Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.02.14 @ 11:17:56 Player: Terminus Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (33) 6600 Robots Destroyed (687) 3435 Value Destroyed (28795) 28795 Prototype IDs (56) 1120 Alien Tech Used (4) 800 Bonus (24396) 24396 TOTAL SCORE: 69146 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 9408 Follower Combat Kills 4594 Entered Garrisons 200 Registered with UFD 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 876 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Friendly Fire -582 Cogmind --------- Core Integrity 0/1450 Matter 163/300 Energy 100/100 System Corruption 4% Temperature Critical (1522) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Armored Heavy Treads > --- UTILITY (11) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Coolant Injector Experimental Sensor Array Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Advanced Coolant Injector Huge Storage Unit Machine Analyzer Experimental Sensor Array Advanced Signal Interpreter Experimental Core Analyzer Advanced Powered Armor Advanced Force Field Hacking Suite > --- WEAPON ----------- HERF Cannon Overtuned Coil Gun Overtuned Coil Gun Overtuned Coil Gun Overtuned Railgun Overtuned Railgun > --- INVENTORY -------- Reinforced Quantum Reactor Reinforced Quantum Reactor Armored Heavy Treads Scrap Suit Advanced Coolant Injector Experimental Matter Compressor Deep Structural Scanner Advanced Targeting Computer Advanced Powered Armor Advanced Powered Armor AEGIS Remote Shield High-powered Tractor Beam Transdimensional Reconstructor Core Reset Matrix Overtuned Quantum Rifle Overtuned Quantum Rifle Overtuned Quantum Rifle KE Penetrator Overtuned Coil Gun Overtuned Coil Gun Overtuned Railgun Overtuned Railgun Plasma Cutter [Rating: 181] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Reactor Reinforced Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Wheel Overtuned Huge Scrapsphere Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Overtuned Coil Gun Energy Gun Overtuned Quantum Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Overtuned Coil Gun Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Slots Evolved 16 | . . . 2 . . . 2 . . . . . 4 . . . . 2 . . . . . . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Utility 9 | . . . 1 . . . 1 . . . . . 3 . . . . 2 . . . . . . . . . . . 2 . . . Weapon 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 Parts Attached 213 | 6 7 2 19 . 3 . 23 11 8 10 . 3 15 2 1 . 11 8 8 10 . 3 . 2 10 1 . 10 1 3 11 10 15 Power 16 | 1 1 . 1 . . . 1 2 . . . . 1 . . . 1 . 1 . . . . . . . . 2 1 . . . 4 Engine 7 | 1 1 . 1 . . . 1 1 . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 1 . . . 4 Propulsion 35 | 2 . . 7 . . . 7 2 3 2 . . 3 2 1 . 1 1 2 . . . . . . . . . . . 2 . . Treads 33 | 2 . . 7 . . . 7 2 3 2 . . 2 2 1 . 1 . 2 . . . . . . . . . . . 2 . . Leg 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 91 | 1 2 2 4 . . . 7 4 3 4 . 3 7 . . . 5 3 3 6 . 3 . 2 5 1 . 7 . 3 5 6 5 Device 38 | . 1 . 1 . . . 3 2 . 2 . 2 2 . . . 2 1 2 1 . 2 . . 4 1 . 3 . . 3 2 4 Storage 10 | 1 1 1 1 . . . . . 1 . . 1 1 . . . . . . . . . . . 1 . . 1 . . . 1 . Processor 13 | . . . 1 . . . 2 . 2 . . . 2 . . . . 2 . 1 . . . . . . . 2 . 1 . . . Hackware 7 | . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . 1 . 1 . 2 . Protection 23 | . . 1 1 . . . 2 2 . 2 . . . . . . 3 . 1 4 . 1 . 1 . . . . . 1 2 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 71 | 2 4 . 7 . 3 . 8 3 2 4 . . 4 . . . 4 4 2 4 . . . . 5 . . 1 . . 4 4 6 Energy Gun 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Energy Cannon 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 58 | 2 3 . 6 . 3 . 7 3 2 4 . . 3 . . . 3 4 1 4 . . . . 4 . . 1 . . 4 2 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . . . . . 1 . . . . . 1 . . . . . 2 . . . 1 . . . . 7 2 1 2 7 2 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . System Corruption 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 11 . Parts Lost 52 | . 1 . . . . . 9 2 . 1 . . 2 . . . 11 1 . 1 . . . . . . . . . 4 . . 20 Power 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 Propulsion 10 | . . . . . . . 3 1 . . . . . . . . 3 1 . . . . . . . . . . . . . . 2 Utility 17 | . . . . . . . 3 . . 1 . . . . . . 4 . . 1 . . . . . . . . . 3 . . 5 Weapon 21 | . 1 . . . . . 3 1 . . . . 1 . . . 4 . . . . . . . . . . . . 1 . . 10 Highest Loss Streak 15 | . 1 . . . . . 7 2 . 1 . . 1 . . . 5 1 . 1 . . . . . . . . . 1 . . 15 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Average Backups 20 | . 10 18 19 20 19 19 19 19 19 18 19 17 20 23 23 23 20 20 23 23 23 23 23 23 22 23 23 22 22 21 22 22 21 Power 1 | . . 1 1 1 1 1 1 1 1 1 1 . 1 2 2 2 2 2 2 2 2 2 1 1 . 1 1 1 1 1 2 2 1 Propulsion 1 | . 1 2 2 3 3 3 2 2 2 2 2 2 1 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . 1 1 Utility 8 | . 1 5 6 7 7 7 7 8 8 7 8 7 8 10 10 10 9 9 10 10 10 10 10 11 11 11 11 10 10 7 7 8 8 Weapon 8 | . 6 9 9 9 8 8 7 7 7 7 7 6 7 9 9 9 7 7 8 8 9 9 8 8 7 8 8 8 8 9 10 9 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 70 | . . . 13 . . 1 11 6 1 1 . 2 7 . . . . . 4 2 1 3 3 1 1 . . 3 . . 3 . 7 Power 10 | . . . 1 . . . 1 . . . . . 3 . . . . . . 1 . . 1 . . . . 1 . . 1 . 1 Propulsion 6 | . . . 3 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Utility 29 | . . . 3 . . . 7 3 1 . . 2 2 . . . . . 3 . . 1 1 1 1 . . 2 . . 1 . 1 Weapon 24 | . . . 6 . . 1 2 3 . 1 . . 2 . . . . . . 1 1 2 1 . . . . . . . 1 . 3 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 98 100 99 100 71 100 99 99 99 98 100 98 98 99 94 84 94 87 82 82 82 82 82 82 83 84 84 84 81 80 80 80 82 Engine 6 | . 14 14 11 11 11 11 9 8 9 9 9 8 5 6 6 6 6 5 4 2 . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 5 7 10 9 9 9 7 Treads 18 | . 28 28 22 22 22 22 26 26 27 26 27 27 25 25 21 26 18 8 5 5 5 5 5 5 5 5 5 5 5 4 4 4 3 Wheel 1 | . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 3 Device 11 | . 13 5 1 . . . 8 9 8 8 9 9 8 12 12 13 17 22 17 21 21 22 22 21 20 20 20 19 19 17 17 17 15 Storage 7 | . 14 14 11 11 11 11 9 9 9 9 9 8 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 3 Processor 11 | . . . 9 11 11 11 9 9 9 9 9 9 19 20 20 20 11 8 11 12 17 17 17 16 10 10 10 10 10 13 13 13 11 Hackware 2 | . . . . . . . . . . . . . 5 6 6 6 6 5 5 4 . . . . 5 5 5 5 5 3 4 4 3 Protection 5 | . . 8 10 11 11 11 8 9 9 9 9 8 3 . . . 3 2 4 . . . . . . . . 1 . 4 4 4 4 Ballistic Gun 23 | . 27 28 32 33 5 33 26 26 27 26 27 26 17 13 13 3 17 15 17 14 17 17 17 17 20 21 21 21 20 18 18 18 24 Peak Build Rating 181 | 6 10 12 24 24 24 24 35 48 48 48 48 48 81 81 78 78 83 96 108 108 104 106 109 112 124 125 125 139 150 159 167 171 181 Average Rating 73 | 4 9 11 19 24 18 23 31 37 46 45 48 46 70 75 74 66 77 90 98 103 103 104 108 107 122 123 123 129 144 155 161 165 176 On Entrance 77 | . 6 10 12 24 24 23 24 35 48 47 48 48 48 81 71 78 74 83 96 98 104 102 103 104 112 124 122 124 138 150 156 166 168 Naked Turns 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Heaviest Build 214 | 14 32 54 64 64 64 64 67 83 78 78 73 73 116 116 116 116 130 131 137 138 138 150 144 144 170 173 166 176 180 189 190 190 214 Greatest Support 105 | 40 40 40 45 45 45 45 67 71 72 72 67 67 97 97 105 105 105 47 80 80 20 20 20 20 20 20 20 20 20 20 20 20 80 Greatest Overweight (x) 10 | 1 . 1 1 1 1 1 2 1 1 1 1 1 5 5 1 1 6 6 6 6 6 7 7 7 8 8 8 8 8 9 9 9 10 Average Overweight (x) 3 | . . . 1 1 1 1 . . 1 1 1 . . 1 1 . 2 5 3 5 6 6 6 6 7 8 8 8 8 8 8 8 9 Largest Inventory Capacity 25 | 8 15 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 13 19 20 20 20 20 20 20 20 20 20 18 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 1 14 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 21 | . 10 18 19 20 19 19 19 19 20 19 20 18 22 24 25 25 22 21 24 24 25 24 24 24 24 25 25 24 24 23 24 24 23 Final Capacity 25 | 8 15 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 1 14 20 20 20 17 20 20 20 20 20 20 20 25 25 25 25 20 24 25 25 25 25 25 25 25 25 25 25 24 25 24 25 3 Class Distribution -------------------- 32% | Gunner 29% | Scavenger-Scrapper 14% | Tank 7% | Skirmisher 7% | Mutant 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Mutant | -9/Exiles Gunner | -8/Mines Tank | -8/Materials Commander-Tank | -8/Garrison Tank | -8/Materials Gunner | -8/Storage Gunner | -8/Recycling Gunner | -8/Scraptown Gunner | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Scrapper | -5/Waste Tank | -5/Factory Scavenger-Scrapper | -5/Upper Caves Scavenger-Scrapper | -5/Upper Caves Scavenger-Scrapper | -5/Zhirov Scavenger-Scrapper | -4/Proximity Caves Scavenger-Scrapper | -4/Factory Scavenger-Scrapper | -4/Upper Caves Scavenger-Scrapper | -4/Upper Caves Scavenger-Scrapper | -4/Warlord Scavenger-Scrapper | -3/Proximity Caves Scavenger-Scrapper | -3/Research Scavenger-Scrapper | -3/Armory Scavenger-Scrapper | -3/Lab Scavenger-Scrapper | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Matter Collected 31925 | 156 720 68 948 214 . 199 2632 951 1012 1309 126 186 2847 212 334 . 916 488 220 658 32 348 250 819 1389 229 128 974 172 2312 3121 741 7214 Remotely 11583 | . . . . . . . 49 . . 146 . . 601 . . . . 103 . 263 . 136 . 377 738 . . . 172 1128 2642 302 4926 Salvage Created 38132 | . 745 65 1337 365 . 185 3299 607 1843 1961 362 . 2504 57 296 . 997 813 . 1534 90 288 . 969 1797 146 131 465 172 1954 4323 302 10525 Parts 1892 | . 54 5 75 21 . 18 180 40 113 120 17 . 87 4 5 . 45 32 . 63 3 15 . 36 89 10 11 12 12 117 202 17 489 Haulers Intercepted 38 | . 2 . 5 . . . 6 . 6 6 . . 4 . . . . . . 1 . . . 1 1 . . . . . . . 6 Recyclers Shooed 27 | . 3 1 3 . . . . . 1 1 3 . 8 . . . . 2 . . . . . . 2 . . . . 2 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 144 | . . . . . . . . . . . . . . 4 2 . 46 . . . 7 21 . 35 . 10 8 . 11 . . . . Prevented 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Combat Hostiles Destroyed 488 | . 16 2 20 9 . 8 43 17 25 31 4 . 16 1 1 . 21 9 . 16 1 7 . 17 20 3 4 6 5 22 56 4 104 Guns 476 | . 16 2 20 9 . 8 43 17 25 29 4 . 16 . . . 15 9 . 14 1 7 . 17 20 3 4 6 5 22 56 4 104 Cannons 3 | . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . AOE 9 | . . . . . . . . . . 2 . . . . . . 6 . . 1 . . . . . . . . . . . . . Classes Destroyed 28 | . 7 . 4 2 . 1 3 1 . 1 . . 1 . 1 . . . . 1 . . . 1 1 . . 1 . 1 1 . 1 Worker 52 | . 1 . 1 1 . . 9 . 1 2 . . 3 . . . . 1 . 1 . . . . 2 . . . . 4 . . 26 Builder 28 | . 1 . 2 . . . 3 . . 2 . . 1 . . . . . . 2 . . . . 1 . . . . 4 . . 12 Tunneler 5 | . . . . 1 . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 2 Hauler 38 | . 2 . 5 . . . 6 . 6 6 . . 4 . . . . . . 1 . . . 1 1 . . . . . . . 6 Recycler 48 | . 2 . 4 . . . 10 . 4 . 2 . 10 . . . . 3 . 3 . . . . 2 . . . . 1 . . 7 Mechanic 4 | . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . Operator 5 | . . . . . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Watcher 35 | . 3 . 4 . . . 5 1 3 2 . . . . . . . 1 . 1 . . . . 4 . . . . 3 3 . 5 Swarmer 90 | . 6 . 3 . . 7 10 6 6 . . . 4 . . . 6 5 . 1 . 4 . 6 3 2 4 . 5 3 . . 9 Cutter 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Saboteur 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 Grunt 160 | . 10 2 9 5 . 1 16 2 7 13 . . 8 . 1 . 3 2 . 8 . 2 . 9 8 . . 1 . 1 16 3 33 Brawler 17 | . . . 1 1 . . 1 . 1 2 . . . . . . 4 . . . 1 . . . . . . . . . 2 . 4 Duelist 18 | . . . 1 . . . 1 . 2 1 . . . . . . 1 . . 1 . . . . . . . 1 . . 8 . 2 Protector 7 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . 3 Sentry 63 | . . . 6 2 . . 8 1 7 13 4 . 1 . . . 1 1 . 2 . . . . 2 1 . . . 6 3 . 5 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Specialist 14 | . . . . . . . 6 2 2 . . . . . . . . . . 1 . . . . . . . . . . 1 . 2 Hunter 41 | . . . . . . 1 . 3 . 1 . . . 1 . . 3 1 . 1 . 1 . . . . . 1 . 4 7 . 17 Programmer 55 | . . . . . . . . . . . . . 3 . . . 3 . . 1 . . . . 7 . . 2 . 7 14 . 18 Heavy 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scrapoid 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Samaritan 4 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Best Kill Streak 34 | . 5 2 3 3 . 3 12 3 7 9 3 . 5 1 1 . 9 5 . 7 1 4 . 5 8 3 4 5 5 6 7 4 34 Combat Bots Only 17 | . 4 2 3 2 . 3 5 3 3 8 2 . 5 1 1 . 9 5 . 4 1 4 . 5 7 3 4 5 5 3 7 4 17 Max Kills in Single Turn 5 | . 2 1 2 1 . 1 2 2 1 2 1 . 2 1 1 . 3 2 . 4 1 2 . 2 2 1 2 1 2 2 2 1 5 Gunslinging 2 | . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . 2 . 1 . 1 1 . 1 . 1 1 1 . 2 Exploded 3 | . . . . . . . . . . 1 . . . . . . 3 . . 1 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . A5 (-3/Lab) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Hostile Shots Fired 1833 | . 56 6 45 21 . 28 211 47 84 85 4 . 73 6 5 . 144 44 . 47 1 16 . 53 74 3 4 21 19 96 110 11 519 Missed 461 | . 13 3 14 8 . 11 64 21 21 22 1 . 26 . 2 . 37 10 . 11 . 7 . 9 26 . 1 4 3 17 22 1 107 Damage Taken 19474 | . 483 40 419 153 . 192 1801 395 665 885 46 . 803 100 38 . 2080 319 . 526 23 79 . 532 460 21 23 191 172 886 921 121 7100 Core 2347 | . 81 15 21 34 . 25 76 32 55 35 . . 63 . 19 . 110 57 . 64 13 27 . . 23 . . 24 22 51 50 . 1450 Absorbed by Shields 8192 | . . . . . . . 485 36 239 117 . . . . . . 62 245 . 310 24 84 . 287 486 21 23 199 179 919 961 125 3390 Reduced by Siege Mode 571 | . . . . . . . . . . . . . . . . . . . . 25 . 8 . 112 20 4 . . . 79 33 18 272 Regen/Repaired (Parts) 3699 | . 76 . 106 . . . 284 . 32 371 . . 193 . . . . 10 588 39 . . . 19 308 19 30 218 10 207 643 10 536 Core Remaining (%) 80 | 100 . 61 . . . 80 . . . . . 64 . . . . 77 . . . . . . 83 . . . . 94 . . 84 . Volleys Fired 1517 | . 48 6 61 17 . 16 173 123 81 96 12 . 123 11 19 . 52 42 . 41 1 14 . 37 59 6 3 14 10 102 123 19 208 Largest 6 | . 2 2 3 3 . 3 3 3 3 3 3 . 3 3 3 . 3 3 . 3 3 3 . 3 4 4 4 4 4 4 4 4 6 Hottest 472 | . 46 46 69 69 . 69 71 73 78 78 75 . 148 148 148 . 88 98 . 158 96 96 . 96 128 128 128 128 128 128 144 144 472 Shots Fired 4908 | . 96 12 173 51 . 48 513 206 241 276 36 . 332 15 32 . 143 90 . 97 3 42 . 111 230 24 12 56 39 339 468 76 1147 Gun 4820 | . 96 12 171 51 . 48 513 206 241 270 36 . 313 4 13 . 138 78 . 84 3 42 . 111 229 24 12 56 39 339 468 76 1147 Cannon 75 | . . . . . . . . . . . . . 19 11 19 . . 12 . 13 . . . . 1 . . . . . . . . Launcher 13 | . . . 2 . . . . . . 6 . . . . . . 5 . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4799 | . 96 12 171 51 . 48 513 206 241 270 36 . 313 4 13 . 138 78 . 84 3 42 . 111 229 24 12 56 39 339 468 76 1126 Thermal 96 | . . . . . . . . . . . . . 19 11 19 . . 12 . 13 . . . . 1 . . . . . . . 21 Explosive 13 | . . . 2 . . . . . . 6 . . . . . . 5 . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 45 | . 8 6 15 8 . 7 24 11 11 19 11 . 24 7 16 . 17 10 . 27 1 14 . 45 26 4 5 9 5 38 41 12 24 Robot Miss Streak 14 | . 5 3 6 5 . 9 6 6 4 3 3 . 5 . 2 . 4 3 . 2 1 2 . 6 5 1 1 4 6 13 6 2 14 Penetration Max 2 | . . . . . . . . . 1 1 . . . . . . . 1 . 1 2 2 . 1 1 . 1 2 . 2 2 . 2 Secondary Targets 114 | . 4 . 3 3 . 2 6 3 2 3 . . 2 . . . 6 1 . 3 . 1 . 9 7 1 1 . 2 4 16 . 35 Max Gunslinging Chain 2 | . 1 . 1 1 . 1 1 1 1 1 . . 1 . . . 1 1 . 2 . 1 . 1 1 1 1 . 2 1 2 . 2 Shots Hit Robots 2873 | . 70 10 127 29 . 21 345 72 143 185 24 . 228 6 24 . 98 51 . 59 1 19 . 78 124 5 7 30 16 162 292 47 600 Core Hits 1447 | . 43 5 69 19 . 12 129 31 57 88 8 . 89 2 7 . 51 27 . 38 2 9 . 36 65 3 6 16 7 76 161 18 373 Critical Kills 74 | . . . . . . . . . 1 1 . . 1 . 1 . 1 . . 3 . . . 1 6 2 1 . . 9 15 2 30 Critical Parts Destroyed 108 | . . . 1 . . . . 1 1 1 . . 2 . . . . 3 . 2 . 3 . 6 13 . . 3 . 6 26 1 39 Critical Strikes 200 | . . . 2 . . . 1 1 2 2 . . 3 . 1 . 1 3 . 5 . 3 . 7 19 2 1 3 . 21 41 3 79 Meltdown 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Destroy 199 | . . . 2 . . . 1 1 2 2 . . 3 . . . 1 3 . 5 . 3 . 7 19 2 1 3 . 21 41 3 79 Melee Attacks 11 | . 1 . 8 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 11 | . 1 . 8 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 80664 | 3 954 153 2184 531 . 339 5626 1040 2629 4175 414 . 4334 118 665 . 2241 1058 . 2784 93 514 . 2276 4384 148 217 1068 476 5343 10664 1068 25165 Guns 76526 | . 954 146 2092 505 . 302 5606 1040 2602 3241 410 . 4005 54 137 . 1699 1058 . 1934 93 514 . 2276 4285 148 217 1068 476 5340 10664 1068 24592 Cannons 785 | . . . . . . . . . . . . . 161 64 528 . . . . 32 . . . . . . . . . . . . . Explosions 3057 | . . . . . . . . . . 911 . . 140 . . . 542 . . 815 . . . . 86 . . . . . . . 563 Melee 86 | . . . 86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 210 | 3 . 7 6 26 . 37 20 . 27 23 4 . 28 . . . . . . 3 . . . . 13 . . . . 3 . . 10 Kinetic 76012 | . 954 146 2092 505 . 302 5606 1040 2602 3241 410 . 4005 54 137 . 1699 1058 . 1934 93 514 . 2276 4285 148 217 1068 476 5340 10664 1068 24078 Thermal 2200 | . . . . . . . . . . . . . 161 64 528 . . . . 847 . . . . 86 . . . . . . . 514 Explosive 2156 | . . . . . . . . . . 911 . . 140 . . . 542 . . . . . . . . . . . . . . . 563 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 86 | . . . 86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 15 . . . . . . . 3 . . 5 1 2 12 25 13 Average Corruption 2 | . . . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 8 . . . . . . . 2 . . 1 1 1 7 14 3 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 292 | . . . 1 9 2 6 . 3 19 9 14 . 19 4 9 . 47 . . . . . . . 12 . . 2 3 12 68 17 36 Message Errors 68 | . . . . 3 . 1 . . 5 1 6 . 5 1 3 . 11 . . . . . . . 3 . . . 1 1 16 3 8 Matter Fused 58 | . . . . 1 2 2 . 1 3 1 4 . 4 1 1 . 7 . . . . . . . 4 . . . . 4 9 6 8 Heat Flow Errors 37 | . . . . 1 . 1 . . 4 1 . . . 1 2 . 9 . . . . . . . 2 . . 1 . 1 9 2 3 Energy Discharges 41 | . . . . 1 . 1 . 1 4 2 2 . 3 . 2 . 6 . . . . . . . 2 . . . . 3 11 1 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Data Loss (minor) 28 | . . . 1 1 . 1 . . 1 2 1 . 2 1 . . 6 . . . . . . . . . . . 1 2 5 1 3 Data Loss (major) 15 | . . . . . . . . 1 . 2 1 . 2 . . . 1 . . . . . . . 1 . . 1 . . 3 . 3 Misfires 14 | . . . . 2 . . . . . . . . 1 . 1 . 3 . . . . . . . . . . . . . 3 2 2 Alerts 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Weapon Failures 23 | . . . . . . . . . 2 . . . 1 . . . 3 . . . . . . . . . . . 1 . 9 2 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 387 | . . . . . . . . . . 13 . . . . 125 . . . . 106 . . . . 31 . . . . . . . 112 Projectiles 125 | . . . . . . . . . . . . . . . 125 . . . . . . . . . . . . . . . . . . Explosions 262 | . . . . . . . . . . 13 . . . . . . . . . 106 . . . . 31 . . . . . . . 112 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Impact 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 222 | . . . . . . . . . . 27 . . . . . . 95 . . . . . . . . . . . . . . . 100 Shots 4 | . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . 1 Rammed 43 | 1 . 4 2 3 . 8 4 . 4 4 2 . 4 . . . . . . 1 . . . . 2 . . . . 1 . . 3 Targets Rammed 46 | 1 . 4 3 4 . 8 5 . 4 4 2 . 4 . . . . . . 1 . . . . 2 . . . . 1 . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 2134 | . . 12 30 141 . 201 214 158 252 220 30 . 273 170 308 . 356 252 . 189 71 208 . 191 238 137 137 440 188 202 300 188 2134 Average Temperature 87 | . . 6 5 16 . 35 40 20 79 64 14 . 58 54 72 . 126 67 . 70 46 79 . 97 95 63 70 115 102 90 102 118 205 Received Heat Transfer 3424 | . 222 24 174 51 . . 326 70 225 363 18 . 342 . 18 . 141 12 . 91 4 18 . 106 40 . . 4 . 49 110 . 1016 Effects 29 | . . . . . . . . . . . . . 1 . . . 3 . . . . . . . 3 . . . . . . . 22 Shutdowns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Energy Bleed 9 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . 1 . . . . . . . 6 Interference 9 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . 6 Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations 67 | . . . . . . . . . . . . . . . . . . . . 5 . 2 . 3 4 1 . 1 1 13 15 1 21 Total Turns 852 | . . . . . . . . . . . . . . . . . . . . 33 . 19 . 82 132 4 . 1 3 124 246 28 180 Longest Duration 94 | . . . . . . . . . . . . . . . . . . . . 10 . 17 . 37 94 4 . 1 3 26 45 28 27 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . . . . . . . . . . . . . . . 3 . . . . 6 . . . . . . . . . 1 4 . . Heat Transferred 2300 | . . . . . . . . . . . . . 250 100 800 . . . . 600 . . . . 50 . . . . . . . 500 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Stolen 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Maximum Alert Level 5 | . 1 . 1 . . . 1 4 3 2 1 . 2 . . . . . . 3 . . . . 5 . . . . 2 5 . 5 Low Security (%) 49 | 100 98 100 85 100 . 100 73 14 . 9 87 . 38 . . . . 100 100 6 . . . . . . . . . 29 6 . 18 Level 1 15 | . 1 . 14 . . . 26 23 . 21 12 . 48 . . . . . . 22 . . . . . . . . . 14 25 . 3 Level 2 20 | . . . . . . . . 27 96 68 . . 12 . . . . . . 41 . . . . 30 . . . . 56 9 . 3 Level 3 6 | . . . . . . . . 20 3 . . . . . . . . . . 29 . . . . 22 . . . . . 10 . 33 Level 4 3 | . . . . . . . . 13 . . . . . . . . . . . . . . . . 20 . . . . . 29 . 9 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . 13 . 2 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 29 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 3409 | . 205 50 273 137 . 90 363 1386 734 573 231 . 578 . . . . 162 45 968 . . . . 1968 . . . . 643 1682 . 3409 Initial 675 | . . 35 . 103 . . . 88 675 221 161 . . . . . . 23 45 . . . . . 550 . . . . 57 282 . . Average 386 | . 108 4 75 48 . 21 148 590 578 421 91 . 258 . . . . 68 3 533 . . . . 1127 . . . . 350 903 . 1320 Influence Increases 23070 | . 520 50 711 411 . 274 1388 1398 911 1106 257 . 1324 30 20 . 527 334 . 2171 98 289 . 335 2572 60 90 195 110 1249 2444 60 4136 Destroy 0b10 Robot/C 11960 | . 320 40 400 300 . 200 860 640 580 620 80 . 700 20 20 . 440 180 . 860 60 220 . 300 780 60 80 120 100 540 1340 60 2040 Destroy 0b10 Robot/NC 1230 | . 45 . 85 10 . . 175 5 75 80 10 . 130 . . . . 25 . 85 . . . 15 70 . . . . 70 45 . 305 Destroy Leader 2452 | . 70 10 128 30 . 40 232 20 188 196 . . 162 10 . . 40 32 . 176 10 30 . 20 210 . 10 . 10 168 240 . 420 Allied During Kill 1339 | . . . . 20 . 4 . 114 18 9 . . 157 . . . 2 . . 444 28 24 . . 217 . . . . 86 204 . 12 Successful Hack 400 | . 24 . 38 6 . . 23 14 30 15 17 . 30 . . . . 43 . 55 . . . . 3 . . . . 31 59 . 12 Select Force Hacks 270 | . 60 . 30 . . . 30 . . . 150 . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1365 | . . . . . . . 15 . 15 105 . . 75 . . . . 30 . 135 . . . . 420 . . . . 120 225 . 225 Anti-Garrison Action 650 | . . . . . . . . 500 . . . . . . . . . . . 150 . . . . . . . . . . . . . Destroy Structure 2459 | . 1 . 30 . . . 8 75 5 81 . . 55 . . . . 24 . 266 . . . . 422 . . . . 204 316 . 972 Advance Influence 450 | . . . . . . . . . . . . . . . . . . . . . . . . . 450 . . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 480 | . . . . 45 . 30 45 30 . . . . 15 . . . 45 . . . . 15 . . . . . 75 . 30 15 . 135 Influence Decreases 13860 | . 428 85 444 474 . 274 1252 100 1062 913 418 . 787 326 52 . 490 227 45 1314 160 496 . 176 722 330 410 70 24 767 1064 60 890 Time Decay 9798 | . 418 85 379 434 . 274 712 . 682 583 418 . 587 326 52 . 340 217 45 458 160 416 . 176 482 310 410 70 24 526 604 60 550 Lost Part 511 | . 10 . . . . . 90 20 . 10 . . 20 . . . 110 10 . 10 . . . . . . . . . 31 . . 200 Lost Ally 1546 | . . . 10 40 . . . 80 80 20 . . 180 . . . 40 . . 396 . 80 . . 240 20 . . . 60 160 . 140 Purge Threat 2005 | . . . 55 . . . 450 . 300 300 . . . . . . . . . 450 . . . . . . . . . 150 300 . . Squads Dispatched 148 | . 3 1 4 1 . . 7 . 5 7 . . 18 . . . 1 4 . 13 . . . . 15 . . . . 10 17 . 42 Investigation 34 | . 3 1 4 . . . 2 . 1 1 . . 5 . . . . 1 . 5 . . . . 5 . . . . 3 2 . 1 Extermination 20 | . . . . . . . . . . . . . 4 . . . . . . 2 . . . . 3 . . . . 4 4 . 3 Reinforcement 27 | . . . . . . . 5 . 2 1 . . 6 . . . . 2 . 2 . . . . 1 . . . . 1 1 . 6 Assault 45 | . . . . 1 . . . . . 2 . . . . . . 1 . . 3 . . . . 3 . . . . 1 10 . 24 Garrison 19 | . . . . . . . . . 2 3 . . 3 . . . . 1 . 1 . . . . 3 . . . . 1 . . 5 Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 11 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 4 . . . . 3 1 . . Construction Impeded 8 | . . . . . . . . . . . . . 2 . . . . . . 2 . . . . 1 . . . . . . . 3 Haulers Reinforced 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Distress Signals 31 | . . . 3 . . . 5 . 1 2 . . 3 . . . . . . 1 . . . 1 1 . . . . 1 6 . 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 778 | . 20 2 41 18 . 10 57 31 38 40 1 . 37 1 3 . 24 10 . 35 3 10 . 17 44 3 4 41 5 33 79 4 167 Peak Tracking Total 41 | . 3 2 5 4 . 3 6 5 4 8 1 . 5 1 1 . 9 5 . 7 3 5 . 5 6 3 4 13 5 6 8 4 41 Tactical Retreats 22 | . . . . 1 . 1 2 2 . . . . 1 . 1 . 2 . . . . 1 . . . . . 2 . 1 1 . 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Traps Triggered 24 | . 1 . . . . . 6 5 1 1 . . . . . . . 1 . 3 . . . . 1 . . . . . 3 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Machines Disabled 101 | . . . . . . . 1 2 1 7 . . 5 . . . . 2 . 10 . 1 . . 28 . . . . 8 15 6 15 Max in Single Turn 4 | . . . . . . . 1 . 1 1 . . 1 . . . . 1 . 3 . . . . 4 . . . . 2 2 2 2 Garrison Access 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Relay 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Machines Accessed 148 | . 11 1 16 1 1 . 15 4 12 11 11 1 10 . 2 4 . 7 . 8 . 1 4 . 6 . . 3 . 6 9 . 4 Terminals 83 | . 8 . 11 1 . . 10 4 8 8 6 . 4 . . . . 6 . 5 . . . . . . . . . 5 6 . 1 Fabricators 7 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . 2 . . . . . 1 . 1 Repair Stations 10 | . 1 . 2 . . . 2 . 1 2 . . 1 . . . . . . . . . . . . . . . . . 1 . . Recycling Units 19 | . 2 . 1 . . . 1 . . . 5 . 2 . . . . . . 3 . . . . 3 . . . . 1 1 . . Scanalyzers 7 | . . . 2 . . . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . 1 Garrison Access 5 | . . . . . . . 1 . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 Total Hacks 473 | . 35 1 50 2 4 . 56 8 33 39 35 16 30 . 8 31 . 14 . 19 . 1 17 . 12 . . 12 . 17 22 . 11 Successful 303 | . 18 1 31 1 4 . 36 2 21 17 21 16 20 . 8 31 . 4 . 12 . 1 17 . 7 . . 12 . 5 14 . 4 Failed 168 | . 16 . 18 1 . . 20 6 12 22 14 . 10 . . . . 10 . 7 . . . . 5 . . . . 12 8 . 7 Catastrophic 24 | . 1 . 2 . . . 2 2 2 4 1 . 1 . . . . 2 . 1 . . . . 1 . . . . 4 1 . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 207 | . 31 . 27 2 . . 24 1 14 18 29 . 12 . . . . 6 . 12 . . . . 5 . . 1 . 7 15 1 2 Terminals 262 | . 31 . 30 2 . . 41 8 21 27 30 . 14 . . . . 11 . 16 . . . . . . . . . 13 16 . 2 Fabricators 23 | . . . . . . . . . . . . . 6 . . . . 3 . . . . . . 5 . . . . . 3 . 6 Repair Stations 34 | . 2 . 8 . . . 10 . 2 8 . . 2 . . . . . . . . . . . . . . . . . 2 . . Recycling Units 25 | . 2 . 2 . . . 1 . . . 5 . 3 . . . . . . 3 . . . . 4 . . . . 4 1 . . Scanalyzers 26 | . . . 10 . . . 2 . 8 . . . 5 . . . . . . . . . . . . . . . . . . . 1 Garrison Access 13 | . . . . . . . 2 . 2 4 . . . . . . . . . . . . . . 3 . . . . . . . 2 Terminal Hacks 167 | . 3 1 8 1 4 . 19 2 7 8 9 16 7 . 8 31 . 1 . 6 . 1 17 . . . . 12 . 2 3 . 1 Record 55 | . . . . . 4 . . . . . . 16 . . 7 11 . . . . . . 5 . . . . 12 . . . . . Part Schematic 22 | . . . 1 . . . 1 . . 3 . . . . . 13 . . . . . . 4 . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 1 . 1 . . . 2 . . . 1 . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 16 | . 1 . 2 . . . 1 . . . 5 . . . . 3 . . . . . . 4 . . . . . . . . . . Open Door 5 | . . 1 . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . Branch Access Points 3 | . . . . . . . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 6 | . 1 . . . . . . . 1 . 1 . 1 . . . . 1 . . . . . . . . . . . . . . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Alert Level 12 | . . . . . . . 4 . 2 . . . 3 . . . . . . 1 . . . . . . . . . 1 1 . . Unreport Threat 14 | . . . 1 . . . 3 . 2 2 . . . . . . . . . 3 . . . . . . . . . 1 2 . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . . 1 . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 11 | . . . 2 1 . . 5 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . . . . . . . 4 . . . . 1 . . . . . . 4 . . . . . 1 . 2 Load Schematic 6 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . 2 . . . . . . . 1 Build 6 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . . . 1 . 1 Repair Station Hacks 26 | . 2 . 4 . . . 8 . 2 6 . . 2 . . . . . . . . . . . . . . . . . 2 . . Scan Component 13 | . 1 . 2 . . . 4 . 1 3 . . 1 . . . . . . . . . . . . . . . . . 1 . . Repair 13 | . 1 . 2 . . . 4 . 1 3 . . 1 . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 19 | . . . 6 . . . 2 . 7 . . . 4 . . . . . . . . . . . . . . . . . . . . Insert Component 8 | . . . 2 . . . 1 . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . Analyze 11 | . . . 4 . . . 1 . 3 . . . 3 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 77 | . 13 . 13 . . . 6 . 4 3 12 . 3 . . . . 2 . 6 . . . . 3 . . . . 3 8 . 1 Terminals 57 | . 11 . 12 . . . 5 . 4 3 7 . 1 . . . . 2 . 3 . . . . . . . . . 2 7 . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 32 | . 3 . 7 . . . 4 . 3 3 2 . 1 . . . . 2 . 3 . . . . . . . . . 2 2 . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 23 | . 6 . 5 . . . 1 . 1 . 5 . . . . . . . . . . . . . . . . . . . 5 . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Repair Stations 10 | . . . . . . . . . . . . . 2 . . . . . . 3 . . . . 3 . . . . 1 1 . . Recycling Units 9 | . 2 . 1 . . . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . . . Tunnel 9 | . 2 . 1 . . . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . . . Fedlink 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scrapoids 9 | . . . . . . . . . . . . . 1 . . . . . . 3 . . . . 3 . . . . 1 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 111 | . 9 . 14 1 . . 13 4 11 10 6 . 9 . . . . 7 . 5 . . . . 4 . . . . 6 8 . 4 Full Trace Events 19 | . 1 . 4 . . . 1 1 . 1 1 . 3 . . . . 1 . 1 . . . . 2 . . . . 2 . . 1 Feedback Events 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 93 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . 2 . . . 2 . 3 3 . . 1 . . 13 . . . . . . 4 . . . . . . . . . . Parts Built 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 396 | . . . . . . . . . . . . . 78 . . . . . . . . . . . 212 . . . . . . . 106 Total Part Build Rating 13 | . . . . . . . . . . . . . 7 . . . . . . . . . . . 6 . . . . . . . . Parts Repaired 13 | . 1 . 2 . . . 4 . 1 3 . . 1 . . . . . . . . . . . . . . . . . 1 . . Time 684 | . 32 . 152 . . . 156 . 56 176 . . 38 . . . . . . . . . . . . . . . . . 74 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 1 . . . 1 . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . . . 1 . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 4 . . . . . . . . . . . 1 . . . . . . . . . . . . . Machine Destruction 5 | . . . . . . . . 4 . . . . . . . . . . . 1 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 17 | . . . . . . . . 9 . . 2 . . . . . 2 . . . . . . . . . . . . . 4 . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Total Allies 101 | . 1 . . 4 . . . 9 . 2 2 . 10 . . . 2 . 20 15 . . . . 15 . . . . 5 9 . 7 Largest Group 20 | . 1 1 1 3 2 2 . 7 4 2 2 2 5 . . . 2 . 20 20 4 4 . . 6 1 . . . 5 5 . 2 Highest-Rated Group 821 | . 10 10 10 40 24 24 . 129 66 62 33 33 235 . . . 78 . 821 821 188 184 . . 288 47 . . . 320 329 . 30 Highest-Rated Ally 67 | . 10 10 10 31 16 16 . 21 18 31 18 18 47 . . . 49 . 50 50 47 47 . . 50 47 . . . 64 67 . 15 Total Orders 4 | . . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . STAY 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . FOLLOW 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Ally Attacks 888 | . . . . 40 . 18 . 57 31 11 . . 165 . . . 12 . . 206 24 30 . . 104 2 . . . 52 123 . 13 Total Damage 21427 | . . . . 367 . 148 . 1288 449 187 . . 3017 . . . 334 . . 5344 658 679 . . 3862 31 . . . 1252 3476 . 335 Kills 152 | . . . . 7 . 2 . 16 4 1 . . 27 . . . 1 . . 38 3 4 . . 23 . . . . 9 16 . 1 Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . 1 Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Active Infowar (turns) 22481 | . . . . . . . . . . . . 43 2378 712 1416 146 1315 723 708 1213 335 1004 178 886 1255 690 997 1705 470 1666 2050 329 2262 Sensors 20143 | . . . . . . . . . . . . . 2374 712 1412 145 1287 612 699 1116 332 935 165 754 1052 670 986 1397 441 1417 1683 263 1691 Structural 11787 | . . . . . . . . . . . . 43 936 673 1379 146 821 331 . 656 286 916 . 500 256 617 982 990 431 1034 324 13 453 Machine Analysis 16125 | . . . . . . . . . . . . . . . . . . 377 708 1213 335 1004 178 886 1255 690 997 1705 470 1666 2050 329 2262 Robot Analysis Total 9 | . 1 . 1 . . . 2 . . . 1 . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . . . . . . . . . 1 . 2 . . . 1 1 . 1 . 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Turns Passed 48064 | 53 1408 1119 3834 1669 355 1129 4049 2330 2712 1818 1427 2740 3139 724 1440 148 1482 728 708 1213 335 1004 178 886 1255 690 997 1705 470 1666 2050 329 2274 Spaces Moved 19716 | 33 683 454 1371 589 152 442 1583 888 985 524 547 1222 1028 278 547 82 542 426 350 611 245 394 129 424 494 430 504 967 264 708 732 152 936 Core 182 | 10 . . . . . . . . . . . 154 . . . . . . . . . . . . . . . . . . . . 18 Treads 11799 | 23 683 454 1371 589 152 442 1583 888 985 524 547 1068 1009 277 547 82 329 1 145 98 . . . . . . . . . . . . 2 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 7735 | . . . . . . . . . . . . . 19 1 . . 213 425 205 513 245 394 129 424 494 430 504 967 264 708 732 152 916 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 232 232 232 232 145 145 233 238 250 50 120 120 245 165 120 120 130 120 130 130 130 130 140 150 150 150 150 150 150 150 50 Average Speed 192 | 129 160 237 238 232 232 232 195 183 236 243 250 220 226 244 245 171 212 127 179 148 130 130 130 130 149 150 150 150 150 159 159 159 160 Slowest Speed 340 | 160 160 240 240 232 232 232 320 233 238 250 250 250 247 325 246 245 330 330 250 250 130 140 140 140 150 150 150 150 150 160 160 160 340 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 64 | 3 95 95 94 99 55 90 97 85 84 92 98 84 35 53 71 69 81 15 95 19 44 60 60 61 17 65 67 81 53 22 47 76 31 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 31 | . 3 1 5 1 1 . 1 . . . 8 3 . . 1 1 . . . . . . 3 1 . . 1 . . . 1 . . Known Exits Taken 21 | . 1 1 . . . 1 1 . 1 . 1 1 1 1 1 1 1 . . 1 1 . . 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 9 | 1 . . 1 1 1 . . . . 1 . . . . . . . . . . . 1 1 . . 1 1 . . . . . . Scrap Searched 20 | . . 1 . . . . . . . . . 3 . 2 2 . 3 . . . 1 2 . 1 . 1 4 . . . . . . Spaces Dug 218 | . 1 . 30 . . . 1 . . 22 . . 9 6 1 . 18 8 . 5 . 3 . 11 25 9 . . 9 26 9 . 25 Terrain Destroyed 1291 | . 1 . 30 . . . 1 . . 79 . . 27 9 3 . 46 13 . 70 2 26 . 81 171 21 2 23 30 93 174 8 381 Melee 7 | . 1 . 5 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 950 | . . . . . . . . . . 2 . . 14 9 3 . 2 13 . 42 2 25 . 81 90 21 2 23 30 92 155 8 336 AOE 329 | . . . 25 . . . . . . 77 . . 13 . . . 44 . . 28 . . . . 81 . . . . . 18 . 43 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Total 28056 | 40 898 477 1803 847 157 508 2267 1486 1225 910 592 1267 1700 308 616 89 788 532 432 854 260 870 140 724 957 469 741 1210 330 1159 1529 226 1645 Wait 5427 | . 142 5 278 235 . 38 412 346 136 247 20 5 474 11 40 . 146 39 34 147 10 436 1 236 333 25 229 187 44 276 559 9 327 Move 19683 | 33 682 453 1370 588 151 441 1582 887 984 523 546 1221 1025 277 546 81 541 426 349 610 244 393 128 423 493 429 503 966 263 707 731 151 936 Hop 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Pick Up 227 | 1 14 6 25 . . 4 29 10 1 3 1 17 22 1 . . 5 6 13 9 1 4 3 5 5 . . 2 1 9 10 6 14 Fast Attach 138 | 6 2 . 3 . . . 18 5 5 12 . 11 6 . 1 3 1 1 4 3 . 1 2 . 9 . . 12 2 4 8 13 6 Attach 81 | . 1 . 2 . 3 . 13 3 . 1 . . 8 2 . . 10 1 2 2 . . . 1 2 . . . 1 5 4 2 18 Detach 6 | . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . 1 . . 1 1 . Swap 508 | . 6 2 20 2 . . 13 5 5 11 . . 18 5 10 2 19 17 10 29 3 16 2 17 41 8 6 13 7 50 59 10 102 Drop 259 | . 2 1 33 . 3 1 21 15 9 13 1 13 17 1 . 3 . . 17 12 1 6 4 5 13 1 . 15 2 4 17 15 14 Fire 1517 | . 48 6 61 17 . 16 173 123 81 96 12 . 123 11 19 . 52 42 . 41 1 14 . 37 59 6 3 14 10 102 123 19 208 Melee 11 | . 1 . 8 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 42 | . . 4 3 4 . 8 5 . 4 4 2 . 4 . . . . . . 1 . . . . 2 . . . . 1 . . . Escape Stasis 21 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 17 Rewire 132 | . . . . . . . . 88 . . 10 . . . . . 13 . 3 . . . . . . . . . . 1 17 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Upp) -5/Waste -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x3 / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Armory (discovered 2 exits: *Res / *Lab) -3/Lab -2/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 4) 615 | -10/Materials | Discovered new exit (range 6) 893 | -10/Materials | Central database locked down 940 | -10/Materials | Discovered new exit (range 8) 1052 | -10/Materials | Loaded intel: 5 trap records 1095 | -10/Materials | Identified exit to Materials 1111 | -10/Materials | Discovered new exit (range 13) 1146 | -10/Materials | Learned 2 Mines zone layouts 1154 | -10/Materials | Learned Storage terminal intel 1161 | -10/Materials | Identified exit to Mines 1161 | -10/Materials | Identified exit to Subcaves 1175 | -10/Materials | Learned 4 Subcaves zone layouts 1353 | -10/Materials | Repaired Shotgun 1462 | -10/Materials | Entered Mines 1462 | -10/Mines | Accompanied by 1 ally 1543 | -10/Mines | Met a Derelict shopkeep closing up shop 1727 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2034 | -10/Mines | Learned 2 Materials zone layouts 2473 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2478 | -10/Mines | Found Prototype Device 2568 | -10/Mines | Learned location of Storage (-8) 2581 | -10/Mines | Entered Materials 2581 | -9/Materials | Accompanied by 1 ally 2581 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2582 | -9/Materials | Identified exit to Materials 2904 | -9/Materials | Build established: Tank 3083 | -9/Materials | Identified Exp. Sensor Array 3308 | -9/Materials | Discovered new exit (range 16) 3562 | -9/Materials | Build established: Gunner 3894 | -9/Materials | Discovered exit to Materials (range 13) 4526 | -9/Materials | Repaired Broken Exp. Sensor Array 4719 | -9/Materials | Learned location of Recycling (-8) 4927 | -9/Materials | Learned Storage security intel 4977 | -9/Materials | Learned 2 Storage zone layouts 5261 | -9/Materials | Central database locked down 6167 | -9/Materials | Repaired Med. Armor Plating 6415 | -9/Materials | Entered Mines 6416 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6528 | -9/Mines | Met a Derelict bent on vengeance 6656 | -9/Mines | Met a Derelict testing a Signal Generator 6959 | -9/Mines | Excavation squad dispatched 6959 | -9/Mines | A large section of the Mines collapsed 7212 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7374 | -9/Mines | Discovered exit to Materials (range 7) 7618 | -9/Mines | Discovered exit to Materials (range 7) 7701 | -9/Mines | Learned location of Zion (-7) 8072 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 8072 | -9/Mines | Discovered new exit (range 5) 8084 | -9/Mines | Entered Exiles 8084 | -9/Exiles | Accompanied by 2 allies 8142 | -9/Exiles | Met 8R-AWN 8181 | -9/Exiles | Met EX-HEX 8299 | -9/Exiles | Met EX-DEC 8418 | -9/Exiles | Discovered new exit (range 10) 8439 | -9/Exiles | Entered Mines 8439 | -8/Mines | Accompanied by 2 allies 8736 | -8/Mines | Discovered exit to Materials (range 6) 9018 | -8/Mines | Discovered exit to Materials (range 16) 9568 | -8/Mines | Entered Materials 9568 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9709 | -8/Materials | Repaired Med. Armor Plating 10020 | -8/Materials | Build established: Tank 10100 | -8/Materials | Discovered new exit (range 15) 10689 | -8/Materials | Repaired Autogun 10759 | -8/Materials | Repaired Shield Generator 11279 | -8/Materials | Discovered new exit (range 7) 12523 | -8/Materials | Lost 7 parts (3n1u3w) 12708 | -8/Materials | Discovered new exit (range 11) 12721 | -8/Materials | Identified exit to Garrison 12927 | -8/Materials | Discovered new exit (range 16) 13063 | -8/Materials | Discovered new exit (range 16) 13136 | -8/Materials | Repaired Enh. Autogun 13304 | -8/Materials | Build established: Gunner 13617 | -8/Materials | Entered Garrison 13653 | -8/Garrison | Triggered checkpoint 13933 | -8/Garrison | Triggered checkpoint 14085 | -8/Garrison | Discovered new exit (range 13) 14145 | -8/Garrison | Triggered checkpoint 14456 | -8/Garrison | Triggered checkpoint 14681 | -8/Garrison | Discovered new exit (range 14) 14923 | -8/Garrison | Triggered checkpoint 15033 | -8/Garrison | Triggered checkpoint 15063 | -8/Garrison | Build established: Commander-Tank 15111 | -8/Garrison | Triggered checkpoint 15488 | -8/Garrison | Discovered new exit (range 10) 15597 | -8/Garrison | Triggered checkpoint 15635 | -8/Garrison | Triggered checkpoint 15722 | -8/Garrison | Discovered new exit (range 50) 15722 | -8/Garrison | Discovered new exit (range 66) 15722 | -8/Garrison | Discovered new exit (range 22) 15855 | -8/Garrison | Lost 3 allies 15947 | -8/Garrison | Entered Materials 15947 | -8/Materials | Accompanied by 4 allies 16198 | -8/Materials | Lost 3 allies 16392 | -8/Materials | Build established: Tank 16422 | -8/Materials | Discovered new exit (range 6) 16666 | -8/Materials | Discovered new exit (range 4) 16943 | -8/Materials | Identified exit to Storage 17081 | -8/Materials | Discovered new exit (range 16) 17236 | -8/Materials | Build established: Scavenger-Tank 17344 | -8/Materials | Repaired Adv. Shield Generator 17450 | -8/Materials | Garrison activated, responded to threat 17652 | -8/Materials | Discovered new exit (range 13) 18075 | -8/Materials | Build established: Tank 18659 | -8/Materials | Entered Storage 18660 | -8/Storage | Identified exit to Factory 18662 | -8/Storage | Loaded intel: 12 terminal locations 18796 | -8/Storage | Repaired Enh. Autogun 19433 | -8/Storage | Build established: Gunner 19722 | -8/Storage | Met a pair of Derelict thieves 19810 | -8/Storage | Destroyed 8 combat bots 20041 | -8/Storage | Repaired Arm. Medium Treads 20102 | -8/Storage | Repaired Enh. Autogun 20422 | -8/Storage | Discovered new exit (range 13) 20467 | -8/Storage | Used back door to open Recycling access 20477 | -8/Storage | Entered Recycling 21362 | -8/Recycling | Identified exit to Scraptown 21362 | -8/Recycling | Identified exit to Factory 21479 | -8/Recycling | Loaded intel: 5 recycling unit locations 21495 | -8/Recycling | Learned location of Lower Caves (-7) 21520 | -8/Recycling | Learned location of 1 exit from Extension 21846 | -8/Recycling | Scanned before Scraplab entrance 21881 | -8/Recycling | Entered Scraplab 21904 | -8/Recycling | Entered Scraptown 21904 | -8/Scraptown | Accompanied by 2 allies 21904 | -8/Scraptown | System corruption cleaned by C-Scrubber 22532 | -8/Scraptown | Discovered exit to Factory (range 13) 22624 | -8/Scraptown | Visited Cyclists 22649 | -8/Scraptown | Visited Red Mages 22747 | -8/Scraptown | Visited Spacefarers 22774 | -8/Scraptown | Visited Cave Peace 22797 | -8/Scraptown | Visited TADAMA 22904 | -8/Scraptown | Visited Awakened 22939 | -8/Scraptown | Visited Comm Corps 23049 | -8/Scraptown | Visited UFD Registry 23049 | -8/Scraptown | Registered with UFD as "Gammacircuit" 23358 | -8/Scraptown | Visited Sword Containment 23463 | -8/Scraptown | Visited Junk Repository 23546 | -8/Scraptown | Visited Scrap Suit Storage 23593 | -8/Scraptown | Visited Supply Room 23631 | -8/Scraptown | Visited Cartography Club 23666 | -8/Scraptown | Visited Scrapoid Pod Storage 23711 | -8/Scraptown | Visited Chapter 10 24298 | -8/Scraptown | Learned location of Cetus (-5) 24298 | -8/Scraptown | Learned 8 Materials zone layouts 24298 | -8/Scraptown | Learned 8 Factory zone layouts 24298 | -8/Scraptown | Learned 24 Factory zone layouts 24298 | -8/Scraptown | Learned 16 Upper Caves zone layouts 24298 | -8/Scraptown | Learned 20 Upper Caves zone layouts 24298 | -8/Scraptown | Learned 8 Proximity Caves zone layouts 24298 | -8/Scraptown | Learned Factory emergency access door positions 24298 | -8/Scraptown | Learned location of 3 exits from Lower Caves 24298 | -8/Scraptown | Learned location of 1 exit from Upper Caves 24298 | -8/Scraptown | Learned location of 1 exit from Proximity Caves 24314 | -8/Scraptown | Found Deep Structural Scanner 24472 | -8/Scraptown | Found Scrapoid Pod 24635 | -8/Scraptown | Discovered exit to Factory (range 3) 24644 | -8/Scraptown | Entered Factory 24644 | -6/Factory | Accompanied by 2 allies 24644 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 24645 | -6/Factory | Identified exit to Lower Caves 24646 | -6/Factory | Identified exit to Factory 24895 | -6/Factory | Scrapoid reinforcements arrived 24913 | -6/Factory | Found Scrap Suit 24917 | -6/Factory | Garrison activated, responded to threat 24990 | -6/Factory | Lost 5 allies 25155 | -6/Factory | Fabricated Huge Storage Unit (x1) 25959 | -6/Factory | Scrapoid Pod released 06F10-D (x5) 26130 | -6/Factory | Found Hvy. Reflective Plating 26449 | -6/Factory | Repaired Hrd. Medium Armor Plating 26459 | -6/Factory | Build established: Skirmisher 27379 | -6/Factory | Build established: Gunner 27430 | -6/Factory | Cargo convoy interrupted 27510 | -6/Factory | Fabricated Ovr. Coil Gun (x1) 27783 | -6/Factory | Entered Lower Caves 27784 | -6/Lower Caves | Identified exit to Lower Caves 28136 | -6/Lower Caves | Build established: Skirmisher 28507 | -6/Lower Caves | Entered another Lower Caves area 28508 | -6/Lower Caves | Identified exit to Data Miner 29487 | -6/Lower Caves | Entered an active Warlord outpost 29518 | -6/Lower Caves | Learned Armory emergency access door positions 29518 | -6/Lower Caves | Learned Extension security intel 29518 | -6/Lower Caves | Learned Armory security intel 29518 | -6/Lower Caves | Learned Armory terminal intel 29712 | -6/Lower Caves | Learned Factory trap positions 29947 | -6/Lower Caves | Entered Data Miner 29947 | -6/Data Miner | Discovered new exit (range 6) 29960 | -6/Data Miner | Identified exit to Proximity Caves 29985 | -6/Data Miner | Met Data Miner 30020 | -6/Data Miner | Learned location of Section 7 (-2) 30020 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 30043 | -6/Data Miner | Received God Mode back door access code from Data Miner 30095 | -6/Data Miner | Entered Proximity Caves 30504 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 30563 | -5/Proximity Caves | Destroyed 9 combat bots 30572 | -5/Proximity Caves | Lost 4 parts (2n1u1w) 30632 | -5/Proximity Caves | Learned location of 1 exit from Factory 30750 | -5/Proximity Caves | System corruption reached 10% 31012 | -5/Proximity Caves | Ambushed by research squad 31080 | -5/Proximity Caves | Lost 5 parts (1n2u2w) 31379 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 31450 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 31577 | -5/Proximity Caves | Entered Factory 31577 | -5/Factory | Evolved 2 slots: Utility x2 31578 | -5/Factory | Identified exit to Upper Caves 31579 | -5/Factory | Identified exit to Factory 31580 | -5/Factory | Loaded intel: 118 trap records 31724 | -5/Factory | Found Hvy. Reflective Plating 31905 | -5/Factory | Garrison activated, responded to threat 32187 | -5/Factory | Build established: Scavenger-Tank 32305 | -5/Factory | Sucked down chute 32305 | -5/Factory | Entered Waste 32306 | -5/Waste | Joined by Warlord forces that had cleared the area 32390 | -5/Waste | Found Prototype Launcher 32391 | -5/Waste | Identified Tactical Quantum Warhead 32403 | -5/Waste | Found Fusion Bomb Launcher 32592 | -5/Waste | Discovered new exit (range 14) 33013 | -5/Waste | Entered Factory 33013 | -5/Factory | Accompanied by 20 allies 33069 | -5/Factory | Build established: Tank 33095 | -5/Factory | Lost 7 allies 33101 | -5/Factory | Identified exit to Extension 33386 | -5/Factory | Lost 4 allies 33397 | -5/Factory | Scrapoid reinforcements arrived 33402 | -5/Factory | Incoming investigation squad redirected 33420 | -5/Factory | Discovered exit to Factory (range 18) 33530 | -5/Factory | Garrison activated, responded to threat 33556 | -5/Factory | Incoming assault squad redirected 33577 | -5/Factory | Lost 5 allies 33600 | -5/Factory | Found Scrap Suit 33688 | -5/Factory | Scrapoid reinforcements arrived 33913 | -5/Factory | First assault squad dispatched 34041 | -5/Factory | Build established: Commander-Scrapper 34063 | -5/Factory | Incoming investigation squad redirected 34065 | -5/Factory | Scrapoids reinforcements arrived? 34150 | -5/Factory | Lost 5 allies 34226 | -5/Factory | Entered Upper Caves 34226 | -5/Upper Caves | Accompanied by 5 allies 34227 | -5/Upper Caves | Identified exit to Upper Caves 34257 | -5/Upper Caves | Learned Factory garrison access intel 34370 | -5/Upper Caves | Build established: Scavenger-Scrapper 34561 | -5/Upper Caves | Entered another Upper Caves area 34561 | -5/Upper Caves | Accompanied by 4 allies 34564 | -5/Upper Caves | Discovered new exit (range 122) 34769 | -5/Upper Caves | Found Scrap Suit 34776 | -5/Upper Caves | Lost 3 allies 34887 | -5/Upper Caves | Learned 8 Factory zone layouts 34939 | -5/Upper Caves | Found Scrap Suit 35565 | -5/Upper Caves | Entered Zhirov 35565 | -5/Zhirov | Discovered new exit (range 3) 35591 | -5/Zhirov | Met Zhirov 35614 | -5/Zhirov | Learned location of Testing (-3) 35614 | -5/Zhirov | Learned location of Command (-1) 35626 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 35646 | -5/Zhirov | Found Alien Artifact 35646 | -5/Zhirov | Identified Integrated Reactor 35646 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 35665 | -5/Zhirov | Found Alien Artifact 35743 | -5/Zhirov | Entered Proximity Caves 35746 | -4/Proximity Caves | Spotter reported a threat 36019 | -4/Proximity Caves | Spotter reported a threat 36147 | -4/Proximity Caves | Spotter reported a threat 36319 | -4/Proximity Caves | Discovered exit to Factory (range 12) 36629 | -4/Proximity Caves | Entered Factory 36629 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 36630 | -4/Factory | Identified exit to Research 36631 | -4/Factory | Identified exit to Upper Caves 36632 | -4/Factory | Loaded intel: 3 garrison access locations 36700 | -4/Factory | Spotted B-86 Titan 36873 | -4/Factory | Garrison activated, responded to threat 36928 | -4/Factory | First assault squad dispatched 36955 | -4/Factory | Incoming assault squad redirected 37082 | -4/Factory | Fabricated Ovr. Coil Gun? 37145 | -4/Factory | Destroyed 7 combat bots 37157 | -4/Factory | Incoming assault squad redirected 37197 | -4/Factory | Incoming investigation squad redirected 37209 | -4/Factory | Scrapoid reinforcements arrived 37301 | -4/Factory | Found Scrap Suit 37337 | -4/Factory | Lost 5 allies 37398 | -4/Factory | Scrapoids reinforcements arrived? 37414 | -4/Factory | Allied Derelicts emerged from ambush trap array 37424 | -4/Factory | Assembled infested ambush trap array 37459 | -4/Factory | Scrapoid reinforcements arrived 37467 | -4/Factory | Discovered exit to Research (range 14) 37486 | -4/Factory | Lost 5 allies 37567 | -4/Factory | Found Scrap Suit 37589 | -4/Factory | Lost 3 allies 37649 | -4/Factory | Incoming assault squad redirected 37884 | -4/Factory | Entered Upper Caves 37884 | -4/Upper Caves | Accompanied by 1 ally 38206 | -4/Upper Caves | Learned Research garrison access intel 38532 | -4/Upper Caves | Discovered new exit (range 10) 38574 | -4/Upper Caves | Entered another Upper Caves area 38985 | -4/Upper Caves | Discovered new exit (range 16) 39210 | -4/Upper Caves | Learned Research emergency access door positions 39571 | -4/Upper Caves | Entered Warlord 39572 | -4/Warlord | Identified exit to Proximity Caves 39645 | -4/Warlord | System corruption cleaned by Quarantine Array 39713 | -4/Warlord | Opened Warlord's prototype stash 39720 | -4/Warlord | Found Prototype Reactor 39735 | -4/Warlord | Found Prototype Device 39735 | -4/Warlord | Identified System Purifier 39738 | -4/Warlord | Found Prototype Processor 39738 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 39749 | -4/Warlord | Found Prototype Hackware 39749 | -4/Warlord | Identified System Mapper 40316 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 40354 | -4/Warlord | Warlord's base attacked by MAIN.C 40632 | -4/Warlord | Lost 6 allies 40704 | -4/Warlord | Warlord forces counterattacked 40709 | -4/Warlord | Lost 6 allies 40759 | -4/Warlord | Spotted Striker 40832 | -4/Warlord | Spotted Striker 40878 | -4/Warlord | Spotted B-86 Titan 40909 | -4/Warlord | Lost 10 allies 40966 | -4/Warlord | Spotted Executioner 40969 | -4/Warlord | P-80 Master assimilated allied HN-OC0(M) 41029 | -4/Warlord | Warlord base infiltrated, sounded retreat 41048 | -4/Warlord | Lost 16 allies 41071 | -4/Warlord | Found Prototype Processor 41071 | -4/Warlord | Identified Exp. Core Analyzer 41148 | -4/Warlord | Rebuked by Warlord 41221 | -4/Warlord | Spotted Executioner 41254 | -4/Warlord | Spotted Executioner 41255 | -4/Warlord | Spotted Executioner 41276 | -4/Warlord | Entered Proximity Caves 41289 | -3/Proximity Caves | Lost 9 allies 41466 | -3/Proximity Caves | Found Alien Artifact 41466 | -3/Proximity Caves | Identified Core Expander 41466 | -3/Proximity Caves | Installed Core Expander, added new Power slot 41471 | -3/Proximity Caves | Identified Vortex Chain Reactor 41726 | -3/Proximity Caves | Discovered exit to Research (range 8) 41746 | -3/Proximity Caves | Entered Research 41746 | -3/Research | Evolved 2 slots: Utility x2 41748 | -3/Research | Loaded intel: 3 garrison access locations 41893 | -3/Research | Incoming investigation squad redirected 41955 | -3/Research | Destroyed B-86 Titan 42049 | -3/Research | Incoming investigation squad redirected 42053 | -3/Research | Scrapoid reinforcements arrived 42221 | -3/Research | Spotted B-86 Titan 42232 | -3/Research | Allies destroyed B-86 Titan 42283 | -3/Research | Lost 4 allies 42367 | -3/Research | Garrison activated, responded to threat 42510 | -3/Research | Incoming investigation squad redirected 43046 | -3/Research | First assault squad dispatched 43269 | -3/Research | Discovered new exit (range 18) 43334 | -3/Research | Identified exit to Armory 43412 | -3/Research | Entered Armory 43413 | -3/Armory | Met VL-GR5, who suggested a friendly competition 43415 | -3/Armory | Loaded intel: 13 terminal locations 43562 | -3/Armory | Repaired Adv. Heavy Siege Treads? 43723 | -3/Armory | Found Prototype Device 43723 | -3/Armory | Identified Exp. Shield Generator 44096 | -3/Armory | Energy Cycler disabled 44238 | -3/Armory | Scrapoids reinforcements arrived? 44427 | -3/Armory | Found Adv. Powered Armor 44431 | -3/Armory | Found Adv. Powered Armor 44435 | -3/Armory | Found Adv. Powered Armor 44459 | -3/Armory | First assault squad dispatched 44753 | -3/Armory | Identified Transdimensional Reconstructor 44753 | -3/Armory | Warped through subspace to slip node 44753 | -3/Armory | Discovered new exit (range 1) 44753 | -3/Armory | Identified exit to Lab 44789 | -3/Armory | Discovered new exit (range 15) 44843 | -3/Armory | Destroyed 7 combat bots 45052 | -3/Armory | Identified exit to Research 45084 | -3/Armory | System corruption reached 10% 45183 | -3/Armory | Incoming assault squad redirected 45321 | -3/Armory | Learned 4 Research zone layouts 45362 | -3/Armory | High security lockdown imminent 45401 | -3/Armory | Lost 4 allies 45442 | -3/Armory | High security lockdown engaged 45462 | -3/Armory | Entered Lab 45462 | -3/Lab | Discovered exit to Research (range 9) 45482 | -3/Lab | Unable to decrypt terminal 45482 | -3/Lab | Unable to decrypt terminal 45482 | -3/Lab | Opened the door to a hidden lab 45483 | -3/Lab | Gained access to the hidden lab's interior 45489 | -3/Lab | Detected by scanners 45498 | -3/Lab | Confronted by A5 45500 | -3/Lab | Disabled Active System Cloaker 45519 | -3/Lab | Destroyed A5 45521 | -3/Lab | MAIN.C forces arrive to investigate 45537 | -3/Lab | Found Prototype Hackware 45537 | -3/Lab | Identified Exp. System Shield 45545 | -3/Lab | Found Prototype Protection 45546 | -3/Lab | Identified Med. Regenerative Plating 45572 | -3/Lab | Found Alien Artifact 45586 | -3/Lab | Found Integrated Reactor 45586 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 45658 | -3/Lab | Found Prototype Hackware 45658 | -3/Lab | Identified Quantum Router 45665 | -3/Lab | Found Prototype Device 45665 | -3/Lab | Identified AEGIS Remote Shield 45681 | -3/Lab | Found Prototype Energy Cannon 45681 | -3/Lab | Identified Warp Cannon 45690 | -3/Lab | Found Prototype Energy Gun 45690 | -3/Lab | Identified Tachyon Dispersion Ray 45745 | -3/Lab | Found Transdimensional Reconstructor 45791 | -3/Lab | Entered Research 45791 | -2/Research | Evolved 2 slots: Weapon x2 46013 | -2/Research | Garrison activated, responded to threat 46055 | -2/Research | Discovered new exit (range 10) 46073 | -2/Research | Identified exit to Access 46154 | -2/Research | Discovered exit to Access (range 15) 46199 | -2/Research | Garrison activated, responded to threat 46395 | -2/Research | Destroyed 7 combat bots 46541 | -2/Research | First assault squad dispatched 47083 | -2/Research | Intercept squad dispatched 47088 | -2/Research | Spotted Tracker 47088 | -2/Research | Spotted Tracker 47091 | -2/Research | Destroyed Tracker 47096 | -2/Research | Destroyed Tracker 47101 | -2/Research | Destroyed Combat Programmer 47103 | -2/Research | Spotted B-90 Cyclops 47109 | -2/Research | Destroyed B-90 Cyclops 47122 | -2/Research | Spotted Combat Programmer 47127 | -2/Research | Destroyed Combat Programmer 47252 | -2/Research | Spotted B-90 Cyclops 47262 | -2/Research | Destroyed B-90 Cyclops 47379 | -2/Research | Destroyed 7 combat bots 47384 | -2/Research | High security lockdown imminent 47464 | -2/Research | High security lockdown engaged 47612 | -2/Research | Spotted Investigator 47613 | -2/Research | Scanned by Researcher 47614 | -2/Research | Destroyed 17 combat bots 47614 | -2/Research | Warped through subspace 47804 | -2/Research | Destroyed 10 combat bots 48019 | -2/Research | Spotted Executioner 48022 | -2/Research | Spotted Striker 48024 | -2/Research | Spotted Striker 48025 | -2/Research | Spotted Executioner 48032 | -2/Research | System corruption reached 10% 48045 | -2/Research | Destroyed Striker 48050 | -2/Research | Spotted Executioner 48052 | -2/Research | Identified Core Reset Matrix 48052 | -2/Research | Used Core Reset Matrix 48053 | -2/Research | Released all parts (10) 48053 | -2/Research | Spotted Executioner 48054 | -2/Research | Core integrity fell below 50% 48056 | -2/Research | Emitted hypermatrix ping 48056 | -2/Research | Core integrity fell below 20% 48061 | -2/Research | Assembled emerged from beneath the floor 48066 | -2/Research | Core destroyed Last Messages --------------- 48053_ Released Ovr. Quantum Rifle. 48053_ Slammed into G-73 Enforcer. 48053_ Destabilizing: Core damaged (-43). 48053_ C-30 ARC bursts open, deploying its payload. 48053_ Executioner unfolds itself. 48053_ P-80 Master unfolds itself. 48053_ M-36 Artificer unfolds itself. 48054_ Overheating: Core damaged (-290). 48054_ Penetrated by Slug. 48054_ Slug penetrates L-61 Swordsman. 48055_ Slammed into Y-72 Warden. 48055_ Destabilizing: System corrupted (+2). 48056_ Emitted hypermatrix ping. 48056_ Slammed into G-73 Enforcer. 48057_ Detected hypermatrix ping. 48057_ W-44 Eye sends out distress signal. 48059_ Overheating: Energy bleed (-21). 48063_ System corrupted: Component data lost. 48064_ Overheating: Energy bleed (-21). 48066_ Overheating: Core damaged (-145). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ?????????????????? | | ????????????????????? ????? ????????????????? | | ????????????????????# ????? #????????????????? | | ????????????????????# ??? #????????????????? | | ????????????????????# ??" #????????????????? | | ????????????????????# """ #????????????????? | | ????????????????????# """ #????????????????? | | ????????????????????# #???????##???????? | | ????????????????????# #?????? ???????? | | ????????????????????# #???? ??????? | | ????????????????????# """ #??? ???????? | | ????????????????????# """ #?? ??????? | | ????????????????????# """ #? ??????? | | ????????????????????# @ # ?????? | | ????????????????????# s ??????? | | ????????????????????# # ??????? | | ????????????????????######## #???? ????????# | | ???????????????????????????# #??????????????# ? | | ???????????????????????????# #?????????????# #? | | ???????????????????????????# #????????????# #?? | | ???????????????????????????# #???????????#"#??? | | ??????????????????#####????# #??????????# #???? | | ??????????????????# ??# #?????????# #????? | | ??????????????????# = # #????????# #?????? | | ???????????????????"" " #########| #####?? | | ???????????????????"" " """#!![#%="""""### | | ???????????????????"Y + =%=[=%!! % [ | | ???????????????????"" " % *==!!!!!%= *% | | ???????????????????"" # %=*=! % | | ??????????????????# # = [!* [= | | ??????????????????# ?########/#####"/###"""% | | ???????????????????#######????????? ???? ?# " | | ???????????????????????????????????? ??? #?? | | ???????????????????????????????????? #???""" #?? | | ????????????????????????????????????? #???""" #?? | | ????????????????????????????????????? #???""" #?? | | ??????????????????????????????????????#??????? #?? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 200 Energy Generation 99 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1600 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 34 Defensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -6/Factory Ovr. Coil Gun | x1 | -6/Factory Ovr. Coil Gun | x1 | -4/Factory Repaired ---------- Shotgun | 33% | -10/Materials Exp. Sensor Array | 62% | -9/Materials | Broken Med. Armor Plating | 20% | -9/Materials Med. Armor Plating | 38% | -8/Materials Autogun | 58% | -8/Materials Shield Generator | 73% | -8/Materials Enh. Autogun | 3% | -8/Materials Adv. Shield Generator | 36% | -8/Materials Enh. Autogun | 37% | -8/Storage Arm. Medium Treads | 54% | -8/Storage Enh. Autogun | 57% | -8/Storage Hrd. Medium Armor Plating | 19% | -6/Factory Adv. Heavy Siege Treads | 24% | -3/Armory Alien Tech Used ----------------- Integrated Reactor Core Expander Transdimensional Reconstructor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed JunkMicrowarpDetector Manual? 0 Play Time 06:13:32 Cumulative 2028.0 hours Start 2025.02.12 @ 22:03:15 End 2025.02.14 @ 11:17:56 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 695 Rogue 695 Adventurer 0 Explorer 0 Win Type - Total 156 Types 31/14/65/7/1/2/34/1/1 Lore% 93 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: edd018c8-9fde-45ff-ad73-011deee8500a