Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 15:47:58 Player: Asp Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (57) 285 Value Destroyed (1643) 1643 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-225) -225 TOTAL SCORE: 4803 Bonus ------- Follower Combat Kills 168 Friendly Fire -393 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 100/100 System Corruption 3% Temperature Cool (18) Location -7/Lower Caves Parts ------- Power (1) Propulsion (4) Utility (5) Advanced Targeting Computer Advanced Targeting Computer Weapon (3) Inventory (4) Improved Cooling System Heavy Armor Plating Improved Light Armor Plating Peak State ------------ Power Heavy Deuterium Engine Propulsion Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Utility Improved Cooling System Large Storage Unit Experimental Sensor Array Advanced Targeting Computer Improved Light Armor Plating Weapon High-powered Electrolaser Beamcaster Assault Cannon Inventory Improved Deuterium Engine Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Ion Cannon Heavy Ion Cannon High-powered Shotgun [Rating: 50] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Utility Targeting Computer Device Experimental Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 3 | . . . 1 . 1 1 . Weapon 1 | . . . 1 . . . . Parts Attached 75 | 6 2 2 14 11 7 19 14 Power 11 | 1 1 2 2 1 . 2 2 Engine 9 | 1 . 1 2 1 . 2 2 Core 2 | . 1 1 . . . . . Reactor . | . . . . . . . . Propulsion 18 | 2 . . 3 2 3 5 3 Treads 5 | 2 . . 3 . . . . Leg 12 | . . . . 2 2 5 3 Wheel . | . . . . . . . . Hover 1 | . . . . . 1 . . Flight . | . . . . . . . . Utility 24 | 1 1 . 4 4 2 8 4 Device 6 | . . . . 2 . 2 2 Storage 3 | 1 . . 1 . 1 . . Processor 7 | . 1 . 1 . . 3 2 Hackware . | . . . . . . . . Protection 8 | . . . 2 2 1 3 . Artifact . | . . . . . . . . Weapon 22 | 2 . . 5 4 2 4 5 Energy Gun 9 | 1 . . 2 1 . 3 2 Energy Cannon 8 | . . . 2 2 1 1 2 Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 3 | . . . 1 . 1 . 1 Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 3 1 1 3 . Parts Lost 31 | . . . 4 11 . 1 15 Power 4 | . . . 1 1 . . 2 Propulsion 7 | . . . 1 2 . . 4 Utility 7 | . . . 1 2 . . 4 Weapon 13 | . . . 1 6 . 1 5 Highest Loss Streak 14 | . . . 3 7 . 1 14 Average Slot Usage (%) 95 | . 97 100 98 80 90 100 85 Engine 8 | . 5 9 11 10 9 7 6 Core 1 | . 8 4 . . . . . Treads 11 | . 28 28 21 7 . . . Leg 14 | . . . . 11 23 30 24 Device 5 | . . . . 6 9 11 6 Storage 9 | . 14 14 11 11 9 7 6 Processor 12 | . 11 14 13 11 9 10 15 Protection 5 | . . . 8 4 8 7 5 Energy Gun 12 | . 14 14 21 5 9 11 8 Energy Cannon 4 | . . . 9 9 8 3 3 Ballistic Gun 3 | . 14 14 . . . . . Ballistic Cannon 3 | . . . 1 . 3 7 5 Naked Turns . | . . . . . . . . Heaviest Build 48 | 13 13 17 35 35 43 48 48 Greatest Support 62 | 40 40 40 40 40 47 62 62 Greatest Overweight (x) 3 | 2 . . 1 1 . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 8 8 10 10 10 Average Capacity 8 | 5 6 6 7 8 8 10 9 Most Carried 10 | 6 4 6 8 8 7 10 10 Average Carried 6 | 2 3 5 6 3 3 9 8 Final Capacity 4 | . . . . . . . 4 Final Carried 4 | . . . . . . . 4 Class Distribution -------------------- 31% | Mutant 30% | Gunner 27% | Scavenger-Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Matter Collected 1313 | 226 66 71 193 138 50 379 190 Remotely . | . . . . . . . . Salvage Created 2001 | . 100 143 657 108 50 549 394 Parts 109 | . 4 14 35 8 6 25 17 Haulers Intercepted 3 | . . . 3 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 9 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 49 | . 2 7 8 9 1 12 10 Guns 28 | . 2 7 7 . 1 8 3 Cannons 17 | . . . 1 5 . 4 7 AOE 4 | . . . . 4 . . . Classes Destroyed 10 | . 1 1 4 2 1 1 . Hauler 3 | . . . 3 . . . . Watcher 2 | . . . 2 . . . . Swarmer 17 | . . 5 . 3 . 3 6 Grunt 13 | . 2 2 7 . . 2 . Sentry 6 | . . . 2 . . 4 . Demolisher 1 | . . . . 1 . . . Hunter 2 | . . . . . 1 1 . Programmer 1 | . . . . . . 1 . Zionite 1 | . . . 1 . . . . Assembled 5 | . . . . 5 . . . Thug 6 | . . . 1 . . 1 4 Best Kill Streak 5 | . 2 3 4 5 1 3 4 Combat Bots Only 5 | . 2 3 3 5 1 3 4 Max Kills in Single Turn 3 | . 1 1 1 3 1 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 3 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Damage Taken 4851 | . 20 291 787 973 56 733 1991 Core 978 | . . 34 75 163 . 88 618 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 81 | 100 . 86 . 40 100 . . Volleys Fired 115 | . 4 17 28 18 3 24 21 Largest 3 | . 2 2 3 3 3 3 3 Hottest 199 | . 70 70 199 199 179 189 190 Shots Fired 294 | . 8 34 82 32 9 71 58 Gun 162 | . 8 34 56 2 3 39 20 Cannon 125 | . . . 26 23 6 32 38 Launcher 7 | . . . . 7 . . . Special . | . . . . . . . . Kinetic 73 | . 4 17 10 . 3 24 15 Thermal 197 | . 4 17 72 25 6 46 27 Explosive 7 | . . . . 7 . . . Electromagnetic 17 | . . . . . . 1 16 Robot Hit Streak 18 | . 7 13 17 15 7 13 18 Robot Miss Streak 3 | . . 2 3 2 2 3 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 192 | . 7 23 60 18 4 43 37 Core Hits 99 | . 5 12 19 23 2 21 17 Critical Hits 6 | . . . 3 1 . 1 1 Critical Kills 3 | . . . 2 . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4335 | . 89 291 1372 540 82 1063 898 Guns 2058 | . 89 291 784 16 64 620 194 Cannons 1736 | . . . 307 268 18 443 700 Explosions 537 | . . . 281 256 . . . Melee . | . . . . . . . . Ramming 4 | . . . . . . . 4 Kinetic 699 | . 53 152 81 . . 229 184 Thermal 3206 | . 36 139 1291 284 82 816 558 Explosive 256 | . . . . 256 . . . Electromagnetic 170 | . . . . . . 18 152 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . 11 11 . 3 3 Average Corruption 7 | . . . 11 11 . 2 3 Corruption Purged . | . . . . . . . . Effects 77 | . . . 31 29 . 11 6 Message Errors 17 | . . . 8 5 . 2 2 Matter Fused 11 | . . . 2 3 . 5 1 Heat Flow Errors 6 | . . . 1 3 . 2 . Energy Discharges 7 | . . . 3 3 . . 1 Parts Rejected 1 | . . . 1 . . . . Data Loss (minor) 7 | . . . 3 4 . . . Data Loss (major) 3 | . . . 2 1 . . . Misfires 2 | . . . 2 . . . . Alerts 1 | . . . . 1 . . . Misdirections 7 | . . . 4 3 . . . Targeting Errors 11 | . . . 3 5 . 1 2 Weapon Failures 4 | . . . 2 1 . 1 . Overload Shots . | . . . . . . . . Overflow Damage 102 | . . . 87 10 . . 5 Projectiles 7 | . . . . 2 . . 5 Explosions 95 | . . . 87 8 . . . Melee . | . . . . . . . . Knockbacks 2 | . . . . . . 1 1 Impact . | . . . . . . . . Kinetic 2 | . . . . . . 1 1 Secondary . | . . . . . . . . Self-Inflicted Damage 78 | . . . . 76 . . 2 Shots 2 | . . . . 2 . . . Rammed 2 | . . . . 1 . . 1 Targets Rammed 2 | . . . . 1 . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 589 | . 48 135 533 433 324 338 589 Average Temperature 158 | . 29 47 197 133 167 91 236 Received Heat Transfer 747 | . 12 96 243 . . 162 234 Effects 26 | . . . 10 . . 3 13 Shutdowns 5 | . . . 1 . . . 4 Energy Bleed 1 | . . . 1 . . . . Interference 8 | . . . 4 . . 3 1 Matter Decay 4 | . . . 1 . . . 3 Short Circuit 2 | . . . 2 . . . . Damage (minor) 1 | . . . 1 . . . . Damage (major) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Melted 13 | . . 1 6 2 . 4 . Heat Transferred 5554 | . 111 407 2222 518 148 1295 853 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Peak Influence 303 | . 50 179 225 96 40 303 . Average Influence 74 | . 34 74 92 45 10 94 . Maximum Alert Level 1 | . . . 1 . . 1 . Low Security (%) 88 | . . . . . . . . Level 1 11 | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . 1 . . 5 . Investigation 1 | . . . . . . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 2 9 14 26 1 12 20 Peak Tracking Total 19 | . 2 3 3 19 1 3 10 Tactical Retreats 3 | . . . . 3 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Traps Triggered 2 | . . . . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Machines Disabled 3 | . . . 1 . . 2 . Max in Single Turn 2 | . . . 1 . . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Machines Accessed 16 | . 2 . 2 . 4 7 1 Terminals 11 | . 1 . 2 . 4 3 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 1 . . . . 3 . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 44 | . 2 . 7 . 17 15 3 Successful 29 | . 2 . 6 . 8 10 3 Failed 15 | . . . 1 . 9 5 . Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual 12 | . . . 2 . 8 2 . Terminals 38 | . 1 . 7 . 17 10 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 1 . . . . 3 . Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 24 | . 1 . 6 . 8 6 3 Record 4 | . . . 1 . . . 3 Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 4 | . . . 1 . 1 2 . Emergency Access Points 2 | . . . . . 2 . . Alert Level 2 | . . . . . 1 1 . Unreport Threat 3 | . . . 1 . 1 1 . Locate Traps 1 | . . . . . . 1 . Dispatch Records 2 | . . . . . 1 1 . Recall Reinforcements 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 3 | . . . 1 . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . 3 . Report Inventory 4 | . 1 . . . . 3 . Scanalyzer 1 | . . . . . . 1 . Insert Component 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . . . 1 . 3 3 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Total Allies 5 | . . 5 . . . . . Largest Group 5 | . . 5 3 . . . . Highest-Rated Group 81 | . . 81 57 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 14 | . . 8 6 . . . . Total Damage 226 | . . 130 96 . . . . Kills 8 | . . 3 5 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Turns Passed 4391 | 66 230 825 738 528 230 1430 344 Spaces Moved 2652 | 38 129 471 373 316 167 939 219 Core 88 | 20 . . . . . . 68 Treads 1074 | 18 129 471 373 83 . . . Legs 1490 | . . . . 233 167 939 151 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 122 50 Average Speed 135 | 119 160 160 160 131 121 122 104 Slowest Speed 200 | 160 160 160 180 180 123 122 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 36 | 4 23 91 31 58 21 25 36 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 2 | . . 1 . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 126 | . . . 20 52 . 52 2 Melee . | . . . . . . . . Projectile 5 | . . . . 2 . 1 2 AOE 121 | . . . 20 50 . 51 . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Total 3205 | 58 144 509 453 396 186 1174 285 Wait 263 | 9 7 11 11 47 . 156 22 Move 2645 | 37 128 470 372 315 166 938 219 Hop . | . . . . . . . . Pick Up 65 | 6 3 5 17 3 9 19 3 Fast Attach 4 | 2 . . 1 . . . 1 Attach 34 | 4 1 . 8 10 4 3 4 Detach 1 | . . . . 1 . . . Swap 37 | . 1 2 5 1 3 16 9 Drop 38 | . . 3 11 . 1 18 5 Fire 115 | . 4 17 28 18 3 24 21 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . 1 . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 7) 297 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 629 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 647 | -10/Mines | Learned Materials terminal intel 724 | -10/Mines | Learned location of Storage (-7) 804 | -10/Mines | Discovered new exit (range 15) 903 | -10/Mines | Learned Materials stockpile data 929 | -10/Mines | Discovered new exit (range 5) 967 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1122 | -10/Mines | Entered Materials 1122 | -9/Materials | Accompanied by 3 allies 1122 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1124 | -9/Materials | Loaded intel: 12 terminal locations 1127 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1167 | -9/Materials | Identified exit to Mines 1281 | -9/Materials | Crushed by falling debris 1281 | -9/Materials | System corruption reached 10% 1312 | -9/Materials | Lost 3 parts (1p1u1w) 1417 | -9/Materials | Build established: Gunner 1766 | -9/Materials | Discovered new exit (range 11) 1860 | -9/Materials | Entered Mines 1878 | -9/Mines | Met a Derelict bent on vengeance 1941 | -9/Mines | Assembled infested the area 1946 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1987 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2098 | -9/Mines | Core integrity fell below 50% 2132 | -9/Mines | Lost 7 parts (1p1n2u3w) 2153 | -9/Mines | Discovered new exit (range 9) 2262 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2267 | -9/Mines | Found Prototype Device 2269 | -9/Mines | Identified Exp. Sensor Array 2388 | -9/Mines | Entered Materials 2388 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2455 | -8/Materials | Build established: Scavenger-Mutant 2595 | -8/Materials | Discovered new exit (range 16) 2618 | -8/Materials | Entered Factory 2618 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2990 | -7/Factory | Build established: Scavenger-Gunner 3167 | -7/Factory | Identified exit to Storage 3167 | -7/Factory | Identified exit to Lower Caves 3516 | -7/Factory | Garrison activated, responded to threat 3518 | -7/Factory | P-60 Hacker assimilated allied Y4-KQJ(g) 3748 | -7/Factory | Discovered new exit (range 16) 3971 | -7/Factory | Build established: Gunner 4048 | -7/Factory | Entered Lower Caves 4146 | -7/Lower Caves | Ambushed by wild Derelicts 4318 | -7/Lower Caves | Attracted the attention of an 0b10 base 4352 | -7/Lower Caves | Core integrity fell below 50% 4389 | -7/Lower Caves | Core integrity fell below 20% 4392 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04344_ Ion Cannon destroyed. 04345_ Dropped Lrg. Storage Unit. 04351_ Slug penetrates Wall. 04359_ Imp. Deuterium Engine destroyed. 04369_ Connecting with Terminal... >>Query(Status Report 192H) RETRIEVED SUPPLY CACHE. >>Query(Status Report 613W) PATROL ENCOUNTERED WARLORD-AFFILIATED DERELICTS. ELIMINATED. >>Query(Status Report 148Y) RESTORED EXTERNAL LINK TO 0B10. 04370_ Searching scrap... 04370_ Found 20 Matter. 04370_ Found Adv. Targeting Computer. 04370_ Found Imp. Sensor Array. 04370_ Found Field Recycling Unit. 04370_ Found Mak. Transmission Jammer. 04371_ Acquired Adv. Targeting Computer. 04388_ Adv. Targeting Computer destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ???????????????????????# ### ### | | ???????????????????????? # | | ??????????????##???????? # | | ?????????????## ##??????? ######//######## # | | ?????????????# ######??# #" # # ??# | | ?????????????# #### #" # # ??# %% | | ??????????????# ## #" # # # | | ??????????????# #?# #" # ## ## # | | ?????????????## ### #" # # # | | ?????????????# ## ## #" # +% # | | ?????????????# #### # # + %# | | ?????????????# #### ## !/ " " #% # | | ?????????????# ## ### #!%/ """"" %# % | | ?????????????## ### #! # % # | | ??????????????## ## g # #T #% | | ???????????????## gggg # #" """# | | ???????????????## ## #"" "??# # | | ???????????????# ## #"""""" "??#% # | | ???????????????###### g## ########++###??# # | | ????????????????????## ?? # | | ?????????????????????## ? # | | ??????????????????????# #######???#### | | ??????????????????????# #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# ### #??????????? | | ??????????????????????## @#?## #??????????? ## | | ???????????????????????# #???# ?????????#?? | | ???????????????????????# ????# ??????????? | | ???????????????????????## ????? ??????????? | | ????????????????????????####???? ##?????????? | | ???????????????????????????????? ## #??????????? | | ?????????????????????????????????#? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 24 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More It's Just You Challenges ------------ None Game ------ Seed GlidesysHellfireHammer Manual? 0 Play Time 00:56:05 Cumulative 40.5 hours Start 2019.10.27 @ 14:55:28 End 2019.10.27 @ 15:47:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 39 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff8489ef-594d-4bcb-99f6-cabe44555abd