Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.05 @ 19:52:06 Player: art-hropod Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1434) 1434 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (84) 84 TOTAL SCORE: 4373 Bonus ------- High Alert Combat Kills 84 Cogmind --------- Core Integrity 700/700 Matter 171/300 Energy 42/100 System Corruption 0% Temperature Cool (0) Movement Flying (37) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flight Unit Flight Unit Flight Unit Xenon Bombardment Thruster > --- UTILITY (5) ------ Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- Particle Gun Gauss Rifle > --- INVENTORY (5) ---- Coolant Injector Improved Sensor Array Hacking Suite Gatling Laser Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Small Storage Unit Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Flight Unit Flight Unit Flight Unit Improved Flight Unit Heat Sink Improved Sensor Array Hacking Suite Improved Datajack [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 56 | 6 2 17 10 13 8 Power 7 | 1 . 1 2 3 . Engine 5 | 1 . 1 1 2 . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 21 | 2 2 6 3 2 6 Treads . | . . . . . . Leg 15 | 2 2 6 3 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight 6 | . . . . . 6 Utility 9 | 1 . 1 3 3 1 Device 2 | . . . 2 . . Storage 1 | 1 . . . . . Processor 2 | . . 1 1 . . Hackware 4 | . . . . 3 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 19 | 2 . 9 2 5 1 Energy Gun 5 | 1 . 3 . 1 . Energy Cannon 4 | . . 4 . . . Ballistic Gun 9 | 1 . 2 2 3 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 4 | . . 2 1 . 1 Parts Lost 9 | . . 5 . 4 . Power 2 | . . . . 2 . Propulsion 6 | . . 4 . 2 . Utility . | . . . . . . Weapon 1 | . . 1 . . . Highest Loss Streak 3 | . . 3 . 2 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 85 94 98 94 71 Engine 7 | . 14 11 2 3 1 Core 2 | . . . 6 4 . Leg 35 | . 28 42 36 32 . Device 3 | . . . 7 6 . Storage 10 | . 14 11 9 9 1 Processor 10 | . . 8 18 12 . Hackware 3 | . . . . 8 30 Energy Gun 6 | . 14 11 . 1 7 Energy Cannon 4 | . . 4 13 . . Ballistic Gun 9 | . 14 5 4 16 7 Naked Turns . | . . . . . . Heaviest Build 22 | 12 12 18 22 20 6 Greatest Support 47 | 20 20 40 47 47 8 Greatest Overweight (x) 1 | 1 . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 5 Most Carried 8 | 6 8 8 8 8 7 Average Carried 7 | 3 7 7 7 7 4 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 5 Class Distribution -------------------- 42% | Scavenger-Mutant 27% | Scavenger-Skirmisher 16% | Mutant 8% | Hacker-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Jun Mat Mat Mat Sto Fac Matter Collected 948 | 222 68 216 114 328 . Remotely 40 | . . . 40 . . Salvage Created 2254 | . 233 855 513 653 . Parts 127 | . 14 48 20 45 . Haulers Intercepted 5 | . . 3 1 1 . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Combat Hostiles Destroyed 36 | . 5 14 5 12 . Guns 27 | . 5 10 . 12 . Cannons 6 | . . 4 2 . . Classes Destroyed 12 | . 2 7 . 3 . Builder 1 | . . . . 1 . Tunneler 1 | . . 1 . . . Hauler 5 | . . 3 1 1 . Recycler 4 | . . 1 2 1 . Mechanic 1 | . . . . 1 . Operator 4 | . 1 . 1 2 . Watcher 3 | . . 3 . . . Swarmer 9 | . . 6 . 3 . Grunt 14 | . 5 4 3 2 . Brawler 1 | . . 1 . . . Sentry 11 | . . 3 2 6 . Hunter 1 | . . . . 1 . Best Kill Streak 8 | . 3 7 3 8 . Combat Bots Only 6 | . 3 4 2 6 . Max Kills in Single Turn 2 | . 2 2 2 2 . Gunslinging 1 | . 1 1 . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Jun Mat Mat Mat Sto Fac Damage Taken 2066 | . 234 858 210 764 . Core 330 | . 23 151 50 106 . Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 90 62 . 71 . Volleys Fired 104 | . 10 46 15 33 . Largest 2 | . 2 2 2 2 . Hottest 136 | . 70 136 136 90 . Shots Fired 196 | . 20 82 30 64 . Gun 159 | . 20 69 6 64 . Cannon 37 | . . 13 24 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 100 | . 10 21 6 63 . Thermal 64 | . 10 29 24 1 . Explosive . | . . . . . . Electromagnetic 32 | . . 32 . . . Robot Hit Streak 18 | . 13 18 6 12 . Robot Miss Streak 4 | . 2 4 2 4 . Penetration Max 1 | . . . . 1 . Secondary Targets 5 | . 1 1 . 3 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 148 | . 17 60 21 50 . Core Hits 76 | . 10 30 9 27 . Critical Kills 5 | . . . 4 1 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 7 | . . 1 4 2 . Burn 1 | . . 1 . . . Meltdown 4 | . . . 4 . . Destroy 2 | . . . . 2 . Melee Attacks 1 | . . . . 1 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2648 | . 221 1048 417 962 . Guns 2057 | . 221 784 90 962 . Cannons 518 | . . 191 327 . . Explosions 73 | . . 73 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1321 | . 121 163 90 947 . Thermal 852 | . 100 410 327 15 . Explosive . | . . . . . . Electromagnetic 475 | . . 475 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 54 | . . 54 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 351 | . 54 165 351 15 . Average Temperature 51 | . 22 40 100 2 . Received Heat Transfer 747 | . 144 270 117 216 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . 5 . . . Impact Corruptions . | . . . . . . Robots Melted 4 | . . . 4 . . Combat Hostiles 3 | . . . 3 . . Parts Melted 7 | . 1 3 3 . . Heat Transferred 1739 | . 296 814 592 37 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Peak Influence 548 | . 186 471 358 548 249 Initial 249 | . . 78 141 150 249 Average 252 | . 47 302 266 323 249 Maximum Alert Level 2 | . . 2 1 2 1 Low Security (%) 35 | 100 100 17 20 32 . Level 1 47 | . . 65 79 26 100 Level 2 16 | . . 16 . 40 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . 2 4 . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . . . 2 1 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Jun Mat Mat Mat Sto Fac Distress Signals 7 | . 1 2 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 11 24 13 17 . Peak Tracking Total 6 | . 6 6 6 5 . Tactical Retreats 3 | . 2 1 . . . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Jun Mat Mat Mat Sto Fac Machines Disabled 2 | . . . 1 1 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Jun Mat Mat Mat Sto Fac Machines Accessed 11 | . 3 2 1 4 1 Terminals 9 | . 3 2 1 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . . 1 . Total Hacks 37 | . 10 9 2 13 3 Successful 9 | . 2 1 1 3 2 Failed 28 | . 8 8 1 10 1 Catastrophic 5 | . 3 . . 2 . Database Lockouts . | . . . . . . Manual 29 | . 10 9 2 8 . Terminals 30 | . 10 9 2 9 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . . 3 Garrison Access 4 | . . . . 4 . Terminal Hacks 1 | . . . . 1 . Open Door 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 2 1 1 2 . Terminals 6 | . 2 1 1 2 . Botnet 6 | . 2 1 1 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . . 1 . Used 1 | . 1 . . . . Hacking Detections 11 | . 3 2 1 4 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Jun Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Jun Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Jun Mat Mat Mat Sto Fac Turns Passed 1541 | 92 173 539 297 393 47 Spaces Moved 973 | 64 99 303 193 233 81 Core 5 | 5 . . . . . Treads . | . . . . . . Legs 887 | 59 99 303 193 233 . Wheels . | . . . . . . Hover . | . . . . . . Flight 81 | . . . . . 81 Fastest Speed 37 | 50 120 120 112 110 37 Average Speed 110 | 116 120 120 117 111 37 Slowest Speed 120 | 120 120 120 120 112 37 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . . 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 5 22 32 18 37 3 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . 1 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 1 | . . 1 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Jun Mat Mat Mat Sto Fac Total 1254 | 81 135 397 235 306 100 Wait 37 | . 15 12 1 9 . Move 966 | 63 98 302 192 232 79 Hop 1 | . . . . . 1 Pick Up 42 | 12 5 8 7 7 3 Fast Attach 25 | . . 12 5 6 2 Attach 27 | 6 . 5 5 5 6 Detach 1 | . . . . . 1 Swap 4 | . 2 . . 2 . Drop 46 | . 5 12 10 11 8 Fire 104 | . 10 46 15 33 . Melee 1 | . . . . 1 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 93 | -11/Junkyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 7) 266 | -10/Materials | Entered another Materials area 266 | -9/Materials | Evolved 2 slots: Propulsion x2 558 | -9/Materials | Build established: Scavenger-Mutant 663 | -9/Materials | Lost 3 parts (2n1w) 791 | -9/Materials | Discovered new exit (range 4) 803 | -9/Materials | Identified exit to Materials 805 | -9/Materials | Entered another Materials area 805 | -8/Materials | Evolved 2 slots: Utility x2 1085 | -8/Materials | Discovered new exit (range 5) 1101 | -8/Materials | Identified exit to Storage 1102 | -8/Materials | Entered Storage 1246 | -8/Storage | Garrison activated, responded to threat 1473 | -8/Storage | Discovered new exit (range 15) 1495 | -8/Storage | Entered Factory 1495 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1527 | -7/Factory | Discovered new exit (range 9) 1542 | -7/Factory | Self-destructed Last Messages --------------- 01500_ Dropped Faulty Imp. Flight Unit. 01501_ Dropped Broken Imp. Ion Engine. 01503_ Dropped Sml. Storage Unit. 01507_ Connecting with Scanalyzer... 01507_ Current location identified: Factory 01508_ Connecting with Scanalyzer... >>Insert(Flight Unit) Scanning Flight Unit... Ready to analyze. >>Scanalyze Scanning: Flight Unit... Schematic downloaded. 01515_ Acquired Cooling System. 01520_ Dropped Cooling System. 01521_ Acquired Coolant Injector. 01523_ Acquired Gatling Laser. 01527_ EXIT=FOUND 01531_ Acquired Xenon Bombardment Thruster. 01540_ Dropped Hvy. Assault Rifle. 01540_ Acquired Gauss Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??????????????????????#########??????? | | ??????????????????????# ! #??????? | | ??????????????????????# [@[ #??????? | | ??????????????????????# [! !#??#???? | | ??????????????????????# #? #???? | | ??????????????????????######+## #??? | | ???????????????????????????# #??? | | ???????????? ??????????????# ## #??? | | ?????????# ############# #??+#???? | | ?????????# +???????? | | ?????????# ####### #???????? | | ???????????? ????????# #???????? | | ???????????? ????????# +???????? | | ???????????? ????????# #######???????? | | ???????????# #######?# #?????????????? | | ???????????# # ### ##???????+#???? | | ???????????# # "" ## ######## #???? | | ???????????# # """## < #???? | | ???????????# # R"## ##### #???? | | ????######?# # """###+###### ##+#???? | | ????# """ # # #?# = # #??????? | | ????# """ # ##+###### # #??????? | | ????# """ + + !!! # #??????? | | ????# # ### !!! + #??????? | | ????# # #?# !! ! # #??????? | | ????# ?# #?# # #??????? | | ????########+## #?######## #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 62 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Flight Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredFlightSpear Manual? 0 Play Time 00:26:50 Cumulative 44.1 hours Start 2023.05.05 @ 17:29:02 End 2023.05.05 @ 19:52:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 40 Adventurer 9 Explorer 7 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 63x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b05d220-d0da-45e6-a099-ce50a3f41943