Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.22 @ 22:49:15 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (135) 675 Value Destroyed (3750) 3750 Prototype IDs (68) 1360 Alien Tech Used (1) 200 Bonus (5343) 5343 TOTAL SCORE: 19228 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 108 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Zhirov 300 Win 3000 Friendly Fire -65 Cogmind --------- Core Integrity 1296/1600 Matter 275/300 Energy 454/470 System Corruption 0% Temperature Cool (40) Movement Hovering (43) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Mini Fusion Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION (5) --- Linear Gravjet Antigrav Array Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (15) ----- Large Storage Unit Large Storage Unit Large Storage Unit Triangulator Spectral Analyzer Experimental Terrain Scan Processor Microactuators Experimental Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Layered Light Armor Plating Centrium Light Armor Plating Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Lance Kinetic Spear > --- INVENTORY (22) --- Micro Fission Core Light Quantum Reactor Light Quantum Reactor Improved Linear Gravjet Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Experimental Matter Compressor (500) Experimental Terrain Scanner Experimental Terrain Scanner Improved Stasis Canceller Advanced Transmission Jammer Advanced ECM Suite Cloaking Device Nova Cannon Lance Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Linear Gravjet Antigrav Array Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Triangulator Spectral Analyzer Experimental Terrain Scan Processor Experimental Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Experimental Utility Shielding Centrium Light Armor Plating Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Lance Kinetic Spear > --- INVENTORY -------- Micro Fission Core Light Quantum Reactor Light Quantum Reactor Linear Gravjet Improved Linear Gravjet Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Experimental Matter Compressor Experimental Terrain Scanner Experimental Terrain Scanner Microactuators Improved Stasis Canceller Advanced Transmission Jammer Advanced ECM Suite Cloaking Device Layered Light Armor Plating Nova Cannon Lance [Rating: 175] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Hover Unit Combat Airjet Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Lance Energy Gun Heavy EM Shotgun Energy Cannon Nova Cannon Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . . . . 4 . 2 2 2 . . . . 2 2 2 2 Power 2 | . . . . . . . . 1 . . . . . . . . 1 Propulsion 3 | . . . . . 1 . 1 . . . . . . 1 . . . Utility 13 | . . . . . 3 . 1 1 2 . . . . 1 2 2 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 312 | 7 10 1 1 11 34 3 38 47 14 3 1 3 7 26 36 30 40 Power 40 | 1 . . . 4 3 . 5 5 1 . . . 2 2 6 2 9 Engine 11 | 1 . . . 3 3 . 4 . . . . . . . . . . Core 17 | . . . . 1 . . 1 5 1 . . . 2 2 4 1 . Reactor 12 | . . . . . . . . . . . . . . . 2 1 9 Propulsion 52 | 2 . . . 2 5 . 7 9 1 . . . . 7 9 6 4 Treads 20 | 2 . . . 2 5 . 7 4 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 32 | . . . . . . . . 5 1 . . . . 7 9 6 4 Flight . | . . . . . . . . . . . . . . . . . . Utility 150 | 2 4 1 1 . 15 3 11 20 11 2 1 3 5 16 20 18 17 Device 76 | 1 2 1 . . 9 1 4 9 6 1 . . 5 7 9 12 9 Storage 12 | 1 1 . 1 . . . 1 3 . . . 1 . . 1 3 . Processor 7 | . . . . . 1 . 2 . 1 . 1 . . 1 1 . . Hackware 12 | . 1 . . . . . 2 3 . . . . . 4 1 . 1 Protection 43 | . . . . . 5 2 2 5 4 1 . 2 . 4 8 3 7 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 70 | 2 6 . . 5 11 . 15 13 1 1 . . . 1 1 4 10 Energy Gun 21 | 2 3 . . . 4 . 8 4 . . . . . . . . . Energy Cannon 7 | . . . . . . . . . . . . . . . . 2 5 Ballistic Gun 17 | . 1 . . 4 5 . 1 6 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . . . . . . Special Weapon 3 | . 2 . . . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . 1 . 6 3 . . . . . . . . . Piercing Weapon 11 | . . . . . . . . . 1 1 . . . 1 1 2 5 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . 3 . 2 . . . . 3 . 1 4 2 . Parts Lost 16 | . . . . 4 6 . 1 . 1 . . . 1 . . . 3 Power 2 | . . . . 1 1 . . . . . . . . . . . . Propulsion 6 | . . . . 1 3 . 1 . . . . . . . . . 1 Utility 3 | . . . . . . . . . . . . . 1 . . . 2 Weapon 5 | . . . . 2 2 . . . 1 . . . . . . . . Highest Loss Streak 3 | . . . . 3 2 . 1 . 1 . . . 1 . . . 3 Average Slot Usage (%) 96 | . 99 100 91 94 99 90 98 95 93 94 93 92 94 96 95 94 95 Engine 4 | . 14 14 14 12 4 9 6 2 . . . . . . . . . Core 4 | . . . . . 4 . . 9 11 11 11 11 11 9 6 3 1 Reactor 1 | . . . . . . . . . . . . . . . 2 4 10 Treads 15 | . 28 28 28 27 27 27 29 17 . . . . . . . . . Hover 8 | . . . . . . . . 6 17 17 17 17 17 22 19 16 16 Device 10 | . 12 14 6 . 10 3 11 3 10 11 11 11 11 10 9 16 21 Storage 16 | . 14 14 21 28 18 18 15 19 17 17 17 17 17 15 14 13 12 Processor 5 | . . . . . 9 9 7 6 5 5 5 5 5 5 7 8 8 Hackware 8 | . . . . . . . 7 13 11 11 11 11 11 15 19 17 13 Protection 3 | . . . . . 7 14 2 2 5 5 4 2 5 4 4 4 4 Energy Gun 4 | . 15 14 14 . 3 . 9 3 . . . . . . . . . Ballistic Gun 4 | . 11 14 6 23 14 9 . 3 . . . . . . . . . Slashing Weapon 1 | . . . . . . . 2 4 7 . . . . . . . . Piercing Weapon 3 | . . . . . . . . . 2 11 11 11 11 10 9 7 7 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 14 27 27 39 45 53 55 72 83 75 79 79 75 75 78 79 97 111 Greatest Support 113 | 40 40 40 40 43 63 63 83 88 80 80 80 80 80 96 98 112 113 Greatest Overweight (x) 1 | . . . . 1 . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 6 10 10 16 16 16 16 18 24 22 22 22 22 22 22 22 22 22 Average Capacity 18 | 5 7 10 13 16 16 16 17 21 22 22 22 22 22 22 22 22 22 Most Carried 22 | 4 10 10 15 15 16 16 18 22 22 21 21 22 22 22 22 22 22 Average Carried 17 | 2 6 9 12 13 14 16 17 20 21 20 21 21 21 21 21 21 21 Final Capacity 22 | 6 10 10 16 16 16 16 18 22 22 22 22 22 22 22 22 22 22 Final Carried 22 | 4 10 10 15 15 16 16 18 22 21 21 21 22 22 22 22 22 18 Class Distribution -------------------- 28% | Mutant 23% | Hacker-Ninja 14% | Hacker-Mutant 7% | Scavenger-Skirmisher 5% | Scavenger-Assassin 5% | Generator-Ninja 4% | Hacker-Skirmisher 3% | Skirmisher 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -8/Garrison Scavenger-Assassin | -7/Factory Hacker-Mutant | -6/Factory Hacker-Ninja | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Generator-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 5112 | 270 112 49 67 346 642 50 385 536 . 34 32 200 129 496 673 245 846 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6348 | 110 403 . . 332 911 301 690 1471 43 . . . 101 823 367 154 642 Parts 300 | 7 24 . . 16 50 10 25 54 4 . . . 9 46 20 7 28 Haulers Intercepted 14 | . 1 . . . 2 . 2 2 . . . . . 2 2 1 2 Recyclers Shooed 7 | . . . . . . . 3 4 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . 3 . 11 . . . . Prevented 3 | . . . . . . . . . . 1 2 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 87 | . 9 . . 23 15 6 4 20 . . . . 2 5 1 . 2 Melee 10 | . . . . . . . . . . . . . 2 5 1 . 2 Guns 55 | . 9 . . 10 14 6 3 13 . . . . . . . . . AOE 19 | . . . . 13 . . 1 5 . . . . . . . . . Classes Destroyed 15 | 2 5 . . 3 4 . . 1 . . . . . . . . . Worker 16 | . . . . . 1 . . 6 1 . . . . 3 2 1 2 Builder 13 | . . . . 2 3 . 1 1 . . . . . 2 2 . 2 Tunneler 3 | 2 . . . 1 . . . . . . . . . . . . . Hauler 14 | . 1 . . . 2 . 2 2 . . . . . 2 2 1 2 Recycler 8 | 1 . . . . . . 3 1 . . . . . 2 . . 1 Operator 4 | . 1 . . . . . 2 . . . . . . 1 . . . Watcher 6 | . 2 . . . . . . 1 1 . . . . . . 1 1 Swarmer 14 | . 3 . . 3 3 . . 4 . . . . . 1 . . . Grunt 37 | . 6 . . 3 6 6 3 11 . . . . . . 1 . 1 Duelist 1 | . . . . . 1 . . . . . . . . . . . . Sentry 4 | . . . . . 4 . . . . . . . . . . . . Hunter 5 | . . . . . 1 . 1 3 . . . . . . . . . Programmer 9 | . . . . . . . . 2 . . . . 2 4 . . 1 Zionite 1 | . . . . 1 . . . . . . . . . . . . . Assembled 17 | . . . . 17 . . . . . . . . . . . . . Best Kill Streak 16 | 3 3 . . 16 6 3 3 9 1 . . . 2 3 4 2 2 Combat Bots Only 16 | . 3 . . 16 3 3 2 8 . . . . 2 2 1 . 1 Max Kills in Single Turn 5 | 1 1 . . 5 2 2 1 4 1 . . . 1 1 1 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . Exploded 5 | . . . . 5 . . 1 4 . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Damage Taken 7587 | 34 136 . . 730 950 81 295 1581 260 18 153 . 495 741 54 418 1641 Core 1170 | . 6 . . 116 147 . 31 126 29 . 28 . 111 166 . 106 304 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 . . . 51 . 73 95 85 . . . . 83 85 100 92 81 Volleys Fired 223 | 4 42 . . 35 63 . 29 27 . . . . . . . 7 16 Largest 2 | 2 2 . . 2 2 . 2 2 . . . . . . . 1 1 Hottest 113 | 90 100 . . 63 100 . 100 100 . . . . . . . 113 113 Shots Fired 474 | 8 80 . . 60 124 27 58 94 . . . . . . . 7 16 Gun 441 | 8 76 . . 56 122 27 58 94 . . . . . . . . . Cannon 23 | . . . . . . . . . . . . . . . . 7 16 Launcher 4 | . . . . 4 . . . . . . . . . . . . . Special 6 | . 4 . . . 2 . . . . . . . . . . . . Kinetic 257 | . 27 . . 55 91 27 . 57 . . . . . . . . . Thermal 46 | 4 15 . . . 4 . . . . . . . . . . 7 16 Explosive 4 | . . . . 4 . . . . . . . . . . . . . Electromagnetic 167 | 4 38 . . 1 29 . 58 37 . . . . . . . . . Robot Hit Streak 16 | 5 6 . . 7 10 14 13 16 . . . . . . . . . Robot Miss Streak 4 | 1 4 . . 2 4 2 3 2 . . . . . . . . 1 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . Secondary Targets 6 | . . . . 3 2 . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . 1 . . . . . . . . . . Autonomous 68 | . . . . . . 27 . 41 . . . . . . . . . Shots Hit Robots 448 | 6 43 . . 35 88 23 51 94 3 . . . 7 45 20 7 26 Core Hits 234 | 4 20 . . 42 35 7 24 54 2 . . . 3 17 9 4 13 Critical Hits 12 | . 1 . . . 1 . 1 4 . . . . . 2 . . 3 Critical Kills 5 | . 1 . . . . . 1 2 . . . . . . . . 1 Critical Parts Destroyed 7 | . . . . . 1 . . 2 . . . . . 2 . . 2 Melee Attacks 340 | . . . . . 2 . 19 24 37 . 7 . 14 82 55 35 65 Impact . | . . . . . . . . . . . . . . . . . . Slashing 61 | . . . . . 2 . 19 24 16 . . . . . . . . Piercing 279 | . . . . . . . . . 21 . 7 . 14 82 55 35 65 Sneak Attacks 39 | . . . . . . . 1 2 2 . . . . 14 8 4 8 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 25 | . . . . . . . . 3 1 . . . 2 6 7 . 6 Damage Inflicted 17040 | 122 611 . . 1752 1550 706 1224 3724 248 . . . 258 2975 1544 580 1746 Guns 6722 | 92 611 . . 571 1550 706 840 2352 . . . . . . . . . Cannons 38 | . . . . . . . . . . . . . . . . . 38 Explosions 2355 | 30 . . . 1181 . . 299 845 . . . . . . . . . Melee 7862 | . . . . . . . 85 496 216 . . . 258 2975 1544 580 1708 Ramming 63 | . . . . . . . . 31 32 . . . . . . . . Kinetic 4155 | . 192 . . 560 1006 706 . 1691 . . . . . . . . . Thermal 1383 | 81 98 . . . 22 . 299 845 . . . . . . . . 38 Explosive 1181 | . . . . 1181 . . . . . . . . . . . . . Electromagnetic 2396 | 41 321 . . 11 522 . 840 661 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 759 | . . . . . . . 85 496 178 . . . . . . . . Piercing 7103 | . . . . . . . . . 38 . . . 258 2975 1544 580 1708 Highest Corruption 12 | . . . . . . . 1 6 6 6 6 6 12 3 1 . . Average Corruption 3 | . . . . . . . 1 3 1 6 6 6 10 1 1 . . Corruption Purged 1 | . . . . . . . 1 . . . . . . . . . . Effects 50 | . . . . . . . 5 14 3 4 6 2 11 3 2 . . Message Errors 17 | . . . . . . . 3 4 1 1 2 . 3 2 1 . . Matter Fused 8 | . . . . . . . . 5 . 1 2 . . . . . . Heat Flow Errors 6 | . . . . . . . . 3 1 . 1 . 1 . . . . Energy Discharges 8 | . . . . . . . 1 . . 2 . 2 2 1 . . . Data Loss (minor) 5 | . . . . . . . 1 1 1 . 1 . 1 . . . . Misdirections 1 | . . . . . . . . . . . . . 1 . . . . Targeting Errors 5 | . . . . . . . . 1 . . . . 3 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1179 | . . . . 21 . . 73 126 68 . . . . 338 163 250 140 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 142 | . . . . 21 . . 73 48 . . . . . . . . . Melee 1037 | . . . . . . . . 78 68 . . . . 338 163 250 140 Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 294 | 34 3 . . 67 . . 77 97 16 . . . . . . . . Shots 7 | 1 1 . . 2 . . 2 1 . . . . . . . . . Rammed 4 | . . . . . . . . 3 1 . . . . . . . . Targets Rammed 5 | . . . . . . . . 4 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . . . . . Highest Temperature 437 | 72 270 . . 22 228 . 117 266 271 . 154 . 200 10 24 437 209 Average Temperature 51 | 31 48 . . 7 20 . 46 85 135 . 78 . 103 2 7 72 74 Received Heat Transfer 918 | . 30 . . 39 360 45 63 210 27 . . . . 36 9 45 54 Effects 2 | . . . . . . . . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 1 . 1 3 . . . . . . . . . Combat Hostiles 3 | . . . . . 1 . . 2 . . . . . . . . . Parts Fried 14 | . 1 . . . 2 . 6 5 . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 1668 | 198 296 . . . 37 . 450 650 . . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | 1 . . . . . . 5 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 1645 | 15 285 25 . 97 396 455 283 454 337 . . . . 301 329 694 1645 Initial 268 | . 9 25 . . 37 201 238 70 161 . . . . 34 156 87 268 Average 212 | 6 144 25 . 18 195 336 129 233 224 . . . . 188 164 330 595 Maximum Alert Level 5 | . 1 . . . 1 2 1 2 1 . . . . 1 1 2 5 Low Security (%) 54 | 100 80 100 . 100 50 . 72 42 54 . . . . 45 63 22 . Level 1 30 | . 19 . . . 49 72 27 37 45 . . . . 54 36 41 11 Level 2 12 | . . . . . . 27 . 20 . . . . . . . 36 60 Level 3 2 | . . . . . . . . . . . . . . . . . 24 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . 3 Squads Dispatched 34 | . 4 . . . . . 6 11 3 . . . . 4 3 1 2 Investigation 16 | . 2 . . . . . 4 4 2 . . . . 2 1 . 1 Extermination 6 | . . . . . . . 1 2 . . . . . 1 1 1 . Reinforcement 12 | . 2 . . . . . 1 5 1 . . . . 1 1 . 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 2 1 . . . . . . . . Haulers Reinforced 3 | . . . . . . . 1 2 . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 8 | . 1 . . . . . . 2 1 . . . . 3 1 . . Communications Jammed 215 | . . . . . . . . . . . . . . 38 111 11 55 Distress Signals 215 | . . . . . . . . . . . . . . 38 111 11 55 Times Spotted 256 | . 20 . . 27 22 6 9 36 14 2 17 . 4 18 20 27 34 Peak Tracking Total 20 | . 3 . . 20 6 3 2 10 6 4 5 . 2 5 5 5 6 Tactical Retreats 38 | . . . . 2 1 1 1 5 2 1 4 . 1 3 3 7 7 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 9 | . . . . . . . 1 4 . . . . . . . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . 1 1 . 2 . . . . Exploded 2 | . . . 2 . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 8 | . 2 . . . . . 1 3 . . . . . . . . 2 Max in Single Turn 3 | . 1 . . . . . 1 3 . . . . . . . . 1 Garrison Access 15 | . . . . . . . 3 3 1 . . . . 2 . . 6 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 73 | . 7 . 1 1 2 . 11 10 4 . . 4 . 11 6 4 12 Terminals 40 | . 6 . . 1 1 . 6 5 3 . . . . 5 4 4 5 Fabricators 8 | . . . . . . . . 2 . . . . . 3 2 . 1 Repair Stations 3 | . . . . . . . 2 . . . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 16 | . . . . . 1 . 3 3 1 . . . . 2 . . 6 Total Hacks 274 | . 22 . 1 4 7 . 25 34 17 . . 17 . 49 33 35 30 Successful 151 | . 10 . 1 1 4 . 11 17 5 . . 17 . 27 18 23 17 Failed 122 | . 12 . . 3 3 . 14 17 12 . . . . 21 15 12 13 Catastrophic 21 | . 2 . . . . . 4 4 2 . . . . 3 2 3 1 Database Lockouts 1 | . . . . . . . . . . . . . . 1 . . . Manual 124 | . 15 . 1 4 5 . 6 17 16 . . . . 22 15 18 5 Terminals 198 | . 21 . . 4 5 . 17 23 16 . . . . 33 25 35 19 Fabricators 31 | . . . . . . . . 8 . . . . . 10 8 . 5 Repair Stations 9 | . . . . . . . 5 . . . . . . 4 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 17 | . . . . . 2 . 3 3 1 . . . . 2 . . 6 Terminal Hacks 82 | . 6 . 1 1 2 . 4 5 1 . . 17 . 13 10 17 5 Record 7 | . . . . . . . . . . . . 5 . 1 . 1 . Part Schematic 11 | . . . . 1 . . . 1 . . . 4 . 3 1 1 . Robot Analysis 5 | . 1 . . . . . . . . . . 4 . . . . . Prototype ID Bank 11 | . . . . . . . . . . . . 4 . 1 3 3 . Level Access Points 5 | . . . . . . . . 1 . . . . . 1 1 1 1 Branch Access Points 2 | . . . . . . . 1 . . . . . . . . 1 . Machine Index 2 | . . . . . . . 1 . . . . . . . . . 1 Terminal Index 6 | . 1 . . . . . 1 1 1 . . . . 1 . 1 . Fabricator Index 2 | . . . . . . . . . . . . . . 1 . 1 . Garrison Index 1 | . . . . . . . . . . . . . . . . 1 . Alert Level 1 | . . . . . . . . . . . . . . . . 1 . Unreport Threat 4 | . . . . . . . . 1 . . . . . . 2 1 . Locate Traps 14 | . 2 . . . 1 . 1 . . . . . . 3 1 3 3 Hauler Manifests 1 | . . . . . . . . . . . . . . . . 1 . Registered Components 4 | . . . . . . . . 1 . . . . . 1 1 1 . Registered Prototypes 2 | . . . . . . . . . . . . . . 1 1 . . Zone Layout 3 | . 2 . . . 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 18 | . . . . . . . . 5 . . . . . 5 4 . 4 Load Schematic 8 | . . . . . . . . 1 . . . . . 3 2 . 2 Build 10 | . . . . . . . . 4 . . . . . 2 2 . 2 Repair Station Hacks 2 | . . . . . . . 1 . . . . . . 1 . . . Scan Component 2 | . . . . . . . 1 . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 16 | . . . . . 1 . 3 3 1 . . . . 2 . . 6 Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . Seal Access 15 | . . . . . . . 3 3 1 . . . . 2 . . 6 Unauthorized Hacks 33 | . 4 . . . 1 . 3 4 3 . . . . 6 4 6 2 Terminals 29 | . 3 . . . 1 . 3 2 3 . . . . 5 4 6 2 Track 3 | . 1 . . . . . . . . . . . . 1 . 1 . Assimilate 1 | . . . . . . . . . . . . . . . 1 . . Botnet 20 | . 2 . . . 1 . 2 1 2 . . . . 4 2 4 2 Operators 5 | . . . . . . . 1 1 1 . . . . . 1 1 . Fabricators 3 | . . . . . . . . 2 . . . . . 1 . . . Prioritize 2 | . . . . . . . . 1 . . . . . 1 . . . Siphon 1 | . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . Hacking Detections 50 | . 6 . . 1 2 . 8 7 3 . . . . 9 5 3 6 Full Trace Events 14 | . 2 . . . . . 2 4 2 . . . . 2 1 . 1 Feedback Events 3 | . . . . . . . 1 . 1 . . . . . 1 . . Corruption 3 | . . . . . . . 1 . 1 . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . 1 . . . 1 . . . 4 . 3 1 1 . Parts Built 14 | . . . . . . . . 8 . . . . . 2 2 . 2 Matter 2524 | . . . . . . . . 682 . . . . . 603 570 . 669 Time 523 | . . . . . . . . 183 . . . . . 122 100 . 118 Total Part Build Rating 80 | . . . . . . . . 46 . . . . . 11 10 . 13 Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 2 . . . . . . . . 3 Machine Destruction 2 | . . . . . . . . 2 . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . 3 Robots Rewired 1 | . . . . . . . . . . . . . . 1 . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 2 | . . . . . . . . . . . . . . 1 1 . . Largest Group 1 | . . . . . . . . . . . . . . 1 1 . . Highest-Rated Group 49 | . . . . . . . . . . . . . . 49 26 . . Highest-Rated Ally 49 | . . . . . . . . . . . . . . 49 26 . . Total Orders 1 | . . . . . . . . . . . . . . 1 . . . STAY 1 | . . . . . . . . . . . . . . 1 . . . Ally Attacks 1 | . . . . . . . . . . . . . . 1 . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total 5 | . 1 . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 10048 | 71 821 305 409 719 624 162 1462 1526 429 156 245 92 235 732 641 569 850 Spaces Moved 8915 | 35 401 189 253 373 237 100 784 1095 437 234 350 130 305 842 946 917 1287 Core 10 | 10 . . . . . . . . . . . . . . . . . Treads 2882 | 25 401 189 253 373 237 100 784 520 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 6023 | . . . . . . . . 575 437 234 350 130 305 842 946 917 1287 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 38 | 50 160 160 160 160 160 160 160 63 65 65 65 65 65 54 43 38 43 Average Speed 88 | 128 160 160 160 165 160 160 160 112 65 65 65 65 65 58 47 42 43 Slowest Speed 180 | 160 160 160 160 180 160 160 165 167 65 65 65 65 65 60 58 43 43 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 40 | 4 75 48 68 59 23 39 26 32 12 47 56 59 50 24 31 28 47 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 4 | . 1 . . . . . . . . . . 3 . . . . . Known Exits Taken 8 | . . . . 1 1 . . 1 1 . 1 . . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 . . . 1 . . 1 . 1 1 . . . . Scrap Searched 6 | . . 1 . 2 . . . . . 1 1 . 1 . . . . Spaces Dug 164 | . 4 . . . 4 . 17 6 25 . 5 . 5 23 21 23 31 Terrain Destroyed 251 | . 4 . . 32 4 6 23 41 25 . 5 . 5 23 21 28 34 Melee 145 | . . . . . 2 . 17 6 25 . 5 . 5 23 21 21 20 Projectile 39 | . 4 . . . 2 6 . 6 . . . . . . . 7 14 AOE 67 | . . . . 32 . . 6 29 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total 10286 | 51 500 192 257 426 368 101 911 1303 533 236 357 136 325 983 1082 1050 1475 Wait 188 | . 26 . . 2 . . . 15 41 . . . . 23 6 18 57 Move 8896 | 34 400 188 252 372 236 98 783 1094 436 233 349 129 304 841 945 916 1286 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 155 | 6 13 1 3 3 16 . 16 41 4 . . 1 1 12 16 14 8 Fast Attach 68 | 5 . . . 2 6 . 10 6 4 . . 3 1 3 12 8 8 Attach 84 | 2 4 . . 6 11 . 8 19 4 1 . . 1 8 9 4 7 Detach 25 | . 2 . 1 2 4 . 2 1 1 . 1 1 . . 5 4 1 Swap 161 | . 6 1 1 3 17 3 20 22 6 2 1 1 5 15 15 18 25 Drop 174 | . 7 2 . 1 13 . 24 40 6 . . 1 2 12 30 24 12 Fire 223 | 4 42 . . 35 63 . 29 27 . . . . . . . 7 16 Melee 285 | . . . . . 2 . 19 21 30 . 6 . 11 67 44 30 55 Ram 1 | . . . . . . . . . 1 . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . 4 . . . . . . . . . Escape Stasis 20 | . . . . . . . . 13 . . . . . . . 7 . Rewire 2 | . . . . . . . . . . . . . . 2 . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison -7/Factory (discovered 5 exits: *Fac / *Sto x2 / Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research (discovered 4 exits: *Res x3 / [*Tes]) -2/Research (discovered 5 exits: *Acc x3 / Qua x2) -1/Access (discovered 2 exits: *Sur / [Com]) To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 9) 495 | -10/Materials | Discovered new exit (range 6) 636 | -10/Materials | Discovered new exit (range 12) 722 | -10/Materials | Discovered new exit (range 13) 865 | -10/Materials | Discovered new exit (range 16) 893 | -10/Materials | Entered Mines 921 | -10/Mines | Discovered new exit (range 8) 963 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1092 | -10/Mines | Found a hidden stash of uninstalled traps 1113 | -10/Mines | Learned Materials garrison access intel 1142 | -10/Mines | Discovered new exit (range 5) 1191 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1191 | -10/Mines | Discovered new exit (range 5) 1198 | -10/Mines | Entered Exiles 1235 | -10/Exiles | Met 8R-AWN 1266 | -10/Exiles | Met EX-HEX 1309 | -10/Exiles | Met EX-BIN 1326 | -10/Exiles | Aligned with FarCom system 1328 | -10/Exiles | Given EX-Vault access code 1365 | -10/Exiles | Opened EX-Vault 1376 | -10/Exiles | Found AWS/Gauss 1409 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1433 | -10/Exiles | Exiles lab attacked by MAIN.C 1594 | -10/Exiles | Discovered new exit (range 10) 1607 | -10/Exiles | Left Exiles lab with AWS/Gauss 1607 | -10/Exiles | Entered Mines 1608 | -9/Mines | Assembled infested the area 1653 | -9/Mines | Destroyed 16 combat bots 1656 | -9/Mines | Lost 3 parts (1n2w) 1999 | -9/Mines | Identified exit to Materials 2310 | -9/Mines | Discovered exit to Materials (range 12) 2326 | -9/Mines | Entered Materials 2326 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2327 | -8/Materials | Loaded intel: 1 garrison access location 2824 | -8/Materials | Discovered new exit (range 14) 2938 | -8/Materials | Identified exit to Garrison 2950 | -8/Materials | Entered Garrison 2998 | -8/Garrison | Triggered checkpoint 3030 | -8/Garrison | Triggered checkpoint 3070 | -8/Garrison | Discovered new exit (range 15) 3104 | -8/Garrison | Installed Relay Interface Framework 3112 | -8/Garrison | Entered Factory 3112 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3511 | -7/Factory | Discovered new exit (range 13) 3562 | -7/Factory | Build established: Scavenger-Skirmisher 3716 | -7/Factory | Discovered new exit (range 15) 4021 | -7/Factory | Identified exit to Storage 4021 | -7/Factory | Identified exit to Lower Caves 4504 | -7/Factory | Discovered new exit (range 11) 4574 | -7/Factory | Entered another Factory area 4574 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5245 | -6/Factory | Destroyed 8 combat bots 5511 | -6/Factory | Fabricated Cmb. Airjet? 5612 | -6/Factory | Fabricated Cmb. Airjet? 5703 | -6/Factory | Fabricated Cmb. Airjet (x2) 5852 | -6/Factory | Spotted B-75 Beast 5920 | -6/Factory | Identified exit to Factory 6057 | -6/Factory | Fabricated Cmb. Antigrav System? 6100 | -6/Factory | Entered another Factory area 6100 | -5/Factory | Evolved 2 slots: Utility x2 6272 | -5/Factory | Discovered new exit (range 19) 6327 | -5/Factory | Identified exit to Upper Caves 6396 | -5/Factory | Build established: Hacker-Ninja 6529 | -5/Factory | Entered Upper Caves 6677 | -5/Upper Caves | Discovered new exit (range 13) 6685 | -5/Upper Caves | Entered another Upper Caves area 6687 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6703 | -5/Upper Caves | Encountered a Warlord checkpoint 6703 | -5/Upper Caves | Discovered new exit (range 5) 6822 | -5/Upper Caves | Build established: Hacker-Mutant 6924 | -5/Upper Caves | Discovered new exit (range 5) 6929 | -5/Upper Caves | Identified exit to Zhirov 6930 | -5/Upper Caves | Entered Zhirov 6930 | -5/Zhirov | Discovered new exit (range 4) 6942 | -5/Zhirov | Met Zhirov 6957 | -5/Zhirov | Found Alien Artifact 6957 | -5/Zhirov | Identified Integrated Reactor 6957 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7001 | -5/Zhirov | Learned location of Quarantine (-2) 7001 | -5/Zhirov | Learned location of Testing (-3) 7001 | -5/Zhirov | Learned location of Command (-1) 7005 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7022 | -5/Zhirov | Entered Proximity Caves 7052 | -4/Proximity Caves | Learned Research interactive machine intel 7089 | -4/Proximity Caves | Spotted B-86 Titan 7121 | -4/Proximity Caves | Crushed by falling debris 7121 | -4/Proximity Caves | System corruption reached 10% 7207 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7254 | -4/Proximity Caves | Discovered new exit (range 7) 7257 | -4/Proximity Caves | Entered Factory 7257 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7258 | -4/Factory | Identified exit to Upper Caves 7377 | -4/Factory | Discovered exit to Upper Caves (range 20) 7561 | -4/Factory | Build established: Hacker-Ninja 7807 | -4/Factory | Identified exit to Research 7847 | -4/Factory | Central database locked down 7898 | -4/Factory | Fabricated Exp. Optical Array (x1) 7961 | -4/Factory | Fabricated Exp. Terrain Scan Processor (x1) 7989 | -4/Factory | Entered Research 7989 | -3/Research | Evolved 2 slots: Utility x2 7990 | -3/Research | Loaded intel: 37 interactive machine locations 8151 | -3/Research | Found Prototype Processor 8151 | -3/Research | Identified Spectral Analyzer 8297 | -3/Research | Identified exit to Research 8483 | -3/Research | Fabricated Exp. Terrain Scanner? 8538 | -3/Research | Fabricated Exp. Terrain Scanner (x1) 8591 | -3/Research | Discovered new exit (range 13) 8630 | -3/Research | Entered another Research area 8630 | -2/Research | Evolved 2 slots: Utility x2 8729 | -2/Research | Identified exit to Quarantine 8741 | -2/Research | Identified exit to Access 9035 | -2/Research | Spotted B-90 Cyclops 9091 | -2/Research | Found Prototype Device 9091 | -2/Research | Identified Exp. Transmission Jammer 9125 | -2/Research | Found Prototype Device 9125 | -2/Research | Identified Thermal Barrier 9199 | -2/Research | Entered Access 9199 | -1/Access | Evolved 2 slots: Power x1, Utility x1 9384 | -1/Access | Fabricated Exp. Heat Sink (x1) 9448 | -1/Access | Fabricated Mni. Fusion Reactor (x1) 9507 | -1/Access | Spotted B-99 Colossus 9545 | -1/Access | Identified exit to Surface 9670 | -1/Access | Discovered new exit (range 26) 9737 | -1/Access | Build established: Generator-Ninja 9945 | -1/Access | Spotted B-99 Colossus 10012 | -1/Access | Spotted B-99 Colossus 10013 | -1/Access | Spotted B-99 Colossus 10017 | -1/Access | Maximum security lockdown engaged 10049 | *** | Escaped! Last Messages --------------- 10025_ Penetrated by Slug. 10025_ Slug penetrates Reinforced Barrier. 10027_ Sealed Heavy Doors breached. 10027_ Linear Gravjet destroyed. 10027_ Penetrated by Slug. 10027_ Slug penetrates Reinforced Barrier. 10027_ Penetrated by Slug. 10029_ Slug penetrates Reinforced Barrier. 10030_ B-99 Colossus activates siege mode. 10031_ Slug penetrates Sealed Heavy Doors. 10031_ Slug penetrates B-99 Colossus. 10031_ Slug penetrates Sealed Heavy Doors. 10032_ Penetrated by Slug. 10032_ Exp. Heat Sink destroyed. 10032_ Penetrated by Slug. 10032_ Slug penetrates Reinforced Barrier. 10036_ Exp. Utility Shielding destroyed. 10036_ Penetrated by Slug. 10036_ Slug penetrates Sealed Heavy Doors. 10046_ Main Access Shell breached. Map ----- +----------------------------------------------------+ | ### # ########## ############### " | | ### # ########## ##### ###### | | ### # "" ########## ###### | | ### # "" ########## ###### | | ### # "Y ################# ###### | | ### # "" ################## ####### | | ### + "" # # ####### | | # # # # ####### | | #####+## # + ########## | | + # # # " # | | ########+##### # # # """ # | | ###### ## # # # """ # | | ###### ## # # # " # | | ###### ####### # # # | | ###### ####### # # # | | ###### ######################## + # | | ######## ######################## # ? # | | ###################################### # ? | | #######################?############## ########## | | ###################################### ###?###### | | ##############################"####### ########## | | ########## """" ?" ? ########## | | ########## BB """" " ########## | | ########## BB """" """""" " ? ?#????##?#? | | """" " " " ?? #??#?###?? | | """" " "@ " ? ????#?#????## | | """" " "" " "? ??????#?##??#?? | | " """" "??"?????????????????#? | | "" ####" BB """" """""" "??????????????????? | | G #?### BB "" "??????????????????? | | "" ##### "" "??????????????????? | | " #?##"####################"??????????????????? | | ########?#####?##???????????????????????????? | | ####?##?#####??##???????????????????????????? | | ############?#??????????????????????????????? | | #######?####????????????????????????s???????? | | ##?########?? ????????????????????????????? | | #####?#??## ?????????????????????s?????????? | | ######?##?# ???????????????????????????????? | | ########?#? ????????????????????????????????? | | ##?###?##?# ????????????????????????????????? | | ########??#?????????????????????????????????? | | #??######???????????????????????????????????? | | #?###?#?#???????????????????????????????????? | | ####?#?#????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????????????????? | | #########????????????????????????????????????????? | | #??#? ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 77 Energy Capacity 670 Matter Stores 300 Matter Capacity 600 Sight Range 24 Terrain Scan Range 30 Terrain Scan Density 1010 ECM Strength 3 Jamming Range 22 Cloak Strength 2 Armor Coverage 300 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 66 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 70 Recoil Reduction 4 Stasis Canceling 2 Offensive Hacking 32 Defensive Hacking 26 Item Schematics ----------------- Lrg. Storage Unit | -9/Mines | Hacked Cmb. Airjet | -6/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Terrain Scan Processor | -4/Factory | Hacked Exp. Terrain Scanner | -4/Factory | Hacked Adv. ECM Suite | -4/Factory | Hacked Exp. ECM Suite | -3/Research | Hacked Mni. Fusion Reactor | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Cmb. Airjet | x2 | -6/Factory Cmb. Airjet | x2 | -6/Factory Cmb. Airjet | x2 | -6/Factory Cmb. Antigrav System | x2 | -6/Factory | Preloaded Exp. Optical Array | x1 | -4/Factory Exp. Terrain Scan Processor | x1 | -4/Factory Exp. Terrain Scanner | x1 | -3/Research Exp. Terrain Scanner | x1 | -3/Research Exp. Heat Sink | x1 | -1/Access Mni. Fusion Reactor | x1 | -1/Access Alien Tech Used ----------------- Integrated Reactor Achievements -------------- More Power To You Shutout Challenges ------------ None Game ------ Seed StasisGravmagThruster Manual? 0 Play Time 03:06:28 Cumulative 356.8 hours Start 2021.10.21 @ 03:42:36 End 2021.10.22 @ 22:49:15 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 54 Adventurer 115 Explorer 2 Win Type 0 Total 31 Types 28/2/0/0/0/0/0/0/1 Lore% 55 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4438f093-8a88-4585-8fff-32c8539f6945