Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.27 @ 13:47:24 Player: Rohain Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (252) 1260 Value Destroyed (10086) 10086 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (4899) 4899 TOTAL SCORE: 21525 Bonus ------- High Alert Combat Kills 1905 Follower Combat Kills 1112 Entered Garrisons 400 Used RIF Installer 1000 Entered DSFs 500 Friendly Fire -18 Cogmind --------- Core Integrity 0/1000 Matter 264/300 Energy 127/150 System Corruption 1% Temperature Cool (12) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Hacking Suite > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (5) ---- Gravity Neutralizer Energy Filter Advanced Hacking Suite Relay Coupler [Brawler] (27) Relay Coupler [Specialist] (27) Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Wave Gun Wave Gun Improved KE Penetrator > --- INVENTORY -------- Light Angular Momentum Engine Cold Fusion Reactor Flexi-carbon Leg Advanced Heat Sink Medium Storage Unit Gravity Neutralizer Advanced Targeting Computer Improved Target Analyzer Transmission Jammer Relay Coupler [NC] Relay Coupler [Sentry] Advanced System Restoration Module Heavy Laser Advanced Plasma Cannon Advanced Plasma Cannon KE Penetrator Precision Grenade Launcher Datajack [Rating: 87] Favorites ----------- Power Cold Fusion Reactor Engine Heavy Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Enhanced Autogun Launcher Precision Grenade Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac DSF Fac Gar Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . 2 . . Power . | . . . . . . . . . . . . . Propulsion 3 | . . 1 . . 1 . . . . 1 . . Utility 6 | . . 1 . 1 1 2 . . . 1 . . Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 251 | 6 9 15 21 20 40 12 22 . 9 43 16 38 Power 21 | 1 2 2 2 2 2 2 1 . 1 2 . 4 Engine 16 | 1 2 2 2 2 2 1 . . 1 1 . 2 Core 1 | . . . . . . . 1 . . . . . Reactor 4 | . . . . . . 1 . . . 1 . 2 Propulsion 84 | 2 3 5 9 7 13 4 8 . 4 11 6 12 Treads 13 | . . . . . 4 1 . . . . 4 4 Leg 71 | 2 3 5 9 7 9 3 8 . 4 11 2 8 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 74 | 1 1 4 5 4 12 5 8 . 2 14 6 12 Device 43 | . 1 2 2 1 8 3 7 . . 6 4 9 Storage 4 | 1 . 1 . . 1 . . . . 1 . . Processor 11 | . . 1 1 1 2 . 1 . 2 1 1 1 Hackware 4 | . . . . . . . . . . 1 1 2 Protection 12 | . . . 2 2 1 2 . . . 5 . . Artifact . | . . . . . . . . . . . . . Weapon 72 | 2 3 4 5 7 13 1 5 . 2 16 4 10 Energy Gun 51 | . 3 4 4 7 11 1 3 . 1 9 4 4 Energy Cannon 8 | . . . 1 . . . . . 1 4 . 2 Ballistic Gun 7 | 2 . . . . 1 . 2 . . 2 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . . . 1 . . . . . . 1 Special Weapon 3 | . . . . . . . . . . . . 3 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . Unidentified Prototypes 19 | . . 2 5 1 4 1 . . . 4 . 2 Parts Lost 75 | . 1 . 3 5 9 1 2 . 3 13 9 29 Power 5 | . . . . 1 . . . . 1 1 . 2 Propulsion 30 | . 1 . . 2 4 . . . . 6 4 13 Utility 16 | . . . 1 . 2 1 2 . 1 3 1 5 Weapon 24 | . . . 2 2 3 . . . 1 3 4 9 Highest Loss Streak 10 | . 1 . 1 5 4 1 2 . 3 4 6 10 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 95 97 99 99 97 100 99 100 96 97 95 85 Engine 5 | . 14 11 11 9 7 5 1 . 3 4 . . Reactor 1 | . . . . . . . . . . . 5 4 Treads 3 | . . . . . 3 20 . . . . 14 9 Leg 22 | . 27 31 33 27 24 5 25 26 26 28 10 9 Device 13 | . 10 11 11 9 16 20 19 20 20 12 16 9 Storage 7 | . 14 11 11 9 7 6 6 6 6 5 5 4 Processor 13 | . . 10 5 8 9 13 12 13 16 21 21 23 Protection 3 | . . . 5 9 2 6 6 6 1 3 . . Energy Gun 17 | . 20 21 21 26 21 13 20 20 16 13 15 8 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 83 | 13 14 22 28 35 36 37 40 40 40 83 75 72 Greatest Support 104 | 20 20 30 33 40 104 104 71 71 78 100 92 92 Greatest Overweight (x) 23 | . 1 . . 1 1 1 . . . 1 2 23 Average Overweight (x) . | . . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 10 10 10 10 10 10 10 10 20 20 20 Average Capacity 13 | 6 8 8 10 10 10 10 10 10 10 19 20 19 Most Carried 20 | 3 8 10 10 10 10 10 10 10 10 19 20 20 Average Carried 11 | 1 6 8 9 9 9 9 9 10 9 15 19 16 Final Capacity 20 | 8 8 10 10 10 10 10 10 10 10 20 20 5 Final Carried 20 | 2 8 10 10 6 10 9 10 10 10 19 20 5 Class Distribution -------------------- 43% | Scavenger-Gunner 22% | Scavenger-Mutant 18% | Mutant 6% | Scavenger-Tank 5% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/DSF Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac DSF Fac Gar Fac Matter Collected 2974 | 209 207 150 215 175 485 221 255 . 113 343 221 380 Remotely . | . . . . . . . . . . . . . Salvage Created 12851 | . 565 749 1891 1141 1722 441 1054 . 374 1961 1063 1890 Parts 506 | . 31 40 112 56 68 21 35 . 6 55 24 58 Haulers Intercepted 14 | . 1 1 6 1 3 . . . . 1 . 1 Recyclers Shooed 10 | . 1 . . . 1 1 . . . 4 . 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac DSF Fac Gar Fac Combat Hostiles Destroyed 198 | . 11 14 27 23 28 7 20 . 5 23 15 25 Guns 160 | . 10 14 26 23 23 7 18 . 5 13 11 10 Cannons 13 | . . . . . . . . . . 5 . 8 AOE 8 | . . . . . 4 . . . . . . 4 Classes Destroyed 16 | . 6 2 3 1 2 . 1 . . . . 1 Worker 9 | . 2 1 2 1 2 . . . . 1 . . Builder 5 | . . 1 1 . 1 1 . . . 1 . . Hauler 14 | . 1 1 6 1 3 . . . . 1 . 1 Recycler 14 | . 1 1 3 . 3 . . . . 3 . 3 Mechanic 1 | . . . . . . . . . . . . 1 Operator 4 | . . . 1 . 2 . . . . 1 . . Watcher 7 | . 1 . 1 . . . . . . 3 . 2 Swarmer 31 | . 3 2 3 3 4 . 6 . 3 3 . 4 Grunt 85 | . 8 6 10 12 13 3 10 . 2 10 3 8 Brawler 3 | . . . . . 1 . 1 . . 1 . . Duelist 6 | . . . 1 1 2 . . . . 1 . 1 Protector 1 | . . . 1 . . . . . . . . . Sentry 48 | . . 6 12 6 5 3 1 . . 2 9 4 Specialist 1 | . . . . . . . 1 . . . . . Hunter 9 | . . . . 1 . . 1 . . 2 3 2 Programmer 14 | . . . . . 3 1 . . . 4 . 6 Best Kill Streak 16 | . 4 6 5 5 16 3 9 . 5 5 5 6 Combat Bots Only 9 | . 3 6 4 5 6 3 9 . 5 4 5 5 Max Kills in Single Turn 3 | . 1 2 2 1 3 1 2 . 1 2 1 2 Gunslinging 1 | . . . 1 . . . 1 . . . . . Exploded 2 | . . . . . 2 . . . . . . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac DSF Fac Gar Fac Damage Taken 13882 | . 669 466 953 1159 1708 503 1085 . 464 1783 1816 3276 Core 2021 | . 132 131 260 175 166 32 124 . . 283 248 470 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 113 | . . . . . 113 . . . . . . . Core Remaining (%) 62 | 100 47 . 2 68 76 . . . 81 . . . Volleys Fired 611 | . 63 40 78 47 68 23 40 . 18 70 42 122 Largest 3 | . 2 2 2 3 3 3 3 . 3 3 3 3 Hottest 277 | . 90 122 122 194 218 155 199 . 228 277 243 231 Shots Fired 1459 | . 126 80 155 138 195 69 122 . 44 199 119 212 Gun 1374 | . 126 80 155 138 193 69 122 . 43 160 119 169 Cannon 70 | . . . . . . . . . 1 39 . 30 Launcher 4 | . . . . . 2 . . . . . . 2 Special 11 | . . . . . . . . . . . . 11 Kinetic 51 | . 22 . . . 5 23 . . . 1 . . Thermal 1391 | . 104 80 155 138 188 46 122 . 42 198 119 199 Explosive 4 | . . . . . 2 . . . . . . 2 Electromagnetic 2 | . . . . . . . . . 2 . . . Robot Hit Streak 30 | . 8 12 18 9 23 30 30 . 10 21 17 30 Robot Miss Streak 5 | . 4 5 3 5 2 2 2 . 3 3 1 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 28 | . 1 . 4 4 4 1 7 . . 3 2 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 . . 1 1 1 Shots Hit Robots 1040 | . 81 51 101 79 146 53 86 . 29 144 93 177 Core Hits 448 | . 26 19 44 42 82 23 43 . 12 52 37 68 Critical Kills 1 | . . . . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 99 | . 3 5 12 11 6 5 12 . 6 17 12 10 Burn 98 | . 3 5 12 11 6 5 12 . 6 16 12 10 Meltdown 1 | . . . . . . . . . . 1 . . Melee Attacks 1 | . . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 23096 | . 970 1080 2090 1550 3527 1011 1740 . 619 3940 2226 4343 Guns 20293 | . 970 1080 2090 1550 3116 1011 1740 . 619 2805 2226 3086 Cannons 1873 | . . . . . . . . . . 933 . 940 Explosions 924 | . . . . . 411 . . . . 196 . 317 Melee . | . . . . . . . . . . . . . Ramming 6 | . . . . . . . . . . 6 . . Kinetic 466 | . 165 . . . 51 250 . . . . . . Thermal 21880 | . 805 1080 2090 1550 3065 761 1740 . 603 3934 2226 4026 Explosive 728 | . . . . . 411 . . . . . . 317 Electromagnetic 16 | . . . . . . . . . 16 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . . 6 . 5 5 5 2 2 3 Average Corruption 3 | . . . . . 4 . 5 5 5 1 1 1 Corruption Purged 12 | . . . . . . . . . . 5 . 7 Corruption Blocked 8 | . . . . . . . . . . . . 8 Effects 83 | . . . . . 28 . 26 1 6 6 5 11 Message Errors 16 | . . . . . 5 . 5 1 1 1 1 2 Matter Fused 21 | . . . . . 3 . 7 . 3 3 1 4 Heat Flow Errors 8 | . . . . . 3 . 2 . . . . 3 Energy Discharges 14 | . . . . . 5 . 5 . 2 1 1 . Parts Rejected 2 | . . . . . 1 . 1 . . . . . Data Loss (minor) 9 | . . . . . 4 . 3 . . 1 . 1 Data Loss (major) 4 | . . . . . 4 . . . . . . . Misfires 4 | . . . . . 1 . 2 . . . 1 . Alerts 4 | . . . . . 1 . 1 . . . 1 1 Weapon Failures 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 220 | . . . . . . . . . . 164 . 56 Projectiles 125 | . . . . . . . . . . 69 . 56 Explosions 95 | . . . . . . . . . . 95 . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 72 | . . . . . . . . . . 72 . . Shots 1 | . . . . . . . . . . 1 . . Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . . . 1 . 1 Kicked 1 | . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . Highest Temperature 571 | . 156 144 162 432 571 . 175 . 15 257 60 236 Average Temperature 78 | . 61 43 39 140 104 . 71 . 10 64 23 68 Received Heat Transfer 3912 | . 351 186 387 546 513 147 420 . 72 321 378 591 Effects 5 | . . . . 3 2 . . . . . . . Energy Bleed 2 | . . . . 1 1 . . . . . . . Interference 1 | . . . . 1 . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 23 | . 1 . 1 . 1 . 2 . 2 6 4 6 Combat Hostiles 17 | . 1 . 1 . 1 . 2 . . 5 4 3 Parts Melted 158 | . 5 7 13 12 22 5 14 . 2 27 18 33 Heat Transferred 46111 | . 2260 2368 4757 3885 6492 1776 4218 . 1591 7161 4391 7212 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac DSF Fac Gar Fac Peak Influence 1019 | . 213 391 788 916 737 520 1019 534 510 732 861 607 Initial 534 | . . 89 163 332 416 333 266 534 373 267 512 451 Average 484 | . 93 241 576 671 493 384 721 534 460 465 691 402 Maximum Alert Level 3 | . 1 1 3 3 3 2 3 2 2 3 3 2 Low Security (%) 8 | 100 92 37 2 . . . . . . . . . Level 1 31 | . 7 62 12 12 33 80 6 . 18 45 . 59 Level 2 41 | . . . 50 46 56 19 45 100 81 35 69 40 Level 3 17 | . . . 34 41 9 . 47 . . 18 30 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . Squads Dispatched 37 | . 2 . 5 5 7 3 . . 2 7 . 6 Investigation 10 | . 1 . 2 2 1 2 . . . 2 . . Extermination 9 | . . . . . 2 . . . . 3 . 4 Reinforcement 10 | . 1 . 2 1 1 . . . 2 2 . 1 Assault 3 | . . . 1 1 . . . . . . . 1 Garrison 5 | . . . . 1 3 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Alert ID Control Effect 2 | . . . . . . . . . . . . 2 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac DSF Fac Gar Fac Distress Signals 16 | . 3 3 3 1 2 1 . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 319 | . 20 23 44 33 39 8 30 . 10 40 19 53 Peak Tracking Total 8 | . 6 8 5 5 8 3 8 . 4 6 7 8 Tactical Retreats 12 | . . 2 1 2 . . 2 . . 3 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac DSF Fac Gar Fac Traps Triggered 14 | . 1 . 3 . 1 1 2 . 1 1 2 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac DSF Fac Gar Fac Machines Disabled 26 | . . . 5 5 1 . 1 . . 9 1 4 Max in Single Turn 8 | . . . 1 1 1 . . . . 8 1 1 Garrison Access 1 | . . . . 1 . . . . . . . . Garrison Relay 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac DSF Fac Gar Fac Machines Accessed 43 | . 6 4 8 4 8 3 . 1 . 6 . 3 Terminals 32 | . 6 3 7 4 5 1 . 1 . 4 . 1 Fabricators 3 | . . . . . 2 1 . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units 3 | . . 1 1 . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . 1 Garrison Access 3 | . . . . . . 1 . . . 2 . . Total Hacks 112 | . 16 10 22 14 21 5 . 2 . 15 . 7 Successful 63 | . 9 8 11 6 13 2 . 1 . 7 . 6 Failed 49 | . 7 2 11 8 8 3 . 1 . 8 . 1 Catastrophic 11 | . . . 5 2 2 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 89 | . 14 8 22 14 12 2 . . . 13 . 4 Terminals 88 | . 16 7 19 14 14 2 . 2 . 12 . 2 Fabricators 5 | . . . . . 3 2 . . . . . . Repair Stations 4 | . . . . . 4 . . . . . . . Recycling Units 10 | . . 3 3 . . . . . . . . 4 Scanalyzers 1 | . . . . . . . . . . . . 1 Garrison Access 4 | . . . . . . 1 . . . 3 . . Terminal Hacks 22 | . 2 3 6 3 5 . . 1 . 2 . . Open Door 2 | . . . 2 . . . . . . . . . Open DSF 2 | . . . . . 1 . . 1 . . . . Branch Access Points 5 | . 1 1 . 1 1 . . . . 1 . . Terminal Index 1 | . . 1 . . . . . . . . . . Alert Level 3 | . . . 2 1 . . . . . . . . Unreport Threat 3 | . . . 1 1 1 . . . . . . . Locate Traps 2 | . . . . . 2 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . Registered Components 2 | . . 1 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . . Fabricator Hacks 2 | . . . . . 1 1 . . . . . . Network Status 2 | . . . . . 1 1 . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . Repair 2 | . . . . . 2 . . . . . . . Recycling Unit Hacks 5 | . . 2 1 . . . . . . . . 2 Report Inventory 3 | . . 1 1 . . . . . . . . 1 Retrieve Components 2 | . . 1 . . . . . . . . . 1 Scanalyzer 1 | . . . . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . . . . 1 Garrison Access Hacks 3 | . . . . . . 1 . . . 2 . . Unlock Access 2 | . . . . . . 1 . . . 1 . . Coupler Status 1 | . . . . . . . . . . 1 . . Unauthorized Hacks 26 | . 7 3 4 3 3 . . . . 3 . 3 Terminals 22 | . 7 2 4 3 3 . . . . 2 . 1 Track 2 | . 2 . . . . . . . . . . . Botnet 20 | . 5 2 4 3 3 . . . . 2 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . 1 . . . . . . . . . 2 Reject 2 | . . 1 . . . . . . . . . 1 Mask 1 | . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Eject 1 | . . . . . . . . . . 1 . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . Hacking Detections 32 | . 3 2 9 4 5 2 . 1 . 4 . 2 Full Trace Events 7 | . 1 . 1 2 1 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . Time 82 | . . . . . 82 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 20 | . . 10 . . . . . . . . . 10 Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac DSF Fac Gar Fac Used RIF Installer 2 | . . . . . . . 1 . . . 1 . Alert ID Control 1 | . . . . . . . . . . . 1 . Robots Hacked 9 | . . . . . . . . . . 1 . 8 Non-combat 5 | . . . . . . . . . . . . 5 Combat 4 | . . . . . . . . . . 1 . 3 Robot Hacks Applied 11 | . . . . . . . . . . 1 . 10 parse_system 1 | . . . . . . . . . . . . 1 no_distress 2 | . . . . . . . . . . . . 2 find_fabricator 1 | . . . . . . . . . . . . 1 find_recycling 1 | . . . . . . . . . . . . 1 reboot_system 1 | . . . . . . . . . . . . 1 go_dormant 1 | . . . . . . . . . . . . 1 streamctrl_low 1 | . . . . . . . . . . . . 1 streamctrl_high 1 | . . . . . . . . . . . . 1 formatsys_high 2 | . . . . . . . . . . 1 . 1 Relay Couplers Released 8 | . . . . 1 . . . . . 4 3 . Ejected 4 | . . . . . . . . . . 4 . . Machine Destruction 4 | . . . . 1 . . . . . . 3 . Attached 3 | . . . . . . . . . . 1 1 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . 6 . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac DSF Fac Gar Fac Total Allies 20 | . . . 10 . . . 6 . . 1 . 3 Largest Group 10 | . . . 10 10 . . 4 3 3 1 1 2 Highest-Rated Group 168 | . . . 88 88 . . 168 127 127 49 49 76 Highest-Rated Ally 49 | . . . 16 16 . . 43 43 43 49 49 47 Total Orders . | . . . . . . . . . . . . . Ally Attacks 207 | . . . 24 77 . . 49 . 21 1 10 25 Total Damage 4370 | . . . 229 811 . . 1794 . 617 . 374 545 Kills 30 | . . . 4 6 . . 11 . 4 . 1 4 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac DSF Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac DSF Fac Gar Fac Turns Passed 10914 | 69 707 557 1456 689 1502 449 1154 11 285 1517 629 1889 Spaces Moved 5857 | 49 395 297 934 359 833 229 733 10 164 952 281 621 Core 11 | 2 . . . . . . . . . . . 9 Treads 914 | . . . . . 126 180 . . . . 194 414 Legs 4932 | 47 395 297 934 359 707 49 733 10 164 952 87 198 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 120 50 Average Speed 135 | 117 120 120 120 121 128 152 120 120 120 120 157 226 Slowest Speed 1200 | 120 190 120 120 190 240 240 120 120 120 190 320 1200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 54 22 93 40 33 8 77 1 93 32 34 19 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . 1 . . . 1 . 1 . 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 3 | . . . . . . . . . 1 2 . . Terrain Destroyed 63 | . . . . . 11 . . . 1 42 . 9 Melee . | . . . . . . . . . . . . . Projectile 15 | . . . . . . . . . 1 13 . 1 AOE 48 | . . . . . 11 . . . . 29 . 8 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac DSF Fac Gar Fac Total 7643 | 58 500 424 1118 510 1117 287 922 9 215 1185 389 909 Wait 630 | . 26 48 62 67 143 12 28 . 16 82 35 111 Move 5846 | 48 394 296 933 358 832 228 732 9 163 952 280 621 Hop . | . . . . . . . . . . . . . Pick Up 72 | 4 4 9 4 4 10 4 3 . 3 16 6 5 Fast Attach 93 | 4 3 4 8 5 16 4 5 . 2 17 8 17 Attach 68 | 2 1 3 3 6 9 5 2 . 2 16 5 14 Detach 14 | . . . 1 . 1 . . . . 6 3 3 Swap 92 | . 5 8 11 9 16 3 15 . 5 10 3 7 Drop 134 | . 4 16 18 14 22 8 18 . 5 14 7 8 Fire 611 | . 63 40 78 47 68 23 40 . 18 70 42 122 Melee 1 | . . . . . . . . . . 1 . . Ram 1 | . . . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . 1 . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . 4 . 1 . . . Rewire 75 | . . . . . . . 75 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/DSF -5/Factory (discovered 3 exits: Upp x2 / Gar) -5/Garrison -5/Factory History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 70 | -11/Junkyard | Entered Materials 343 | -10/Materials | Discovered new exit (range 9) 594 | -10/Materials | Identified exit to Mines 607 | -10/Materials | Build established: Scavenger-Mutant 719 | -10/Materials | Core integrity fell below 50% 777 | -10/Materials | Entered another Materials area 777 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1124 | -9/Materials | Build established: Mutant 1288 | -9/Materials | Discovered new exit (range 9) 1308 | -9/Materials | Identified exit to Mines 1308 | -9/Materials | Identified exit to Storage 1334 | -9/Materials | Entered Storage 1441 | -9/Storage | Build established: Scavenger-Mutant 1562 | -9/Storage | Core integrity fell below 50% 1905 | -9/Storage | Build established: Mutant 2134 | -9/Storage | First assault squad dispatched 2203 | -9/Storage | Core integrity fell below 20% 2717 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2744 | -9/Storage | Discovered new exit (range 11) 2790 | -9/Storage | Entered Materials 2790 | -8/Materials | Accompanied by 10 allies 2790 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2872 | -8/Materials | Garrison activated, responded to threat 3044 | -8/Materials | Discovered new exit (range 11) 3205 | -8/Materials | Discovered new exit (range 8) 3437 | -8/Materials | Lost 5 parts (1p2n2w) 3479 | -8/Materials | Entered Factory 3479 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3788 | -7/Factory | Repaired Weapon Cycler 3829 | -7/Factory | Repaired Carbon-fiber Leg 3935 | -7/Factory | Identified exit to Lower Caves 4198 | -7/Factory | Build established: Scavenger-Tank 4312 | -7/Factory | Garrison activated, responded to threat 4430 | -7/Factory | Lost 4 parts (1n1u2w) 4540 | -7/Factory | Build established: Scavenger-Gunner 4973 | -7/Factory | Discovered new exit (range 6) 4981 | -7/Factory | Entered another Factory area 4981 | -6/Factory | Evolved 2 slots: Utility x2 5039 | -6/Factory | Discovered new exit (range 7) 5060 | -6/Factory | Build established: Gunner 5336 | -6/Factory | Garrison activated, responded to threat 5424 | -6/Factory | Identified exit to Garrison 5430 | -6/Factory | Entered Garrison 5544 | -6/Garrison | Destroyed 9 combat bots 5612 | -6/Garrison | Triggered checkpoint 5667 | -6/Garrison | Build established: Scavenger-Gunner 5688 | -6/Garrison | Discovered new exit (range 14) 5770 | -6/Garrison | Triggered checkpoint 6009 | -6/Garrison | Discovered new exit (range 10) 6158 | -6/Garrison | Triggered checkpoint 6194 | -6/Garrison | Triggered checkpoint 6228 | -6/Garrison | Triggered checkpoint 6263 | -6/Garrison | Discovered new exit (range 8) 6346 | -6/Garrison | Triggered checkpoint 6470 | -6/Garrison | Triggered checkpoint 6482 | -6/Garrison | Installed Relay Interface Framework 6584 | -6/Garrison | Entered Factory 6584 | -6/Factory | Accompanied by 3 allies 6595 | -6/Factory | Identified exit to DSF 6595 | -6/Factory | Entered DSF 6595 | -6/DSF | Accompanied by 3 allies 6625 | -6/DSF | Additional patrols routed to DSF 6718 | -6/DSF | Lost 3 parts (1p1u1w) 6757 | -6/DSF | Sterilization system engaged 6758 | -6/DSF | Discovered new exit (range 15) 6777 | -6/DSF | Ambient heat levels rising (+10) 6792 | -6/DSF | Ambient heat levels rising (+10) 6807 | -6/DSF | Ambient heat levels rising (+10) 6822 | -6/DSF | Ambient heat levels rising (+10) 6837 | -6/DSF | Ambient heat levels rising (+10) 6852 | -6/DSF | Ambient heat levels rising (+10) 6867 | -6/DSF | Ambient heat levels rising (+10) 6880 | -6/DSF | Entered Factory 6880 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7093 | -5/Factory | Identified exit to Upper Caves 7173 | -5/Factory | Lost 3 parts (1u2w) 7833 | -5/Factory | Spotted B-75 Beast 8071 | -5/Factory | Lost 4 parts (1p2n1u) 8389 | -5/Factory | Identified exit to Garrison 8397 | -5/Factory | Entered Garrison 8397 | -5/Garrison | Accompanied by 1 ally 8418 | -5/Garrison | Triggered checkpoint 8448 | -5/Garrison | Expanded RIF knowledge: Alert ID Control 8502 | -5/Garrison | Triggered checkpoint 8595 | -5/Garrison | Lost 6 parts (3n1u2w) 8727 | -5/Garrison | Discovered new exit (range 12) 8756 | -5/Garrison | Core integrity fell below 50% 8760 | -5/Garrison | Triggered checkpoint 8931 | -5/Garrison | Garrison Relay disabled 9026 | -5/Garrison | Entered Factory 9326 | -5/Factory | First assault squad dispatched 9539 | -5/Factory | Lost 6 parts (3n1u2w) 9885 | -5/Factory | Build established: Scavenger-Mutant 10082 | -5/Factory | Cargo convoy interrupted 10169 | -5/Factory | Lost 5 parts (1p2n1u1w) 10392 | -5/Factory | Lost 3 parts (1u2w) 10880 | -5/Factory | Core integrity fell below 20% 10894 | -5/Factory | Spotted B-75 Beast 10915 | -5/Factory | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 10902_ Cold Fusion Reactor destroyed. 10902_ K-01 Serf collects debris. 10903_ U-05 Engineer lays Concrete. 10903_ Acquired Hvy. Laser. 10903_ U-05 Engineer lays Concrete. 10903_ M-28 Smith repairs G-50 Soldier. 10904_ U-05 Engineer lays Concrete. 10904_ G-50 Soldier suffers critical hit (Burn). 10905_ G-50 Soldier heat short circuits Hvy. Laser. 10906_ U-05 Engineer builds a Wall. 10907_ R-10 Processor collects Wheel. 10907_ Acquired Lgt. Angular Momentum Engine. 10909_ G-50 Soldier suffers critical hit (Burn). 10910_ G-50 Soldier heat damages Carbon-fiber Leg, Adv. Heat Sink, Lgt. Angular Momentum Engine, Carbon-fiber Leg. 10910_ G-50 Soldier critical meltdown. 10910_ U-05 Engineer builds a Wall. 10912_ K-01 Serf collects debris. 10913_ Imp. Target Analyzer destroyed. 10914_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ????????+ + + ############ #??????? | | ????????# # ######/############+##?????? | | ????????#]] # #????# ## #?????? | | ????????#]] ###+###????# ## """" """" #?????? | | ????????#]] #??????????# ## """" """" #?????? | | ????????# #??????????# ## """" """" #?????? | | ????????# #??????????# ##= """" """" #?????? | | ????????#########??????????# ## #?????? | | ???????????????????????????# ## """" """" #???" ? | | ???????????????????????????# ?# """" """" #? ?? | | ???????????????????????????# ?# """" """" # """?? | | ???????????????????????????# ?# "" " """ "+%"""?? | | ???????????????????????????# ?# #?????? | | ???????????????????????????# ## *!% #?????? | | ???????????????????????????# ########+######+####? | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# | | ??????????????????????????## | | ?????????????????########### | | ?????????????????# # ###+############# | | ?????????????????# # # ????????? | | ?????????????????# # # "" ""????????? | | ????????????###### !!# % # "" ""????????? | | ?????????? g g/% p |!!%#u # """ ""????????? | | ?????????????????# !%!@kR% # """ "?????????? | | ???????????????# # =%!!#k%! # """ ??????????? | | ???????????????### uggm% !!# = # ??????? | | ?????????????????#####;##### # ??????? | | ??????????????? u u ?? # ?????? | | ????????????? BBu ?? #? ??????? | | ????????????? BB ?? #?? ?????? | | ???????????? ??? #??#######??????? | | ???????????????? ??? ???????????????? | | ???????????????#####???#### T######??????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Base Temperature (-) 100 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 9 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 14 Relay Coupler Types 2 Relay Coupler Value 31 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Factory Defaults Challenges ------------ None Game ------ Seed WeaponChainWand Manual? 0 Play Time 06:50:22 Cumulative 34.3 hours Start 2023.03.23 @ 16:04:27 End 2023.03.27 @ 13:47:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 23 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 32 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: b62228f6-bb62-4973-859c-417cc1752503