Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.04 @ 09:03:17 Player: Lazz Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (89) 445 Value Destroyed (3897) 3897 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2337) 2337 TOTAL SCORE: 11979 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 1226 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -31 Cogmind --------- Core Integrity 0/1150 Matter 171/300 Energy 16/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Improved Target Analyzer Improved Armor Integrity Analyzer Experimental System Shield > --- WEAPON (5) ------- Hammer > --- INVENTORY (5) ---- Heavy Siege Treads Improved Target Analyzer Improved Target Analyzer Improved Kinecellerator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Advanced Medium Treads Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Advanced Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Improved Target Analyzer Improved Armor Integrity Analyzer Experimental System Shield > --- WEAPON ----------- Field Laser Autogun Railgun Hammer Makeshift Hammer > --- INVENTORY -------- Heavy Siege Treads Improved Target Analyzer Improved Target Analyzer Improved Kinecellerator [Rating: 100] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Flight Unit Nuclear Pulse Thruster Utility Improved Targeting Computer Device Weapon Cycler Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Experimental System Shield Protection Zionite Light Carapace Weapon Minigun Energy Gun Field Laser Ballistic Gun Minigun Ballistic Cannon Slug Cannon Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac DSF Fac Slots Evolved 12 | . . 2 . . . 6 2 . . . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 3 | . . 1 . . . 1 . . . . 1 Utility 5 | . . . . . . 4 . . . . 1 Weapon 3 | . . 1 . . . 1 1 . . . . Parts Attached 97 | 9 . 15 . . 4 19 3 3 . 7 37 Power 13 | 1 . 3 . . . 2 1 . . 1 5 Engine 7 | 1 . 2 . . . 1 1 . . 1 1 Core 6 | . . 1 . . . 1 . . . . 4 Reactor . | . . . . . . . . . . . . Propulsion 29 | 4 . 3 . . 3 4 . 2 . 1 12 Treads 18 | 2 . 3 . . 2 3 . 2 . 1 5 Leg 6 | 2 . . . . . . . . . . 4 Wheel 3 | . . . . . 1 1 . . . . 1 Hover . | . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . 2 Utility 28 | 2 . 3 . . . 8 1 1 . 1 12 Device 13 | 1 . . . . . 4 . 1 . . 7 Storage 4 | 1 . 2 . . . . . . . . 1 Processor 7 | . . 1 . . . 1 . . . 1 4 Hackware 1 | . . . . . . 1 . . . . . Protection 3 | . . . . . . 2 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 27 | 2 . 6 . . 1 5 1 . . 4 8 Energy Gun 3 | . . 1 . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 20 | 2 . 4 . . 1 4 1 . . 4 4 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . . 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 2 1 . . . 2 Corrupted Parts 1 | . . . . . 1 . . . . . . System Corruption 1 | . . . . . 1 . . . . . . Parts Lost 57 | . . 1 . . 8 6 . . . 11 31 Power 10 | . . 1 . . 2 1 . . . 2 4 Propulsion 19 | . . . . . 5 2 . . . . 12 Utility 10 | . . . . . . 1 . . . 1 8 Weapon 18 | . . . . . 1 2 . . . 8 7 Highest Loss Streak 8 | . . 1 . . 5 3 . . . 5 8 To Critical Strikes 2 | . . . . . . 1 . . . 1 . Average Backups 16 | 1 3 5 12 16 24 21 23 24 24 22 8 Power 1 | . . . 1 2 1 2 2 3 3 2 1 Propulsion 1 | . . 1 3 3 2 1 2 2 3 3 1 Utility 7 | . 1 2 4 7 9 10 12 11 11 12 5 Weapon 4 | 1 2 1 3 4 10 7 7 7 7 4 . Tool/Special . | . . . . . . . . . . . . Unused Backups 19 | . . 1 . 2 1 3 . 1 . . 11 Power 1 | . . . . . . . . . . . 1 Propulsion 5 | . . . . . 1 . . 1 . . 3 Utility 11 | . . 1 . 2 . 1 . . . . 7 Weapon 2 | . . . . . . 2 . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 94 100 100 95 99 99 90 88 81 77 Engine 3 | . 14 9 . . 2 2 10 11 11 9 3 Core 5 | . . 1 11 11 4 2 . . . . 4 Treads 21 | . 28 28 33 33 29 19 17 12 11 10 7 Leg 1 | . . . . . . . . . . . 9 Wheel 2 | . . . . . 3 6 5 . . . . Device 4 | . 14 9 . . . 8 5 10 11 6 4 Storage 7 | . 14 11 11 11 11 6 5 5 5 5 1 Processor 12 | . . 1 11 11 11 12 11 11 11 15 22 Hackware 2 | . . . . . . 5 5 5 5 5 5 Protection 1 | . . . . . . 3 5 . . . . Energy Gun 1 | . . 8 . . . . . . . . 2 Ballistic Gun 24 | . 28 22 33 33 33 23 29 29 26 25 7 Impact Weapon 1 | . . . . . . 2 . . 2 . 4 Peak Build Rating 100 | 7 7 17 18 22 25 68 74 83 84 86 100 Average Rating 46 | 5 7 10 17 19 23 60 73 81 83 78 78 On Entrance 38 | . 7 7 17 18 22 24 68 74 83 84 52 Avg Prop Armor Cover (%) 11 | . . . . . 18 8 18 17 . . 13 Naked Turns . | . . . . . . . . . . . . Heaviest Build 122 | 14 14 92 92 92 94 109 117 116 116 122 113 Greatest Support 170 | 40 40 60 60 60 68 70 70 140 140 140 170 Greatest Overweight (x) 10 | . . 1 1 1 7 8 9 9 . 1 10 Average Overweight (x) 1 | . . . 1 1 3 3 8 . . . . Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 20 | 7 8 9 25 25 25 25 25 25 25 25 10 Most Carried 25 | 3 3 11 13 23 25 25 25 25 25 25 24 Average Carried 16 | 1 3 5 12 16 24 21 23 24 25 23 8 Final Capacity 25 | 8 8 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 3 3 11 13 23 24 25 25 25 25 25 5 Class Distribution -------------------- 48% | Scavenger-Gunner 44% | Gunner 4% | Scavenger-Mutant 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/DSF Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac DSF Fac Matter Collected 4027 | 346 . 457 46 . 222 876 115 521 . 340 1104 Remotely . | . . . . . . . . . . . . Salvage Created 5090 | 148 . 666 85 . 417 683 117 1317 . 423 1234 Parts 215 | 16 . 36 6 . 14 40 8 27 . 12 56 Haulers Intercepted 1 | . . 1 . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . 15 . . . . . . Prevented 32 | . . . . . 32 . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac DSF Fac Combat Hostiles Destroyed 74 | . . 13 2 . 7 14 4 5 . 6 23 Guns 73 | . . 13 2 . 7 14 4 5 . 6 22 Cannons 1 | . . . . . . . . . . . 1 Classes Destroyed 18 | 3 . 4 . . 2 4 . 1 . 3 1 Worker 2 | 1 . 1 . . . . . . . . . Builder 2 | . . . . . . . . . . . 2 Tunneler 5 | 3 . 1 . . . . . . . . 1 Hauler 1 | . . 1 . . . . . . . . . Recycler 2 | 1 . . . . . . . . . . 1 Operator 2 | . . . . . . 1 . . . . 1 Watcher 1 | . . . . . . 1 . . . . . Swarmer 19 | . . . . . 1 5 4 . . 1 8 Grunt 21 | . . 8 2 . 5 3 . . . . 3 Brawler 1 | . . . . . 1 . . . . . . Duelist 3 | . . 1 . . . 2 . . . . . Sentry 8 | . . 4 . . . 1 . . . . 3 Specialist 2 | . . . . . . . . . . 2 . Hunter 4 | . . . . . . . . . . 2 2 Programmer 9 | . . . . . . 2 . . . . 7 Heavy 1 | . . . . . . . . . . 1 . Behemoth 1 | . . . . . . 1 . . . . . Compactor 5 | . . . . . . . . 5 . . . Best Kill Streak 5 | 3 . 5 2 . 2 3 4 3 . 2 4 Combat Bots Only 5 | . . 5 2 . 2 3 4 3 . 2 4 Max Kills in Single Turn 2 | 1 . 2 1 . 1 1 1 1 . 2 2 Gunslinging 1 | . . 1 . . . . . . . 1 1 Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac DSF Fac Hostile Shots Fired 769 | . 16 71 3 . 46 41 7 . . 188 397 Missed 245 | . 5 15 1 . 15 15 5 . . 55 134 Hits 524 | . 11 56 2 . 31 26 2 . . 133 263 Melee 5 | . . 4 . . 1 . . . . . . Projectile 519 | . 11 52 2 . 30 26 2 . . 133 263 AOE 5 | . . . . . . 2 . . . . 3 Critical Strikes 17 | . . 2 . . 1 2 . . . 4 8 Actively Blocked 1 | . . . . . . . . . . . 1 Part Disruptions 5 | . . . . . . . . . . . 5 Damage Taken 10358 | . 162 836 27 . 782 795 31 . . 2441 5284 Core 1625 | . 25 62 . . 99 33 . . . 235 1171 Absorbed by Shields . | . . . . . . . . . . . . Reduced by Siege Mode 37 | . . . . . . . . . . . 37 Redirected to Shielding 147 | . . . . . . . 16 . . . 131 Regen/Repaired (Parts) 119 | . . . . 119 . . . . . . . Core Remaining (%) 84 | 100 90 . . . 59 96 . . . 76 . Volleys Fired 254 | 14 2 47 4 . 21 30 4 25 . 25 82 Largest 5 | 2 2 3 3 . 3 4 5 5 . 5 3 Hottest 158 | 40 40 100 70 . 78 108 136 136 . 139 158 Shots Fired 783 | 28 4 135 12 . 62 111 20 125 1 109 176 Gun 758 | 28 4 134 12 . 62 111 20 125 1 109 152 Cannon 24 | . . . . . . . . . . . 24 Launcher . | . . . . . . . . . . . . Special 1 | . . 1 . . . . . . . . . Kinetic 712 | 28 4 109 12 . 62 111 20 125 1 109 131 Thermal 57 | . . 26 . . . . . . . . 31 Explosive . | . . . . . . . . . . . . Electromagnetic 14 | . . . . . . . . . . . 14 Robot Hit Streak 22 | 9 1 9 6 . 17 13 6 16 . 7 22 Robot Miss Streak 6 | 2 3 4 1 . 2 3 2 4 . 4 6 Penetration Max 1 | . . . . . . 1 . . . . 1 Secondary Targets 16 | . . 4 1 . 2 2 1 1 . 2 3 Max Gunslinging Chain 2 | . . 1 1 . 1 1 1 1 . 2 1 Shots Hit Robots 538 | 19 1 96 9 . 48 73 7 88 . 64 133 Core Hits 228 | 8 . 31 4 . 15 35 4 26 . 22 83 Critical Kills 2 | . . 1 . . . . . . . . 1 Critical Parts Destroyed 7 | . . 1 . . . 2 . . . 1 3 Critical Strikes 14 | . . 4 . . . 2 . 1 . 1 6 Burn 4 | . . 2 . . . . . . . . 2 Destroy 9 | . . 2 . . . 2 . 1 . 1 3 Smash 1 | . . . . . . . . . . . 1 Melee Attacks 26 | . . . . . . 10 . . 1 . 15 Impact 26 | . . . . . . 10 . . 1 . 15 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10208 | 206 9 1209 131 . 691 1313 147 1735 . 1219 3548 Guns 9400 | 206 8 1209 131 . 691 1313 147 1735 . 1218 2742 Cannons 296 | . . . . . . . . . . . 296 Explosions 196 | . . . . . . . . . . . 196 Melee 314 | . . . . . . . . . . . 314 Ramming 2 | . 1 . . . . . . . . 1 . Kinetic 8911 | 206 8 930 131 . 691 1313 147 1735 . 1218 2532 Thermal 870 | . . 279 . . . . . . . . 591 Explosive . | . . . . . . . . . . . . Electromagnetic 111 | . . . . . . . . . . . 111 Impact 314 | . . . . . . . . . . . 314 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 52 | . . . . . 5 2 . 52 52 52 9 Average Corruption 10 | . . . . . 3 1 . 28 52 52 4 Corruption Purged 7 | . . . . . . . . . . . 7 Corruption Blocked . | . . . . . . . . . . . . Effects 115 | . . . . . 9 15 . 28 5 26 32 Message Errors 17 | . . . . . 3 2 . 4 2 1 5 Matter Fused 25 | . . . . . 1 6 . 5 . 3 10 Heat Flow Errors 14 | . . . . . 2 1 . 5 1 1 4 Energy Discharges 16 | . . . . . 1 3 . 5 . 2 5 Parts Rejected 3 | . . . . . . . . . . 2 1 Data Loss (minor) 11 | . . . . . 2 2 . 4 1 2 . Data Loss (major) 6 | . . . . . . 1 . 2 . 1 2 Misfires 6 | . . . . . . . . 1 1 1 3 Alerts 2 | . . . . . . . . 1 . . 1 Misdirections 2 | . . . . . . . . . . 2 . Weapon Failures 13 | . . . . . . . . 1 . 11 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 217 | . . . . . . . . . . . 217 Projectiles 30 | . . . . . . . . . . . 30 Explosions . | . . . . . . . . . . . . Melee 187 | . . . . . . . . . . . 187 Knockbacks 9 | . . . . . . . . . . . 9 Impact 2 | . . . . . . . . . . . 2 Kinetic 6 | . . . . . . . . . . . 6 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 2 | . 1 . . . . . . . . 1 . Targets Rammed 2 | . 1 . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 418 | . . 190 88 . 157 197 258 418 100 136 389 Average Temperature 75 | . . 56 42 . 40 38 135 128 62 33 110 Received Heat Transfer 1311 | . 93 312 18 . 228 96 . . . 180 384 Siege Activations 1 | . . . . . . . . . . . 1 Total Turns 15 | . . . . . . . . . . . 15 Longest Duration 15 | . . . . . . . . . . . 15 Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Parts Fried 7 | . . . . . 1 . . . . . 6 Impact Corruptions 6 | . . . . . . . . . . . 6 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . 2 . . 1 . . . . . 1 Heat Transferred 2037 | . . 962 . . . . . . . . 1075 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac DSF Fac Maximum Alert Level 2 | . . . . . . 2 1 . . . 1 Low Security (%) 63 | 100 100 100 100 . . 50 21 100 100 100 40 Level 1 29 | . . . . . . 28 78 . . . 59 Level 2 7 | . . . . . . 21 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 597 | 10 . 161 98 . . 597 285 85 2 155 323 Initial 281 | . . . 48 . . 83 281 85 . 4 63 Average 160 | 1 . 55 26 . . 259 232 15 . 39 183 Influence Increases 3625 | 25 . 371 50 . 563 1294 124 10 8 220 960 Destroy 0b10 Robot/C 2020 | . . 260 40 . 360 640 80 . . 120 520 Destroy 0b10 Robot/NC 115 | 25 . 15 . . . 50 . . . . 25 Destroy Leader 390 | . . 82 10 . 20 148 10 . . 10 110 Allied During Kill 278 | . . . . . 123 141 . . . . 14 Successful Hack 19 | . . 13 . . . . . . 6 . . Disable Machine 180 | . . . . . . 60 30 . . 15 75 Anti-Garrison Action 150 | . . . . . . 150 . . . . . Destroy Structure 248 | . . 1 . . . 105 4 10 2 . 126 Lose Combat Pursuer 225 | . . . . . 60 . . . . 75 90 Influence Decreases 3426 | 25 . 246 175 . 430 852 454 255 2 106 881 Entered New Map 640 | . . . 77 . . 50 294 160 . 2 57 Time Decay 2012 | 25 . 236 98 . 290 614 160 95 2 . 492 Lost Part 546 | . . 10 . . 80 60 . . . 104 292 Lost Ally 228 | . . . . . 60 128 . . . . 40 Squads Dispatched 30 | . 2 1 . . 1 14 1 . . 2 9 Investigation 3 | . . 1 . . . 2 . . . . . Extermination 10 | . . . . . . 5 1 . . . 4 Reinforcement 8 | . 2 . . . . 1 . . . 2 3 Assault 3 | . . . . . 1 2 . . . . . Garrison 6 | . . . . . . 4 . . . . 2 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac DSF Fac Distress Signals 4 | . . 1 . . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 153 | . 5 16 1 . 21 39 4 6 . 16 45 Peak Tracking Total 7 | . 4 6 1 . 7 3 4 2 . 6 7 Tactical Retreats 8 | . . . . . 3 . . . . 2 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac DSF Fac Traps Triggered 7 | . . . . . . 3 1 . . 3 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac DSF Fac Machines Disabled 13 | . . . . . . 5 2 . . 1 5 Max in Single Turn 5 | . . . . . . 1 1 . . 1 5 Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac DSF Fac Machines Accessed 10 | . 1 1 . 1 . 5 . . 1 . 1 Terminals 4 | . 1 1 . . . 1 . . 1 . . Fabricators 3 | . . . . . . 2 . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 34 | . 2 6 . 4 . 18 . . 3 . 1 Successful 15 | . 1 2 . 4 . 7 . . 1 . . Failed 18 | . 1 4 . . . 10 . . 2 . 1 Catastrophic 2 | . . 1 . . . 1 . . . . . Database Lockouts 1 | . . . . . . 1 . . . . . Manual 28 | . 2 2 . . . 14 . . 3 . 7 Terminals 13 | . 2 6 . . . 2 . . 3 . . Fabricators 7 | . . . . . . 6 . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 8 | . . . . . . 8 . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Terminal Hacks 8 | . 1 2 . 4 . . . . 1 . . Part Schematic 4 | . . . . 4 . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . . Load Schematic 2 | . . . . . . 2 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . . . . 4 . . . . . Insert Component 2 | . . . . . . 2 . . . . . Analyze 1 | . . . . . . 1 . . . . . Retrieve Study 1 | . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . Hacking Detections 9 | . 1 1 . . . 5 . . 1 . 1 Full Trace Events 3 | . . 1 . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . 19 . 1 . . . . . Parts Built 2 | . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . Time 84 | . . . . . . 84 . . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . Part Studies Acquired 1 | . . . . . . 1 . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . 6 . . . . 4 Machine Destruction 3 | . . . . . . 3 . . . . . Programmers 7 | . . . . . . 3 . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac DSF Fac Total Allies 15 | . . . . 4 . 8 . 1 . . 2 Largest Group 4 | . . . . 4 4 4 1 1 . . 2 Highest-Rated Group 245 | . . . . 151 151 245 70 70 . . 206 Highest-Rated Ally 103 | . . . . 41 41 70 70 70 . . 103 Zionite Dispatches 5 | . . . . . . 4 . . . . 1 Heavy 1 | . . . . . . . . . . . 1 Light 2 | . . . . . . 2 . . . . . Recon 1 | . . . . . . 1 . . . . . Demo 1 | . . . . . . 1 . . . . . Total Orders 1 | . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . 1 . . . . . Ally Attacks 212 | . . . . . 47 111 . 43 . . 11 Total Damage 6670 | . . . . . 1744 3059 . 887 . . 980 Kills 42 | . . . . . 11 27 . 1 . . 3 Allies Corrupted 2 | . . . . . . 1 . 1 . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac DSF Fac Active Infowar (turns) 2128 | 11 100 695 . . . 830 . . . . 492 IFF 572 | . . . . . . 167 . . . . 405 Terrain 87 | . . . . . . . . . . . 87 Seismic 1469 | 11 100 695 . . . 663 . . . . . Robot Analysis Total 2 | . 1 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . . . . Drone Launches 1 | . . . . . . 1 . . . . . Drone Recoveries 1 | . . . . . . 1 . . . . . Zionite Intel Received 1 | . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac DSF Fac Turns Passed 10161 | 149 100 837 385 2426 773 2407 339 565 87 238 1855 Spaces Moved 3995 | 67 59 254 143 1005 312 964 141 294 53 88 615 Core 73 | 7 . . . . . . . . . . 66 Treads 2872 | 34 59 254 143 1005 193 519 1 268 53 88 255 Legs 195 | 26 . . . . . . . . . . 169 Wheels 826 | . . . . . 119 445 140 26 . . 96 Hover . | . . . . . . . . . . . . Flight 29 | . . . . . . . . . . . 29 Fastest Speed 50 | 50 160 160 240 240 195 145 225 160 160 160 50 Average Speed 201 | 132 160 165 240 240 222 220 225 166 160 167 136 Slowest Speed 246 | 160 160 240 240 240 240 246 246 240 160 240 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 5 24 27 36 90 56 33 3 87 3 86 13 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 2 | . . 1 . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . . . Scrap Searched 7 | . . . . 4 3 . . . . . . Spaces Dug 14 | . . 1 . . . 8 . . 1 . 4 Terrain Destroyed 105 | . . 1 . . 2 9 . 1 1 1 90 Melee 13 | . . . . . . 8 . . 1 . 4 Projectile 31 | . . 1 . . 2 . . 1 . 1 26 AOE 60 | . . . . . . . . . . . 60 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac DSF Fac Total 5623 | 98 61 584 179 1021 358 1183 157 333 54 132 1463 Wait 1117 | 2 . 252 31 3 8 130 7 3 . 3 678 Move 3985 | 66 58 253 142 1004 311 963 141 293 52 87 615 Hop . | . . . . . . . . . . . . Pick Up 70 | 5 . 6 2 12 9 19 2 2 . 4 9 Fast Attach 46 | 7 . 4 . . 1 2 . 2 . 2 28 Attach 44 | . . 1 . . 6 13 2 . . 6 16 Detach 4 | . . . . . . 2 . . . 1 1 Swap 30 | 2 . 13 . . . 7 1 1 1 1 4 Drop 45 | 2 . 8 . 2 2 7 . 7 . 1 16 Fire 254 | 14 2 47 4 . 21 30 4 25 . 25 82 Melee 25 | . . . . . . 10 . . 1 . 14 Ram 1 | . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . Crush 2 | . 1 . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 15) 250 | -10/Materials | Entered another Materials area 250 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 279 | -9/Materials | Identified exit to Mines 538 | -9/Materials | Build established: Gunner 997 | -9/Materials | Build established: Scavenger-Gunner 1087 | -9/Materials | Entered Mines 1331 | -9/Mines | Discovered new exit (range 9) 1336 | -9/Mines | Build established: Gunner 1440 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1472 | -9/Mines | Entered Zion 1581 | -7/Zion | Discovered new exit (range 16) 2576 | -7/Zion | Given the Hacking Drone Bay 2581 | -7/Zion | Found Prototype Device 2625 | -7/Zion | Learned location of Warlord (-5) 2625 | -7/Zion | Identified exit to Deep Caves 2827 | -7/Zion | Found Prototype Hackware 2917 | -7/Zion | Met Imprinter 2956 | -7/Zion | Imprinted 2958 | -7/Zion | Declared Zion's savior 3042 | -7/Zion | Given A8's code to call for help 3186 | -7/Zion | Found Prototype Device 3898 | -7/Zion | Entered Proximity Caves 3898 | -6/Proximity Caves | Accompanied by 4 allies 4193 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4267 | -6/Proximity Caves | Lost 5 parts (1p4n) 4359 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 4454 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 4644 | -6/Proximity Caves | Discovered new exit (range 5) 4671 | -6/Proximity Caves | Entered Factory 4671 | -6/Factory | Accompanied by 1 ally 4671 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 4680 | -6/Factory | Identified Exp. System Shield 4959 | -6/Factory | Build established: Scavenger-Gunner 5034 | -6/Factory | Zion Recon squad teleported in 5111 | -6/Factory | Garrison activated, responded to threat 5131 | -6/Factory | Allied Derelicts emerged from ambush trap array 5174 | -6/Factory | Zion Light squad teleported in 5471 | -6/Factory | Fabricated Weapon Cycler (x2) 5626 | -6/Factory | Lost 3 allies 5643 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5644 | -6/Factory | Zion Demo squad teleported in 5704 | -6/Factory | Central database locked down 5838 | -6/Factory | Spotted B-75 Beast 5843 | -6/Factory | Destroyed B-75 Beast 5872 | -6/Factory | Lost 3 parts (1p2n) 5959 | -6/Factory | Zion Light squad teleported in 6061 | -6/Factory | Terminal network hard line cut 6686 | -6/Factory | Garrison activated, responded to threat 6818 | -6/Factory | Found Prototype Protection 6990 | -6/Factory | Build established: Gunner 7006 | -6/Factory | Discovered new exit (range 10) 7078 | -6/Factory | Entered another Factory area 7078 | -5/Factory | Accompanied by 1 ally 7078 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7085 | -5/Factory | Identified Zio. Weapon Casing 7372 | -5/Factory | Build established: Scavenger-Gunner 7417 | -5/Factory | Sucked down chute 7417 | -5/Factory | Entered Waste 7417 | -5/Waste | Met up with 1 ally sucked down the chute earlier 7432 | -5/Waste | EMP discharged 7461 | -5/Waste | Spotted C-40 Crusher 7463 | -5/Waste | Spotted C-40 Crusher 7475 | -5/Waste | Destroyed C-40 Crusher 7478 | -5/Waste | Destroyed C-40 Crusher 7483 | -5/Waste | Spotted C-40 Crusher 7496 | -5/Waste | Destroyed C-40 Crusher 7512 | -5/Waste | Spotted C-40 Crusher 7527 | -5/Waste | Destroyed C-40 Crusher 7531 | -5/Waste | Spotted C-40 Crusher 7532 | -5/Waste | EMP discharged 7532 | -5/Waste | System corruption reached 10% 7554 | -5/Waste | Allies destroyed C-40 Crusher 7603 | -5/Waste | Spotted C-40 Crusher 7613 | -5/Waste | Destroyed C-40 Crusher 7632 | -5/Waste | EMP discharged 7732 | -5/Waste | EMP discharged 7732 | -5/Waste | System corruption reached 30% 7832 | -5/Waste | EMP discharged 7844 | -5/Waste | Discovered new exit (range 16) 7932 | -5/Waste | EMP discharged 7982 | -5/Waste | Entered Factory 8069 | -5/Factory | Identified exit to DSF 8069 | -5/Factory | Entered DSF 8114 | -5/DSF | Additional patrols routed to DSF 8214 | -5/DSF | Lost 5 parts (1p1u3w) 8251 | -5/DSF | Discovered new exit (range 14) 8307 | -5/DSF | Entered Factory 8307 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8337 | -4/Factory | Lost 5 parts (1p4w) 8793 | -4/Factory | Lost 8 parts (1p3n3u1w) 8883 | -4/Factory | Lost 3 parts (1p2n) 8945 | -4/Factory | Zion Heavy squad teleported in 8971 | -4/Factory | Spotted B-86 Titan 8983 | -4/Factory | Allies destroyed B-86 Titan 9906 | -4/Factory | Terminal network hard line cut 9985 | -4/Factory | Core integrity fell below 50% 9987 | -4/Factory | Garrison activated, responded to threat 10091 | -4/Factory | Lost 4 parts (1p3w) 10154 | -4/Factory | Core integrity fell below 20% 10162 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 10152_ Hvy. Siege Treads destroyed. 10153_ Nuclear Reactor explodes. 10153_ Hvy. Siege Treads destroyed. 10154_ The unstable cave ceiling collapses. 10154_ Penetrated by Slug. 10155_ System corrupted: Energy discharge (-12). 10155_ Slug penetrates Wall. 10156_ Acquired Hpw. Shotgun. 10157_ Penetrated by Slug. 10157_ P-70 Sage suffers critical hit (Burn). 10157_ Slug penetrates Subcomponent Replicator. 10159_ The unstable cave ceiling collapses. 10160_ Fabricator completes G-67 Veteran. 10160_ Hpw. Shotgun destroyed. 10160_ Penetrated by Slug. 10161_ Nuclear Reactor explodes. 10161_ Y-64 Sentinel destroyed. 10161_ K-01 Serf collects debris. 10161_ Dropped Adv. Cooling System. 10162_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????#####???????????????? | | ??????????????? ???????+#?????? | | ???????????????? ?????# ?????? | | ???????????????? ???? ?" ? ? | | ???????????????? ??? # | | ????????????????? ??# # | | ????????????????? """ ?? | | ??????????????# ? ""% ## | | ??????????????# """ k | | ??????????????# """ | | ??????????????# # | | ??????????????# % | | ??????????????# A | | ??????????????########## | | ???????????????????????# pp | | ???????????????????????# h | | ???????????????????????# * | | ???????????????????????# @[ | | ???????????????????????# !% # | | ???????????????????????# != # | | ???????????????????????# | | ???????????????????????# ######### | | ???????????????????##+## #? | | ??????????????? #? | | ???????????? #? | | ????????????? """ #? | | ?????????????# g""" #? | | ??????? ????# """"" " "" #? | | ??????? ???# """"" """""gF"" #? | | ???????? !??# """ """g """ #? | | ???????? ?# #? | | ???????? = # """"" """ #? | | ???????? # """"" %"" #? | | ?????????? + """ %"" #? | | ?????????????# #? | | ?????????????# #? | | ????????????## # ########+###? | | ??????????? ## # #???? ??? | | ??????????# ## # ####?? ??? | | ??????????# ## [ #? ?? | | ???######## ## #? ?? | | ???# = ## ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Armor Coverage 400 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 18 Target Analysis 11 Armor Integrity Analysis 40 Recoil Reduction 8 Kinecelleration 40 Defensive Hacking 16 Item Schematics ----------------- Imp. Reaction Control System | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Force Field | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Gravmag System | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Bore Cannon | -7/Zion | Free Battle Cannon | -7/Zion | Free Arm. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Weapon Cycler | x2 | -6/Factory Repaired ---------- Nothing Studied --------- KE Penetrator | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ServoSpectralScrap Manual? 0 Play Time 01:12:56 Cumulative 182.6 hours Start 2026.05.01 @ 21:29:19 End 2026.05.04 @ 09:03:17 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 258 Rogue 258 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 29% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 523879f5-94bc-4d79-8347-7db79e08a299