Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.17 @ 19:36:18 Player: Chase Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (1129) 1129 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4784 Bonus ------- None Cogmind --------- Core Integrity 671/850 Matter 28/300 Energy 344/480 System Corruption 6% Temperature Cool (47) Movement Walking (123) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (5) --- Titanium Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY (6) ------ Medium Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Targeting Computer Transmission Jammer > --- WEAPON (2) ------- Force Rifle Missile Launcher > --- INVENTORY (8) ---- Coolant Injector Improved Targeting Computer Hacking Suite Shock Rifle Arc Projector Gatling Laser Gauss Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Armored Leg Gravmag System > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Targeting Computer Transmission Jammer > --- WEAPON ----------- Gatling Laser Force Rifle > --- INVENTORY -------- Coolant Injector Improved Targeting Computer Hacking Suite Shock Rifle Arc Projector Gauss Cannon Missile Launcher [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Titanium Leg Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Weapon Autogun Energy Gun Arc Projector Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . 1 . . Propulsion 3 | . . . 1 . 1 . 1 Utility 4 | . . . 1 . . 2 1 Weapon . | . . . . . . . . Parts Attached 62 | 6 10 3 10 6 6 9 12 Power 14 | 1 2 2 1 1 3 . 4 Engine 11 | 1 2 1 . 1 3 . 3 Core 3 | . . 1 1 . . . 1 Reactor . | . . . . . . . . Propulsion 16 | 2 3 . 5 1 1 2 2 Treads 6 | 2 3 . 1 . . . . Leg 4 | . . . 1 . . 2 1 Wheel . | . . . . . . . . Hover 6 | . . . 3 1 1 . 1 Flight . | . . . . . . . . Utility 9 | 1 2 . . . 1 3 2 Device 3 | . . . . . . 2 1 Storage 2 | 1 1 . . . . . . Processor 4 | . 1 . . . 1 1 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 23 | 2 3 1 4 4 1 4 4 Energy Gun 9 | 1 1 1 1 . . 2 3 Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 1 2 . 1 3 . . . Ballistic Cannon 1 | . . . . . . 1 . Launcher 6 | . . . 2 1 1 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 9 | . . . 1 1 . 1 6 Power 1 | . . . . . . . 1 Propulsion 5 | . . . . 1 . 1 3 Utility . | . . . . . . . . Weapon 3 | . . . 1 . . . 2 Highest Loss Streak 3 | . . . 1 1 . 1 3 Average Slot Usage (%) 94 | . 88 100 86 86 95 97 95 Engine 8 | . 13 2 . 2 16 15 9 Core 4 | . . 12 10 8 . . 2 Treads 9 | . 26 28 13 . . . . Leg 6 | . . . 6 . . . 18 Hover 13 | . . . 12 31 34 28 11 Device 7 | . . . . . . 14 13 Storage 9 | . 14 14 11 11 9 7 6 Processor 15 | . 6 14 11 11 17 15 20 Energy Gun 7 | . 14 14 11 . . 4 4 Ballistic Gun 6 | . 12 14 5 16 11 5 . Launcher 3 | . . . 5 5 6 . 5 Naked Turns . | . . . . . . . . Heaviest Build 41 | 13 18 19 20 20 29 37 41 Greatest Support 51 | 40 40 40 40 24 32 35 51 Greatest Overweight (x) 4 | 1 4 . 2 1 . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 10 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 Most Carried 8 | 4 7 8 8 8 8 8 8 Average Carried 7 | 2 5 7 7 7 7 7 7 Final Capacity 8 | 6 8 8 8 8 8 8 8 Final Carried 8 | 4 7 8 8 7 8 8 8 Class Distribution -------------------- 75% | Mutant 24% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 1108 | 260 . 226 129 70 50 172 201 Remotely . | . . . . . . . . Salvage Created 1547 | . . 366 356 97 194 288 246 Parts 104 | . . 19 22 12 15 22 14 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 30 | . . 7 7 8 4 1 3 Melee 1 | . . . . . . . 1 Guns 20 | . . 7 4 7 2 . . Cannons 1 | . . . . . . 1 . AOE 8 | . . . 3 1 2 . 2 Classes Destroyed 9 | . . 3 5 . . . 1 Worker 7 | . . . 1 . . 3 3 Builder 6 | . . . 4 . . 2 . Recycler 6 | . . 2 1 . . 2 1 Watcher 2 | . . . 1 . . . 1 Swarmer 11 | . . 3 . 8 . . . Grunt 10 | . . 4 5 . . . 1 Duelist 1 | . . . 1 . . . . Sentry 6 | . . . 1 . 4 1 . Programmer 2 | . . . . . . . 2 Best Kill Streak 7 | . . 3 7 4 2 2 3 Combat Bots Only 5 | . . 3 5 4 2 1 1 Max Kills in Single Turn 5 | . . 2 5 2 1 1 2 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . . 2 1 1 . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 1621 | . . 160 253 147 61 237 763 Core 347 | . . 22 52 13 27 54 179 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 92 | 100 . 91 . 83 95 92 . Volleys Fired 89 | . 2 22 16 8 6 18 17 Largest 2 | . 2 2 2 2 2 2 2 Hottest 116 | . 73 88 78 46 56 103 116 Shots Fired 149 | . 4 44 26 15 12 21 27 Gun 110 | . 4 44 12 15 6 16 13 Cannon 3 | . . . . . . 3 . Launcher 36 | . . . 14 . 6 2 14 Special . | . . . . . . . . Kinetic 49 | . 2 22 1 15 6 3 . Thermal 49 | . 2 22 . . . 12 13 Explosive 36 | . . . 14 . 6 2 14 Electromagnetic 15 | . . . 11 . . 4 . Robot Hit Streak 12 | . 1 12 6 2 4 7 6 Robot Miss Streak 5 | . 1 3 3 2 1 5 3 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 1 . 3 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 98 | . 2 31 17 8 8 16 16 Core Hits 91 | . . 15 25 8 7 12 24 Critical Hits 4 | . . . . 1 . 1 2 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 3 | . . . . 1 . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3290 | . 33 551 1042 249 161 309 945 Guns 1324 | . 33 551 101 132 86 216 205 Cannons 55 | . . . . . . 55 . Explosions 1878 | . . . 941 117 75 26 719 Melee . | . . . . . . . . Ramming 33 | . . . . . . 12 21 Kinetic 607 | . 33 284 17 132 86 55 . Thermal 754 | . . 267 . 117 . 165 205 Explosive 1761 | . . . 941 . 75 26 719 Electromagnetic 135 | . . . 84 . . 51 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . . 6 Average Corruption 5 | . . . . . . . 5 Corruption Purged . | . . . . . . . . Effects 7 | . . . . . . . 7 Message Errors 2 | . . . . . . . 2 Energy Discharges 2 | . . . . . . . 2 Targeting Errors 2 | . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 89 | . . . 21 30 . . 38 Projectiles . | . . . . . . . . Explosions 89 | . . . 21 30 . . 38 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 287 | . . . 8 25 31 6 217 Shots 7 | . . . 1 1 1 . 4 Rammed 4 | . . . . . . 2 2 Targets Rammed 11 | . . . . . . 2 9 Kicked 7 | . . . . . . . 7 Crushed . | . . . . . . . . Highest Temperature 225 | . 64 184 108 20 45 136 225 Average Temperature 58 | . 33 78 40 9 21 53 82 Received Heat Transfer 291 | . . 69 93 6 9 42 72 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 1 1 Heat Transferred 1561 | . . 740 . 150 . 375 296 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 447 | . 19 217 203 329 447 283 179 Initial 203 | . . 7 6 24 128 203 98 Average 98 | . 1 103 82 177 235 187 61 Maximum Alert Level 2 | . . 1 1 1 2 1 . Low Security (%) 78 | 100 100 64 97 68 54 36 100 Level 1 20 | . . 35 2 31 24 63 . Level 2 . | . . . . . 20 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 . 1 . 4 . 5 Investigation . | . . . . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 6 | . 1 . 1 . 1 . 3 Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced 2 | . . . . . . . 2 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 1 | . . . . . . 1 . Communications Jammed 9 | . . . . . . 8 1 Distress Signals 9 | . . . . . . 8 1 Times Spotted 62 | . 2 9 12 11 8 6 14 Peak Tracking Total 7 | . 2 3 6 7 3 2 5 Tactical Retreats 11 | . . 2 . 3 2 2 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 4 | . 3 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled 6 | . . . . 3 . . 3 Max in Single Turn 2 | . . . . 2 . . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 6 | . 2 . 2 . 2 . . Terminals 5 | . 2 . 1 . 2 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 7 | . 2 . 3 . 2 . . Successful 7 | . 2 . 3 . 2 . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 5 | . 2 . 1 . 2 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 2 . 1 . 2 . . Record 3 | . 1 . 1 . 1 . . Alert Level 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . 1 . 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 3835 | 85 389 704 424 161 144 701 1227 Spaces Moved 3334 | 54 225 381 290 233 225 1097 829 Core 21 | 19 2 . . . . . . Treads 785 | 35 223 381 146 . . . . Legs 842 | . . . . . . 13 829 Wheels . | . . . . . . . . Hover 1686 | . . . 144 233 225 1084 . Flight . | . . . . . . . . Fastest Speed 48 | 50 160 160 52 52 48 48 123 Average Speed 97 | 135 160 160 107 55 48 57 125 Slowest Speed 250 | 160 250 160 200 116 52 155 155 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 5 36 83 30 55 29 13 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 9 | . . . . . . . 9 Terrain Destroyed 301 | . . . 128 12 55 26 80 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 301 | . . . 128 12 55 26 80 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 3755 | 64 248 436 375 251 249 1147 985 Wait 186 | . . 25 50 4 . . 107 Move 3327 | 53 224 380 289 232 224 1096 829 Hop . | . . . . . . . . Pick Up 39 | 5 6 2 2 . 7 11 6 Fast Attach 29 | 5 9 2 6 1 1 1 4 Attach 17 | 1 1 . 1 2 2 5 5 Detach 7 | . 2 . 2 1 . 2 . Swap 16 | . . 1 3 3 3 3 3 Drop 34 | . 4 4 6 . 6 9 5 Fire 89 | . 2 22 16 8 6 18 17 Melee . | . . . . . . . . Ram 2 | . . . . . . 2 . Kick 9 | . . . . . . . 9 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 337 | -10/Materials | Identified exit to Materials 462 | -10/Materials | Discovered new exit (range 8) 474 | -10/Materials | Identified exit to Mines 475 | -10/Materials | Entered Mines 600 | -10/Mines | Learned Materials garrison access intel 613 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 616 | -10/Mines | Found Prototype Device 648 | -10/Mines | Discovered exit to Materials (range 3) 852 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1025 | -10/Mines | Learned location of 1 exit from Materials 1137 | -10/Mines | Discovered exit to Materials (range 15) 1179 | -10/Mines | Entered Materials 1179 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1180 | -9/Materials | Identified exit to Materials 1505 | -9/Materials | Discovered new exit (range 13) 1559 | -9/Materials | Repaired Lgt. Nuclear Core 1596 | -9/Materials | Identified exit to Mines 1603 | -9/Materials | Entered Mines 1737 | -9/Mines | Discovered exit to Materials (range 12) 1764 | -9/Mines | Entered Materials 1764 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1764 | -8/Materials | Discovered new exit (range 7) 1765 | -8/Materials | Loaded intel: 1 garrison access location 1768 | -8/Materials | Identified exit to Storage 1866 | -8/Materials | Discovered exit to Storage (range 15) 1886 | -8/Materials | Discovered new exit (range 16) 1906 | -8/Materials | Identified exit to Factory 1908 | -8/Materials | Entered Factory 1908 | -7/Factory | Evolved 2 slots: Utility x2 2061 | -7/Factory | Discovered new exit (range 12) 2061 | -7/Factory | Discovered new exit (range 5) 2574 | -7/Factory | Identified exit to Factory 2609 | -7/Factory | Entered another Factory area 2609 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2927 | -6/Factory | Build established: Skirmisher 3600 | -6/Factory | Lost 3 parts (2n1w) 3836 | -6/Factory | Self-destructed Last Messages --------------- 03815_ BGFZY/N=8WLIGU5CXGWFA 03818_ Construction Platform disabled. 03818_ Destroyed Adv. Heat Sink. 03818_ U-05 Engineer call for reinforcements jammed. 03818_ U-05 Engineer distress signal jammed. 03819_ K-01 Serf collects debris. 03822_ System corrupted: Force Rifle failed to cycle. 03822_ K-01 Serf destroyed. 03823_ A-15 Conveyor calls for reinforcements. 03823_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03826_ Destroyed Hvy. Laser. 03828_ Gravmag System destroyed. 03829_ System corrupted: Missile Launcher targeting data glitched. 03829_ G-50 Soldier destroyed. 03829_ A-15 Conveyor calls for reinforcements. 03829_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03834_ System corrupted: Energy discharge (-172). 03834_ U-05 Engineer lays Concrete. 03834_ U-05 Engineer builds a Wall. 03834_ U-05 Engineer lays Concrete. 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""" | | ?????????????????????????????????????????# ! | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 8 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout Challenges ------------ None Game ------ Seed DisruptorMappingScanner Manual? 0 Play Time 00:59:16 Cumulative 11.8 hours Start 2021.12.03 @ 20:31:13 End 2021.12.17 @ 19:36:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1698d51e-4a47-4d26-98f9-007a2605dbbf