Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.24 @ 13:26:05 // Winter2021/Sauler

Player: LU-1G1

Result: Destroyed by 99-TNT with 99-TNT's Nukerbomber

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (50)      250
Value Destroyed (1144)     1144
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4154

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
                Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
  High-capacity Storage Unit
   Experimental Targeting Computer
       Advanced Weapon Cycler
                Assault Rifle
          Heavy Assault Rifle
                8R-AWN's Boregun
                8R-AWN's Boregun
                Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
       Advanced Treads
                Aluminum Leg
       Advanced Myomer Leg
>               --- UTILITY ----------
                Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
  High-capacity Storage Unit
   Experimental Targeting Computer
       Advanced Weapon Cycler
                Assault Rifle
          Heavy Assault Rifle
                8R-AWN's Boregun
                8R-AWN's Boregun
                Datajack
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Light Armor Plating
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Missile Launcher
  Impact Weapon            Mace
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             74   | 7   13  12  21  1   17  3   
  Power                    9    | 1   1   4   2   .   1   .   
    Engine                 6    | 1   1   2   2   .   .   .   
    Core                   3    | .   .   2   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 2   2   4   5   .   6   .   
    Treads                 16   | 2   2   3   5   .   4   .   
    Leg                    2    | .   .   .   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  1    | .   .   1   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  14   | 2   3   2   2   .   5   .   
    Device                 4    | 1   .   .   .   .   3   .   
    Storage                3    | 1   1   .   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   2   2   2   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   32   | 2   7   2   12  1   5   3   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          2    | .   2   .   .   .   .   .   
    Ballistic Gun          19   | 2   4   2   7   .   2   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   3   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   2   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   
  Unidentified Prototypes  2    | .   1   .   1   .   .   .   
  Corrupted Parts          1    | .   1   .   .   .   .   .   
    System Corruption      4    | .   4   .   .   .   .   .   
Parts Lost                 26   | .   1   4   2   .   10  9   
  Power                    4    | .   .   1   1   .   1   1   
  Propulsion               9    | .   .   1   .   .   5   3   
  Utility                  5    | .   .   1   1   .   3   .   
  Weapon                   8    | .   1   1   .   .   1   5   
  Highest Loss Streak      9    | .   1   2   1   .   3   9   
Average Slot Usage (%)     97   | .   99  99  89  100 95  97  
  Engine                   10   | .   14  7   10  11  9   .   
  Core                     1    | .   .   6   .   .   .   11  
  Treads                   29   | .   27  27  33  33  31  11  
  Device                   3    | .   4   .   .   .   5   22  
  Storage                  12   | .   14  14  11  11  11  11  
  Protection               12   | .   9   14  12  22  14  .   
  Ballistic Gun            22   | .   27  28  20  11  12  19  
  Special Melee Weapon     1    | .   .   .   .   .   6   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             64   | 11  31  37  39  42  64  52  
  Greatest Support         64   | 40  40  42  62  62  64  40  
  Greatest Overweight (x)  2    | .   .   1   .   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  
  Average Capacity         15   | 7   13  15  15  15  19  20  
  Most Carried             20   | 6   15  15  15  15  20  11  
  Average Carried          13   | 3   12  14  14  14  16  10  
  Final Capacity           20   | 8   15  15  15  15  20  20  
  Final Carried            15   | 6   15  15  15  15  11  8   

 Class Distribution 
--------------------
 69% | Mutant
 30% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min 
Matter Collected           1911 | 276 625 265 469 69  207 .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1634 | 13  677 228 607 .   109 .   
  Parts                    115  | 4   46  14  48  .   3   .   
Haulers Intercepted        3    | .   2   .   1   .   .   .   
Recyclers Shooed           2    | .   .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  36   | .   12  7   16  .   1   .   
  Melee                    1    | .   .   .   .   .   1   .   
  Guns                     26   | .   12  7   7   .   .   .   
  AOE                      9    | .   .   .   9   .   .   .   
Classes Destroyed          9    | 1   5   1   2   .   .   .   
  Worker                   2    | .   1   .   1   .   .   .   
  Builder                  2    | .   1   .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   3    | .   2   .   1   .   .   .   
  Recycler                 3    | .   .   .   3   .   .   .   
  Watcher                  3    | .   2   .   1   .   .   .   
  Swarmer                  12   | .   .   3   9   .   .   .   
  Grunt                    18   | .   12  4   2   .   .   .   
  Sentry                   5    | .   .   .   5   .   .   .   
Best Kill Streak           9    | 1   2   2   9   .   1   .   
  Combat Bots Only         4    | .   2   2   4   .   1   .   
Max Kills in Single Turn   3    | 1   1   1   3   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   .   
  8R-AWN (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               4714 | .    914  446  796  .    1459 1099 
  Core                     604  | .    112  32   51   .    166  243  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  .    42   .    .    .    .    
Volleys Fired              180  | 3    99   25   39   .    12   2    
  Largest                  2    | 2    2    2    2    .    2    2    
  Hottest                  48   | 40   40   40   48   .    46   46   
Shots Fired                333  | 6    195  50   66   .    13   3    
  Gun                      317  | 6    195  50   56   .    7    3    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 16   | .    .    .    10   .    6    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  317  | 6    195  50   56   .    7    3    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                16   | .    .    .    10   .    6    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 1    13   9    9    .    8    2    
  Robot Miss Streak        5    | 1    5    2    3    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    
Shots Hit Robots           257  | 3    135  35   42   .    40   2    
  Core Hits                112  | 2    52   15   32   .    10   1    
  Critical Kills           1    | .    1    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    1    .    .    .    .    
  Critical Strikes         3    | .    2    1    .    .    .    .    
    Destroy                3    | .    2    1    .    .    .    .    
Melee Attacks              65   | .    1    .    9    .    54   1    
  Impact                   1    | .    1    .    .    .    .    .    
  Slashing                 60   | .    .    .    9    .    50   1    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3997 | 21   1107 351  1604 .    899  15   
  Guns                     2093 | 21   1084 347  592  .    34   15   
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1108 | .    .    .    1012 .    96   .    
  Melee                    752  | .    .    .    .    .    752  .    
  Ramming                  44   | .    23   4    .    .    17   .    
  Kinetic                  2093 | 21   1084 347  592  .    34   15   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                1108 | .    .    .    1012 .    96   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 752  | .    .    .    .    .    752  .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         10   | .    10   10   .    .    .    .    
  Average Corruption       8    | .    7    10   .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  114  | .    70   44   .    .    .    .    
    Message Errors         36   | .    22   14   .    .    .    .    
    Matter Fused           29   | .    21   8    .    .    .    .    
    Heat Flow Errors       9    | .    6    3    .    .    .    .    
    Energy Discharges      15   | .    10   5    .    .    .    .    
    Data Loss (minor)      14   | .    6    8    .    .    .    .    
    Data Loss (major)      5    | .    1    4    .    .    .    .    
    Misfires               4    | .    3    1    .    .    .    .    
    Weapon Failures        2    | .    1    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            65   | .    .    .    65   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               65   | .    .    .    65   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      98   | .    .    .    98   .    .    .    
  Shots                    3    | .    .    .    3    .    .    .    
  Rammed                   10   | .    3    4    .    .    3    .    
Targets Rammed             10   | .    3    4    .    .    3    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        271  | .    271  195  22   .    .    .    
  Average Temperature      47   | .    46   57   5    .    .    .    
  Received Heat Transfer   945  | .    483  243  219  .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             325  | 5   214 95  325 67  .   .   
  Initial                  67   | .   3   11  .   67  .   .   
  Average                  75   | 2   80  32  139 67  .   .   
Maximum Alert Level        1    | .   1   .   1   .   .   .   
  Low Security (%)         93   | 100 97  100 70  100 .   100 
  Level 1                  6    | .   2   .   29  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   6   1   .   .   .   .   
  Investigation            5    | .   4   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           3    | .   2   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              73   | .   26  10  24  .   12  1   
  Peak Tracking Total      9    | .   4   3   6   .   9   1   
  Tactical Retreats        8    | .   .   2   1   .   5   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            7    | .   6   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   5    | .   .   .   .   .   5   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   5   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          4    | .   .   .   3   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          14   | .   8   2   2   .   2   .   
  Terminals                6    | .   5   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                35   | .   28  2   3   .   2   .   
  Successful               21   | .   14  2   3   .   2   .   
  Failed                   13   | .   13  .   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   20   | .   18  .   1   .   1   .   
  Terminals                23   | .   21  .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   .   
  Recycling Units          4    | .   3   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             13   | .   7   2   2   .   2   .   
  Record                   1    | .   .   .   .   .   1   .   
  Part Schematic           2    | .   2   .   .   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   
  Open Door                2    | .   .   2   .   .   .   .   
  Repair Station Index     1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   .   .   .   
  Report Inventory         2    | .   1   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   6   .   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   4   .   
  Non-combat               3    | .   .   .   .   .   3   .   
  Combat                   1    | .   .   .   .   .   1   .   
Robot Hacks Applied        4    | .   .   .   .   .   4   .   
  parse_system             4    | .   .   .   .   .   4   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               3    | .   .   .   .   3   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  .   
Total Orders               3    | .   .   .   .   .   3   .   
  STAY                     2    | .   .   .   .   .   2   .   
  FOLLOW                   1    | .   .   .   .   .   1   .   
Ally Attacks               35   | .   .   .   .   .   35  .   
  Total Damage             157  | .   .   .   .   .   157 .   
  Kills                    4    | .   .   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       1    | .   .   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               6506 | 123  2419 1200 867  271  1538 88   
Spaces Moved               2948 | 66   1036 637  245  164  786  14   
  Core                     5    | 5    .    .    .    .    .    .    
  Treads                   2882 | 61   1036 637  245  164  739  .    
  Legs                     61   | .    .    .    .    .    47   14   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  152  152  155  150  190  
  Average Speed            158  | 151  160  155  154  155  160  190  
  Slowest Speed            305  | 160  160  240  155  155  305  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 6    97   99   25   39   71   7    
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .    2    .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             5    | .    .    3    .    2    .    .    
Spaces Dug                 33   | .    1    .    31   .    1    .    
Terrain Destroyed          95   | .    1    .    77   .    17   .    
  Melee                    7    | .    1    .    5    .    1    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      88   | .    .    .    72   .    16   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Total                      4383 | 81   1645 808  652  181  946  70   
  Wait                     982  | .    457  93   316  15   51   50   
  Move                     2942 | 65   1035 636  244  163  785  14   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  63   | 6    21   18   8    1    9    .    
  Fast Attach              25   | 7    4    6    4    .    4    .    
  Attach                   16   | .    1    5    1    .    6    3    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     33   | .    8    1    16   1    7    .    
  Drop                     62   | .    16   20   15   1    10   .    
  Fire                     180  | 3    99   25   39   .    12   2    
  Melee                    65   | .    1    .    9    .    54   1    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    10   | .    3    4    .    .    3    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     5    | .    .    .    .    .    5    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: Mat / *Min x2)
-9/Mines
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  124 | -11/Scrapyard | Entered Materials
  198 | -10/Materials | Discovered new exit (range 15)
  315 | -10/Materials | Build established: Mutant
  316 | -10/Materials | Discovered new exit (range 15)
 1009 | -10/Materials | Discovered new exit (range 16)
 1284 | -10/Materials | Repaired Lgt. Treads
 1402 | -10/Materials | System corruption reached 10%
 1444 | -10/Materials | Repaired Lgt. Armor Plating
 1727 | -10/Materials | Discovered new exit (range 12)
 1750 | -10/Materials | Central database locked down
 2543 | -10/Materials | Entered Mines
 2556 | -10/Mines     | Core integrity fell below 50%
 2716 | -10/Mines     | Learned location of 1 exit from Materials
 2719 | -10/Mines     | Discovered new exit (range 5)
 2861 | -10/Mines     | Discovered new exit (range 14)
 3028 | -10/Mines     | Met a Derelict shopkeep closing up shop
 3215 | -10/Mines     | Found a hidden stash of uninstalled traps
 3367 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 3743 | -10/Mines     | Entered Materials
 3743 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3744 | -9/Materials  | Identified exit to Mines
 3745 | -9/Materials  | Identified exit to Materials
 4606 | -9/Materials  | Build established: Scavenger-Mutant
 4610 | -9/Materials  | Entered Mines
 4629 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 4859 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4859 | -9/Mines      | Discovered new exit (range 5)
 4881 | -9/Mines      | Entered Exiles
 4881 | -9/Exiles     | Accompanied by 3 allies
 4923 | -9/Exiles     | Met 8R-AWN
 4950 | -9/Exiles     | Met EX-HEX
 5098 | -9/Exiles     | Met EX-DEC
 5142 | -9/Exiles     | Learned location of Zion (-6)
 5486 | -9/Exiles     | Met EX-BIN
 5508 | -9/Exiles     | Aligned with FarCom system
 5509 | -9/Exiles     | Given EX-Vault access code
 5553 | -9/Exiles     | Opened EX-Vault
 5571 | -9/Exiles     | Found Cloak of Protection
 5609 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 5896 | -9/Exiles     | Attacked by the Exiles
 5959 | -9/Exiles     | Discovered new exit (range 14)
 6218 | -9/Exiles     | Destroyed 8R-AWN
 6222 | -9/Exiles     | Found Exp. Targeting Computer
 6226 | -9/Exiles     | Found 8R-AWN's Boregun
 6237 | -9/Exiles     | Lost 3 parts (1p1n1u)
 6330 | -9/Exiles     | Lost 3 parts (2n1w)
 6361 | -9/Exiles     | Core integrity fell below 50%
 6419 | -9/Exiles     | Entered Mines
 6495 | -8/Mines      | 99-TNT came to Exiles' defense
 6496 | -8/Mines      | Core integrity fell below 20%
 6507 | -8/Mines      | Destroyed by 99-TNT with 99-TNT's Nukerbomber

 Last Messages 
---------------
06346_ Acquired 10 matter.
06359_ The unstable cave ceiling collapses.
06366_ Acquired 8 matter.
06375_ Acquired 2 matter.
A strange signal echoes through the mines.
LOCATION=UNKNOWN
GOAL=ESCAPE
06495_ 99-TNT: "I came as fast as I could... Wait, it was you!"
06495_ Hvy. Assault Rifle destroyed.
06496_ The unstable cave ceiling collapses. <x3>
06499_ Assault Rifle destroyed.
06499_ Mining Claw destroyed.
06501_ The unstable cave ceiling collapses. <x2>
06503_ Adv. Treads destroyed.
06503_ Imp. Assault Rifle destroyed.
06503_ Lgt. Nuclear Core destroyed.
06503_ Adv. Myomer Leg destroyed.
06504_ The unstable cave ceiling collapses. <x3>
06507_ Imp. Assault Rifle destroyed.
06507_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Weapon Shielding           33
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
 Med. Storage Unit | -10/Materials | Hacked
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FissionNeutralizingSink
  Manual?         0
Play Time         00:58:55
  Cumulative      432.9 hours
  Start           2021.12.24 @ 12:11:25
  End             2021.12.24 @ 13:26:05
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2021/Sauler
Game No.          417
  Rogue           202
  Adventurer      112
  Explorer        103
Win Type          -
  Total           29
  Types           21/0/5/2/0/0/0/1/0
Lore%             85
Gallery%          89
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 27ec71b9-fd0a-4839-9141-18f093711e58