Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.25 @ 23:41:23 Player: AshCrow Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (47) 235 Value Destroyed (1457) 1457 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7192 Bonus ------- None Cogmind --------- Core Integrity 650/1150 Matter 56/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Thermal Defense Suite Enhanced Autogun Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Ion Engine Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Terrain Scan Processor Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Flak Gun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Light Treads Improved Heat Sink Large Storage Unit Light Armor Plating Small Laser Small Laser Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Assault Cannon Grenade Launcher Improved Datajack [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Armored Leg Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Slots Evolved 12 | . . 2 2 . 2 . . 2 . . 2 2 Power 1 | . . . . . 1 . . . . . . . Propulsion 3 | . . 1 . . 1 . . 1 . . . . Utility 4 | . . 1 1 . . . . . . . 1 1 Weapon 4 | . . . 1 . . . . 1 . . 1 1 Parts Attached 58 | 7 4 13 3 14 6 . 3 7 . . . 1 Power 7 | 1 1 2 . 2 . . 1 . . . . . Engine 7 | 1 1 2 . 2 . . 1 . . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 15 | 2 1 3 . 4 2 . 1 1 . . . 1 Treads 12 | 2 1 3 . 4 2 . . . . . . . Leg 1 | . . . . . . . . 1 . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . . . 1 . . . . 1 Utility 15 | 2 1 2 1 4 3 . 1 1 . . . . Device 6 | 1 . 2 . 2 . . 1 . . . . . Storage 4 | 1 1 . . . 1 . . 1 . . . . Processor 1 | . . . 1 . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 4 | . . . . 2 2 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 21 | 2 1 6 2 4 1 . . 5 . . . . Energy Gun 2 | . . 1 . . . . . 1 . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 11 | 2 . 5 . 3 1 . . . . . . . Ballistic Cannon 5 | . . . 1 . . . . 4 . . . . Launcher 1 | . 1 . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . . . . . . . Parts Lost 13 | . . 3 . 1 . 5 3 . . . . 1 Power 1 | . . . . . . . 1 . . . . . Propulsion 5 | . . 1 . . . 2 1 . . . . 1 Utility 6 | . . 2 . 1 . 2 1 . . . . . Weapon 1 | . . . . . . 1 . . . . . . Highest Loss Streak 5 | . . 3 . 1 . 5 1 . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 10 | 1 8 14 15 14 14 11 5 5 5 5 5 4 Power 1 | . 1 3 3 3 2 1 . . . . . . Propulsion 1 | . . 1 2 2 1 1 . . . 1 1 . Utility 1 | . 1 1 1 1 2 2 1 1 2 2 2 2 Weapon 5 | . 4 8 8 7 7 5 2 2 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 12 | . . . 1 3 1 4 . 1 . . . 2 Power 2 | . . . . 1 . 1 . . . . . . Propulsion 1 | . . . . . . 1 . . . . . . Utility 2 | . . . . . . 1 . . . . . 1 Weapon 7 | . . . 1 2 1 1 . 1 . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 100 95 78 98 93 52 7 4 1 . . 3 Engine 7 | . 14 11 9 9 9 8 1 . . . . . Treads 20 | . 28 32 27 27 30 15 . . . . . . Device 7 | . 14 17 9 11 . . 3 . . . . . Storage 7 | . 14 11 9 9 7 4 . . . . . . Processor 3 | . . . 2 9 7 4 . . . . . . Protection 3 | . . . . 5 14 6 . . . . . . Ballistic Gun 17 | . 28 22 18 24 22 11 . . . . . . Peak Build Rating 32 | 7 8 16 21 29 32 32 7 13 6 1 1 5 Average Rating 14 | 5 7 13 17 25 28 15 3 3 1 1 1 3 On Entrance 9 | . 7 8 15 21 25 32 1 1 6 1 1 1 Naked Turns 748 | . . . . . . 54 88 178 107 24 252 45 Heaviest Build 53 | 12 29 34 39 43 53 53 9 24 . . . . Greatest Support 80 | 40 40 60 60 60 80 80 13 16 16 3 3 8 Greatest Overweight (x) 7 | . . . . . . 6 . 7 . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 8 5 5 5 5 Average Capacity 11 | 7 14 15 15 15 15 10 5 5 5 5 5 5 Most Carried 15 | 3 13 15 15 15 15 15 5 5 5 5 5 5 Average Carried 10 | 1 8 14 14 14 14 10 4 4 4 5 5 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 Final Carried 15 | 3 13 15 15 15 15 5 5 5 5 5 5 4 Class Distribution -------------------- 55% | Mutant 18% | Scavenger-Tank 10% | Scavenger-Gunner 9% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Matter Collected 1607 | 258 175 377 . 724 63 . . . 5 . 5 . Remotely . | . . . . . . . . . . . . . Salvage Created 1842 | 69 266 545 . 784 136 . . 42 . . . . Parts 109 | 5 21 33 . 42 7 . . 1 . . . . Haulers Intercepted 3 | . . 1 . 2 . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 40 | . 9 15 . 13 2 . . 1 . . . . Guns 35 | . 6 15 . 12 2 . . . . . . . Cannons 2 | . . . . 1 . . . 1 . . . . AOE 3 | . 3 . . . . . . . . . . . Classes Destroyed 9 | 2 2 3 . 2 . . . . . . . . Worker 1 | . . . . 1 . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 3 | . . 1 . 2 . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . Swarmer 9 | . 3 6 . . . . . . . . . . Grunt 20 | . 6 7 . 7 . . . . . . . . Brawler 2 | . . 1 . 1 . . . . . . . . Sentry 9 | . . 1 . 5 2 . . 1 . . . . Best Kill Streak 9 | 2 5 9 . 5 1 . . 1 . . . . Combat Bots Only 9 | . 5 9 . 4 1 . . 1 . . . . Max Kills in Single Turn 2 | 1 2 1 . 1 1 . . 1 . . . . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Hostile Shots Fired 408 | . 29 55 . 48 36 8 54 72 17 . 34 55 Missed 147 | . 4 15 . 15 16 . 18 26 10 . 16 27 Hits 261 | . 25 40 . 33 20 8 36 46 7 . 18 28 Melee 29 | . . 6 . . . 8 1 . . . 14 . Projectile 232 | . 25 34 . 33 20 . 35 46 7 . 4 28 AOE 2 | . . . . . . . . . . . 2 . Critical Strikes 12 | . 1 1 . 1 . 2 3 . . . 3 1 Part Disruptions 1 | . . . . 1 . . . . . . . . Damage Taken 4156 | . 299 542 . 599 132 382 535 349 115 . 703 500 Core 2235 | . 76 54 . 74 11 180 398 142 97 . 703 500 Absorbed by Shields 28 | . . . . . . . 28 . . . . . Core Remaining (%) 65 | 100 69 86 . 86 . . 15 . . 71 29 . Volleys Fired 127 | 6 20 39 . 51 5 3 . 3 . . . . Largest 4 | 2 2 2 . 3 3 3 . 4 . . . . Hottest 148 | 40 50 46 . 100 100 78 . 148 . . . . Shots Fired 291 | 12 40 78 . 127 13 9 . 12 . . . . Gun 271 | 12 38 78 . 122 12 9 . . . . . . Cannon 14 | . . . . 2 . . . 12 . . . . Launcher 2 | . 2 . . . . . . . . . . . Special 4 | . . . . 3 1 . . . . . . . Kinetic 285 | 12 38 78 . 124 12 9 . 12 . . . . Thermal 4 | . . . . 3 1 . . . . . . . Explosive 2 | . 2 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 18 | 4 6 12 . 11 18 13 . 4 . . . . Robot Miss Streak 6 | 2 3 3 . 2 . 1 . 6 . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . 1 2 . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . Shots Hit Robots 199 | 8 27 55 . 83 9 8 . 9 . . . . Core Hits 91 | 4 18 19 . 32 6 2 . 9 . . 1 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . Critical Strikes 1 | . . . . 1 . . . . . . . . Destroy 1 | . . . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3302 | 88 426 815 . 1438 151 176 . 160 . . 48 . Guns 2854 | 88 242 815 . 1382 151 176 . . . . . . Cannons 205 | . . . . 49 . . . 156 . . . . Explosions 182 | . 182 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 61 | . 2 . . 7 . . . 4 . . 48 . Kinetic 3059 | 88 242 815 . 1431 151 176 . 156 . . . . Thermal . | . . . . . . . . . . . . . Explosive 182 | . 182 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 17 | . . 10 . . 4 17 17 . 1 1 1 . Average Corruption 7 | . . 8 . . 3 9 17 . 1 1 1 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 31 | . . 5 . . 4 5 15 . 2 . . . Message Errors 5 | . . 1 . . 2 1 . . 1 . . . Matter Fused 3 | . . 1 . . . . 2 . . . . . Heat Flow Errors 4 | . . 1 . . 1 1 1 . . . . . Energy Discharges 5 | . . 2 . . . 1 2 . . . . . Data Loss (minor) 4 | . . . . . 1 . 3 . . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . . Alerts 1 | . . . . . . . . . 1 . . . Misdirections 8 | . . . . . . 1 7 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . 3 . . . . Impact . | . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . 3 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 24 | . . . . . . . . 2 . . 22 . Shots . | . . . . . . . . . . . . . Rammed 16 | . 2 . . . . . . 1 . . 13 . Targets Rammed 18 | . 2 . . 2 . . . 1 . . 13 . Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . . 2 . . . . . . . . Highest Temperature 272 | . 20 272 . 162 269 259 77 102 . . . . Average Temperature 54 | . 10 68 . 42 91 84 49 66 . . . . Received Heat Transfer 798 | . 135 99 . 261 24 . 147 96 18 . . 18 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Maximum Alert Level 1 | . . 1 . . . . . . . . . . Low Security (%) 96 | 100 100 78 100 100 100 100 100 100 . . 100 100 Level 1 3 | . . 21 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 243 | 10 152 243 75 157 30 . 30 55 . . 15 20 Initial 75 | . . 22 75 18 4 . . 9 . . 10 2 Average 38 | 1 52 77 61 58 4 . 7 19 . . 2 4 Influence Increases 1495 | 10 282 349 . 434 60 . 105 90 75 . 45 45 Destroy 0b10 Robot/C 800 | . 180 300 . 260 40 . . 20 . . . . Destroy 0b10 Robot/NC 35 | 10 . 5 . 20 . . . . . . . . Destroy Leader 186 | . 40 42 . 74 20 . . 10 . . . . Successful Hack 7 | . 5 . . 2 . . . . . . . . Disable Machine 45 | . 15 . . 30 . . . . . . . . Destroy Structure 17 | . 12 2 . 3 . . . . . . . . Partial Spotted 60 | . 15 . . . . . 30 . . . . 15 Lose Combat Pursuer 345 | . 15 . . 45 . . 75 60 75 . 45 30 Influence Decreases 1475 | 10 228 224 134 467 72 . 85 100 50 18 57 30 Entered New Map 204 | . . 32 104 27 8 . . 11 4 8 7 3 Time Decay 1099 | 10 228 162 30 318 64 . 70 89 46 10 50 22 Lost Part 60 | . . 30 . 10 . . 15 . . . . 5 Purge Threat 112 | . . . . 112 . . . . . . . . Squads Dispatched 4 | . 1 . . . . . . . . . 1 2 Investigation 1 | . 1 . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 1 | . . . . . . . . . . . 1 . Assault 2 | . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Distress Signals 4 | . 1 . . 1 1 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 98 | . 16 15 . 21 3 6 11 5 5 . 7 9 Peak Tracking Total 8 | . 3 8 . 4 2 6 7 4 5 . 4 5 Tactical Retreats 17 | . 1 . . 3 . . 4 2 2 . 3 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Traps Triggered 9 | . 1 1 . 2 3 . 2 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Machines Disabled 3 | . 1 . . 2 . . . . . . . . Max in Single Turn 1 | . 1 . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Machines Accessed 6 | . 2 . . 2 1 . . . 1 . . . Terminals 3 | . 2 . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 12 | . 6 . . 2 3 . . . 1 . . . Successful 8 | . 4 . . 2 1 . . . 1 . . . Failed 4 | . 2 . . . 2 . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 7 | . 6 . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 6 | . 4 . . 1 . . . . 1 . . . Record 1 | . 1 . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 2 | . 1 . . 1 . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Total Allies 1 | . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . Highest-Rated Group 31 | . . . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . 7 . . . . . . Total Damage 64 | . . . . . . 64 . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Active Infowar (turns) 1167 | 14 705 448 . . . . . . . . . . Terrain 447 | . . 447 . . . . . . . . . . Seismic 1156 | 14 705 437 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Turns Passed 4008 | 91 705 580 72 896 498 126 201 278 111 24 252 174 Spaces Moved 3122 | 42 225 130 42 432 266 142 419 367 213 47 477 320 Core 1494 | 5 . . . . . 104 244 320 210 47 477 87 Treads 1170 | 37 225 130 42 432 266 38 . . . . . . Legs 50 | . . . . . . . . 47 3 . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 408 | . . . . . . . 175 . . . . 233 Fastest Speed 35 | 50 160 160 160 160 160 50 35 50 50 50 50 50 Average Speed 92 | 146 160 160 160 160 160 83 43 64 50 50 50 53 Slowest Speed 400 | 160 160 160 160 160 160 350 50 400 120 50 50 55 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . 2 . . . . 3 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 24 | 4 49 13 5 61 6 85 17 9 37 11 13 11 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 10 | . 10 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 10 | . 10 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Total 4021 | 57 531 427 46 580 332 144 432 403 215 46 489 319 Wait 629 | . 271 236 . 56 47 . 1 17 . . . 1 Move 3101 | 41 224 129 41 431 266 141 414 366 212 46 476 314 Hop 5 | . . . . . . . 2 . . . . 3 Pick Up 21 | 3 8 . 1 6 . . 1 1 1 . . . Fast Attach 24 | 7 . 2 2 2 1 . 3 7 . . . . Attach 7 | . . 2 . . 3 . 1 . . . . 1 Detach 1 | . . . . . . . . 1 . . . . Swap 43 | . 5 14 1 17 6 . . . . . . . Drop 35 | . 1 5 1 15 4 . . 7 2 . . . Fire 127 | 6 20 39 . 51 5 3 . 3 . . . . Melee . | . . . . . . . . . . . . . Ram 14 | . . . . . . . . 1 . . 13 . Kick . | . . . . . . . . . . . . . Crush 4 | . 2 . . 2 . . . . . . . . Escape Stasis 10 | . . . . . . . 10 . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 15) 765 | -10/Materials | Discovered new exit (range 4) 797 | -10/Materials | Entered another Materials area 797 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1246 | -9/Materials | Destroyed 9 combat bots 1276 | -9/Materials | Lost 3 parts (1n2u) 1290 | -9/Materials | System corruption reached 10% 1334 | -9/Materials | Discovered new exit (range 15) 1377 | -9/Materials | Entered another Materials area 1377 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1377 | -8/Materials | Discovered new exit (range 15) 1449 | -8/Materials | Entered Storage 2247 | -8/Storage | Discovered new exit (range 5) 2345 | -8/Storage | Entered Factory 2345 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2385 | -7/Factory | Build established: Scavenger-Tank 2843 | -7/Factory | Sucked down chute 2843 | -7/Factory | Entered Waste 2844 | -7/Waste | Met a frightened Derelict 2855 | -7/Waste | Spotted C-40 Crusher 2856 | -7/Waste | Spotted C-40 Crusher 2858 | -7/Waste | EMP discharged 2858 | -7/Waste | System corruption reached 10% 2862 | -7/Waste | Spotted C-40 Crusher 2877 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2900 | -7/Waste | Spotted C-40 Crusher 2906 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2907 | -7/Waste | Spotted C-40 Crusher 2912 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2913 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2915 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2927 | -7/Waste | Spotted C-40 Crusher 2946 | -7/Waste | Lost 5 parts (2n2u1w) 2958 | -7/Waste | EMP discharged 2964 | -7/Waste | Discovered new exit (range 11) 2969 | -7/Waste | Entered Factory 3101 | -7/Factory | Core integrity fell below 50% 3166 | -7/Factory | Discovered new exit (range 9) 3167 | -7/Factory | Core integrity fell below 20% 3170 | -7/Factory | Entered another Factory area 3170 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3237 | -6/Factory | Build established: Mutant 3419 | -6/Factory | Discovered new exit (range 6) 3448 | -6/Factory | Entered Lower Caves 3497 | -6/Lower Caves | Learned Factory emergency access door positions 3539 | -6/Lower Caves | Discovered new exit (range 14) 3559 | -6/Lower Caves | Entered another Lower Caves area 3574 | -6/Lower Caves | Learned location of 1 exit from Factory 3578 | -6/Lower Caves | Discovered new exit (range 11) 3583 | -6/Lower Caves | Entered Factory 3583 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3584 | -5/Factory | Identified exit to Factory 3798 | -5/Factory | Core integrity fell below 50% 3835 | -5/Factory | Entered another Factory area 3835 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3854 | -4/Factory | Spotted B-86 Titan 3923 | -4/Factory | Spotted B-86 Titan 4009 | -4/Factory | Self-destructed Last Messages --------------- Mak. Flight Unit destroyed. Critical hit (Blast). Knocked back. Penetrated by Slug. Slug penetrates Wall. Knocked back. Penetrated by Slug. K-01 Serf cleans the Power Conduit. Power Conduit explodes. U-05 Engineer destroyed. B-86 Titan destroyed. ALERT: Garrison Access compromised, dispatching multiple assault carriers. Garrison Access disabled. Relay Coupler [Brawler] tumbles out of Garrison Access. Power Conduit explodes. U-05 Engineer destroyed. Power Conduit explodes. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##############????????????????? | | ???????????????????# * #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# @ #????????????????? | | ???????????????????# sss #????????????????? | | ???????????????????#######s######????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ????????????#########??# #???????????????????? | | ???????????# # #???????????????????? | | ???????????# + #???????????????????? | | ???????????? " " " " " # #???????????????????? | | ???????????????? " " ??# #???????????????????? | | ???????????????? " " ??# #???????????????????? | | ???????????????" " " " # #??? ?????????????? | | ???????????????" " " " + #?? ????????????? | | ???????????????" " " " # #? ???????????? | | ???????????????? " " ??# #? ??????????? | | ???????????????? " ????# # ??????????? | | ???????????????? ??????# # +###?????? | | ???????????????????????# #?????? | | ???????????????????????# ###???? | | ???????????????????????# ????? | | ???????????????????????# !! #?????? | | ???????????????????????# !! #?????? | | ?????????????# ????????# !! #?????? | | ?????????????# ??????# ####### | | ?????????????# ????# ^ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 375 Evasion (%) 63 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyDeuteriumRefractor Manual? 0 Play Time 00:35:21 Cumulative 35.0 hours Start 2025.07.25 @ 23:07:25 End 2025.07.25 @ 23:41:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 62 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 28 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dc82839b-3ba8-4523-8afa-4029d616a263