 1 . 2 . Critical Strikes 6 | . . . . . . 2 . 1 . 3 . Destroy 6 | . . . . . . 2 . 1 . 3 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7731 | 37 308 887 129 . . 963 241 1311 . 855 3000 Guns 4938 | 37 308 751 81 . . 935 182 946 . 813 885 Cannons 332 | . . . . . . . . . . . 332 Explosions 2426 | . . 115 48 . . 28 59 365 . 42 1769 Melee . | . . . . . . . . . . . . Ramming 35 | . . 21 . . . . . . . . 14 Kinetic 3673 | 37 308 485 18 . . 361 118 685 . 813 848 Thermal 487 | . . 115 48 . . 28 59 . . . 237 Explosive 2122 | . . . . . . . . 365 . 42 1715 Electromagnetic 1414 | . . 266 63 . . 574 64 261 . . 186 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . 2 3 Average Corruption 1 | . . . . . . . . . . 1 3 Corruption Purged 2 | . . . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . Effects 2 | . . . . . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 158 | . . . . . . . . 18 . . 140 Projectiles . | . . . . . . . . . . . . Explosions 158 | . . . . . . . . 18 . . 140 Melee . | . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . 3 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 454 | . . 46 27 . . 49 . 100 . 45 187 Shots 12 | . . 1 1 . . 1 . 4 . 1 4 Rammed 17 | . . 2 . . . . . . . . 15 Targets Rammed 17 | . . 2 . . . . . . . . 15 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 599 | . 21 151 96 . . 434 192 599 . 139 409 Average Temperature 132 | . 7 49 51 . . 140 85 298 . 55 107 Received Heat Transfer 1192 | . 42 51 . . . 180 . 342 . 79 498 Effects 25 | . . . . . . 3 . 20 . . 2 Shutdowns 8 | . . . . . . 1 . 6 . . 1 Energy Bleed 6 | . . . . . . 2 . 4 . . . Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . 2 . . . Damage (minor) 3 | . . . . . . . . 3 . . . Damage (major) 3 | . . . . . . . . 3 . . . Damage (core) 2 | . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Fried 3 | . . . . . . 2 . . . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 2 | . . . . . . . . . . . 2 Heat Transferred 1140 | . . 150 100 . . 50 50 . . . 790 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . 2 1 . . 1 1 . . . 1 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Maximum Alert Level 3 | . . . . . . . . . . . 3 Low Security (%) 75 | 100 100 100 100 . 100 100 100 . . . . Level 1 8 | . . . . . . . . . . . 33 Level 2 13 | . . . . . . . . . . . 56 Level 3 2 | . . . . . . . . . . . 10 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 750 | 5 70 172 56 . . 194 90 . . . 750 Initial 750 | . . . 51 . . . 70 . . . 750 Average 150 | . 19 83 24 . . 80 8 . . . 488 Influence Increases 3130 | 5 145 563 56 . . 350 116 275 . 90 1530 Destroy 0b10 Robot/C 1500 | . 100 400 40 . . 200 80 240 . 60 380 Destroy 0b10 Robot/NC 110 | 5 15 35 . . . 15 5 . . 10 25 Destroy Leader 342 | . 26 108 10 . . 66 12 20 . 20 80 Successful Hack 20 | . 4 2 . . . 5 . . . . 9 Disable Machine 225 | . . 15 . . . 45 15 . . . 150 Destroy Structure 123 | . . 3 6 . . 4 4 . . . 106 Advance Influence 750 | . . . . . . . . . . . 750 Lose Combat Pursuer 60 | . . . . . . 15 . 15 . . 30 Influence Decreases 2604 | 5 145 431 152 36 . 196 186 302 57 90 1004 Entered New Map 290 | . . . 81 36 . . 84 32 57 . . Time Decay 1637 | 5 145 344 71 . . 186 102 230 . 90 464 Search Patrol Dispatched 200 | . . . . . . . . . . . 200 Lost Part 390 | . . . . . . 10 . 40 . . 340 Purge Threat 87 | . . 87 . . . . . . . . . Squads Dispatched 9 | . . 1 . . . 2 1 . . . 5 Investigation . | . . . . . . . . . . . . Extermination 2 | . . . . . . . 1 . . . 1 Reinforcement 7 | . . 1 . . . 2 . . . . 4 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . 2 Construction Impeded 3 | . . . . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Distress Signals 7 | . 1 3 . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 101 | . 9 26 2 . . 16 5 12 . 8 23 Peak Tracking Total 7 | . 3 4 2 . . 5 2 7 . 2 4 Tactical Retreats 4 | . . . . . . 1 . 1 . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Traps Triggered . | . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Machines Disabled 18 | . . 1 . . . 3 1 3 . . 10 Max in Single Turn 3 | . . 1 . . . 1 1 1 . . 3 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Machines Accessed 22 | . 2 6 1 3 . 1 1 1 4 . 3 Terminals 13 | . 2 5 1 . . 1 1 1 . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . 1 . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 62 | . 4 8 3 7 . 1 1 3 28 . 7 Successful 55 | . 3 8 1 7 . 1 . 3 28 . 4 Failed 7 | . 1 . 2 . . . 1 . . . 3 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . . Terminals 22 | . 4 6 3 . . 1 1 3 . . 4 Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . 2 . . . . . . . . 3 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 51 | . 3 6 1 7 . 1 . 3 28 . 2 Record 25 | . 2 3 1 6 . . . 3 10 . . Part Schematic 12 | . . . . . . . . . 12 . . Robot Schematic 3 | . . . . . . . . . 3 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Open DSF 1 | . . . . . . . . . . . 1 Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 3 | . 1 1 . . . . . . . . 1 Zone Layout 2 | . . 1 . . . 1 . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . 2 . . . . . . . . 2 Scan Component 2 | . . 1 . . . . . . . . 1 Repair 2 | . . 1 . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . 1 3 . . . . . 1 . . 2 Full Trace Events 1 | . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 12 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . . . . . . 1 Time 70 | . . 32 . . . . . . . . 38 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Active Infowar (turns) 8134 | 39 426 858 194 438 466 725 908 919 178 2221 762 Terrain 186 | . . . . . . . . . . . 186 Seismic 7935 | 39 426 858 194 438 466 725 908 906 178 2221 576 Cloaking 1549 | . . . . . . 29 907 613 . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . . 1 . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Turns Passed 8819 | 87 426 858 194 438 466 725 908 994 178 2370 1175 Spaces Moved 3794 | 53 221 439 115 302 314 249 193 397 80 970 461 Core 39 | 17 . . . . . . . . . . 22 Treads 3604 | 36 221 439 115 302 314 249 193 397 80 970 288 Legs . | . . . . . . . . . . . . Wheels 78 | . . . . . . . . . . . 78 Hover 73 | . . . . . . . . . . . 73 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 145 145 145 145 225 225 225 225 225 95 Average Speed 189 | 124 160 148 145 145 145 225 225 226 225 225 173 Slowest Speed 480 | 160 160 160 145 145 145 225 225 305 225 225 480 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 45 | 4 50 51 31 62 78 24 7 59 70 97 13 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 4 | . . . 1 1 . . . . 1 1 . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 6 | . . . 2 . . . . 2 . 2 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 204 | . . 2 6 . . 6 3 31 . 20 136 Melee . | . . . . . . . . . . . . Projectile 11 | . . . . . . 3 . 3 . 1 4 AOE 193 | . . 2 6 . . 3 3 28 . 19 132 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Total 5030 | 68 263 582 138 303 325 362 661 437 79 1111 701 Wait 870 | . 8 71 21 . 12 70 458 7 . 111 112 Move 3783 | 52 220 438 114 301 313 248 192 396 79 969 461 Hop . | . . . . . . . . . . . . Pick Up 66 | 6 9 18 1 1 . 8 4 2 . 1 16 Fast Attach 4 | 1 . . . . . . . . . . 3 Attach 45 | 6 . 4 . . . 3 2 4 . 1 25 Detach 1 | . . . . . . . . . . 1 . Swap 36 | . 4 10 . . . 5 . 5 . 9 3 Drop 20 | . 4 6 . 1 . 6 2 . . . 1 Fire 188 | 3 18 33 2 . . 22 3 23 . 19 65 Melee . | . . . . . . . . . . . . Ram 15 | . . . . . . . . . . . 15 Kick . | . . . . . . . . . . . . Crush 2 | . . 2 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 12) 301 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 14) 514 | -10/Materials | Entered another Materials area 514 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 817 | -9/Materials | Build established: Gunner 1084 | -9/Materials | Discovered new exit (range 15) 1206 | -9/Materials | Discovered new exit (range 5) 1293 | -9/Materials | Repaired Imp. Ion Engine 1307 | -9/Materials | Discovered new exit (range 15) 1372 | -9/Materials | Entered Mines 1416 | -9/Mines | Discovered new exit (range 16) 1482 | -9/Mines | Learned Materials terminal intel 1560 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1560 | -9/Mines | Discovered new exit (range 5) 1566 | -9/Mines | Entered Exiles 1593 | -9/Exiles | Discovered new exit (range 14) 1613 | -9/Exiles | Met 8R-AWN 1648 | -9/Exiles | Met EX-HEX 1700 | -9/Exiles | Met EX-BIN 1793 | -9/Exiles | Aligned with FarCom system 1794 | -9/Exiles | Given EX-Vault access code 1843 | -9/Exiles | Opened EX-Vault 1853 | -9/Exiles | Found Cloak of Protection 1894 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1938 | -9/Exiles | Met EX-DEC 1944 | -9/Exiles | Learned location of Zion (-6) 1986 | -9/Exiles | Discovered new exit (range 14) 2004 | -9/Exiles | Left Exiles lab with Cloak of Protection 2004 | -9/Exiles | Entered Mines 2291 | -8/Mines | Build established: Skirmisher 2402 | -8/Mines | Discovered new exit (range 8) 2470 | -8/Mines | Entered Materials 2470 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2471 | -8/Materials | Loaded intel: 12 terminal locations 3068 | -8/Materials | Discovered new exit (range 15) 3195 | -8/Materials | Entered Factory 3195 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4071 | -7/Factory | Discovered new exit (range 8) 4103 | -7/Factory | Entered Lower Caves 4417 | -7/Lower Caves | Build established: Gunner 4521 | -7/Lower Caves | Learned 4 Factory zone layouts 4677 | -7/Lower Caves | Attracted the attention of an 0b10 base 4738 | -7/Lower Caves | Learned 6 Proximity Caves zone layouts 4738 | -7/Lower Caves | Learned Armory terminal intel 4787 | -7/Lower Caves | Destroyed 10 combat bots 4797 | -7/Lower Caves | Lost 4 parts (1n1u2w) 5047 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5097 | -7/Lower Caves | Entered Data Miner 5097 | -7/Data Miner | Discovered new exit (range 6) 5140 | -7/Data Miner | Met Data Miner 5185 | -7/Data Miner | Learned location of Section 7 (-3) 5185 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5226 | -7/Data Miner | Received God Mode back door access code from Data Miner 5275 | -7/Data Miner | Entered Proximity Caves 5276 | -6/Proximity Caves | Identified exit to Factory 5453 | -6/Proximity Caves | Spotted B-75 Beast 5474 | -6/Proximity Caves | Destroyed B-75 Beast 5634 | -6/Proximity Caves | Spotter reported a threat 5657 | -6/Proximity Caves | Spotter reported a threat 5673 | -6/Proximity Caves | Learned Factory terminal intel 5767 | -6/Proximity Caves | Spotter reported a threat 5800 | -6/Proximity Caves | Core integrity fell below 50% 5820 | -6/Proximity Caves | Spotter reported a threat 6075 | -6/Proximity Caves | Spotter reported a threat 7645 | -6/Proximity Caves | Entered Factory 7645 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7647 | -6/Factory | Loaded intel: 25 terminal locations 7701 | -6/Factory | Discovered new exit (range 10) 7796 | -6/Factory | Discovered new exit (range 4) 7954 | -6/Factory | Build established: Skirmisher 7995 | -6/Factory | Search patrols dispatched 8171 | -6/Factory | Repaired Adv. Treads 8300 | -6/Factory | Lost 19 parts (4p3n4u8w) 8305 | -6/Factory | Core integrity fell below 50% 8345 | -6/Factory | Search patrols dispatched 8621 | -6/Factory | Core integrity fell below 20% 8653 | -6/Factory | Lost 7 parts (2p5w) 8820 | -6/Factory | Destroyed self with Missile Launcher Last Messages --------------- station. 08755_ Manufacturing Mainframe disabled. 08756_ C-30 ARC bursts open, deploying its payload. 08756_ B-48 Gladiator unfolds itself. 08756_ G-50 Soldier unfolds itself. 08786_ Acquired 65 matter. 08802_ G-50 Soldier destroyed. 08815_ Acquired Lgt. Angular Momentum Engine. 08817_ Acquired 32 matter. 08818_ Lgt. Angular Momentum Engine destroyed. 08818_ Destroyed Lgt. Angular Momentum Engine. 08818_ Wheel destroyed. 08818_ Destroyed Wheel. 08819_ Terrain Scanner destroyed. 08819_ System corrupted by crushing effect (+3). 08819_ Knocked back. 08820_ B-48 Gladiator destroyed. 08820_ Hrd. Light Armor Plating destroyed. 08820_ Destroyed Hrd. Light Armor Plating. 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""" # # # | | ??????????? # + ! | | ??????????? # # = | | ??????????? ## ###### # | | ????????????########### # ! # # # | | ??????????????????#???###[ ## # # | | ????????????????????????############## ## | | ???????????????????????????????#?????# ##? | | ?????????????????????????????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Cloak Strength 5 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 30 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Lrn. Tractor Beam | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Adv. Sensor Array | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Phase Gun | -7/Data Miner | Free Adv. Cryofiber Web | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 74% | -9/Materials Adv. Treads | 4% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hydra Leap Before You Look Sixth Sense The Oracle Challenges ------------ None Game ------ Seed MassCloakStick Manual? 0 Play Time 01:03:43 Cumulative 11.2 hours Start 2026.05.13 @ 15:55:30 End 2026.05.13 @ 17:04:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 759cc5fa-799b-4184-b144-c1ff2d6e8cec