Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.17 @ 19:36:18

Player: Chase

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (51)      255
Value Destroyed (1129)     1129
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4784

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             671/850
Matter                     28/300
Energy                     344/480
System Corruption          6%
Temperature                Cool (47)
Movement                   Walking (123)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION (5) ---
           Titanium Leg
  Improved Carbon-fiber Leg
   Armored Leg
>          --- UTILITY (6) ------
    Medium Storage Unit
  Enhanced Optical Array
  Improved Sensor Array
  Advanced Signal Interpreter
           Targeting Computer
           Transmission Jammer
>          --- WEAPON (2) -------
           Force Rifle
           Missile Launcher
>          --- INVENTORY (8) ----
           Coolant Injector
  Improved Targeting Computer
           Hacking Suite
           Shock Rifle
           Arc Projector
           Gatling Laser
           Gauss Cannon
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
     Light Fission Core
>          --- PROPULSION -------
           Titanium Leg
  Improved Carbon-fiber Leg
   Armored Leg
           Gravmag System
>          --- UTILITY ----------
    Medium Storage Unit
  Enhanced Optical Array
  Improved Sensor Array
  Advanced Signal Interpreter
           Targeting Computer
           Transmission Jammer
>          --- WEAPON -----------
           Gatling Laser
           Force Rifle
>          --- INVENTORY --------
           Coolant Injector
  Improved Targeting Computer
           Hacking Suite
           Shock Rifle
           Arc Projector
           Gauss Cannon
           Missile Launcher
[Rating: 51]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Hover Unit
  Treads                   Light Treads
  Leg                      Titanium Leg
  Hover Unit               Improved Hover Unit
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
Weapon                     Autogun
  Energy Gun               Arc Projector
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   1   .   1   .   1   
  Utility                  4    | .   .   .   1   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             62   | 6   10  3   10  6   6   9   12  
  Power                    14   | 1   2   2   1   1   3   .   4   
    Engine                 11   | 1   2   1   .   1   3   .   3   
    Core                   3    | .   .   1   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   3   .   5   1   1   2   2   
    Treads                 6    | 2   3   .   1   .   .   .   .   
    Leg                    4    | .   .   .   1   .   .   2   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   3   1   1   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  9    | 1   2   .   .   .   1   3   2   
    Device                 3    | .   .   .   .   .   .   2   1   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              4    | .   1   .   .   .   1   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   3   1   4   4   1   4   4   
    Energy Gun             9    | 1   1   1   1   .   .   2   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   2   .   1   3   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   
    Launcher               6    | .   .   .   2   1   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 9    | .   .   .   1   1   .   1   6   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   1   .   1   3   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   1   .   .   .   2   
  Highest Loss Streak      3    | .   .   .   1   1   .   1   3   
Average Slot Usage (%)     94   | .   88  100 86  86  95  97  95  
  Engine                   8    | .   13  2   .   2   16  15  9   
  Core                     4    | .   .   12  10  8   .   .   2   
  Treads                   9    | .   26  28  13  .   .   .   .   
  Leg                      6    | .   .   .   6   .   .   .   18  
  Hover                    13   | .   .   .   12  31  34  28  11  
  Device                   7    | .   .   .   .   .   .   14  13  
  Storage                  9    | .   14  14  11  11  9   7   6   
  Processor                15   | .   6   14  11  11  17  15  20  
  Energy Gun               7    | .   14  14  11  .   .   4   4   
  Ballistic Gun            6    | .   12  14  5   16  11  5   .   
  Launcher                 3    | .   .   .   5   5   6   .   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             41   | 13  18  19  20  20  29  37  41  
  Greatest Support         51   | 40  40  40  40  24  32  35  51  
  Greatest Overweight (x)  4    | 1   4   .   2   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  8   8   8   8   8   8   
  Average Capacity         7    | 5   7   8   8   8   8   8   8   
  Most Carried             8    | 4   7   8   8   8   8   8   8   
  Average Carried          7    | 2   5   7   7   7   7   7   7   
  Final Capacity           8    | 6   8   8   8   8   8   8   8   
  Final Carried            8    | 4   7   8   8   7   8   8   8   

 Class Distribution 
--------------------
 75% | Mutant
 24% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
     Mutant | -9/Mines
     Mutant | -8/Materials
     Mutant | -7/Factory
 Skirmisher | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Fac 
Matter Collected           1108 | 260 .   226 129 70  50  172 201 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1547 | .   .   366 356 97  194 288 246 
  Parts                    104  | .   .   19  22  12  15  22  14  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  30   | .   .   7   7   8   4   1   3   
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     20   | .   .   7   4   7   2   .   .   
  Cannons                  1    | .   .   .   .   .   .   1   .   
  AOE                      8    | .   .   .   3   1   2   .   2   
Classes Destroyed          9    | .   .   3   5   .   .   .   1   
  Worker                   7    | .   .   .   1   .   .   3   3   
  Builder                  6    | .   .   .   4   .   .   2   .   
  Recycler                 6    | .   .   2   1   .   .   2   1   
  Watcher                  2    | .   .   .   1   .   .   .   1   
  Swarmer                  11   | .   .   3   .   8   .   .   .   
  Grunt                    10   | .   .   4   5   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   6    | .   .   .   1   .   4   1   .   
  Programmer               2    | .   .   .   .   .   .   .   2   
Best Kill Streak           7    | .   .   3   7   4   2   2   3   
  Combat Bots Only         5    | .   .   3   5   4   2   1   1   
Max Kills in Single Turn   5    | .   .   2   5   2   1   1   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   1   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  
Damage Taken               1621 | .    .    160  253  147  61   237  763  
  Core                     347  | .    .    22   52   13   27   54   179  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         92   | 100  .    91   .    83   95   92   .    
Volleys Fired              89   | .    2    22   16   8    6    18   17   
  Largest                  2    | .    2    2    2    2    2    2    2    
  Hottest                  116  | .    73   88   78   46   56   103  116  
Shots Fired                149  | .    4    44   26   15   12   21   27   
  Gun                      110  | .    4    44   12   15   6    16   13   
  Cannon                   3    | .    .    .    .    .    .    3    .    
  Launcher                 36   | .    .    .    14   .    6    2    14   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  49   | .    2    22   1    15   6    3    .    
  Thermal                  49   | .    2    22   .    .    .    12   13   
  Explosive                36   | .    .    .    14   .    6    2    14   
  Electromagnetic          15   | .    .    .    11   .    .    4    .    
  Robot Hit Streak         12   | .    1    12   6    2    4    7    6    
  Robot Miss Streak        5    | .    1    3    3    2    1    5    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    1    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    .    .    
Shots Hit Robots           98   | .    2    31   17   8    8    16   16   
  Core Hits                91   | .    .    15   25   8    7    12   24   
  Critical Hits            4    | .    .    .    .    1    .    1    2    
  Critical Kills           1    | .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 3    | .    .    .    .    1    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3290 | .    33   551  1042 249  161  309  945  
  Guns                     1324 | .    33   551  101  132  86   216  205  
  Cannons                  55   | .    .    .    .    .    .    55   .    
  Explosions               1878 | .    .    .    941  117  75   26   719  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  33   | .    .    .    .    .    .    12   21   
  Kinetic                  607  | .    33   284  17   132  86   55   .    
  Thermal                  754  | .    .    267  .    117  .    165  205  
  Explosive                1761 | .    .    .    941  .    75   26   719  
  Electromagnetic          135  | .    .    .    84   .    .    51   .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    .    6    
  Average Corruption       5    | .    .    .    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    .    7    
    Message Errors         2    | .    .    .    .    .    .    .    2    
    Energy Discharges      2    | .    .    .    .    .    .    .    2    
    Targeting Errors       2    | .    .    .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            89   | .    .    .    21   30   .    .    38   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               89   | .    .    .    21   30   .    .    38   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      287  | .    .    .    8    25   31   6    217  
  Shots                    7    | .    .    .    1    1    1    .    4    
  Rammed                   4    | .    .    .    .    .    .    2    2    
Targets Rammed             11   | .    .    .    .    .    .    2    9    
  Kicked                   7    | .    .    .    .    .    .    .    7    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        225  | .    64   184  108  20   45   136  225  
  Average Temperature      58   | .    33   78   40   9    21   53   82   
  Received Heat Transfer   291  | .    .    69   93   6    9    42   72   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    1    1    
  Heat Transferred         1561 | .    .    740  .    150  .    375  296  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Peak Influence             447  | .   19  217 203 329 447 283 179 
  Initial                  203  | .   .   7   6   24  128 203 98  
  Average                  98   | .   1   103 82  177 235 187 61  
Maximum Alert Level        2    | .   .   1   1   1   2   1   .   
  Low Security (%)         78   | 100 100 64  97  68  54  36  100 
  Level 1                  20   | .   .   35  2   31  24  63  .   
  Level 2                  .    | .   .   .   .   .   20  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   1   .   4   .   5   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   2   
  Reinforcement            6    | .   1   .   1   .   1   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   .   2   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac 
Distress Signals           1    | .   .   .   .   .   .   1   .   
Communications Jammed      9    | .   .   .   .   .   .   8   1   
  Distress Signals         9    | .   .   .   .   .   .   8   1   
Times Spotted              62   | .   2   9   12  11  8   6   14  
  Peak Tracking Total      7    | .   2   3   6   7   3   2   5   
  Tactical Retreats        11   | .   .   2   .   3   2   2   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Traps Triggered            4    | .   3   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac 
Machines Disabled          6    | .   .   .   .   3   .   .   3   
  Max in Single Turn       2    | .   .   .   .   2   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac 
Machines Accessed          6    | .   2   .   2   .   2   .   .   
  Terminals                5    | .   2   .   1   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                7    | .   2   .   3   .   2   .   .   
  Successful               7    | .   2   .   3   .   2   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                5    | .   2   .   1   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   2   .   1   .   2   .   .   
  Record                   3    | .   1   .   1   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   1   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   
  Time                     38   | .   .   .   38  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  
Turns Passed               3835 | 85   389  704  424  161  144  701  1227 
Spaces Moved               3334 | 54   225  381  290  233  225  1097 829  
  Core                     21   | 19   2    .    .    .    .    .    .    
  Treads                   785  | 35   223  381  146  .    .    .    .    
  Legs                     842  | .    .    .    .    .    .    13   829  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    1686 | .    .    .    144  233  225  1084 .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   160  160  52   52   48   48   123  
  Average Speed            97   | 135  160  160  107  55   48   57   125  
  Slowest Speed            250  | 160  250  160  200  116  52   155  155  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 5    36   83   30   55   29   13   10   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 9    | .    .    .    .    .    .    .    9    
Terrain Destroyed          301  | .    .    .    128  12   55   26   80   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      301  | .    .    .    128  12   55   26   80   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  
Total                      3755 | 64   248  436  375  251  249  1147 985  
  Wait                     186  | .    .    25   50   4    .    .    107  
  Move                     3327 | 53   224  380  289  232  224  1096 829  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  39   | 5    6    2    2    .    7    11   6    
  Fast Attach              29   | 5    9    2    6    1    1    1    4    
  Attach                   17   | 1    1    .    1    2    2    5    5    
  Detach                   7    | .    2    .    2    1    .    2    .    
  Swap                     16   | .    .    1    3    3    3    3    3    
  Drop                     34   | .    4    4    6    .    6    9    5    
  Fire                     89   | .    2    22   16   8    6    18   17   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    2    .    
  Kick                     9    | .    .    .    .    .    .    .    9    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   86 | -11/Scrapyard | Entered Materials
  262 | -10/Materials | Discovered new exit (range 16)
  301 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Identified exit to Materials
  462 | -10/Materials | Discovered new exit (range 8)
  474 | -10/Materials | Identified exit to Mines
  475 | -10/Materials | Entered Mines
  600 | -10/Mines     | Learned Materials garrison access intel
  613 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  616 | -10/Mines     | Found Prototype Device
  648 | -10/Mines     | Discovered exit to Materials (range 3)
  852 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1025 | -10/Mines     | Learned location of 1 exit from Materials
 1137 | -10/Mines     | Discovered exit to Materials (range 15)
 1179 | -10/Mines     | Entered Materials
 1179 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1180 | -9/Materials  | Identified exit to Materials
 1505 | -9/Materials  | Discovered new exit (range 13)
 1559 | -9/Materials  | Repaired Lgt. Nuclear Core
 1596 | -9/Materials  | Identified exit to Mines
 1603 | -9/Materials  | Entered Mines
 1737 | -9/Mines      | Discovered exit to Materials (range 12)
 1764 | -9/Mines      | Entered Materials
 1764 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1764 | -8/Materials  | Discovered new exit (range 7)
 1765 | -8/Materials  | Loaded intel: 1 garrison access location
 1768 | -8/Materials  | Identified exit to Storage
 1866 | -8/Materials  | Discovered exit to Storage (range 15)
 1886 | -8/Materials  | Discovered new exit (range 16)
 1906 | -8/Materials  | Identified exit to Factory
 1908 | -8/Materials  | Entered Factory
 1908 | -7/Factory    | Evolved 2 slots: Utility x2
 2061 | -7/Factory    | Discovered new exit (range 12)
 2061 | -7/Factory    | Discovered new exit (range 5)
 2574 | -7/Factory    | Identified exit to Factory
 2609 | -7/Factory    | Entered another Factory area
 2609 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2927 | -6/Factory    | Build established: Skirmisher
 3600 | -6/Factory    | Lost 3 parts (2n1w)
 3836 | -6/Factory    | Self-destructed

 Last Messages 
---------------
03815_ BGFZY/N=8WLIGU5CXGWFA
03818_ Construction Platform disabled.
03818_ Destroyed Adv. Heat Sink.
03818_ U-05 Engineer call for reinforcements jammed.
03818_ U-05 Engineer distress signal jammed.
03819_ K-01 Serf collects debris.
03822_ System corrupted: Force Rifle failed to cycle.
03822_ K-01 Serf destroyed.
03823_ A-15 Conveyor calls for reinforcements.
03823_ ALERT: Hostile activity reported, dispatching reinforcements to area.
03826_ Destroyed Hvy. Laser.
03828_ Gravmag System destroyed.
03829_ System corrupted: Missile Launcher targeting data glitched.
03829_ G-50 Soldier destroyed.
03829_ A-15 Conveyor calls for reinforcements.
03829_ ALERT: Hostile activity reported, dispatching reinforcements to area.
03834_ System corrupted: Energy discharge (-172).
03834_ U-05 Engineer lays Concrete.
03834_ U-05 Engineer builds a Wall.
03834_ U-05 Engineer lays Concrete. <x4>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          31
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           13
Terrain Scan Density       10
Jamming Range              8
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              DisruptorMappingScanner
  Manual?         0
Play Time         00:59:16
  Cumulative      11.8 hours
  Start           2021.12.03 @ 20:31:13
  End             2021.12.17 @ 19:36:18
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          13
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1698d51e-4a47-4d26-98f9-007a2605dbbf